1 // SPDX-License-Identifier: GPL-2.0-or-later 2 /* 3 * Copyright (c) 1996-2001 Vojtech Pavlik 4 */ 5 6 /* 7 * Analog joystick and gamepad driver for Linux 8 */ 9 10 #include <linux/delay.h> 11 #include <linux/kernel.h> 12 #include <linux/module.h> 13 #include <linux/slab.h> 14 #include <linux/bitops.h> 15 #include <linux/init.h> 16 #include <linux/input.h> 17 #include <linux/gameport.h> 18 #include <linux/jiffies.h> 19 #include <linux/seq_buf.h> 20 #include <linux/timex.h> 21 #include <linux/timekeeping.h> 22 23 #define DRIVER_DESC "Analog joystick and gamepad driver" 24 25 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); 26 MODULE_DESCRIPTION(DRIVER_DESC); 27 MODULE_LICENSE("GPL"); 28 29 /* 30 * Option parsing. 31 */ 32 33 #define ANALOG_PORTS 16 34 35 static char *js[ANALOG_PORTS]; 36 static unsigned int js_nargs; 37 static int analog_options[ANALOG_PORTS]; 38 module_param_array_named(map, js, charp, &js_nargs, 0); 39 MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities"); 40 41 /* 42 * Times, feature definitions. 43 */ 44 45 #define ANALOG_RUDDER 0x00004 46 #define ANALOG_THROTTLE 0x00008 47 #define ANALOG_AXES_STD 0x0000f 48 #define ANALOG_BTNS_STD 0x000f0 49 50 #define ANALOG_BTNS_CHF 0x00100 51 #define ANALOG_HAT1_CHF 0x00200 52 #define ANALOG_HAT2_CHF 0x00400 53 #define ANALOG_HAT_FCS 0x00800 54 #define ANALOG_HATS_ALL 0x00e00 55 #define ANALOG_BTN_TL 0x01000 56 #define ANALOG_BTN_TR 0x02000 57 #define ANALOG_BTN_TL2 0x04000 58 #define ANALOG_BTN_TR2 0x08000 59 #define ANALOG_BTNS_TLR 0x03000 60 #define ANALOG_BTNS_TLR2 0x0c000 61 #define ANALOG_BTNS_GAMEPAD 0x0f000 62 63 #define ANALOG_HBTN_CHF 0x10000 64 #define ANALOG_ANY_CHF 0x10700 65 #define ANALOG_SAITEK 0x20000 66 #define ANALOG_EXTENSIONS 0x7ff00 67 #define ANALOG_GAMEPAD 0x80000 68 69 #define ANALOG_MAX_TIME 3 /* 3 ms */ 70 #define ANALOG_LOOP_TIME 2000 /* 2 * loop */ 71 #define ANALOG_SAITEK_DELAY 200 /* 200 us */ 72 #define ANALOG_SAITEK_TIME 2000 /* 2000 us */ 73 #define ANALOG_AXIS_TIME 2 /* 2 * refresh */ 74 #define ANALOG_INIT_RETRIES 8 /* 8 times */ 75 #define ANALOG_FUZZ_BITS 2 /* 2 bit more */ 76 #define ANALOG_FUZZ_MAGIC 36 /* 36 u*ms/loop */ 77 78 #define ANALOG_MAX_NAME_LENGTH 128 79 #define ANALOG_MAX_PHYS_LENGTH 32 80 81 static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE }; 82 static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y }; 83 static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR }; 84 static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS }; 85 static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE }; 86 static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, 87 BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 }; 88 89 static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 }; 90 91 struct analog { 92 struct input_dev *dev; 93 int mask; 94 short *buttons; 95 char name[ANALOG_MAX_NAME_LENGTH]; 96 char phys[ANALOG_MAX_PHYS_LENGTH]; 97 }; 98 99 struct analog_port { 100 struct gameport *gameport; 101 struct analog analog[2]; 102 unsigned char mask; 103 char saitek; 104 char cooked; 105 int bads; 106 int reads; 107 int loop; 108 int fuzz; 109 int axes[4]; 110 int buttons; 111 int initial[4]; 112 int axtime; 113 }; 114 115 /* 116 * analog_decode() decodes analog joystick data and reports input events. 117 */ 118 119 static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons) 120 { 121 struct input_dev *dev = analog->dev; 122 int i, j; 123 124 if (analog->mask & ANALOG_HAT_FCS) 125 for (i = 0; i < 4; i++) 126 if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) { 127 buttons |= 1 << (i + 14); 128 break; 129 } 130 131 for (i = j = 0; i < 6; i++) 132 if (analog->mask & (0x10 << i)) 133 input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1); 134 135 if (analog->mask & ANALOG_HBTN_CHF) 136 for (i = 0; i < 4; i++) 137 input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1); 138 139 if (analog->mask & ANALOG_BTN_TL) 140 input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1)); 141 if (analog->mask & ANALOG_BTN_TR) 142 input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1)); 143 if (analog->mask & ANALOG_BTN_TL2) 144 input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1))); 145 if (analog->mask & ANALOG_BTN_TR2) 146 input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1))); 147 148 for (i = j = 0; i < 4; i++) 149 if (analog->mask & (1 << i)) 150 input_report_abs(dev, analog_axes[j++], axes[i]); 151 152 for (i = j = 0; i < 3; i++) 153 if (analog->mask & analog_exts[i]) { 154 input_report_abs(dev, analog_hats[j++], 155 ((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1)); 156 input_report_abs(dev, analog_hats[j++], 157 ((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1)); 158 } 159 160 input_sync(dev); 161 } 162 163 /* 164 * analog_cooked_read() reads analog joystick data. 165 */ 166 167 static int analog_cooked_read(struct analog_port *port) 168 { 169 struct gameport *gameport = port->gameport; 170 ktime_t time[4], start, loop, now; 171 unsigned int loopout, timeout; 172 unsigned char data[4], this, last; 173 unsigned long flags; 174 int i, j; 175 176 loopout = (ANALOG_LOOP_TIME * port->loop) / 1000; 177 timeout = ANALOG_MAX_TIME * NSEC_PER_MSEC; 178 179 local_irq_save(flags); 180 gameport_trigger(gameport); 181 now = ktime_get(); 182 local_irq_restore(flags); 183 184 start = now; 185 this = port->mask; 186 i = 0; 187 188 do { 189 loop = now; 190 last = this; 191 192 local_irq_disable(); 193 this = gameport_read(gameport) & port->mask; 194 now = ktime_get(); 195 local_irq_restore(flags); 196 197 if ((last ^ this) && (ktime_sub(now, loop) < loopout)) { 198 data[i] = last ^ this; 199 time[i] = now; 200 i++; 201 } 202 203 } while (this && (i < 4) && (ktime_sub(now, start) < timeout)); 204 205 this <<= 4; 206 207 for (--i; i >= 0; i--) { 208 this |= data[i]; 209 for (j = 0; j < 4; j++) 210 if (data[i] & (1 << j)) 211 port->axes[j] = ((u32)ktime_sub(time[i], start) << ANALOG_FUZZ_BITS) / port->loop; 212 } 213 214 return -(this != port->mask); 215 } 216 217 static int analog_button_read(struct analog_port *port, char saitek, char chf) 218 { 219 unsigned char u; 220 int t = 1, i = 0; 221 int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME); 222 223 u = gameport_read(port->gameport); 224 225 if (!chf) { 226 port->buttons = (~u >> 4) & 0xf; 227 return 0; 228 } 229 230 port->buttons = 0; 231 232 while ((~u & 0xf0) && (i < 16) && t) { 233 port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf]; 234 if (!saitek) return 0; 235 udelay(ANALOG_SAITEK_DELAY); 236 t = strobe; 237 gameport_trigger(port->gameport); 238 while (((u = gameport_read(port->gameport)) & port->mask) && t) t--; 239 i++; 240 } 241 242 return -(!t || (i == 16)); 243 } 244 245 /* 246 * analog_poll() repeatedly polls the Analog joysticks. 247 */ 248 249 static void analog_poll(struct gameport *gameport) 250 { 251 struct analog_port *port = gameport_get_drvdata(gameport); 252 int i; 253 254 char saitek = !!(port->analog[0].mask & ANALOG_SAITEK); 255 char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF); 256 257 if (port->cooked) { 258 port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons); 259 if (chf) 260 port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0; 261 port->reads++; 262 } else { 263 if (!port->axtime--) { 264 port->bads -= analog_cooked_read(port); 265 port->bads -= analog_button_read(port, saitek, chf); 266 port->reads++; 267 port->axtime = ANALOG_AXIS_TIME - 1; 268 } else { 269 if (!saitek) 270 analog_button_read(port, saitek, chf); 271 } 272 } 273 274 for (i = 0; i < 2; i++) 275 if (port->analog[i].mask) 276 analog_decode(port->analog + i, port->axes, port->initial, port->buttons); 277 } 278 279 /* 280 * analog_open() is a callback from the input open routine. 281 */ 282 283 static int analog_open(struct input_dev *dev) 284 { 285 struct analog_port *port = input_get_drvdata(dev); 286 287 gameport_start_polling(port->gameport); 288 return 0; 289 } 290 291 /* 292 * analog_close() is a callback from the input close routine. 293 */ 294 295 static void analog_close(struct input_dev *dev) 296 { 297 struct analog_port *port = input_get_drvdata(dev); 298 299 gameport_stop_polling(port->gameport); 300 } 301 302 /* 303 * analog_calibrate_timer() calibrates the timer and computes loop 304 * and timeout values for a joystick port. 305 */ 306 307 static void analog_calibrate_timer(struct analog_port *port) 308 { 309 struct gameport *gameport = port->gameport; 310 unsigned int i, t, tx; 311 ktime_t t1, t2, t3; 312 unsigned long flags; 313 314 tx = ~0; 315 316 for (i = 0; i < 50; i++) { 317 local_irq_save(flags); 318 t1 = ktime_get(); 319 for (t = 0; t < 50; t++) { 320 gameport_read(gameport); 321 t2 = ktime_get(); 322 } 323 t3 = ktime_get(); 324 local_irq_restore(flags); 325 udelay(i); 326 t = ktime_sub(t2, t1) - ktime_sub(t3, t2); 327 if (t < tx) tx = t; 328 } 329 330 port->loop = tx / 50; 331 } 332 333 /* 334 * analog_name() constructs a name for an analog joystick. 335 */ 336 337 static void analog_name(struct analog *analog) 338 { 339 struct seq_buf s; 340 341 seq_buf_init(&s, analog->name, sizeof(analog->name)); 342 seq_buf_printf(&s, "Analog %d-axis %d-button", 343 hweight8(analog->mask & ANALOG_AXES_STD), 344 hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 + 345 hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4); 346 347 if (analog->mask & ANALOG_HATS_ALL) 348 seq_buf_printf(&s, " %d-hat", 349 hweight16(analog->mask & ANALOG_HATS_ALL)); 350 351 if (analog->mask & ANALOG_HAT_FCS) 352 seq_buf_printf(&s, " FCS"); 353 if (analog->mask & ANALOG_ANY_CHF) 354 seq_buf_printf(&s, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF"); 355 356 seq_buf_printf(&s, (analog->mask & ANALOG_GAMEPAD) ? " gamepad" : " joystick"); 357 } 358 359 /* 360 * analog_init_device() 361 */ 362 363 static int analog_init_device(struct analog_port *port, struct analog *analog, int index) 364 { 365 struct input_dev *input_dev; 366 int i, j, t, v, w, x, y, z; 367 int error; 368 369 analog_name(analog); 370 snprintf(analog->phys, sizeof(analog->phys), 371 "%s/input%d", port->gameport->phys, index); 372 analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn; 373 374 analog->dev = input_dev = input_allocate_device(); 375 if (!input_dev) 376 return -ENOMEM; 377 378 input_dev->name = analog->name; 379 input_dev->phys = analog->phys; 380 input_dev->id.bustype = BUS_GAMEPORT; 381 input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG; 382 input_dev->id.product = analog->mask >> 4; 383 input_dev->id.version = 0x0100; 384 input_dev->dev.parent = &port->gameport->dev; 385 386 input_set_drvdata(input_dev, port); 387 388 input_dev->open = analog_open; 389 input_dev->close = analog_close; 390 391 input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS); 392 393 for (i = j = 0; i < 4; i++) 394 if (analog->mask & (1 << i)) { 395 396 t = analog_axes[j]; 397 x = port->axes[i]; 398 y = (port->axes[0] + port->axes[1]) >> 1; 399 z = y - port->axes[i]; 400 z = z > 0 ? z : -z; 401 v = (x >> 3); 402 w = (x >> 3); 403 404 if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3))) 405 x = y; 406 407 if (analog->mask & ANALOG_SAITEK) { 408 if (i == 2) x = port->axes[i]; 409 v = x - (x >> 2); 410 w = (x >> 4); 411 } 412 413 input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w); 414 j++; 415 } 416 417 for (i = j = 0; i < 3; i++) 418 if (analog->mask & analog_exts[i]) 419 for (x = 0; x < 2; x++) { 420 t = analog_hats[j++]; 421 input_set_abs_params(input_dev, t, -1, 1, 0, 0); 422 } 423 424 for (i = j = 0; i < 4; i++) 425 if (analog->mask & (0x10 << i)) 426 set_bit(analog->buttons[j++], input_dev->keybit); 427 428 if (analog->mask & ANALOG_BTNS_CHF) 429 for (i = 0; i < 2; i++) 430 set_bit(analog->buttons[j++], input_dev->keybit); 431 432 if (analog->mask & ANALOG_HBTN_CHF) 433 for (i = 0; i < 4; i++) 434 set_bit(analog->buttons[j++], input_dev->keybit); 435 436 for (i = 0; i < 4; i++) 437 if (analog->mask & (ANALOG_BTN_TL << i)) 438 set_bit(analog_pads[i], input_dev->keybit); 439 440 analog_decode(analog, port->axes, port->initial, port->buttons); 441 442 error = input_register_device(analog->dev); 443 if (error) { 444 input_free_device(analog->dev); 445 return error; 446 } 447 448 return 0; 449 } 450 451 /* 452 * analog_init_devices() sets up device-specific values and registers the input devices. 453 */ 454 455 static int analog_init_masks(struct analog_port *port) 456 { 457 int i; 458 struct analog *analog = port->analog; 459 int max[4]; 460 461 if (!port->mask) 462 return -1; 463 464 if ((port->mask & 3) != 3 && port->mask != 0xc) { 465 printk(KERN_WARNING "analog.c: Unknown joystick device found " 466 "(data=%#x, %s), probably not analog joystick.\n", 467 port->mask, port->gameport->phys); 468 return -1; 469 } 470 471 472 i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */ 473 474 analog[0].mask = i & 0xfffff; 475 476 analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD) 477 | port->mask | ((port->mask << 8) & ANALOG_HAT_FCS) 478 | ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2); 479 480 analog[0].mask &= ~(ANALOG_HAT2_CHF) 481 | ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF); 482 483 analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2) 484 | ((~analog[0].mask & ANALOG_HAT_FCS) >> 8) 485 | ((~analog[0].mask & ANALOG_HAT_FCS) << 2) 486 | ((~analog[0].mask & ANALOG_HAT_FCS) << 4); 487 488 analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER) 489 | (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10) 490 & ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12)); 491 492 analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000); 493 494 analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD 495 : (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD); 496 497 if (port->cooked) { 498 499 for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1; 500 501 if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1; 502 if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1; 503 if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1; 504 if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1; 505 if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1; 506 507 gameport_calibrate(port->gameport, port->axes, max); 508 } 509 510 for (i = 0; i < 4; i++) 511 port->initial[i] = port->axes[i]; 512 513 return -!(analog[0].mask || analog[1].mask); 514 } 515 516 static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port) 517 { 518 int i, t, u, v; 519 520 port->gameport = gameport; 521 522 gameport_set_drvdata(gameport, port); 523 524 if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) { 525 526 analog_calibrate_timer(port); 527 528 gameport_trigger(gameport); 529 t = gameport_read(gameport); 530 msleep(ANALOG_MAX_TIME); 531 port->mask = (gameport_read(gameport) ^ t) & t & 0xf; 532 port->fuzz = (NSEC_PER_MSEC * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS; 533 534 for (i = 0; i < ANALOG_INIT_RETRIES; i++) { 535 if (!analog_cooked_read(port)) 536 break; 537 msleep(ANALOG_MAX_TIME); 538 } 539 540 u = v = 0; 541 542 msleep(ANALOG_MAX_TIME); 543 t = gameport_time(gameport, ANALOG_MAX_TIME * 1000); 544 gameport_trigger(gameport); 545 while ((gameport_read(port->gameport) & port->mask) && (u < t)) 546 u++; 547 udelay(ANALOG_SAITEK_DELAY); 548 t = gameport_time(gameport, ANALOG_SAITEK_TIME); 549 gameport_trigger(gameport); 550 while ((gameport_read(port->gameport) & port->mask) && (v < t)) 551 v++; 552 553 if (v < (u >> 1)) { /* FIXME - more than one port */ 554 analog_options[0] |= /* FIXME - more than one port */ 555 ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF; 556 return 0; 557 } 558 559 gameport_close(gameport); 560 } 561 562 if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { 563 564 for (i = 0; i < ANALOG_INIT_RETRIES; i++) 565 if (!gameport_cooked_read(gameport, port->axes, &port->buttons)) 566 break; 567 for (i = 0; i < 4; i++) 568 if (port->axes[i] != -1) 569 port->mask |= 1 << i; 570 571 port->fuzz = gameport->fuzz; 572 port->cooked = 1; 573 return 0; 574 } 575 576 return gameport_open(gameport, drv, GAMEPORT_MODE_RAW); 577 } 578 579 static int analog_connect(struct gameport *gameport, struct gameport_driver *drv) 580 { 581 struct analog_port *port; 582 int i; 583 int err; 584 585 port = kzalloc(sizeof(*port), GFP_KERNEL); 586 if (!port) 587 return -ENOMEM; 588 589 err = analog_init_port(gameport, drv, port); 590 if (err) 591 goto fail1; 592 593 err = analog_init_masks(port); 594 if (err) 595 goto fail2; 596 597 gameport_set_poll_handler(gameport, analog_poll); 598 gameport_set_poll_interval(gameport, 10); 599 600 for (i = 0; i < 2; i++) 601 if (port->analog[i].mask) { 602 err = analog_init_device(port, port->analog + i, i); 603 if (err) 604 goto fail3; 605 } 606 607 return 0; 608 609 fail3: while (--i >= 0) 610 if (port->analog[i].mask) 611 input_unregister_device(port->analog[i].dev); 612 fail2: gameport_close(gameport); 613 fail1: gameport_set_drvdata(gameport, NULL); 614 kfree(port); 615 return err; 616 } 617 618 static void analog_disconnect(struct gameport *gameport) 619 { 620 struct analog_port *port = gameport_get_drvdata(gameport); 621 int i; 622 623 for (i = 0; i < 2; i++) 624 if (port->analog[i].mask) 625 input_unregister_device(port->analog[i].dev); 626 gameport_close(gameport); 627 gameport_set_drvdata(gameport, NULL); 628 printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n", 629 port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0, 630 port->gameport->phys); 631 kfree(port); 632 } 633 634 struct analog_types { 635 char *name; 636 int value; 637 }; 638 639 static struct analog_types analog_types[] = { 640 { "none", 0x00000000 }, 641 { "auto", 0x000000ff }, 642 { "2btn", 0x0000003f }, 643 { "y-joy", 0x0cc00033 }, 644 { "y-pad", 0x8cc80033 }, 645 { "fcs", 0x000008f7 }, 646 { "chf", 0x000002ff }, 647 { "fullchf", 0x000007ff }, 648 { "gamepad", 0x000830f3 }, 649 { "gamepad8", 0x0008f0f3 }, 650 { NULL, 0 } 651 }; 652 653 static void analog_parse_options(void) 654 { 655 int i, j; 656 char *end; 657 658 for (i = 0; i < js_nargs; i++) { 659 660 for (j = 0; analog_types[j].name; j++) 661 if (!strcmp(analog_types[j].name, js[i])) { 662 analog_options[i] = analog_types[j].value; 663 break; 664 } 665 if (analog_types[j].name) continue; 666 667 analog_options[i] = simple_strtoul(js[i], &end, 0); 668 if (end != js[i]) continue; 669 670 analog_options[i] = 0xff; 671 if (!strlen(js[i])) continue; 672 673 printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]); 674 } 675 676 for (; i < ANALOG_PORTS; i++) 677 analog_options[i] = 0xff; 678 } 679 680 /* 681 * The gameport device structure. 682 */ 683 684 static struct gameport_driver analog_drv = { 685 .driver = { 686 .name = "analog", 687 }, 688 .description = DRIVER_DESC, 689 .connect = analog_connect, 690 .disconnect = analog_disconnect, 691 }; 692 693 static int __init analog_init(void) 694 { 695 analog_parse_options(); 696 return gameport_register_driver(&analog_drv); 697 } 698 699 static void __exit analog_exit(void) 700 { 701 gameport_unregister_driver(&analog_drv); 702 } 703 704 module_init(analog_init); 705 module_exit(analog_exit); 706