xref: /linux/drivers/input/joystick/analog.c (revision c532de5a67a70f8533d495f8f2aaa9a0491c3ad0)
1 // SPDX-License-Identifier: GPL-2.0-or-later
2 /*
3  *  Copyright (c) 1996-2001 Vojtech Pavlik
4  */
5 
6 /*
7  * Analog joystick and gamepad driver for Linux
8  */
9 
10 #include <linux/delay.h>
11 #include <linux/kernel.h>
12 #include <linux/module.h>
13 #include <linux/slab.h>
14 #include <linux/bitops.h>
15 #include <linux/init.h>
16 #include <linux/input.h>
17 #include <linux/gameport.h>
18 #include <linux/jiffies.h>
19 #include <linux/seq_buf.h>
20 #include <linux/timex.h>
21 #include <linux/timekeeping.h>
22 
23 #define DRIVER_DESC	"Analog joystick and gamepad driver"
24 
25 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
26 MODULE_DESCRIPTION(DRIVER_DESC);
27 MODULE_LICENSE("GPL");
28 
29 /*
30  * Option parsing.
31  */
32 
33 #define ANALOG_PORTS		16
34 
35 static char *js[ANALOG_PORTS];
36 static unsigned int js_nargs;
37 static int analog_options[ANALOG_PORTS];
38 module_param_array_named(map, js, charp, &js_nargs, 0);
39 MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
40 
41 /*
42  * Times, feature definitions.
43  */
44 
45 #define ANALOG_RUDDER		0x00004
46 #define ANALOG_THROTTLE		0x00008
47 #define ANALOG_AXES_STD		0x0000f
48 #define ANALOG_BTNS_STD		0x000f0
49 
50 #define ANALOG_BTNS_CHF		0x00100
51 #define ANALOG_HAT1_CHF		0x00200
52 #define ANALOG_HAT2_CHF		0x00400
53 #define ANALOG_HAT_FCS		0x00800
54 #define ANALOG_HATS_ALL		0x00e00
55 #define ANALOG_BTN_TL		0x01000
56 #define ANALOG_BTN_TR		0x02000
57 #define ANALOG_BTN_TL2		0x04000
58 #define ANALOG_BTN_TR2		0x08000
59 #define ANALOG_BTNS_TLR		0x03000
60 #define ANALOG_BTNS_TLR2	0x0c000
61 #define ANALOG_BTNS_GAMEPAD	0x0f000
62 
63 #define ANALOG_HBTN_CHF		0x10000
64 #define ANALOG_ANY_CHF		0x10700
65 #define ANALOG_SAITEK		0x20000
66 #define ANALOG_EXTENSIONS	0x7ff00
67 #define ANALOG_GAMEPAD		0x80000
68 
69 #define ANALOG_MAX_TIME		3	/* 3 ms */
70 #define ANALOG_LOOP_TIME	2000	/* 2 * loop */
71 #define ANALOG_SAITEK_DELAY	200	/* 200 us */
72 #define ANALOG_SAITEK_TIME	2000	/* 2000 us */
73 #define ANALOG_AXIS_TIME	2	/* 2 * refresh */
74 #define ANALOG_INIT_RETRIES	8	/* 8 times */
75 #define ANALOG_FUZZ_BITS	2	/* 2 bit more */
76 #define ANALOG_FUZZ_MAGIC	36	/* 36 u*ms/loop */
77 
78 #define ANALOG_MAX_NAME_LENGTH  128
79 #define ANALOG_MAX_PHYS_LENGTH	32
80 
81 static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
82 static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
83 static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
84 static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
85 static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
86 static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
87 				  BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
88 
89 static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
90 
91 struct analog {
92 	struct input_dev *dev;
93 	int mask;
94 	short *buttons;
95 	char name[ANALOG_MAX_NAME_LENGTH];
96 	char phys[ANALOG_MAX_PHYS_LENGTH];
97 };
98 
99 struct analog_port {
100 	struct gameport *gameport;
101 	struct analog analog[2];
102 	unsigned char mask;
103 	char saitek;
104 	char cooked;
105 	int bads;
106 	int reads;
107 	int loop;
108 	int fuzz;
109 	int axes[4];
110 	int buttons;
111 	int initial[4];
112 	int axtime;
113 };
114 
115 /*
116  * analog_decode() decodes analog joystick data and reports input events.
117  */
118 
119 static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
120 {
121 	struct input_dev *dev = analog->dev;
122 	int i, j;
123 
124 	if (analog->mask & ANALOG_HAT_FCS)
125 		for (i = 0; i < 4; i++)
126 			if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
127 				buttons |= 1 << (i + 14);
128 				break;
129 			}
130 
131 	for (i = j = 0; i < 6; i++)
132 		if (analog->mask & (0x10 << i))
133 			input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
134 
135 	if (analog->mask & ANALOG_HBTN_CHF)
136 		for (i = 0; i < 4; i++)
137 			input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
138 
139 	if (analog->mask & ANALOG_BTN_TL)
140 		input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
141 	if (analog->mask & ANALOG_BTN_TR)
142 		input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
143 	if (analog->mask & ANALOG_BTN_TL2)
144 		input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
145 	if (analog->mask & ANALOG_BTN_TR2)
146 		input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
147 
148 	for (i = j = 0; i < 4; i++)
149 		if (analog->mask & (1 << i))
150 			input_report_abs(dev, analog_axes[j++], axes[i]);
151 
152 	for (i = j = 0; i < 3; i++)
153 		if (analog->mask & analog_exts[i]) {
154 			input_report_abs(dev, analog_hats[j++],
155 				((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
156 			input_report_abs(dev, analog_hats[j++],
157 				((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
158 		}
159 
160 	input_sync(dev);
161 }
162 
163 /*
164  * analog_cooked_read() reads analog joystick data.
165  */
166 
167 static int analog_cooked_read(struct analog_port *port)
168 {
169 	struct gameport *gameport = port->gameport;
170 	ktime_t time[4], start, loop, now;
171 	unsigned int loopout, timeout;
172 	unsigned char data[4], this, last;
173 	unsigned long flags;
174 	int i, j;
175 
176 	loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
177 	timeout = ANALOG_MAX_TIME * NSEC_PER_MSEC;
178 
179 	local_irq_save(flags);
180 	gameport_trigger(gameport);
181 	now = ktime_get();
182 	local_irq_restore(flags);
183 
184 	start = now;
185 	this = port->mask;
186 	i = 0;
187 
188 	do {
189 		loop = now;
190 		last = this;
191 
192 		local_irq_disable();
193 		this = gameport_read(gameport) & port->mask;
194 		now = ktime_get();
195 		local_irq_restore(flags);
196 
197 		if ((last ^ this) && (ktime_sub(now, loop) < loopout)) {
198 			data[i] = last ^ this;
199 			time[i] = now;
200 			i++;
201 		}
202 
203 	} while (this && (i < 4) && (ktime_sub(now, start) < timeout));
204 
205 	this <<= 4;
206 
207 	for (--i; i >= 0; i--) {
208 		this |= data[i];
209 		for (j = 0; j < 4; j++)
210 			if (data[i] & (1 << j))
211 				port->axes[j] = ((u32)ktime_sub(time[i], start) << ANALOG_FUZZ_BITS) / port->loop;
212 	}
213 
214 	return -(this != port->mask);
215 }
216 
217 static int analog_button_read(struct analog_port *port, char saitek, char chf)
218 {
219 	unsigned char u;
220 	int t = 1, i = 0;
221 	int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
222 
223 	u = gameport_read(port->gameport);
224 
225 	if (!chf) {
226 		port->buttons = (~u >> 4) & 0xf;
227 		return 0;
228 	}
229 
230 	port->buttons = 0;
231 
232 	while ((~u & 0xf0) && (i < 16) && t) {
233 		port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
234 		if (!saitek) return 0;
235 		udelay(ANALOG_SAITEK_DELAY);
236 		t = strobe;
237 		gameport_trigger(port->gameport);
238 		while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
239 		i++;
240 	}
241 
242 	return -(!t || (i == 16));
243 }
244 
245 /*
246  * analog_poll() repeatedly polls the Analog joysticks.
247  */
248 
249 static void analog_poll(struct gameport *gameport)
250 {
251 	struct analog_port *port = gameport_get_drvdata(gameport);
252 	int i;
253 
254 	char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
255 	char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
256 
257 	if (port->cooked) {
258 		port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
259 		if (chf)
260 			port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
261 		port->reads++;
262 	} else {
263 		if (!port->axtime--) {
264 			port->bads -= analog_cooked_read(port);
265 			port->bads -= analog_button_read(port, saitek, chf);
266 			port->reads++;
267 			port->axtime = ANALOG_AXIS_TIME - 1;
268 		} else {
269 			if (!saitek)
270 				analog_button_read(port, saitek, chf);
271 		}
272 	}
273 
274 	for (i = 0; i < 2; i++)
275 		if (port->analog[i].mask)
276 			analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
277 }
278 
279 /*
280  * analog_open() is a callback from the input open routine.
281  */
282 
283 static int analog_open(struct input_dev *dev)
284 {
285 	struct analog_port *port = input_get_drvdata(dev);
286 
287 	gameport_start_polling(port->gameport);
288 	return 0;
289 }
290 
291 /*
292  * analog_close() is a callback from the input close routine.
293  */
294 
295 static void analog_close(struct input_dev *dev)
296 {
297 	struct analog_port *port = input_get_drvdata(dev);
298 
299 	gameport_stop_polling(port->gameport);
300 }
301 
302 /*
303  * analog_calibrate_timer() calibrates the timer and computes loop
304  * and timeout values for a joystick port.
305  */
306 
307 static void analog_calibrate_timer(struct analog_port *port)
308 {
309 	struct gameport *gameport = port->gameport;
310 	unsigned int i, t, tx;
311 	ktime_t t1, t2, t3;
312 	unsigned long flags;
313 
314 	tx = ~0;
315 
316 	for (i = 0; i < 50; i++) {
317 		local_irq_save(flags);
318 		t1 = ktime_get();
319 		for (t = 0; t < 50; t++) {
320 			gameport_read(gameport);
321 			t2 = ktime_get();
322 		}
323 		t3 = ktime_get();
324 		local_irq_restore(flags);
325 		udelay(i);
326 		t = ktime_sub(t2, t1) - ktime_sub(t3, t2);
327 		if (t < tx) tx = t;
328 	}
329 
330         port->loop = tx / 50;
331 }
332 
333 /*
334  * analog_name() constructs a name for an analog joystick.
335  */
336 
337 static void analog_name(struct analog *analog)
338 {
339 	struct seq_buf s;
340 
341 	seq_buf_init(&s, analog->name, sizeof(analog->name));
342 	seq_buf_printf(&s, "Analog %d-axis %d-button",
343 		 hweight8(analog->mask & ANALOG_AXES_STD),
344 		 hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
345 		 hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
346 
347 	if (analog->mask & ANALOG_HATS_ALL)
348 		seq_buf_printf(&s, " %d-hat",
349 			       hweight16(analog->mask & ANALOG_HATS_ALL));
350 
351 	if (analog->mask & ANALOG_HAT_FCS)
352 		seq_buf_printf(&s, " FCS");
353 	if (analog->mask & ANALOG_ANY_CHF)
354 		seq_buf_printf(&s, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF");
355 
356 	seq_buf_printf(&s, (analog->mask & ANALOG_GAMEPAD) ? " gamepad" : " joystick");
357 }
358 
359 /*
360  * analog_init_device()
361  */
362 
363 static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
364 {
365 	struct input_dev *input_dev;
366 	int i, j, t, v, w, x, y, z;
367 	int error;
368 
369 	analog_name(analog);
370 	snprintf(analog->phys, sizeof(analog->phys),
371 		 "%s/input%d", port->gameport->phys, index);
372 	analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
373 
374 	analog->dev = input_dev = input_allocate_device();
375 	if (!input_dev)
376 		return -ENOMEM;
377 
378 	input_dev->name = analog->name;
379 	input_dev->phys = analog->phys;
380 	input_dev->id.bustype = BUS_GAMEPORT;
381 	input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
382 	input_dev->id.product = analog->mask >> 4;
383 	input_dev->id.version = 0x0100;
384 	input_dev->dev.parent = &port->gameport->dev;
385 
386 	input_set_drvdata(input_dev, port);
387 
388 	input_dev->open = analog_open;
389 	input_dev->close = analog_close;
390 
391 	input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
392 
393 	for (i = j = 0; i < 4; i++)
394 		if (analog->mask & (1 << i)) {
395 
396 			t = analog_axes[j];
397 			x = port->axes[i];
398 			y = (port->axes[0] + port->axes[1]) >> 1;
399 			z = y - port->axes[i];
400 			z = z > 0 ? z : -z;
401 			v = (x >> 3);
402 			w = (x >> 3);
403 
404 			if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
405 				x = y;
406 
407 			if (analog->mask & ANALOG_SAITEK) {
408 				if (i == 2) x = port->axes[i];
409 				v = x - (x >> 2);
410 				w = (x >> 4);
411 			}
412 
413 			input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
414 			j++;
415 		}
416 
417 	for (i = j = 0; i < 3; i++)
418 		if (analog->mask & analog_exts[i])
419 			for (x = 0; x < 2; x++) {
420 				t = analog_hats[j++];
421 				input_set_abs_params(input_dev, t, -1, 1, 0, 0);
422 			}
423 
424 	for (i = j = 0; i < 4; i++)
425 		if (analog->mask & (0x10 << i))
426 			set_bit(analog->buttons[j++], input_dev->keybit);
427 
428 	if (analog->mask & ANALOG_BTNS_CHF)
429 		for (i = 0; i < 2; i++)
430 			set_bit(analog->buttons[j++], input_dev->keybit);
431 
432 	if (analog->mask & ANALOG_HBTN_CHF)
433 		for (i = 0; i < 4; i++)
434 			set_bit(analog->buttons[j++], input_dev->keybit);
435 
436 	for (i = 0; i < 4; i++)
437 		if (analog->mask & (ANALOG_BTN_TL << i))
438 			set_bit(analog_pads[i], input_dev->keybit);
439 
440 	analog_decode(analog, port->axes, port->initial, port->buttons);
441 
442 	error = input_register_device(analog->dev);
443 	if (error) {
444 		input_free_device(analog->dev);
445 		return error;
446 	}
447 
448 	return 0;
449 }
450 
451 /*
452  * analog_init_devices() sets up device-specific values and registers the input devices.
453  */
454 
455 static int analog_init_masks(struct analog_port *port)
456 {
457 	int i;
458 	struct analog *analog = port->analog;
459 	int max[4];
460 
461 	if (!port->mask)
462 		return -1;
463 
464 	if ((port->mask & 3) != 3 && port->mask != 0xc) {
465 		printk(KERN_WARNING "analog.c: Unknown joystick device found  "
466 			"(data=%#x, %s), probably not analog joystick.\n",
467 			port->mask, port->gameport->phys);
468 		return -1;
469 	}
470 
471 
472 	i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
473 
474 	analog[0].mask = i & 0xfffff;
475 
476 	analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
477 			| port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
478 			| ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
479 
480 	analog[0].mask &= ~(ANALOG_HAT2_CHF)
481 			| ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
482 
483 	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
484 			| ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
485 			| ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
486 			| ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
487 
488 	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
489 			| (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
490 			&  ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
491 
492 	analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
493 
494 	analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
495 			: (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
496 
497 	if (port->cooked) {
498 
499 		for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
500 
501 		if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
502 		if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
503 		if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
504 		if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
505 		if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
506 
507 		gameport_calibrate(port->gameport, port->axes, max);
508 	}
509 
510 	for (i = 0; i < 4; i++)
511 		port->initial[i] = port->axes[i];
512 
513 	return -!(analog[0].mask || analog[1].mask);
514 }
515 
516 static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
517 {
518 	int i, t, u, v;
519 
520 	port->gameport = gameport;
521 
522 	gameport_set_drvdata(gameport, port);
523 
524 	if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
525 
526 		analog_calibrate_timer(port);
527 
528 		gameport_trigger(gameport);
529 		t = gameport_read(gameport);
530 		msleep(ANALOG_MAX_TIME);
531 		port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
532 		port->fuzz = (NSEC_PER_MSEC * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
533 
534 		for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
535 			if (!analog_cooked_read(port))
536 				break;
537 			msleep(ANALOG_MAX_TIME);
538 		}
539 
540 		u = v = 0;
541 
542 		msleep(ANALOG_MAX_TIME);
543 		t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
544 		gameport_trigger(gameport);
545 		while ((gameport_read(port->gameport) & port->mask) && (u < t))
546 			u++;
547 		udelay(ANALOG_SAITEK_DELAY);
548 		t = gameport_time(gameport, ANALOG_SAITEK_TIME);
549 		gameport_trigger(gameport);
550 		while ((gameport_read(port->gameport) & port->mask) && (v < t))
551 			v++;
552 
553 		if (v < (u >> 1)) { /* FIXME - more than one port */
554 			analog_options[0] |= /* FIXME - more than one port */
555 				ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
556 			return 0;
557 		}
558 
559 		gameport_close(gameport);
560 	}
561 
562 	if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
563 
564 		for (i = 0; i < ANALOG_INIT_RETRIES; i++)
565 			if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
566 				break;
567 		for (i = 0; i < 4; i++)
568 			if (port->axes[i] != -1)
569 				port->mask |= 1 << i;
570 
571 		port->fuzz = gameport->fuzz;
572 		port->cooked = 1;
573 		return 0;
574 	}
575 
576 	return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
577 }
578 
579 static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
580 {
581 	struct analog_port *port;
582 	int i;
583 	int err;
584 
585 	port = kzalloc(sizeof(*port), GFP_KERNEL);
586 	if (!port)
587 		return -ENOMEM;
588 
589 	err = analog_init_port(gameport, drv, port);
590 	if (err)
591 		goto fail1;
592 
593 	err = analog_init_masks(port);
594 	if (err)
595 		goto fail2;
596 
597 	gameport_set_poll_handler(gameport, analog_poll);
598 	gameport_set_poll_interval(gameport, 10);
599 
600 	for (i = 0; i < 2; i++)
601 		if (port->analog[i].mask) {
602 			err = analog_init_device(port, port->analog + i, i);
603 			if (err)
604 				goto fail3;
605 		}
606 
607 	return 0;
608 
609  fail3: while (--i >= 0)
610 		if (port->analog[i].mask)
611 			input_unregister_device(port->analog[i].dev);
612  fail2:	gameport_close(gameport);
613  fail1:	gameport_set_drvdata(gameport, NULL);
614 	kfree(port);
615 	return err;
616 }
617 
618 static void analog_disconnect(struct gameport *gameport)
619 {
620 	struct analog_port *port = gameport_get_drvdata(gameport);
621 	int i;
622 
623 	for (i = 0; i < 2; i++)
624 		if (port->analog[i].mask)
625 			input_unregister_device(port->analog[i].dev);
626 	gameport_close(gameport);
627 	gameport_set_drvdata(gameport, NULL);
628 	printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
629 		port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
630 		port->gameport->phys);
631 	kfree(port);
632 }
633 
634 struct analog_types {
635 	char *name;
636 	int value;
637 };
638 
639 static struct analog_types analog_types[] = {
640 	{ "none",	0x00000000 },
641 	{ "auto",	0x000000ff },
642 	{ "2btn",	0x0000003f },
643 	{ "y-joy",	0x0cc00033 },
644 	{ "y-pad",	0x8cc80033 },
645 	{ "fcs",	0x000008f7 },
646 	{ "chf",	0x000002ff },
647 	{ "fullchf",	0x000007ff },
648 	{ "gamepad",	0x000830f3 },
649 	{ "gamepad8",	0x0008f0f3 },
650 	{ NULL, 0 }
651 };
652 
653 static void analog_parse_options(void)
654 {
655 	int i, j;
656 	char *end;
657 
658 	for (i = 0; i < js_nargs; i++) {
659 
660 		for (j = 0; analog_types[j].name; j++)
661 			if (!strcmp(analog_types[j].name, js[i])) {
662 				analog_options[i] = analog_types[j].value;
663 				break;
664 			}
665 		if (analog_types[j].name) continue;
666 
667 		analog_options[i] = simple_strtoul(js[i], &end, 0);
668 		if (end != js[i]) continue;
669 
670 		analog_options[i] = 0xff;
671 		if (!strlen(js[i])) continue;
672 
673 		printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
674 	}
675 
676 	for (; i < ANALOG_PORTS; i++)
677 		analog_options[i] = 0xff;
678 }
679 
680 /*
681  * The gameport device structure.
682  */
683 
684 static struct gameport_driver analog_drv = {
685 	.driver		= {
686 		.name	= "analog",
687 	},
688 	.description	= DRIVER_DESC,
689 	.connect	= analog_connect,
690 	.disconnect	= analog_disconnect,
691 };
692 
693 static int __init analog_init(void)
694 {
695 	analog_parse_options();
696 	return gameport_register_driver(&analog_drv);
697 }
698 
699 static void __exit analog_exit(void)
700 {
701 	gameport_unregister_driver(&analog_drv);
702 }
703 
704 module_init(analog_init);
705 module_exit(analog_exit);
706