1 // SPDX-License-Identifier: GPL-2.0-only 2 /* 3 * Copyright 2023 Red Hat 4 */ 5 6 /** 7 * DOC: 8 * 9 * Hash table implementation of a map from integers to pointers, implemented using the Hopscotch 10 * Hashing algorithm by Herlihy, Shavit, and Tzafrir (see 11 * http://en.wikipedia.org/wiki/Hopscotch_hashing). This implementation does not contain any of the 12 * locking/concurrency features of the algorithm, just the collision resolution scheme. 13 * 14 * Hopscotch Hashing is based on hashing with open addressing and linear probing. All the entries 15 * are stored in a fixed array of buckets, with no dynamic allocation for collisions. Unlike linear 16 * probing, all the entries that hash to a given bucket are stored within a fixed neighborhood 17 * starting at that bucket. Chaining is effectively represented as a bit vector relative to each 18 * bucket instead of as pointers or explicit offsets. 19 * 20 * When an empty bucket cannot be found within a given neighborhood, subsequent neighborhoods are 21 * searched, and one or more entries will "hop" into those neighborhoods. When this process works, 22 * an empty bucket will move into the desired neighborhood, allowing the entry to be added. When 23 * that process fails (typically when the buckets are around 90% full), the table must be resized 24 * and the all entries rehashed and added to the expanded table. 25 * 26 * Unlike linear probing, the number of buckets that must be searched in the worst case has a fixed 27 * upper bound (the size of the neighborhood). Those entries occupy a small number of memory cache 28 * lines, leading to improved use of the cache (fewer misses on both successful and unsuccessful 29 * searches). Hopscotch hashing outperforms linear probing at much higher load factors, so even 30 * with the increased memory burden for maintaining the hop vectors, less memory is needed to 31 * achieve that performance. Hopscotch is also immune to "contamination" from deleting entries 32 * since entries are genuinely removed instead of being replaced by a placeholder. 33 * 34 * The published description of the algorithm used a bit vector, but the paper alludes to an offset 35 * scheme which is used by this implementation. Since the entries in the neighborhood are within N 36 * entries of the hash bucket at the start of the neighborhood, a pair of small offset fields each 37 * log2(N) bits wide is all that's needed to maintain the hops as a linked list. In order to encode 38 * "no next hop" (i.e. NULL) as the natural initial value of zero, the offsets are biased by one 39 * (i.e. 0 => NULL, 1 => offset=0, 2 => offset=1, etc.) We can represent neighborhoods of up to 255 40 * entries with just 8+8=16 bits per entry. The hop list is sorted by hop offset so the first entry 41 * in the list is always the bucket closest to the start of the neighborhood. 42 * 43 * While individual accesses tend to be very fast, the table resize operations are very, very 44 * expensive. If an upper bound on the latency of adding an entry to the table is needed, we either 45 * need to ensure the table is pre-sized to be large enough so no resize is ever needed, or we'll 46 * need to develop an approach to incrementally resize the table. 47 */ 48 49 #include "int-map.h" 50 51 #include <linux/minmax.h> 52 53 #include "errors.h" 54 #include "logger.h" 55 #include "memory-alloc.h" 56 #include "numeric.h" 57 #include "permassert.h" 58 59 #define DEFAULT_CAPACITY 16 /* the number of neighborhoods in a new table */ 60 #define NEIGHBORHOOD 255 /* the number of buckets in each neighborhood */ 61 #define MAX_PROBES 1024 /* limit on the number of probes for a free bucket */ 62 #define NULL_HOP_OFFSET 0 /* the hop offset value terminating the hop list */ 63 #define DEFAULT_LOAD 75 /* a compromise between memory use and performance */ 64 65 /** 66 * struct bucket - hash bucket 67 * 68 * Buckets are packed together to reduce memory usage and improve cache efficiency. It would be 69 * tempting to encode the hop offsets separately and maintain alignment of key/value pairs, but 70 * it's crucial to keep the hop fields near the buckets that they use them so they'll tend to share 71 * cache lines. 72 */ 73 struct __packed bucket { 74 /** 75 * @first_hop: The biased offset of the first entry in the hop list of the neighborhood 76 * that hashes to this bucket. 77 */ 78 u8 first_hop; 79 /** @next_hop: The biased offset of the next bucket in the hop list. */ 80 u8 next_hop; 81 /** @key: The key stored in this bucket. */ 82 u64 key; 83 /** @value: The value stored in this bucket (NULL if empty). */ 84 void *value; 85 }; 86 87 /** 88 * struct int_map - The concrete definition of the opaque int_map type. 89 * 90 * To avoid having to wrap the neighborhoods of the last entries back around to the start of the 91 * bucket array, we allocate a few more buckets at the end of the array instead, which is why 92 * capacity and bucket_count are different. 93 */ 94 struct int_map { 95 /** @size: The number of entries stored in the map. */ 96 size_t size; 97 /** @capacity: The number of neighborhoods in the map. */ 98 size_t capacity; 99 /** @bucket_count: The number of buckets in the bucket array. */ 100 size_t bucket_count; 101 /** @buckets: The array of hash buckets. */ 102 struct bucket *buckets; 103 }; 104 105 /** 106 * mix() - The Google CityHash 16-byte hash mixing function. 107 * @input1: The first input value. 108 * @input2: The second input value. 109 * 110 * Return: A hash of the two inputs. 111 */ 112 static u64 mix(u64 input1, u64 input2) 113 { 114 static const u64 CITY_MULTIPLIER = 0x9ddfea08eb382d69ULL; 115 u64 hash = (input1 ^ input2); 116 117 hash *= CITY_MULTIPLIER; 118 hash ^= (hash >> 47); 119 hash ^= input2; 120 hash *= CITY_MULTIPLIER; 121 hash ^= (hash >> 47); 122 hash *= CITY_MULTIPLIER; 123 return hash; 124 } 125 126 /** 127 * hash_key() - Calculate a 64-bit non-cryptographic hash value for the provided 64-bit integer 128 * key. 129 * @key: The mapping key. 130 * 131 * The implementation is based on Google's CityHash, only handling the specific case of an 8-byte 132 * input. 133 * 134 * Return: The hash of the mapping key. 135 */ 136 static u64 hash_key(u64 key) 137 { 138 /* 139 * Aliasing restrictions forbid us from casting pointer types, so use a union to convert a 140 * single u64 to two u32 values. 141 */ 142 union { 143 u64 u64; 144 u32 u32[2]; 145 } pun = {.u64 = key}; 146 147 return mix(sizeof(key) + (((u64) pun.u32[0]) << 3), pun.u32[1]); 148 } 149 150 /** 151 * allocate_buckets() - Initialize an int_map. 152 * @map: The map to initialize. 153 * @capacity: The initial capacity of the map. 154 * 155 * Return: VDO_SUCCESS or an error code. 156 */ 157 static int allocate_buckets(struct int_map *map, size_t capacity) 158 { 159 map->size = 0; 160 map->capacity = capacity; 161 162 /* 163 * Allocate NEIGHBORHOOD - 1 extra buckets so the last bucket can have a full neighborhood 164 * without have to wrap back around to element zero. 165 */ 166 map->bucket_count = capacity + (NEIGHBORHOOD - 1); 167 return vdo_allocate(map->bucket_count, struct bucket, 168 "struct int_map buckets", &map->buckets); 169 } 170 171 /** 172 * vdo_int_map_create() - Allocate and initialize an int_map. 173 * @initial_capacity: The number of entries the map should initially be capable of holding (zero 174 * tells the map to use its own small default). 175 * @map_ptr: Output, a pointer to hold the new int_map. 176 * 177 * Return: VDO_SUCCESS or an error code. 178 */ 179 int vdo_int_map_create(size_t initial_capacity, struct int_map **map_ptr) 180 { 181 struct int_map *map; 182 int result; 183 size_t capacity; 184 185 result = vdo_allocate(1, struct int_map, "struct int_map", &map); 186 if (result != VDO_SUCCESS) 187 return result; 188 189 /* Use the default capacity if the caller did not specify one. */ 190 capacity = (initial_capacity > 0) ? initial_capacity : DEFAULT_CAPACITY; 191 192 /* 193 * Scale up the capacity by the specified initial load factor. (i.e to hold 1000 entries at 194 * 80% load we need a capacity of 1250) 195 */ 196 capacity = capacity * 100 / DEFAULT_LOAD; 197 198 result = allocate_buckets(map, capacity); 199 if (result != VDO_SUCCESS) { 200 vdo_int_map_free(vdo_forget(map)); 201 return result; 202 } 203 204 *map_ptr = map; 205 return VDO_SUCCESS; 206 } 207 208 /** 209 * vdo_int_map_free() - Free an int_map. 210 * @map: The int_map to free. 211 * 212 * NOTE: The map does not own the pointer values stored in the map and they are not freed by this 213 * call. 214 */ 215 void vdo_int_map_free(struct int_map *map) 216 { 217 if (map == NULL) 218 return; 219 220 vdo_free(vdo_forget(map->buckets)); 221 vdo_free(vdo_forget(map)); 222 } 223 224 /** 225 * vdo_int_map_size() - Get the number of entries stored in an int_map. 226 * @map: The int_map to query. 227 * 228 * Return: The number of entries in the map. 229 */ 230 size_t vdo_int_map_size(const struct int_map *map) 231 { 232 return map->size; 233 } 234 235 /** 236 * dereference_hop() - Convert a biased hop offset within a neighborhood to a pointer to the bucket 237 * it references. 238 * @neighborhood: The first bucket in the neighborhood. 239 * @hop_offset: The biased hop offset to the desired bucket. 240 * 241 * Return: NULL if hop_offset is zero, otherwise a pointer to the bucket in the neighborhood at 242 * hop_offset - 1. 243 */ 244 static struct bucket *dereference_hop(struct bucket *neighborhood, unsigned int hop_offset) 245 { 246 BUILD_BUG_ON(NULL_HOP_OFFSET != 0); 247 if (hop_offset == NULL_HOP_OFFSET) 248 return NULL; 249 250 return &neighborhood[hop_offset - 1]; 251 } 252 253 /** 254 * insert_in_hop_list() - Add a bucket into the hop list for the neighborhood. 255 * @neighborhood: The first bucket in the neighborhood. 256 * @new_bucket: The bucket to add to the hop list. 257 * 258 * The bucket is inserted it into the list so the hop list remains sorted by hop offset. 259 */ 260 static void insert_in_hop_list(struct bucket *neighborhood, struct bucket *new_bucket) 261 { 262 /* Zero indicates a NULL hop offset, so bias the hop offset by one. */ 263 int hop_offset = 1 + (new_bucket - neighborhood); 264 265 /* Handle the special case of adding a bucket at the start of the list. */ 266 int next_hop = neighborhood->first_hop; 267 268 if ((next_hop == NULL_HOP_OFFSET) || (next_hop > hop_offset)) { 269 new_bucket->next_hop = next_hop; 270 neighborhood->first_hop = hop_offset; 271 return; 272 } 273 274 /* Search the hop list for the insertion point that maintains the sort order. */ 275 for (;;) { 276 struct bucket *bucket = dereference_hop(neighborhood, next_hop); 277 278 next_hop = bucket->next_hop; 279 280 if ((next_hop == NULL_HOP_OFFSET) || (next_hop > hop_offset)) { 281 new_bucket->next_hop = next_hop; 282 bucket->next_hop = hop_offset; 283 return; 284 } 285 } 286 } 287 288 /** 289 * select_bucket() - Select and return the hash bucket for a given search key. 290 * @map: The map to search. 291 * @key: The mapping key. 292 */ 293 static struct bucket *select_bucket(const struct int_map *map, u64 key) 294 { 295 /* 296 * Calculate a good hash value for the provided key. We want exactly 32 bits, so mask the 297 * result. 298 */ 299 u64 hash = hash_key(key) & 0xFFFFFFFF; 300 301 /* 302 * Scale the 32-bit hash to a bucket index by treating it as a binary fraction and 303 * multiplying that by the capacity. If the hash is uniformly distributed over [0 .. 304 * 2^32-1], then (hash * capacity / 2^32) should be uniformly distributed over [0 .. 305 * capacity-1]. The multiply and shift is much faster than a divide (modulus) on X86 CPUs. 306 */ 307 return &map->buckets[(hash * map->capacity) >> 32]; 308 } 309 310 /** 311 * search_hop_list() - Search the hop list associated with given hash bucket for a given search 312 * key. 313 * @map: The map being searched. 314 * @bucket: The map bucket to search for the key. 315 * @key: The mapping key. 316 * @previous_ptr: Output. if not NULL, a pointer in which to store the bucket in the list preceding 317 * the one that had the matching key 318 * 319 * If the key is found, returns a pointer to the entry (bucket or collision), otherwise returns 320 * NULL. 321 * 322 * Return: An entry that matches the key, or NULL if not found. 323 */ 324 static struct bucket *search_hop_list(struct int_map *map __always_unused, 325 struct bucket *bucket, 326 u64 key, 327 struct bucket **previous_ptr) 328 { 329 struct bucket *previous = NULL; 330 unsigned int next_hop = bucket->first_hop; 331 332 while (next_hop != NULL_HOP_OFFSET) { 333 /* 334 * Check the neighboring bucket indexed by the offset for the 335 * desired key. 336 */ 337 struct bucket *entry = dereference_hop(bucket, next_hop); 338 339 if ((key == entry->key) && (entry->value != NULL)) { 340 if (previous_ptr != NULL) 341 *previous_ptr = previous; 342 return entry; 343 } 344 next_hop = entry->next_hop; 345 previous = entry; 346 } 347 348 return NULL; 349 } 350 351 /** 352 * vdo_int_map_get() - Retrieve the value associated with a given key from the int_map. 353 * @map: The int_map to query. 354 * @key: The key to look up. 355 * 356 * Return: The value associated with the given key, or NULL if the key is not mapped to any value. 357 */ 358 void *vdo_int_map_get(struct int_map *map, u64 key) 359 { 360 struct bucket *match = search_hop_list(map, select_bucket(map, key), key, NULL); 361 362 return ((match != NULL) ? match->value : NULL); 363 } 364 365 /** 366 * resize_buckets() - Increase the number of hash buckets. 367 * @map: The map to resize. 368 * 369 * Resizes and rehashes all the existing entries, storing them in the new buckets. 370 * 371 * Return: VDO_SUCCESS or an error code. 372 */ 373 static int resize_buckets(struct int_map *map) 374 { 375 int result; 376 size_t i; 377 378 /* Copy the top-level map data to the stack. */ 379 struct int_map old_map = *map; 380 381 /* Re-initialize the map to be empty and 50% larger. */ 382 size_t new_capacity = map->capacity / 2 * 3; 383 384 vdo_log_info("%s: attempting resize from %zu to %zu, current size=%zu", 385 __func__, map->capacity, new_capacity, map->size); 386 result = allocate_buckets(map, new_capacity); 387 if (result != VDO_SUCCESS) { 388 *map = old_map; 389 return result; 390 } 391 392 /* Populate the new hash table from the entries in the old bucket array. */ 393 for (i = 0; i < old_map.bucket_count; i++) { 394 struct bucket *entry = &old_map.buckets[i]; 395 396 if (entry->value == NULL) 397 continue; 398 399 result = vdo_int_map_put(map, entry->key, entry->value, true, NULL); 400 if (result != VDO_SUCCESS) { 401 /* Destroy the new partial map and restore the map from the stack. */ 402 vdo_free(vdo_forget(map->buckets)); 403 *map = old_map; 404 return result; 405 } 406 } 407 408 /* Destroy the old bucket array. */ 409 vdo_free(vdo_forget(old_map.buckets)); 410 return VDO_SUCCESS; 411 } 412 413 /** 414 * find_empty_bucket() - Probe the bucket array starting at the given bucket for the next empty 415 * bucket, returning a pointer to it. 416 * @map: The map containing the buckets to search. 417 * @bucket: The bucket at which to start probing. 418 * @max_probes: The maximum number of buckets to search. 419 * 420 * NULL will be returned if the search reaches the end of the bucket array or if the number of 421 * linear probes exceeds a specified limit. 422 * 423 * Return: The next empty bucket, or NULL if the search failed. 424 */ 425 static struct bucket * 426 find_empty_bucket(struct int_map *map, struct bucket *bucket, unsigned int max_probes) 427 { 428 /* 429 * Limit the search to either the nearer of the end of the bucket array or a fixed distance 430 * beyond the initial bucket. 431 */ 432 ptrdiff_t remaining = &map->buckets[map->bucket_count] - bucket; 433 struct bucket *sentinel = &bucket[min_t(ptrdiff_t, remaining, max_probes)]; 434 struct bucket *entry; 435 436 for (entry = bucket; entry < sentinel; entry++) { 437 if (entry->value == NULL) 438 return entry; 439 } 440 441 return NULL; 442 } 443 444 /** 445 * move_empty_bucket() - Move an empty bucket closer to the start of the bucket array. 446 * @map: The map containing the bucket. 447 * @hole: The empty bucket to fill with an entry that precedes it in one of its enclosing 448 * neighborhoods. 449 * 450 * This searches the neighborhoods that contain the empty bucket for a non-empty bucket closer to 451 * the start of the array. If such a bucket is found, this swaps the two buckets by moving the 452 * entry to the empty bucket. 453 * 454 * Return: The bucket that was vacated by moving its entry to the provided hole, or NULL if no 455 * entry could be moved. 456 */ 457 static struct bucket *move_empty_bucket(struct int_map *map __always_unused, 458 struct bucket *hole) 459 { 460 /* 461 * Examine every neighborhood that the empty bucket is part of, starting with the one in 462 * which it is the last bucket. No boundary check is needed for the negative array 463 * arithmetic since this function is only called when hole is at least NEIGHBORHOOD cells 464 * deeper into the array than a valid bucket. 465 */ 466 struct bucket *bucket; 467 468 for (bucket = &hole[1 - NEIGHBORHOOD]; bucket < hole; bucket++) { 469 /* 470 * Find the entry that is nearest to the bucket, which means it will be nearest to 471 * the hash bucket whose neighborhood is full. 472 */ 473 struct bucket *new_hole = dereference_hop(bucket, bucket->first_hop); 474 475 if (new_hole == NULL) { 476 /* 477 * There are no buckets in this neighborhood that are in use by this one 478 * (they must all be owned by overlapping neighborhoods). 479 */ 480 continue; 481 } 482 483 /* 484 * Skip this bucket if its first entry is actually further away than the hole that 485 * we're already trying to fill. 486 */ 487 if (hole < new_hole) 488 continue; 489 490 /* 491 * We've found an entry in this neighborhood that we can "hop" further away, moving 492 * the hole closer to the hash bucket, if not all the way into its neighborhood. 493 */ 494 495 /* 496 * The entry that will be the new hole is the first bucket in the list, so setting 497 * first_hop is all that's needed remove it from the list. 498 */ 499 bucket->first_hop = new_hole->next_hop; 500 new_hole->next_hop = NULL_HOP_OFFSET; 501 502 /* Move the entry into the original hole. */ 503 hole->key = new_hole->key; 504 hole->value = new_hole->value; 505 new_hole->value = NULL; 506 507 /* Insert the filled hole into the hop list for the neighborhood. */ 508 insert_in_hop_list(bucket, hole); 509 return new_hole; 510 } 511 512 /* We couldn't find an entry to relocate to the hole. */ 513 return NULL; 514 } 515 516 /** 517 * update_mapping() - Find and update any existing mapping for a given key, returning the value 518 * associated with the key in the provided pointer. 519 * @map: The int_map to attempt to modify. 520 * @neighborhood: The first bucket in the neighborhood that would contain the search key 521 * @key: The key with which to associate the new value. 522 * @new_value: The value to be associated with the key. 523 * @update: Whether to overwrite an existing value. 524 * @old_value_ptr: a pointer in which to store the old value (unmodified if no mapping was found) 525 * 526 * Return: true if the map contains a mapping for the key, false if it does not. 527 */ 528 static bool update_mapping(struct int_map *map, struct bucket *neighborhood, 529 u64 key, void *new_value, bool update, void **old_value_ptr) 530 { 531 struct bucket *bucket = search_hop_list(map, neighborhood, key, NULL); 532 533 if (bucket == NULL) { 534 /* There is no bucket containing the key in the neighborhood. */ 535 return false; 536 } 537 538 /* 539 * Return the value of the current mapping (if desired) and update the mapping with the new 540 * value (if desired). 541 */ 542 if (old_value_ptr != NULL) 543 *old_value_ptr = bucket->value; 544 if (update) 545 bucket->value = new_value; 546 return true; 547 } 548 549 /** 550 * find_or_make_vacancy() - Find an empty bucket. 551 * @map: The int_map to search or modify. 552 * @neighborhood: The first bucket in the neighborhood in which an empty bucket is needed for a new 553 * mapping. 554 * 555 * Find an empty bucket in a specified neighborhood for a new mapping or attempt to re-arrange 556 * mappings so there is such a bucket. This operation may fail (returning NULL) if an empty bucket 557 * is not available or could not be relocated to the neighborhood. 558 * 559 * Return: a pointer to an empty bucket in the desired neighborhood, or NULL if a vacancy could not 560 * be found or arranged. 561 */ 562 static struct bucket *find_or_make_vacancy(struct int_map *map, 563 struct bucket *neighborhood) 564 { 565 /* Probe within and beyond the neighborhood for the first empty bucket. */ 566 struct bucket *hole = find_empty_bucket(map, neighborhood, MAX_PROBES); 567 568 /* 569 * Keep trying until the empty bucket is in the bucket's neighborhood or we are unable to 570 * move it any closer by swapping it with a filled bucket. 571 */ 572 while (hole != NULL) { 573 int distance = hole - neighborhood; 574 575 if (distance < NEIGHBORHOOD) { 576 /* 577 * We've found or relocated an empty bucket close enough to the initial 578 * hash bucket to be referenced by its hop vector. 579 */ 580 return hole; 581 } 582 583 /* 584 * The nearest empty bucket isn't within the neighborhood that must contain the new 585 * entry, so try to swap it with bucket that is closer. 586 */ 587 hole = move_empty_bucket(map, hole); 588 } 589 590 return NULL; 591 } 592 593 /** 594 * vdo_int_map_put() - Try to associate a value with an integer. 595 * @map: The int_map to attempt to modify. 596 * @key: The key with which to associate the new value. 597 * @new_value: The value to be associated with the key. 598 * @update: Whether to overwrite an existing value. 599 * @old_value_ptr: A pointer in which to store either the old value (if the key was already mapped) 600 * or NULL if the map did not contain the key; NULL may be provided if the caller 601 * does not need to know the old value 602 * 603 * Try to associate a value (a pointer) with an integer in an int_map. If the map already contains 604 * a mapping for the provided key, the old value is only replaced with the specified value if 605 * update is true. In either case the old value is returned. If the map does not already contain a 606 * value for the specified key, the new value is added regardless of the value of update. 607 * 608 * Return: VDO_SUCCESS or an error code. 609 */ 610 int vdo_int_map_put(struct int_map *map, u64 key, void *new_value, bool update, 611 void **old_value_ptr) 612 { 613 struct bucket *neighborhood, *bucket; 614 615 if (unlikely(new_value == NULL)) 616 return -EINVAL; 617 618 /* 619 * Select the bucket at the start of the neighborhood that must contain any entry for the 620 * provided key. 621 */ 622 neighborhood = select_bucket(map, key); 623 624 /* 625 * Check whether the neighborhood already contains an entry for the key, in which case we 626 * optionally update it, returning the old value. 627 */ 628 if (update_mapping(map, neighborhood, key, new_value, update, old_value_ptr)) 629 return VDO_SUCCESS; 630 631 /* 632 * Find an empty bucket in the desired neighborhood for the new entry or re-arrange entries 633 * in the map so there is such a bucket. This operation will usually succeed; the loop body 634 * will only be executed on the rare occasions that we have to resize the map. 635 */ 636 while ((bucket = find_or_make_vacancy(map, neighborhood)) == NULL) { 637 int result; 638 639 /* 640 * There is no empty bucket in which to put the new entry in the current map, so 641 * we're forced to allocate a new bucket array with a larger capacity, re-hash all 642 * the entries into those buckets, and try again (a very expensive operation for 643 * large maps). 644 */ 645 result = resize_buckets(map); 646 if (result != VDO_SUCCESS) 647 return result; 648 649 /* 650 * Resizing the map invalidates all pointers to buckets, so recalculate the 651 * neighborhood pointer. 652 */ 653 neighborhood = select_bucket(map, key); 654 } 655 656 /* Put the new entry in the empty bucket, adding it to the neighborhood. */ 657 bucket->key = key; 658 bucket->value = new_value; 659 insert_in_hop_list(neighborhood, bucket); 660 map->size += 1; 661 662 /* There was no existing entry, so there was no old value to be returned. */ 663 if (old_value_ptr != NULL) 664 *old_value_ptr = NULL; 665 return VDO_SUCCESS; 666 } 667 668 /** 669 * vdo_int_map_remove() - Remove the mapping for a given key from the int_map. 670 * @map: The int_map from which to remove the mapping. 671 * @key: The key whose mapping is to be removed. 672 * 673 * Return: the value that was associated with the key, or NULL if it was not mapped. 674 */ 675 void *vdo_int_map_remove(struct int_map *map, u64 key) 676 { 677 void *value; 678 679 /* Select the bucket to search and search it for an existing entry. */ 680 struct bucket *bucket = select_bucket(map, key); 681 struct bucket *previous; 682 struct bucket *victim = search_hop_list(map, bucket, key, &previous); 683 684 if (victim == NULL) { 685 /* There is no matching entry to remove. */ 686 return NULL; 687 } 688 689 /* 690 * We found an entry to remove. Save the mapped value to return later and empty the bucket. 691 */ 692 map->size -= 1; 693 value = victim->value; 694 victim->value = NULL; 695 victim->key = 0; 696 697 /* The victim bucket is now empty, but it still needs to be spliced out of the hop list. */ 698 if (previous == NULL) { 699 /* The victim is the head of the list, so swing first_hop. */ 700 bucket->first_hop = victim->next_hop; 701 } else { 702 previous->next_hop = victim->next_hop; 703 } 704 705 victim->next_hop = NULL_HOP_OFFSET; 706 return value; 707 } 708