xref: /linux/drivers/input/gameport/gameport.c (revision 69e4b75a5b90ef74300c283c0aafe8d41daf13a8)
1 // SPDX-License-Identifier: GPL-2.0-only
2 /*
3  * Generic gameport layer
4  *
5  * Copyright (c) 1999-2002 Vojtech Pavlik
6  * Copyright (c) 2005 Dmitry Torokhov
7  */
8 
9 
10 #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
11 
12 #include <linux/export.h>
13 #include <linux/stddef.h>
14 #include <linux/module.h>
15 #include <linux/io.h>
16 #include <linux/ioport.h>
17 #include <linux/init.h>
18 #include <linux/gameport.h>
19 #include <linux/slab.h>
20 #include <linux/delay.h>
21 #include <linux/workqueue.h>
22 #include <linux/sched.h>	/* HZ */
23 #include <linux/mutex.h>
24 #include <linux/timekeeping.h>
25 
26 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
27 MODULE_DESCRIPTION("Generic gameport layer");
28 MODULE_LICENSE("GPL");
29 
30 static bool use_ktime = true;
31 module_param(use_ktime, bool, 0400);
32 MODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed");
33 
34 /*
35  * gameport_mutex protects entire gameport subsystem and is taken
36  * every time gameport port or driver registrered or unregistered.
37  */
38 static DEFINE_MUTEX(gameport_mutex);
39 
40 static LIST_HEAD(gameport_list);
41 
42 static const struct bus_type gameport_bus;
43 
44 static void gameport_add_port(struct gameport *gameport);
45 static void gameport_attach_driver(struct gameport_driver *drv);
46 static void gameport_reconnect_port(struct gameport *gameport);
47 static void gameport_disconnect_port(struct gameport *gameport);
48 
49 #if defined(__i386__)
50 
51 #include <linux/i8253.h>
52 
53 #define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
54 #define GET_TIME(x)     do { x = get_time_pit(); } while (0)
55 
56 static unsigned int get_time_pit(void)
57 {
58 	unsigned long flags;
59 	unsigned int count;
60 
61 	raw_spin_lock_irqsave(&i8253_lock, flags);
62 	outb_p(0x00, 0x43);
63 	count = inb_p(0x40);
64 	count |= inb_p(0x40) << 8;
65 	raw_spin_unlock_irqrestore(&i8253_lock, flags);
66 
67 	return count;
68 }
69 
70 #endif
71 
72 
73 
74 /*
75  * gameport_measure_speed() measures the gameport i/o speed.
76  */
77 
78 static int gameport_measure_speed(struct gameport *gameport)
79 {
80 	unsigned int i, t, tx;
81 	u64 t1, t2, t3;
82 	unsigned long flags;
83 
84 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
85 		return 0;
86 
87 	tx = ~0;
88 
89 	for (i = 0; i < 50; i++) {
90 		local_irq_save(flags);
91 		t1 = ktime_get_ns();
92 		for (t = 0; t < 50; t++)
93 			gameport_read(gameport);
94 		t2 = ktime_get_ns();
95 		t3 = ktime_get_ns();
96 		local_irq_restore(flags);
97 		udelay(i * 10);
98 		t = (t2 - t1) - (t3 - t2);
99 		if (t < tx)
100 			tx = t;
101 	}
102 
103 	gameport_close(gameport);
104 	t = 1000000 * 50;
105 	if (tx)
106 		t /= tx;
107 	return t;
108 }
109 
110 static int old_gameport_measure_speed(struct gameport *gameport)
111 {
112 #if defined(__i386__)
113 
114 	unsigned int i, t, t1, t2, t3, tx;
115 	unsigned long flags;
116 
117 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
118 		return 0;
119 
120 	tx = 1 << 30;
121 
122 	for(i = 0; i < 50; i++) {
123 		local_irq_save(flags);
124 		GET_TIME(t1);
125 		for (t = 0; t < 50; t++) gameport_read(gameport);
126 		GET_TIME(t2);
127 		GET_TIME(t3);
128 		local_irq_restore(flags);
129 		udelay(i * 10);
130 		if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
131 	}
132 
133 	gameport_close(gameport);
134 	return 59659 / (tx < 1 ? 1 : tx);
135 
136 #elif defined (__x86_64__)
137 
138 	unsigned int i, t;
139 	unsigned long tx, t1, t2, flags;
140 
141 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
142 		return 0;
143 
144 	tx = 1 << 30;
145 
146 	for(i = 0; i < 50; i++) {
147 		local_irq_save(flags);
148 		t1 = rdtsc();
149 		for (t = 0; t < 50; t++) gameport_read(gameport);
150 		t2 = rdtsc();
151 		local_irq_restore(flags);
152 		udelay(i * 10);
153 		if (t2 - t1 < tx) tx = t2 - t1;
154 	}
155 
156 	gameport_close(gameport);
157 	return (this_cpu_read(cpu_info.loops_per_jiffy) *
158 		(unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
159 
160 #else
161 
162 	unsigned int j, t = 0;
163 
164 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
165 		return 0;
166 
167 	j = jiffies; while (j == jiffies);
168 	j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
169 
170 	gameport_close(gameport);
171 	return t * HZ / 1000;
172 
173 #endif
174 }
175 
176 void gameport_start_polling(struct gameport *gameport)
177 {
178 	spin_lock(&gameport->timer_lock);
179 
180 	if (!gameport->poll_cnt++) {
181 		BUG_ON(!gameport->poll_handler);
182 		BUG_ON(!gameport->poll_interval);
183 		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
184 	}
185 
186 	spin_unlock(&gameport->timer_lock);
187 }
188 EXPORT_SYMBOL(gameport_start_polling);
189 
190 void gameport_stop_polling(struct gameport *gameport)
191 {
192 	spin_lock(&gameport->timer_lock);
193 
194 	if (!--gameport->poll_cnt)
195 		timer_delete(&gameport->poll_timer);
196 
197 	spin_unlock(&gameport->timer_lock);
198 }
199 EXPORT_SYMBOL(gameport_stop_polling);
200 
201 static void gameport_run_poll_handler(struct timer_list *t)
202 {
203 	struct gameport *gameport = timer_container_of(gameport, t,
204 						       poll_timer);
205 
206 	gameport->poll_handler(gameport);
207 	if (gameport->poll_cnt)
208 		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
209 }
210 
211 /*
212  * Basic gameport -> driver core mappings
213  */
214 
215 static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
216 {
217 	int error;
218 
219 	gameport->dev.driver = &drv->driver;
220 	if (drv->connect(gameport, drv)) {
221 		gameport->dev.driver = NULL;
222 		return -ENODEV;
223 	}
224 
225 	error = device_bind_driver(&gameport->dev);
226 	if (error) {
227 		dev_warn(&gameport->dev,
228 			 "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
229 			gameport->phys, gameport->name,
230 			drv->description, error);
231 		drv->disconnect(gameport);
232 		gameport->dev.driver = NULL;
233 		return error;
234 	}
235 
236 	return 0;
237 }
238 
239 static void gameport_find_driver(struct gameport *gameport)
240 {
241 	int error;
242 
243 	error = device_attach(&gameport->dev);
244 	if (error < 0)
245 		dev_warn(&gameport->dev,
246 			 "device_attach() failed for %s (%s), error: %d\n",
247 			 gameport->phys, gameport->name, error);
248 }
249 
250 
251 /*
252  * Gameport event processing.
253  */
254 
255 enum gameport_event_type {
256 	GAMEPORT_REGISTER_PORT,
257 	GAMEPORT_ATTACH_DRIVER,
258 };
259 
260 struct gameport_event {
261 	enum gameport_event_type type;
262 	void *object;
263 	struct module *owner;
264 	struct list_head node;
265 };
266 
267 static DEFINE_SPINLOCK(gameport_event_lock);	/* protects gameport_event_list */
268 static LIST_HEAD(gameport_event_list);
269 
270 static struct gameport_event *gameport_get_event(void)
271 {
272 	struct gameport_event *event = NULL;
273 	unsigned long flags;
274 
275 	spin_lock_irqsave(&gameport_event_lock, flags);
276 
277 	if (!list_empty(&gameport_event_list)) {
278 		event = list_first_entry(&gameport_event_list,
279 					 struct gameport_event, node);
280 		list_del_init(&event->node);
281 	}
282 
283 	spin_unlock_irqrestore(&gameport_event_lock, flags);
284 	return event;
285 }
286 
287 static void gameport_free_event(struct gameport_event *event)
288 {
289 	module_put(event->owner);
290 	kfree(event);
291 }
292 
293 static void gameport_remove_duplicate_events(struct gameport_event *event)
294 {
295 	struct gameport_event *e, *next;
296 	unsigned long flags;
297 
298 	spin_lock_irqsave(&gameport_event_lock, flags);
299 
300 	list_for_each_entry_safe(e, next, &gameport_event_list, node) {
301 		if (event->object == e->object) {
302 			/*
303 			 * If this event is of different type we should not
304 			 * look further - we only suppress duplicate events
305 			 * that were sent back-to-back.
306 			 */
307 			if (event->type != e->type)
308 				break;
309 
310 			list_del_init(&e->node);
311 			gameport_free_event(e);
312 		}
313 	}
314 
315 	spin_unlock_irqrestore(&gameport_event_lock, flags);
316 }
317 
318 
319 static void gameport_handle_events(struct work_struct *work)
320 {
321 	struct gameport_event *event;
322 
323 	mutex_lock(&gameport_mutex);
324 
325 	/*
326 	 * Note that we handle only one event here to give swsusp
327 	 * a chance to freeze kgameportd thread. Gameport events
328 	 * should be pretty rare so we are not concerned about
329 	 * taking performance hit.
330 	 */
331 	if ((event = gameport_get_event())) {
332 
333 		switch (event->type) {
334 
335 		case GAMEPORT_REGISTER_PORT:
336 			gameport_add_port(event->object);
337 			break;
338 
339 		case GAMEPORT_ATTACH_DRIVER:
340 			gameport_attach_driver(event->object);
341 			break;
342 		}
343 
344 		gameport_remove_duplicate_events(event);
345 		gameport_free_event(event);
346 	}
347 
348 	mutex_unlock(&gameport_mutex);
349 }
350 
351 static DECLARE_WORK(gameport_event_work, gameport_handle_events);
352 
353 static int gameport_queue_event(void *object, struct module *owner,
354 				enum gameport_event_type event_type)
355 {
356 	unsigned long flags;
357 	struct gameport_event *event;
358 	int retval = 0;
359 
360 	spin_lock_irqsave(&gameport_event_lock, flags);
361 
362 	/*
363 	 * Scan event list for the other events for the same gameport port,
364 	 * starting with the most recent one. If event is the same we
365 	 * do not need add new one. If event is of different type we
366 	 * need to add this event and should not look further because
367 	 * we need to preserve sequence of distinct events.
368 	 */
369 	list_for_each_entry_reverse(event, &gameport_event_list, node) {
370 		if (event->object == object) {
371 			if (event->type == event_type)
372 				goto out;
373 			break;
374 		}
375 	}
376 
377 	event = kmalloc(sizeof(*event), GFP_ATOMIC);
378 	if (!event) {
379 		pr_err("Not enough memory to queue event %d\n", event_type);
380 		retval = -ENOMEM;
381 		goto out;
382 	}
383 
384 	if (!try_module_get(owner)) {
385 		pr_warn("Can't get module reference, dropping event %d\n",
386 			event_type);
387 		kfree(event);
388 		retval = -EINVAL;
389 		goto out;
390 	}
391 
392 	event->type = event_type;
393 	event->object = object;
394 	event->owner = owner;
395 
396 	list_add_tail(&event->node, &gameport_event_list);
397 	queue_work(system_long_wq, &gameport_event_work);
398 
399 out:
400 	spin_unlock_irqrestore(&gameport_event_lock, flags);
401 	return retval;
402 }
403 
404 /*
405  * Remove all events that have been submitted for a given object,
406  * be it a gameport port or a driver.
407  */
408 static void gameport_remove_pending_events(void *object)
409 {
410 	struct gameport_event *event, *next;
411 	unsigned long flags;
412 
413 	spin_lock_irqsave(&gameport_event_lock, flags);
414 
415 	list_for_each_entry_safe(event, next, &gameport_event_list, node) {
416 		if (event->object == object) {
417 			list_del_init(&event->node);
418 			gameport_free_event(event);
419 		}
420 	}
421 
422 	spin_unlock_irqrestore(&gameport_event_lock, flags);
423 }
424 
425 /*
426  * Destroy child gameport port (if any) that has not been fully registered yet.
427  *
428  * Note that we rely on the fact that port can have only one child and therefore
429  * only one child registration request can be pending. Additionally, children
430  * are registered by driver's connect() handler so there can't be a grandchild
431  * pending registration together with a child.
432  */
433 static struct gameport *gameport_get_pending_child(struct gameport *parent)
434 {
435 	struct gameport_event *event;
436 	struct gameport *gameport, *child = NULL;
437 	unsigned long flags;
438 
439 	spin_lock_irqsave(&gameport_event_lock, flags);
440 
441 	list_for_each_entry(event, &gameport_event_list, node) {
442 		if (event->type == GAMEPORT_REGISTER_PORT) {
443 			gameport = event->object;
444 			if (gameport->parent == parent) {
445 				child = gameport;
446 				break;
447 			}
448 		}
449 	}
450 
451 	spin_unlock_irqrestore(&gameport_event_lock, flags);
452 	return child;
453 }
454 
455 /*
456  * Gameport port operations
457  */
458 
459 static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf)
460 {
461 	struct gameport *gameport = to_gameport_port(dev);
462 
463 	return sprintf(buf, "%s\n", gameport->name);
464 }
465 static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL);
466 
467 static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
468 {
469 	struct gameport *gameport = to_gameport_port(dev);
470 	struct device_driver *drv;
471 	int error;
472 
473 	error = mutex_lock_interruptible(&gameport_mutex);
474 	if (error)
475 		return error;
476 
477 	if (!strncmp(buf, "none", count)) {
478 		gameport_disconnect_port(gameport);
479 	} else if (!strncmp(buf, "reconnect", count)) {
480 		gameport_reconnect_port(gameport);
481 	} else if (!strncmp(buf, "rescan", count)) {
482 		gameport_disconnect_port(gameport);
483 		gameport_find_driver(gameport);
484 	} else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
485 		gameport_disconnect_port(gameport);
486 		error = gameport_bind_driver(gameport, to_gameport_driver(drv));
487 	} else {
488 		error = -EINVAL;
489 	}
490 
491 	mutex_unlock(&gameport_mutex);
492 
493 	return error ? error : count;
494 }
495 static DEVICE_ATTR_WO(drvctl);
496 
497 static struct attribute *gameport_device_attrs[] = {
498 	&dev_attr_description.attr,
499 	&dev_attr_drvctl.attr,
500 	NULL,
501 };
502 ATTRIBUTE_GROUPS(gameport_device);
503 
504 static void gameport_release_port(struct device *dev)
505 {
506 	struct gameport *gameport = to_gameport_port(dev);
507 
508 	kfree(gameport);
509 	module_put(THIS_MODULE);
510 }
511 
512 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
513 {
514 	va_list args;
515 
516 	va_start(args, fmt);
517 	vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
518 	va_end(args);
519 }
520 EXPORT_SYMBOL(gameport_set_phys);
521 
522 static void gameport_default_trigger(struct gameport *gameport)
523 {
524 #ifdef CONFIG_HAS_IOPORT
525 	outb(0xff, gameport->io);
526 #endif
527 }
528 
529 static unsigned char gameport_default_read(struct gameport *gameport)
530 {
531 #ifdef CONFIG_HAS_IOPORT
532 	return inb(gameport->io);
533 #else
534 	return 0xff;
535 #endif
536 }
537 
538 static void gameport_setup_default_handlers(struct gameport *gameport)
539 {
540 	if ((!gameport->trigger || !gameport->read) &&
541 	    !IS_ENABLED(CONFIG_HAS_IOPORT))
542 		dev_err(&gameport->dev,
543 			"I/O port access is required for %s (%s) but is not available\n",
544 			gameport->phys, gameport->name);
545 
546 	if (!gameport->trigger)
547 		gameport->trigger = gameport_default_trigger;
548 	if (!gameport->read)
549 		gameport->read = gameport_default_read;
550 }
551 
552 /*
553  * Prepare gameport port for registration.
554  */
555 static void gameport_init_port(struct gameport *gameport)
556 {
557 	static atomic_t gameport_no = ATOMIC_INIT(-1);
558 
559 	__module_get(THIS_MODULE);
560 
561 	mutex_init(&gameport->drv_mutex);
562 	device_initialize(&gameport->dev);
563 	dev_set_name(&gameport->dev, "gameport%lu",
564 			(unsigned long)atomic_inc_return(&gameport_no));
565 	gameport->dev.bus = &gameport_bus;
566 	gameport->dev.release = gameport_release_port;
567 	if (gameport->parent)
568 		gameport->dev.parent = &gameport->parent->dev;
569 
570 	gameport_setup_default_handlers(gameport);
571 	INIT_LIST_HEAD(&gameport->node);
572 	spin_lock_init(&gameport->timer_lock);
573 	timer_setup(&gameport->poll_timer, gameport_run_poll_handler, 0);
574 }
575 
576 /*
577  * Complete gameport port registration.
578  * Driver core will attempt to find appropriate driver for the port.
579  */
580 static void gameport_add_port(struct gameport *gameport)
581 {
582 	int error;
583 
584 	if (gameport->parent)
585 		gameport->parent->child = gameport;
586 
587 	gameport->speed = use_ktime ?
588 		gameport_measure_speed(gameport) :
589 		old_gameport_measure_speed(gameport);
590 
591 	list_add_tail(&gameport->node, &gameport_list);
592 
593 	if (gameport->io)
594 		dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
595 			 gameport->name, gameport->phys, gameport->io, gameport->speed);
596 	else
597 		dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
598 			gameport->name, gameport->phys, gameport->speed);
599 
600 	error = device_add(&gameport->dev);
601 	if (error)
602 		dev_err(&gameport->dev,
603 			"device_add() failed for %s (%s), error: %d\n",
604 			gameport->phys, gameport->name, error);
605 }
606 
607 /*
608  * gameport_destroy_port() completes deregistration process and removes
609  * port from the system
610  */
611 static void gameport_destroy_port(struct gameport *gameport)
612 {
613 	struct gameport *child;
614 
615 	child = gameport_get_pending_child(gameport);
616 	if (child) {
617 		gameport_remove_pending_events(child);
618 		put_device(&child->dev);
619 	}
620 
621 	if (gameport->parent) {
622 		gameport->parent->child = NULL;
623 		gameport->parent = NULL;
624 	}
625 
626 	if (device_is_registered(&gameport->dev))
627 		device_del(&gameport->dev);
628 
629 	list_del_init(&gameport->node);
630 
631 	gameport_remove_pending_events(gameport);
632 	put_device(&gameport->dev);
633 }
634 
635 /*
636  * Reconnect gameport port and all its children (re-initialize attached devices)
637  */
638 static void gameport_reconnect_port(struct gameport *gameport)
639 {
640 	do {
641 		if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
642 			gameport_disconnect_port(gameport);
643 			gameport_find_driver(gameport);
644 			/* Ok, old children are now gone, we are done */
645 			break;
646 		}
647 		gameport = gameport->child;
648 	} while (gameport);
649 }
650 
651 /*
652  * gameport_disconnect_port() unbinds a port from its driver. As a side effect
653  * all child ports are unbound and destroyed.
654  */
655 static void gameport_disconnect_port(struct gameport *gameport)
656 {
657 	struct gameport *s, *parent;
658 
659 	if (gameport->child) {
660 		/*
661 		 * Children ports should be disconnected and destroyed
662 		 * first, staring with the leaf one, since we don't want
663 		 * to do recursion
664 		 */
665 		for (s = gameport; s->child; s = s->child)
666 			/* empty */;
667 
668 		do {
669 			parent = s->parent;
670 
671 			device_release_driver(&s->dev);
672 			gameport_destroy_port(s);
673 		} while ((s = parent) != gameport);
674 	}
675 
676 	/*
677 	 * Ok, no children left, now disconnect this port
678 	 */
679 	device_release_driver(&gameport->dev);
680 }
681 
682 /*
683  * Submits register request to kgameportd for subsequent execution.
684  * Note that port registration is always asynchronous.
685  */
686 void __gameport_register_port(struct gameport *gameport, struct module *owner)
687 {
688 	gameport_init_port(gameport);
689 	gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
690 }
691 EXPORT_SYMBOL(__gameport_register_port);
692 
693 /*
694  * Synchronously unregisters gameport port.
695  */
696 void gameport_unregister_port(struct gameport *gameport)
697 {
698 	mutex_lock(&gameport_mutex);
699 	gameport_disconnect_port(gameport);
700 	gameport_destroy_port(gameport);
701 	mutex_unlock(&gameport_mutex);
702 }
703 EXPORT_SYMBOL(gameport_unregister_port);
704 
705 
706 /*
707  * Gameport driver operations
708  */
709 
710 static ssize_t description_show(struct device_driver *drv, char *buf)
711 {
712 	struct gameport_driver *driver = to_gameport_driver(drv);
713 	return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
714 }
715 static DRIVER_ATTR_RO(description);
716 
717 static struct attribute *gameport_driver_attrs[] = {
718 	&driver_attr_description.attr,
719 	NULL
720 };
721 ATTRIBUTE_GROUPS(gameport_driver);
722 
723 static int gameport_driver_probe(struct device *dev)
724 {
725 	struct gameport *gameport = to_gameport_port(dev);
726 	struct gameport_driver *drv = to_gameport_driver(dev->driver);
727 
728 	drv->connect(gameport, drv);
729 	return gameport->drv ? 0 : -ENODEV;
730 }
731 
732 static void gameport_driver_remove(struct device *dev)
733 {
734 	struct gameport *gameport = to_gameport_port(dev);
735 	struct gameport_driver *drv = to_gameport_driver(dev->driver);
736 
737 	drv->disconnect(gameport);
738 }
739 
740 static void gameport_attach_driver(struct gameport_driver *drv)
741 {
742 	int error;
743 
744 	error = driver_attach(&drv->driver);
745 	if (error)
746 		pr_err("driver_attach() failed for %s, error: %d\n",
747 			drv->driver.name, error);
748 }
749 
750 int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
751 				const char *mod_name)
752 {
753 	int error;
754 
755 	drv->driver.bus = &gameport_bus;
756 	drv->driver.owner = owner;
757 	drv->driver.mod_name = mod_name;
758 
759 	/*
760 	 * Temporarily disable automatic binding because probing
761 	 * takes long time and we are better off doing it in kgameportd
762 	 */
763 	drv->ignore = true;
764 
765 	error = driver_register(&drv->driver);
766 	if (error) {
767 		pr_err("driver_register() failed for %s, error: %d\n",
768 			drv->driver.name, error);
769 		return error;
770 	}
771 
772 	/*
773 	 * Reset ignore flag and let kgameportd bind the driver to free ports
774 	 */
775 	drv->ignore = false;
776 	error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
777 	if (error) {
778 		driver_unregister(&drv->driver);
779 		return error;
780 	}
781 
782 	return 0;
783 }
784 EXPORT_SYMBOL(__gameport_register_driver);
785 
786 void gameport_unregister_driver(struct gameport_driver *drv)
787 {
788 	struct gameport *gameport;
789 
790 	mutex_lock(&gameport_mutex);
791 
792 	drv->ignore = true;	/* so gameport_find_driver ignores it */
793 	gameport_remove_pending_events(drv);
794 
795 start_over:
796 	list_for_each_entry(gameport, &gameport_list, node) {
797 		if (gameport->drv == drv) {
798 			gameport_disconnect_port(gameport);
799 			gameport_find_driver(gameport);
800 			/* we could've deleted some ports, restart */
801 			goto start_over;
802 		}
803 	}
804 
805 	driver_unregister(&drv->driver);
806 
807 	mutex_unlock(&gameport_mutex);
808 }
809 EXPORT_SYMBOL(gameport_unregister_driver);
810 
811 static int gameport_bus_match(struct device *dev, const struct device_driver *drv)
812 {
813 	const struct gameport_driver *gameport_drv = to_gameport_driver(drv);
814 
815 	return !gameport_drv->ignore;
816 }
817 
818 static const struct bus_type gameport_bus = {
819 	.name		= "gameport",
820 	.dev_groups	= gameport_device_groups,
821 	.drv_groups	= gameport_driver_groups,
822 	.match		= gameport_bus_match,
823 	.probe		= gameport_driver_probe,
824 	.remove		= gameport_driver_remove,
825 };
826 
827 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
828 {
829 	mutex_lock(&gameport->drv_mutex);
830 	gameport->drv = drv;
831 	mutex_unlock(&gameport->drv_mutex);
832 }
833 
834 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
835 {
836 	if (gameport->open) {
837 		if (gameport->open(gameport, mode)) {
838 			return -1;
839 		}
840 	} else {
841 		if (mode != GAMEPORT_MODE_RAW)
842 			return -1;
843 	}
844 
845 	gameport_set_drv(gameport, drv);
846 	return 0;
847 }
848 EXPORT_SYMBOL(gameport_open);
849 
850 void gameport_close(struct gameport *gameport)
851 {
852 	timer_delete_sync(&gameport->poll_timer);
853 	gameport->poll_handler = NULL;
854 	gameport->poll_interval = 0;
855 	gameport_set_drv(gameport, NULL);
856 	if (gameport->close)
857 		gameport->close(gameport);
858 }
859 EXPORT_SYMBOL(gameport_close);
860 
861 static int __init gameport_init(void)
862 {
863 	int error;
864 
865 	error = bus_register(&gameport_bus);
866 	if (error) {
867 		pr_err("failed to register gameport bus, error: %d\n", error);
868 		return error;
869 	}
870 
871 
872 	return 0;
873 }
874 
875 static void __exit gameport_exit(void)
876 {
877 	bus_unregister(&gameport_bus);
878 
879 	/*
880 	 * There should not be any outstanding events but work may
881 	 * still be scheduled so simply cancel it.
882 	 */
883 	cancel_work_sync(&gameport_event_work);
884 }
885 
886 subsys_initcall(gameport_init);
887 module_exit(gameport_exit);
888