xref: /linux/drivers/input/joystick/analog.c (revision d67b569f5f620c0fb95d5212642746b7ba9d29e4)
1 /*
2  * $Id: analog.c,v 1.68 2002/01/22 20:18:32 vojtech Exp $
3  *
4  *  Copyright (c) 1996-2001 Vojtech Pavlik
5  */
6 
7 /*
8  * Analog joystick and gamepad driver for Linux
9  */
10 
11 /*
12  * This program is free software; you can redistribute it and/or modify
13  * it under the terms of the GNU General Public License as published by
14  * the Free Software Foundation; either version 2 of the License, or
15  * (at your option) any later version.
16  *
17  * This program is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
20  * GNU General Public License for more details.
21  *
22  * You should have received a copy of the GNU General Public License
23  * along with this program; if not, write to the Free Software
24  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25  *
26  * Should you need to contact me, the author, you can do so either by
27  * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
28  * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
29  */
30 
31 #include <linux/config.h>
32 #include <linux/delay.h>
33 #include <linux/kernel.h>
34 #include <linux/module.h>
35 #include <linux/moduleparam.h>
36 #include <linux/slab.h>
37 #include <linux/bitops.h>
38 #include <linux/init.h>
39 #include <linux/input.h>
40 #include <linux/gameport.h>
41 #include <asm/timex.h>
42 
43 #define DRIVER_DESC	"Analog joystick and gamepad driver"
44 
45 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
46 MODULE_DESCRIPTION(DRIVER_DESC);
47 MODULE_LICENSE("GPL");
48 
49 /*
50  * Option parsing.
51  */
52 
53 #define ANALOG_PORTS		16
54 
55 static char *js[ANALOG_PORTS];
56 static int js_nargs;
57 static int analog_options[ANALOG_PORTS];
58 module_param_array_named(map, js, charp, &js_nargs, 0);
59 MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
60 
61 __obsolete_setup("js=");
62 
63 /*
64  * Times, feature definitions.
65  */
66 
67 #define ANALOG_RUDDER		0x00004
68 #define ANALOG_THROTTLE		0x00008
69 #define ANALOG_AXES_STD		0x0000f
70 #define ANALOG_BTNS_STD		0x000f0
71 
72 #define ANALOG_BTNS_CHF		0x00100
73 #define ANALOG_HAT1_CHF		0x00200
74 #define ANALOG_HAT2_CHF		0x00400
75 #define ANALOG_HAT_FCS		0x00800
76 #define ANALOG_HATS_ALL		0x00e00
77 #define ANALOG_BTN_TL		0x01000
78 #define ANALOG_BTN_TR		0x02000
79 #define ANALOG_BTN_TL2		0x04000
80 #define ANALOG_BTN_TR2		0x08000
81 #define ANALOG_BTNS_TLR		0x03000
82 #define ANALOG_BTNS_TLR2	0x0c000
83 #define ANALOG_BTNS_GAMEPAD	0x0f000
84 
85 #define ANALOG_HBTN_CHF		0x10000
86 #define ANALOG_ANY_CHF		0x10700
87 #define ANALOG_SAITEK		0x20000
88 #define ANALOG_EXTENSIONS	0x7ff00
89 #define ANALOG_GAMEPAD		0x80000
90 
91 #define ANALOG_MAX_TIME		3	/* 3 ms */
92 #define ANALOG_LOOP_TIME	2000	/* 2 * loop */
93 #define ANALOG_SAITEK_DELAY	200	/* 200 us */
94 #define ANALOG_SAITEK_TIME	2000	/* 2000 us */
95 #define ANALOG_AXIS_TIME	2	/* 2 * refresh */
96 #define ANALOG_INIT_RETRIES	8	/* 8 times */
97 #define ANALOG_FUZZ_BITS	2	/* 2 bit more */
98 #define ANALOG_FUZZ_MAGIC	36	/* 36 u*ms/loop */
99 
100 #define ANALOG_MAX_NAME_LENGTH  128
101 #define ANALOG_MAX_PHYS_LENGTH	32
102 
103 static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
104 static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
105 static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
106 static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
107 static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
108 static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
109 				  BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
110 
111 static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
112 
113 struct analog {
114 	struct input_dev dev;
115 	int mask;
116 	short *buttons;
117 	char name[ANALOG_MAX_NAME_LENGTH];
118 	char phys[ANALOG_MAX_PHYS_LENGTH];
119 };
120 
121 struct analog_port {
122 	struct gameport *gameport;
123 	struct analog analog[2];
124 	unsigned char mask;
125 	char saitek;
126 	char cooked;
127 	int bads;
128 	int reads;
129 	int speed;
130 	int loop;
131 	int fuzz;
132 	int axes[4];
133 	int buttons;
134 	int initial[4];
135 	int axtime;
136 };
137 
138 /*
139  * Time macros.
140  */
141 
142 #ifdef __i386__
143 
144 #include <asm/i8253.h>
145 
146 #define GET_TIME(x)	do { if (cpu_has_tsc) rdtscl(x); else x = get_time_pit(); } while (0)
147 #define DELTA(x,y)	(cpu_has_tsc ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? CLOCK_TICK_RATE / HZ : 0)))
148 #define TIME_NAME	(cpu_has_tsc?"TSC":"PIT")
149 static unsigned int get_time_pit(void)
150 {
151         unsigned long flags;
152         unsigned int count;
153 
154         spin_lock_irqsave(&i8253_lock, flags);
155         outb_p(0x00, 0x43);
156         count = inb_p(0x40);
157         count |= inb_p(0x40) << 8;
158         spin_unlock_irqrestore(&i8253_lock, flags);
159 
160         return count;
161 }
162 #elif defined(__x86_64__)
163 #define GET_TIME(x)	rdtscl(x)
164 #define DELTA(x,y)	((y)-(x))
165 #define TIME_NAME	"TSC"
166 #elif defined(__alpha__)
167 #define GET_TIME(x)	do { x = get_cycles(); } while (0)
168 #define DELTA(x,y)	((y)-(x))
169 #define TIME_NAME	"PCC"
170 #else
171 #define FAKE_TIME
172 static unsigned long analog_faketime = 0;
173 #define GET_TIME(x)     do { x = analog_faketime++; } while(0)
174 #define DELTA(x,y)	((y)-(x))
175 #define TIME_NAME	"Unreliable"
176 #warning Precise timer not defined for this architecture.
177 #endif
178 
179 /*
180  * analog_decode() decodes analog joystick data and reports input events.
181  */
182 
183 static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
184 {
185 	struct input_dev *dev = &analog->dev;
186 	int i, j;
187 
188 	if (analog->mask & ANALOG_HAT_FCS)
189 		for (i = 0; i < 4; i++)
190 			if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
191 				buttons |= 1 << (i + 14);
192 				break;
193 			}
194 
195 	for (i = j = 0; i < 6; i++)
196 		if (analog->mask & (0x10 << i))
197 			input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
198 
199 	if (analog->mask & ANALOG_HBTN_CHF)
200 		for (i = 0; i < 4; i++)
201 			input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
202 
203 	if (analog->mask & ANALOG_BTN_TL)
204 		input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
205 	if (analog->mask & ANALOG_BTN_TR)
206 		input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
207 	if (analog->mask & ANALOG_BTN_TL2)
208 		input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
209 	if (analog->mask & ANALOG_BTN_TR2)
210 		input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
211 
212 	for (i = j = 0; i < 4; i++)
213 		if (analog->mask & (1 << i))
214 			input_report_abs(dev, analog_axes[j++], axes[i]);
215 
216 	for (i = j = 0; i < 3; i++)
217 		if (analog->mask & analog_exts[i]) {
218 			input_report_abs(dev, analog_hats[j++],
219 				((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
220 			input_report_abs(dev, analog_hats[j++],
221 				((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
222 		}
223 
224 	input_sync(dev);
225 }
226 
227 /*
228  * analog_cooked_read() reads analog joystick data.
229  */
230 
231 static int analog_cooked_read(struct analog_port *port)
232 {
233 	struct gameport *gameport = port->gameport;
234 	unsigned int time[4], start, loop, now, loopout, timeout;
235 	unsigned char data[4], this, last;
236 	unsigned long flags;
237 	int i, j;
238 
239 	loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
240 	timeout = ANALOG_MAX_TIME * port->speed;
241 
242 	local_irq_save(flags);
243 	gameport_trigger(gameport);
244 	GET_TIME(now);
245 	local_irq_restore(flags);
246 
247 	start = now;
248 	this = port->mask;
249 	i = 0;
250 
251 	do {
252 		loop = now;
253 		last = this;
254 
255 		local_irq_disable();
256 		this = gameport_read(gameport) & port->mask;
257 		GET_TIME(now);
258 		local_irq_restore(flags);
259 
260 		if ((last ^ this) && (DELTA(loop, now) < loopout)) {
261 			data[i] = last ^ this;
262 			time[i] = now;
263 			i++;
264 		}
265 
266 	} while (this && (i < 4) && (DELTA(start, now) < timeout));
267 
268 	this <<= 4;
269 
270 	for (--i; i >= 0; i--) {
271 		this |= data[i];
272 		for (j = 0; j < 4; j++)
273 			if (data[i] & (1 << j))
274 				port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
275 	}
276 
277 	return -(this != port->mask);
278 }
279 
280 static int analog_button_read(struct analog_port *port, char saitek, char chf)
281 {
282 	unsigned char u;
283 	int t = 1, i = 0;
284 	int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
285 
286 	u = gameport_read(port->gameport);
287 
288 	if (!chf) {
289 		port->buttons = (~u >> 4) & 0xf;
290 		return 0;
291 	}
292 
293 	port->buttons = 0;
294 
295 	while ((~u & 0xf0) && (i < 16) && t) {
296 		port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
297 		if (!saitek) return 0;
298 		udelay(ANALOG_SAITEK_DELAY);
299 		t = strobe;
300 		gameport_trigger(port->gameport);
301 		while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
302 		i++;
303 	}
304 
305 	return -(!t || (i == 16));
306 }
307 
308 /*
309  * analog_poll() repeatedly polls the Analog joysticks.
310  */
311 
312 static void analog_poll(struct gameport *gameport)
313 {
314 	struct analog_port *port = gameport_get_drvdata(gameport);
315 	int i;
316 
317 	char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
318 	char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
319 
320 	if (port->cooked) {
321 		port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
322 		if (chf)
323 			port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
324 		port->reads++;
325 	} else {
326 		if (!port->axtime--) {
327 			port->bads -= analog_cooked_read(port);
328 			port->bads -= analog_button_read(port, saitek, chf);
329 			port->reads++;
330 			port->axtime = ANALOG_AXIS_TIME - 1;
331 		} else {
332 			if (!saitek)
333 				analog_button_read(port, saitek, chf);
334 		}
335 	}
336 
337 	for (i = 0; i < 2; i++)
338 		if (port->analog[i].mask)
339 			analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
340 }
341 
342 /*
343  * analog_open() is a callback from the input open routine.
344  */
345 
346 static int analog_open(struct input_dev *dev)
347 {
348 	struct analog_port *port = dev->private;
349 
350 	gameport_start_polling(port->gameport);
351 	return 0;
352 }
353 
354 /*
355  * analog_close() is a callback from the input close routine.
356  */
357 
358 static void analog_close(struct input_dev *dev)
359 {
360 	struct analog_port *port = dev->private;
361 
362 	gameport_stop_polling(port->gameport);
363 }
364 
365 /*
366  * analog_calibrate_timer() calibrates the timer and computes loop
367  * and timeout values for a joystick port.
368  */
369 
370 static void analog_calibrate_timer(struct analog_port *port)
371 {
372 	struct gameport *gameport = port->gameport;
373 	unsigned int i, t, tx, t1, t2, t3;
374 	unsigned long flags;
375 
376 	local_irq_save(flags);
377 	GET_TIME(t1);
378 #ifdef FAKE_TIME
379 	analog_faketime += 830;
380 #endif
381 	mdelay(1);
382 	GET_TIME(t2);
383 	GET_TIME(t3);
384 	local_irq_restore(flags);
385 
386 	port->speed = DELTA(t1, t2) - DELTA(t2, t3);
387 
388 	tx = ~0;
389 
390 	for (i = 0; i < 50; i++) {
391 		local_irq_save(flags);
392 		GET_TIME(t1);
393 		for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); }
394 		GET_TIME(t3);
395 		local_irq_restore(flags);
396 		udelay(i);
397 		t = DELTA(t1, t2) - DELTA(t2, t3);
398 		if (t < tx) tx = t;
399 	}
400 
401         port->loop = tx / 50;
402 }
403 
404 /*
405  * analog_name() constructs a name for an analog joystick.
406  */
407 
408 static void analog_name(struct analog *analog)
409 {
410 	sprintf(analog->name, "Analog %d-axis %d-button",
411 		hweight8(analog->mask & ANALOG_AXES_STD),
412 		hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
413 		hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
414 
415 	if (analog->mask & ANALOG_HATS_ALL)
416 		sprintf(analog->name, "%s %d-hat",
417 			analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
418 
419 	if (analog->mask & ANALOG_HAT_FCS)
420 			strcat(analog->name, " FCS");
421 	if (analog->mask & ANALOG_ANY_CHF)
422 			strcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF");
423 
424 	strcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick");
425 }
426 
427 /*
428  * analog_init_device()
429  */
430 
431 static void analog_init_device(struct analog_port *port, struct analog *analog, int index)
432 {
433 	int i, j, t, v, w, x, y, z;
434 
435 	analog_name(analog);
436 	sprintf(analog->phys, "%s/input%d", port->gameport->phys, index);
437 	analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
438 
439 	init_input_dev(&analog->dev);
440 
441 	analog->dev.name = analog->name;
442 	analog->dev.phys = analog->phys;
443 	analog->dev.id.bustype = BUS_GAMEPORT;
444 	analog->dev.id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
445 	analog->dev.id.product = analog->mask >> 4;
446 	analog->dev.id.version = 0x0100;
447 
448 	analog->dev.open = analog_open;
449 	analog->dev.close = analog_close;
450 	analog->dev.private = port;
451 	analog->dev.evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
452 
453 	for (i = j = 0; i < 4; i++)
454 		if (analog->mask & (1 << i)) {
455 
456 			t = analog_axes[j];
457 			x = port->axes[i];
458 			y = (port->axes[0] + port->axes[1]) >> 1;
459 			z = y - port->axes[i];
460 			z = z > 0 ? z : -z;
461 			v = (x >> 3);
462 			w = (x >> 3);
463 
464 			set_bit(t, analog->dev.absbit);
465 
466 			if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
467 				x = y;
468 
469 			if (analog->mask & ANALOG_SAITEK) {
470 				if (i == 2) x = port->axes[i];
471 				v = x - (x >> 2);
472 				w = (x >> 4);
473 			}
474 
475 			analog->dev.absmax[t] = (x << 1) - v;
476 			analog->dev.absmin[t] = v;
477 			analog->dev.absfuzz[t] = port->fuzz;
478 			analog->dev.absflat[t] = w;
479 
480 			j++;
481 		}
482 
483 	for (i = j = 0; i < 3; i++)
484 		if (analog->mask & analog_exts[i])
485 			for (x = 0; x < 2; x++) {
486 				t = analog_hats[j++];
487 				set_bit(t, analog->dev.absbit);
488 				analog->dev.absmax[t] = 1;
489 				analog->dev.absmin[t] = -1;
490 			}
491 
492 	for (i = j = 0; i < 4; i++)
493 		if (analog->mask & (0x10 << i))
494 			set_bit(analog->buttons[j++], analog->dev.keybit);
495 
496 	if (analog->mask & ANALOG_BTNS_CHF)
497 		for (i = 0; i < 2; i++)
498 			set_bit(analog->buttons[j++], analog->dev.keybit);
499 
500 	if (analog->mask & ANALOG_HBTN_CHF)
501 		for (i = 0; i < 4; i++)
502 			set_bit(analog->buttons[j++], analog->dev.keybit);
503 
504 	for (i = 0; i < 4; i++)
505 		if (analog->mask & (ANALOG_BTN_TL << i))
506 			set_bit(analog_pads[i], analog->dev.keybit);
507 
508 	analog_decode(analog, port->axes, port->initial, port->buttons);
509 
510 	input_register_device(&analog->dev);
511 
512 	printk(KERN_INFO "input: %s at %s", analog->name, port->gameport->phys);
513 
514 	if (port->cooked)
515 		printk(" [ADC port]\n");
516 	else
517 		printk(" [%s timer, %d %sHz clock, %d ns res]\n", TIME_NAME,
518 		port->speed > 10000 ? (port->speed + 800) / 1000 : port->speed,
519 		port->speed > 10000 ? "M" : "k",
520 		port->speed > 10000 ? (port->loop * 1000) / (port->speed / 1000)
521 				    : (port->loop * 1000000) / port->speed);
522 }
523 
524 /*
525  * analog_init_devices() sets up device-specific values and registers the input devices.
526  */
527 
528 static int analog_init_masks(struct analog_port *port)
529 {
530 	int i;
531 	struct analog *analog = port->analog;
532 	int max[4];
533 
534 	if (!port->mask)
535 		return -1;
536 
537 	if ((port->mask & 3) != 3 && port->mask != 0xc) {
538 		printk(KERN_WARNING "analog.c: Unknown joystick device found  "
539 			"(data=%#x, %s), probably not analog joystick.\n",
540 			port->mask, port->gameport->phys);
541 		return -1;
542 	}
543 
544 
545 	i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
546 
547 	analog[0].mask = i & 0xfffff;
548 
549 	analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
550 			| port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
551 			| ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
552 
553 	analog[0].mask &= ~(ANALOG_HAT2_CHF)
554 			| ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
555 
556 	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
557 			| ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
558 			| ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
559 			| ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
560 
561 	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
562 			| (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
563 			&  ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
564 
565 	analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
566 
567 	analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
568 			: (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
569 
570 	if (port->cooked) {
571 
572 		for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
573 
574 		if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
575 		if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
576 		if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
577 		if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
578 		if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
579 
580 		gameport_calibrate(port->gameport, port->axes, max);
581 	}
582 
583 	for (i = 0; i < 4; i++)
584 		port->initial[i] = port->axes[i];
585 
586 	return -!(analog[0].mask || analog[1].mask);
587 }
588 
589 static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
590 {
591 	int i, t, u, v;
592 
593 	port->gameport = gameport;
594 
595 	gameport_set_drvdata(gameport, port);
596 
597 	if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
598 
599 		analog_calibrate_timer(port);
600 
601 		gameport_trigger(gameport);
602 		t = gameport_read(gameport);
603 		msleep(ANALOG_MAX_TIME);
604 		port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
605 		port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
606 
607 		for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
608 			if (!analog_cooked_read(port))
609 				break;
610 			msleep(ANALOG_MAX_TIME);
611 		}
612 
613 		u = v = 0;
614 
615 		msleep(ANALOG_MAX_TIME);
616 		t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
617 		gameport_trigger(gameport);
618 		while ((gameport_read(port->gameport) & port->mask) && (u < t))
619 			u++;
620 		udelay(ANALOG_SAITEK_DELAY);
621 		t = gameport_time(gameport, ANALOG_SAITEK_TIME);
622 		gameport_trigger(gameport);
623 		while ((gameport_read(port->gameport) & port->mask) && (v < t))
624 			v++;
625 
626 		if (v < (u >> 1)) { /* FIXME - more than one port */
627 			analog_options[0] |= /* FIXME - more than one port */
628 				ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
629 			return 0;
630 		}
631 
632 		gameport_close(gameport);
633 	}
634 
635 	if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
636 
637 		for (i = 0; i < ANALOG_INIT_RETRIES; i++)
638 			if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
639 				break;
640 		for (i = 0; i < 4; i++)
641 			if (port->axes[i] != -1)
642 				port->mask |= 1 << i;
643 
644 		port->fuzz = gameport->fuzz;
645 		port->cooked = 1;
646 		return 0;
647 	}
648 
649 	return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
650 }
651 
652 static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
653 {
654 	struct analog_port *port;
655 	int i;
656 	int err;
657 
658 	if (!(port = kcalloc(1, sizeof(struct analog_port), GFP_KERNEL)))
659 		return - ENOMEM;
660 
661 	err = analog_init_port(gameport, drv, port);
662 	if (err) {
663 		kfree(port);
664 		return err;
665 	}
666 
667 	err = analog_init_masks(port);
668 	if (err) {
669 		gameport_close(gameport);
670 		gameport_set_drvdata(gameport, NULL);
671 		kfree(port);
672 		return err;
673 	}
674 
675 	gameport_set_poll_handler(gameport, analog_poll);
676 	gameport_set_poll_interval(gameport, 10);
677 
678 	for (i = 0; i < 2; i++)
679 		if (port->analog[i].mask)
680 			analog_init_device(port, port->analog + i, i);
681 
682 	return 0;
683 }
684 
685 static void analog_disconnect(struct gameport *gameport)
686 {
687 	int i;
688 	struct analog_port *port = gameport_get_drvdata(gameport);
689 
690 	for (i = 0; i < 2; i++)
691 		if (port->analog[i].mask)
692 			input_unregister_device(&port->analog[i].dev);
693 	gameport_close(gameport);
694 	gameport_set_drvdata(gameport, NULL);
695 	printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
696 		port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
697 		port->gameport->phys);
698 	kfree(port);
699 }
700 
701 struct analog_types {
702 	char *name;
703 	int value;
704 };
705 
706 static struct analog_types analog_types[] = {
707 	{ "none",	0x00000000 },
708 	{ "auto",	0x000000ff },
709 	{ "2btn",	0x0000003f },
710 	{ "y-joy",	0x0cc00033 },
711 	{ "y-pad",	0x8cc80033 },
712 	{ "fcs",	0x000008f7 },
713 	{ "chf",	0x000002ff },
714 	{ "fullchf",	0x000007ff },
715 	{ "gamepad",	0x000830f3 },
716 	{ "gamepad8",	0x0008f0f3 },
717 	{ NULL, 0 }
718 };
719 
720 static void analog_parse_options(void)
721 {
722 	int i, j;
723 	char *end;
724 
725 	for (i = 0; i < js_nargs; i++) {
726 
727 		for (j = 0; analog_types[j].name; j++)
728 			if (!strcmp(analog_types[j].name, js[i])) {
729 				analog_options[i] = analog_types[j].value;
730 				break;
731 			}
732 		if (analog_types[j].name) continue;
733 
734 		analog_options[i] = simple_strtoul(js[i], &end, 0);
735 		if (end != js[i]) continue;
736 
737 		analog_options[i] = 0xff;
738 		if (!strlen(js[i])) continue;
739 
740 		printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
741 	}
742 
743 	for (; i < ANALOG_PORTS; i++)
744 		analog_options[i] = 0xff;
745 }
746 
747 /*
748  * The gameport device structure.
749  */
750 
751 static struct gameport_driver analog_drv = {
752 	.driver		= {
753 		.name	= "analog",
754 	},
755 	.description	= DRIVER_DESC,
756 	.connect	= analog_connect,
757 	.disconnect	= analog_disconnect,
758 };
759 
760 static int __init analog_init(void)
761 {
762 	analog_parse_options();
763 	gameport_register_driver(&analog_drv);
764 
765 	return 0;
766 }
767 
768 static void __exit analog_exit(void)
769 {
770 	gameport_unregister_driver(&analog_drv);
771 }
772 
773 module_init(analog_init);
774 module_exit(analog_exit);
775