1# 2# Input device configuration 3# 4 5menu "Input device support" 6 depends on !S390 7 8config INPUT 9 tristate "Generic input layer (needed for keyboard, mouse, ...)" if EMBEDDED 10 default y 11 help 12 Say Y here if you have any input device (mouse, keyboard, tablet, 13 joystick, steering wheel ...) connected to your system and want 14 it to be available to applications. This includes standard PS/2 15 keyboard and mouse. 16 17 Say N here if you have a headless (no monitor, no keyboard) system. 18 19 More information is available: <file:Documentation/input/input.txt> 20 21 If unsure, say Y. 22 23 To compile this driver as a module, choose M here: the 24 module will be called input. 25 26if INPUT 27 28config INPUT_FF_MEMLESS 29 tristate "Support for memoryless force-feedback devices" 30 help 31 Say Y here if you have memoryless force-feedback input device 32 such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual 33 Power 2, or similar. You will also need to enable hardware-specific 34 driver. 35 36 If unsure, say N. 37 38 To compile this driver as a module, choose M here: the 39 module will be called ff-memless. 40 41config INPUT_POLLDEV 42 tristate "Polled input device skeleton" 43 help 44 Say Y here if you are using a driver for an input 45 device that periodically polls hardware state. This 46 option is only useful for out-of-tree drivers since 47 in-tree drivers select it automatically. 48 49 If unsure, say N. 50 51 To compile this driver as a module, choose M here: the 52 module will be called input-polldev. 53 54config INPUT_SPARSEKMAP 55 tristate "Sparse keymap support library" 56 help 57 Say Y here if you are using a driver for an input 58 device that uses sparse keymap. This option is only 59 useful for out-of-tree drivers since in-tree drivers 60 select it automatically. 61 62 If unsure, say N. 63 64 To compile this driver as a module, choose M here: the 65 module will be called sparse-keymap. 66 67comment "Userland interfaces" 68 69config INPUT_MOUSEDEV 70 tristate "Mouse interface" if EMBEDDED 71 default y 72 help 73 Say Y here if you want your mouse to be accessible as char devices 74 13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an 75 emulated IntelliMouse Explorer PS/2 mouse. That way, all user space 76 programs (including SVGAlib, GPM and X) will be able to use your 77 mouse. 78 79 If unsure, say Y. 80 81 To compile this driver as a module, choose M here: the 82 module will be called mousedev. 83 84config INPUT_MOUSEDEV_PSAUX 85 bool "Provide legacy /dev/psaux device" 86 default y 87 depends on INPUT_MOUSEDEV 88 help 89 Say Y here if you want your mouse also be accessible as char device 90 10:1 - /dev/psaux. The data available through /dev/psaux is exactly 91 the same as the data from /dev/input/mice. 92 93 If unsure, say Y. 94 95 96config INPUT_MOUSEDEV_SCREEN_X 97 int "Horizontal screen resolution" 98 depends on INPUT_MOUSEDEV 99 default "1024" 100 help 101 If you're using a digitizer, or a graphic tablet, and want to use 102 it as a mouse then the mousedev driver needs to know the X window 103 screen resolution you are using to correctly scale the data. If 104 you're not using a digitizer, this value is ignored. 105 106config INPUT_MOUSEDEV_SCREEN_Y 107 int "Vertical screen resolution" 108 depends on INPUT_MOUSEDEV 109 default "768" 110 help 111 If you're using a digitizer, or a graphic tablet, and want to use 112 it as a mouse then the mousedev driver needs to know the X window 113 screen resolution you are using to correctly scale the data. If 114 you're not using a digitizer, this value is ignored. 115 116config INPUT_JOYDEV 117 tristate "Joystick interface" 118 help 119 Say Y here if you want your joystick or gamepad to be 120 accessible as char device 13:0+ - /dev/input/jsX device. 121 122 If unsure, say Y. 123 124 More information is available: <file:Documentation/input/joystick.txt> 125 126 To compile this driver as a module, choose M here: the 127 module will be called joydev. 128 129config INPUT_EVDEV 130 tristate "Event interface" 131 help 132 Say Y here if you want your input device events be accessible 133 under char device 13:64+ - /dev/input/eventX in a generic way. 134 135 To compile this driver as a module, choose M here: the 136 module will be called evdev. 137 138config INPUT_EVBUG 139 tristate "Event debugging" 140 help 141 Say Y here if you have a problem with the input subsystem and 142 want all events (keypresses, mouse movements), to be output to 143 the system log. While this is useful for debugging, it's also 144 a security threat - your keypresses include your passwords, of 145 course. 146 147 If unsure, say N. 148 149 To compile this driver as a module, choose M here: the 150 module will be called evbug. 151 152config INPUT_APMPOWER 153 tristate "Input Power Event -> APM Bridge" if EMBEDDED 154 depends on INPUT && APM_EMULATION 155 help 156 Say Y here if you want suspend key events to trigger a user 157 requested suspend through APM. This is useful on embedded 158 systems where such behaviour is desired without userspace 159 interaction. If unsure, say N. 160 161 To compile this driver as a module, choose M here: the 162 module will be called apm-power. 163 164config XEN_KBDDEV_FRONTEND 165 tristate "Xen virtual keyboard and mouse support" 166 depends on XEN_FBDEV_FRONTEND 167 default y 168 select XEN_XENBUS_FRONTEND 169 help 170 This driver implements the front-end of the Xen virtual 171 keyboard and mouse device driver. It communicates with a back-end 172 in another domain. 173 174comment "Input Device Drivers" 175 176source "drivers/input/keyboard/Kconfig" 177 178source "drivers/input/mouse/Kconfig" 179 180source "drivers/input/joystick/Kconfig" 181 182source "drivers/input/tablet/Kconfig" 183 184source "drivers/input/touchscreen/Kconfig" 185 186source "drivers/input/misc/Kconfig" 187 188endif 189 190menu "Hardware I/O ports" 191 192source "drivers/input/serio/Kconfig" 193 194source "drivers/input/gameport/Kconfig" 195 196endmenu 197 198endmenu 199 200