xref: /linux/include/uapi/drm/v3d_drm.h (revision 1c4b5ecb7ea190fa3e9f9d6891e6c90b60e04f24)
1 /*
2  * Copyright © 2014-2018 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef _V3D_DRM_H_
25 #define _V3D_DRM_H_
26 
27 #include "drm.h"
28 
29 #if defined(__cplusplus)
30 extern "C" {
31 #endif
32 
33 #define DRM_V3D_SUBMIT_CL                         0x00
34 #define DRM_V3D_WAIT_BO                           0x01
35 #define DRM_V3D_CREATE_BO                         0x02
36 #define DRM_V3D_MMAP_BO                           0x03
37 #define DRM_V3D_GET_PARAM                         0x04
38 #define DRM_V3D_GET_BO_OFFSET                     0x05
39 #define DRM_V3D_SUBMIT_TFU                        0x06
40 #define DRM_V3D_SUBMIT_CSD                        0x07
41 #define DRM_V3D_PERFMON_CREATE                    0x08
42 #define DRM_V3D_PERFMON_DESTROY                   0x09
43 #define DRM_V3D_PERFMON_GET_VALUES                0x0a
44 
45 #define DRM_IOCTL_V3D_SUBMIT_CL           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
46 #define DRM_IOCTL_V3D_WAIT_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
47 #define DRM_IOCTL_V3D_CREATE_BO           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_CREATE_BO, struct drm_v3d_create_bo)
48 #define DRM_IOCTL_V3D_MMAP_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo)
49 #define DRM_IOCTL_V3D_GET_PARAM           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param)
50 #define DRM_IOCTL_V3D_GET_BO_OFFSET       DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset)
51 #define DRM_IOCTL_V3D_SUBMIT_TFU          DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, struct drm_v3d_submit_tfu)
52 #define DRM_IOCTL_V3D_SUBMIT_CSD          DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CSD, struct drm_v3d_submit_csd)
53 #define DRM_IOCTL_V3D_PERFMON_CREATE      DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_CREATE, \
54 						   struct drm_v3d_perfmon_create)
55 #define DRM_IOCTL_V3D_PERFMON_DESTROY     DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_DESTROY, \
56 						   struct drm_v3d_perfmon_destroy)
57 #define DRM_IOCTL_V3D_PERFMON_GET_VALUES  DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_GET_VALUES, \
58 						   struct drm_v3d_perfmon_get_values)
59 
60 #define DRM_V3D_SUBMIT_CL_FLUSH_CACHE             0x01
61 #define DRM_V3D_SUBMIT_EXTENSION		  0x02
62 
63 /* struct drm_v3d_extension - ioctl extensions
64  *
65  * Linked-list of generic extensions where the id identify which struct is
66  * pointed by ext_data. Therefore, DRM_V3D_EXT_ID_* is used on id to identify
67  * the extension type.
68  */
69 struct drm_v3d_extension {
70 	__u64 next;
71 	__u32 id;
72 #define DRM_V3D_EXT_ID_MULTI_SYNC		0x01
73 	__u32 flags; /* mbz */
74 };
75 
76 /* struct drm_v3d_sem - wait/signal semaphore
77  *
78  * If binary semaphore, it only takes syncobj handle and ignores flags and
79  * point fields. Point is defined for timeline syncobj feature.
80  */
81 struct drm_v3d_sem {
82 	__u32 handle; /* syncobj */
83 	/* rsv below, for future uses */
84 	__u32 flags;
85 	__u64 point;  /* for timeline sem support */
86 	__u64 mbz[2]; /* must be zero, rsv */
87 };
88 
89 /* Enum for each of the V3D queues. */
90 enum v3d_queue {
91 	V3D_BIN,
92 	V3D_RENDER,
93 	V3D_TFU,
94 	V3D_CSD,
95 	V3D_CACHE_CLEAN,
96 };
97 
98 /**
99  * struct drm_v3d_multi_sync - ioctl extension to add support multiples
100  * syncobjs for commands submission.
101  *
102  * When an extension of DRM_V3D_EXT_ID_MULTI_SYNC id is defined, it points to
103  * this extension to define wait and signal dependencies, instead of single
104  * in/out sync entries on submitting commands. The field flags is used to
105  * determine the stage to set wait dependencies.
106  */
107 struct drm_v3d_multi_sync {
108 	struct drm_v3d_extension base;
109 	/* Array of wait and signal semaphores */
110 	__u64 in_syncs;
111 	__u64 out_syncs;
112 
113 	/* Number of entries */
114 	__u32 in_sync_count;
115 	__u32 out_sync_count;
116 
117 	/* set the stage (v3d_queue) to sync */
118 	__u32 wait_stage;
119 
120 	__u32 pad; /* mbz */
121 };
122 
123 /**
124  * struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
125  * engine.
126  *
127  * This asks the kernel to have the GPU execute an optional binner
128  * command list, and a render command list.
129  *
130  * The L1T, slice, L2C, L2T, and GCA caches will be flushed before
131  * each CL executes.  The VCD cache should be flushed (if necessary)
132  * by the submitted CLs.  The TLB writes are guaranteed to have been
133  * flushed by the time the render done IRQ happens, which is the
134  * trigger for out_sync.  Any dirtying of cachelines by the job (only
135  * possible using TMU writes) must be flushed by the caller using the
136  * DRM_V3D_SUBMIT_CL_FLUSH_CACHE_FLAG flag.
137  */
138 struct drm_v3d_submit_cl {
139 	/* Pointer to the binner command list.
140 	 *
141 	 * This is the first set of commands executed, which runs the
142 	 * coordinate shader to determine where primitives land on the screen,
143 	 * then writes out the state updates and draw calls necessary per tile
144 	 * to the tile allocation BO.
145 	 *
146 	 * This BCL will block on any previous BCL submitted on the
147 	 * same FD, but not on any RCL or BCLs submitted by other
148 	 * clients -- that is left up to the submitter to control
149 	 * using in_sync_bcl if necessary.
150 	 */
151 	__u32 bcl_start;
152 
153 	/** End address of the BCL (first byte after the BCL) */
154 	__u32 bcl_end;
155 
156 	/* Offset of the render command list.
157 	 *
158 	 * This is the second set of commands executed, which will either
159 	 * execute the tiles that have been set up by the BCL, or a fixed set
160 	 * of tiles (in the case of RCL-only blits).
161 	 *
162 	 * This RCL will block on this submit's BCL, and any previous
163 	 * RCL submitted on the same FD, but not on any RCL or BCLs
164 	 * submitted by other clients -- that is left up to the
165 	 * submitter to control using in_sync_rcl if necessary.
166 	 */
167 	__u32 rcl_start;
168 
169 	/** End address of the RCL (first byte after the RCL) */
170 	__u32 rcl_end;
171 
172 	/** An optional sync object to wait on before starting the BCL. */
173 	__u32 in_sync_bcl;
174 	/** An optional sync object to wait on before starting the RCL. */
175 	__u32 in_sync_rcl;
176 	/** An optional sync object to place the completion fence in. */
177 	__u32 out_sync;
178 
179 	/* Offset of the tile alloc memory
180 	 *
181 	 * This is optional on V3D 3.3 (where the CL can set the value) but
182 	 * required on V3D 4.1.
183 	 */
184 	__u32 qma;
185 
186 	/** Size of the tile alloc memory. */
187 	__u32 qms;
188 
189 	/** Offset of the tile state data array. */
190 	__u32 qts;
191 
192 	/* Pointer to a u32 array of the BOs that are referenced by the job.
193 	 */
194 	__u64 bo_handles;
195 
196 	/* Number of BO handles passed in (size is that times 4). */
197 	__u32 bo_handle_count;
198 
199 	/* DRM_V3D_SUBMIT_* properties */
200 	__u32 flags;
201 
202 	/* ID of the perfmon to attach to this job. 0 means no perfmon. */
203 	__u32 perfmon_id;
204 
205 	__u32 pad;
206 
207 	/* Pointer to an array of ioctl extensions*/
208 	__u64 extensions;
209 };
210 
211 /**
212  * struct drm_v3d_wait_bo - ioctl argument for waiting for
213  * completion of the last DRM_V3D_SUBMIT_CL on a BO.
214  *
215  * This is useful for cases where multiple processes might be
216  * rendering to a BO and you want to wait for all rendering to be
217  * completed.
218  */
219 struct drm_v3d_wait_bo {
220 	__u32 handle;
221 	__u32 pad;
222 	__u64 timeout_ns;
223 };
224 
225 /**
226  * struct drm_v3d_create_bo - ioctl argument for creating V3D BOs.
227  *
228  * There are currently no values for the flags argument, but it may be
229  * used in a future extension.
230  */
231 struct drm_v3d_create_bo {
232 	__u32 size;
233 	__u32 flags;
234 	/** Returned GEM handle for the BO. */
235 	__u32 handle;
236 	/**
237 	 * Returned offset for the BO in the V3D address space.  This offset
238 	 * is private to the DRM fd and is valid for the lifetime of the GEM
239 	 * handle.
240 	 *
241 	 * This offset value will always be nonzero, since various HW
242 	 * units treat 0 specially.
243 	 */
244 	__u32 offset;
245 };
246 
247 /**
248  * struct drm_v3d_mmap_bo - ioctl argument for mapping V3D BOs.
249  *
250  * This doesn't actually perform an mmap.  Instead, it returns the
251  * offset you need to use in an mmap on the DRM device node.  This
252  * means that tools like valgrind end up knowing about the mapped
253  * memory.
254  *
255  * There are currently no values for the flags argument, but it may be
256  * used in a future extension.
257  */
258 struct drm_v3d_mmap_bo {
259 	/** Handle for the object being mapped. */
260 	__u32 handle;
261 	__u32 flags;
262 	/** offset into the drm node to use for subsequent mmap call. */
263 	__u64 offset;
264 };
265 
266 enum drm_v3d_param {
267 	DRM_V3D_PARAM_V3D_UIFCFG,
268 	DRM_V3D_PARAM_V3D_HUB_IDENT1,
269 	DRM_V3D_PARAM_V3D_HUB_IDENT2,
270 	DRM_V3D_PARAM_V3D_HUB_IDENT3,
271 	DRM_V3D_PARAM_V3D_CORE0_IDENT0,
272 	DRM_V3D_PARAM_V3D_CORE0_IDENT1,
273 	DRM_V3D_PARAM_V3D_CORE0_IDENT2,
274 	DRM_V3D_PARAM_SUPPORTS_TFU,
275 	DRM_V3D_PARAM_SUPPORTS_CSD,
276 	DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH,
277 	DRM_V3D_PARAM_SUPPORTS_PERFMON,
278 	DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT,
279 };
280 
281 struct drm_v3d_get_param {
282 	__u32 param;
283 	__u32 pad;
284 	__u64 value;
285 };
286 
287 /**
288  * Returns the offset for the BO in the V3D address space for this DRM fd.
289  * This is the same value returned by drm_v3d_create_bo, if that was called
290  * from this DRM fd.
291  */
292 struct drm_v3d_get_bo_offset {
293 	__u32 handle;
294 	__u32 offset;
295 };
296 
297 struct drm_v3d_submit_tfu {
298 	__u32 icfg;
299 	__u32 iia;
300 	__u32 iis;
301 	__u32 ica;
302 	__u32 iua;
303 	__u32 ioa;
304 	__u32 ios;
305 	__u32 coef[4];
306 	/* First handle is the output BO, following are other inputs.
307 	 * 0 for unused.
308 	 */
309 	__u32 bo_handles[4];
310 	/* sync object to block on before running the TFU job.  Each TFU
311 	 * job will execute in the order submitted to its FD.  Synchronization
312 	 * against rendering jobs requires using sync objects.
313 	 */
314 	__u32 in_sync;
315 	/* Sync object to signal when the TFU job is done. */
316 	__u32 out_sync;
317 
318 	__u32 flags;
319 
320 	/* Pointer to an array of ioctl extensions*/
321 	__u64 extensions;
322 };
323 
324 /* Submits a compute shader for dispatch.  This job will block on any
325  * previous compute shaders submitted on this fd, and any other
326  * synchronization must be performed with in_sync/out_sync.
327  */
328 struct drm_v3d_submit_csd {
329 	__u32 cfg[7];
330 	__u32 coef[4];
331 
332 	/* Pointer to a u32 array of the BOs that are referenced by the job.
333 	 */
334 	__u64 bo_handles;
335 
336 	/* Number of BO handles passed in (size is that times 4). */
337 	__u32 bo_handle_count;
338 
339 	/* sync object to block on before running the CSD job.  Each
340 	 * CSD job will execute in the order submitted to its FD.
341 	 * Synchronization against rendering/TFU jobs or CSD from
342 	 * other fds requires using sync objects.
343 	 */
344 	__u32 in_sync;
345 	/* Sync object to signal when the CSD job is done. */
346 	__u32 out_sync;
347 
348 	/* ID of the perfmon to attach to this job. 0 means no perfmon. */
349 	__u32 perfmon_id;
350 
351 	/* Pointer to an array of ioctl extensions*/
352 	__u64 extensions;
353 
354 	__u32 flags;
355 
356 	__u32 pad;
357 };
358 
359 enum {
360 	V3D_PERFCNT_FEP_VALID_PRIMTS_NO_PIXELS,
361 	V3D_PERFCNT_FEP_VALID_PRIMS,
362 	V3D_PERFCNT_FEP_EZ_NFCLIP_QUADS,
363 	V3D_PERFCNT_FEP_VALID_QUADS,
364 	V3D_PERFCNT_TLB_QUADS_STENCIL_FAIL,
365 	V3D_PERFCNT_TLB_QUADS_STENCILZ_FAIL,
366 	V3D_PERFCNT_TLB_QUADS_STENCILZ_PASS,
367 	V3D_PERFCNT_TLB_QUADS_ZERO_COV,
368 	V3D_PERFCNT_TLB_QUADS_NONZERO_COV,
369 	V3D_PERFCNT_TLB_QUADS_WRITTEN,
370 	V3D_PERFCNT_PTB_PRIM_VIEWPOINT_DISCARD,
371 	V3D_PERFCNT_PTB_PRIM_CLIP,
372 	V3D_PERFCNT_PTB_PRIM_REV,
373 	V3D_PERFCNT_QPU_IDLE_CYCLES,
374 	V3D_PERFCNT_QPU_ACTIVE_CYCLES_VERTEX_COORD_USER,
375 	V3D_PERFCNT_QPU_ACTIVE_CYCLES_FRAG,
376 	V3D_PERFCNT_QPU_CYCLES_VALID_INSTR,
377 	V3D_PERFCNT_QPU_CYCLES_TMU_STALL,
378 	V3D_PERFCNT_QPU_CYCLES_SCOREBOARD_STALL,
379 	V3D_PERFCNT_QPU_CYCLES_VARYINGS_STALL,
380 	V3D_PERFCNT_QPU_IC_HIT,
381 	V3D_PERFCNT_QPU_IC_MISS,
382 	V3D_PERFCNT_QPU_UC_HIT,
383 	V3D_PERFCNT_QPU_UC_MISS,
384 	V3D_PERFCNT_TMU_TCACHE_ACCESS,
385 	V3D_PERFCNT_TMU_TCACHE_MISS,
386 	V3D_PERFCNT_VPM_VDW_STALL,
387 	V3D_PERFCNT_VPM_VCD_STALL,
388 	V3D_PERFCNT_BIN_ACTIVE,
389 	V3D_PERFCNT_RDR_ACTIVE,
390 	V3D_PERFCNT_L2T_HITS,
391 	V3D_PERFCNT_L2T_MISSES,
392 	V3D_PERFCNT_CYCLE_COUNT,
393 	V3D_PERFCNT_QPU_CYCLES_STALLED_VERTEX_COORD_USER,
394 	V3D_PERFCNT_QPU_CYCLES_STALLED_FRAGMENT,
395 	V3D_PERFCNT_PTB_PRIMS_BINNED,
396 	V3D_PERFCNT_AXI_WRITES_WATCH_0,
397 	V3D_PERFCNT_AXI_READS_WATCH_0,
398 	V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_0,
399 	V3D_PERFCNT_AXI_READ_STALLS_WATCH_0,
400 	V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_0,
401 	V3D_PERFCNT_AXI_READ_BYTES_WATCH_0,
402 	V3D_PERFCNT_AXI_WRITES_WATCH_1,
403 	V3D_PERFCNT_AXI_READS_WATCH_1,
404 	V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_1,
405 	V3D_PERFCNT_AXI_READ_STALLS_WATCH_1,
406 	V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_1,
407 	V3D_PERFCNT_AXI_READ_BYTES_WATCH_1,
408 	V3D_PERFCNT_TLB_PARTIAL_QUADS,
409 	V3D_PERFCNT_TMU_CONFIG_ACCESSES,
410 	V3D_PERFCNT_L2T_NO_ID_STALL,
411 	V3D_PERFCNT_L2T_COM_QUE_STALL,
412 	V3D_PERFCNT_L2T_TMU_WRITES,
413 	V3D_PERFCNT_TMU_ACTIVE_CYCLES,
414 	V3D_PERFCNT_TMU_STALLED_CYCLES,
415 	V3D_PERFCNT_CLE_ACTIVE,
416 	V3D_PERFCNT_L2T_TMU_READS,
417 	V3D_PERFCNT_L2T_CLE_READS,
418 	V3D_PERFCNT_L2T_VCD_READS,
419 	V3D_PERFCNT_L2T_TMUCFG_READS,
420 	V3D_PERFCNT_L2T_SLC0_READS,
421 	V3D_PERFCNT_L2T_SLC1_READS,
422 	V3D_PERFCNT_L2T_SLC2_READS,
423 	V3D_PERFCNT_L2T_TMU_W_MISSES,
424 	V3D_PERFCNT_L2T_TMU_R_MISSES,
425 	V3D_PERFCNT_L2T_CLE_MISSES,
426 	V3D_PERFCNT_L2T_VCD_MISSES,
427 	V3D_PERFCNT_L2T_TMUCFG_MISSES,
428 	V3D_PERFCNT_L2T_SLC0_MISSES,
429 	V3D_PERFCNT_L2T_SLC1_MISSES,
430 	V3D_PERFCNT_L2T_SLC2_MISSES,
431 	V3D_PERFCNT_CORE_MEM_WRITES,
432 	V3D_PERFCNT_L2T_MEM_WRITES,
433 	V3D_PERFCNT_PTB_MEM_WRITES,
434 	V3D_PERFCNT_TLB_MEM_WRITES,
435 	V3D_PERFCNT_CORE_MEM_READS,
436 	V3D_PERFCNT_L2T_MEM_READS,
437 	V3D_PERFCNT_PTB_MEM_READS,
438 	V3D_PERFCNT_PSE_MEM_READS,
439 	V3D_PERFCNT_TLB_MEM_READS,
440 	V3D_PERFCNT_GMP_MEM_READS,
441 	V3D_PERFCNT_PTB_W_MEM_WORDS,
442 	V3D_PERFCNT_TLB_W_MEM_WORDS,
443 	V3D_PERFCNT_PSE_R_MEM_WORDS,
444 	V3D_PERFCNT_TLB_R_MEM_WORDS,
445 	V3D_PERFCNT_TMU_MRU_HITS,
446 	V3D_PERFCNT_COMPUTE_ACTIVE,
447 	V3D_PERFCNT_NUM,
448 };
449 
450 #define DRM_V3D_MAX_PERF_COUNTERS                 32
451 
452 struct drm_v3d_perfmon_create {
453 	__u32 id;
454 	__u32 ncounters;
455 	__u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
456 };
457 
458 struct drm_v3d_perfmon_destroy {
459 	__u32 id;
460 };
461 
462 /*
463  * Returns the values of the performance counters tracked by this
464  * perfmon (as an array of ncounters u64 values).
465  *
466  * No implicit synchronization is performed, so the user has to
467  * guarantee that any jobs using this perfmon have already been
468  * completed  (probably by blocking on the seqno returned by the
469  * last exec that used the perfmon).
470  */
471 struct drm_v3d_perfmon_get_values {
472 	__u32 id;
473 	__u32 pad;
474 	__u64 values_ptr;
475 };
476 
477 #if defined(__cplusplus)
478 }
479 #endif
480 
481 #endif /* _V3D_DRM_H_ */
482