Searched full:wasting (Results 1 – 25 of 68) sorted by relevance
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119 ** - wasting 1 byte (size < avail)173 ** pool, then we will be wasting a lot of space. For this reason,215 ** - wasting 1 byte (size < avail)269 ** pool, then we will be wasting a lot of space. For this reason,
49 but can be used by other things too where wasting minimal
59 // w/o wasting too much space.
71 while not wasting large amounts of space for small files.
30 and wasting power.
70 and wasting power.
246 * than wasting memory.390 * wasting too much time in case there are lots of short match
321 and will remain in memory, wasting kernel memory space.
20 # (the default -i value will render you with a floppy wasting way
69 * we needn't care too much about wasting a few KB per interface.
181 * wasting memory on a faster BRNG. So, use a FIXED domainset in _fxrng_alg_read()
308 "One moment... Just wasting some time here to test the infobox...")
350 # Avoid accidentally deleting all of the build tree and wasting lots of
78 wasting some of the disk space or generating extra disk I/O.
52 * allocations (without wasting space unnecessarily), we introduce tiny size
225 a small probability of wasting memory, but would otherwise be harmless.)
270 * avoid wasting kva for mapping unused parts of the frame buffer. But all in VGLInit()
422 * thus wasting non-paged memory. in ACPI_EXPORT_SYMBOL_INIT()
66 # PATH since it is more clear that ccache is used and avoids wasting time
112 # stack to 16-byte boundaries -- thus wasting approximately 12 bytes of stack
173 * buf = wasting 3/4 or 7/8th; one buf per slab = wasting 15/16th).
665 * whilst not wasting stack.
115 * of the supported implementations (to avoid wasting memory by loading
418 // allocated by the kernel, so we avoid wasting RAM and improve in lz_encoder_init()
287 if (!seminfo) luaZ_resetbuffer(ls->buff); /* avoid wasting space */ in read_long_string()