xref: /linux/tools/perf/util/trigger.h (revision b6ebbac51bedf9e98e837688bc838f400196da5e)
1 #ifndef __TRIGGER_H_
2 #define __TRIGGER_H_ 1
3 
4 #include "util/debug.h"
5 #include "asm/bug.h"
6 
7 /*
8  * Use trigger to model operations which need to be executed when
9  * an event (a signal, for example) is observed.
10  *
11  * States and transits:
12  *
13  *
14  *  OFF--(on)--> READY --(hit)--> HIT
15  *                 ^               |
16  *                 |            (ready)
17  *                 |               |
18  *                  \_____________/
19  *
20  * is_hit and is_ready are two key functions to query the state of
21  * a trigger. is_hit means the event already happen; is_ready means the
22  * trigger is waiting for the event.
23  */
24 
25 struct trigger {
26 	volatile enum {
27 		TRIGGER_ERROR		= -2,
28 		TRIGGER_OFF		= -1,
29 		TRIGGER_READY		= 0,
30 		TRIGGER_HIT		= 1,
31 	} state;
32 	const char *name;
33 };
34 
35 #define TRIGGER_WARN_ONCE(t, exp) \
36 	WARN_ONCE(t->state != exp, "trigger '%s' state transist error: %d in %s()\n", \
37 		  t->name, t->state, __func__)
38 
39 static inline bool trigger_is_available(struct trigger *t)
40 {
41 	return t->state >= 0;
42 }
43 
44 static inline bool trigger_is_error(struct trigger *t)
45 {
46 	return t->state <= TRIGGER_ERROR;
47 }
48 
49 static inline void trigger_on(struct trigger *t)
50 {
51 	TRIGGER_WARN_ONCE(t, TRIGGER_OFF);
52 	t->state = TRIGGER_READY;
53 }
54 
55 static inline void trigger_ready(struct trigger *t)
56 {
57 	if (!trigger_is_available(t))
58 		return;
59 	t->state = TRIGGER_READY;
60 }
61 
62 static inline void trigger_hit(struct trigger *t)
63 {
64 	if (!trigger_is_available(t))
65 		return;
66 	TRIGGER_WARN_ONCE(t, TRIGGER_READY);
67 	t->state = TRIGGER_HIT;
68 }
69 
70 static inline void trigger_off(struct trigger *t)
71 {
72 	if (!trigger_is_available(t))
73 		return;
74 	t->state = TRIGGER_OFF;
75 }
76 
77 static inline void trigger_error(struct trigger *t)
78 {
79 	t->state = TRIGGER_ERROR;
80 }
81 
82 static inline bool trigger_is_ready(struct trigger *t)
83 {
84 	return t->state == TRIGGER_READY;
85 }
86 
87 static inline bool trigger_is_hit(struct trigger *t)
88 {
89 	return t->state == TRIGGER_HIT;
90 }
91 
92 #define DEFINE_TRIGGER(n) \
93 struct trigger n = {.state = TRIGGER_OFF, .name = #n}
94 #endif
95