xref: /linux/drivers/input/joystick/interact.c (revision e9f0878c4b2004ac19581274c1ae4c61ae3ca70e)
1 /*
2  *  Copyright (c) 2001 Vojtech Pavlik
3  *
4  *  Based on the work of:
5  *	Toby Deshane
6  */
7 
8 /*
9  * InterAct digital gamepad/joystick driver for Linux
10  */
11 
12 /*
13  * This program is free software; you can redistribute it and/or modify
14  * it under the terms of the GNU General Public License as published by
15  * the Free Software Foundation; either version 2 of the License, or
16  * (at your option) any later version.
17  *
18  * This program is distributed in the hope that it will be useful,
19  * but WITHOUT ANY WARRANTY; without even the implied warranty of
20  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
21  * GNU General Public License for more details.
22  *
23  * You should have received a copy of the GNU General Public License
24  * along with this program; if not, write to the Free Software
25  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
26  */
27 
28 #include <linux/kernel.h>
29 #include <linux/slab.h>
30 #include <linux/module.h>
31 #include <linux/delay.h>
32 #include <linux/gameport.h>
33 #include <linux/input.h>
34 #include <linux/jiffies.h>
35 
36 #define DRIVER_DESC	"InterAct digital joystick driver"
37 
38 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
39 MODULE_DESCRIPTION(DRIVER_DESC);
40 MODULE_LICENSE("GPL");
41 
42 #define INTERACT_MAX_START	600	/* 400 us */
43 #define INTERACT_MAX_STROBE	60	/* 40 us */
44 #define INTERACT_MAX_LENGTH	32	/* 32 bits */
45 
46 #define INTERACT_TYPE_HHFX	0	/* HammerHead/FX */
47 #define INTERACT_TYPE_PP8D	1	/* ProPad 8 */
48 
49 struct interact {
50 	struct gameport *gameport;
51 	struct input_dev *dev;
52 	int bads;
53 	int reads;
54 	unsigned char type;
55 	unsigned char length;
56 	char phys[32];
57 };
58 
59 static short interact_abs_hhfx[] =
60 	{ ABS_RX, ABS_RY, ABS_X, ABS_Y, ABS_HAT0X, ABS_HAT0Y, -1 };
61 static short interact_abs_pp8d[] =
62 	{ ABS_X, ABS_Y, -1 };
63 
64 static short interact_btn_hhfx[] =
65 	{ BTN_TR, BTN_X, BTN_Y, BTN_Z, BTN_A, BTN_B, BTN_C, BTN_TL, BTN_TL2, BTN_TR2, BTN_MODE, BTN_SELECT, -1 };
66 static short interact_btn_pp8d[] =
67 	{ BTN_C, BTN_TL, BTN_TR, BTN_A, BTN_B, BTN_Y, BTN_Z, BTN_X, -1 };
68 
69 struct interact_type {
70 	int id;
71 	short *abs;
72 	short *btn;
73 	char *name;
74 	unsigned char length;
75 	unsigned char b8;
76 };
77 
78 static struct interact_type interact_type[] = {
79 	{ 0x6202, interact_abs_hhfx, interact_btn_hhfx, "InterAct HammerHead/FX",    32, 4 },
80 	{ 0x53f8, interact_abs_pp8d, interact_btn_pp8d, "InterAct ProPad 8 Digital", 16, 0 },
81 	{ 0 }};
82 
83 /*
84  * interact_read_packet() reads and InterAct joystick data.
85  */
86 
87 static int interact_read_packet(struct gameport *gameport, int length, u32 *data)
88 {
89 	unsigned long flags;
90 	unsigned char u, v;
91 	unsigned int t, s;
92 	int i;
93 
94 	i = 0;
95 	data[0] = data[1] = data[2] = 0;
96 	t = gameport_time(gameport, INTERACT_MAX_START);
97 	s = gameport_time(gameport, INTERACT_MAX_STROBE);
98 
99 	local_irq_save(flags);
100 	gameport_trigger(gameport);
101 	v = gameport_read(gameport);
102 
103 	while (t > 0 && i < length) {
104 		t--;
105 		u = v; v = gameport_read(gameport);
106 		if (v & ~u & 0x40) {
107 			data[0] = (data[0] << 1) | ((v >> 4) & 1);
108 			data[1] = (data[1] << 1) | ((v >> 5) & 1);
109 			data[2] = (data[2] << 1) | ((v >> 7) & 1);
110 			i++;
111 			t = s;
112 		}
113 	}
114 
115 	local_irq_restore(flags);
116 
117 	return i;
118 }
119 
120 /*
121  * interact_poll() reads and analyzes InterAct joystick data.
122  */
123 
124 static void interact_poll(struct gameport *gameport)
125 {
126 	struct interact *interact = gameport_get_drvdata(gameport);
127 	struct input_dev *dev = interact->dev;
128 	u32 data[3];
129 	int i;
130 
131 	interact->reads++;
132 
133 	if (interact_read_packet(interact->gameport, interact->length, data) < interact->length) {
134 		interact->bads++;
135 	} else {
136 
137 		for (i = 0; i < 3; i++)
138 			data[i] <<= INTERACT_MAX_LENGTH - interact->length;
139 
140 		switch (interact->type) {
141 
142 			case INTERACT_TYPE_HHFX:
143 
144 				for (i = 0; i < 4; i++)
145 					input_report_abs(dev, interact_abs_hhfx[i], (data[i & 1] >> ((i >> 1) << 3)) & 0xff);
146 
147 				for (i = 0; i < 2; i++)
148 					input_report_abs(dev, ABS_HAT0Y - i,
149 						((data[1] >> ((i << 1) + 17)) & 1)  - ((data[1] >> ((i << 1) + 16)) & 1));
150 
151 				for (i = 0; i < 8; i++)
152 					input_report_key(dev, interact_btn_hhfx[i], (data[0] >> (i + 16)) & 1);
153 
154 				for (i = 0; i < 4; i++)
155 					input_report_key(dev, interact_btn_hhfx[i + 8], (data[1] >> (i + 20)) & 1);
156 
157 				break;
158 
159 			case INTERACT_TYPE_PP8D:
160 
161 				for (i = 0; i < 2; i++)
162 					input_report_abs(dev, interact_abs_pp8d[i],
163 						((data[0] >> ((i << 1) + 20)) & 1)  - ((data[0] >> ((i << 1) + 21)) & 1));
164 
165 				for (i = 0; i < 8; i++)
166 					input_report_key(dev, interact_btn_pp8d[i], (data[1] >> (i + 16)) & 1);
167 
168 				break;
169 		}
170 	}
171 
172 	input_sync(dev);
173 }
174 
175 /*
176  * interact_open() is a callback from the input open routine.
177  */
178 
179 static int interact_open(struct input_dev *dev)
180 {
181 	struct interact *interact = input_get_drvdata(dev);
182 
183 	gameport_start_polling(interact->gameport);
184 	return 0;
185 }
186 
187 /*
188  * interact_close() is a callback from the input close routine.
189  */
190 
191 static void interact_close(struct input_dev *dev)
192 {
193 	struct interact *interact = input_get_drvdata(dev);
194 
195 	gameport_stop_polling(interact->gameport);
196 }
197 
198 /*
199  * interact_connect() probes for InterAct joysticks.
200  */
201 
202 static int interact_connect(struct gameport *gameport, struct gameport_driver *drv)
203 {
204 	struct interact *interact;
205 	struct input_dev *input_dev;
206 	__u32 data[3];
207 	int i, t;
208 	int err;
209 
210 	interact = kzalloc(sizeof(struct interact), GFP_KERNEL);
211 	input_dev = input_allocate_device();
212 	if (!interact || !input_dev) {
213 		err = -ENOMEM;
214 		goto fail1;
215 	}
216 
217 	interact->gameport = gameport;
218 	interact->dev = input_dev;
219 
220 	gameport_set_drvdata(gameport, interact);
221 
222 	err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
223 	if (err)
224 		goto fail1;
225 
226 	i = interact_read_packet(gameport, INTERACT_MAX_LENGTH * 2, data);
227 
228 	if (i != 32 || (data[0] >> 24) != 0x0c || (data[1] >> 24) != 0x02) {
229 		err = -ENODEV;
230 		goto fail2;
231 	}
232 
233 	for (i = 0; interact_type[i].length; i++)
234 		if (interact_type[i].id == (data[2] >> 16))
235 			break;
236 
237 	if (!interact_type[i].length) {
238 		printk(KERN_WARNING "interact.c: Unknown joystick on %s. [len %d d0 %08x d1 %08x i2 %08x]\n",
239 			gameport->phys, i, data[0], data[1], data[2]);
240 		err = -ENODEV;
241 		goto fail2;
242 	}
243 
244 	gameport_set_poll_handler(gameport, interact_poll);
245 	gameport_set_poll_interval(gameport, 20);
246 
247 	snprintf(interact->phys, sizeof(interact->phys), "%s/input0", gameport->phys);
248 
249 	interact->type = i;
250 	interact->length = interact_type[i].length;
251 
252 	input_dev->name = interact_type[i].name;
253 	input_dev->phys = interact->phys;
254 	input_dev->id.bustype = BUS_GAMEPORT;
255 	input_dev->id.vendor = GAMEPORT_ID_VENDOR_INTERACT;
256 	input_dev->id.product = interact_type[i].id;
257 	input_dev->id.version = 0x0100;
258 	input_dev->dev.parent = &gameport->dev;
259 
260 	input_set_drvdata(input_dev, interact);
261 
262 	input_dev->open = interact_open;
263 	input_dev->close = interact_close;
264 
265 	input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
266 
267 	for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) {
268 		if (i < interact_type[interact->type].b8)
269 			input_set_abs_params(input_dev, t, 0, 255, 0, 0);
270 		else
271 			input_set_abs_params(input_dev, t, -1, 1, 0, 0);
272 	}
273 
274 	for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++)
275 		__set_bit(t, input_dev->keybit);
276 
277 	err = input_register_device(interact->dev);
278 	if (err)
279 		goto fail2;
280 
281 	return 0;
282 
283 fail2:	gameport_close(gameport);
284 fail1:  gameport_set_drvdata(gameport, NULL);
285 	input_free_device(input_dev);
286 	kfree(interact);
287 	return err;
288 }
289 
290 static void interact_disconnect(struct gameport *gameport)
291 {
292 	struct interact *interact = gameport_get_drvdata(gameport);
293 
294 	input_unregister_device(interact->dev);
295 	gameport_close(gameport);
296 	gameport_set_drvdata(gameport, NULL);
297 	kfree(interact);
298 }
299 
300 static struct gameport_driver interact_drv = {
301 	.driver		= {
302 		.name	= "interact",
303 	},
304 	.description	= DRIVER_DESC,
305 	.connect	= interact_connect,
306 	.disconnect	= interact_disconnect,
307 };
308 
309 module_gameport_driver(interact_drv);
310