xref: /linux/drivers/input/joystick/analog.c (revision 26fbb4c8c7c3ee9a4c3b4de555a8587b5a19154e)
1 // SPDX-License-Identifier: GPL-2.0-or-later
2 /*
3  *  Copyright (c) 1996-2001 Vojtech Pavlik
4  */
5 
6 /*
7  * Analog joystick and gamepad driver for Linux
8  */
9 
10 /*
11  */
12 
13 #include <linux/delay.h>
14 #include <linux/kernel.h>
15 #include <linux/module.h>
16 #include <linux/slab.h>
17 #include <linux/bitops.h>
18 #include <linux/init.h>
19 #include <linux/input.h>
20 #include <linux/gameport.h>
21 #include <linux/jiffies.h>
22 #include <linux/timex.h>
23 #include <linux/timekeeping.h>
24 
25 #define DRIVER_DESC	"Analog joystick and gamepad driver"
26 
27 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
28 MODULE_DESCRIPTION(DRIVER_DESC);
29 MODULE_LICENSE("GPL");
30 
31 static bool use_ktime = true;
32 module_param(use_ktime, bool, 0400);
33 MODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed");
34 
35 /*
36  * Option parsing.
37  */
38 
39 #define ANALOG_PORTS		16
40 
41 static char *js[ANALOG_PORTS];
42 static unsigned int js_nargs;
43 static int analog_options[ANALOG_PORTS];
44 module_param_array_named(map, js, charp, &js_nargs, 0);
45 MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
46 
47 /*
48  * Times, feature definitions.
49  */
50 
51 #define ANALOG_RUDDER		0x00004
52 #define ANALOG_THROTTLE		0x00008
53 #define ANALOG_AXES_STD		0x0000f
54 #define ANALOG_BTNS_STD		0x000f0
55 
56 #define ANALOG_BTNS_CHF		0x00100
57 #define ANALOG_HAT1_CHF		0x00200
58 #define ANALOG_HAT2_CHF		0x00400
59 #define ANALOG_HAT_FCS		0x00800
60 #define ANALOG_HATS_ALL		0x00e00
61 #define ANALOG_BTN_TL		0x01000
62 #define ANALOG_BTN_TR		0x02000
63 #define ANALOG_BTN_TL2		0x04000
64 #define ANALOG_BTN_TR2		0x08000
65 #define ANALOG_BTNS_TLR		0x03000
66 #define ANALOG_BTNS_TLR2	0x0c000
67 #define ANALOG_BTNS_GAMEPAD	0x0f000
68 
69 #define ANALOG_HBTN_CHF		0x10000
70 #define ANALOG_ANY_CHF		0x10700
71 #define ANALOG_SAITEK		0x20000
72 #define ANALOG_EXTENSIONS	0x7ff00
73 #define ANALOG_GAMEPAD		0x80000
74 
75 #define ANALOG_MAX_TIME		3	/* 3 ms */
76 #define ANALOG_LOOP_TIME	2000	/* 2 * loop */
77 #define ANALOG_SAITEK_DELAY	200	/* 200 us */
78 #define ANALOG_SAITEK_TIME	2000	/* 2000 us */
79 #define ANALOG_AXIS_TIME	2	/* 2 * refresh */
80 #define ANALOG_INIT_RETRIES	8	/* 8 times */
81 #define ANALOG_FUZZ_BITS	2	/* 2 bit more */
82 #define ANALOG_FUZZ_MAGIC	36	/* 36 u*ms/loop */
83 
84 #define ANALOG_MAX_NAME_LENGTH  128
85 #define ANALOG_MAX_PHYS_LENGTH	32
86 
87 static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
88 static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
89 static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
90 static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
91 static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
92 static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
93 				  BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
94 
95 static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
96 
97 struct analog {
98 	struct input_dev *dev;
99 	int mask;
100 	short *buttons;
101 	char name[ANALOG_MAX_NAME_LENGTH];
102 	char phys[ANALOG_MAX_PHYS_LENGTH];
103 };
104 
105 struct analog_port {
106 	struct gameport *gameport;
107 	struct analog analog[2];
108 	unsigned char mask;
109 	char saitek;
110 	char cooked;
111 	int bads;
112 	int reads;
113 	int speed;
114 	int loop;
115 	int fuzz;
116 	int axes[4];
117 	int buttons;
118 	int initial[4];
119 	int axtime;
120 };
121 
122 /*
123  * Time macros.
124  */
125 
126 #ifdef __i386__
127 
128 #include <linux/i8253.h>
129 
130 #define GET_TIME(x)	do { if (boot_cpu_has(X86_FEATURE_TSC)) x = (unsigned int)rdtsc(); else x = get_time_pit(); } while (0)
131 #define DELTA(x,y)	(boot_cpu_has(X86_FEATURE_TSC) ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? PIT_TICK_RATE / HZ : 0)))
132 #define TIME_NAME	(boot_cpu_has(X86_FEATURE_TSC)?"TSC":"PIT")
133 static unsigned int get_time_pit(void)
134 {
135         unsigned long flags;
136         unsigned int count;
137 
138         raw_spin_lock_irqsave(&i8253_lock, flags);
139         outb_p(0x00, 0x43);
140         count = inb_p(0x40);
141         count |= inb_p(0x40) << 8;
142         raw_spin_unlock_irqrestore(&i8253_lock, flags);
143 
144         return count;
145 }
146 #elif defined(__x86_64__)
147 #define GET_TIME(x)	do { x = (unsigned int)rdtsc(); } while (0)
148 #define DELTA(x,y)	((y)-(x))
149 #define TIME_NAME	"TSC"
150 #elif defined(__alpha__) || defined(CONFIG_ARM) || defined(CONFIG_ARM64) || defined(CONFIG_PPC) || defined(CONFIG_RISCV)
151 #define GET_TIME(x)	do { x = get_cycles(); } while (0)
152 #define DELTA(x,y)	((y)-(x))
153 #define TIME_NAME	"get_cycles"
154 #else
155 #define FAKE_TIME
156 static unsigned long analog_faketime = 0;
157 #define GET_TIME(x)     do { x = analog_faketime++; } while(0)
158 #define DELTA(x,y)	((y)-(x))
159 #define TIME_NAME	"Unreliable"
160 #warning Precise timer not defined for this architecture.
161 #endif
162 
163 static inline u64 get_time(void)
164 {
165 	if (use_ktime) {
166 		return ktime_get_ns();
167 	} else {
168 		unsigned int x;
169 		GET_TIME(x);
170 		return x;
171 	}
172 }
173 
174 static inline unsigned int delta(u64 x, u64 y)
175 {
176 	if (use_ktime)
177 		return y - x;
178 	else
179 		return DELTA((unsigned int)x, (unsigned int)y);
180 }
181 
182 /*
183  * analog_decode() decodes analog joystick data and reports input events.
184  */
185 
186 static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
187 {
188 	struct input_dev *dev = analog->dev;
189 	int i, j;
190 
191 	if (analog->mask & ANALOG_HAT_FCS)
192 		for (i = 0; i < 4; i++)
193 			if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
194 				buttons |= 1 << (i + 14);
195 				break;
196 			}
197 
198 	for (i = j = 0; i < 6; i++)
199 		if (analog->mask & (0x10 << i))
200 			input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
201 
202 	if (analog->mask & ANALOG_HBTN_CHF)
203 		for (i = 0; i < 4; i++)
204 			input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
205 
206 	if (analog->mask & ANALOG_BTN_TL)
207 		input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
208 	if (analog->mask & ANALOG_BTN_TR)
209 		input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
210 	if (analog->mask & ANALOG_BTN_TL2)
211 		input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
212 	if (analog->mask & ANALOG_BTN_TR2)
213 		input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
214 
215 	for (i = j = 0; i < 4; i++)
216 		if (analog->mask & (1 << i))
217 			input_report_abs(dev, analog_axes[j++], axes[i]);
218 
219 	for (i = j = 0; i < 3; i++)
220 		if (analog->mask & analog_exts[i]) {
221 			input_report_abs(dev, analog_hats[j++],
222 				((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
223 			input_report_abs(dev, analog_hats[j++],
224 				((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
225 		}
226 
227 	input_sync(dev);
228 }
229 
230 /*
231  * analog_cooked_read() reads analog joystick data.
232  */
233 
234 static int analog_cooked_read(struct analog_port *port)
235 {
236 	struct gameport *gameport = port->gameport;
237 	u64 time[4], start, loop, now;
238 	unsigned int loopout, timeout;
239 	unsigned char data[4], this, last;
240 	unsigned long flags;
241 	int i, j;
242 
243 	loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
244 	timeout = ANALOG_MAX_TIME * port->speed;
245 
246 	local_irq_save(flags);
247 	gameport_trigger(gameport);
248 	now = get_time();
249 	local_irq_restore(flags);
250 
251 	start = now;
252 	this = port->mask;
253 	i = 0;
254 
255 	do {
256 		loop = now;
257 		last = this;
258 
259 		local_irq_disable();
260 		this = gameport_read(gameport) & port->mask;
261 		now = get_time();
262 		local_irq_restore(flags);
263 
264 		if ((last ^ this) && (delta(loop, now) < loopout)) {
265 			data[i] = last ^ this;
266 			time[i] = now;
267 			i++;
268 		}
269 
270 	} while (this && (i < 4) && (delta(start, now) < timeout));
271 
272 	this <<= 4;
273 
274 	for (--i; i >= 0; i--) {
275 		this |= data[i];
276 		for (j = 0; j < 4; j++)
277 			if (data[i] & (1 << j))
278 				port->axes[j] = (delta(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
279 	}
280 
281 	return -(this != port->mask);
282 }
283 
284 static int analog_button_read(struct analog_port *port, char saitek, char chf)
285 {
286 	unsigned char u;
287 	int t = 1, i = 0;
288 	int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
289 
290 	u = gameport_read(port->gameport);
291 
292 	if (!chf) {
293 		port->buttons = (~u >> 4) & 0xf;
294 		return 0;
295 	}
296 
297 	port->buttons = 0;
298 
299 	while ((~u & 0xf0) && (i < 16) && t) {
300 		port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
301 		if (!saitek) return 0;
302 		udelay(ANALOG_SAITEK_DELAY);
303 		t = strobe;
304 		gameport_trigger(port->gameport);
305 		while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
306 		i++;
307 	}
308 
309 	return -(!t || (i == 16));
310 }
311 
312 /*
313  * analog_poll() repeatedly polls the Analog joysticks.
314  */
315 
316 static void analog_poll(struct gameport *gameport)
317 {
318 	struct analog_port *port = gameport_get_drvdata(gameport);
319 	int i;
320 
321 	char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
322 	char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
323 
324 	if (port->cooked) {
325 		port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
326 		if (chf)
327 			port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
328 		port->reads++;
329 	} else {
330 		if (!port->axtime--) {
331 			port->bads -= analog_cooked_read(port);
332 			port->bads -= analog_button_read(port, saitek, chf);
333 			port->reads++;
334 			port->axtime = ANALOG_AXIS_TIME - 1;
335 		} else {
336 			if (!saitek)
337 				analog_button_read(port, saitek, chf);
338 		}
339 	}
340 
341 	for (i = 0; i < 2; i++)
342 		if (port->analog[i].mask)
343 			analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
344 }
345 
346 /*
347  * analog_open() is a callback from the input open routine.
348  */
349 
350 static int analog_open(struct input_dev *dev)
351 {
352 	struct analog_port *port = input_get_drvdata(dev);
353 
354 	gameport_start_polling(port->gameport);
355 	return 0;
356 }
357 
358 /*
359  * analog_close() is a callback from the input close routine.
360  */
361 
362 static void analog_close(struct input_dev *dev)
363 {
364 	struct analog_port *port = input_get_drvdata(dev);
365 
366 	gameport_stop_polling(port->gameport);
367 }
368 
369 /*
370  * analog_calibrate_timer() calibrates the timer and computes loop
371  * and timeout values for a joystick port.
372  */
373 
374 static void analog_calibrate_timer(struct analog_port *port)
375 {
376 	struct gameport *gameport = port->gameport;
377 	unsigned int i, t, tx;
378 	u64 t1, t2, t3;
379 	unsigned long flags;
380 
381 	if (use_ktime) {
382 		port->speed = 1000000;
383 	} else {
384 		local_irq_save(flags);
385 		t1 = get_time();
386 #ifdef FAKE_TIME
387 		analog_faketime += 830;
388 #endif
389 		mdelay(1);
390 		t2 = get_time();
391 		t3 = get_time();
392 		local_irq_restore(flags);
393 
394 		port->speed = delta(t1, t2) - delta(t2, t3);
395 	}
396 
397 	tx = ~0;
398 
399 	for (i = 0; i < 50; i++) {
400 		local_irq_save(flags);
401 		t1 = get_time();
402 		for (t = 0; t < 50; t++) {
403 			gameport_read(gameport);
404 			t2 = get_time();
405 		}
406 		t3 = get_time();
407 		local_irq_restore(flags);
408 		udelay(i);
409 		t = delta(t1, t2) - delta(t2, t3);
410 		if (t < tx) tx = t;
411 	}
412 
413         port->loop = tx / 50;
414 }
415 
416 /*
417  * analog_name() constructs a name for an analog joystick.
418  */
419 
420 static void analog_name(struct analog *analog)
421 {
422 	snprintf(analog->name, sizeof(analog->name), "Analog %d-axis %d-button",
423 		 hweight8(analog->mask & ANALOG_AXES_STD),
424 		 hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
425 		 hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
426 
427 	if (analog->mask & ANALOG_HATS_ALL)
428 		snprintf(analog->name, sizeof(analog->name), "%s %d-hat",
429 			 analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
430 
431 	if (analog->mask & ANALOG_HAT_FCS)
432 		strlcat(analog->name, " FCS", sizeof(analog->name));
433 	if (analog->mask & ANALOG_ANY_CHF)
434 		strlcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF",
435 			sizeof(analog->name));
436 
437 	strlcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick",
438 		sizeof(analog->name));
439 }
440 
441 /*
442  * analog_init_device()
443  */
444 
445 static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
446 {
447 	struct input_dev *input_dev;
448 	int i, j, t, v, w, x, y, z;
449 	int error;
450 
451 	analog_name(analog);
452 	snprintf(analog->phys, sizeof(analog->phys),
453 		 "%s/input%d", port->gameport->phys, index);
454 	analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
455 
456 	analog->dev = input_dev = input_allocate_device();
457 	if (!input_dev)
458 		return -ENOMEM;
459 
460 	input_dev->name = analog->name;
461 	input_dev->phys = analog->phys;
462 	input_dev->id.bustype = BUS_GAMEPORT;
463 	input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
464 	input_dev->id.product = analog->mask >> 4;
465 	input_dev->id.version = 0x0100;
466 	input_dev->dev.parent = &port->gameport->dev;
467 
468 	input_set_drvdata(input_dev, port);
469 
470 	input_dev->open = analog_open;
471 	input_dev->close = analog_close;
472 
473 	input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
474 
475 	for (i = j = 0; i < 4; i++)
476 		if (analog->mask & (1 << i)) {
477 
478 			t = analog_axes[j];
479 			x = port->axes[i];
480 			y = (port->axes[0] + port->axes[1]) >> 1;
481 			z = y - port->axes[i];
482 			z = z > 0 ? z : -z;
483 			v = (x >> 3);
484 			w = (x >> 3);
485 
486 			if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
487 				x = y;
488 
489 			if (analog->mask & ANALOG_SAITEK) {
490 				if (i == 2) x = port->axes[i];
491 				v = x - (x >> 2);
492 				w = (x >> 4);
493 			}
494 
495 			input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
496 			j++;
497 		}
498 
499 	for (i = j = 0; i < 3; i++)
500 		if (analog->mask & analog_exts[i])
501 			for (x = 0; x < 2; x++) {
502 				t = analog_hats[j++];
503 				input_set_abs_params(input_dev, t, -1, 1, 0, 0);
504 			}
505 
506 	for (i = j = 0; i < 4; i++)
507 		if (analog->mask & (0x10 << i))
508 			set_bit(analog->buttons[j++], input_dev->keybit);
509 
510 	if (analog->mask & ANALOG_BTNS_CHF)
511 		for (i = 0; i < 2; i++)
512 			set_bit(analog->buttons[j++], input_dev->keybit);
513 
514 	if (analog->mask & ANALOG_HBTN_CHF)
515 		for (i = 0; i < 4; i++)
516 			set_bit(analog->buttons[j++], input_dev->keybit);
517 
518 	for (i = 0; i < 4; i++)
519 		if (analog->mask & (ANALOG_BTN_TL << i))
520 			set_bit(analog_pads[i], input_dev->keybit);
521 
522 	analog_decode(analog, port->axes, port->initial, port->buttons);
523 
524 	error = input_register_device(analog->dev);
525 	if (error) {
526 		input_free_device(analog->dev);
527 		return error;
528 	}
529 
530 	return 0;
531 }
532 
533 /*
534  * analog_init_devices() sets up device-specific values and registers the input devices.
535  */
536 
537 static int analog_init_masks(struct analog_port *port)
538 {
539 	int i;
540 	struct analog *analog = port->analog;
541 	int max[4];
542 
543 	if (!port->mask)
544 		return -1;
545 
546 	if ((port->mask & 3) != 3 && port->mask != 0xc) {
547 		printk(KERN_WARNING "analog.c: Unknown joystick device found  "
548 			"(data=%#x, %s), probably not analog joystick.\n",
549 			port->mask, port->gameport->phys);
550 		return -1;
551 	}
552 
553 
554 	i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
555 
556 	analog[0].mask = i & 0xfffff;
557 
558 	analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
559 			| port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
560 			| ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
561 
562 	analog[0].mask &= ~(ANALOG_HAT2_CHF)
563 			| ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
564 
565 	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
566 			| ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
567 			| ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
568 			| ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
569 
570 	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
571 			| (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
572 			&  ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
573 
574 	analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
575 
576 	analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
577 			: (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
578 
579 	if (port->cooked) {
580 
581 		for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
582 
583 		if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
584 		if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
585 		if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
586 		if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
587 		if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
588 
589 		gameport_calibrate(port->gameport, port->axes, max);
590 	}
591 
592 	for (i = 0; i < 4; i++)
593 		port->initial[i] = port->axes[i];
594 
595 	return -!(analog[0].mask || analog[1].mask);
596 }
597 
598 static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
599 {
600 	int i, t, u, v;
601 
602 	port->gameport = gameport;
603 
604 	gameport_set_drvdata(gameport, port);
605 
606 	if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
607 
608 		analog_calibrate_timer(port);
609 
610 		gameport_trigger(gameport);
611 		t = gameport_read(gameport);
612 		msleep(ANALOG_MAX_TIME);
613 		port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
614 		port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
615 
616 		for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
617 			if (!analog_cooked_read(port))
618 				break;
619 			msleep(ANALOG_MAX_TIME);
620 		}
621 
622 		u = v = 0;
623 
624 		msleep(ANALOG_MAX_TIME);
625 		t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
626 		gameport_trigger(gameport);
627 		while ((gameport_read(port->gameport) & port->mask) && (u < t))
628 			u++;
629 		udelay(ANALOG_SAITEK_DELAY);
630 		t = gameport_time(gameport, ANALOG_SAITEK_TIME);
631 		gameport_trigger(gameport);
632 		while ((gameport_read(port->gameport) & port->mask) && (v < t))
633 			v++;
634 
635 		if (v < (u >> 1)) { /* FIXME - more than one port */
636 			analog_options[0] |= /* FIXME - more than one port */
637 				ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
638 			return 0;
639 		}
640 
641 		gameport_close(gameport);
642 	}
643 
644 	if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
645 
646 		for (i = 0; i < ANALOG_INIT_RETRIES; i++)
647 			if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
648 				break;
649 		for (i = 0; i < 4; i++)
650 			if (port->axes[i] != -1)
651 				port->mask |= 1 << i;
652 
653 		port->fuzz = gameport->fuzz;
654 		port->cooked = 1;
655 		return 0;
656 	}
657 
658 	return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
659 }
660 
661 static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
662 {
663 	struct analog_port *port;
664 	int i;
665 	int err;
666 
667 	if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL)))
668 		return -ENOMEM;
669 
670 	err = analog_init_port(gameport, drv, port);
671 	if (err)
672 		goto fail1;
673 
674 	err = analog_init_masks(port);
675 	if (err)
676 		goto fail2;
677 
678 	gameport_set_poll_handler(gameport, analog_poll);
679 	gameport_set_poll_interval(gameport, 10);
680 
681 	for (i = 0; i < 2; i++)
682 		if (port->analog[i].mask) {
683 			err = analog_init_device(port, port->analog + i, i);
684 			if (err)
685 				goto fail3;
686 		}
687 
688 	return 0;
689 
690  fail3: while (--i >= 0)
691 		if (port->analog[i].mask)
692 			input_unregister_device(port->analog[i].dev);
693  fail2:	gameport_close(gameport);
694  fail1:	gameport_set_drvdata(gameport, NULL);
695 	kfree(port);
696 	return err;
697 }
698 
699 static void analog_disconnect(struct gameport *gameport)
700 {
701 	struct analog_port *port = gameport_get_drvdata(gameport);
702 	int i;
703 
704 	for (i = 0; i < 2; i++)
705 		if (port->analog[i].mask)
706 			input_unregister_device(port->analog[i].dev);
707 	gameport_close(gameport);
708 	gameport_set_drvdata(gameport, NULL);
709 	printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
710 		port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
711 		port->gameport->phys);
712 	kfree(port);
713 }
714 
715 struct analog_types {
716 	char *name;
717 	int value;
718 };
719 
720 static struct analog_types analog_types[] = {
721 	{ "none",	0x00000000 },
722 	{ "auto",	0x000000ff },
723 	{ "2btn",	0x0000003f },
724 	{ "y-joy",	0x0cc00033 },
725 	{ "y-pad",	0x8cc80033 },
726 	{ "fcs",	0x000008f7 },
727 	{ "chf",	0x000002ff },
728 	{ "fullchf",	0x000007ff },
729 	{ "gamepad",	0x000830f3 },
730 	{ "gamepad8",	0x0008f0f3 },
731 	{ NULL, 0 }
732 };
733 
734 static void analog_parse_options(void)
735 {
736 	int i, j;
737 	char *end;
738 
739 	for (i = 0; i < js_nargs; i++) {
740 
741 		for (j = 0; analog_types[j].name; j++)
742 			if (!strcmp(analog_types[j].name, js[i])) {
743 				analog_options[i] = analog_types[j].value;
744 				break;
745 			}
746 		if (analog_types[j].name) continue;
747 
748 		analog_options[i] = simple_strtoul(js[i], &end, 0);
749 		if (end != js[i]) continue;
750 
751 		analog_options[i] = 0xff;
752 		if (!strlen(js[i])) continue;
753 
754 		printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
755 	}
756 
757 	for (; i < ANALOG_PORTS; i++)
758 		analog_options[i] = 0xff;
759 }
760 
761 /*
762  * The gameport device structure.
763  */
764 
765 static struct gameport_driver analog_drv = {
766 	.driver		= {
767 		.name	= "analog",
768 	},
769 	.description	= DRIVER_DESC,
770 	.connect	= analog_connect,
771 	.disconnect	= analog_disconnect,
772 };
773 
774 static int __init analog_init(void)
775 {
776 	analog_parse_options();
777 	return gameport_register_driver(&analog_drv);
778 }
779 
780 static void __exit analog_exit(void)
781 {
782 	gameport_unregister_driver(&analog_drv);
783 }
784 
785 module_init(analog_init);
786 module_exit(analog_exit);
787