xref: /linux/drivers/input/joystick/analog.c (revision 5e8d780d745c1619aba81fe7166c5a4b5cad2b84)
1 /*
2  * $Id: analog.c,v 1.68 2002/01/22 20:18:32 vojtech Exp $
3  *
4  *  Copyright (c) 1996-2001 Vojtech Pavlik
5  */
6 
7 /*
8  * Analog joystick and gamepad driver for Linux
9  */
10 
11 /*
12  * This program is free software; you can redistribute it and/or modify
13  * it under the terms of the GNU General Public License as published by
14  * the Free Software Foundation; either version 2 of the License, or
15  * (at your option) any later version.
16  *
17  * This program is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
20  * GNU General Public License for more details.
21  *
22  * You should have received a copy of the GNU General Public License
23  * along with this program; if not, write to the Free Software
24  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25  *
26  * Should you need to contact me, the author, you can do so either by
27  * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
28  * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
29  */
30 
31 #include <linux/config.h>
32 #include <linux/delay.h>
33 #include <linux/kernel.h>
34 #include <linux/module.h>
35 #include <linux/moduleparam.h>
36 #include <linux/slab.h>
37 #include <linux/bitops.h>
38 #include <linux/init.h>
39 #include <linux/input.h>
40 #include <linux/gameport.h>
41 #include <linux/jiffies.h>
42 #include <asm/timex.h>
43 
44 #define DRIVER_DESC	"Analog joystick and gamepad driver"
45 
46 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
47 MODULE_DESCRIPTION(DRIVER_DESC);
48 MODULE_LICENSE("GPL");
49 
50 /*
51  * Option parsing.
52  */
53 
54 #define ANALOG_PORTS		16
55 
56 static char *js[ANALOG_PORTS];
57 static int js_nargs;
58 static int analog_options[ANALOG_PORTS];
59 module_param_array_named(map, js, charp, &js_nargs, 0);
60 MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
61 
62 __obsolete_setup("js=");
63 
64 /*
65  * Times, feature definitions.
66  */
67 
68 #define ANALOG_RUDDER		0x00004
69 #define ANALOG_THROTTLE		0x00008
70 #define ANALOG_AXES_STD		0x0000f
71 #define ANALOG_BTNS_STD		0x000f0
72 
73 #define ANALOG_BTNS_CHF		0x00100
74 #define ANALOG_HAT1_CHF		0x00200
75 #define ANALOG_HAT2_CHF		0x00400
76 #define ANALOG_HAT_FCS		0x00800
77 #define ANALOG_HATS_ALL		0x00e00
78 #define ANALOG_BTN_TL		0x01000
79 #define ANALOG_BTN_TR		0x02000
80 #define ANALOG_BTN_TL2		0x04000
81 #define ANALOG_BTN_TR2		0x08000
82 #define ANALOG_BTNS_TLR		0x03000
83 #define ANALOG_BTNS_TLR2	0x0c000
84 #define ANALOG_BTNS_GAMEPAD	0x0f000
85 
86 #define ANALOG_HBTN_CHF		0x10000
87 #define ANALOG_ANY_CHF		0x10700
88 #define ANALOG_SAITEK		0x20000
89 #define ANALOG_EXTENSIONS	0x7ff00
90 #define ANALOG_GAMEPAD		0x80000
91 
92 #define ANALOG_MAX_TIME		3	/* 3 ms */
93 #define ANALOG_LOOP_TIME	2000	/* 2 * loop */
94 #define ANALOG_SAITEK_DELAY	200	/* 200 us */
95 #define ANALOG_SAITEK_TIME	2000	/* 2000 us */
96 #define ANALOG_AXIS_TIME	2	/* 2 * refresh */
97 #define ANALOG_INIT_RETRIES	8	/* 8 times */
98 #define ANALOG_FUZZ_BITS	2	/* 2 bit more */
99 #define ANALOG_FUZZ_MAGIC	36	/* 36 u*ms/loop */
100 
101 #define ANALOG_MAX_NAME_LENGTH  128
102 #define ANALOG_MAX_PHYS_LENGTH	32
103 
104 static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
105 static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
106 static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
107 static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
108 static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
109 static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
110 				  BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
111 
112 static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
113 
114 struct analog {
115 	struct input_dev *dev;
116 	int mask;
117 	short *buttons;
118 	char name[ANALOG_MAX_NAME_LENGTH];
119 	char phys[ANALOG_MAX_PHYS_LENGTH];
120 };
121 
122 struct analog_port {
123 	struct gameport *gameport;
124 	struct analog analog[2];
125 	unsigned char mask;
126 	char saitek;
127 	char cooked;
128 	int bads;
129 	int reads;
130 	int speed;
131 	int loop;
132 	int fuzz;
133 	int axes[4];
134 	int buttons;
135 	int initial[4];
136 	int axtime;
137 };
138 
139 /*
140  * Time macros.
141  */
142 
143 #ifdef __i386__
144 
145 #include <asm/i8253.h>
146 
147 #define GET_TIME(x)	do { if (cpu_has_tsc) rdtscl(x); else x = get_time_pit(); } while (0)
148 #define DELTA(x,y)	(cpu_has_tsc ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? CLOCK_TICK_RATE / HZ : 0)))
149 #define TIME_NAME	(cpu_has_tsc?"TSC":"PIT")
150 static unsigned int get_time_pit(void)
151 {
152         unsigned long flags;
153         unsigned int count;
154 
155         spin_lock_irqsave(&i8253_lock, flags);
156         outb_p(0x00, 0x43);
157         count = inb_p(0x40);
158         count |= inb_p(0x40) << 8;
159         spin_unlock_irqrestore(&i8253_lock, flags);
160 
161         return count;
162 }
163 #elif defined(__x86_64__)
164 #define GET_TIME(x)	rdtscl(x)
165 #define DELTA(x,y)	((y)-(x))
166 #define TIME_NAME	"TSC"
167 #elif defined(__alpha__)
168 #define GET_TIME(x)	do { x = get_cycles(); } while (0)
169 #define DELTA(x,y)	((y)-(x))
170 #define TIME_NAME	"PCC"
171 #else
172 #define FAKE_TIME
173 static unsigned long analog_faketime = 0;
174 #define GET_TIME(x)     do { x = analog_faketime++; } while(0)
175 #define DELTA(x,y)	((y)-(x))
176 #define TIME_NAME	"Unreliable"
177 #warning Precise timer not defined for this architecture.
178 #endif
179 
180 /*
181  * analog_decode() decodes analog joystick data and reports input events.
182  */
183 
184 static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
185 {
186 	struct input_dev *dev = analog->dev;
187 	int i, j;
188 
189 	if (analog->mask & ANALOG_HAT_FCS)
190 		for (i = 0; i < 4; i++)
191 			if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
192 				buttons |= 1 << (i + 14);
193 				break;
194 			}
195 
196 	for (i = j = 0; i < 6; i++)
197 		if (analog->mask & (0x10 << i))
198 			input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
199 
200 	if (analog->mask & ANALOG_HBTN_CHF)
201 		for (i = 0; i < 4; i++)
202 			input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
203 
204 	if (analog->mask & ANALOG_BTN_TL)
205 		input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
206 	if (analog->mask & ANALOG_BTN_TR)
207 		input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
208 	if (analog->mask & ANALOG_BTN_TL2)
209 		input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
210 	if (analog->mask & ANALOG_BTN_TR2)
211 		input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
212 
213 	for (i = j = 0; i < 4; i++)
214 		if (analog->mask & (1 << i))
215 			input_report_abs(dev, analog_axes[j++], axes[i]);
216 
217 	for (i = j = 0; i < 3; i++)
218 		if (analog->mask & analog_exts[i]) {
219 			input_report_abs(dev, analog_hats[j++],
220 				((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
221 			input_report_abs(dev, analog_hats[j++],
222 				((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
223 		}
224 
225 	input_sync(dev);
226 }
227 
228 /*
229  * analog_cooked_read() reads analog joystick data.
230  */
231 
232 static int analog_cooked_read(struct analog_port *port)
233 {
234 	struct gameport *gameport = port->gameport;
235 	unsigned int time[4], start, loop, now, loopout, timeout;
236 	unsigned char data[4], this, last;
237 	unsigned long flags;
238 	int i, j;
239 
240 	loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
241 	timeout = ANALOG_MAX_TIME * port->speed;
242 
243 	local_irq_save(flags);
244 	gameport_trigger(gameport);
245 	GET_TIME(now);
246 	local_irq_restore(flags);
247 
248 	start = now;
249 	this = port->mask;
250 	i = 0;
251 
252 	do {
253 		loop = now;
254 		last = this;
255 
256 		local_irq_disable();
257 		this = gameport_read(gameport) & port->mask;
258 		GET_TIME(now);
259 		local_irq_restore(flags);
260 
261 		if ((last ^ this) && (DELTA(loop, now) < loopout)) {
262 			data[i] = last ^ this;
263 			time[i] = now;
264 			i++;
265 		}
266 
267 	} while (this && (i < 4) && (DELTA(start, now) < timeout));
268 
269 	this <<= 4;
270 
271 	for (--i; i >= 0; i--) {
272 		this |= data[i];
273 		for (j = 0; j < 4; j++)
274 			if (data[i] & (1 << j))
275 				port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
276 	}
277 
278 	return -(this != port->mask);
279 }
280 
281 static int analog_button_read(struct analog_port *port, char saitek, char chf)
282 {
283 	unsigned char u;
284 	int t = 1, i = 0;
285 	int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
286 
287 	u = gameport_read(port->gameport);
288 
289 	if (!chf) {
290 		port->buttons = (~u >> 4) & 0xf;
291 		return 0;
292 	}
293 
294 	port->buttons = 0;
295 
296 	while ((~u & 0xf0) && (i < 16) && t) {
297 		port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
298 		if (!saitek) return 0;
299 		udelay(ANALOG_SAITEK_DELAY);
300 		t = strobe;
301 		gameport_trigger(port->gameport);
302 		while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
303 		i++;
304 	}
305 
306 	return -(!t || (i == 16));
307 }
308 
309 /*
310  * analog_poll() repeatedly polls the Analog joysticks.
311  */
312 
313 static void analog_poll(struct gameport *gameport)
314 {
315 	struct analog_port *port = gameport_get_drvdata(gameport);
316 	int i;
317 
318 	char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
319 	char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
320 
321 	if (port->cooked) {
322 		port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
323 		if (chf)
324 			port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
325 		port->reads++;
326 	} else {
327 		if (!port->axtime--) {
328 			port->bads -= analog_cooked_read(port);
329 			port->bads -= analog_button_read(port, saitek, chf);
330 			port->reads++;
331 			port->axtime = ANALOG_AXIS_TIME - 1;
332 		} else {
333 			if (!saitek)
334 				analog_button_read(port, saitek, chf);
335 		}
336 	}
337 
338 	for (i = 0; i < 2; i++)
339 		if (port->analog[i].mask)
340 			analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
341 }
342 
343 /*
344  * analog_open() is a callback from the input open routine.
345  */
346 
347 static int analog_open(struct input_dev *dev)
348 {
349 	struct analog_port *port = dev->private;
350 
351 	gameport_start_polling(port->gameport);
352 	return 0;
353 }
354 
355 /*
356  * analog_close() is a callback from the input close routine.
357  */
358 
359 static void analog_close(struct input_dev *dev)
360 {
361 	struct analog_port *port = dev->private;
362 
363 	gameport_stop_polling(port->gameport);
364 }
365 
366 /*
367  * analog_calibrate_timer() calibrates the timer and computes loop
368  * and timeout values for a joystick port.
369  */
370 
371 static void analog_calibrate_timer(struct analog_port *port)
372 {
373 	struct gameport *gameport = port->gameport;
374 	unsigned int i, t, tx, t1, t2, t3;
375 	unsigned long flags;
376 
377 	local_irq_save(flags);
378 	GET_TIME(t1);
379 #ifdef FAKE_TIME
380 	analog_faketime += 830;
381 #endif
382 	mdelay(1);
383 	GET_TIME(t2);
384 	GET_TIME(t3);
385 	local_irq_restore(flags);
386 
387 	port->speed = DELTA(t1, t2) - DELTA(t2, t3);
388 
389 	tx = ~0;
390 
391 	for (i = 0; i < 50; i++) {
392 		local_irq_save(flags);
393 		GET_TIME(t1);
394 		for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); }
395 		GET_TIME(t3);
396 		local_irq_restore(flags);
397 		udelay(i);
398 		t = DELTA(t1, t2) - DELTA(t2, t3);
399 		if (t < tx) tx = t;
400 	}
401 
402         port->loop = tx / 50;
403 }
404 
405 /*
406  * analog_name() constructs a name for an analog joystick.
407  */
408 
409 static void analog_name(struct analog *analog)
410 {
411 	snprintf(analog->name, sizeof(analog->name), "Analog %d-axis %d-button",
412 		 hweight8(analog->mask & ANALOG_AXES_STD),
413 		 hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
414 		 hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
415 
416 	if (analog->mask & ANALOG_HATS_ALL)
417 		snprintf(analog->name, sizeof(analog->name), "%s %d-hat",
418 			 analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
419 
420 	if (analog->mask & ANALOG_HAT_FCS)
421 		strlcat(analog->name, " FCS", sizeof(analog->name));
422 	if (analog->mask & ANALOG_ANY_CHF)
423 		strlcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF",
424 			sizeof(analog->name));
425 
426 	strlcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick",
427 		sizeof(analog->name));
428 }
429 
430 /*
431  * analog_init_device()
432  */
433 
434 static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
435 {
436 	struct input_dev *input_dev;
437 	int i, j, t, v, w, x, y, z;
438 
439 	analog_name(analog);
440 	snprintf(analog->phys, sizeof(analog->phys),
441 		 "%s/input%d", port->gameport->phys, index);
442 	analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
443 
444 	analog->dev = input_dev = input_allocate_device();
445 	if (!input_dev)
446 		return -ENOMEM;
447 
448 	input_dev->name = analog->name;
449 	input_dev->phys = analog->phys;
450 	input_dev->id.bustype = BUS_GAMEPORT;
451 	input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
452 	input_dev->id.product = analog->mask >> 4;
453 	input_dev->id.version = 0x0100;
454 
455 	input_dev->open = analog_open;
456 	input_dev->close = analog_close;
457 	input_dev->private = port;
458 	input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
459 
460 	for (i = j = 0; i < 4; i++)
461 		if (analog->mask & (1 << i)) {
462 
463 			t = analog_axes[j];
464 			x = port->axes[i];
465 			y = (port->axes[0] + port->axes[1]) >> 1;
466 			z = y - port->axes[i];
467 			z = z > 0 ? z : -z;
468 			v = (x >> 3);
469 			w = (x >> 3);
470 
471 			if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
472 				x = y;
473 
474 			if (analog->mask & ANALOG_SAITEK) {
475 				if (i == 2) x = port->axes[i];
476 				v = x - (x >> 2);
477 				w = (x >> 4);
478 			}
479 
480 			input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
481 			j++;
482 		}
483 
484 	for (i = j = 0; i < 3; i++)
485 		if (analog->mask & analog_exts[i])
486 			for (x = 0; x < 2; x++) {
487 				t = analog_hats[j++];
488 				input_set_abs_params(input_dev, t, -1, 1, 0, 0);
489 			}
490 
491 	for (i = j = 0; i < 4; i++)
492 		if (analog->mask & (0x10 << i))
493 			set_bit(analog->buttons[j++], input_dev->keybit);
494 
495 	if (analog->mask & ANALOG_BTNS_CHF)
496 		for (i = 0; i < 2; i++)
497 			set_bit(analog->buttons[j++], input_dev->keybit);
498 
499 	if (analog->mask & ANALOG_HBTN_CHF)
500 		for (i = 0; i < 4; i++)
501 			set_bit(analog->buttons[j++], input_dev->keybit);
502 
503 	for (i = 0; i < 4; i++)
504 		if (analog->mask & (ANALOG_BTN_TL << i))
505 			set_bit(analog_pads[i], input_dev->keybit);
506 
507 	analog_decode(analog, port->axes, port->initial, port->buttons);
508 
509 	input_register_device(analog->dev);
510 
511 	return 0;
512 }
513 
514 /*
515  * analog_init_devices() sets up device-specific values and registers the input devices.
516  */
517 
518 static int analog_init_masks(struct analog_port *port)
519 {
520 	int i;
521 	struct analog *analog = port->analog;
522 	int max[4];
523 
524 	if (!port->mask)
525 		return -1;
526 
527 	if ((port->mask & 3) != 3 && port->mask != 0xc) {
528 		printk(KERN_WARNING "analog.c: Unknown joystick device found  "
529 			"(data=%#x, %s), probably not analog joystick.\n",
530 			port->mask, port->gameport->phys);
531 		return -1;
532 	}
533 
534 
535 	i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
536 
537 	analog[0].mask = i & 0xfffff;
538 
539 	analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
540 			| port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
541 			| ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
542 
543 	analog[0].mask &= ~(ANALOG_HAT2_CHF)
544 			| ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
545 
546 	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
547 			| ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
548 			| ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
549 			| ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
550 
551 	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
552 			| (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
553 			&  ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
554 
555 	analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
556 
557 	analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
558 			: (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
559 
560 	if (port->cooked) {
561 
562 		for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
563 
564 		if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
565 		if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
566 		if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
567 		if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
568 		if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
569 
570 		gameport_calibrate(port->gameport, port->axes, max);
571 	}
572 
573 	for (i = 0; i < 4; i++)
574 		port->initial[i] = port->axes[i];
575 
576 	return -!(analog[0].mask || analog[1].mask);
577 }
578 
579 static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
580 {
581 	int i, t, u, v;
582 
583 	port->gameport = gameport;
584 
585 	gameport_set_drvdata(gameport, port);
586 
587 	if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
588 
589 		analog_calibrate_timer(port);
590 
591 		gameport_trigger(gameport);
592 		t = gameport_read(gameport);
593 		msleep(ANALOG_MAX_TIME);
594 		port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
595 		port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
596 
597 		for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
598 			if (!analog_cooked_read(port))
599 				break;
600 			msleep(ANALOG_MAX_TIME);
601 		}
602 
603 		u = v = 0;
604 
605 		msleep(ANALOG_MAX_TIME);
606 		t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
607 		gameport_trigger(gameport);
608 		while ((gameport_read(port->gameport) & port->mask) && (u < t))
609 			u++;
610 		udelay(ANALOG_SAITEK_DELAY);
611 		t = gameport_time(gameport, ANALOG_SAITEK_TIME);
612 		gameport_trigger(gameport);
613 		while ((gameport_read(port->gameport) & port->mask) && (v < t))
614 			v++;
615 
616 		if (v < (u >> 1)) { /* FIXME - more than one port */
617 			analog_options[0] |= /* FIXME - more than one port */
618 				ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
619 			return 0;
620 		}
621 
622 		gameport_close(gameport);
623 	}
624 
625 	if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
626 
627 		for (i = 0; i < ANALOG_INIT_RETRIES; i++)
628 			if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
629 				break;
630 		for (i = 0; i < 4; i++)
631 			if (port->axes[i] != -1)
632 				port->mask |= 1 << i;
633 
634 		port->fuzz = gameport->fuzz;
635 		port->cooked = 1;
636 		return 0;
637 	}
638 
639 	return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
640 }
641 
642 static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
643 {
644 	struct analog_port *port;
645 	int i;
646 	int err;
647 
648 	if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL)))
649 		return - ENOMEM;
650 
651 	err = analog_init_port(gameport, drv, port);
652 	if (err)
653 		goto fail1;
654 
655 	err = analog_init_masks(port);
656 	if (err)
657 		goto fail2;
658 
659 	gameport_set_poll_handler(gameport, analog_poll);
660 	gameport_set_poll_interval(gameport, 10);
661 
662 	for (i = 0; i < 2; i++)
663 		if (port->analog[i].mask) {
664 			err = analog_init_device(port, port->analog + i, i);
665 			if (err)
666 				goto fail3;
667 		}
668 
669 	return 0;
670 
671  fail3: while (--i >= 0)
672 		input_unregister_device(port->analog[i].dev);
673  fail2:	gameport_close(gameport);
674  fail1:	gameport_set_drvdata(gameport, NULL);
675 	kfree(port);
676 	return err;
677 }
678 
679 static void analog_disconnect(struct gameport *gameport)
680 {
681 	struct analog_port *port = gameport_get_drvdata(gameport);
682 	int i;
683 
684 	for (i = 0; i < 2; i++)
685 		if (port->analog[i].mask)
686 			input_unregister_device(port->analog[i].dev);
687 	gameport_close(gameport);
688 	gameport_set_drvdata(gameport, NULL);
689 	printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
690 		port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
691 		port->gameport->phys);
692 	kfree(port);
693 }
694 
695 struct analog_types {
696 	char *name;
697 	int value;
698 };
699 
700 static struct analog_types analog_types[] = {
701 	{ "none",	0x00000000 },
702 	{ "auto",	0x000000ff },
703 	{ "2btn",	0x0000003f },
704 	{ "y-joy",	0x0cc00033 },
705 	{ "y-pad",	0x8cc80033 },
706 	{ "fcs",	0x000008f7 },
707 	{ "chf",	0x000002ff },
708 	{ "fullchf",	0x000007ff },
709 	{ "gamepad",	0x000830f3 },
710 	{ "gamepad8",	0x0008f0f3 },
711 	{ NULL, 0 }
712 };
713 
714 static void analog_parse_options(void)
715 {
716 	int i, j;
717 	char *end;
718 
719 	for (i = 0; i < js_nargs; i++) {
720 
721 		for (j = 0; analog_types[j].name; j++)
722 			if (!strcmp(analog_types[j].name, js[i])) {
723 				analog_options[i] = analog_types[j].value;
724 				break;
725 			}
726 		if (analog_types[j].name) continue;
727 
728 		analog_options[i] = simple_strtoul(js[i], &end, 0);
729 		if (end != js[i]) continue;
730 
731 		analog_options[i] = 0xff;
732 		if (!strlen(js[i])) continue;
733 
734 		printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
735 	}
736 
737 	for (; i < ANALOG_PORTS; i++)
738 		analog_options[i] = 0xff;
739 }
740 
741 /*
742  * The gameport device structure.
743  */
744 
745 static struct gameport_driver analog_drv = {
746 	.driver		= {
747 		.name	= "analog",
748 	},
749 	.description	= DRIVER_DESC,
750 	.connect	= analog_connect,
751 	.disconnect	= analog_disconnect,
752 };
753 
754 static int __init analog_init(void)
755 {
756 	analog_parse_options();
757 	gameport_register_driver(&analog_drv);
758 
759 	return 0;
760 }
761 
762 static void __exit analog_exit(void)
763 {
764 	gameport_unregister_driver(&analog_drv);
765 }
766 
767 module_init(analog_init);
768 module_exit(analog_exit);
769