xref: /linux/drivers/input/gameport/gameport.c (revision 334955ef964bee9d3b1e20966847eee28cfd05f6)
1 /*
2  * Generic gameport layer
3  *
4  * Copyright (c) 1999-2002 Vojtech Pavlik
5  * Copyright (c) 2005 Dmitry Torokhov
6  */
7 
8 /*
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License version 2 as published by
11  * the Free Software Foundation.
12  */
13 
14 #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
15 
16 #include <linux/stddef.h>
17 #include <linux/module.h>
18 #include <linux/ioport.h>
19 #include <linux/init.h>
20 #include <linux/gameport.h>
21 #include <linux/slab.h>
22 #include <linux/delay.h>
23 #include <linux/workqueue.h>
24 #include <linux/sched.h>	/* HZ */
25 #include <linux/mutex.h>
26 
27 /*#include <asm/io.h>*/
28 
29 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
30 MODULE_DESCRIPTION("Generic gameport layer");
31 MODULE_LICENSE("GPL");
32 
33 /*
34  * gameport_mutex protects entire gameport subsystem and is taken
35  * every time gameport port or driver registrered or unregistered.
36  */
37 static DEFINE_MUTEX(gameport_mutex);
38 
39 static LIST_HEAD(gameport_list);
40 
41 static struct bus_type gameport_bus;
42 
43 static void gameport_add_port(struct gameport *gameport);
44 static void gameport_attach_driver(struct gameport_driver *drv);
45 static void gameport_reconnect_port(struct gameport *gameport);
46 static void gameport_disconnect_port(struct gameport *gameport);
47 
48 #if defined(__i386__)
49 
50 #include <linux/i8253.h>
51 
52 #define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
53 #define GET_TIME(x)     do { x = get_time_pit(); } while (0)
54 
55 static unsigned int get_time_pit(void)
56 {
57 	unsigned long flags;
58 	unsigned int count;
59 
60 	raw_spin_lock_irqsave(&i8253_lock, flags);
61 	outb_p(0x00, 0x43);
62 	count = inb_p(0x40);
63 	count |= inb_p(0x40) << 8;
64 	raw_spin_unlock_irqrestore(&i8253_lock, flags);
65 
66 	return count;
67 }
68 
69 #endif
70 
71 
72 
73 /*
74  * gameport_measure_speed() measures the gameport i/o speed.
75  */
76 
77 static int gameport_measure_speed(struct gameport *gameport)
78 {
79 #if defined(__i386__)
80 
81 	unsigned int i, t, t1, t2, t3, tx;
82 	unsigned long flags;
83 
84 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
85 		return 0;
86 
87 	tx = 1 << 30;
88 
89 	for(i = 0; i < 50; i++) {
90 		local_irq_save(flags);
91 		GET_TIME(t1);
92 		for (t = 0; t < 50; t++) gameport_read(gameport);
93 		GET_TIME(t2);
94 		GET_TIME(t3);
95 		local_irq_restore(flags);
96 		udelay(i * 10);
97 		if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
98 	}
99 
100 	gameport_close(gameport);
101 	return 59659 / (tx < 1 ? 1 : tx);
102 
103 #elif defined (__x86_64__)
104 
105 	unsigned int i, t;
106 	unsigned long tx, t1, t2, flags;
107 
108 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
109 		return 0;
110 
111 	tx = 1 << 30;
112 
113 	for(i = 0; i < 50; i++) {
114 		local_irq_save(flags);
115 		rdtscl(t1);
116 		for (t = 0; t < 50; t++) gameport_read(gameport);
117 		rdtscl(t2);
118 		local_irq_restore(flags);
119 		udelay(i * 10);
120 		if (t2 - t1 < tx) tx = t2 - t1;
121 	}
122 
123 	gameport_close(gameport);
124 	return (this_cpu_read(cpu_info.loops_per_jiffy) *
125 		(unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
126 
127 #else
128 
129 	unsigned int j, t = 0;
130 
131 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
132 		return 0;
133 
134 	j = jiffies; while (j == jiffies);
135 	j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
136 
137 	gameport_close(gameport);
138 	return t * HZ / 1000;
139 
140 #endif
141 }
142 
143 void gameport_start_polling(struct gameport *gameport)
144 {
145 	spin_lock(&gameport->timer_lock);
146 
147 	if (!gameport->poll_cnt++) {
148 		BUG_ON(!gameport->poll_handler);
149 		BUG_ON(!gameport->poll_interval);
150 		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
151 	}
152 
153 	spin_unlock(&gameport->timer_lock);
154 }
155 EXPORT_SYMBOL(gameport_start_polling);
156 
157 void gameport_stop_polling(struct gameport *gameport)
158 {
159 	spin_lock(&gameport->timer_lock);
160 
161 	if (!--gameport->poll_cnt)
162 		del_timer(&gameport->poll_timer);
163 
164 	spin_unlock(&gameport->timer_lock);
165 }
166 EXPORT_SYMBOL(gameport_stop_polling);
167 
168 static void gameport_run_poll_handler(unsigned long d)
169 {
170 	struct gameport *gameport = (struct gameport *)d;
171 
172 	gameport->poll_handler(gameport);
173 	if (gameport->poll_cnt)
174 		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
175 }
176 
177 /*
178  * Basic gameport -> driver core mappings
179  */
180 
181 static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
182 {
183 	int error;
184 
185 	gameport->dev.driver = &drv->driver;
186 	if (drv->connect(gameport, drv)) {
187 		gameport->dev.driver = NULL;
188 		return -ENODEV;
189 	}
190 
191 	error = device_bind_driver(&gameport->dev);
192 	if (error) {
193 		dev_warn(&gameport->dev,
194 			 "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
195 			gameport->phys, gameport->name,
196 			drv->description, error);
197 		drv->disconnect(gameport);
198 		gameport->dev.driver = NULL;
199 		return error;
200 	}
201 
202 	return 0;
203 }
204 
205 static void gameport_find_driver(struct gameport *gameport)
206 {
207 	int error;
208 
209 	error = device_attach(&gameport->dev);
210 	if (error < 0)
211 		dev_warn(&gameport->dev,
212 			 "device_attach() failed for %s (%s), error: %d\n",
213 			 gameport->phys, gameport->name, error);
214 }
215 
216 
217 /*
218  * Gameport event processing.
219  */
220 
221 enum gameport_event_type {
222 	GAMEPORT_REGISTER_PORT,
223 	GAMEPORT_ATTACH_DRIVER,
224 };
225 
226 struct gameport_event {
227 	enum gameport_event_type type;
228 	void *object;
229 	struct module *owner;
230 	struct list_head node;
231 };
232 
233 static DEFINE_SPINLOCK(gameport_event_lock);	/* protects gameport_event_list */
234 static LIST_HEAD(gameport_event_list);
235 
236 static struct gameport_event *gameport_get_event(void)
237 {
238 	struct gameport_event *event = NULL;
239 	unsigned long flags;
240 
241 	spin_lock_irqsave(&gameport_event_lock, flags);
242 
243 	if (!list_empty(&gameport_event_list)) {
244 		event = list_first_entry(&gameport_event_list,
245 					 struct gameport_event, node);
246 		list_del_init(&event->node);
247 	}
248 
249 	spin_unlock_irqrestore(&gameport_event_lock, flags);
250 	return event;
251 }
252 
253 static void gameport_free_event(struct gameport_event *event)
254 {
255 	module_put(event->owner);
256 	kfree(event);
257 }
258 
259 static void gameport_remove_duplicate_events(struct gameport_event *event)
260 {
261 	struct gameport_event *e, *next;
262 	unsigned long flags;
263 
264 	spin_lock_irqsave(&gameport_event_lock, flags);
265 
266 	list_for_each_entry_safe(e, next, &gameport_event_list, node) {
267 		if (event->object == e->object) {
268 			/*
269 			 * If this event is of different type we should not
270 			 * look further - we only suppress duplicate events
271 			 * that were sent back-to-back.
272 			 */
273 			if (event->type != e->type)
274 				break;
275 
276 			list_del_init(&e->node);
277 			gameport_free_event(e);
278 		}
279 	}
280 
281 	spin_unlock_irqrestore(&gameport_event_lock, flags);
282 }
283 
284 
285 static void gameport_handle_events(struct work_struct *work)
286 {
287 	struct gameport_event *event;
288 
289 	mutex_lock(&gameport_mutex);
290 
291 	/*
292 	 * Note that we handle only one event here to give swsusp
293 	 * a chance to freeze kgameportd thread. Gameport events
294 	 * should be pretty rare so we are not concerned about
295 	 * taking performance hit.
296 	 */
297 	if ((event = gameport_get_event())) {
298 
299 		switch (event->type) {
300 
301 		case GAMEPORT_REGISTER_PORT:
302 			gameport_add_port(event->object);
303 			break;
304 
305 		case GAMEPORT_ATTACH_DRIVER:
306 			gameport_attach_driver(event->object);
307 			break;
308 		}
309 
310 		gameport_remove_duplicate_events(event);
311 		gameport_free_event(event);
312 	}
313 
314 	mutex_unlock(&gameport_mutex);
315 }
316 
317 static DECLARE_WORK(gameport_event_work, gameport_handle_events);
318 
319 static int gameport_queue_event(void *object, struct module *owner,
320 				enum gameport_event_type event_type)
321 {
322 	unsigned long flags;
323 	struct gameport_event *event;
324 	int retval = 0;
325 
326 	spin_lock_irqsave(&gameport_event_lock, flags);
327 
328 	/*
329 	 * Scan event list for the other events for the same gameport port,
330 	 * starting with the most recent one. If event is the same we
331 	 * do not need add new one. If event is of different type we
332 	 * need to add this event and should not look further because
333 	 * we need to preserve sequence of distinct events.
334 	 */
335 	list_for_each_entry_reverse(event, &gameport_event_list, node) {
336 		if (event->object == object) {
337 			if (event->type == event_type)
338 				goto out;
339 			break;
340 		}
341 	}
342 
343 	event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
344 	if (!event) {
345 		pr_err("Not enough memory to queue event %d\n", event_type);
346 		retval = -ENOMEM;
347 		goto out;
348 	}
349 
350 	if (!try_module_get(owner)) {
351 		pr_warning("Can't get module reference, dropping event %d\n",
352 			   event_type);
353 		kfree(event);
354 		retval = -EINVAL;
355 		goto out;
356 	}
357 
358 	event->type = event_type;
359 	event->object = object;
360 	event->owner = owner;
361 
362 	list_add_tail(&event->node, &gameport_event_list);
363 	queue_work(system_long_wq, &gameport_event_work);
364 
365 out:
366 	spin_unlock_irqrestore(&gameport_event_lock, flags);
367 	return retval;
368 }
369 
370 /*
371  * Remove all events that have been submitted for a given object,
372  * be it a gameport port or a driver.
373  */
374 static void gameport_remove_pending_events(void *object)
375 {
376 	struct gameport_event *event, *next;
377 	unsigned long flags;
378 
379 	spin_lock_irqsave(&gameport_event_lock, flags);
380 
381 	list_for_each_entry_safe(event, next, &gameport_event_list, node) {
382 		if (event->object == object) {
383 			list_del_init(&event->node);
384 			gameport_free_event(event);
385 		}
386 	}
387 
388 	spin_unlock_irqrestore(&gameport_event_lock, flags);
389 }
390 
391 /*
392  * Destroy child gameport port (if any) that has not been fully registered yet.
393  *
394  * Note that we rely on the fact that port can have only one child and therefore
395  * only one child registration request can be pending. Additionally, children
396  * are registered by driver's connect() handler so there can't be a grandchild
397  * pending registration together with a child.
398  */
399 static struct gameport *gameport_get_pending_child(struct gameport *parent)
400 {
401 	struct gameport_event *event;
402 	struct gameport *gameport, *child = NULL;
403 	unsigned long flags;
404 
405 	spin_lock_irqsave(&gameport_event_lock, flags);
406 
407 	list_for_each_entry(event, &gameport_event_list, node) {
408 		if (event->type == GAMEPORT_REGISTER_PORT) {
409 			gameport = event->object;
410 			if (gameport->parent == parent) {
411 				child = gameport;
412 				break;
413 			}
414 		}
415 	}
416 
417 	spin_unlock_irqrestore(&gameport_event_lock, flags);
418 	return child;
419 }
420 
421 /*
422  * Gameport port operations
423  */
424 
425 static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
426 {
427 	struct gameport *gameport = to_gameport_port(dev);
428 
429 	return sprintf(buf, "%s\n", gameport->name);
430 }
431 
432 static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
433 {
434 	struct gameport *gameport = to_gameport_port(dev);
435 	struct device_driver *drv;
436 	int error;
437 
438 	error = mutex_lock_interruptible(&gameport_mutex);
439 	if (error)
440 		return error;
441 
442 	if (!strncmp(buf, "none", count)) {
443 		gameport_disconnect_port(gameport);
444 	} else if (!strncmp(buf, "reconnect", count)) {
445 		gameport_reconnect_port(gameport);
446 	} else if (!strncmp(buf, "rescan", count)) {
447 		gameport_disconnect_port(gameport);
448 		gameport_find_driver(gameport);
449 	} else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
450 		gameport_disconnect_port(gameport);
451 		error = gameport_bind_driver(gameport, to_gameport_driver(drv));
452 		put_driver(drv);
453 	} else {
454 		error = -EINVAL;
455 	}
456 
457 	mutex_unlock(&gameport_mutex);
458 
459 	return error ? error : count;
460 }
461 
462 static struct device_attribute gameport_device_attrs[] = {
463 	__ATTR(description, S_IRUGO, gameport_show_description, NULL),
464 	__ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
465 	__ATTR_NULL
466 };
467 
468 static void gameport_release_port(struct device *dev)
469 {
470 	struct gameport *gameport = to_gameport_port(dev);
471 
472 	kfree(gameport);
473 	module_put(THIS_MODULE);
474 }
475 
476 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
477 {
478 	va_list args;
479 
480 	va_start(args, fmt);
481 	vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
482 	va_end(args);
483 }
484 EXPORT_SYMBOL(gameport_set_phys);
485 
486 /*
487  * Prepare gameport port for registration.
488  */
489 static void gameport_init_port(struct gameport *gameport)
490 {
491 	static atomic_t gameport_no = ATOMIC_INIT(0);
492 
493 	__module_get(THIS_MODULE);
494 
495 	mutex_init(&gameport->drv_mutex);
496 	device_initialize(&gameport->dev);
497 	dev_set_name(&gameport->dev, "gameport%lu",
498 			(unsigned long)atomic_inc_return(&gameport_no) - 1);
499 	gameport->dev.bus = &gameport_bus;
500 	gameport->dev.release = gameport_release_port;
501 	if (gameport->parent)
502 		gameport->dev.parent = &gameport->parent->dev;
503 
504 	INIT_LIST_HEAD(&gameport->node);
505 	spin_lock_init(&gameport->timer_lock);
506 	init_timer(&gameport->poll_timer);
507 	gameport->poll_timer.function = gameport_run_poll_handler;
508 	gameport->poll_timer.data = (unsigned long)gameport;
509 }
510 
511 /*
512  * Complete gameport port registration.
513  * Driver core will attempt to find appropriate driver for the port.
514  */
515 static void gameport_add_port(struct gameport *gameport)
516 {
517 	int error;
518 
519 	if (gameport->parent)
520 		gameport->parent->child = gameport;
521 
522 	gameport->speed = gameport_measure_speed(gameport);
523 
524 	list_add_tail(&gameport->node, &gameport_list);
525 
526 	if (gameport->io)
527 		dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
528 			 gameport->name, gameport->phys, gameport->io, gameport->speed);
529 	else
530 		dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
531 			gameport->name, gameport->phys, gameport->speed);
532 
533 	error = device_add(&gameport->dev);
534 	if (error)
535 		dev_err(&gameport->dev,
536 			"device_add() failed for %s (%s), error: %d\n",
537 			gameport->phys, gameport->name, error);
538 }
539 
540 /*
541  * gameport_destroy_port() completes deregistration process and removes
542  * port from the system
543  */
544 static void gameport_destroy_port(struct gameport *gameport)
545 {
546 	struct gameport *child;
547 
548 	child = gameport_get_pending_child(gameport);
549 	if (child) {
550 		gameport_remove_pending_events(child);
551 		put_device(&child->dev);
552 	}
553 
554 	if (gameport->parent) {
555 		gameport->parent->child = NULL;
556 		gameport->parent = NULL;
557 	}
558 
559 	if (device_is_registered(&gameport->dev))
560 		device_del(&gameport->dev);
561 
562 	list_del_init(&gameport->node);
563 
564 	gameport_remove_pending_events(gameport);
565 	put_device(&gameport->dev);
566 }
567 
568 /*
569  * Reconnect gameport port and all its children (re-initialize attached devices)
570  */
571 static void gameport_reconnect_port(struct gameport *gameport)
572 {
573 	do {
574 		if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
575 			gameport_disconnect_port(gameport);
576 			gameport_find_driver(gameport);
577 			/* Ok, old children are now gone, we are done */
578 			break;
579 		}
580 		gameport = gameport->child;
581 	} while (gameport);
582 }
583 
584 /*
585  * gameport_disconnect_port() unbinds a port from its driver. As a side effect
586  * all child ports are unbound and destroyed.
587  */
588 static void gameport_disconnect_port(struct gameport *gameport)
589 {
590 	struct gameport *s, *parent;
591 
592 	if (gameport->child) {
593 		/*
594 		 * Children ports should be disconnected and destroyed
595 		 * first, staring with the leaf one, since we don't want
596 		 * to do recursion
597 		 */
598 		for (s = gameport; s->child; s = s->child)
599 			/* empty */;
600 
601 		do {
602 			parent = s->parent;
603 
604 			device_release_driver(&s->dev);
605 			gameport_destroy_port(s);
606 		} while ((s = parent) != gameport);
607 	}
608 
609 	/*
610 	 * Ok, no children left, now disconnect this port
611 	 */
612 	device_release_driver(&gameport->dev);
613 }
614 
615 /*
616  * Submits register request to kgameportd for subsequent execution.
617  * Note that port registration is always asynchronous.
618  */
619 void __gameport_register_port(struct gameport *gameport, struct module *owner)
620 {
621 	gameport_init_port(gameport);
622 	gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
623 }
624 EXPORT_SYMBOL(__gameport_register_port);
625 
626 /*
627  * Synchronously unregisters gameport port.
628  */
629 void gameport_unregister_port(struct gameport *gameport)
630 {
631 	mutex_lock(&gameport_mutex);
632 	gameport_disconnect_port(gameport);
633 	gameport_destroy_port(gameport);
634 	mutex_unlock(&gameport_mutex);
635 }
636 EXPORT_SYMBOL(gameport_unregister_port);
637 
638 
639 /*
640  * Gameport driver operations
641  */
642 
643 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
644 {
645 	struct gameport_driver *driver = to_gameport_driver(drv);
646 	return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
647 }
648 
649 static struct driver_attribute gameport_driver_attrs[] = {
650 	__ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
651 	__ATTR_NULL
652 };
653 
654 static int gameport_driver_probe(struct device *dev)
655 {
656 	struct gameport *gameport = to_gameport_port(dev);
657 	struct gameport_driver *drv = to_gameport_driver(dev->driver);
658 
659 	drv->connect(gameport, drv);
660 	return gameport->drv ? 0 : -ENODEV;
661 }
662 
663 static int gameport_driver_remove(struct device *dev)
664 {
665 	struct gameport *gameport = to_gameport_port(dev);
666 	struct gameport_driver *drv = to_gameport_driver(dev->driver);
667 
668 	drv->disconnect(gameport);
669 	return 0;
670 }
671 
672 static void gameport_attach_driver(struct gameport_driver *drv)
673 {
674 	int error;
675 
676 	error = driver_attach(&drv->driver);
677 	if (error)
678 		pr_err("driver_attach() failed for %s, error: %d\n",
679 			drv->driver.name, error);
680 }
681 
682 int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
683 				const char *mod_name)
684 {
685 	int error;
686 
687 	drv->driver.bus = &gameport_bus;
688 	drv->driver.owner = owner;
689 	drv->driver.mod_name = mod_name;
690 
691 	/*
692 	 * Temporarily disable automatic binding because probing
693 	 * takes long time and we are better off doing it in kgameportd
694 	 */
695 	drv->ignore = true;
696 
697 	error = driver_register(&drv->driver);
698 	if (error) {
699 		pr_err("driver_register() failed for %s, error: %d\n",
700 			drv->driver.name, error);
701 		return error;
702 	}
703 
704 	/*
705 	 * Reset ignore flag and let kgameportd bind the driver to free ports
706 	 */
707 	drv->ignore = false;
708 	error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
709 	if (error) {
710 		driver_unregister(&drv->driver);
711 		return error;
712 	}
713 
714 	return 0;
715 }
716 EXPORT_SYMBOL(__gameport_register_driver);
717 
718 void gameport_unregister_driver(struct gameport_driver *drv)
719 {
720 	struct gameport *gameport;
721 
722 	mutex_lock(&gameport_mutex);
723 
724 	drv->ignore = true;	/* so gameport_find_driver ignores it */
725 	gameport_remove_pending_events(drv);
726 
727 start_over:
728 	list_for_each_entry(gameport, &gameport_list, node) {
729 		if (gameport->drv == drv) {
730 			gameport_disconnect_port(gameport);
731 			gameport_find_driver(gameport);
732 			/* we could've deleted some ports, restart */
733 			goto start_over;
734 		}
735 	}
736 
737 	driver_unregister(&drv->driver);
738 
739 	mutex_unlock(&gameport_mutex);
740 }
741 EXPORT_SYMBOL(gameport_unregister_driver);
742 
743 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
744 {
745 	struct gameport_driver *gameport_drv = to_gameport_driver(drv);
746 
747 	return !gameport_drv->ignore;
748 }
749 
750 static struct bus_type gameport_bus = {
751 	.name		= "gameport",
752 	.dev_attrs	= gameport_device_attrs,
753 	.drv_attrs	= gameport_driver_attrs,
754 	.match		= gameport_bus_match,
755 	.probe		= gameport_driver_probe,
756 	.remove		= gameport_driver_remove,
757 };
758 
759 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
760 {
761 	mutex_lock(&gameport->drv_mutex);
762 	gameport->drv = drv;
763 	mutex_unlock(&gameport->drv_mutex);
764 }
765 
766 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
767 {
768 	if (gameport->open) {
769 		if (gameport->open(gameport, mode)) {
770 			return -1;
771 		}
772 	} else {
773 		if (mode != GAMEPORT_MODE_RAW)
774 			return -1;
775 	}
776 
777 	gameport_set_drv(gameport, drv);
778 	return 0;
779 }
780 EXPORT_SYMBOL(gameport_open);
781 
782 void gameport_close(struct gameport *gameport)
783 {
784 	del_timer_sync(&gameport->poll_timer);
785 	gameport->poll_handler = NULL;
786 	gameport->poll_interval = 0;
787 	gameport_set_drv(gameport, NULL);
788 	if (gameport->close)
789 		gameport->close(gameport);
790 }
791 EXPORT_SYMBOL(gameport_close);
792 
793 static int __init gameport_init(void)
794 {
795 	int error;
796 
797 	error = bus_register(&gameport_bus);
798 	if (error) {
799 		pr_err("failed to register gameport bus, error: %d\n", error);
800 		return error;
801 	}
802 
803 
804 	return 0;
805 }
806 
807 static void __exit gameport_exit(void)
808 {
809 	bus_unregister(&gameport_bus);
810 
811 	/*
812 	 * There should not be any outstanding events but work may
813 	 * still be scheduled so simply cancel it.
814 	 */
815 	cancel_work_sync(&gameport_event_work);
816 }
817 
818 subsys_initcall(gameport_init);
819 module_exit(gameport_exit);
820