xref: /linux/drivers/input/gameport/gameport.c (revision ca55b2fef3a9373fcfc30f82fd26bc7fccbda732)
1 /*
2  * Generic gameport layer
3  *
4  * Copyright (c) 1999-2002 Vojtech Pavlik
5  * Copyright (c) 2005 Dmitry Torokhov
6  */
7 
8 /*
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License version 2 as published by
11  * the Free Software Foundation.
12  */
13 
14 #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
15 
16 #include <linux/stddef.h>
17 #include <linux/module.h>
18 #include <linux/ioport.h>
19 #include <linux/init.h>
20 #include <linux/gameport.h>
21 #include <linux/slab.h>
22 #include <linux/delay.h>
23 #include <linux/workqueue.h>
24 #include <linux/sched.h>	/* HZ */
25 #include <linux/mutex.h>
26 #include <linux/timekeeping.h>
27 
28 /*#include <asm/io.h>*/
29 
30 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
31 MODULE_DESCRIPTION("Generic gameport layer");
32 MODULE_LICENSE("GPL");
33 
34 static bool use_ktime = true;
35 module_param(use_ktime, bool, 0400);
36 MODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed");
37 
38 /*
39  * gameport_mutex protects entire gameport subsystem and is taken
40  * every time gameport port or driver registrered or unregistered.
41  */
42 static DEFINE_MUTEX(gameport_mutex);
43 
44 static LIST_HEAD(gameport_list);
45 
46 static struct bus_type gameport_bus;
47 
48 static void gameport_add_port(struct gameport *gameport);
49 static void gameport_attach_driver(struct gameport_driver *drv);
50 static void gameport_reconnect_port(struct gameport *gameport);
51 static void gameport_disconnect_port(struct gameport *gameport);
52 
53 #if defined(__i386__)
54 
55 #include <linux/i8253.h>
56 
57 #define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
58 #define GET_TIME(x)     do { x = get_time_pit(); } while (0)
59 
60 static unsigned int get_time_pit(void)
61 {
62 	unsigned long flags;
63 	unsigned int count;
64 
65 	raw_spin_lock_irqsave(&i8253_lock, flags);
66 	outb_p(0x00, 0x43);
67 	count = inb_p(0x40);
68 	count |= inb_p(0x40) << 8;
69 	raw_spin_unlock_irqrestore(&i8253_lock, flags);
70 
71 	return count;
72 }
73 
74 #endif
75 
76 
77 
78 /*
79  * gameport_measure_speed() measures the gameport i/o speed.
80  */
81 
82 static int gameport_measure_speed(struct gameport *gameport)
83 {
84 	unsigned int i, t, tx;
85 	u64 t1, t2, t3;
86 	unsigned long flags;
87 
88 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
89 		return 0;
90 
91 	tx = ~0;
92 
93 	for (i = 0; i < 50; i++) {
94 		local_irq_save(flags);
95 		t1 = ktime_get_ns();
96 		for (t = 0; t < 50; t++)
97 			gameport_read(gameport);
98 		t2 = ktime_get_ns();
99 		t3 = ktime_get_ns();
100 		local_irq_restore(flags);
101 		udelay(i * 10);
102 		t = (t2 - t1) - (t3 - t2);
103 		if (t < tx)
104 			tx = t;
105 	}
106 
107 	gameport_close(gameport);
108 	t = 1000000 * 50;
109 	if (tx)
110 		t /= tx;
111 	return t;
112 }
113 
114 static int old_gameport_measure_speed(struct gameport *gameport)
115 {
116 #if defined(__i386__)
117 
118 	unsigned int i, t, t1, t2, t3, tx;
119 	unsigned long flags;
120 
121 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
122 		return 0;
123 
124 	tx = 1 << 30;
125 
126 	for(i = 0; i < 50; i++) {
127 		local_irq_save(flags);
128 		GET_TIME(t1);
129 		for (t = 0; t < 50; t++) gameport_read(gameport);
130 		GET_TIME(t2);
131 		GET_TIME(t3);
132 		local_irq_restore(flags);
133 		udelay(i * 10);
134 		if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
135 	}
136 
137 	gameport_close(gameport);
138 	return 59659 / (tx < 1 ? 1 : tx);
139 
140 #elif defined (__x86_64__)
141 
142 	unsigned int i, t;
143 	unsigned long tx, t1, t2, flags;
144 
145 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
146 		return 0;
147 
148 	tx = 1 << 30;
149 
150 	for(i = 0; i < 50; i++) {
151 		local_irq_save(flags);
152 		t1 = rdtsc();
153 		for (t = 0; t < 50; t++) gameport_read(gameport);
154 		t2 = rdtsc();
155 		local_irq_restore(flags);
156 		udelay(i * 10);
157 		if (t2 - t1 < tx) tx = t2 - t1;
158 	}
159 
160 	gameport_close(gameport);
161 	return (this_cpu_read(cpu_info.loops_per_jiffy) *
162 		(unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
163 
164 #else
165 
166 	unsigned int j, t = 0;
167 
168 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
169 		return 0;
170 
171 	j = jiffies; while (j == jiffies);
172 	j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
173 
174 	gameport_close(gameport);
175 	return t * HZ / 1000;
176 
177 #endif
178 }
179 
180 void gameport_start_polling(struct gameport *gameport)
181 {
182 	spin_lock(&gameport->timer_lock);
183 
184 	if (!gameport->poll_cnt++) {
185 		BUG_ON(!gameport->poll_handler);
186 		BUG_ON(!gameport->poll_interval);
187 		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
188 	}
189 
190 	spin_unlock(&gameport->timer_lock);
191 }
192 EXPORT_SYMBOL(gameport_start_polling);
193 
194 void gameport_stop_polling(struct gameport *gameport)
195 {
196 	spin_lock(&gameport->timer_lock);
197 
198 	if (!--gameport->poll_cnt)
199 		del_timer(&gameport->poll_timer);
200 
201 	spin_unlock(&gameport->timer_lock);
202 }
203 EXPORT_SYMBOL(gameport_stop_polling);
204 
205 static void gameport_run_poll_handler(unsigned long d)
206 {
207 	struct gameport *gameport = (struct gameport *)d;
208 
209 	gameport->poll_handler(gameport);
210 	if (gameport->poll_cnt)
211 		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
212 }
213 
214 /*
215  * Basic gameport -> driver core mappings
216  */
217 
218 static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
219 {
220 	int error;
221 
222 	gameport->dev.driver = &drv->driver;
223 	if (drv->connect(gameport, drv)) {
224 		gameport->dev.driver = NULL;
225 		return -ENODEV;
226 	}
227 
228 	error = device_bind_driver(&gameport->dev);
229 	if (error) {
230 		dev_warn(&gameport->dev,
231 			 "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
232 			gameport->phys, gameport->name,
233 			drv->description, error);
234 		drv->disconnect(gameport);
235 		gameport->dev.driver = NULL;
236 		return error;
237 	}
238 
239 	return 0;
240 }
241 
242 static void gameport_find_driver(struct gameport *gameport)
243 {
244 	int error;
245 
246 	error = device_attach(&gameport->dev);
247 	if (error < 0)
248 		dev_warn(&gameport->dev,
249 			 "device_attach() failed for %s (%s), error: %d\n",
250 			 gameport->phys, gameport->name, error);
251 }
252 
253 
254 /*
255  * Gameport event processing.
256  */
257 
258 enum gameport_event_type {
259 	GAMEPORT_REGISTER_PORT,
260 	GAMEPORT_ATTACH_DRIVER,
261 };
262 
263 struct gameport_event {
264 	enum gameport_event_type type;
265 	void *object;
266 	struct module *owner;
267 	struct list_head node;
268 };
269 
270 static DEFINE_SPINLOCK(gameport_event_lock);	/* protects gameport_event_list */
271 static LIST_HEAD(gameport_event_list);
272 
273 static struct gameport_event *gameport_get_event(void)
274 {
275 	struct gameport_event *event = NULL;
276 	unsigned long flags;
277 
278 	spin_lock_irqsave(&gameport_event_lock, flags);
279 
280 	if (!list_empty(&gameport_event_list)) {
281 		event = list_first_entry(&gameport_event_list,
282 					 struct gameport_event, node);
283 		list_del_init(&event->node);
284 	}
285 
286 	spin_unlock_irqrestore(&gameport_event_lock, flags);
287 	return event;
288 }
289 
290 static void gameport_free_event(struct gameport_event *event)
291 {
292 	module_put(event->owner);
293 	kfree(event);
294 }
295 
296 static void gameport_remove_duplicate_events(struct gameport_event *event)
297 {
298 	struct gameport_event *e, *next;
299 	unsigned long flags;
300 
301 	spin_lock_irqsave(&gameport_event_lock, flags);
302 
303 	list_for_each_entry_safe(e, next, &gameport_event_list, node) {
304 		if (event->object == e->object) {
305 			/*
306 			 * If this event is of different type we should not
307 			 * look further - we only suppress duplicate events
308 			 * that were sent back-to-back.
309 			 */
310 			if (event->type != e->type)
311 				break;
312 
313 			list_del_init(&e->node);
314 			gameport_free_event(e);
315 		}
316 	}
317 
318 	spin_unlock_irqrestore(&gameport_event_lock, flags);
319 }
320 
321 
322 static void gameport_handle_events(struct work_struct *work)
323 {
324 	struct gameport_event *event;
325 
326 	mutex_lock(&gameport_mutex);
327 
328 	/*
329 	 * Note that we handle only one event here to give swsusp
330 	 * a chance to freeze kgameportd thread. Gameport events
331 	 * should be pretty rare so we are not concerned about
332 	 * taking performance hit.
333 	 */
334 	if ((event = gameport_get_event())) {
335 
336 		switch (event->type) {
337 
338 		case GAMEPORT_REGISTER_PORT:
339 			gameport_add_port(event->object);
340 			break;
341 
342 		case GAMEPORT_ATTACH_DRIVER:
343 			gameport_attach_driver(event->object);
344 			break;
345 		}
346 
347 		gameport_remove_duplicate_events(event);
348 		gameport_free_event(event);
349 	}
350 
351 	mutex_unlock(&gameport_mutex);
352 }
353 
354 static DECLARE_WORK(gameport_event_work, gameport_handle_events);
355 
356 static int gameport_queue_event(void *object, struct module *owner,
357 				enum gameport_event_type event_type)
358 {
359 	unsigned long flags;
360 	struct gameport_event *event;
361 	int retval = 0;
362 
363 	spin_lock_irqsave(&gameport_event_lock, flags);
364 
365 	/*
366 	 * Scan event list for the other events for the same gameport port,
367 	 * starting with the most recent one. If event is the same we
368 	 * do not need add new one. If event is of different type we
369 	 * need to add this event and should not look further because
370 	 * we need to preserve sequence of distinct events.
371 	 */
372 	list_for_each_entry_reverse(event, &gameport_event_list, node) {
373 		if (event->object == object) {
374 			if (event->type == event_type)
375 				goto out;
376 			break;
377 		}
378 	}
379 
380 	event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
381 	if (!event) {
382 		pr_err("Not enough memory to queue event %d\n", event_type);
383 		retval = -ENOMEM;
384 		goto out;
385 	}
386 
387 	if (!try_module_get(owner)) {
388 		pr_warning("Can't get module reference, dropping event %d\n",
389 			   event_type);
390 		kfree(event);
391 		retval = -EINVAL;
392 		goto out;
393 	}
394 
395 	event->type = event_type;
396 	event->object = object;
397 	event->owner = owner;
398 
399 	list_add_tail(&event->node, &gameport_event_list);
400 	queue_work(system_long_wq, &gameport_event_work);
401 
402 out:
403 	spin_unlock_irqrestore(&gameport_event_lock, flags);
404 	return retval;
405 }
406 
407 /*
408  * Remove all events that have been submitted for a given object,
409  * be it a gameport port or a driver.
410  */
411 static void gameport_remove_pending_events(void *object)
412 {
413 	struct gameport_event *event, *next;
414 	unsigned long flags;
415 
416 	spin_lock_irqsave(&gameport_event_lock, flags);
417 
418 	list_for_each_entry_safe(event, next, &gameport_event_list, node) {
419 		if (event->object == object) {
420 			list_del_init(&event->node);
421 			gameport_free_event(event);
422 		}
423 	}
424 
425 	spin_unlock_irqrestore(&gameport_event_lock, flags);
426 }
427 
428 /*
429  * Destroy child gameport port (if any) that has not been fully registered yet.
430  *
431  * Note that we rely on the fact that port can have only one child and therefore
432  * only one child registration request can be pending. Additionally, children
433  * are registered by driver's connect() handler so there can't be a grandchild
434  * pending registration together with a child.
435  */
436 static struct gameport *gameport_get_pending_child(struct gameport *parent)
437 {
438 	struct gameport_event *event;
439 	struct gameport *gameport, *child = NULL;
440 	unsigned long flags;
441 
442 	spin_lock_irqsave(&gameport_event_lock, flags);
443 
444 	list_for_each_entry(event, &gameport_event_list, node) {
445 		if (event->type == GAMEPORT_REGISTER_PORT) {
446 			gameport = event->object;
447 			if (gameport->parent == parent) {
448 				child = gameport;
449 				break;
450 			}
451 		}
452 	}
453 
454 	spin_unlock_irqrestore(&gameport_event_lock, flags);
455 	return child;
456 }
457 
458 /*
459  * Gameport port operations
460  */
461 
462 static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf)
463 {
464 	struct gameport *gameport = to_gameport_port(dev);
465 
466 	return sprintf(buf, "%s\n", gameport->name);
467 }
468 static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL);
469 
470 static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
471 {
472 	struct gameport *gameport = to_gameport_port(dev);
473 	struct device_driver *drv;
474 	int error;
475 
476 	error = mutex_lock_interruptible(&gameport_mutex);
477 	if (error)
478 		return error;
479 
480 	if (!strncmp(buf, "none", count)) {
481 		gameport_disconnect_port(gameport);
482 	} else if (!strncmp(buf, "reconnect", count)) {
483 		gameport_reconnect_port(gameport);
484 	} else if (!strncmp(buf, "rescan", count)) {
485 		gameport_disconnect_port(gameport);
486 		gameport_find_driver(gameport);
487 	} else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
488 		gameport_disconnect_port(gameport);
489 		error = gameport_bind_driver(gameport, to_gameport_driver(drv));
490 	} else {
491 		error = -EINVAL;
492 	}
493 
494 	mutex_unlock(&gameport_mutex);
495 
496 	return error ? error : count;
497 }
498 static DEVICE_ATTR_WO(drvctl);
499 
500 static struct attribute *gameport_device_attrs[] = {
501 	&dev_attr_description.attr,
502 	&dev_attr_drvctl.attr,
503 	NULL,
504 };
505 ATTRIBUTE_GROUPS(gameport_device);
506 
507 static void gameport_release_port(struct device *dev)
508 {
509 	struct gameport *gameport = to_gameport_port(dev);
510 
511 	kfree(gameport);
512 	module_put(THIS_MODULE);
513 }
514 
515 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
516 {
517 	va_list args;
518 
519 	va_start(args, fmt);
520 	vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
521 	va_end(args);
522 }
523 EXPORT_SYMBOL(gameport_set_phys);
524 
525 /*
526  * Prepare gameport port for registration.
527  */
528 static void gameport_init_port(struct gameport *gameport)
529 {
530 	static atomic_t gameport_no = ATOMIC_INIT(-1);
531 
532 	__module_get(THIS_MODULE);
533 
534 	mutex_init(&gameport->drv_mutex);
535 	device_initialize(&gameport->dev);
536 	dev_set_name(&gameport->dev, "gameport%lu",
537 			(unsigned long)atomic_inc_return(&gameport_no));
538 	gameport->dev.bus = &gameport_bus;
539 	gameport->dev.release = gameport_release_port;
540 	if (gameport->parent)
541 		gameport->dev.parent = &gameport->parent->dev;
542 
543 	INIT_LIST_HEAD(&gameport->node);
544 	spin_lock_init(&gameport->timer_lock);
545 	init_timer(&gameport->poll_timer);
546 	gameport->poll_timer.function = gameport_run_poll_handler;
547 	gameport->poll_timer.data = (unsigned long)gameport;
548 }
549 
550 /*
551  * Complete gameport port registration.
552  * Driver core will attempt to find appropriate driver for the port.
553  */
554 static void gameport_add_port(struct gameport *gameport)
555 {
556 	int error;
557 
558 	if (gameport->parent)
559 		gameport->parent->child = gameport;
560 
561 	gameport->speed = use_ktime ?
562 		gameport_measure_speed(gameport) :
563 		old_gameport_measure_speed(gameport);
564 
565 	list_add_tail(&gameport->node, &gameport_list);
566 
567 	if (gameport->io)
568 		dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
569 			 gameport->name, gameport->phys, gameport->io, gameport->speed);
570 	else
571 		dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
572 			gameport->name, gameport->phys, gameport->speed);
573 
574 	error = device_add(&gameport->dev);
575 	if (error)
576 		dev_err(&gameport->dev,
577 			"device_add() failed for %s (%s), error: %d\n",
578 			gameport->phys, gameport->name, error);
579 }
580 
581 /*
582  * gameport_destroy_port() completes deregistration process and removes
583  * port from the system
584  */
585 static void gameport_destroy_port(struct gameport *gameport)
586 {
587 	struct gameport *child;
588 
589 	child = gameport_get_pending_child(gameport);
590 	if (child) {
591 		gameport_remove_pending_events(child);
592 		put_device(&child->dev);
593 	}
594 
595 	if (gameport->parent) {
596 		gameport->parent->child = NULL;
597 		gameport->parent = NULL;
598 	}
599 
600 	if (device_is_registered(&gameport->dev))
601 		device_del(&gameport->dev);
602 
603 	list_del_init(&gameport->node);
604 
605 	gameport_remove_pending_events(gameport);
606 	put_device(&gameport->dev);
607 }
608 
609 /*
610  * Reconnect gameport port and all its children (re-initialize attached devices)
611  */
612 static void gameport_reconnect_port(struct gameport *gameport)
613 {
614 	do {
615 		if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
616 			gameport_disconnect_port(gameport);
617 			gameport_find_driver(gameport);
618 			/* Ok, old children are now gone, we are done */
619 			break;
620 		}
621 		gameport = gameport->child;
622 	} while (gameport);
623 }
624 
625 /*
626  * gameport_disconnect_port() unbinds a port from its driver. As a side effect
627  * all child ports are unbound and destroyed.
628  */
629 static void gameport_disconnect_port(struct gameport *gameport)
630 {
631 	struct gameport *s, *parent;
632 
633 	if (gameport->child) {
634 		/*
635 		 * Children ports should be disconnected and destroyed
636 		 * first, staring with the leaf one, since we don't want
637 		 * to do recursion
638 		 */
639 		for (s = gameport; s->child; s = s->child)
640 			/* empty */;
641 
642 		do {
643 			parent = s->parent;
644 
645 			device_release_driver(&s->dev);
646 			gameport_destroy_port(s);
647 		} while ((s = parent) != gameport);
648 	}
649 
650 	/*
651 	 * Ok, no children left, now disconnect this port
652 	 */
653 	device_release_driver(&gameport->dev);
654 }
655 
656 /*
657  * Submits register request to kgameportd for subsequent execution.
658  * Note that port registration is always asynchronous.
659  */
660 void __gameport_register_port(struct gameport *gameport, struct module *owner)
661 {
662 	gameport_init_port(gameport);
663 	gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
664 }
665 EXPORT_SYMBOL(__gameport_register_port);
666 
667 /*
668  * Synchronously unregisters gameport port.
669  */
670 void gameport_unregister_port(struct gameport *gameport)
671 {
672 	mutex_lock(&gameport_mutex);
673 	gameport_disconnect_port(gameport);
674 	gameport_destroy_port(gameport);
675 	mutex_unlock(&gameport_mutex);
676 }
677 EXPORT_SYMBOL(gameport_unregister_port);
678 
679 
680 /*
681  * Gameport driver operations
682  */
683 
684 static ssize_t description_show(struct device_driver *drv, char *buf)
685 {
686 	struct gameport_driver *driver = to_gameport_driver(drv);
687 	return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
688 }
689 static DRIVER_ATTR_RO(description);
690 
691 static struct attribute *gameport_driver_attrs[] = {
692 	&driver_attr_description.attr,
693 	NULL
694 };
695 ATTRIBUTE_GROUPS(gameport_driver);
696 
697 static int gameport_driver_probe(struct device *dev)
698 {
699 	struct gameport *gameport = to_gameport_port(dev);
700 	struct gameport_driver *drv = to_gameport_driver(dev->driver);
701 
702 	drv->connect(gameport, drv);
703 	return gameport->drv ? 0 : -ENODEV;
704 }
705 
706 static int gameport_driver_remove(struct device *dev)
707 {
708 	struct gameport *gameport = to_gameport_port(dev);
709 	struct gameport_driver *drv = to_gameport_driver(dev->driver);
710 
711 	drv->disconnect(gameport);
712 	return 0;
713 }
714 
715 static void gameport_attach_driver(struct gameport_driver *drv)
716 {
717 	int error;
718 
719 	error = driver_attach(&drv->driver);
720 	if (error)
721 		pr_err("driver_attach() failed for %s, error: %d\n",
722 			drv->driver.name, error);
723 }
724 
725 int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
726 				const char *mod_name)
727 {
728 	int error;
729 
730 	drv->driver.bus = &gameport_bus;
731 	drv->driver.owner = owner;
732 	drv->driver.mod_name = mod_name;
733 
734 	/*
735 	 * Temporarily disable automatic binding because probing
736 	 * takes long time and we are better off doing it in kgameportd
737 	 */
738 	drv->ignore = true;
739 
740 	error = driver_register(&drv->driver);
741 	if (error) {
742 		pr_err("driver_register() failed for %s, error: %d\n",
743 			drv->driver.name, error);
744 		return error;
745 	}
746 
747 	/*
748 	 * Reset ignore flag and let kgameportd bind the driver to free ports
749 	 */
750 	drv->ignore = false;
751 	error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
752 	if (error) {
753 		driver_unregister(&drv->driver);
754 		return error;
755 	}
756 
757 	return 0;
758 }
759 EXPORT_SYMBOL(__gameport_register_driver);
760 
761 void gameport_unregister_driver(struct gameport_driver *drv)
762 {
763 	struct gameport *gameport;
764 
765 	mutex_lock(&gameport_mutex);
766 
767 	drv->ignore = true;	/* so gameport_find_driver ignores it */
768 	gameport_remove_pending_events(drv);
769 
770 start_over:
771 	list_for_each_entry(gameport, &gameport_list, node) {
772 		if (gameport->drv == drv) {
773 			gameport_disconnect_port(gameport);
774 			gameport_find_driver(gameport);
775 			/* we could've deleted some ports, restart */
776 			goto start_over;
777 		}
778 	}
779 
780 	driver_unregister(&drv->driver);
781 
782 	mutex_unlock(&gameport_mutex);
783 }
784 EXPORT_SYMBOL(gameport_unregister_driver);
785 
786 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
787 {
788 	struct gameport_driver *gameport_drv = to_gameport_driver(drv);
789 
790 	return !gameport_drv->ignore;
791 }
792 
793 static struct bus_type gameport_bus = {
794 	.name		= "gameport",
795 	.dev_groups	= gameport_device_groups,
796 	.drv_groups	= gameport_driver_groups,
797 	.match		= gameport_bus_match,
798 	.probe		= gameport_driver_probe,
799 	.remove		= gameport_driver_remove,
800 };
801 
802 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
803 {
804 	mutex_lock(&gameport->drv_mutex);
805 	gameport->drv = drv;
806 	mutex_unlock(&gameport->drv_mutex);
807 }
808 
809 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
810 {
811 	if (gameport->open) {
812 		if (gameport->open(gameport, mode)) {
813 			return -1;
814 		}
815 	} else {
816 		if (mode != GAMEPORT_MODE_RAW)
817 			return -1;
818 	}
819 
820 	gameport_set_drv(gameport, drv);
821 	return 0;
822 }
823 EXPORT_SYMBOL(gameport_open);
824 
825 void gameport_close(struct gameport *gameport)
826 {
827 	del_timer_sync(&gameport->poll_timer);
828 	gameport->poll_handler = NULL;
829 	gameport->poll_interval = 0;
830 	gameport_set_drv(gameport, NULL);
831 	if (gameport->close)
832 		gameport->close(gameport);
833 }
834 EXPORT_SYMBOL(gameport_close);
835 
836 static int __init gameport_init(void)
837 {
838 	int error;
839 
840 	error = bus_register(&gameport_bus);
841 	if (error) {
842 		pr_err("failed to register gameport bus, error: %d\n", error);
843 		return error;
844 	}
845 
846 
847 	return 0;
848 }
849 
850 static void __exit gameport_exit(void)
851 {
852 	bus_unregister(&gameport_bus);
853 
854 	/*
855 	 * There should not be any outstanding events but work may
856 	 * still be scheduled so simply cancel it.
857 	 */
858 	cancel_work_sync(&gameport_event_work);
859 }
860 
861 subsys_initcall(gameport_init);
862 module_exit(gameport_exit);
863