xref: /linux/drivers/video/fbdev/skeletonfb.c (revision afca12e35e711ae8f97e835a3704cc305592eac9)
1 /*
2  * linux/drivers/video/skeletonfb.c -- Skeleton for a frame buffer device
3  *
4  *  Modified to new api Jan 2001 by James Simmons (jsimmons@transvirtual.com)
5  *
6  *  Created 28 Dec 1997 by Geert Uytterhoeven
7  *
8  *
9  *  I have started rewriting this driver as a example of the upcoming new API
10  *  The primary goal is to remove the console code from fbdev and place it
11  *  into fbcon.c. This reduces the code and makes writing a new fbdev driver
12  *  easy since the author doesn't need to worry about console internals. It
13  *  also allows the ability to run fbdev without a console/tty system on top
14  *  of it.
15  *
16  *  First the roles of struct fb_info and struct display have changed. Struct
17  *  display will go away. The way the new framebuffer console code will
18  *  work is that it will act to translate data about the tty/console in
19  *  struct vc_data to data in a device independent way in struct fb_info. Then
20  *  various functions in struct fb_ops will be called to store the device
21  *  dependent state in the par field in struct fb_info and to change the
22  *  hardware to that state. This allows a very clean separation of the fbdev
23  *  layer from the console layer. It also allows one to use fbdev on its own
24  *  which is a bounus for embedded devices. The reason this approach works is
25  *  for each framebuffer device when used as a tty/console device is allocated
26  *  a set of virtual terminals to it. Only one virtual terminal can be active
27  *  per framebuffer device. We already have all the data we need in struct
28  *  vc_data so why store a bunch of colormaps and other fbdev specific data
29  *  per virtual terminal.
30  *
31  *  As you can see doing this makes the con parameter pretty much useless
32  *  for struct fb_ops functions, as it should be. Also having struct
33  *  fb_var_screeninfo and other data in fb_info pretty much eliminates the
34  *  need for get_fix and get_var. Once all drivers use the fix, var, and cmap
35  *  fbcon can be written around these fields. This will also eliminate the
36  *  need to regenerate struct fb_var_screeninfo, struct fb_fix_screeninfo
37  *  struct fb_cmap every time get_var, get_fix, get_cmap functions are called
38  *  as many drivers do now.
39  *
40  *  This file is subject to the terms and conditions of the GNU General Public
41  *  License. See the file COPYING in the main directory of this archive for
42  *  more details.
43  */
44 
45 #include <linux/aperture.h>
46 #include <linux/module.h>
47 #include <linux/kernel.h>
48 #include <linux/errno.h>
49 #include <linux/string.h>
50 #include <linux/mm.h>
51 #include <linux/slab.h>
52 #include <linux/delay.h>
53 #include <linux/fb.h>
54 #include <linux/init.h>
55 #include <linux/pci.h>
56 
57     /*
58      *  This is just simple sample code.
59      *
60      *  No warranty that it actually compiles.
61      *  Even less warranty that it actually works :-)
62      */
63 
64 /*
65  * Driver data
66  */
67 static char *mode_option;
68 
69 /*
70  *  If your driver supports multiple boards, you should make the
71  *  below data types arrays, or allocate them dynamically (using kmalloc()).
72  */
73 
74 /*
75  * This structure defines the hardware state of the graphics card. Normally
76  * you place this in a header file in linux/include/video. This file usually
77  * also includes register information. That allows other driver subsystems
78  * and userland applications the ability to use the same header file to
79  * avoid duplicate work and easy porting of software.
80  */
81 struct xxx_par;
82 
83 /*
84  * Here we define the default structs fb_fix_screeninfo and fb_var_screeninfo
85  * if we don't use modedb. If we do use modedb see xxxfb_init how to use it
86  * to get a fb_var_screeninfo. Otherwise define a default var as well.
87  */
88 static const struct fb_fix_screeninfo xxxfb_fix = {
89 	.id =		"FB's name",
90 	.type =		FB_TYPE_PACKED_PIXELS,
91 	.visual =	FB_VISUAL_PSEUDOCOLOR,
92 	.xpanstep =	1,
93 	.ypanstep =	1,
94 	.ywrapstep =	1,
95 	.accel =	FB_ACCEL_NONE,
96 };
97 
98     /*
99      * 	Modern graphical hardware not only supports pipelines but some
100      *  also support multiple monitors where each display can have
101      *  its own unique data. In this case each display could be
102      *  represented by a separate framebuffer device thus a separate
103      *  struct fb_info. Now the struct xxx_par represents the graphics
104      *  hardware state thus only one exist per card. In this case the
105      *  struct xxx_par for each graphics card would be shared between
106      *  every struct fb_info that represents a framebuffer on that card.
107      *  This allows when one display changes it video resolution (info->var)
108      *  the other displays know instantly. Each display can always be
109      *  aware of the entire hardware state that affects it because they share
110      *  the same xxx_par struct. The other side of the coin is multiple
111      *  graphics cards that pass data around until it is finally displayed
112      *  on one monitor. Such examples are the voodoo 1 cards and high end
113      *  NUMA graphics servers. For this case we have a bunch of pars, each
114      *  one that represents a graphics state, that belong to one struct
115      *  fb_info. Their you would want to have *par point to a array of device
116      *  states and have each struct fb_ops function deal with all those
117      *  states. I hope this covers every possible hardware design. If not
118      *  feel free to send your ideas at jsimmons@users.sf.net
119      */
120 
121     /*
122      *  If your driver supports multiple boards or it supports multiple
123      *  framebuffers, you should make these arrays, or allocate them
124      *  dynamically using framebuffer_alloc() and free them with
125      *  framebuffer_release().
126      */
127 static struct fb_info info;
128 
129     /*
130      * Each one represents the state of the hardware. Most hardware have
131      * just one hardware state. These here represent the default state(s).
132      */
133 static struct xxx_par __initdata current_par;
134 
135 /**
136  *	xxxfb_open - Optional function. Called when the framebuffer is
137  *		     first accessed.
138  *	@info: frame buffer structure that represents a single frame buffer
139  *	@user: tell us if the userland (value=1) or the console is accessing
140  *	       the framebuffer.
141  *
142  *	This function is the first function called in the framebuffer api.
143  *	Usually you don't need to provide this function. The case where it
144  *	is used is to change from a text mode hardware state to a graphics
145  * 	mode state.
146  *
147  *	Returns negative errno on error, or zero on success.
148  */
149 static int xxxfb_open(struct fb_info *info, int user)
150 {
151     return 0;
152 }
153 
154 /**
155  *	xxxfb_release - Optional function. Called when the framebuffer
156  *			device is closed.
157  *	@info: frame buffer structure that represents a single frame buffer
158  *	@user: tell us if the userland (value=1) or the console is accessing
159  *	       the framebuffer.
160  *
161  *	Thus function is called when we close /dev/fb or the framebuffer
162  *	console system is released. Usually you don't need this function.
163  *	The case where it is usually used is to go from a graphics state
164  *	to a text mode state.
165  *
166  *	Returns negative errno on error, or zero on success.
167  */
168 static int xxxfb_release(struct fb_info *info, int user)
169 {
170     return 0;
171 }
172 
173 /**
174  *      xxxfb_check_var - Optional function. Validates a var passed in.
175  *      @var: frame buffer variable screen structure
176  *      @info: frame buffer structure that represents a single frame buffer
177  *
178  *	Checks to see if the hardware supports the state requested by
179  *	var passed in. This function does not alter the hardware state!!!
180  *	This means the data stored in struct fb_info and struct xxx_par do
181  *      not change. This includes the var inside of struct fb_info.
182  *	Do NOT change these. This function can be called on its own if we
183  *	intent to only test a mode and not actually set it. The stuff in
184  *	modedb.c is a example of this. If the var passed in is slightly
185  *	off by what the hardware can support then we alter the var PASSED in
186  *	to what we can do.
187  *
188  *      For values that are off, this function must round them _up_ to the
189  *      next value that is supported by the hardware.  If the value is
190  *      greater than the highest value supported by the hardware, then this
191  *      function must return -EINVAL.
192  *
193  *      Exception to the above rule:  Some drivers have a fixed mode, ie,
194  *      the hardware is already set at boot up, and cannot be changed.  In
195  *      this case, it is more acceptable that this function just return
196  *      a copy of the currently working var (info->var). Better is to not
197  *      implement this function, as the upper layer will do the copying
198  *      of the current var for you.
199  *
200  *      Note:  This is the only function where the contents of var can be
201  *      freely adjusted after the driver has been registered. If you find
202  *      that you have code outside of this function that alters the content
203  *      of var, then you are doing something wrong.  Note also that the
204  *      contents of info->var must be left untouched at all times after
205  *      driver registration.
206  *
207  *	Returns negative errno on error, or zero on success.
208  */
209 static int xxxfb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
210 {
211     /* ... */
212     return 0;
213 }
214 
215 /**
216  *      xxxfb_set_par - Optional function. Alters the hardware state.
217  *      @info: frame buffer structure that represents a single frame buffer
218  *
219  *	Using the fb_var_screeninfo in fb_info we set the resolution of the
220  *	this particular framebuffer. This function alters the par AND the
221  *	fb_fix_screeninfo stored in fb_info. It doesn't not alter var in
222  *	fb_info since we are using that data. This means we depend on the
223  *	data in var inside fb_info to be supported by the hardware.
224  *
225  *      This function is also used to recover/restore the hardware to a
226  *      known working state.
227  *
228  *	xxxfb_check_var is always called before xxxfb_set_par to ensure that
229  *      the contents of var is always valid.
230  *
231  *	Again if you can't change the resolution you don't need this function.
232  *
233  *      However, even if your hardware does not support mode changing,
234  *      a set_par might be needed to at least initialize the hardware to
235  *      a known working state, especially if it came back from another
236  *      process that also modifies the same hardware, such as X.
237  *
238  *      If this is the case, a combination such as the following should work:
239  *
240  *      static int xxxfb_check_var(struct fb_var_screeninfo *var,
241  *                                struct fb_info *info)
242  *      {
243  *              *var = info->var;
244  *              return 0;
245  *      }
246  *
247  *      static int xxxfb_set_par(struct fb_info *info)
248  *      {
249  *              init your hardware here
250  *      }
251  *
252  *	Returns negative errno on error, or zero on success.
253  */
254 static int xxxfb_set_par(struct fb_info *info)
255 {
256     struct xxx_par *par = info->par;
257     /* ... */
258     return 0;
259 }
260 
261 /**
262  *  	xxxfb_setcolreg - Optional function. Sets a color register.
263  *      @regno: Which register in the CLUT we are programming
264  *      @red: The red value which can be up to 16 bits wide
265  *	@green: The green value which can be up to 16 bits wide
266  *	@blue:  The blue value which can be up to 16 bits wide.
267  *	@transp: If supported, the alpha value which can be up to 16 bits wide.
268  *      @info: frame buffer info structure
269  *
270  *  	Set a single color register. The values supplied have a 16 bit
271  *  	magnitude which needs to be scaled in this function for the hardware.
272  *	Things to take into consideration are how many color registers, if
273  *	any, are supported with the current color visual. With truecolor mode
274  *	no color palettes are supported. Here a pseudo palette is created
275  *	which we store the value in pseudo_palette in struct fb_info. For
276  *	pseudocolor mode we have a limited color palette. To deal with this
277  *	we can program what color is displayed for a particular pixel value.
278  *	DirectColor is similar in that we can program each color field. If
279  *	we have a static colormap we don't need to implement this function.
280  *
281  *	Returns negative errno on error, or zero on success.
282  */
283 static int xxxfb_setcolreg(unsigned regno, unsigned red, unsigned green,
284 			   unsigned blue, unsigned transp,
285 			   struct fb_info *info)
286 {
287     if (regno >= 256)  /* no. of hw registers */
288        return -EINVAL;
289     /*
290      * Program hardware... do anything you want with transp
291      */
292 
293     /* grayscale works only partially under directcolor */
294     if (info->var.grayscale) {
295        /* grayscale = 0.30*R + 0.59*G + 0.11*B */
296        red = green = blue = (red * 77 + green * 151 + blue * 28) >> 8;
297     }
298 
299     /* Directcolor:
300      *   var->{color}.offset contains start of bitfield
301      *   var->{color}.length contains length of bitfield
302      *   {hardwarespecific} contains width of DAC
303      *   pseudo_palette[X] is programmed to (X << red.offset) |
304      *                                      (X << green.offset) |
305      *                                      (X << blue.offset)
306      *   RAMDAC[X] is programmed to (red, green, blue)
307      *   color depth = SUM(var->{color}.length)
308      *
309      * Pseudocolor:
310      *    var->{color}.offset is 0 unless the palette index takes less than
311      *                        bits_per_pixel bits and is stored in the upper
312      *                        bits of the pixel value
313      *    var->{color}.length is set so that 1 << length is the number of
314      *                        available palette entries
315      *    pseudo_palette is not used
316      *    RAMDAC[X] is programmed to (red, green, blue)
317      *    color depth = var->{color}.length
318      *
319      * Static pseudocolor:
320      *    same as Pseudocolor, but the RAMDAC is not programmed (read-only)
321      *
322      * Mono01/Mono10:
323      *    Has only 2 values, black on white or white on black (fg on bg),
324      *    var->{color}.offset is 0
325      *    white = (1 << var->{color}.length) - 1, black = 0
326      *    pseudo_palette is not used
327      *    RAMDAC does not exist
328      *    color depth is always 2
329      *
330      * Truecolor:
331      *    does not use RAMDAC (usually has 3 of them).
332      *    var->{color}.offset contains start of bitfield
333      *    var->{color}.length contains length of bitfield
334      *    pseudo_palette is programmed to (red << red.offset) |
335      *                                    (green << green.offset) |
336      *                                    (blue << blue.offset) |
337      *                                    (transp << transp.offset)
338      *    RAMDAC does not exist
339      *    color depth = SUM(var->{color}.length})
340      *
341      *  The color depth is used by fbcon for choosing the logo and also
342      *  for color palette transformation if color depth < 4
343      *
344      *  As can be seen from the above, the field bits_per_pixel is _NOT_
345      *  a criteria for describing the color visual.
346      *
347      *  A common mistake is assuming that bits_per_pixel <= 8 is pseudocolor,
348      *  and higher than that, true/directcolor.  This is incorrect, one needs
349      *  to look at the fix->visual.
350      *
351      *  Another common mistake is using bits_per_pixel to calculate the color
352      *  depth.  The bits_per_pixel field does not directly translate to color
353      *  depth. You have to compute for the color depth (using the color
354      *  bitfields) and fix->visual as seen above.
355      */
356 
357     /*
358      * This is the point where the color is converted to something that
359      * is acceptable by the hardware.
360      */
361 #define CNVT_TOHW(val,width) ((((val)<<(width))+0x7FFF-(val))>>16)
362     red = CNVT_TOHW(red, info->var.red.length);
363     green = CNVT_TOHW(green, info->var.green.length);
364     blue = CNVT_TOHW(blue, info->var.blue.length);
365     transp = CNVT_TOHW(transp, info->var.transp.length);
366 #undef CNVT_TOHW
367     /*
368      * This is the point where the function feeds the color to the hardware
369      * palette after converting the colors to something acceptable by
370      * the hardware. Note, only FB_VISUAL_DIRECTCOLOR and
371      * FB_VISUAL_PSEUDOCOLOR visuals need to write to the hardware palette.
372      * If you have code that writes to the hardware CLUT, and it's not
373      * any of the above visuals, then you are doing something wrong.
374      */
375     if (info->fix.visual == FB_VISUAL_DIRECTCOLOR ||
376 	info->fix.visual == FB_VISUAL_TRUECOLOR)
377 	    write_{red|green|blue|transp}_to_clut();
378 
379     /* This is the point were you need to fill up the contents of
380      * info->pseudo_palette. This structure is used _only_ by fbcon, thus
381      * it only contains 16 entries to match the number of colors supported
382      * by the console. The pseudo_palette is used only if the visual is
383      * in directcolor or truecolor mode.  With other visuals, the
384      * pseudo_palette is not used. (This might change in the future.)
385      *
386      * The contents of the pseudo_palette is in raw pixel format.  Ie, each
387      * entry can be written directly to the framebuffer without any conversion.
388      * The pseudo_palette is (void *).  However, if using the generic
389      * drawing functions (cfb_imageblit, cfb_fillrect), the pseudo_palette
390      * must be casted to (u32 *) _regardless_ of the bits per pixel. If the
391      * driver is using its own drawing functions, then it can use whatever
392      * size it wants.
393      */
394     if (info->fix.visual == FB_VISUAL_TRUECOLOR ||
395 	info->fix.visual == FB_VISUAL_DIRECTCOLOR) {
396 	    u32 v;
397 
398 	    if (regno >= 16)
399 		    return -EINVAL;
400 
401 	    v = (red << info->var.red.offset) |
402 		    (green << info->var.green.offset) |
403 		    (blue << info->var.blue.offset) |
404 		    (transp << info->var.transp.offset);
405 
406 	    ((u32*)(info->pseudo_palette))[regno] = v;
407     }
408 
409     /* ... */
410     return 0;
411 }
412 
413 /**
414  *      xxxfb_pan_display - NOT a required function. Pans the display.
415  *      @var: frame buffer variable screen structure
416  *      @info: frame buffer structure that represents a single frame buffer
417  *
418  *	Pan (or wrap, depending on the `vmode' field) the display using the
419  *  	`xoffset' and `yoffset' fields of the `var' structure.
420  *  	If the values don't fit, return -EINVAL.
421  *
422  *      Returns negative errno on error, or zero on success.
423  */
424 static int xxxfb_pan_display(struct fb_var_screeninfo *var,
425 			     struct fb_info *info)
426 {
427     /*
428      * If your hardware does not support panning, _do_ _not_ implement this
429      * function. Creating a dummy function will just confuse user apps.
430      */
431 
432     /*
433      * Note that even if this function is fully functional, a setting of
434      * 0 in both xpanstep and ypanstep means that this function will never
435      * get called.
436      */
437 
438     /* ... */
439     return 0;
440 }
441 
442 /**
443  *      xxxfb_blank - NOT a required function. Blanks the display.
444  *      @blank_mode: the blank mode we want.
445  *      @info: frame buffer structure that represents a single frame buffer
446  *
447  *      Blank the screen if blank_mode != FB_BLANK_UNBLANK, else unblank.
448  *      Return 0 if blanking succeeded, != 0 if un-/blanking failed due to
449  *      e.g. a video mode which doesn't support it.
450  *
451  *      Implements VESA suspend and powerdown modes on hardware that supports
452  *      disabling hsync/vsync:
453  *
454  *      FB_BLANK_NORMAL = display is blanked, syncs are on.
455  *      FB_BLANK_HSYNC_SUSPEND = hsync off
456  *      FB_BLANK_VSYNC_SUSPEND = vsync off
457  *      FB_BLANK_POWERDOWN =  hsync and vsync off
458  *
459  *      If implementing this function, at least support FB_BLANK_UNBLANK.
460  *      Return !0 for any modes that are unimplemented.
461  *
462  */
463 static int xxxfb_blank(int blank_mode, struct fb_info *info)
464 {
465     /* ... */
466     return 0;
467 }
468 
469 /* ------------ Accelerated Functions --------------------- */
470 
471 /*
472  * We provide our own functions if we have hardware acceleration
473  * or non packed pixel format layouts. If we have no hardware
474  * acceleration, we can use a generic unaccelerated function. If using
475  * a pack pixel format just use the functions in cfb_*.c. Each file
476  * has one of the three different accel functions we support.
477  */
478 
479 /**
480  *      xxxfb_fillrect - REQUIRED function. Can use generic routines if
481  *		 	 non acclerated hardware and packed pixel based.
482  *			 Draws a rectangle on the screen.
483  *
484  *      @info: frame buffer structure that represents a single frame buffer
485  *	@region: The structure representing the rectangular region we
486  *		 wish to draw to.
487  *
488  *	This drawing operation places/removes a retangle on the screen
489  *	depending on the rastering operation with the value of color which
490  *	is in the current color depth format.
491  */
492 void xxxfb_fillrect(struct fb_info *p, const struct fb_fillrect *region)
493 {
494 /*	Meaning of struct fb_fillrect
495  *
496  *	@dx: The x and y corrdinates of the upper left hand corner of the
497  *	@dy: area we want to draw to.
498  *	@width: How wide the rectangle is we want to draw.
499  *	@height: How tall the rectangle is we want to draw.
500  *	@color:	The color to fill in the rectangle with.
501  *	@rop: The raster operation. We can draw the rectangle with a COPY
502  *	      of XOR which provides erasing effect.
503  */
504 }
505 
506 /**
507  *      xxxfb_copyarea - REQUIRED function. Can use generic routines if
508  *                       non acclerated hardware and packed pixel based.
509  *                       Copies one area of the screen to another area.
510  *
511  *      @info: frame buffer structure that represents a single frame buffer
512  *      @area: Structure providing the data to copy the framebuffer contents
513  *	       from one region to another.
514  *
515  *      This drawing operation copies a rectangular area from one area of the
516  *	screen to another area.
517  */
518 void xxxfb_copyarea(struct fb_info *p, const struct fb_copyarea *area)
519 {
520 /*
521  *      @dx: The x and y coordinates of the upper left hand corner of the
522  *	@dy: destination area on the screen.
523  *      @width: How wide the rectangle is we want to copy.
524  *      @height: How tall the rectangle is we want to copy.
525  *      @sx: The x and y coordinates of the upper left hand corner of the
526  *      @sy: source area on the screen.
527  */
528 }
529 
530 
531 /**
532  *      xxxfb_imageblit - REQUIRED function. Can use generic routines if
533  *                        non acclerated hardware and packed pixel based.
534  *                        Copies a image from system memory to the screen.
535  *
536  *      @info: frame buffer structure that represents a single frame buffer
537  *	@image:	structure defining the image.
538  *
539  *      This drawing operation draws a image on the screen. It can be a
540  *	mono image (needed for font handling) or a color image (needed for
541  *	tux).
542  */
543 void xxxfb_imageblit(struct fb_info *p, const struct fb_image *image)
544 {
545 /*
546  *      @dx: The x and y coordinates of the upper left hand corner of the
547  *	@dy: destination area to place the image on the screen.
548  *      @width: How wide the image is we want to copy.
549  *      @height: How tall the image is we want to copy.
550  *      @fg_color: For mono bitmap images this is color data for
551  *      @bg_color: the foreground and background of the image to
552  *		   write directly to the frmaebuffer.
553  *	@depth:	How many bits represent a single pixel for this image.
554  *	@data: The actual data used to construct the image on the display.
555  *	@cmap: The colormap used for color images.
556  */
557 
558 /*
559  * The generic function, cfb_imageblit, expects that the bitmap scanlines are
560  * padded to the next byte.  Most hardware accelerators may require padding to
561  * the next u16 or the next u32.  If that is the case, the driver can specify
562  * this by setting info->pixmap.scan_align = 2 or 4.  See a more
563  * comprehensive description of the pixmap below.
564  */
565 }
566 
567 /**
568  *	xxxfb_cursor - 	OPTIONAL. If your hardware lacks support
569  *			for a cursor, leave this field NULL.
570  *
571  *      @info: frame buffer structure that represents a single frame buffer
572  *	@cursor: structure defining the cursor to draw.
573  *
574  *      This operation is used to set or alter the properities of the
575  *	cursor.
576  *
577  *	Returns negative errno on error, or zero on success.
578  */
579 int xxxfb_cursor(struct fb_info *info, struct fb_cursor *cursor)
580 {
581 /*
582  *      @set: 	Which fields we are altering in struct fb_cursor
583  *	@enable: Disable or enable the cursor
584  *      @rop: 	The bit operation we want to do.
585  *      @mask:  This is the cursor mask bitmap.
586  *      @dest:  A image of the area we are going to display the cursor.
587  *		Used internally by the driver.
588  *      @hot:	The hot spot.
589  *	@image:	The actual data for the cursor image.
590  *
591  *      NOTES ON FLAGS (cursor->set):
592  *
593  *      FB_CUR_SETIMAGE - the cursor image has changed (cursor->image.data)
594  *      FB_CUR_SETPOS   - the cursor position has changed (cursor->image.dx|dy)
595  *      FB_CUR_SETHOT   - the cursor hot spot has changed (cursor->hot.dx|dy)
596  *      FB_CUR_SETCMAP  - the cursor colors has changed (cursor->fg_color|bg_color)
597  *      FB_CUR_SETSHAPE - the cursor bitmask has changed (cursor->mask)
598  *      FB_CUR_SETSIZE  - the cursor size has changed (cursor->width|height)
599  *      FB_CUR_SETALL   - everything has changed
600  *
601  *      NOTES ON ROPs (cursor->rop, Raster Operation)
602  *
603  *      ROP_XOR         - cursor->image.data XOR cursor->mask
604  *      ROP_COPY        - curosr->image.data AND cursor->mask
605  *
606  *      OTHER NOTES:
607  *
608  *      - fbcon only supports a 2-color cursor (cursor->image.depth = 1)
609  *      - The fb_cursor structure, @cursor, _will_ always contain valid
610  *        fields, whether any particular bitfields in cursor->set is set
611  *        or not.
612  */
613 }
614 
615 /**
616  *	xxxfb_sync - NOT a required function. Normally the accel engine
617  *		     for a graphics card take a specific amount of time.
618  *		     Often we have to wait for the accelerator to finish
619  *		     its operation before we can write to the framebuffer
620  *		     so we can have consistent display output.
621  *
622  *      @info: frame buffer structure that represents a single frame buffer
623  *
624  *      If the driver has implemented its own hardware-based drawing function,
625  *      implementing this function is highly recommended.
626  */
627 int xxxfb_sync(struct fb_info *info)
628 {
629 	return 0;
630 }
631 
632     /*
633      *  Frame buffer operations
634      */
635 
636 static const struct fb_ops xxxfb_ops = {
637 	.owner		= THIS_MODULE,
638 	.fb_open	= xxxfb_open,
639 	.fb_read	= xxxfb_read,
640 	.fb_write	= xxxfb_write,
641 	.fb_release	= xxxfb_release,
642 	.fb_check_var	= xxxfb_check_var,
643 	.fb_set_par	= xxxfb_set_par,
644 	.fb_setcolreg	= xxxfb_setcolreg,
645 	.fb_blank	= xxxfb_blank,
646 	.fb_pan_display	= xxxfb_pan_display,
647 	.fb_fillrect	= xxxfb_fillrect, 	/* Needed !!! */
648 	.fb_copyarea	= xxxfb_copyarea,	/* Needed !!! */
649 	.fb_imageblit	= xxxfb_imageblit,	/* Needed !!! */
650 	.fb_cursor	= xxxfb_cursor,		/* Optional !!! */
651 	.fb_sync	= xxxfb_sync,
652 	.fb_ioctl	= xxxfb_ioctl,
653 	.fb_mmap	= xxxfb_mmap,
654 };
655 
656 /* ------------------------------------------------------------------------- */
657 
658     /*
659      *  Initialization
660      */
661 
662 /* static int __init xxfb_probe (struct platform_device *pdev) -- for platform devs */
663 static int xxxfb_probe(struct pci_dev *dev, const struct pci_device_id *ent)
664 {
665     struct fb_info *info;
666     struct xxx_par *par;
667     struct device *device = &dev->dev; /* or &pdev->dev */
668     int cmap_len, retval;
669 
670     /*
671      * Remove firmware-based drivers that create resource conflicts.
672      */
673     retval = aperture_remove_conflicting_pci_devices(pdev, "xxxfb");
674     if (retval)
675 	    return retval;
676 
677     /*
678      * Dynamically allocate info and par
679      */
680     info = framebuffer_alloc(sizeof(struct xxx_par), device);
681 
682     if (!info) {
683 	    /* goto error path */
684     }
685 
686     par = info->par;
687 
688     /*
689      * Here we set the screen_base to the virtual memory address
690      * for the framebuffer. Usually we obtain the resource address
691      * from the bus layer and then translate it to virtual memory
692      * space via ioremap. Consult ioport.h.
693      */
694     info->screen_base = framebuffer_virtual_memory;
695     info->fbops = &xxxfb_ops;
696     info->fix = xxxfb_fix;
697     info->pseudo_palette = pseudo_palette; /* The pseudopalette is an
698 					    * 16-member array
699 					    */
700     /*
701      * Set up flags to indicate what sort of acceleration your
702      * driver can provide (pan/wrap/copyarea/etc.) and whether it
703      * is a module -- see FBINFO_* in include/linux/fb.h
704      *
705      * If your hardware can support any of the hardware accelerated functions
706      * fbcon performance will improve if info->flags is set properly.
707      *
708      * FBINFO_HWACCEL_COPYAREA - hardware moves
709      * FBINFO_HWACCEL_FILLRECT - hardware fills
710      * FBINFO_HWACCEL_IMAGEBLIT - hardware mono->color expansion
711      * FBINFO_HWACCEL_YPAN - hardware can pan display in y-axis
712      * FBINFO_HWACCEL_YWRAP - hardware can wrap display in y-axis
713      * FBINFO_HWACCEL_DISABLED - supports hardware accels, but disabled
714      * FBINFO_READS_FAST - if set, prefer moves over mono->color expansion
715      * FBINFO_MISC_TILEBLITTING - hardware can do tile blits
716      *
717      * NOTE: These are for fbcon use only.
718      */
719     info->flags = 0;
720 
721 /********************* This stage is optional ******************************/
722      /*
723      * The struct pixmap is a scratch pad for the drawing functions. This
724      * is where the monochrome bitmap is constructed by the higher layers
725      * and then passed to the accelerator.  For drivers that uses
726      * cfb_imageblit, you can skip this part.  For those that have a more
727      * rigorous requirement, this stage is needed
728      */
729 
730     /* PIXMAP_SIZE should be small enough to optimize drawing, but not
731      * large enough that memory is wasted.  A safe size is
732      * (max_xres * max_font_height/8). max_xres is driver dependent,
733      * max_font_height is 32.
734      */
735     info->pixmap.addr = kmalloc(PIXMAP_SIZE, GFP_KERNEL);
736     if (!info->pixmap.addr) {
737 	    /* goto error */
738     }
739 
740     info->pixmap.size = PIXMAP_SIZE;
741 
742     /*
743      * FB_PIXMAP_SYSTEM - memory is in system ram
744      * FB_PIXMAP_IO     - memory is iomapped
745      * FB_PIXMAP_SYNC   - if set, will call fb_sync() per access to pixmap,
746      *                    usually if FB_PIXMAP_IO is set.
747      *
748      * Currently, FB_PIXMAP_IO is unimplemented.
749      */
750     info->pixmap.flags = FB_PIXMAP_SYSTEM;
751 
752     /*
753      * scan_align is the number of padding for each scanline.  It is in bytes.
754      * Thus for accelerators that need padding to the next u32, put 4 here.
755      */
756     info->pixmap.scan_align = 4;
757 
758     /*
759      * buf_align is the amount to be padded for the buffer. For example,
760      * the i810fb needs a scan_align of 2 but expects it to be fed with
761      * dwords, so a buf_align = 4 is required.
762      */
763     info->pixmap.buf_align = 4;
764 
765     /* access_align is how many bits can be accessed from the framebuffer
766      * ie. some epson cards allow 16-bit access only.  Most drivers will
767      * be safe with u32 here.
768      *
769      * NOTE: This field is currently unused.
770      */
771     info->pixmap.access_align = 32;
772 /***************************** End optional stage ***************************/
773 
774     /*
775      * This should give a reasonable default video mode. The following is
776      * done when we can set a video mode.
777      */
778     if (!mode_option)
779 	mode_option = "640x480@60";
780 
781     retval = fb_find_mode(&info->var, info, mode_option, NULL, 0, NULL, 8);
782 
783     if (!retval || retval == 4)
784 	return -EINVAL;
785 
786     /* This has to be done! */
787     if (fb_alloc_cmap(&info->cmap, cmap_len, 0))
788 	return -ENOMEM;
789 
790     /*
791      * The following is done in the case of having hardware with a static
792      * mode. If we are setting the mode ourselves we don't call this.
793      */
794     info->var = xxxfb_var;
795 
796     /*
797      * For drivers that can...
798      */
799     xxxfb_check_var(&info->var, info);
800 
801     /*
802      * Does a call to fb_set_par() before register_framebuffer needed?  This
803      * will depend on you and the hardware.  If you are sure that your driver
804      * is the only device in the system, a call to fb_set_par() is safe.
805      *
806      * Hardware in x86 systems has a VGA core.  Calling set_par() at this
807      * point will corrupt the VGA console, so it might be safer to skip a
808      * call to set_par here and just allow fbcon to do it for you.
809      */
810     /* xxxfb_set_par(info); */
811 
812     if (register_framebuffer(info) < 0) {
813 	fb_dealloc_cmap(&info->cmap);
814 	return -EINVAL;
815     }
816     fb_info(info, "%s frame buffer device\n", info->fix.id);
817     pci_set_drvdata(dev, info); /* or platform_set_drvdata(pdev, info) */
818     return 0;
819 }
820 
821     /*
822      *  Cleanup
823      */
824 /* static void xxxfb_remove(struct platform_device *pdev) */
825 static void xxxfb_remove(struct pci_dev *dev)
826 {
827 	struct fb_info *info = pci_get_drvdata(dev);
828 	/* or platform_get_drvdata(pdev); */
829 
830 	if (info) {
831 		unregister_framebuffer(info);
832 		fb_dealloc_cmap(&info->cmap);
833 		/* ... */
834 		framebuffer_release(info);
835 	}
836 }
837 
838 #ifdef CONFIG_PCI
839 #ifdef CONFIG_PM
840 /**
841  *	xxxfb_suspend - Optional but recommended function. Suspend the device.
842  *	@dev: PCI device
843  *	@msg: the suspend event code.
844  *
845  *      See Documentation/driver-api/pm/devices.rst for more information
846  */
847 static int xxxfb_suspend(struct device *dev)
848 {
849 	struct fb_info *info = dev_get_drvdata(dev);
850 	struct xxxfb_par *par = info->par;
851 
852 	/* suspend here */
853 	return 0;
854 }
855 
856 /**
857  *	xxxfb_resume - Optional but recommended function. Resume the device.
858  *	@dev: PCI device
859  *
860  *      See Documentation/driver-api/pm/devices.rst for more information
861  */
862 static int xxxfb_resume(struct device *dev)
863 {
864 	struct fb_info *info = dev_get_drvdata(dev);
865 	struct xxxfb_par *par = info->par;
866 
867 	/* resume here */
868 	return 0;
869 }
870 #else
871 #define xxxfb_suspend NULL
872 #define xxxfb_resume NULL
873 #endif /* CONFIG_PM */
874 
875 static const struct pci_device_id xxxfb_id_table[] = {
876 	{ PCI_VENDOR_ID_XXX, PCI_DEVICE_ID_XXX,
877 	  PCI_ANY_ID, PCI_ANY_ID, PCI_BASE_CLASS_DISPLAY << 16,
878 	  PCI_CLASS_MASK, 0 },
879 	{ 0, }
880 };
881 
882 static SIMPLE_DEV_PM_OPS(xxxfb_pm_ops, xxxfb_suspend, xxxfb_resume);
883 
884 /* For PCI drivers */
885 static struct pci_driver xxxfb_driver = {
886 	.name =		"xxxfb",
887 	.id_table =	xxxfb_id_table,
888 	.probe =	xxxfb_probe,
889 	.remove =	xxxfb_remove,
890 	.driver.pm =	xxxfb_pm_ops, /* optional but recommended */
891 };
892 
893 MODULE_DEVICE_TABLE(pci, xxxfb_id_table);
894 
895 static int __init xxxfb_init(void)
896 {
897 	/*
898 	 *  For kernel boot options (in 'video=xxxfb:<options>' format)
899 	 */
900 #ifndef MODULE
901 	char *option = NULL;
902 
903 	if (fb_get_options("xxxfb", &option))
904 		return -ENODEV;
905 	xxxfb_setup(option);
906 #endif
907 
908 	return pci_register_driver(&xxxfb_driver);
909 }
910 
911 static void __exit xxxfb_exit(void)
912 {
913 	pci_unregister_driver(&xxxfb_driver);
914 }
915 #else /* non PCI, platform drivers */
916 #include <linux/platform_device.h>
917 /* for platform devices */
918 
919 #ifdef CONFIG_PM
920 /**
921  *	xxxfb_suspend - Optional but recommended function. Suspend the device.
922  *	@dev: platform device
923  *	@msg: the suspend event code.
924  *
925  *      See Documentation/driver-api/pm/devices.rst for more information
926  */
927 static int xxxfb_suspend(struct platform_device *dev, pm_message_t msg)
928 {
929 	struct fb_info *info = platform_get_drvdata(dev);
930 	struct xxxfb_par *par = info->par;
931 
932 	/* suspend here */
933 	return 0;
934 }
935 
936 /**
937  *	xxxfb_resume - Optional but recommended function. Resume the device.
938  *	@dev: platform device
939  *
940  *      See Documentation/driver-api/pm/devices.rst for more information
941  */
942 static int xxxfb_resume(struct platform_dev *dev)
943 {
944 	struct fb_info *info = platform_get_drvdata(dev);
945 	struct xxxfb_par *par = info->par;
946 
947 	/* resume here */
948 	return 0;
949 }
950 #else
951 #define xxxfb_suspend NULL
952 #define xxxfb_resume NULL
953 #endif /* CONFIG_PM */
954 
955 static struct platform_device_driver xxxfb_driver = {
956 	.probe = xxxfb_probe,
957 	.remove = xxxfb_remove,
958 	.suspend = xxxfb_suspend, /* optional but recommended */
959 	.resume = xxxfb_resume,   /* optional but recommended */
960 	.driver = {
961 		.name = "xxxfb",
962 	},
963 };
964 
965 static struct platform_device *xxxfb_device;
966 
967 #ifndef MODULE
968     /*
969      *  Setup
970      */
971 
972 /*
973  * Only necessary if your driver takes special options,
974  * otherwise we fall back on the generic fb_setup().
975  */
976 static int __init xxxfb_setup(char *options)
977 {
978     /* Parse user specified options (`video=xxxfb:') */
979 }
980 #endif /* MODULE */
981 
982 static int __init xxxfb_init(void)
983 {
984 	int ret;
985 	/*
986 	 *  For kernel boot options (in 'video=xxxfb:<options>' format)
987 	 */
988 #ifndef MODULE
989 	char *option = NULL;
990 #endif
991 
992 	if (fb_modesetting_disabled("xxxfb"))
993 		return -ENODEV;
994 
995 #ifndef MODULE
996 	if (fb_get_options("xxxfb", &option))
997 		return -ENODEV;
998 	xxxfb_setup(option);
999 #endif
1000 	ret = platform_driver_register(&xxxfb_driver);
1001 
1002 	if (!ret) {
1003 		xxxfb_device = platform_device_register_simple("xxxfb", 0,
1004 								NULL, 0);
1005 
1006 		if (IS_ERR(xxxfb_device)) {
1007 			platform_driver_unregister(&xxxfb_driver);
1008 			ret = PTR_ERR(xxxfb_device);
1009 		}
1010 	}
1011 
1012 	return ret;
1013 }
1014 
1015 static void __exit xxxfb_exit(void)
1016 {
1017 	platform_device_unregister(xxxfb_device);
1018 	platform_driver_unregister(&xxxfb_driver);
1019 }
1020 #endif /* CONFIG_PCI */
1021 
1022 /* ------------------------------------------------------------------------- */
1023 
1024 
1025     /*
1026      *  Modularization
1027      */
1028 
1029 module_init(xxxfb_init);
1030 module_exit(xxxfb_exit);
1031 
1032 MODULE_LICENSE("GPL");
1033