xref: /linux/tools/perf/util/trigger.h (revision bd628c1bed7902ec1f24ba0fe70758949146abbe)
1 /* SPDX-License-Identifier: GPL-2.0 */
2 #ifndef __TRIGGER_H_
3 #define __TRIGGER_H_ 1
4 
5 #include "util/debug.h"
6 #include "asm/bug.h"
7 
8 /*
9  * Use trigger to model operations which need to be executed when
10  * an event (a signal, for example) is observed.
11  *
12  * States and transits:
13  *
14  *
15  *  OFF--> ON --> READY --(hit)--> HIT
16  *                 ^               |
17  *                 |            (ready)
18  *                 |               |
19  *                  \_____________/
20  *
21  * is_hit and is_ready are two key functions to query the state of
22  * a trigger. is_hit means the event already happen; is_ready means the
23  * trigger is waiting for the event.
24  */
25 
26 struct trigger {
27 	volatile enum {
28 		TRIGGER_ERROR		= -2,
29 		TRIGGER_OFF		= -1,
30 		TRIGGER_ON		= 0,
31 		TRIGGER_READY		= 1,
32 		TRIGGER_HIT		= 2,
33 	} state;
34 	const char *name;
35 };
36 
37 #define TRIGGER_WARN_ONCE(t, exp) \
38 	WARN_ONCE(t->state != exp, "trigger '%s' state transist error: %d in %s()\n", \
39 		  t->name, t->state, __func__)
40 
41 static inline bool trigger_is_available(struct trigger *t)
42 {
43 	return t->state >= 0;
44 }
45 
46 static inline bool trigger_is_error(struct trigger *t)
47 {
48 	return t->state <= TRIGGER_ERROR;
49 }
50 
51 static inline void trigger_on(struct trigger *t)
52 {
53 	TRIGGER_WARN_ONCE(t, TRIGGER_OFF);
54 	t->state = TRIGGER_ON;
55 }
56 
57 static inline void trigger_ready(struct trigger *t)
58 {
59 	if (!trigger_is_available(t))
60 		return;
61 	t->state = TRIGGER_READY;
62 }
63 
64 static inline void trigger_hit(struct trigger *t)
65 {
66 	if (!trigger_is_available(t))
67 		return;
68 	TRIGGER_WARN_ONCE(t, TRIGGER_READY);
69 	t->state = TRIGGER_HIT;
70 }
71 
72 static inline void trigger_off(struct trigger *t)
73 {
74 	if (!trigger_is_available(t))
75 		return;
76 	t->state = TRIGGER_OFF;
77 }
78 
79 static inline void trigger_error(struct trigger *t)
80 {
81 	t->state = TRIGGER_ERROR;
82 }
83 
84 static inline bool trigger_is_ready(struct trigger *t)
85 {
86 	return t->state == TRIGGER_READY;
87 }
88 
89 static inline bool trigger_is_hit(struct trigger *t)
90 {
91 	return t->state == TRIGGER_HIT;
92 }
93 
94 #define DEFINE_TRIGGER(n) \
95 struct trigger n = {.state = TRIGGER_OFF, .name = #n}
96 #endif
97