Revision tags: release/14.0.0 |
|
#
1d386b48 |
| 16-Aug-2023 |
Warner Losh <imp@FreeBSD.org> |
Remove $FreeBSD$: one-line .c pattern
Remove /^[\s*]*__FBSDID\("\$FreeBSD\$"\);?\s*\n/
|
#
035dd78d |
| 20-Jun-2023 |
John Baldwin <jhb@FreeBSD.org> |
libvgl: Remove set but unused andmask variable from VGLMouseInit.
Reported by: GCC
|
Revision tags: release/13.2.0, release/12.4.0, release/13.1.0, release/12.3.0, release/13.0.0, release/12.2.0, release/11.4.0, release/12.1.0, release/11.3.0 |
|
#
7648bc9f |
| 13-May-2019 |
Alan Somers <asomers@FreeBSD.org> |
MFHead @347527
Sponsored by: The FreeBSD Foundation
|
#
34f210d8 |
| 29-Apr-2019 |
Bruce Evans <bde@FreeBSD.org> |
Support all reasonable cursor sizes. Reduce the size of the standard cursor from 16x16 (with 6 columns unused) to 10x16 and rename it to the "small" cursor. Add a "large" 19x32 cursor and use it fo
Support all reasonable cursor sizes. Reduce the size of the standard cursor from 16x16 (with 6 columns unused) to 10x16 and rename it to the "small" cursor. Add a "large" 19x32 cursor and use it for screen widths larger than 800 pixels. Use libvgl's too-small indentation for the large data declarations.
MOUSE_IMG_SIZE = 16 is still part of the API. If an application supplies invalid bitmaps for the cursor, then the results may be different from before.
show more ...
|
#
c0ce6f7d |
| 29-Apr-2019 |
Bruce Evans <bde@FreeBSD.org> |
Refactor and simplify hiding the mouse cursor and fix bugs caused by complications in the previous methods.
r346761 broke showing the mouse cursor after changing its state from off to on (including
Refactor and simplify hiding the mouse cursor and fix bugs caused by complications in the previous methods.
r346761 broke showing the mouse cursor after changing its state from off to on (including initially), since showing the cursor uses the state to decide whether to actually show and the state variable was not changed until after null showing. Moving the mouse or copying under the cursor fixed the problem. Fix this and similar problems for the on to off transition by changing the state variable before drawing the cursor.
r346641 failed to turn off the mouse cursor on exit from vgl. It hid the cursor only temporarily for clearing. This doesn't change the state variable, so unhiding the cursor after clearing restored the cursor if its state was on. Fix this by changing its state to VGL_MOUSEHIDE using the application API for changing the state.
Remove the VGLMouseVisible state variable and the extra states given by it. This was an optimization that was just an obfuscation in at least the previous version.
Staticize VGLMouseAction(). Remove VGLMousePointerShow/Hide() except as internals in __VGLMouseMode(). __VGLMouseMouseMode() is the same as the application API VGLMouseMouseMode() except it returns the previous mode which callers need to know to restore it after hiding the cursor.
Use the refactoring to make minor improvements in a simpler way than was possible: - in VGLMouseAction(), only hide and and unhide the mouse cursor if the mouse moved - in VGLClear(), only hide and and unhide the mouse cursor if the clearing method would otherwise clear the cursor.
show more ...
|
#
3b30feba |
| 26-Apr-2019 |
Bruce Evans <bde@FreeBSD.org> |
Use __VGLBitmapCopy() directly to show the mouse cursor. The mouse cursor must be merged with the shadow buffer on the way to the screen, and __VGLBitmapCopy() now has an option to do exactly that.
Use __VGLBitmapCopy() directly to show the mouse cursor. The mouse cursor must be merged with the shadow buffer on the way to the screen, and __VGLBitmapCopy() now has an option to do exactly that. This is insignificantly less efficient.
show more ...
|
#
d0536894 |
| 26-Apr-2019 |
Bruce Evans <bde@FreeBSD.org> |
Remove save/restore of the crtc and gdc registers when showing and hiding the mouse cursor. The showing and hiding is often done asynchronously in a not very safe signal handler, but the state of th
Remove save/restore of the crtc and gdc registers when showing and hiding the mouse cursor. The showing and hiding is often done asynchronously in a not very safe signal handler, but the state of these registers and much more is protected from the signal handler in a better way by deferring mouse signals while the state is in use.
show more ...
|
#
a07067ea |
| 24-Apr-2019 |
Bruce Evans <bde@FreeBSD.org> |
Avoid hiding and unhiding the mouse cursor when copying bitmaps to the screen. Instead, copy a merged bitmap 1 line at a time.
This fixes flashing of the cursor and is faster in all modes (especial
Avoid hiding and unhiding the mouse cursor when copying bitmaps to the screen. Instead, copy a merged bitmap 1 line at a time.
This fixes flashing of the cursor and is faster in all modes (especially in planar modes).
show more ...
|
#
c7432537 |
| 24-Apr-2019 |
Bruce Evans <bde@FreeBSD.org> |
Refactor mouse freezing and fix some minor bugs.
VGLMouseFreeze() now only defers mouse signals and leaves it to higher levels to hide and unhide the mouse cursor if necessary. (It is never necessa
Refactor mouse freezing and fix some minor bugs.
VGLMouseFreeze() now only defers mouse signals and leaves it to higher levels to hide and unhide the mouse cursor if necessary. (It is never necessary, but is done to simplify the implementation. It is slow and flashes the cursor. It is still done for copying bitmaps and clearing.)
VGLMouseUnFreeze() now only undoes 1 level of freezing. Its old optimization to reduce mouse redrawing is too hard to do with unhiding in higher levels, and its undoing of multiple levels was a historical mistake.
VGLMouseOverlap() determines if a region overlaps the (full) mouse region.
VGLMouseFreezeXY() is the freezing and a precise overlap check combined for the special case of writing a single pixel. This is the single-pixel case of the old VGLMouseFreeze() with cleanups.
Fixes: - check in more cases that the application didn't pass an invalid VIDBUF - check for errors from copying a bitmap to the shadow buffer - freeze the mouse before writing to the shadow buffer in all cases. This was not done for the case of writing a single pixel (there was a race) - don't spell the #defined values for VGLMouseShown as 0, 1 or boolean.
show more ...
|
#
a93ca07a |
| 22-Apr-2019 |
Bruce Evans <bde@FreeBSD.org> |
Fix mouse cursor coloring in depths > 8 (previously, a hack that only worked right for white interiors and black borders was used). Advertise this by changing the default colors to a red interior an
Fix mouse cursor coloring in depths > 8 (previously, a hack that only worked right for white interiors and black borders was used). Advertise this by changing the default colors to a red interior and a white border (the same as the kernel default). Add undocumented env variables for changing these colors. Also change to the larger and better-shaped 16x10 cursor sometimes used in the kernel. The kernel choice is fancier, but libvgl is closer to supporting the larger cursors needed in newer modes.
The (n)and-or logic for the cursor doesn't work right for more than 2 colors. The (n)and part only masks out all color bits for the pixel under the cursor when all bits are set in the And mask. With more complicated logic, the non-masked bits could be used to implement translucent cursors, but they actually just gave strange colors (especially in packed and planar modes where the bits are indirect through 1 or 2 palettes so it is hard to predict the final color). They also gave a bug for writing pixels under the cursor. The non-masked bits under the cursor were not combined in this case.
Drop support for combining with bits under the cursor by making any nonzero value in the And mask mean all bits set.
Convert the Or mask (which is represented as a half-initialized 256-color bitmap) to a fully initialized bitmap with the correct number of colors. The 256-color representation must be as in 3:3:2 direct mode iff the final bitmap has more than 256 colors. The conversion of colors is not very efficient, so convert at initialization time.
show more ...
|
#
1fa51420 |
| 21-Apr-2019 |
Bruce Evans <bde@FreeBSD.org> |
Use a shadow buffer and never read from the frame buffer. Remove large slow code for reading from the frame buffer.
Reading from the frame buffer is usually much slower than writing to the frame bu
Use a shadow buffer and never read from the frame buffer. Remove large slow code for reading from the frame buffer.
Reading from the frame buffer is usually much slower than writing to the frame buffer. Typically 10 to 100 times slower. It old modes, it takes many more PIOs, and in newer modes with no PIOs writes are often write-combined while reads remain uncached.
Reading from the frame buffer is not very common, so this change doesn't give speedups of 10 to 100 times. My main test case is a floodfill() function that reads about as many pixels as it writes. The speedups are typically a factor of 2 to 4.
Duplicating writes to the shadow buffer is slower when no reads from the frame buffer are done, but reads are often done for the pixels under the mouse cursor, and doing these reads from the shadow buffer more than compensates for the overhead of writing the shadow buffer in at least the slower modes. Management of the mouse cursor also becomes simpler.
The shadow buffer doesn't take any extra memory, except twice as much in old 4-plane modes. A buffer for holding a copy of the frame buffer was allocated up front for use in the screen switching signal handler. This wasn't changed when the handler was made async-signal safe. Use the same buffer the shadow (but make it twice as large in the 4-plane modes), and remove large special code for writing it as well as large special code for reading ut. It used to have a rawer format in the 4-plane modes. Now it has a bitmap format which takes twice as much memory but can be written almost as fast without special code.
VIDBUFs that are not the whole frame buffer were never supported, and the change depends on this. Check for invalid VIDBUFs in some places and do nothing. The removed code did something not so good.
show more ...
|
#
e848f3d1 |
| 21-Apr-2019 |
Bruce Evans <bde@FreeBSD.org> |
Fix missing restoring of the mouse cursor position, the border color and the blank state after a screen switch.
|
#
80b4b86e |
| 20-Apr-2019 |
Bruce Evans <bde@FreeBSD.org> |
Make libvgl mostly work without superuser privilege in direct modes by not doing any unnecessary PIO instructions or refusing to start when the i/o privilege needed for these instructions cannot be a
Make libvgl mostly work without superuser privilege in direct modes by not doing any unnecessary PIO instructions or refusing to start when the i/o privilege needed for these instructions cannot be acquired.
This turns off useless palette management in direct modes. Palette management had no useful effect since the hardware palette is not used in these modes.
This transiently acquires i/o privilege if possible as needed to give VGLSetBorder() and VGLBlankDisplay() a chance of working. Neither has much chance of working. I was going to drop support for them in direct modes, but found that VGLBlankDisplay() still works with an old graphics card on a not so old LCD monitor.
This has some good side effects: reduce glitches for managing the palette for screen switches, and speed up and reduce async-signal-unsafeness in mouse cursor drawing.
show more ...
|
#
9a696dc6 |
| 04-Apr-2019 |
Alan Somers <asomers@FreeBSD.org> |
MFHead@r345880
|
#
0410dc5f |
| 29-Mar-2019 |
Bruce Evans <bde@FreeBSD.org> |
Fix races in mouse signal handling almost properly using the INTOFF/INTON method as in /bin/sh.
We still do technically undefined things in the signal handler, but it is safe in practice to access s
Fix races in mouse signal handling almost properly using the INTOFF/INTON method as in /bin/sh.
We still do technically undefined things in the signal handler, but it is safe in practice to access state that is protected by INTOFF/INTON.
In a recent commit, I sprinkled VGLMouseFrozen++/-- operations in places that need INTOFF/INTON. This prevented clobbering of pixels under the mouse, but left mouse signals deferred for too long. It is necessary to call the signal handler when the count goes to 0. Old versions did this in the unfreeze function, but didn't block actual signals, so the signal handler raced itself. The sprinkled operations reduced the races, but when then worked to block a race they left signals deferred for too long.
Use INTOFF/INTON to fix complete loss of mouse signals while reading the mouse status. Clobbering of the state was prevented by SIG_IGN'ing mouse signals, but that has a high overhead and broke more than it fixed by losing mouse signals completely. sigprocmask() works to block signals without losing them completely, but its overhead is also too high.
libvgl's mouse signal handling is often worse than none. Applications can't block waiting for a mouse or keyboard or other event, but have to busy-wait. The SIG_IGN's lost about half of all mouse events while busy-waiting for mouse events.
show more ...
|
#
415e34c4 |
| 29-Mar-2019 |
Alan Somers <asomers@FreeBSD.org> |
MFHead@r345677
|
#
014ddcbc |
| 27-Mar-2019 |
Bruce Evans <bde@FreeBSD.org> |
Fix accessing pixels under the mouse cursor:
Reading of single pixels didn't look under the cursor.
Copying of 1x1 bitmaps didn't look under the cursor for either reading or writing.
Copying of la
Fix accessing pixels under the mouse cursor:
Reading of single pixels didn't look under the cursor.
Copying of 1x1 bitmaps didn't look under the cursor for either reading or writing.
Copying of larger bitmaps looked under the cursor for at most the destination.
Copying of larger bitmaps looked under a garbage cursor (for the Display bitmap) when the destination is a MEMBUF. The results are not used, so this only wasted time and flickered the cursor.
Writing of single pixels looked under a garbage cursor for MEMBUF destinations, as above except this clobbered the current cursor and didn't update the MEMBUF. Writing of single pixels is not implemented yet in depths > 8. Otherwise, writing of single pixels worked. It was the only working case for accessing pixels under the cursor.
Clearing of MEMBUFs wasted time freezing the cursor in the Display bitmap.
The fixes abuse the top bits in the color arg to the cursor freezing function to control the function. Also clear the top 8 bits so that applications can't clobber the control bits or create 256 aliases for every 24-bit pixel value in depth 32.
Races fixed:
Showing and hiding the cursor only tried to avoid races with the mouse event signal handler for internal operations. There are still many shorter races from not using volatile or sig_atomic_t for the variable to control this. This variable also controls freezes, and has more complicated states than before.
The internal operation of unfreezing the cursor opened a race window by unsetting the signal/freeze variable before showing the cursor.
show more ...
|
#
aa1ce985 |
| 27-Mar-2019 |
Bruce Evans <bde@FreeBSD.org> |
Fix copying of bitmaps in depths > 8. This fix is complete, except different depths for the source and target are not supported. The bits for higher numbered planes (mostly for red) were either not
Fix copying of bitmaps in depths > 8. This fix is complete, except different depths for the source and target are not supported. The bits for higher numbered planes (mostly for red) were either not copied or were copied to lower numbered planes for nearby pixels.
Quick fix for creation of mouse cursor bitmaps in all depths. This fix is only complete for the default lightwhite cursor with a black frame.
Even the lightwhite and black colors are hard to find. The templates use 0xff for lightwhite, but that means brightblue in the simplest mode (Truecolor depth 24). Other modes are even more complicated -- they are singly or doubly indirect throught palette(s) and changing of the palettes by applications is supported.
Details:
Replicate the template value for Truecolor modes to fill out the target depth (and more for depths not a multiple of 8). Do this for every drawing of the cursor so that it sort of works for mouse cursor bitmaps set by applications.
Use 0xf for lightwhite in most other modes. Only do this for the default cursor so that it doesn't affect mouse cursor bitmaps set by applications. 0xf mostly works because it was originally for CGA lightwhite and is emulated using 1 or 2 indirections on EGA and VGA. 0x3f (EGA white) and 0xff (VGA black) direct palette indexes mostly don't work since backwards compatibility inhibits or prevents them representing lightwhite. But 0x3f (EGA white) must be used for mode 37 (VGA_MODEX) (320x240x8 V) since this mode is closer to EGA than VGA.
show more ...
|
#
dd31deb8 |
| 24-Mar-2019 |
Bruce Evans <bde@FreeBSD.org> |
Fix the type of the color args for VGLMouseFreeze(), VGLBitmapPutChar(), VGLBitmapString() and VGLSetBorder() so as to not truncate to 8 bits.
Complete the corresponding fix for VGLGetXY() and VGLPu
Fix the type of the color args for VGLMouseFreeze(), VGLBitmapPutChar(), VGLBitmapString() and VGLSetBorder() so as to not truncate to 8 bits.
Complete the corresponding fix for VGLGetXY() and VGLPutXY() (parts of the man page were out of date).
show more ...
|
#
fbc6daa1 |
| 24-Mar-2019 |
Bruce Evans <bde@FreeBSD.org> |
Fix buffer overruns in modes with color depth more than 8.
Support for 16-bit and 32-bit Truecolor modes was supposed to be complete in r70991 of main.c and in nearby revisions for other files, but
Fix buffer overruns in modes with color depth more than 8.
Support for 16-bit and 32-bit Truecolor modes was supposed to be complete in r70991 of main.c and in nearby revisions for other files, but it was broken by the overruns in most cases (all cases were the mouse is enabled, and most cases where bitmaps are used). r70991 also uninintentionally added support for depths 9-15, 17-23 and 25-31. Depth 24 was more obviously broken and its support is ifdefed out. In the other ranges, only depth 15 is common. It was broken by buffer overruns in all cases.
bitmap.c: - the static buffer was used even when it was too small (but it was large enough to often work accidentally in depth 16) - the size of the dynamically allocated buffer was too small - the sizing info bitmap->PixelBytes was not inititialzed in the bitmap constructor. It often ended up as 0 for MEMBUFs, so using it in more places gave more null pointer accesses. (It is per-bitmap, but since conversion between bitmaps of different depths is not supported (except from 4 bits by padding to 8), it would work better if it were global.)
main.c: - depths were rounded down instead of up to a multiple of 8, so PixelBytes was 1 too small for depths above 8 except 16, 24 and 32. - PixelBytes was not initialized for 4-bit planar modes. It isn't really used for frame buffer accesses in these modes, but needs to be 1 in MEMBUF images.
mouse.c: - the mouse cursor buffers were too small.
vgl.h: - PixelBytes was not initialized in the static bitmap constructor. It should be initialized to the value for the current mode, but that is impossible in a static constructor. Initialize it to -1 so as to fail if it is used without further initialization.
All modes that are supposed to be supported now don't crash in nontrivial tests, and almost work. Missing uses of PixelBytes now give in-bounds wrong pointers instead of overruns. Misconversions of bitmaps give multiple miscolored mouse cursors instead of 1 white one, and similarly for bitmaps copied through a MEMBUF.
show more ...
|
Revision tags: release/12.0.0, release/11.2.0 |
|
#
5e53a4f9 |
| 26-Nov-2017 |
Pedro F. Giffuni <pfg@FreeBSD.org> |
lib: further adoption of SPDX licensing ID tags.
Mainly focus on files that use BSD 2-Clause license, however the tool I was using mis-identified many licenses so this was mostly a manual - error pr
lib: further adoption of SPDX licensing ID tags.
Mainly focus on files that use BSD 2-Clause license, however the tool I was using mis-identified many licenses so this was mostly a manual - error prone - task.
The Software Package Data Exchange (SPDX) group provides a specification to make it easier for automated tools to detect and summarize well known opensource licenses. We are gradually adopting the specification, noting that the tags are considered only advisory and do not, in any way, superceed or replace the license texts.
show more ...
|
Revision tags: release/10.4.0, release/11.1.0, release/11.0.1, release/11.0.0, release/10.3.0, release/10.2.0, release/10.1.0, release/9.3.0, release/10.0.0, release/9.2.0, release/8.4.0, release/9.1.0 |
|
#
38f1b189 |
| 26-Apr-2012 |
Peter Grehan <grehan@FreeBSD.org> |
IFC @ r234692
sys/amd64/include/cpufunc.h sys/amd64/include/fpu.h sys/amd64/amd64/fpu.c sys/amd64/vmm/vmm.c
- Add API to allow vmm FPU state init/save/restore.
FP stuff discussed with: kib
|
Revision tags: release/8.3.0_cvs, release/8.3.0 |
|
#
8fa0b743 |
| 23-Jan-2012 |
Xin LI <delphij@FreeBSD.org> |
IFC @230489 (pending review).
|
#
bf3f9db6 |
| 07-Jan-2012 |
Ulrich Spörlein <uqs@FreeBSD.org> |
Convert files to UTF-8 and add some copyright markers where missing.
|
Revision tags: release/9.0.0, release/7.4.0_cvs, release/8.2.0_cvs, release/7.4.0, release/8.2.0, release/8.1.0_cvs, release/8.1.0, release/7.3.0_cvs, release/7.3.0, release/8.0.0_cvs, release/8.0.0, release/7.2.0_cvs, release/7.2.0, release/7.1.0_cvs, release/7.1.0, release/6.4.0_cvs, release/6.4.0, release/7.0.0_cvs, release/7.0.0, release/6.3.0_cvs, release/6.3.0, release/6.2.0_cvs, release/6.2.0, release/5.5.0_cvs, release/5.5.0, release/6.1.0_cvs, release/6.1.0, release/6.0.0_cvs, release/6.0.0, release/5.4.0_cvs, release/5.4.0, release/4.11.0_cvs, release/4.11.0, release/5.3.0_cvs, release/5.3.0, release/4.10.0_cvs, release/4.10.0, release/5.2.1_cvs, release/5.2.1, release/5.2.0_cvs, release/5.2.0, release/4.9.0_cvs, release/4.9.0, release/5.1.0_cvs, release/5.1.0, release/4.8.0_cvs, release/4.8.0, release/5.0.0_cvs, release/5.0.0, release/4.7.0_cvs, release/4.6.2_cvs, release/4.6.2, release/4.6.1, release/4.6.0_cvs |
|
#
21dc7d4f |
| 02-Jun-2002 |
Jens Schweikhardt <schweikh@FreeBSD.org> |
Fix typo in the BSD copyright: s/withough/without/
Spotted and suggested by: des MFC after: 3 weeks
|