Lines Matching full:tiled

289  * packed YCbCr420 2x2 tiled formats
459 * of the data in a plane of an FB. This can be used to express tiled/
542 * and so might actually result in a tiled framebuffer.
561 * This is a tiled layout using 4Kb tiles (except on gen2 where the tiles 2Kb)
578 * This is a tiled layout using 4Kb tiles (except on gen2 where the tiles 2Kb)
596 * This is a tiled layout using 4Kb tiles in row-major layout.
612 * The main surface will be plane index 0 and must be Y/Yf-tiled,
631 * The main surface is Y-tiled and at plane index 0, the CCS is linear and
642 * The main surface is Y-tiled and at plane index 0, the CCS is linear and
656 * The main surface is Y-tiled and is at plane index 0 whereas CCS is linear
674 * This is a tiled layout using 4KB tiles in a row-major layout. It has the same
787 * Tiled, NV12MT, grouped in 64 (pixels) x 32 (lines) -sized macroblocks
802 * Tiled, 16 (pixels) x 16 (lines) - sized macroblocks
804 * This is a simple tiled layout using tiles of 16x16 pixels in a row-major
824 * Qualcomm Tiled Format
837 * Qualcomm Alternate Tiled Format
839 * Alternate tiled format typically only used within GMEM.
850 * This is a simple tiled layout using tiles of 4x4 pixels in a row-major
858 * This is a tiled layout using 64x64 pixel super-tiles, where each super-tile
872 * compared to the non-split tiled layout.
881 * therefore halved compared to the non-split super-tiled layout.
917 * Tegra Tiled Layout, used by Tegra 2, 3 and 4.
1123 * and UV. Some SAND-using hardware stores UV in a separate tiled
1259 * AFBC tiled layout
1261 * The tiled layout groups superblocks in 8x8 or 4x4 tiles, where all
1265 * When the tiled layout is used, the buffer size (in pixels) must be aligned
1419 * Allwinner tiled modifier
1524 * MediaTek Tiled Modifier
1553 * Apple GPU-tiled layouts.
1557 * GPU-tiled images are divided into 16KiB tiles: