xref: /linux/drivers/input/gameport/ns558.c (revision 6c8c1406a6d6a3f2e61ac590f5c0994231bc6be7)
1 // SPDX-License-Identifier: GPL-2.0-or-later
2 /*
3  *  Copyright (c) 1999-2001 Vojtech Pavlik
4  *  Copyright (c) 1999 Brian Gerst
5  */
6 
7 /*
8  * NS558 based standard IBM game port driver for Linux
9  */
10 
11 #include <asm/io.h>
12 
13 #include <linux/module.h>
14 #include <linux/ioport.h>
15 #include <linux/init.h>
16 #include <linux/delay.h>
17 #include <linux/gameport.h>
18 #include <linux/slab.h>
19 #include <linux/pnp.h>
20 
21 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
22 MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver");
23 MODULE_LICENSE("GPL");
24 
25 static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,
26 				    0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 };
27 
28 struct ns558 {
29 	int type;
30 	int io;
31 	int size;
32 	struct pnp_dev *dev;
33 	struct gameport *gameport;
34 	struct list_head node;
35 };
36 
37 static LIST_HEAD(ns558_list);
38 
39 /*
40  * ns558_isa_probe() tries to find an isa gameport at the
41  * specified address, and also checks for mirrors.
42  * A joystick must be attached for this to work.
43  */
44 
45 static int ns558_isa_probe(int io)
46 {
47 	int i, j, b;
48 	unsigned char c, u, v;
49 	struct ns558 *ns558;
50 	struct gameport *port;
51 
52 /*
53  * No one should be using this address.
54  */
55 
56 	if (!request_region(io, 1, "ns558-isa"))
57 		return -EBUSY;
58 
59 /*
60  * We must not be able to write arbitrary values to the port.
61  * The lower two axis bits must be 1 after a write.
62  */
63 
64 	c = inb(io);
65 	outb(~c & ~3, io);
66 	if (~(u = v = inb(io)) & 3) {
67 		outb(c, io);
68 		release_region(io, 1);
69 		return -ENODEV;
70 	}
71 /*
72  * After a trigger, there must be at least some bits changing.
73  */
74 
75 	for (i = 0; i < 1000; i++) v &= inb(io);
76 
77 	if (u == v) {
78 		outb(c, io);
79 		release_region(io, 1);
80 		return -ENODEV;
81 	}
82 	msleep(3);
83 /*
84  * After some time (4ms) the axes shouldn't change anymore.
85  */
86 
87 	u = inb(io);
88 	for (i = 0; i < 1000; i++)
89 		if ((u ^ inb(io)) & 0xf) {
90 			outb(c, io);
91 			release_region(io, 1);
92 			return -ENODEV;
93 		}
94 /*
95  * And now find the number of mirrors of the port.
96  */
97 
98 	for (i = 1; i < 5; i++) {
99 
100 		release_region(io & (-1 << (i - 1)), (1 << (i - 1)));
101 
102 		if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
103 			break;				/* Don't disturb anyone */
104 
105 		outb(0xff, io & (-1 << i));
106 		for (j = b = 0; j < 1000; j++)
107 			if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++;
108 		msleep(3);
109 
110 		if (b > 300) {				/* We allow 30% difference */
111 			release_region(io & (-1 << i), (1 << i));
112 			break;
113 		}
114 	}
115 
116 	i--;
117 
118 	if (i != 4) {
119 		if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
120 			return -EBUSY;
121 	}
122 
123 	ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
124 	port = gameport_allocate_port();
125 	if (!ns558 || !port) {
126 		printk(KERN_ERR "ns558: Memory allocation failed.\n");
127 		release_region(io & (-1 << i), (1 << i));
128 		kfree(ns558);
129 		gameport_free_port(port);
130 		return -ENOMEM;
131 	}
132 
133 	ns558->io = io;
134 	ns558->size = 1 << i;
135 	ns558->gameport = port;
136 
137 	port->io = io;
138 	gameport_set_name(port, "NS558 ISA Gameport");
139 	gameport_set_phys(port, "isa%04x/gameport0", io & (-1 << i));
140 
141 	gameport_register_port(port);
142 
143 	list_add(&ns558->node, &ns558_list);
144 
145 	return 0;
146 }
147 
148 #ifdef CONFIG_PNP
149 
150 static const struct pnp_device_id pnp_devids[] = {
151 	{ .id = "@P@0001", .driver_data = 0 }, /* ALS 100 */
152 	{ .id = "@P@0020", .driver_data = 0 }, /* ALS 200 */
153 	{ .id = "@P@1001", .driver_data = 0 }, /* ALS 100+ */
154 	{ .id = "@P@2001", .driver_data = 0 }, /* ALS 120 */
155 	{ .id = "ASB16fd", .driver_data = 0 }, /* AdLib NSC16 */
156 	{ .id = "AZT3001", .driver_data = 0 }, /* AZT1008 */
157 	{ .id = "CDC0001", .driver_data = 0 }, /* Opl3-SAx */
158 	{ .id = "CSC0001", .driver_data = 0 }, /* CS4232 */
159 	{ .id = "CSC000f", .driver_data = 0 }, /* CS4236 */
160 	{ .id = "CSC0101", .driver_data = 0 }, /* CS4327 */
161 	{ .id = "CTL7001", .driver_data = 0 }, /* SB16 */
162 	{ .id = "CTL7002", .driver_data = 0 }, /* AWE64 */
163 	{ .id = "CTL7005", .driver_data = 0 }, /* Vibra16 */
164 	{ .id = "ENS2020", .driver_data = 0 }, /* SoundscapeVIVO */
165 	{ .id = "ESS0001", .driver_data = 0 }, /* ES1869 */
166 	{ .id = "ESS0005", .driver_data = 0 }, /* ES1878 */
167 	{ .id = "ESS6880", .driver_data = 0 }, /* ES688 */
168 	{ .id = "IBM0012", .driver_data = 0 }, /* CS4232 */
169 	{ .id = "OPT0001", .driver_data = 0 }, /* OPTi Audio16 */
170 	{ .id = "YMH0006", .driver_data = 0 }, /* Opl3-SA */
171 	{ .id = "YMH0022", .driver_data = 0 }, /* Opl3-SAx */
172 	{ .id = "PNPb02f", .driver_data = 0 }, /* Generic */
173 	{ .id = "", },
174 };
175 
176 MODULE_DEVICE_TABLE(pnp, pnp_devids);
177 
178 static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did)
179 {
180 	int ioport, iolen;
181 	struct ns558 *ns558;
182 	struct gameport *port;
183 
184 	if (!pnp_port_valid(dev, 0)) {
185 		printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n");
186 		return -ENODEV;
187 	}
188 
189 	ioport = pnp_port_start(dev, 0);
190 	iolen = pnp_port_len(dev, 0);
191 
192 	if (!request_region(ioport, iolen, "ns558-pnp"))
193 		return -EBUSY;
194 
195 	ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
196 	port = gameport_allocate_port();
197 	if (!ns558 || !port) {
198 		printk(KERN_ERR "ns558: Memory allocation failed\n");
199 		kfree(ns558);
200 		gameport_free_port(port);
201 		return -ENOMEM;
202 	}
203 
204 	ns558->io = ioport;
205 	ns558->size = iolen;
206 	ns558->dev = dev;
207 	ns558->gameport = port;
208 
209 	gameport_set_name(port, "NS558 PnP Gameport");
210 	gameport_set_phys(port, "pnp%s/gameport0", dev_name(&dev->dev));
211 	port->dev.parent = &dev->dev;
212 	port->io = ioport;
213 
214 	gameport_register_port(port);
215 
216 	list_add_tail(&ns558->node, &ns558_list);
217 	return 0;
218 }
219 
220 static struct pnp_driver ns558_pnp_driver = {
221 	.name		= "ns558",
222 	.id_table	= pnp_devids,
223 	.probe		= ns558_pnp_probe,
224 };
225 
226 #else
227 
228 static struct pnp_driver ns558_pnp_driver;
229 
230 #endif
231 
232 static int __init ns558_init(void)
233 {
234 	int i = 0;
235 	int error;
236 
237 	error = pnp_register_driver(&ns558_pnp_driver);
238 	if (error && error != -ENODEV)	/* should be ENOSYS really */
239 		return error;
240 
241 /*
242  * Probe ISA ports after PnP, so that PnP ports that are already
243  * enabled get detected as PnP. This may be suboptimal in multi-device
244  * configurations, but saves hassle with simple setups.
245  */
246 
247 	while (ns558_isa_portlist[i])
248 		ns558_isa_probe(ns558_isa_portlist[i++]);
249 
250 	return list_empty(&ns558_list) && error ? -ENODEV : 0;
251 }
252 
253 static void __exit ns558_exit(void)
254 {
255 	struct ns558 *ns558, *safe;
256 
257 	list_for_each_entry_safe(ns558, safe, &ns558_list, node) {
258 		gameport_unregister_port(ns558->gameport);
259 		release_region(ns558->io & ~(ns558->size - 1), ns558->size);
260 		kfree(ns558);
261 	}
262 
263 	pnp_unregister_driver(&ns558_pnp_driver);
264 }
265 
266 module_init(ns558_init);
267 module_exit(ns558_exit);
268