xref: /linux/drivers/input/gameport/lightning.c (revision ca55b2fef3a9373fcfc30f82fd26bc7fccbda732)
1 /*
2  *  Copyright (c) 1998-2001 Vojtech Pavlik
3  */
4 
5 /*
6  * PDPI Lightning 4 gamecard driver for Linux.
7  */
8 
9 /*
10  * This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program; if not, write to the Free Software
22  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23  *
24  * Should you need to contact me, the author, you can do so either by
25  * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
26  * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
27  */
28 
29 #include <asm/io.h>
30 #include <linux/delay.h>
31 #include <linux/errno.h>
32 #include <linux/ioport.h>
33 #include <linux/kernel.h>
34 #include <linux/module.h>
35 #include <linux/init.h>
36 #include <linux/gameport.h>
37 
38 #define L4_PORT			0x201
39 #define L4_SELECT_ANALOG	0xa4
40 #define L4_SELECT_DIGITAL	0xa5
41 #define L4_SELECT_SECONDARY	0xa6
42 #define L4_CMD_ID		0x80
43 #define L4_CMD_GETCAL		0x92
44 #define L4_CMD_SETCAL		0x93
45 #define L4_ID			0x04
46 #define L4_BUSY			0x01
47 #define L4_TIMEOUT		80	/* 80 us */
48 
49 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
50 MODULE_DESCRIPTION("PDPI Lightning 4 gamecard driver");
51 MODULE_LICENSE("GPL");
52 
53 struct l4 {
54 	struct gameport *gameport;
55 	unsigned char port;
56 };
57 
58 static struct l4 l4_ports[8];
59 
60 /*
61  * l4_wait_ready() waits for the L4 to become ready.
62  */
63 
64 static int l4_wait_ready(void)
65 {
66 	unsigned int t = L4_TIMEOUT;
67 
68 	while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--;
69 	return -(t <= 0);
70 }
71 
72 /*
73  * l4_cooked_read() reads data from the Lightning 4.
74  */
75 
76 static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons)
77 {
78 	struct l4 *l4 = gameport->port_data;
79 	unsigned char status;
80 	int i, result = -1;
81 
82 	outb(L4_SELECT_ANALOG, L4_PORT);
83 	outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT);
84 
85 	if (inb(L4_PORT) & L4_BUSY) goto fail;
86 	outb(l4->port & 3, L4_PORT);
87 
88 	if (l4_wait_ready()) goto fail;
89 	status = inb(L4_PORT);
90 
91 	for (i = 0; i < 4; i++)
92 		if (status & (1 << i)) {
93 			if (l4_wait_ready()) goto fail;
94 			axes[i] = inb(L4_PORT);
95 			if (axes[i] > 252) axes[i] = -1;
96 		}
97 
98 	if (status & 0x10) {
99 		if (l4_wait_ready()) goto fail;
100 		*buttons = inb(L4_PORT) & 0x0f;
101 	}
102 
103 	result = 0;
104 
105 fail:	outb(L4_SELECT_ANALOG, L4_PORT);
106 	return result;
107 }
108 
109 static int l4_open(struct gameport *gameport, int mode)
110 {
111 	struct l4 *l4 = gameport->port_data;
112 
113         if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED)
114 		return -1;
115 	outb(L4_SELECT_ANALOG, L4_PORT);
116 	return 0;
117 }
118 
119 /*
120  * l4_getcal() reads the L4 with calibration values.
121  */
122 
123 static int l4_getcal(int port, int *cal)
124 {
125 	int i, result = -1;
126 
127 	outb(L4_SELECT_ANALOG, L4_PORT);
128 	outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
129 	if (inb(L4_PORT) & L4_BUSY)
130 		goto out;
131 
132 	outb(L4_CMD_GETCAL, L4_PORT);
133 	if (l4_wait_ready())
134 		goto out;
135 
136 	if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
137 		goto out;
138 
139 	if (l4_wait_ready())
140 		goto out;
141         outb(port & 3, L4_PORT);
142 
143 	for (i = 0; i < 4; i++) {
144 		if (l4_wait_ready())
145 			goto out;
146 		cal[i] = inb(L4_PORT);
147 	}
148 
149 	result = 0;
150 
151 out:	outb(L4_SELECT_ANALOG, L4_PORT);
152 	return result;
153 }
154 
155 /*
156  * l4_setcal() programs the L4 with calibration values.
157  */
158 
159 static int l4_setcal(int port, int *cal)
160 {
161 	int i, result = -1;
162 
163 	outb(L4_SELECT_ANALOG, L4_PORT);
164 	outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
165 	if (inb(L4_PORT) & L4_BUSY)
166 		goto out;
167 
168 	outb(L4_CMD_SETCAL, L4_PORT);
169 	if (l4_wait_ready())
170 		goto out;
171 
172 	if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
173 		goto out;
174 
175 	if (l4_wait_ready())
176 		goto out;
177         outb(port & 3, L4_PORT);
178 
179 	for (i = 0; i < 4; i++) {
180 		if (l4_wait_ready())
181 			goto out;
182 		outb(cal[i], L4_PORT);
183 	}
184 
185 	result = 0;
186 
187 out:	outb(L4_SELECT_ANALOG, L4_PORT);
188 	return result;
189 }
190 
191 /*
192  * l4_calibrate() calibrates the L4 for the attached device, so
193  * that the device's resistance fits into the L4's 8-bit range.
194  */
195 
196 static int l4_calibrate(struct gameport *gameport, int *axes, int *max)
197 {
198 	int i, t;
199 	int cal[4];
200 	struct l4 *l4 = gameport->port_data;
201 
202 	if (l4_getcal(l4->port, cal))
203 		return -1;
204 
205 	for (i = 0; i < 4; i++) {
206 		t = (max[i] * cal[i]) / 200;
207 		t = (t < 1) ? 1 : ((t > 255) ? 255 : t);
208 		axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t;
209 		axes[i] = (axes[i] > 252) ? 252 : axes[i];
210 		cal[i] = t;
211 	}
212 
213 	if (l4_setcal(l4->port, cal))
214 		return -1;
215 
216 	return 0;
217 }
218 
219 static int __init l4_create_ports(int card_no)
220 {
221 	struct l4 *l4;
222 	struct gameport *port;
223 	int i, idx;
224 
225 	for (i = 0; i < 4; i++) {
226 
227 		idx = card_no * 4 + i;
228 		l4 = &l4_ports[idx];
229 
230 		if (!(l4->gameport = port = gameport_allocate_port())) {
231 			printk(KERN_ERR "lightning: Memory allocation failed\n");
232 			while (--i >= 0) {
233 				gameport_free_port(l4->gameport);
234 				l4->gameport = NULL;
235 			}
236 			return -ENOMEM;
237 		}
238 		l4->port = idx;
239 
240 		port->port_data = l4;
241 		port->open = l4_open;
242 		port->cooked_read = l4_cooked_read;
243 		port->calibrate = l4_calibrate;
244 
245 		gameport_set_name(port, "PDPI Lightning 4");
246 		gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx);
247 
248 		if (idx == 0)
249 			port->io = L4_PORT;
250 	}
251 
252 	return 0;
253 }
254 
255 static int __init l4_add_card(int card_no)
256 {
257 	int cal[4] = { 255, 255, 255, 255 };
258 	int i, rev, result;
259 	struct l4 *l4;
260 
261 	outb(L4_SELECT_ANALOG, L4_PORT);
262 	outb(L4_SELECT_DIGITAL + card_no, L4_PORT);
263 
264 	if (inb(L4_PORT) & L4_BUSY)
265 		return -1;
266 	outb(L4_CMD_ID, L4_PORT);
267 
268 	if (l4_wait_ready())
269 		return -1;
270 
271 	if (inb(L4_PORT) != L4_SELECT_DIGITAL + card_no)
272 		return -1;
273 
274 	if (l4_wait_ready())
275 		return -1;
276 	if (inb(L4_PORT) != L4_ID)
277 		return -1;
278 
279 	if (l4_wait_ready())
280 		return -1;
281 	rev = inb(L4_PORT);
282 
283 	if (!rev)
284 		return -1;
285 
286 	result = l4_create_ports(card_no);
287 	if (result)
288 		return result;
289 
290 	printk(KERN_INFO "gameport: PDPI Lightning 4 %s card v%d.%d at %#x\n",
291 		card_no ? "secondary" : "primary", rev >> 4, rev, L4_PORT);
292 
293 	for (i = 0; i < 4; i++) {
294 		l4 = &l4_ports[card_no * 4 + i];
295 
296 		if (rev > 0x28)		/* on 2.9+ the setcal command works correctly */
297 			l4_setcal(l4->port, cal);
298 		gameport_register_port(l4->gameport);
299 	}
300 
301 	return 0;
302 }
303 
304 static int __init l4_init(void)
305 {
306 	int i, cards = 0;
307 
308 	if (!request_region(L4_PORT, 1, "lightning"))
309 		return -EBUSY;
310 
311 	for (i = 0; i < 2; i++)
312 		if (l4_add_card(i) == 0)
313 			cards++;
314 
315 	outb(L4_SELECT_ANALOG, L4_PORT);
316 
317 	if (!cards) {
318 		release_region(L4_PORT, 1);
319 		return -ENODEV;
320 	}
321 
322 	return 0;
323 }
324 
325 static void __exit l4_exit(void)
326 {
327 	int i;
328 	int cal[4] = { 59, 59, 59, 59 };
329 
330 	for (i = 0; i < 8; i++)
331 		if (l4_ports[i].gameport) {
332 			l4_setcal(l4_ports[i].port, cal);
333 			gameport_unregister_port(l4_ports[i].gameport);
334 		}
335 
336 	outb(L4_SELECT_ANALOG, L4_PORT);
337 	release_region(L4_PORT, 1);
338 }
339 
340 module_init(l4_init);
341 module_exit(l4_exit);
342