xref: /linux/Documentation/gpu/amdgpu/userq.rst (revision 58809f614e0e3f4e12b489bddf680bfeb31c0a20)
1==================
2 User Mode Queues
3==================
4
5Introduction
6============
7
8Similar to the KFD, GPU engine queues move into userspace.  The idea is to let
9user processes manage their submissions to the GPU engines directly, bypassing
10IOCTL calls to the driver to submit work.  This reduces overhead and also allows
11the GPU to submit work to itself.  Applications can set up work graphs of jobs
12across multiple GPU engines without needing trips through the CPU.
13
14UMDs directly interface with firmware via per application shared memory areas.
15The main vehicle for this is queue.  A queue is a ring buffer with a read
16pointer (rptr) and a write pointer (wptr).  The UMD writes IP specific packets
17into the queue and the firmware processes those packets, kicking off work on the
18GPU engines.  The CPU in the application (or another queue or device) updates
19the wptr to tell the firmware how far into the ring buffer to process packets
20and the rtpr provides feedback to the UMD on how far the firmware has progressed
21in executing those packets.  When the wptr and the rptr are equal, the queue is
22idle.
23
24Theory of Operation
25===================
26
27The various engines on modern AMD GPUs support multiple queues per engine with a
28scheduling firmware which handles dynamically scheduling user queues on the
29available hardware queue slots.  When the number of user queues outnumbers the
30available hardware queue slots, the scheduling firmware dynamically maps and
31unmaps queues based on priority and time quanta.  The state of each user queue
32is managed in the kernel driver in an MQD (Memory Queue Descriptor).  This is a
33buffer in GPU accessible memory that stores the state of a user queue.  The
34scheduling firmware uses the MQD to load the queue state into an HQD (Hardware
35Queue Descriptor) when a user queue is mapped.  Each user queue requires a
36number of additional buffers which represent the ring buffer and any metadata
37needed by the engine for runtime operation.  On most engines this consists of
38the ring buffer itself, a rptr buffer (where the firmware will shadow the rptr
39to userspace), a wptr buffer (where the application will write the wptr for the
40firmware to fetch it), and a doorbell.  A doorbell is a piece of one of the
41device's MMIO BARs which can be mapped to specific user queues.  When the
42application writes to the doorbell, it will signal the firmware to take some
43action. Writing to the doorbell wakes the firmware and causes it to fetch the
44wptr and start processing the packets in the queue. Each 4K page of the doorbell
45BAR supports specific offset ranges for specific engines.  The doorbell of a
46queue must be mapped into the aperture aligned to the IP used by the queue
47(e.g., GFX, VCN, SDMA, etc.).  These doorbell apertures are set up via NBIO
48registers.  Doorbells are 32 bit or 64 bit (depending on the engine) chunks of
49the doorbell BAR.  A 4K doorbell page provides 512 64-bit doorbells for up to
50512 user queues.  A subset of each page is reserved for each IP type supported
51on the device.  The user can query the doorbell ranges for each IP via the INFO
52IOCTL.  See the IOCTL Interfaces section for more information.
53
54When an application wants to create a user queue, it allocates the necessary
55buffers for the queue (ring buffer, wptr and rptr, context save areas, etc.).
56These can be separate buffers or all part of one larger buffer.  The application
57would map the buffer(s) into its GPUVM and use the GPU virtual addresses of for
58the areas of memory they want to use for the user queue.  They would also
59allocate a doorbell page for the doorbells used by the user queues.  The
60application would then populate the MQD in the USERQ IOCTL structure with the
61GPU virtual addresses and doorbell index they want to use.  The user can also
62specify the attributes for the user queue (priority, whether the queue is secure
63for protected content, etc.).  The application would then call the USERQ
64CREATE IOCTL to create the queue using the specified MQD details in the IOCTL.
65The kernel driver then validates the MQD provided by the application and
66translates the MQD into the engine specific MQD format for the IP.  The IP
67specific MQD would be allocated and the queue would be added to the run list
68maintained by the scheduling firmware.  Once the queue has been created, the
69application can write packets directly into the queue, update the wptr, and
70write to the doorbell offset to kick off work in the user queue.
71
72When the application is done with the user queue, it would call the USERQ
73FREE IOCTL to destroy it.  The kernel driver would preempt the queue and
74remove it from the scheduling firmware's run list.  Then the IP specific MQD
75would be freed and the user queue state would be cleaned up.
76
77Some engines may require the aggregated doorbell too if the engine does not
78support doorbells from unmapped queues.  The aggregated doorbell is a special
79page of doorbell space which wakes the scheduler.  In cases where the engine may
80be oversubscribed, some queues may not be mapped.  If the doorbell is rung when
81the queue is not mapped, the engine firmware may miss the request.  Some
82scheduling firmware may work around this by polling wptr shadows when the
83hardware is oversubscribed, other engines may support doorbell updates from
84unmapped queues.  In the event that one of these options is not available, the
85kernel driver will map a page of aggregated doorbell space into each GPUVM
86space.  The UMD will then update the doorbell and wptr as normal and then write
87to the aggregated doorbell as well.
88
89Special Packets
90---------------
91
92In order to support legacy implicit synchronization, as well as mixed user and
93kernel queues, we need a synchronization mechanism that is secure.  Because
94kernel queues or memory management tasks depend on kernel fences, we need a way
95for user queues to update memory that the kernel can use for a fence, that can't
96be messed with by a bad actor.  To support this, we've added a protected fence
97packet.  This packet works by writing a monotonically increasing value to
98a memory location that only privileged clients have write access to. User
99queues only have read access.  When this packet is executed, the memory location
100is updated and other queues (kernel or user) can see the results.  The
101user application would submit this packet in their command stream.  The actual
102packet format varies from IP to IP (GFX/Compute, SDMA, VCN, etc.), but the
103behavior is the same.  The packet submission is handled in userspace.  The
104kernel driver sets up the privileged memory used for each user queue when it
105sets the queues up when the application creates them.
106
107
108Memory Management
109=================
110
111It is assumed that all buffers mapped into the GPUVM space for the process are
112valid when engines on the GPU are running.  The kernel driver will only allow
113user queues to run when all buffers are mapped.  If there is a memory event that
114requires buffer migration, the kernel driver will preempt the user queues,
115migrate buffers to where they need to be, update the GPUVM page tables and
116invaldidate the TLB, and then resume the user queues.
117
118Interaction with Kernel Queues
119==============================
120
121Depending on the IP and the scheduling firmware, you can enable kernel queues
122and user queues at the same time, however, you are limited by the HQD slots.
123Kernel queues are always mapped so any work that goes into kernel queues will
124take priority.  This limits the available HQD slots for user queues.
125
126Not all IPs will support user queues on all GPUs.  As such, UMDs will need to
127support both user queues and kernel queues depending on the IP.  For example, a
128GPU may support user queues for GFX, compute, and SDMA, but not for VCN, JPEG,
129and VPE.  UMDs need to support both.  The kernel driver provides a way to
130determine if user queues and kernel queues are supported on a per IP basis.
131UMDs can query this information via the INFO IOCTL and determine whether to use
132kernel queues or user queues for each IP.
133
134Queue Resets
135============
136
137For most engines, queues can be reset individually.  GFX, compute, and SDMA
138queues can be reset individually.  When a hung queue is detected, it can be
139reset either via the scheduling firmware or MMIO.  Since there are no kernel
140fences for most user queues, they will usually only be detected when some other
141event happens; e.g., a memory event which requires migration of buffers.  When
142the queues are preempted, if the queue is hung, the preemption will fail.
143Driver will then look up the queues that failed to preempt and reset them and
144record which queues are hung.
145
146On the UMD side, we will add a USERQ QUERY_STATUS IOCTL to query the queue
147status.  UMD will provide the queue id in the IOCTL and the kernel driver
148will check if it has already recorded the queue as hung (e.g., due to failed
149peemption) and report back the status.
150
151IOCTL Interfaces
152================
153
154GPU virtual addresses used for queues and related data (rptrs, wptrs, context
155save areas, etc.) should be validated by the kernel mode driver to prevent the
156user from specifying invalid GPU virtual addresses.  If the user provides
157invalid GPU virtual addresses or doorbell indicies, the IOCTL should return an
158error message.  These buffers should also be tracked in the kernel driver so
159that if the user attempts to unmap the buffer(s) from the GPUVM, the umap call
160would return an error.
161
162INFO
163----
164There are several new INFO queries related to user queues in order to query the
165size of user queue meta data needed for a user queue (e.g., context save areas
166or shadow buffers), whether kernel or user queues or both are supported
167for each IP type, and the offsets for each IP type in each doorbell page.
168
169USERQ
170-----
171The USERQ IOCTL is used for creating, freeing, and querying the status of user
172queues.  It supports 3 opcodes:
173
1741. CREATE - Create a user queue.  The application provides an MQD-like structure
175   that defines the type of queue and associated metadata and flags for that
176   queue type.  Returns the queue id.
1772. FREE - Free a user queue.
1783. QUERY_STATUS - Query that status of a queue.  Used to check if the queue is
179   healthy or not.  E.g., if the queue has been reset. (WIP)
180
181USERQ_SIGNAL
182------------
183The USERQ_SIGNAL IOCTL is used to provide a list of sync objects to be signaled.
184
185USERQ_WAIT
186----------
187The USERQ_WAIT IOCTL is used to provide a list of sync object to be waited on.
188
189Kernel and User Queues
190======================
191
192In order to properly validate and test performance, we have a driver option to
193select what type of queues are enabled (kernel queues, user queues or both).
194The user_queue driver parameter allows you to enable kernel queues only (0),
195user queues and kernel queues (1), and user queues only (2).  Enabling user
196queues only will free up static queue assignments that would otherwise be used
197by kernel queues for use by the scheduling firmware.  Some kernel queues are
198required for kernel driver operation and they will always be created.  When the
199kernel queues are not enabled, they are not registered with the drm scheduler
200and the CS IOCTL will reject any incoming command submissions which target those
201queue types.  Kernel queues only mirrors the behavior on all existing GPUs.
202Enabling both queues allows for backwards compatibility with old userspace while
203still supporting user queues.
204