1 #ifndef _BCACHE_BSET_H 2 #define _BCACHE_BSET_H 3 4 /* 5 * BKEYS: 6 * 7 * A bkey contains a key, a size field, a variable number of pointers, and some 8 * ancillary flag bits. 9 * 10 * We use two different functions for validating bkeys, bch_ptr_invalid and 11 * bch_ptr_bad(). 12 * 13 * bch_ptr_invalid() primarily filters out keys and pointers that would be 14 * invalid due to some sort of bug, whereas bch_ptr_bad() filters out keys and 15 * pointer that occur in normal practice but don't point to real data. 16 * 17 * The one exception to the rule that ptr_invalid() filters out invalid keys is 18 * that it also filters out keys of size 0 - these are keys that have been 19 * completely overwritten. It'd be safe to delete these in memory while leaving 20 * them on disk, just unnecessary work - so we filter them out when resorting 21 * instead. 22 * 23 * We can't filter out stale keys when we're resorting, because garbage 24 * collection needs to find them to ensure bucket gens don't wrap around - 25 * unless we're rewriting the btree node those stale keys still exist on disk. 26 * 27 * We also implement functions here for removing some number of sectors from the 28 * front or the back of a bkey - this is mainly used for fixing overlapping 29 * extents, by removing the overlapping sectors from the older key. 30 * 31 * BSETS: 32 * 33 * A bset is an array of bkeys laid out contiguously in memory in sorted order, 34 * along with a header. A btree node is made up of a number of these, written at 35 * different times. 36 * 37 * There could be many of them on disk, but we never allow there to be more than 38 * 4 in memory - we lazily resort as needed. 39 * 40 * We implement code here for creating and maintaining auxiliary search trees 41 * (described below) for searching an individial bset, and on top of that we 42 * implement a btree iterator. 43 * 44 * BTREE ITERATOR: 45 * 46 * Most of the code in bcache doesn't care about an individual bset - it needs 47 * to search entire btree nodes and iterate over them in sorted order. 48 * 49 * The btree iterator code serves both functions; it iterates through the keys 50 * in a btree node in sorted order, starting from either keys after a specific 51 * point (if you pass it a search key) or the start of the btree node. 52 * 53 * AUXILIARY SEARCH TREES: 54 * 55 * Since keys are variable length, we can't use a binary search on a bset - we 56 * wouldn't be able to find the start of the next key. But binary searches are 57 * slow anyways, due to terrible cache behaviour; bcache originally used binary 58 * searches and that code topped out at under 50k lookups/second. 59 * 60 * So we need to construct some sort of lookup table. Since we only insert keys 61 * into the last (unwritten) set, most of the keys within a given btree node are 62 * usually in sets that are mostly constant. We use two different types of 63 * lookup tables to take advantage of this. 64 * 65 * Both lookup tables share in common that they don't index every key in the 66 * set; they index one key every BSET_CACHELINE bytes, and then a linear search 67 * is used for the rest. 68 * 69 * For sets that have been written to disk and are no longer being inserted 70 * into, we construct a binary search tree in an array - traversing a binary 71 * search tree in an array gives excellent locality of reference and is very 72 * fast, since both children of any node are adjacent to each other in memory 73 * (and their grandchildren, and great grandchildren...) - this means 74 * prefetching can be used to great effect. 75 * 76 * It's quite useful performance wise to keep these nodes small - not just 77 * because they're more likely to be in L2, but also because we can prefetch 78 * more nodes on a single cacheline and thus prefetch more iterations in advance 79 * when traversing this tree. 80 * 81 * Nodes in the auxiliary search tree must contain both a key to compare against 82 * (we don't want to fetch the key from the set, that would defeat the purpose), 83 * and a pointer to the key. We use a few tricks to compress both of these. 84 * 85 * To compress the pointer, we take advantage of the fact that one node in the 86 * search tree corresponds to precisely BSET_CACHELINE bytes in the set. We have 87 * a function (to_inorder()) that takes the index of a node in a binary tree and 88 * returns what its index would be in an inorder traversal, so we only have to 89 * store the low bits of the offset. 90 * 91 * The key is 84 bits (KEY_DEV + key->key, the offset on the device). To 92 * compress that, we take advantage of the fact that when we're traversing the 93 * search tree at every iteration we know that both our search key and the key 94 * we're looking for lie within some range - bounded by our previous 95 * comparisons. (We special case the start of a search so that this is true even 96 * at the root of the tree). 97 * 98 * So we know the key we're looking for is between a and b, and a and b don't 99 * differ higher than bit 50, we don't need to check anything higher than bit 100 * 50. 101 * 102 * We don't usually need the rest of the bits, either; we only need enough bits 103 * to partition the key range we're currently checking. Consider key n - the 104 * key our auxiliary search tree node corresponds to, and key p, the key 105 * immediately preceding n. The lowest bit we need to store in the auxiliary 106 * search tree is the highest bit that differs between n and p. 107 * 108 * Note that this could be bit 0 - we might sometimes need all 80 bits to do the 109 * comparison. But we'd really like our nodes in the auxiliary search tree to be 110 * of fixed size. 111 * 112 * The solution is to make them fixed size, and when we're constructing a node 113 * check if p and n differed in the bits we needed them to. If they don't we 114 * flag that node, and when doing lookups we fallback to comparing against the 115 * real key. As long as this doesn't happen to often (and it seems to reliably 116 * happen a bit less than 1% of the time), we win - even on failures, that key 117 * is then more likely to be in cache than if we were doing binary searches all 118 * the way, since we're touching so much less memory. 119 * 120 * The keys in the auxiliary search tree are stored in (software) floating 121 * point, with an exponent and a mantissa. The exponent needs to be big enough 122 * to address all the bits in the original key, but the number of bits in the 123 * mantissa is somewhat arbitrary; more bits just gets us fewer failures. 124 * 125 * We need 7 bits for the exponent and 3 bits for the key's offset (since keys 126 * are 8 byte aligned); using 22 bits for the mantissa means a node is 4 bytes. 127 * We need one node per 128 bytes in the btree node, which means the auxiliary 128 * search trees take up 3% as much memory as the btree itself. 129 * 130 * Constructing these auxiliary search trees is moderately expensive, and we 131 * don't want to be constantly rebuilding the search tree for the last set 132 * whenever we insert another key into it. For the unwritten set, we use a much 133 * simpler lookup table - it's just a flat array, so index i in the lookup table 134 * corresponds to the i range of BSET_CACHELINE bytes in the set. Indexing 135 * within each byte range works the same as with the auxiliary search trees. 136 * 137 * These are much easier to keep up to date when we insert a key - we do it 138 * somewhat lazily; when we shift a key up we usually just increment the pointer 139 * to it, only when it would overflow do we go to the trouble of finding the 140 * first key in that range of bytes again. 141 */ 142 143 /* Btree key comparison/iteration */ 144 145 struct btree_iter { 146 size_t size, used; 147 struct btree_iter_set { 148 struct bkey *k, *end; 149 } data[MAX_BSETS]; 150 }; 151 152 struct bset_tree { 153 /* 154 * We construct a binary tree in an array as if the array 155 * started at 1, so that things line up on the same cachelines 156 * better: see comments in bset.c at cacheline_to_bkey() for 157 * details 158 */ 159 160 /* size of the binary tree and prev array */ 161 unsigned size; 162 163 /* function of size - precalculated for to_inorder() */ 164 unsigned extra; 165 166 /* copy of the last key in the set */ 167 struct bkey end; 168 struct bkey_float *tree; 169 170 /* 171 * The nodes in the bset tree point to specific keys - this 172 * array holds the sizes of the previous key. 173 * 174 * Conceptually it's a member of struct bkey_float, but we want 175 * to keep bkey_float to 4 bytes and prev isn't used in the fast 176 * path. 177 */ 178 uint8_t *prev; 179 180 /* The actual btree node, with pointers to each sorted set */ 181 struct bset *data; 182 }; 183 184 static __always_inline int64_t bkey_cmp(const struct bkey *l, 185 const struct bkey *r) 186 { 187 return unlikely(KEY_INODE(l) != KEY_INODE(r)) 188 ? (int64_t) KEY_INODE(l) - (int64_t) KEY_INODE(r) 189 : (int64_t) KEY_OFFSET(l) - (int64_t) KEY_OFFSET(r); 190 } 191 192 static inline size_t bkey_u64s(const struct bkey *k) 193 { 194 BUG_ON(KEY_CSUM(k) > 1); 195 return 2 + KEY_PTRS(k) + (KEY_CSUM(k) ? 1 : 0); 196 } 197 198 static inline size_t bkey_bytes(const struct bkey *k) 199 { 200 return bkey_u64s(k) * sizeof(uint64_t); 201 } 202 203 static inline void bkey_copy(struct bkey *dest, const struct bkey *src) 204 { 205 memcpy(dest, src, bkey_bytes(src)); 206 } 207 208 static inline void bkey_copy_key(struct bkey *dest, const struct bkey *src) 209 { 210 if (!src) 211 src = &KEY(0, 0, 0); 212 213 SET_KEY_INODE(dest, KEY_INODE(src)); 214 SET_KEY_OFFSET(dest, KEY_OFFSET(src)); 215 } 216 217 static inline struct bkey *bkey_next(const struct bkey *k) 218 { 219 uint64_t *d = (void *) k; 220 return (struct bkey *) (d + bkey_u64s(k)); 221 } 222 223 /* Keylists */ 224 225 struct keylist { 226 struct bkey *top; 227 union { 228 uint64_t *list; 229 struct bkey *bottom; 230 }; 231 232 /* Enough room for btree_split's keys without realloc */ 233 #define KEYLIST_INLINE 16 234 uint64_t d[KEYLIST_INLINE]; 235 }; 236 237 static inline void bch_keylist_init(struct keylist *l) 238 { 239 l->top = (void *) (l->list = l->d); 240 } 241 242 static inline void bch_keylist_push(struct keylist *l) 243 { 244 l->top = bkey_next(l->top); 245 } 246 247 static inline void bch_keylist_add(struct keylist *l, struct bkey *k) 248 { 249 bkey_copy(l->top, k); 250 bch_keylist_push(l); 251 } 252 253 static inline bool bch_keylist_empty(struct keylist *l) 254 { 255 return l->top == (void *) l->list; 256 } 257 258 static inline void bch_keylist_free(struct keylist *l) 259 { 260 if (l->list != l->d) 261 kfree(l->list); 262 } 263 264 void bch_keylist_copy(struct keylist *, struct keylist *); 265 struct bkey *bch_keylist_pop(struct keylist *); 266 int bch_keylist_realloc(struct keylist *, int, struct cache_set *); 267 268 void bch_bkey_copy_single_ptr(struct bkey *, const struct bkey *, 269 unsigned); 270 bool __bch_cut_front(const struct bkey *, struct bkey *); 271 bool __bch_cut_back(const struct bkey *, struct bkey *); 272 273 static inline bool bch_cut_front(const struct bkey *where, struct bkey *k) 274 { 275 BUG_ON(bkey_cmp(where, k) > 0); 276 return __bch_cut_front(where, k); 277 } 278 279 static inline bool bch_cut_back(const struct bkey *where, struct bkey *k) 280 { 281 BUG_ON(bkey_cmp(where, &START_KEY(k)) < 0); 282 return __bch_cut_back(where, k); 283 } 284 285 const char *bch_ptr_status(struct cache_set *, const struct bkey *); 286 bool __bch_ptr_invalid(struct cache_set *, int level, const struct bkey *); 287 bool bch_ptr_bad(struct btree *, const struct bkey *); 288 289 static inline uint8_t gen_after(uint8_t a, uint8_t b) 290 { 291 uint8_t r = a - b; 292 return r > 128U ? 0 : r; 293 } 294 295 static inline uint8_t ptr_stale(struct cache_set *c, const struct bkey *k, 296 unsigned i) 297 { 298 return gen_after(PTR_BUCKET(c, k, i)->gen, PTR_GEN(k, i)); 299 } 300 301 static inline bool ptr_available(struct cache_set *c, const struct bkey *k, 302 unsigned i) 303 { 304 return (PTR_DEV(k, i) < MAX_CACHES_PER_SET) && PTR_CACHE(c, k, i); 305 } 306 307 308 typedef bool (*ptr_filter_fn)(struct btree *, const struct bkey *); 309 310 struct bkey *bch_next_recurse_key(struct btree *, struct bkey *); 311 struct bkey *bch_btree_iter_next(struct btree_iter *); 312 struct bkey *bch_btree_iter_next_filter(struct btree_iter *, 313 struct btree *, ptr_filter_fn); 314 315 void bch_btree_iter_push(struct btree_iter *, struct bkey *, struct bkey *); 316 struct bkey *__bch_btree_iter_init(struct btree *, struct btree_iter *, 317 struct bkey *, struct bset_tree *); 318 319 /* 32 bits total: */ 320 #define BKEY_MID_BITS 3 321 #define BKEY_EXPONENT_BITS 7 322 #define BKEY_MANTISSA_BITS 22 323 #define BKEY_MANTISSA_MASK ((1 << BKEY_MANTISSA_BITS) - 1) 324 325 struct bkey_float { 326 unsigned exponent:BKEY_EXPONENT_BITS; 327 unsigned m:BKEY_MID_BITS; 328 unsigned mantissa:BKEY_MANTISSA_BITS; 329 } __packed; 330 331 /* 332 * BSET_CACHELINE was originally intended to match the hardware cacheline size - 333 * it used to be 64, but I realized the lookup code would touch slightly less 334 * memory if it was 128. 335 * 336 * It definites the number of bytes (in struct bset) per struct bkey_float in 337 * the auxiliar search tree - when we're done searching the bset_float tree we 338 * have this many bytes left that we do a linear search over. 339 * 340 * Since (after level 5) every level of the bset_tree is on a new cacheline, 341 * we're touching one fewer cacheline in the bset tree in exchange for one more 342 * cacheline in the linear search - but the linear search might stop before it 343 * gets to the second cacheline. 344 */ 345 346 #define BSET_CACHELINE 128 347 #define bset_tree_space(b) (btree_data_space(b) / BSET_CACHELINE) 348 349 #define bset_tree_bytes(b) (bset_tree_space(b) * sizeof(struct bkey_float)) 350 #define bset_prev_bytes(b) (bset_tree_space(b) * sizeof(uint8_t)) 351 352 void bch_bset_init_next(struct btree *); 353 354 void bch_bset_fix_invalidated_key(struct btree *, struct bkey *); 355 void bch_bset_fix_lookup_table(struct btree *, struct bkey *); 356 357 struct bkey *__bch_bset_search(struct btree *, struct bset_tree *, 358 const struct bkey *); 359 360 static inline struct bkey *bch_bset_search(struct btree *b, struct bset_tree *t, 361 const struct bkey *search) 362 { 363 return search ? __bch_bset_search(b, t, search) : t->data->start; 364 } 365 366 bool bch_bkey_try_merge(struct btree *, struct bkey *, struct bkey *); 367 void bch_btree_sort_lazy(struct btree *); 368 void bch_btree_sort_into(struct btree *, struct btree *); 369 void bch_btree_sort_and_fix_extents(struct btree *, struct btree_iter *); 370 void bch_btree_sort_partial(struct btree *, unsigned); 371 372 static inline void bch_btree_sort(struct btree *b) 373 { 374 bch_btree_sort_partial(b, 0); 375 } 376 377 int bch_bset_print_stats(struct cache_set *, char *); 378 379 #endif 380