xref: /linux/drivers/input/joystick/grip_mp.c (revision 827634added7f38b7d724cab1dccdb2b004c13c3)
1 /*
2  *  Driver for the Gravis Grip Multiport, a gamepad "hub" that
3  *  connects up to four 9-pin digital gamepads/joysticks.
4  *  Driver tested on SMP and UP kernel versions 2.4.18-4 and 2.4.18-5.
5  *
6  *  Thanks to Chris Gassib for helpful advice.
7  *
8  *  Copyright (c)      2002 Brian Bonnlander, Bill Soudan
9  *  Copyright (c) 1998-2000 Vojtech Pavlik
10  */
11 
12 #include <linux/kernel.h>
13 #include <linux/module.h>
14 #include <linux/slab.h>
15 #include <linux/gameport.h>
16 #include <linux/input.h>
17 #include <linux/delay.h>
18 #include <linux/proc_fs.h>
19 #include <linux/jiffies.h>
20 
21 #define DRIVER_DESC	"Gravis Grip Multiport driver"
22 
23 MODULE_AUTHOR("Brian Bonnlander");
24 MODULE_DESCRIPTION(DRIVER_DESC);
25 MODULE_LICENSE("GPL");
26 
27 #ifdef GRIP_DEBUG
28 #define dbg(format, arg...) printk(KERN_ERR __FILE__ ": " format "\n" , ## arg)
29 #else
30 #define dbg(format, arg...) do {} while (0)
31 #endif
32 
33 #define GRIP_MAX_PORTS	4
34 /*
35  * Grip multiport state
36  */
37 
38 struct grip_port {
39 	struct input_dev *dev;
40 	int mode;
41 	int registered;
42 
43 	/* individual gamepad states */
44 	int buttons;
45 	int xaxes;
46 	int yaxes;
47 	int dirty;     /* has the state been updated? */
48 };
49 
50 struct grip_mp {
51 	struct gameport *gameport;
52 	struct grip_port *port[GRIP_MAX_PORTS];
53 	int reads;
54 	int bads;
55 };
56 
57 /*
58  * Multiport packet interpretation
59  */
60 
61 #define PACKET_FULL          0x80000000       /* packet is full                        */
62 #define PACKET_IO_FAST       0x40000000       /* 3 bits per gameport read              */
63 #define PACKET_IO_SLOW       0x20000000       /* 1 bit per gameport read               */
64 #define PACKET_MP_MORE       0x04000000       /* multiport wants to send more          */
65 #define PACKET_MP_DONE       0x02000000       /* multiport done sending                */
66 
67 /*
68  * Packet status code interpretation
69  */
70 
71 #define IO_GOT_PACKET        0x0100           /* Got a packet                           */
72 #define IO_MODE_FAST         0x0200           /* Used 3 data bits per gameport read     */
73 #define IO_SLOT_CHANGE       0x0800           /* Multiport physical slot status changed */
74 #define IO_DONE              0x1000           /* Multiport is done sending packets      */
75 #define IO_RETRY             0x4000           /* Try again later to get packet          */
76 #define IO_RESET             0x8000           /* Force multiport to resend all packets  */
77 
78 /*
79  * Gamepad configuration data.  Other 9-pin digital joystick devices
80  * may work with the multiport, so this may not be an exhaustive list!
81  * Commodore 64 joystick remains untested.
82  */
83 
84 #define GRIP_INIT_DELAY         2000          /*  2 ms */
85 
86 #define GRIP_MODE_NONE		0
87 #define GRIP_MODE_RESET         1
88 #define GRIP_MODE_GP		2
89 #define GRIP_MODE_C64		3
90 
91 static const int grip_btn_gp[]  = { BTN_TR, BTN_TL, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, -1 };
92 static const int grip_btn_c64[] = { BTN_JOYSTICK, -1 };
93 
94 static const int grip_abs_gp[]  = { ABS_X, ABS_Y, -1 };
95 static const int grip_abs_c64[] = { ABS_X, ABS_Y, -1 };
96 
97 static const int *grip_abs[] = { NULL, NULL, grip_abs_gp, grip_abs_c64 };
98 static const int *grip_btn[] = { NULL, NULL, grip_btn_gp, grip_btn_c64 };
99 
100 static const char *grip_name[] = { NULL, NULL, "Gravis Grip Pad", "Commodore 64 Joystick" };
101 
102 static const int init_seq[] = {
103 	1, 0, 1, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1,
104 	1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1,
105 	1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1,
106 	0, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1 };
107 
108 /* Maps multiport directional values to X,Y axis values (each axis encoded in 3 bits) */
109 
110 static const int axis_map[] = { 5, 9, 1, 5, 6, 10, 2, 6, 4, 8, 0, 4, 5, 9, 1, 5 };
111 
112 static int register_slot(int i, struct grip_mp *grip);
113 
114 /*
115  * Returns whether an odd or even number of bits are on in pkt.
116  */
117 
118 static int bit_parity(u32 pkt)
119 {
120 	int x = pkt ^ (pkt >> 16);
121 	x ^= x >> 8;
122 	x ^= x >> 4;
123 	x ^= x >> 2;
124 	x ^= x >> 1;
125 	return x & 1;
126 }
127 
128 /*
129  * Poll gameport; return true if all bits set in 'onbits' are on and
130  * all bits set in 'offbits' are off.
131  */
132 
133 static inline int poll_until(u8 onbits, u8 offbits, int u_sec, struct gameport* gp, u8 *data)
134 {
135 	int i, nloops;
136 
137 	nloops = gameport_time(gp, u_sec);
138 	for (i = 0; i < nloops; i++) {
139 		*data = gameport_read(gp);
140 		if ((*data & onbits) == onbits &&
141 		    (~(*data) & offbits) == offbits)
142 			return 1;
143 	}
144 	dbg("gameport timed out after %d microseconds.\n", u_sec);
145 	return 0;
146 }
147 
148 /*
149  * Gets a 28-bit packet from the multiport.
150  *
151  * After getting a packet successfully, commands encoded by sendcode may
152  * be sent to the multiport.
153  *
154  * The multiport clock value is reflected in gameport bit B4.
155  *
156  * Returns a packet status code indicating whether packet is valid, the transfer
157  * mode, and any error conditions.
158  *
159  * sendflags:      current I/O status
160  * sendcode:   data to send to the multiport if sendflags is nonzero
161  */
162 
163 static int mp_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet)
164 {
165 	u8  raw_data;            /* raw data from gameport */
166 	u8  data_mask;           /* packet data bits from raw_data */
167 	u32 pkt;                 /* packet temporary storage */
168 	int bits_per_read;       /* num packet bits per gameport read */
169 	int portvals = 0;        /* used for port value sanity check */
170 	int i;
171 
172 	/* Gameport bits B0, B4, B5 should first be off, then B4 should come on. */
173 
174 	*packet = 0;
175 	raw_data = gameport_read(gameport);
176 	if (raw_data & 1)
177 		return IO_RETRY;
178 
179 	for (i = 0; i < 64; i++) {
180 		raw_data = gameport_read(gameport);
181 		portvals |= 1 << ((raw_data >> 4) & 3); /* Demux B4, B5 */
182 	}
183 
184 	if (portvals == 1) {                            /* B4, B5 off */
185 		raw_data = gameport_read(gameport);
186 		portvals = raw_data & 0xf0;
187 
188 		if (raw_data & 0x31)
189 			return IO_RESET;
190 		gameport_trigger(gameport);
191 
192 		if (!poll_until(0x10, 0, 308, gameport, &raw_data))
193 			return IO_RESET;
194 	} else
195 		return IO_RETRY;
196 
197 	/* Determine packet transfer mode and prepare for packet construction. */
198 
199 	if (raw_data & 0x20) {                 /* 3 data bits/read */
200 		portvals |= raw_data >> 4;     /* Compare B4-B7 before & after trigger */
201 
202 		if (portvals != 0xb)
203 			return 0;
204 		data_mask = 7;
205 		bits_per_read = 3;
206 		pkt = (PACKET_FULL | PACKET_IO_FAST) >> 28;
207 	} else {                                 /* 1 data bit/read */
208 		data_mask = 1;
209 		bits_per_read = 1;
210 		pkt = (PACKET_FULL | PACKET_IO_SLOW) >> 28;
211 	}
212 
213 	/* Construct a packet.  Final data bits must be zero. */
214 
215 	while (1) {
216 		if (!poll_until(0, 0x10, 77, gameport, &raw_data))
217 			return IO_RESET;
218 		raw_data = (raw_data >> 5) & data_mask;
219 
220 		if (pkt & PACKET_FULL)
221 			break;
222 		pkt = (pkt << bits_per_read) | raw_data;
223 
224 		if (!poll_until(0x10, 0, 77, gameport, &raw_data))
225 			return IO_RESET;
226 	}
227 
228 	if (raw_data)
229 		return IO_RESET;
230 
231 	/* If 3 bits/read used, drop from 30 bits to 28. */
232 
233 	if (bits_per_read == 3) {
234 		pkt = (pkt & 0xffff0000) | ((pkt << 1) & 0xffff);
235 		pkt = (pkt >> 2) | 0xf0000000;
236 	}
237 
238 	if (bit_parity(pkt) == 1)
239 		return IO_RESET;
240 
241 	/* Acknowledge packet receipt */
242 
243 	if (!poll_until(0x30, 0, 77, gameport, &raw_data))
244 		return IO_RESET;
245 
246 	raw_data = gameport_read(gameport);
247 
248 	if (raw_data & 1)
249 		return IO_RESET;
250 
251 	gameport_trigger(gameport);
252 
253 	if (!poll_until(0, 0x20, 77, gameport, &raw_data))
254 		return IO_RESET;
255 
256         /* Return if we just wanted the packet or multiport wants to send more */
257 
258 	*packet = pkt;
259 	if ((sendflags == 0) || ((sendflags & IO_RETRY) && !(pkt & PACKET_MP_DONE)))
260 		return IO_GOT_PACKET;
261 
262 	if (pkt & PACKET_MP_MORE)
263 		return IO_GOT_PACKET | IO_RETRY;
264 
265 	/* Multiport is done sending packets and is ready to receive data */
266 
267 	if (!poll_until(0x20, 0, 77, gameport, &raw_data))
268 		return IO_GOT_PACKET | IO_RESET;
269 
270 	raw_data = gameport_read(gameport);
271 	if (raw_data & 1)
272 		return IO_GOT_PACKET | IO_RESET;
273 
274 	/* Trigger gameport based on bits in sendcode */
275 
276 	gameport_trigger(gameport);
277 	do {
278 		if (!poll_until(0x20, 0x10, 116, gameport, &raw_data))
279 			return IO_GOT_PACKET | IO_RESET;
280 
281 		if (!poll_until(0x30, 0, 193, gameport, &raw_data))
282 			return IO_GOT_PACKET | IO_RESET;
283 
284 		if (raw_data & 1)
285 			return IO_GOT_PACKET | IO_RESET;
286 
287 		if (sendcode & 1)
288 			gameport_trigger(gameport);
289 
290 		sendcode >>= 1;
291 	} while (sendcode);
292 
293 	return IO_GOT_PACKET | IO_MODE_FAST;
294 }
295 
296 /*
297  * Disables and restores interrupts for mp_io(), which does the actual I/O.
298  */
299 
300 static int multiport_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet)
301 {
302 	int status;
303 	unsigned long flags;
304 
305 	local_irq_save(flags);
306 	status = mp_io(gameport, sendflags, sendcode, packet);
307 	local_irq_restore(flags);
308 
309 	return status;
310 }
311 
312 /*
313  * Puts multiport into digital mode.  Multiport LED turns green.
314  *
315  * Returns true if a valid digital packet was received, false otherwise.
316  */
317 
318 static int dig_mode_start(struct gameport *gameport, u32 *packet)
319 {
320 	int i;
321 	int flags, tries = 0, bads = 0;
322 
323 	for (i = 0; i < ARRAY_SIZE(init_seq); i++) {     /* Send magic sequence */
324 		if (init_seq[i])
325 			gameport_trigger(gameport);
326 		udelay(GRIP_INIT_DELAY);
327 	}
328 
329 	for (i = 0; i < 16; i++)            /* Wait for multiport to settle */
330 		udelay(GRIP_INIT_DELAY);
331 
332 	while (tries < 64 && bads < 8) {    /* Reset multiport and try getting a packet */
333 
334 		flags = multiport_io(gameport, IO_RESET, 0x27, packet);
335 
336 		if (flags & IO_MODE_FAST)
337 			return 1;
338 
339 		if (flags & IO_RETRY)
340 			tries++;
341 		else
342 			bads++;
343 	}
344 	return 0;
345 }
346 
347 /*
348  * Packet structure: B0-B15   => gamepad state
349  *                   B16-B20  => gamepad device type
350  *                   B21-B24  => multiport slot index (1-4)
351  *
352  * Known device types: 0x1f (grip pad), 0x0 (no device).  Others may exist.
353  *
354  * Returns the packet status.
355  */
356 
357 static int get_and_decode_packet(struct grip_mp *grip, int flags)
358 {
359 	struct grip_port *port;
360 	u32 packet;
361 	int joytype = 0;
362 	int slot;
363 
364 	/* Get a packet and check for validity */
365 
366 	flags &= IO_RESET | IO_RETRY;
367 	flags = multiport_io(grip->gameport, flags, 0, &packet);
368 	grip->reads++;
369 
370 	if (packet & PACKET_MP_DONE)
371 		flags |= IO_DONE;
372 
373 	if (flags && !(flags & IO_GOT_PACKET)) {
374 		grip->bads++;
375 		return flags;
376 	}
377 
378 	/* Ignore non-gamepad packets, e.g. multiport hardware version */
379 
380 	slot = ((packet >> 21) & 0xf) - 1;
381 	if ((slot < 0) || (slot > 3))
382 		return flags;
383 
384 	port = grip->port[slot];
385 
386 	/*
387 	 * Handle "reset" packets, which occur at startup, and when gamepads
388 	 * are removed or plugged in.  May contain configuration of a new gamepad.
389 	 */
390 
391 	joytype = (packet >> 16) & 0x1f;
392 	if (!joytype) {
393 
394 		if (port->registered) {
395 			printk(KERN_INFO "grip_mp: removing %s, slot %d\n",
396 			       grip_name[port->mode], slot);
397 			input_unregister_device(port->dev);
398 			port->registered = 0;
399 		}
400 		dbg("Reset: grip multiport slot %d\n", slot);
401 		port->mode = GRIP_MODE_RESET;
402 		flags |= IO_SLOT_CHANGE;
403 		return flags;
404 	}
405 
406 	/* Interpret a grip pad packet */
407 
408 	if (joytype == 0x1f) {
409 
410 		int dir = (packet >> 8) & 0xf;          /* eight way directional value */
411 		port->buttons = (~packet) & 0xff;
412 		port->yaxes = ((axis_map[dir] >> 2) & 3) - 1;
413 		port->xaxes = (axis_map[dir] & 3) - 1;
414 		port->dirty = 1;
415 
416 		if (port->mode == GRIP_MODE_RESET)
417 			flags |= IO_SLOT_CHANGE;
418 
419 		port->mode = GRIP_MODE_GP;
420 
421 		if (!port->registered) {
422 			dbg("New Grip pad in multiport slot %d.\n", slot);
423 			if (register_slot(slot, grip)) {
424 				port->mode = GRIP_MODE_RESET;
425 				port->dirty = 0;
426 			}
427 		}
428 		return flags;
429 	}
430 
431 	/* Handle non-grip device codes.  For now, just print diagnostics. */
432 
433 	{
434 		static int strange_code = 0;
435 		if (strange_code != joytype) {
436 			printk(KERN_INFO "Possible non-grip pad/joystick detected.\n");
437 			printk(KERN_INFO "Got joy type 0x%x and packet 0x%x.\n", joytype, packet);
438 			strange_code = joytype;
439 		}
440 	}
441 	return flags;
442 }
443 
444 /*
445  * Returns true if all multiport slot states appear valid.
446  */
447 
448 static int slots_valid(struct grip_mp *grip)
449 {
450 	int flags, slot, invalid = 0, active = 0;
451 
452 	flags = get_and_decode_packet(grip, 0);
453 	if (!(flags & IO_GOT_PACKET))
454 		return 0;
455 
456 	for (slot = 0; slot < 4; slot++) {
457 		if (grip->port[slot]->mode == GRIP_MODE_RESET)
458 			invalid = 1;
459 		if (grip->port[slot]->mode != GRIP_MODE_NONE)
460 			active = 1;
461 	}
462 
463 	/* Return true if no active slot but multiport sent all its data */
464 	if (!active)
465 		return (flags & IO_DONE) ? 1 : 0;
466 
467 	/* Return false if invalid device code received */
468 	return invalid ? 0 : 1;
469 }
470 
471 /*
472  * Returns whether the multiport was placed into digital mode and
473  * able to communicate its state successfully.
474  */
475 
476 static int multiport_init(struct grip_mp *grip)
477 {
478 	int dig_mode, initialized = 0, tries = 0;
479 	u32 packet;
480 
481 	dig_mode = dig_mode_start(grip->gameport, &packet);
482 	while (!dig_mode && tries < 4) {
483 		dig_mode = dig_mode_start(grip->gameport, &packet);
484 		tries++;
485 	}
486 
487 	if (dig_mode)
488 		dbg("multiport_init(): digital mode activated.\n");
489 	else {
490 		dbg("multiport_init(): unable to activate digital mode.\n");
491 		return 0;
492 	}
493 
494 	/* Get packets, store multiport state, and check state's validity */
495 	for (tries = 0; tries < 4096; tries++) {
496 		if (slots_valid(grip)) {
497 			initialized = 1;
498 			break;
499 		}
500 	}
501 	dbg("multiport_init(): initialized == %d\n", initialized);
502 	return initialized;
503 }
504 
505 /*
506  * Reports joystick state to the linux input layer.
507  */
508 
509 static void report_slot(struct grip_mp *grip, int slot)
510 {
511 	struct grip_port *port = grip->port[slot];
512 	int i;
513 
514 	/* Store button states with linux input driver */
515 
516 	for (i = 0; i < 8; i++)
517 		input_report_key(port->dev, grip_btn_gp[i], (port->buttons >> i) & 1);
518 
519 	/* Store axis states with linux driver */
520 
521 	input_report_abs(port->dev, ABS_X, port->xaxes);
522 	input_report_abs(port->dev, ABS_Y, port->yaxes);
523 
524 	/* Tell the receiver of the events to process them */
525 
526 	input_sync(port->dev);
527 
528 	port->dirty = 0;
529 }
530 
531 /*
532  * Get the multiport state.
533  */
534 
535 static void grip_poll(struct gameport *gameport)
536 {
537 	struct grip_mp *grip = gameport_get_drvdata(gameport);
538 	int i, npkts, flags;
539 
540 	for (npkts = 0; npkts < 4; npkts++) {
541 		flags = IO_RETRY;
542 		for (i = 0; i < 32; i++) {
543 			flags = get_and_decode_packet(grip, flags);
544 			if ((flags & IO_GOT_PACKET) || !(flags & IO_RETRY))
545 				break;
546 		}
547 		if (flags & IO_DONE)
548 			break;
549 	}
550 
551 	for (i = 0; i < 4; i++)
552 		if (grip->port[i]->dirty)
553 			report_slot(grip, i);
554 }
555 
556 /*
557  * Called when a joystick device file is opened
558  */
559 
560 static int grip_open(struct input_dev *dev)
561 {
562 	struct grip_mp *grip = input_get_drvdata(dev);
563 
564 	gameport_start_polling(grip->gameport);
565 	return 0;
566 }
567 
568 /*
569  * Called when a joystick device file is closed
570  */
571 
572 static void grip_close(struct input_dev *dev)
573 {
574 	struct grip_mp *grip = input_get_drvdata(dev);
575 
576 	gameport_stop_polling(grip->gameport);
577 }
578 
579 /*
580  * Tell the linux input layer about a newly plugged-in gamepad.
581  */
582 
583 static int register_slot(int slot, struct grip_mp *grip)
584 {
585 	struct grip_port *port = grip->port[slot];
586 	struct input_dev *input_dev;
587 	int j, t;
588 	int err;
589 
590 	port->dev = input_dev = input_allocate_device();
591 	if (!input_dev)
592 		return -ENOMEM;
593 
594 	input_dev->name = grip_name[port->mode];
595 	input_dev->id.bustype = BUS_GAMEPORT;
596 	input_dev->id.vendor = GAMEPORT_ID_VENDOR_GRAVIS;
597 	input_dev->id.product = 0x0100 + port->mode;
598 	input_dev->id.version = 0x0100;
599 	input_dev->dev.parent = &grip->gameport->dev;
600 
601 	input_set_drvdata(input_dev, grip);
602 
603 	input_dev->open = grip_open;
604 	input_dev->close = grip_close;
605 
606 	input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
607 
608 	for (j = 0; (t = grip_abs[port->mode][j]) >= 0; j++)
609 		input_set_abs_params(input_dev, t, -1, 1, 0, 0);
610 
611 	for (j = 0; (t = grip_btn[port->mode][j]) >= 0; j++)
612 		if (t > 0)
613 			set_bit(t, input_dev->keybit);
614 
615 	err = input_register_device(port->dev);
616 	if (err) {
617 		input_free_device(port->dev);
618 		return err;
619 	}
620 
621 	port->registered = 1;
622 
623 	if (port->dirty)	            /* report initial state, if any */
624 		report_slot(grip, slot);
625 
626 	return 0;
627 }
628 
629 static int grip_connect(struct gameport *gameport, struct gameport_driver *drv)
630 {
631 	struct grip_mp *grip;
632 	int err;
633 
634 	if (!(grip = kzalloc(sizeof(struct grip_mp), GFP_KERNEL)))
635 		return -ENOMEM;
636 
637 	grip->gameport = gameport;
638 
639 	gameport_set_drvdata(gameport, grip);
640 
641 	err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
642 	if (err)
643 		goto fail1;
644 
645 	gameport_set_poll_handler(gameport, grip_poll);
646 	gameport_set_poll_interval(gameport, 20);
647 
648 	if (!multiport_init(grip)) {
649 		err = -ENODEV;
650 		goto fail2;
651 	}
652 
653 	if (!grip->port[0]->mode && !grip->port[1]->mode && !grip->port[2]->mode && !grip->port[3]->mode) {
654 		/* nothing plugged in */
655 		err = -ENODEV;
656 		goto fail2;
657 	}
658 
659 	return 0;
660 
661 fail2:	gameport_close(gameport);
662 fail1:	gameport_set_drvdata(gameport, NULL);
663 	kfree(grip);
664 	return err;
665 }
666 
667 static void grip_disconnect(struct gameport *gameport)
668 {
669 	struct grip_mp *grip = gameport_get_drvdata(gameport);
670 	int i;
671 
672 	for (i = 0; i < 4; i++)
673 		if (grip->port[i]->registered)
674 			input_unregister_device(grip->port[i]->dev);
675 	gameport_close(gameport);
676 	gameport_set_drvdata(gameport, NULL);
677 	kfree(grip);
678 }
679 
680 static struct gameport_driver grip_drv = {
681 	.driver		= {
682 		.name	= "grip_mp",
683 	},
684 	.description	= DRIVER_DESC,
685 	.connect	= grip_connect,
686 	.disconnect	= grip_disconnect,
687 };
688 
689 module_gameport_driver(grip_drv);
690