1 // SPDX-License-Identifier: GPL-2.0-or-later 2 /* 3 * Copyright (c) 1998-2005 Vojtech Pavlik 4 */ 5 6 /* 7 * Microsoft SideWinder joystick family driver for Linux 8 */ 9 10 #include <linux/delay.h> 11 #include <linux/kernel.h> 12 #include <linux/module.h> 13 #include <linux/slab.h> 14 #include <linux/input.h> 15 #include <linux/gameport.h> 16 #include <linux/jiffies.h> 17 #include <linux/string_choices.h> 18 19 #define DRIVER_DESC "Microsoft SideWinder joystick family driver" 20 21 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); 22 MODULE_DESCRIPTION(DRIVER_DESC); 23 MODULE_LICENSE("GPL"); 24 25 /* 26 * These are really magic values. Changing them can make a problem go away, 27 * as well as break everything. 28 */ 29 30 #undef SW_DEBUG 31 #undef SW_DEBUG_DATA 32 33 #define SW_START 600 /* The time we wait for the first bit [600 us] */ 34 #define SW_STROBE 60 /* Max time per bit [60 us] */ 35 #define SW_TIMEOUT 6 /* Wait for everything to settle [6 ms] */ 36 #define SW_KICK 45 /* Wait after A0 fall till kick [45 us] */ 37 #define SW_END 8 /* Number of bits before end of packet to kick */ 38 #define SW_FAIL 16 /* Number of packet read errors to fail and reinitialize */ 39 #define SW_BAD 2 /* Number of packet read errors to switch off 3d Pro optimization */ 40 #define SW_OK 64 /* Number of packet read successes to switch optimization back on */ 41 #define SW_LENGTH 512 /* Max number of bits in a packet */ 42 43 #ifdef SW_DEBUG 44 #define dbg(format, arg...) printk(KERN_DEBUG __FILE__ ": " format "\n" , ## arg) 45 #else 46 #define dbg(format, arg...) do {} while (0) 47 #endif 48 49 /* 50 * SideWinder joystick types ... 51 */ 52 53 #define SW_ID_3DP 0 54 #define SW_ID_GP 1 55 #define SW_ID_PP 2 56 #define SW_ID_FFP 3 57 #define SW_ID_FSP 4 58 #define SW_ID_FFW 5 59 60 /* 61 * Names, buttons, axes ... 62 */ 63 64 static char *sw_name[] = { "3D Pro", "GamePad", "Precision Pro", "Force Feedback Pro", "FreeStyle Pro", 65 "Force Feedback Wheel" }; 66 67 static char sw_abs[][7] = { 68 { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, 69 { ABS_X, ABS_Y }, 70 { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, 71 { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, 72 { ABS_X, ABS_Y, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y }, 73 { ABS_RX, ABS_RUDDER, ABS_THROTTLE }}; 74 75 static char sw_bit[][7] = { 76 { 10, 10, 9, 10, 1, 1 }, 77 { 1, 1 }, 78 { 10, 10, 6, 7, 1, 1 }, 79 { 10, 10, 6, 7, 1, 1 }, 80 { 10, 10, 6, 1, 1 }, 81 { 10, 7, 7, 1, 1 }}; 82 83 static short sw_btn[][12] = { 84 { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_MODE }, 85 { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE }, 86 { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT }, 87 { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT }, 88 { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT }, 89 { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4 }}; 90 91 static struct { 92 int x; 93 int y; 94 } sw_hat_to_axis[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}}; 95 96 struct sw { 97 struct gameport *gameport; 98 struct input_dev *dev[4]; 99 char name[64]; 100 char phys[4][32]; 101 int length; 102 int type; 103 int bits; 104 int number; 105 int fail; 106 int ok; 107 int reads; 108 int bads; 109 }; 110 111 /* 112 * sw_read_packet() is a function which reads either a data packet, or an 113 * identification packet from a SideWinder joystick. The protocol is very, 114 * very, very braindamaged. Microsoft patented it in US patent #5628686. 115 */ 116 117 static int sw_read_packet(struct gameport *gameport, unsigned char *buf, int length, int id) 118 { 119 unsigned long flags; 120 int timeout, bitout, sched, i, kick, start, strobe; 121 unsigned char pending, u, v; 122 123 i = -id; /* Don't care about data, only want ID */ 124 timeout = id ? gameport_time(gameport, SW_TIMEOUT * 1000) : 0; /* Set up global timeout for ID packet */ 125 kick = id ? gameport_time(gameport, SW_KICK) : 0; /* Set up kick timeout for ID packet */ 126 start = gameport_time(gameport, SW_START); 127 strobe = gameport_time(gameport, SW_STROBE); 128 bitout = start; 129 pending = 0; 130 sched = 0; 131 132 local_irq_save(flags); /* Quiet, please */ 133 134 gameport_trigger(gameport); /* Trigger */ 135 v = gameport_read(gameport); 136 137 do { 138 bitout--; 139 u = v; 140 v = gameport_read(gameport); 141 } while (!(~v & u & 0x10) && (bitout > 0)); /* Wait for first falling edge on clock */ 142 143 if (bitout > 0) 144 bitout = strobe; /* Extend time if not timed out */ 145 146 while ((timeout > 0 || bitout > 0) && (i < length)) { 147 148 timeout--; 149 bitout--; /* Decrement timers */ 150 sched--; 151 152 u = v; 153 v = gameport_read(gameport); 154 155 if ((~u & v & 0x10) && (bitout > 0)) { /* Rising edge on clock - data bit */ 156 if (i >= 0) /* Want this data */ 157 buf[i] = v >> 5; /* Store it */ 158 i++; /* Advance index */ 159 bitout = strobe; /* Extend timeout for next bit */ 160 } 161 162 if (kick && (~v & u & 0x01)) { /* Falling edge on axis 0 */ 163 sched = kick; /* Schedule second trigger */ 164 kick = 0; /* Don't schedule next time on falling edge */ 165 pending = 1; /* Mark schedule */ 166 } 167 168 if (pending && sched < 0 && (i > -SW_END)) { /* Second trigger time */ 169 gameport_trigger(gameport); /* Trigger */ 170 bitout = start; /* Long bit timeout */ 171 pending = 0; /* Unmark schedule */ 172 timeout = 0; /* Switch from global to bit timeouts */ 173 } 174 } 175 176 local_irq_restore(flags); /* Done - relax */ 177 178 #ifdef SW_DEBUG_DATA 179 { 180 int j; 181 printk(KERN_DEBUG "sidewinder.c: Read %d triplets. [", i); 182 for (j = 0; j < i; j++) printk("%d", buf[j]); 183 printk("]\n"); 184 } 185 #endif 186 187 return i; 188 } 189 190 /* 191 * sw_get_bits() and GB() compose bits from the triplet buffer into a __u64. 192 * Parameter 'pos' is bit number inside packet where to start at, 'num' is number 193 * of bits to be read, 'shift' is offset in the resulting __u64 to start at, bits 194 * is number of bits per triplet. 195 */ 196 197 #define GB(pos,num) sw_get_bits(buf, pos, num, sw->bits) 198 199 static __u64 sw_get_bits(unsigned char *buf, int pos, int num, char bits) 200 { 201 __u64 data = 0; 202 int tri = pos % bits; /* Start position */ 203 int i = pos / bits; 204 int bit = 0; 205 206 while (num--) { 207 data |= (__u64)((buf[i] >> tri++) & 1) << bit++; /* Transfer bit */ 208 if (tri == bits) { 209 i++; /* Next triplet */ 210 tri = 0; 211 } 212 } 213 214 return data; 215 } 216 217 /* 218 * sw_init_digital() initializes a SideWinder 3D Pro joystick 219 * into digital mode. 220 */ 221 222 static void sw_init_digital(struct gameport *gameport) 223 { 224 static const int seq[] = { 140, 140+725, 140+300, 0 }; 225 unsigned long flags; 226 int i, t; 227 228 local_irq_save(flags); 229 230 i = 0; 231 do { 232 gameport_trigger(gameport); /* Trigger */ 233 t = gameport_time(gameport, SW_TIMEOUT * 1000); 234 while ((gameport_read(gameport) & 1) && t) t--; /* Wait for axis to fall back to 0 */ 235 udelay(seq[i]); /* Delay magic time */ 236 } while (seq[++i]); 237 238 gameport_trigger(gameport); /* Last trigger */ 239 240 local_irq_restore(flags); 241 } 242 243 /* 244 * sw_parity() computes parity of __u64 245 */ 246 247 static int sw_parity(__u64 t) 248 { 249 int x = t ^ (t >> 32); 250 251 x ^= x >> 16; 252 x ^= x >> 8; 253 x ^= x >> 4; 254 x ^= x >> 2; 255 x ^= x >> 1; 256 return x & 1; 257 } 258 259 /* 260 * sw_ccheck() checks synchronization bits and computes checksum of nibbles. 261 */ 262 263 static int sw_check(__u64 t) 264 { 265 unsigned char sum = 0; 266 267 if ((t & 0x8080808080808080ULL) ^ 0x80) /* Sync */ 268 return -1; 269 270 while (t) { /* Sum */ 271 sum += t & 0xf; 272 t >>= 4; 273 } 274 275 return sum & 0xf; 276 } 277 278 /* 279 * sw_parse() analyzes SideWinder joystick data, and writes the results into 280 * the axes and buttons arrays. 281 */ 282 283 static int sw_parse(unsigned char *buf, struct sw *sw) 284 { 285 int hat, i, j; 286 struct input_dev *dev; 287 288 switch (sw->type) { 289 290 case SW_ID_3DP: 291 292 if (sw_check(GB(0,64)) || (hat = (GB(6,1) << 3) | GB(60,3)) > 8) 293 return -1; 294 295 dev = sw->dev[0]; 296 297 input_report_abs(dev, ABS_X, (GB( 3,3) << 7) | GB(16,7)); 298 input_report_abs(dev, ABS_Y, (GB( 0,3) << 7) | GB(24,7)); 299 input_report_abs(dev, ABS_RZ, (GB(35,2) << 7) | GB(40,7)); 300 input_report_abs(dev, ABS_THROTTLE, (GB(32,3) << 7) | GB(48,7)); 301 302 input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x); 303 input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y); 304 305 for (j = 0; j < 7; j++) 306 input_report_key(dev, sw_btn[SW_ID_3DP][j], !GB(j+8,1)); 307 308 input_report_key(dev, BTN_BASE4, !GB(38,1)); 309 input_report_key(dev, BTN_BASE5, !GB(37,1)); 310 311 input_sync(dev); 312 313 return 0; 314 315 case SW_ID_GP: 316 317 for (i = 0; i < sw->number; i ++) { 318 319 if (sw_parity(GB(i*15,15))) 320 return -1; 321 322 input_report_abs(sw->dev[i], ABS_X, GB(i*15+3,1) - GB(i*15+2,1)); 323 input_report_abs(sw->dev[i], ABS_Y, GB(i*15+0,1) - GB(i*15+1,1)); 324 325 for (j = 0; j < 10; j++) 326 input_report_key(sw->dev[i], sw_btn[SW_ID_GP][j], !GB(i*15+j+4,1)); 327 328 input_sync(sw->dev[i]); 329 } 330 331 return 0; 332 333 case SW_ID_PP: 334 case SW_ID_FFP: 335 336 if (!sw_parity(GB(0,48)) || (hat = GB(42,4)) > 8) 337 return -1; 338 339 dev = sw->dev[0]; 340 input_report_abs(dev, ABS_X, GB( 9,10)); 341 input_report_abs(dev, ABS_Y, GB(19,10)); 342 input_report_abs(dev, ABS_RZ, GB(36, 6)); 343 input_report_abs(dev, ABS_THROTTLE, GB(29, 7)); 344 345 input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x); 346 input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y); 347 348 for (j = 0; j < 9; j++) 349 input_report_key(dev, sw_btn[SW_ID_PP][j], !GB(j,1)); 350 351 input_sync(dev); 352 353 return 0; 354 355 case SW_ID_FSP: 356 357 if (!sw_parity(GB(0,43)) || (hat = GB(28,4)) > 8) 358 return -1; 359 360 dev = sw->dev[0]; 361 input_report_abs(dev, ABS_X, GB( 0,10)); 362 input_report_abs(dev, ABS_Y, GB(16,10)); 363 input_report_abs(dev, ABS_THROTTLE, GB(32, 6)); 364 365 input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x); 366 input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y); 367 368 for (j = 0; j < 6; j++) 369 input_report_key(dev, sw_btn[SW_ID_FSP][j], !GB(j+10,1)); 370 371 input_report_key(dev, BTN_TR, !GB(26,1)); 372 input_report_key(dev, BTN_START, !GB(27,1)); 373 input_report_key(dev, BTN_MODE, !GB(38,1)); 374 input_report_key(dev, BTN_SELECT, !GB(39,1)); 375 376 input_sync(dev); 377 378 return 0; 379 380 case SW_ID_FFW: 381 382 if (!sw_parity(GB(0,33))) 383 return -1; 384 385 dev = sw->dev[0]; 386 input_report_abs(dev, ABS_RX, GB( 0,10)); 387 input_report_abs(dev, ABS_RUDDER, GB(10, 6)); 388 input_report_abs(dev, ABS_THROTTLE, GB(16, 6)); 389 390 for (j = 0; j < 8; j++) 391 input_report_key(dev, sw_btn[SW_ID_FFW][j], !GB(j+22,1)); 392 393 input_sync(dev); 394 395 return 0; 396 } 397 398 return -1; 399 } 400 401 /* 402 * sw_read() reads SideWinder joystick data, and reinitializes 403 * the joystick in case of persistent problems. This is the function that is 404 * called from the generic code to poll the joystick. 405 */ 406 407 static int sw_read(struct sw *sw) 408 { 409 unsigned char buf[SW_LENGTH]; 410 int i; 411 412 i = sw_read_packet(sw->gameport, buf, sw->length, 0); 413 414 if (sw->type == SW_ID_3DP && sw->length == 66 && i != 66) { /* Broken packet, try to fix */ 415 416 if (i == 64 && !sw_check(sw_get_bits(buf,0,64,1))) { /* Last init failed, 1 bit mode */ 417 printk(KERN_WARNING "sidewinder.c: Joystick in wrong mode on %s" 418 " - going to reinitialize.\n", sw->gameport->phys); 419 sw->fail = SW_FAIL; /* Reinitialize */ 420 i = 128; /* Bogus value */ 421 } 422 423 if (i < 66 && GB(0,64) == GB(i*3-66,64)) /* 1 == 3 */ 424 i = 66; /* Everything is fine */ 425 426 if (i < 66 && GB(0,64) == GB(66,64)) /* 1 == 2 */ 427 i = 66; /* Everything is fine */ 428 429 if (i < 66 && GB(i*3-132,64) == GB(i*3-66,64)) { /* 2 == 3 */ 430 memmove(buf, buf + i - 22, 22); /* Move data */ 431 i = 66; /* Carry on */ 432 } 433 } 434 435 if (i == sw->length && !sw_parse(buf, sw)) { /* Parse data */ 436 437 sw->fail = 0; 438 sw->ok++; 439 440 if (sw->type == SW_ID_3DP && sw->length == 66 /* Many packets OK */ 441 && sw->ok > SW_OK) { 442 443 printk(KERN_INFO "sidewinder.c: No more trouble on %s" 444 " - enabling optimization again.\n", sw->gameport->phys); 445 sw->length = 22; 446 } 447 448 return 0; 449 } 450 451 sw->ok = 0; 452 sw->fail++; 453 454 if (sw->type == SW_ID_3DP && sw->length == 22 && sw->fail > SW_BAD) { /* Consecutive bad packets */ 455 456 printk(KERN_INFO "sidewinder.c: Many bit errors on %s" 457 " - disabling optimization.\n", sw->gameport->phys); 458 sw->length = 66; 459 } 460 461 if (sw->fail < SW_FAIL) 462 return -1; /* Not enough, don't reinitialize yet */ 463 464 printk(KERN_WARNING "sidewinder.c: Too many bit errors on %s" 465 " - reinitializing joystick.\n", sw->gameport->phys); 466 467 if (!i && sw->type == SW_ID_3DP) { /* 3D Pro can be in analog mode */ 468 mdelay(3 * SW_TIMEOUT); 469 sw_init_digital(sw->gameport); 470 } 471 472 mdelay(SW_TIMEOUT); 473 i = sw_read_packet(sw->gameport, buf, SW_LENGTH, 0); /* Read normal data packet */ 474 mdelay(SW_TIMEOUT); 475 sw_read_packet(sw->gameport, buf, SW_LENGTH, i); /* Read ID packet, this initializes the stick */ 476 477 sw->fail = SW_FAIL; 478 479 return -1; 480 } 481 482 static void sw_poll(struct gameport *gameport) 483 { 484 struct sw *sw = gameport_get_drvdata(gameport); 485 486 sw->reads++; 487 if (sw_read(sw)) 488 sw->bads++; 489 } 490 491 static int sw_open(struct input_dev *dev) 492 { 493 struct sw *sw = input_get_drvdata(dev); 494 495 gameport_start_polling(sw->gameport); 496 return 0; 497 } 498 499 static void sw_close(struct input_dev *dev) 500 { 501 struct sw *sw = input_get_drvdata(dev); 502 503 gameport_stop_polling(sw->gameport); 504 } 505 506 /* 507 * sw_print_packet() prints the contents of a SideWinder packet. 508 */ 509 510 static void sw_print_packet(char *name, int length, unsigned char *buf, char bits) 511 { 512 int i; 513 514 printk(KERN_INFO "sidewinder.c: %s packet, %d bits. [", name, length); 515 for (i = (((length + 3) >> 2) - 1); i >= 0; i--) 516 printk("%x", (int)sw_get_bits(buf, i << 2, 4, bits)); 517 printk("]\n"); 518 } 519 520 /* 521 * sw_3dp_id() translates the 3DP id into a human legible string. 522 * Unfortunately I don't know how to do this for the other SW types. 523 */ 524 525 static void sw_3dp_id(unsigned char *buf, char *comment, size_t size) 526 { 527 int i; 528 char pnp[8], rev[9]; 529 530 for (i = 0; i < 7; i++) /* ASCII PnP ID */ 531 pnp[i] = sw_get_bits(buf, 24+8*i, 8, 1); 532 533 for (i = 0; i < 8; i++) /* ASCII firmware revision */ 534 rev[i] = sw_get_bits(buf, 88+8*i, 8, 1); 535 536 pnp[7] = rev[8] = 0; 537 538 snprintf(comment, size, " [PnP %d.%02d id %s rev %s]", 539 (int) ((sw_get_bits(buf, 8, 6, 1) << 6) | /* Two 6-bit values */ 540 sw_get_bits(buf, 16, 6, 1)) / 100, 541 (int) ((sw_get_bits(buf, 8, 6, 1) << 6) | 542 sw_get_bits(buf, 16, 6, 1)) % 100, 543 pnp, rev); 544 } 545 546 /* 547 * sw_guess_mode() checks the upper two button bits for toggling - 548 * indication of that the joystick is in 3-bit mode. This is documented 549 * behavior for 3DP ID packet, and for example the FSP does this in 550 * normal packets instead. Fun ... 551 */ 552 553 static int sw_guess_mode(unsigned char *buf, int len) 554 { 555 int i; 556 unsigned char xor = 0; 557 558 for (i = 1; i < len; i++) 559 xor |= (buf[i - 1] ^ buf[i]) & 6; 560 561 return !!xor * 2 + 1; 562 } 563 564 /* 565 * sw_connect() probes for SideWinder type joysticks. 566 */ 567 568 static int sw_connect(struct gameport *gameport, struct gameport_driver *drv) 569 { 570 struct sw *sw; 571 struct input_dev *input_dev; 572 int i, j, k, l; 573 int err = 0; 574 unsigned char *buf = NULL; /* [SW_LENGTH] */ 575 unsigned char *idbuf = NULL; /* [SW_LENGTH] */ 576 unsigned char m = 1; 577 char comment[40]; 578 579 comment[0] = 0; 580 581 sw = kzalloc(sizeof(*sw), GFP_KERNEL); 582 buf = kmalloc(SW_LENGTH, GFP_KERNEL); 583 idbuf = kmalloc(SW_LENGTH, GFP_KERNEL); 584 if (!sw || !buf || !idbuf) { 585 err = -ENOMEM; 586 goto fail1; 587 } 588 589 sw->gameport = gameport; 590 591 gameport_set_drvdata(gameport, sw); 592 593 err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW); 594 if (err) 595 goto fail1; 596 597 dbg("Init 0: Opened %s, io %#x, speed %d", 598 gameport->phys, gameport->io, gameport->speed); 599 600 i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Read normal packet */ 601 msleep(SW_TIMEOUT); 602 dbg("Init 1: Mode %d. Length %d.", m , i); 603 604 if (!i) { /* No data. 3d Pro analog mode? */ 605 sw_init_digital(gameport); /* Switch to digital */ 606 msleep(SW_TIMEOUT); 607 i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Retry reading packet */ 608 msleep(SW_TIMEOUT); 609 dbg("Init 1b: Length %d.", i); 610 if (!i) { /* No data -> FAIL */ 611 err = -ENODEV; 612 goto fail2; 613 } 614 } 615 616 j = sw_read_packet(gameport, idbuf, SW_LENGTH, i); /* Read ID. This initializes the stick */ 617 m |= sw_guess_mode(idbuf, j); /* ID packet should carry mode info [3DP] */ 618 dbg("Init 2: Mode %d. ID Length %d.", m, j); 619 620 if (j <= 0) { /* Read ID failed. Happens in 1-bit mode on PP */ 621 msleep(SW_TIMEOUT); 622 i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Retry reading packet */ 623 m |= sw_guess_mode(buf, i); 624 dbg("Init 2b: Mode %d. Length %d.", m, i); 625 if (!i) { 626 err = -ENODEV; 627 goto fail2; 628 } 629 msleep(SW_TIMEOUT); 630 j = sw_read_packet(gameport, idbuf, SW_LENGTH, i); /* Retry reading ID */ 631 dbg("Init 2c: ID Length %d.", j); 632 } 633 634 sw->type = -1; 635 k = SW_FAIL; /* Try SW_FAIL times */ 636 l = 0; 637 638 do { 639 k--; 640 msleep(SW_TIMEOUT); 641 i = sw_read_packet(gameport, buf, SW_LENGTH, 0); /* Read data packet */ 642 dbg("Init 3: Mode %d. Length %d. Last %d. Tries %d.", m, i, l, k); 643 644 if (i > l) { /* Longer? As we can only lose bits, it makes */ 645 /* no sense to try detection for a packet shorter */ 646 l = i; /* than the previous one */ 647 648 sw->number = 1; 649 sw->gameport = gameport; 650 sw->length = i; 651 sw->bits = m; 652 653 dbg("Init 3a: Case %d.\n", i * m); 654 655 switch (i * m) { 656 case 60: 657 sw->number++; 658 fallthrough; 659 case 45: /* Ambiguous packet length */ 660 if (j <= 40) { /* ID length less or eq 40 -> FSP */ 661 fallthrough; 662 case 43: 663 sw->type = SW_ID_FSP; 664 break; 665 } 666 sw->number++; 667 fallthrough; 668 case 30: 669 sw->number++; 670 fallthrough; 671 case 15: 672 sw->type = SW_ID_GP; 673 break; 674 case 33: 675 case 31: 676 sw->type = SW_ID_FFW; 677 break; 678 case 48: /* Ambiguous */ 679 if (j == 14) { /* ID length 14*3 -> FFP */ 680 sw->type = SW_ID_FFP; 681 sprintf(comment, " [AC %s]", str_off_on(sw_get_bits(idbuf,38,1,3))); 682 } else 683 sw->type = SW_ID_PP; 684 break; 685 case 66: 686 sw->bits = 3; 687 fallthrough; 688 case 198: 689 sw->length = 22; 690 fallthrough; 691 case 64: 692 sw->type = SW_ID_3DP; 693 if (j == 160) 694 sw_3dp_id(idbuf, comment, sizeof(comment)); 695 break; 696 } 697 } 698 699 } while (k && sw->type == -1); 700 701 if (sw->type == -1) { 702 printk(KERN_WARNING "sidewinder.c: unknown joystick device detected " 703 "on %s, contact <vojtech@ucw.cz>\n", gameport->phys); 704 sw_print_packet("ID", j * 3, idbuf, 3); 705 sw_print_packet("Data", i * m, buf, m); 706 err = -ENODEV; 707 goto fail2; 708 } 709 710 #ifdef SW_DEBUG 711 sw_print_packet("ID", j * 3, idbuf, 3); 712 sw_print_packet("Data", i * m, buf, m); 713 #endif 714 715 gameport_set_poll_handler(gameport, sw_poll); 716 gameport_set_poll_interval(gameport, 20); 717 718 k = i; 719 l = j; 720 721 for (i = 0; i < sw->number; i++) { 722 int bits, code; 723 724 snprintf(sw->name, sizeof(sw->name), 725 "Microsoft SideWinder %s", sw_name[sw->type]); 726 snprintf(sw->phys[i], sizeof(sw->phys[i]), 727 "%s/input%d", gameport->phys, i); 728 729 sw->dev[i] = input_dev = input_allocate_device(); 730 if (!input_dev) { 731 err = -ENOMEM; 732 goto fail3; 733 } 734 735 input_dev->name = sw->name; 736 input_dev->phys = sw->phys[i]; 737 input_dev->id.bustype = BUS_GAMEPORT; 738 input_dev->id.vendor = GAMEPORT_ID_VENDOR_MICROSOFT; 739 input_dev->id.product = sw->type; 740 input_dev->id.version = 0x0100; 741 input_dev->dev.parent = &gameport->dev; 742 743 input_set_drvdata(input_dev, sw); 744 745 input_dev->open = sw_open; 746 input_dev->close = sw_close; 747 748 input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS); 749 750 for (j = 0; (bits = sw_bit[sw->type][j]); j++) { 751 int min, max, fuzz, flat; 752 753 code = sw_abs[sw->type][j]; 754 min = bits == 1 ? -1 : 0; 755 max = (1 << bits) - 1; 756 fuzz = (bits >> 1) >= 2 ? 1 << ((bits >> 1) - 2) : 0; 757 flat = code == ABS_THROTTLE || bits < 5 ? 758 0 : 1 << (bits - 5); 759 760 input_set_abs_params(input_dev, code, 761 min, max, fuzz, flat); 762 } 763 764 for (j = 0; (code = sw_btn[sw->type][j]); j++) 765 __set_bit(code, input_dev->keybit); 766 767 dbg("%s%s [%d-bit id %d data %d]\n", sw->name, comment, m, l, k); 768 769 err = input_register_device(sw->dev[i]); 770 if (err) 771 goto fail4; 772 } 773 774 out: kfree(buf); 775 kfree(idbuf); 776 777 return err; 778 779 fail4: input_free_device(sw->dev[i]); 780 fail3: while (--i >= 0) 781 input_unregister_device(sw->dev[i]); 782 fail2: gameport_close(gameport); 783 fail1: gameport_set_drvdata(gameport, NULL); 784 kfree(sw); 785 goto out; 786 } 787 788 static void sw_disconnect(struct gameport *gameport) 789 { 790 struct sw *sw = gameport_get_drvdata(gameport); 791 int i; 792 793 for (i = 0; i < sw->number; i++) 794 input_unregister_device(sw->dev[i]); 795 gameport_close(gameport); 796 gameport_set_drvdata(gameport, NULL); 797 kfree(sw); 798 } 799 800 static struct gameport_driver sw_drv = { 801 .driver = { 802 .name = "sidewinder", 803 .owner = THIS_MODULE, 804 }, 805 .description = DRIVER_DESC, 806 .connect = sw_connect, 807 .disconnect = sw_disconnect, 808 }; 809 810 module_gameport_driver(sw_drv); 811