1 // SPDX-License-Identifier: GPL-2.0-only 2 /* 3 * Generic gameport layer 4 * 5 * Copyright (c) 1999-2002 Vojtech Pavlik 6 * Copyright (c) 2005 Dmitry Torokhov 7 */ 8 9 10 #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt 11 12 #include <linux/stddef.h> 13 #include <linux/module.h> 14 #include <linux/io.h> 15 #include <linux/ioport.h> 16 #include <linux/init.h> 17 #include <linux/gameport.h> 18 #include <linux/slab.h> 19 #include <linux/delay.h> 20 #include <linux/workqueue.h> 21 #include <linux/sched.h> /* HZ */ 22 #include <linux/mutex.h> 23 #include <linux/timekeeping.h> 24 25 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); 26 MODULE_DESCRIPTION("Generic gameport layer"); 27 MODULE_LICENSE("GPL"); 28 29 static bool use_ktime = true; 30 module_param(use_ktime, bool, 0400); 31 MODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed"); 32 33 /* 34 * gameport_mutex protects entire gameport subsystem and is taken 35 * every time gameport port or driver registrered or unregistered. 36 */ 37 static DEFINE_MUTEX(gameport_mutex); 38 39 static LIST_HEAD(gameport_list); 40 41 static const struct bus_type gameport_bus; 42 43 static void gameport_add_port(struct gameport *gameport); 44 static void gameport_attach_driver(struct gameport_driver *drv); 45 static void gameport_reconnect_port(struct gameport *gameport); 46 static void gameport_disconnect_port(struct gameport *gameport); 47 48 #if defined(__i386__) 49 50 #include <linux/i8253.h> 51 52 #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0)) 53 #define GET_TIME(x) do { x = get_time_pit(); } while (0) 54 55 static unsigned int get_time_pit(void) 56 { 57 unsigned long flags; 58 unsigned int count; 59 60 raw_spin_lock_irqsave(&i8253_lock, flags); 61 outb_p(0x00, 0x43); 62 count = inb_p(0x40); 63 count |= inb_p(0x40) << 8; 64 raw_spin_unlock_irqrestore(&i8253_lock, flags); 65 66 return count; 67 } 68 69 #endif 70 71 72 73 /* 74 * gameport_measure_speed() measures the gameport i/o speed. 75 */ 76 77 static int gameport_measure_speed(struct gameport *gameport) 78 { 79 unsigned int i, t, tx; 80 u64 t1, t2, t3; 81 unsigned long flags; 82 83 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 84 return 0; 85 86 tx = ~0; 87 88 for (i = 0; i < 50; i++) { 89 local_irq_save(flags); 90 t1 = ktime_get_ns(); 91 for (t = 0; t < 50; t++) 92 gameport_read(gameport); 93 t2 = ktime_get_ns(); 94 t3 = ktime_get_ns(); 95 local_irq_restore(flags); 96 udelay(i * 10); 97 t = (t2 - t1) - (t3 - t2); 98 if (t < tx) 99 tx = t; 100 } 101 102 gameport_close(gameport); 103 t = 1000000 * 50; 104 if (tx) 105 t /= tx; 106 return t; 107 } 108 109 static int old_gameport_measure_speed(struct gameport *gameport) 110 { 111 #if defined(__i386__) 112 113 unsigned int i, t, t1, t2, t3, tx; 114 unsigned long flags; 115 116 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 117 return 0; 118 119 tx = 1 << 30; 120 121 for(i = 0; i < 50; i++) { 122 local_irq_save(flags); 123 GET_TIME(t1); 124 for (t = 0; t < 50; t++) gameport_read(gameport); 125 GET_TIME(t2); 126 GET_TIME(t3); 127 local_irq_restore(flags); 128 udelay(i * 10); 129 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t; 130 } 131 132 gameport_close(gameport); 133 return 59659 / (tx < 1 ? 1 : tx); 134 135 #elif defined (__x86_64__) 136 137 unsigned int i, t; 138 unsigned long tx, t1, t2, flags; 139 140 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 141 return 0; 142 143 tx = 1 << 30; 144 145 for(i = 0; i < 50; i++) { 146 local_irq_save(flags); 147 t1 = rdtsc(); 148 for (t = 0; t < 50; t++) gameport_read(gameport); 149 t2 = rdtsc(); 150 local_irq_restore(flags); 151 udelay(i * 10); 152 if (t2 - t1 < tx) tx = t2 - t1; 153 } 154 155 gameport_close(gameport); 156 return (this_cpu_read(cpu_info.loops_per_jiffy) * 157 (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx); 158 159 #else 160 161 unsigned int j, t = 0; 162 163 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 164 return 0; 165 166 j = jiffies; while (j == jiffies); 167 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); } 168 169 gameport_close(gameport); 170 return t * HZ / 1000; 171 172 #endif 173 } 174 175 void gameport_start_polling(struct gameport *gameport) 176 { 177 spin_lock(&gameport->timer_lock); 178 179 if (!gameport->poll_cnt++) { 180 BUG_ON(!gameport->poll_handler); 181 BUG_ON(!gameport->poll_interval); 182 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); 183 } 184 185 spin_unlock(&gameport->timer_lock); 186 } 187 EXPORT_SYMBOL(gameport_start_polling); 188 189 void gameport_stop_polling(struct gameport *gameport) 190 { 191 spin_lock(&gameport->timer_lock); 192 193 if (!--gameport->poll_cnt) 194 timer_delete(&gameport->poll_timer); 195 196 spin_unlock(&gameport->timer_lock); 197 } 198 EXPORT_SYMBOL(gameport_stop_polling); 199 200 static void gameport_run_poll_handler(struct timer_list *t) 201 { 202 struct gameport *gameport = timer_container_of(gameport, t, 203 poll_timer); 204 205 gameport->poll_handler(gameport); 206 if (gameport->poll_cnt) 207 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); 208 } 209 210 /* 211 * Basic gameport -> driver core mappings 212 */ 213 214 static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv) 215 { 216 int error; 217 218 gameport->dev.driver = &drv->driver; 219 if (drv->connect(gameport, drv)) { 220 gameport->dev.driver = NULL; 221 return -ENODEV; 222 } 223 224 error = device_bind_driver(&gameport->dev); 225 if (error) { 226 dev_warn(&gameport->dev, 227 "device_bind_driver() failed for %s (%s) and %s, error: %d\n", 228 gameport->phys, gameport->name, 229 drv->description, error); 230 drv->disconnect(gameport); 231 gameport->dev.driver = NULL; 232 return error; 233 } 234 235 return 0; 236 } 237 238 static void gameport_find_driver(struct gameport *gameport) 239 { 240 int error; 241 242 error = device_attach(&gameport->dev); 243 if (error < 0) 244 dev_warn(&gameport->dev, 245 "device_attach() failed for %s (%s), error: %d\n", 246 gameport->phys, gameport->name, error); 247 } 248 249 250 /* 251 * Gameport event processing. 252 */ 253 254 enum gameport_event_type { 255 GAMEPORT_REGISTER_PORT, 256 GAMEPORT_ATTACH_DRIVER, 257 }; 258 259 struct gameport_event { 260 enum gameport_event_type type; 261 void *object; 262 struct module *owner; 263 struct list_head node; 264 }; 265 266 static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */ 267 static LIST_HEAD(gameport_event_list); 268 269 static struct gameport_event *gameport_get_event(void) 270 { 271 struct gameport_event *event = NULL; 272 unsigned long flags; 273 274 spin_lock_irqsave(&gameport_event_lock, flags); 275 276 if (!list_empty(&gameport_event_list)) { 277 event = list_first_entry(&gameport_event_list, 278 struct gameport_event, node); 279 list_del_init(&event->node); 280 } 281 282 spin_unlock_irqrestore(&gameport_event_lock, flags); 283 return event; 284 } 285 286 static void gameport_free_event(struct gameport_event *event) 287 { 288 module_put(event->owner); 289 kfree(event); 290 } 291 292 static void gameport_remove_duplicate_events(struct gameport_event *event) 293 { 294 struct gameport_event *e, *next; 295 unsigned long flags; 296 297 spin_lock_irqsave(&gameport_event_lock, flags); 298 299 list_for_each_entry_safe(e, next, &gameport_event_list, node) { 300 if (event->object == e->object) { 301 /* 302 * If this event is of different type we should not 303 * look further - we only suppress duplicate events 304 * that were sent back-to-back. 305 */ 306 if (event->type != e->type) 307 break; 308 309 list_del_init(&e->node); 310 gameport_free_event(e); 311 } 312 } 313 314 spin_unlock_irqrestore(&gameport_event_lock, flags); 315 } 316 317 318 static void gameport_handle_events(struct work_struct *work) 319 { 320 struct gameport_event *event; 321 322 mutex_lock(&gameport_mutex); 323 324 /* 325 * Note that we handle only one event here to give swsusp 326 * a chance to freeze kgameportd thread. Gameport events 327 * should be pretty rare so we are not concerned about 328 * taking performance hit. 329 */ 330 if ((event = gameport_get_event())) { 331 332 switch (event->type) { 333 334 case GAMEPORT_REGISTER_PORT: 335 gameport_add_port(event->object); 336 break; 337 338 case GAMEPORT_ATTACH_DRIVER: 339 gameport_attach_driver(event->object); 340 break; 341 } 342 343 gameport_remove_duplicate_events(event); 344 gameport_free_event(event); 345 } 346 347 mutex_unlock(&gameport_mutex); 348 } 349 350 static DECLARE_WORK(gameport_event_work, gameport_handle_events); 351 352 static int gameport_queue_event(void *object, struct module *owner, 353 enum gameport_event_type event_type) 354 { 355 unsigned long flags; 356 struct gameport_event *event; 357 int retval = 0; 358 359 spin_lock_irqsave(&gameport_event_lock, flags); 360 361 /* 362 * Scan event list for the other events for the same gameport port, 363 * starting with the most recent one. If event is the same we 364 * do not need add new one. If event is of different type we 365 * need to add this event and should not look further because 366 * we need to preserve sequence of distinct events. 367 */ 368 list_for_each_entry_reverse(event, &gameport_event_list, node) { 369 if (event->object == object) { 370 if (event->type == event_type) 371 goto out; 372 break; 373 } 374 } 375 376 event = kmalloc(sizeof(*event), GFP_ATOMIC); 377 if (!event) { 378 pr_err("Not enough memory to queue event %d\n", event_type); 379 retval = -ENOMEM; 380 goto out; 381 } 382 383 if (!try_module_get(owner)) { 384 pr_warn("Can't get module reference, dropping event %d\n", 385 event_type); 386 kfree(event); 387 retval = -EINVAL; 388 goto out; 389 } 390 391 event->type = event_type; 392 event->object = object; 393 event->owner = owner; 394 395 list_add_tail(&event->node, &gameport_event_list); 396 queue_work(system_long_wq, &gameport_event_work); 397 398 out: 399 spin_unlock_irqrestore(&gameport_event_lock, flags); 400 return retval; 401 } 402 403 /* 404 * Remove all events that have been submitted for a given object, 405 * be it a gameport port or a driver. 406 */ 407 static void gameport_remove_pending_events(void *object) 408 { 409 struct gameport_event *event, *next; 410 unsigned long flags; 411 412 spin_lock_irqsave(&gameport_event_lock, flags); 413 414 list_for_each_entry_safe(event, next, &gameport_event_list, node) { 415 if (event->object == object) { 416 list_del_init(&event->node); 417 gameport_free_event(event); 418 } 419 } 420 421 spin_unlock_irqrestore(&gameport_event_lock, flags); 422 } 423 424 /* 425 * Destroy child gameport port (if any) that has not been fully registered yet. 426 * 427 * Note that we rely on the fact that port can have only one child and therefore 428 * only one child registration request can be pending. Additionally, children 429 * are registered by driver's connect() handler so there can't be a grandchild 430 * pending registration together with a child. 431 */ 432 static struct gameport *gameport_get_pending_child(struct gameport *parent) 433 { 434 struct gameport_event *event; 435 struct gameport *gameport, *child = NULL; 436 unsigned long flags; 437 438 spin_lock_irqsave(&gameport_event_lock, flags); 439 440 list_for_each_entry(event, &gameport_event_list, node) { 441 if (event->type == GAMEPORT_REGISTER_PORT) { 442 gameport = event->object; 443 if (gameport->parent == parent) { 444 child = gameport; 445 break; 446 } 447 } 448 } 449 450 spin_unlock_irqrestore(&gameport_event_lock, flags); 451 return child; 452 } 453 454 /* 455 * Gameport port operations 456 */ 457 458 static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf) 459 { 460 struct gameport *gameport = to_gameport_port(dev); 461 462 return sprintf(buf, "%s\n", gameport->name); 463 } 464 static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL); 465 466 static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count) 467 { 468 struct gameport *gameport = to_gameport_port(dev); 469 struct device_driver *drv; 470 int error; 471 472 error = mutex_lock_interruptible(&gameport_mutex); 473 if (error) 474 return error; 475 476 if (!strncmp(buf, "none", count)) { 477 gameport_disconnect_port(gameport); 478 } else if (!strncmp(buf, "reconnect", count)) { 479 gameport_reconnect_port(gameport); 480 } else if (!strncmp(buf, "rescan", count)) { 481 gameport_disconnect_port(gameport); 482 gameport_find_driver(gameport); 483 } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) { 484 gameport_disconnect_port(gameport); 485 error = gameport_bind_driver(gameport, to_gameport_driver(drv)); 486 } else { 487 error = -EINVAL; 488 } 489 490 mutex_unlock(&gameport_mutex); 491 492 return error ? error : count; 493 } 494 static DEVICE_ATTR_WO(drvctl); 495 496 static struct attribute *gameport_device_attrs[] = { 497 &dev_attr_description.attr, 498 &dev_attr_drvctl.attr, 499 NULL, 500 }; 501 ATTRIBUTE_GROUPS(gameport_device); 502 503 static void gameport_release_port(struct device *dev) 504 { 505 struct gameport *gameport = to_gameport_port(dev); 506 507 kfree(gameport); 508 module_put(THIS_MODULE); 509 } 510 511 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) 512 { 513 va_list args; 514 515 va_start(args, fmt); 516 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args); 517 va_end(args); 518 } 519 EXPORT_SYMBOL(gameport_set_phys); 520 521 static void gameport_default_trigger(struct gameport *gameport) 522 { 523 #ifdef CONFIG_HAS_IOPORT 524 outb(0xff, gameport->io); 525 #endif 526 } 527 528 static unsigned char gameport_default_read(struct gameport *gameport) 529 { 530 #ifdef CONFIG_HAS_IOPORT 531 return inb(gameport->io); 532 #else 533 return 0xff; 534 #endif 535 } 536 537 static void gameport_setup_default_handlers(struct gameport *gameport) 538 { 539 if ((!gameport->trigger || !gameport->read) && 540 !IS_ENABLED(CONFIG_HAS_IOPORT)) 541 dev_err(&gameport->dev, 542 "I/O port access is required for %s (%s) but is not available\n", 543 gameport->phys, gameport->name); 544 545 if (!gameport->trigger) 546 gameport->trigger = gameport_default_trigger; 547 if (!gameport->read) 548 gameport->read = gameport_default_read; 549 } 550 551 /* 552 * Prepare gameport port for registration. 553 */ 554 static void gameport_init_port(struct gameport *gameport) 555 { 556 static atomic_t gameport_no = ATOMIC_INIT(-1); 557 558 __module_get(THIS_MODULE); 559 560 mutex_init(&gameport->drv_mutex); 561 device_initialize(&gameport->dev); 562 dev_set_name(&gameport->dev, "gameport%lu", 563 (unsigned long)atomic_inc_return(&gameport_no)); 564 gameport->dev.bus = &gameport_bus; 565 gameport->dev.release = gameport_release_port; 566 if (gameport->parent) 567 gameport->dev.parent = &gameport->parent->dev; 568 569 gameport_setup_default_handlers(gameport); 570 INIT_LIST_HEAD(&gameport->node); 571 spin_lock_init(&gameport->timer_lock); 572 timer_setup(&gameport->poll_timer, gameport_run_poll_handler, 0); 573 } 574 575 /* 576 * Complete gameport port registration. 577 * Driver core will attempt to find appropriate driver for the port. 578 */ 579 static void gameport_add_port(struct gameport *gameport) 580 { 581 int error; 582 583 if (gameport->parent) 584 gameport->parent->child = gameport; 585 586 gameport->speed = use_ktime ? 587 gameport_measure_speed(gameport) : 588 old_gameport_measure_speed(gameport); 589 590 list_add_tail(&gameport->node, &gameport_list); 591 592 if (gameport->io) 593 dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n", 594 gameport->name, gameport->phys, gameport->io, gameport->speed); 595 else 596 dev_info(&gameport->dev, "%s is %s, speed %dkHz\n", 597 gameport->name, gameport->phys, gameport->speed); 598 599 error = device_add(&gameport->dev); 600 if (error) 601 dev_err(&gameport->dev, 602 "device_add() failed for %s (%s), error: %d\n", 603 gameport->phys, gameport->name, error); 604 } 605 606 /* 607 * gameport_destroy_port() completes deregistration process and removes 608 * port from the system 609 */ 610 static void gameport_destroy_port(struct gameport *gameport) 611 { 612 struct gameport *child; 613 614 child = gameport_get_pending_child(gameport); 615 if (child) { 616 gameport_remove_pending_events(child); 617 put_device(&child->dev); 618 } 619 620 if (gameport->parent) { 621 gameport->parent->child = NULL; 622 gameport->parent = NULL; 623 } 624 625 if (device_is_registered(&gameport->dev)) 626 device_del(&gameport->dev); 627 628 list_del_init(&gameport->node); 629 630 gameport_remove_pending_events(gameport); 631 put_device(&gameport->dev); 632 } 633 634 /* 635 * Reconnect gameport port and all its children (re-initialize attached devices) 636 */ 637 static void gameport_reconnect_port(struct gameport *gameport) 638 { 639 do { 640 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) { 641 gameport_disconnect_port(gameport); 642 gameport_find_driver(gameport); 643 /* Ok, old children are now gone, we are done */ 644 break; 645 } 646 gameport = gameport->child; 647 } while (gameport); 648 } 649 650 /* 651 * gameport_disconnect_port() unbinds a port from its driver. As a side effect 652 * all child ports are unbound and destroyed. 653 */ 654 static void gameport_disconnect_port(struct gameport *gameport) 655 { 656 struct gameport *s, *parent; 657 658 if (gameport->child) { 659 /* 660 * Children ports should be disconnected and destroyed 661 * first, staring with the leaf one, since we don't want 662 * to do recursion 663 */ 664 for (s = gameport; s->child; s = s->child) 665 /* empty */; 666 667 do { 668 parent = s->parent; 669 670 device_release_driver(&s->dev); 671 gameport_destroy_port(s); 672 } while ((s = parent) != gameport); 673 } 674 675 /* 676 * Ok, no children left, now disconnect this port 677 */ 678 device_release_driver(&gameport->dev); 679 } 680 681 /* 682 * Submits register request to kgameportd for subsequent execution. 683 * Note that port registration is always asynchronous. 684 */ 685 void __gameport_register_port(struct gameport *gameport, struct module *owner) 686 { 687 gameport_init_port(gameport); 688 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT); 689 } 690 EXPORT_SYMBOL(__gameport_register_port); 691 692 /* 693 * Synchronously unregisters gameport port. 694 */ 695 void gameport_unregister_port(struct gameport *gameport) 696 { 697 mutex_lock(&gameport_mutex); 698 gameport_disconnect_port(gameport); 699 gameport_destroy_port(gameport); 700 mutex_unlock(&gameport_mutex); 701 } 702 EXPORT_SYMBOL(gameport_unregister_port); 703 704 705 /* 706 * Gameport driver operations 707 */ 708 709 static ssize_t description_show(struct device_driver *drv, char *buf) 710 { 711 struct gameport_driver *driver = to_gameport_driver(drv); 712 return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)"); 713 } 714 static DRIVER_ATTR_RO(description); 715 716 static struct attribute *gameport_driver_attrs[] = { 717 &driver_attr_description.attr, 718 NULL 719 }; 720 ATTRIBUTE_GROUPS(gameport_driver); 721 722 static int gameport_driver_probe(struct device *dev) 723 { 724 struct gameport *gameport = to_gameport_port(dev); 725 struct gameport_driver *drv = to_gameport_driver(dev->driver); 726 727 drv->connect(gameport, drv); 728 return gameport->drv ? 0 : -ENODEV; 729 } 730 731 static void gameport_driver_remove(struct device *dev) 732 { 733 struct gameport *gameport = to_gameport_port(dev); 734 struct gameport_driver *drv = to_gameport_driver(dev->driver); 735 736 drv->disconnect(gameport); 737 } 738 739 static void gameport_attach_driver(struct gameport_driver *drv) 740 { 741 int error; 742 743 error = driver_attach(&drv->driver); 744 if (error) 745 pr_err("driver_attach() failed for %s, error: %d\n", 746 drv->driver.name, error); 747 } 748 749 int __gameport_register_driver(struct gameport_driver *drv, struct module *owner, 750 const char *mod_name) 751 { 752 int error; 753 754 drv->driver.bus = &gameport_bus; 755 drv->driver.owner = owner; 756 drv->driver.mod_name = mod_name; 757 758 /* 759 * Temporarily disable automatic binding because probing 760 * takes long time and we are better off doing it in kgameportd 761 */ 762 drv->ignore = true; 763 764 error = driver_register(&drv->driver); 765 if (error) { 766 pr_err("driver_register() failed for %s, error: %d\n", 767 drv->driver.name, error); 768 return error; 769 } 770 771 /* 772 * Reset ignore flag and let kgameportd bind the driver to free ports 773 */ 774 drv->ignore = false; 775 error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER); 776 if (error) { 777 driver_unregister(&drv->driver); 778 return error; 779 } 780 781 return 0; 782 } 783 EXPORT_SYMBOL(__gameport_register_driver); 784 785 void gameport_unregister_driver(struct gameport_driver *drv) 786 { 787 struct gameport *gameport; 788 789 mutex_lock(&gameport_mutex); 790 791 drv->ignore = true; /* so gameport_find_driver ignores it */ 792 gameport_remove_pending_events(drv); 793 794 start_over: 795 list_for_each_entry(gameport, &gameport_list, node) { 796 if (gameport->drv == drv) { 797 gameport_disconnect_port(gameport); 798 gameport_find_driver(gameport); 799 /* we could've deleted some ports, restart */ 800 goto start_over; 801 } 802 } 803 804 driver_unregister(&drv->driver); 805 806 mutex_unlock(&gameport_mutex); 807 } 808 EXPORT_SYMBOL(gameport_unregister_driver); 809 810 static int gameport_bus_match(struct device *dev, const struct device_driver *drv) 811 { 812 const struct gameport_driver *gameport_drv = to_gameport_driver(drv); 813 814 return !gameport_drv->ignore; 815 } 816 817 static const struct bus_type gameport_bus = { 818 .name = "gameport", 819 .dev_groups = gameport_device_groups, 820 .drv_groups = gameport_driver_groups, 821 .match = gameport_bus_match, 822 .probe = gameport_driver_probe, 823 .remove = gameport_driver_remove, 824 }; 825 826 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv) 827 { 828 mutex_lock(&gameport->drv_mutex); 829 gameport->drv = drv; 830 mutex_unlock(&gameport->drv_mutex); 831 } 832 833 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode) 834 { 835 if (gameport->open) { 836 if (gameport->open(gameport, mode)) { 837 return -1; 838 } 839 } else { 840 if (mode != GAMEPORT_MODE_RAW) 841 return -1; 842 } 843 844 gameport_set_drv(gameport, drv); 845 return 0; 846 } 847 EXPORT_SYMBOL(gameport_open); 848 849 void gameport_close(struct gameport *gameport) 850 { 851 timer_delete_sync(&gameport->poll_timer); 852 gameport->poll_handler = NULL; 853 gameport->poll_interval = 0; 854 gameport_set_drv(gameport, NULL); 855 if (gameport->close) 856 gameport->close(gameport); 857 } 858 EXPORT_SYMBOL(gameport_close); 859 860 static int __init gameport_init(void) 861 { 862 int error; 863 864 error = bus_register(&gameport_bus); 865 if (error) { 866 pr_err("failed to register gameport bus, error: %d\n", error); 867 return error; 868 } 869 870 871 return 0; 872 } 873 874 static void __exit gameport_exit(void) 875 { 876 bus_unregister(&gameport_bus); 877 878 /* 879 * There should not be any outstanding events but work may 880 * still be scheduled so simply cancel it. 881 */ 882 cancel_work_sync(&gameport_event_work); 883 } 884 885 subsys_initcall(gameport_init); 886 module_exit(gameport_exit); 887