xref: /linux/drivers/input/gameport/ns558.c (revision da1d9caf95def6f0320819cf941c9fd1069ba9e1)
1 // SPDX-License-Identifier: GPL-2.0-or-later
2 /*
3  *  Copyright (c) 1999-2001 Vojtech Pavlik
4  *  Copyright (c) 1999 Brian Gerst
5  */
6 
7 /*
8  * NS558 based standard IBM game port driver for Linux
9  */
10 
11 /*
12  */
13 
14 #include <asm/io.h>
15 
16 #include <linux/module.h>
17 #include <linux/ioport.h>
18 #include <linux/init.h>
19 #include <linux/delay.h>
20 #include <linux/gameport.h>
21 #include <linux/slab.h>
22 #include <linux/pnp.h>
23 
24 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
25 MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver");
26 MODULE_LICENSE("GPL");
27 
28 static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,
29 				    0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 };
30 
31 struct ns558 {
32 	int type;
33 	int io;
34 	int size;
35 	struct pnp_dev *dev;
36 	struct gameport *gameport;
37 	struct list_head node;
38 };
39 
40 static LIST_HEAD(ns558_list);
41 
42 /*
43  * ns558_isa_probe() tries to find an isa gameport at the
44  * specified address, and also checks for mirrors.
45  * A joystick must be attached for this to work.
46  */
47 
48 static int ns558_isa_probe(int io)
49 {
50 	int i, j, b;
51 	unsigned char c, u, v;
52 	struct ns558 *ns558;
53 	struct gameport *port;
54 
55 /*
56  * No one should be using this address.
57  */
58 
59 	if (!request_region(io, 1, "ns558-isa"))
60 		return -EBUSY;
61 
62 /*
63  * We must not be able to write arbitrary values to the port.
64  * The lower two axis bits must be 1 after a write.
65  */
66 
67 	c = inb(io);
68 	outb(~c & ~3, io);
69 	if (~(u = v = inb(io)) & 3) {
70 		outb(c, io);
71 		release_region(io, 1);
72 		return -ENODEV;
73 	}
74 /*
75  * After a trigger, there must be at least some bits changing.
76  */
77 
78 	for (i = 0; i < 1000; i++) v &= inb(io);
79 
80 	if (u == v) {
81 		outb(c, io);
82 		release_region(io, 1);
83 		return -ENODEV;
84 	}
85 	msleep(3);
86 /*
87  * After some time (4ms) the axes shouldn't change anymore.
88  */
89 
90 	u = inb(io);
91 	for (i = 0; i < 1000; i++)
92 		if ((u ^ inb(io)) & 0xf) {
93 			outb(c, io);
94 			release_region(io, 1);
95 			return -ENODEV;
96 		}
97 /*
98  * And now find the number of mirrors of the port.
99  */
100 
101 	for (i = 1; i < 5; i++) {
102 
103 		release_region(io & (-1 << (i - 1)), (1 << (i - 1)));
104 
105 		if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
106 			break;				/* Don't disturb anyone */
107 
108 		outb(0xff, io & (-1 << i));
109 		for (j = b = 0; j < 1000; j++)
110 			if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++;
111 		msleep(3);
112 
113 		if (b > 300) {				/* We allow 30% difference */
114 			release_region(io & (-1 << i), (1 << i));
115 			break;
116 		}
117 	}
118 
119 	i--;
120 
121 	if (i != 4) {
122 		if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
123 			return -EBUSY;
124 	}
125 
126 	ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
127 	port = gameport_allocate_port();
128 	if (!ns558 || !port) {
129 		printk(KERN_ERR "ns558: Memory allocation failed.\n");
130 		release_region(io & (-1 << i), (1 << i));
131 		kfree(ns558);
132 		gameport_free_port(port);
133 		return -ENOMEM;
134 	}
135 
136 	ns558->io = io;
137 	ns558->size = 1 << i;
138 	ns558->gameport = port;
139 
140 	port->io = io;
141 	gameport_set_name(port, "NS558 ISA Gameport");
142 	gameport_set_phys(port, "isa%04x/gameport0", io & (-1 << i));
143 
144 	gameport_register_port(port);
145 
146 	list_add(&ns558->node, &ns558_list);
147 
148 	return 0;
149 }
150 
151 #ifdef CONFIG_PNP
152 
153 static const struct pnp_device_id pnp_devids[] = {
154 	{ .id = "@P@0001", .driver_data = 0 }, /* ALS 100 */
155 	{ .id = "@P@0020", .driver_data = 0 }, /* ALS 200 */
156 	{ .id = "@P@1001", .driver_data = 0 }, /* ALS 100+ */
157 	{ .id = "@P@2001", .driver_data = 0 }, /* ALS 120 */
158 	{ .id = "ASB16fd", .driver_data = 0 }, /* AdLib NSC16 */
159 	{ .id = "AZT3001", .driver_data = 0 }, /* AZT1008 */
160 	{ .id = "CDC0001", .driver_data = 0 }, /* Opl3-SAx */
161 	{ .id = "CSC0001", .driver_data = 0 }, /* CS4232 */
162 	{ .id = "CSC000f", .driver_data = 0 }, /* CS4236 */
163 	{ .id = "CSC0101", .driver_data = 0 }, /* CS4327 */
164 	{ .id = "CTL7001", .driver_data = 0 }, /* SB16 */
165 	{ .id = "CTL7002", .driver_data = 0 }, /* AWE64 */
166 	{ .id = "CTL7005", .driver_data = 0 }, /* Vibra16 */
167 	{ .id = "ENS2020", .driver_data = 0 }, /* SoundscapeVIVO */
168 	{ .id = "ESS0001", .driver_data = 0 }, /* ES1869 */
169 	{ .id = "ESS0005", .driver_data = 0 }, /* ES1878 */
170 	{ .id = "ESS6880", .driver_data = 0 }, /* ES688 */
171 	{ .id = "IBM0012", .driver_data = 0 }, /* CS4232 */
172 	{ .id = "OPT0001", .driver_data = 0 }, /* OPTi Audio16 */
173 	{ .id = "YMH0006", .driver_data = 0 }, /* Opl3-SA */
174 	{ .id = "YMH0022", .driver_data = 0 }, /* Opl3-SAx */
175 	{ .id = "PNPb02f", .driver_data = 0 }, /* Generic */
176 	{ .id = "", },
177 };
178 
179 MODULE_DEVICE_TABLE(pnp, pnp_devids);
180 
181 static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did)
182 {
183 	int ioport, iolen;
184 	struct ns558 *ns558;
185 	struct gameport *port;
186 
187 	if (!pnp_port_valid(dev, 0)) {
188 		printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n");
189 		return -ENODEV;
190 	}
191 
192 	ioport = pnp_port_start(dev, 0);
193 	iolen = pnp_port_len(dev, 0);
194 
195 	if (!request_region(ioport, iolen, "ns558-pnp"))
196 		return -EBUSY;
197 
198 	ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
199 	port = gameport_allocate_port();
200 	if (!ns558 || !port) {
201 		printk(KERN_ERR "ns558: Memory allocation failed\n");
202 		kfree(ns558);
203 		gameport_free_port(port);
204 		return -ENOMEM;
205 	}
206 
207 	ns558->io = ioport;
208 	ns558->size = iolen;
209 	ns558->dev = dev;
210 	ns558->gameport = port;
211 
212 	gameport_set_name(port, "NS558 PnP Gameport");
213 	gameport_set_phys(port, "pnp%s/gameport0", dev_name(&dev->dev));
214 	port->dev.parent = &dev->dev;
215 	port->io = ioport;
216 
217 	gameport_register_port(port);
218 
219 	list_add_tail(&ns558->node, &ns558_list);
220 	return 0;
221 }
222 
223 static struct pnp_driver ns558_pnp_driver = {
224 	.name		= "ns558",
225 	.id_table	= pnp_devids,
226 	.probe		= ns558_pnp_probe,
227 };
228 
229 #else
230 
231 static struct pnp_driver ns558_pnp_driver;
232 
233 #endif
234 
235 static int __init ns558_init(void)
236 {
237 	int i = 0;
238 	int error;
239 
240 	error = pnp_register_driver(&ns558_pnp_driver);
241 	if (error && error != -ENODEV)	/* should be ENOSYS really */
242 		return error;
243 
244 /*
245  * Probe ISA ports after PnP, so that PnP ports that are already
246  * enabled get detected as PnP. This may be suboptimal in multi-device
247  * configurations, but saves hassle with simple setups.
248  */
249 
250 	while (ns558_isa_portlist[i])
251 		ns558_isa_probe(ns558_isa_portlist[i++]);
252 
253 	return list_empty(&ns558_list) && error ? -ENODEV : 0;
254 }
255 
256 static void __exit ns558_exit(void)
257 {
258 	struct ns558 *ns558, *safe;
259 
260 	list_for_each_entry_safe(ns558, safe, &ns558_list, node) {
261 		gameport_unregister_port(ns558->gameport);
262 		release_region(ns558->io & ~(ns558->size - 1), ns558->size);
263 		kfree(ns558);
264 	}
265 
266 	pnp_unregister_driver(&ns558_pnp_driver);
267 }
268 
269 module_init(ns558_init);
270 module_exit(ns558_exit);
271