xref: /linux/drivers/input/gameport/lightning.c (revision bd628c1bed7902ec1f24ba0fe70758949146abbe)
1 /*
2  *  Copyright (c) 1998-2001 Vojtech Pavlik
3  */
4 
5 /*
6  * PDPI Lightning 4 gamecard driver for Linux.
7  */
8 
9 /*
10  * This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program; if not, write to the Free Software
22  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23  */
24 
25 #include <asm/io.h>
26 #include <linux/delay.h>
27 #include <linux/errno.h>
28 #include <linux/ioport.h>
29 #include <linux/kernel.h>
30 #include <linux/module.h>
31 #include <linux/init.h>
32 #include <linux/gameport.h>
33 
34 #define L4_PORT			0x201
35 #define L4_SELECT_ANALOG	0xa4
36 #define L4_SELECT_DIGITAL	0xa5
37 #define L4_SELECT_SECONDARY	0xa6
38 #define L4_CMD_ID		0x80
39 #define L4_CMD_GETCAL		0x92
40 #define L4_CMD_SETCAL		0x93
41 #define L4_ID			0x04
42 #define L4_BUSY			0x01
43 #define L4_TIMEOUT		80	/* 80 us */
44 
45 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
46 MODULE_DESCRIPTION("PDPI Lightning 4 gamecard driver");
47 MODULE_LICENSE("GPL");
48 
49 struct l4 {
50 	struct gameport *gameport;
51 	unsigned char port;
52 };
53 
54 static struct l4 l4_ports[8];
55 
56 /*
57  * l4_wait_ready() waits for the L4 to become ready.
58  */
59 
60 static int l4_wait_ready(void)
61 {
62 	unsigned int t = L4_TIMEOUT;
63 
64 	while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--;
65 	return -(t <= 0);
66 }
67 
68 /*
69  * l4_cooked_read() reads data from the Lightning 4.
70  */
71 
72 static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons)
73 {
74 	struct l4 *l4 = gameport->port_data;
75 	unsigned char status;
76 	int i, result = -1;
77 
78 	outb(L4_SELECT_ANALOG, L4_PORT);
79 	outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT);
80 
81 	if (inb(L4_PORT) & L4_BUSY) goto fail;
82 	outb(l4->port & 3, L4_PORT);
83 
84 	if (l4_wait_ready()) goto fail;
85 	status = inb(L4_PORT);
86 
87 	for (i = 0; i < 4; i++)
88 		if (status & (1 << i)) {
89 			if (l4_wait_ready()) goto fail;
90 			axes[i] = inb(L4_PORT);
91 			if (axes[i] > 252) axes[i] = -1;
92 		}
93 
94 	if (status & 0x10) {
95 		if (l4_wait_ready()) goto fail;
96 		*buttons = inb(L4_PORT) & 0x0f;
97 	}
98 
99 	result = 0;
100 
101 fail:	outb(L4_SELECT_ANALOG, L4_PORT);
102 	return result;
103 }
104 
105 static int l4_open(struct gameport *gameport, int mode)
106 {
107 	struct l4 *l4 = gameport->port_data;
108 
109         if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED)
110 		return -1;
111 	outb(L4_SELECT_ANALOG, L4_PORT);
112 	return 0;
113 }
114 
115 /*
116  * l4_getcal() reads the L4 with calibration values.
117  */
118 
119 static int l4_getcal(int port, int *cal)
120 {
121 	int i, result = -1;
122 
123 	outb(L4_SELECT_ANALOG, L4_PORT);
124 	outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
125 	if (inb(L4_PORT) & L4_BUSY)
126 		goto out;
127 
128 	outb(L4_CMD_GETCAL, L4_PORT);
129 	if (l4_wait_ready())
130 		goto out;
131 
132 	if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
133 		goto out;
134 
135 	if (l4_wait_ready())
136 		goto out;
137         outb(port & 3, L4_PORT);
138 
139 	for (i = 0; i < 4; i++) {
140 		if (l4_wait_ready())
141 			goto out;
142 		cal[i] = inb(L4_PORT);
143 	}
144 
145 	result = 0;
146 
147 out:	outb(L4_SELECT_ANALOG, L4_PORT);
148 	return result;
149 }
150 
151 /*
152  * l4_setcal() programs the L4 with calibration values.
153  */
154 
155 static int l4_setcal(int port, int *cal)
156 {
157 	int i, result = -1;
158 
159 	outb(L4_SELECT_ANALOG, L4_PORT);
160 	outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
161 	if (inb(L4_PORT) & L4_BUSY)
162 		goto out;
163 
164 	outb(L4_CMD_SETCAL, L4_PORT);
165 	if (l4_wait_ready())
166 		goto out;
167 
168 	if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
169 		goto out;
170 
171 	if (l4_wait_ready())
172 		goto out;
173         outb(port & 3, L4_PORT);
174 
175 	for (i = 0; i < 4; i++) {
176 		if (l4_wait_ready())
177 			goto out;
178 		outb(cal[i], L4_PORT);
179 	}
180 
181 	result = 0;
182 
183 out:	outb(L4_SELECT_ANALOG, L4_PORT);
184 	return result;
185 }
186 
187 /*
188  * l4_calibrate() calibrates the L4 for the attached device, so
189  * that the device's resistance fits into the L4's 8-bit range.
190  */
191 
192 static int l4_calibrate(struct gameport *gameport, int *axes, int *max)
193 {
194 	int i, t;
195 	int cal[4];
196 	struct l4 *l4 = gameport->port_data;
197 
198 	if (l4_getcal(l4->port, cal))
199 		return -1;
200 
201 	for (i = 0; i < 4; i++) {
202 		t = (max[i] * cal[i]) / 200;
203 		t = (t < 1) ? 1 : ((t > 255) ? 255 : t);
204 		axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t;
205 		axes[i] = (axes[i] > 252) ? 252 : axes[i];
206 		cal[i] = t;
207 	}
208 
209 	if (l4_setcal(l4->port, cal))
210 		return -1;
211 
212 	return 0;
213 }
214 
215 static int __init l4_create_ports(int card_no)
216 {
217 	struct l4 *l4;
218 	struct gameport *port;
219 	int i, idx;
220 
221 	for (i = 0; i < 4; i++) {
222 
223 		idx = card_no * 4 + i;
224 		l4 = &l4_ports[idx];
225 
226 		if (!(l4->gameport = port = gameport_allocate_port())) {
227 			printk(KERN_ERR "lightning: Memory allocation failed\n");
228 			while (--i >= 0) {
229 				gameport_free_port(l4->gameport);
230 				l4->gameport = NULL;
231 			}
232 			return -ENOMEM;
233 		}
234 		l4->port = idx;
235 
236 		port->port_data = l4;
237 		port->open = l4_open;
238 		port->cooked_read = l4_cooked_read;
239 		port->calibrate = l4_calibrate;
240 
241 		gameport_set_name(port, "PDPI Lightning 4");
242 		gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx);
243 
244 		if (idx == 0)
245 			port->io = L4_PORT;
246 	}
247 
248 	return 0;
249 }
250 
251 static int __init l4_add_card(int card_no)
252 {
253 	int cal[4] = { 255, 255, 255, 255 };
254 	int i, rev, result;
255 	struct l4 *l4;
256 
257 	outb(L4_SELECT_ANALOG, L4_PORT);
258 	outb(L4_SELECT_DIGITAL + card_no, L4_PORT);
259 
260 	if (inb(L4_PORT) & L4_BUSY)
261 		return -1;
262 	outb(L4_CMD_ID, L4_PORT);
263 
264 	if (l4_wait_ready())
265 		return -1;
266 
267 	if (inb(L4_PORT) != L4_SELECT_DIGITAL + card_no)
268 		return -1;
269 
270 	if (l4_wait_ready())
271 		return -1;
272 	if (inb(L4_PORT) != L4_ID)
273 		return -1;
274 
275 	if (l4_wait_ready())
276 		return -1;
277 	rev = inb(L4_PORT);
278 
279 	if (!rev)
280 		return -1;
281 
282 	result = l4_create_ports(card_no);
283 	if (result)
284 		return result;
285 
286 	printk(KERN_INFO "gameport: PDPI Lightning 4 %s card v%d.%d at %#x\n",
287 		card_no ? "secondary" : "primary", rev >> 4, rev, L4_PORT);
288 
289 	for (i = 0; i < 4; i++) {
290 		l4 = &l4_ports[card_no * 4 + i];
291 
292 		if (rev > 0x28)		/* on 2.9+ the setcal command works correctly */
293 			l4_setcal(l4->port, cal);
294 		gameport_register_port(l4->gameport);
295 	}
296 
297 	return 0;
298 }
299 
300 static int __init l4_init(void)
301 {
302 	int i, cards = 0;
303 
304 	if (!request_region(L4_PORT, 1, "lightning"))
305 		return -EBUSY;
306 
307 	for (i = 0; i < 2; i++)
308 		if (l4_add_card(i) == 0)
309 			cards++;
310 
311 	outb(L4_SELECT_ANALOG, L4_PORT);
312 
313 	if (!cards) {
314 		release_region(L4_PORT, 1);
315 		return -ENODEV;
316 	}
317 
318 	return 0;
319 }
320 
321 static void __exit l4_exit(void)
322 {
323 	int i;
324 	int cal[4] = { 59, 59, 59, 59 };
325 
326 	for (i = 0; i < 8; i++)
327 		if (l4_ports[i].gameport) {
328 			l4_setcal(l4_ports[i].port, cal);
329 			gameport_unregister_port(l4_ports[i].gameport);
330 		}
331 
332 	outb(L4_SELECT_ANALOG, L4_PORT);
333 	release_region(L4_PORT, 1);
334 }
335 
336 module_init(l4_init);
337 module_exit(l4_exit);
338