Searched refs:VGLDisplay (Results 1 – 6 of 6) sorted by relevance
/freebsd/lib/libvgl/ |
H A D | main.c | 46 VGLBitmap *VGLDisplay; variable 81 VGLClear(VGLDisplay, 0); in VGLEnd() 105 free(VGLDisplay); in VGLEnd() 106 VGLDisplay = NULL; in VGLEnd() 177 VGLDisplay = (VGLBitmap *)malloc(sizeof(VGLBitmap)); in VGLInit() 178 if (VGLDisplay == NULL) in VGLInit() 182 free(VGLDisplay); in VGLInit() 200 VGLDisplay->Type = VIDBUF4; in VGLInit() 201 VGLDisplay->PixelBytes = 1; in VGLInit() 209 VGLDisplay->Type = VIDBUF8; in VGLInit() [all …]
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H A D | bitmap.c | 170 mousemerge = (dst == VGLDisplay && in __VGLBitmapCopy() 229 if (src == VGLDisplay) in VGLBitmapCopy() 233 if (dst == VGLDisplay) { in VGLBitmapCopy() 246 if (dst == VGLDisplay) in VGLBitmapCopy() 271 object->PixelBytes = VGLDisplay->PixelBytes; in VGLBitmapCreate()
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H A D | mouse.c | 195 VGLDisplay, VGLMouseXpos, VGLMouseYpos, in __VGLMouseMode() 203 VGLDisplay, VGLMouseXpos, VGLMouseYpos, in __VGLMouseMode() 274 if (VGLDisplay->VXsize > 800) in VGLMouseSetStdImage() 412 bcopy(&VGLMouseOrMask->Bitmap[pos * VGLDisplay->PixelBytes], in VGLMouseMerge() 413 &line[(x1 - x) * VGLDisplay->PixelBytes], VGLDisplay->PixelBytes); in VGLMouseMerge()
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H A D | simple.c | 56 if (object == VGLDisplay) { in VGLSetXY() 129 if (object == VGLDisplay) in VGLSetXY() 143 if (object == VGLDisplay) in VGLGetXY() 469 if (object == VGLDisplay) { in VGLClear() 528 if (object == VGLDisplay) in VGLClear()
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H A D | vgl.h | 100 extern VGLBitmap *VGLDisplay;
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/freebsd/share/examples/libvgl/ |
H A D | demo.c | 55 xsize=VGLDisplay->Xsize; in main() 56 ysize=VGLDisplay->Ysize; in main() 65 VGLLine(VGLDisplay, 0, y, xsize-1, y, y/2 % 256); in main() 68 VGLLine(VGLDisplay, 0, 0, xsize-1, ysize-1, 63); in main() 69 VGLLine(VGLDisplay, 0, ysize-1, xsize-1, 0, 63); in main() 70 VGLLine(VGLDisplay, 0, 0, 0, ysize-1, 63); in main() 71 VGLLine(VGLDisplay, xsize-1, 0, xsize-1, ysize-1, 63); in main() 72 VGLEllipse(VGLDisplay, 256, 0, 256, 256, 63); in main() 73 VGLEllipse(VGLDisplay, 0, 256, 256, 256, 0); in main() 76 VGLBitmapString(VGLDisplay, 100,100, in main() [all …]
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