xref: /linux/drivers/hid/hid-steam.c (revision 0526b56cbc3c489642bd6a5fe4b718dea7ef0ee8)
1 // SPDX-License-Identifier: GPL-2.0+
2 /*
3  * HID driver for Valve Steam Controller
4  *
5  * Copyright (c) 2018 Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
6  * Copyright (c) 2022 Valve Software
7  *
8  * Supports both the wired and wireless interfaces.
9  *
10  * This controller has a builtin emulation of mouse and keyboard: the right pad
11  * can be used as a mouse, the shoulder buttons are mouse buttons, A and B
12  * buttons are ENTER and ESCAPE, and so on. This is implemented as additional
13  * HID interfaces.
14  *
15  * This is known as the "lizard mode", because apparently lizards like to use
16  * the computer from the coach, without a proper mouse and keyboard.
17  *
18  * This driver will disable the lizard mode when the input device is opened
19  * and re-enable it when the input device is closed, so as not to break user
20  * mode behaviour. The lizard_mode parameter can be used to change that.
21  *
22  * There are a few user space applications (notably Steam Client) that use
23  * the hidraw interface directly to create input devices (XTest, uinput...).
24  * In order to avoid breaking them this driver creates a layered hidraw device,
25  * so it can detect when the client is running and then:
26  *  - it will not send any command to the controller.
27  *  - this input device will be removed, to avoid double input of the same
28  *    user action.
29  * When the client is closed, this input device will be created again.
30  *
31  * For additional functions, such as changing the right-pad margin or switching
32  * the led, you can use the user-space tool at:
33  *
34  *   https://github.com/rodrigorc/steamctrl
35  */
36 
37 #include <linux/device.h>
38 #include <linux/input.h>
39 #include <linux/hid.h>
40 #include <linux/module.h>
41 #include <linux/workqueue.h>
42 #include <linux/mutex.h>
43 #include <linux/rcupdate.h>
44 #include <linux/delay.h>
45 #include <linux/power_supply.h>
46 #include "hid-ids.h"
47 
48 MODULE_LICENSE("GPL");
49 MODULE_AUTHOR("Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>");
50 
51 static bool lizard_mode = true;
52 
53 static DEFINE_MUTEX(steam_devices_lock);
54 static LIST_HEAD(steam_devices);
55 
56 #define STEAM_QUIRK_WIRELESS		BIT(0)
57 #define STEAM_QUIRK_DECK		BIT(1)
58 
59 /* Touch pads are 40 mm in diameter and 65535 units */
60 #define STEAM_PAD_RESOLUTION 1638
61 /* Trigger runs are about 5 mm and 256 units */
62 #define STEAM_TRIGGER_RESOLUTION 51
63 /* Joystick runs are about 5 mm and 256 units */
64 #define STEAM_JOYSTICK_RESOLUTION 51
65 /* Trigger runs are about 6 mm and 32768 units */
66 #define STEAM_DECK_TRIGGER_RESOLUTION 5461
67 /* Joystick runs are about 5 mm and 32768 units */
68 #define STEAM_DECK_JOYSTICK_RESOLUTION 6553
69 
70 #define STEAM_PAD_FUZZ 256
71 
72 /*
73  * Commands that can be sent in a feature report.
74  * Thanks to Valve for some valuable hints.
75  */
76 #define STEAM_CMD_SET_MAPPINGS		0x80
77 #define STEAM_CMD_CLEAR_MAPPINGS	0x81
78 #define STEAM_CMD_GET_MAPPINGS		0x82
79 #define STEAM_CMD_GET_ATTRIB		0x83
80 #define STEAM_CMD_GET_ATTRIB_LABEL	0x84
81 #define STEAM_CMD_DEFAULT_MAPPINGS	0x85
82 #define STEAM_CMD_FACTORY_RESET		0x86
83 #define STEAM_CMD_WRITE_REGISTER	0x87
84 #define STEAM_CMD_CLEAR_REGISTER	0x88
85 #define STEAM_CMD_READ_REGISTER		0x89
86 #define STEAM_CMD_GET_REGISTER_LABEL	0x8a
87 #define STEAM_CMD_GET_REGISTER_MAX	0x8b
88 #define STEAM_CMD_GET_REGISTER_DEFAULT	0x8c
89 #define STEAM_CMD_SET_MODE		0x8d
90 #define STEAM_CMD_DEFAULT_MOUSE		0x8e
91 #define STEAM_CMD_FORCEFEEDBAK		0x8f
92 #define STEAM_CMD_REQUEST_COMM_STATUS	0xb4
93 #define STEAM_CMD_GET_SERIAL		0xae
94 #define STEAM_CMD_HAPTIC_RUMBLE		0xeb
95 
96 /* Some useful register ids */
97 #define STEAM_REG_LPAD_MODE		0x07
98 #define STEAM_REG_RPAD_MODE		0x08
99 #define STEAM_REG_RPAD_MARGIN		0x18
100 #define STEAM_REG_LED			0x2d
101 #define STEAM_REG_GYRO_MODE		0x30
102 #define STEAM_REG_LPAD_CLICK_PRESSURE	0x34
103 #define STEAM_REG_RPAD_CLICK_PRESSURE	0x35
104 
105 /* Raw event identifiers */
106 #define STEAM_EV_INPUT_DATA		0x01
107 #define STEAM_EV_CONNECT		0x03
108 #define STEAM_EV_BATTERY		0x04
109 #define STEAM_EV_DECK_INPUT_DATA	0x09
110 
111 /* Values for GYRO_MODE (bitmask) */
112 #define STEAM_GYRO_MODE_OFF		0x0000
113 #define STEAM_GYRO_MODE_STEERING	0x0001
114 #define STEAM_GYRO_MODE_TILT		0x0002
115 #define STEAM_GYRO_MODE_SEND_ORIENTATION	0x0004
116 #define STEAM_GYRO_MODE_SEND_RAW_ACCEL		0x0008
117 #define STEAM_GYRO_MODE_SEND_RAW_GYRO		0x0010
118 
119 /* Other random constants */
120 #define STEAM_SERIAL_LEN 10
121 
122 struct steam_device {
123 	struct list_head list;
124 	spinlock_t lock;
125 	struct hid_device *hdev, *client_hdev;
126 	struct mutex mutex;
127 	bool client_opened;
128 	struct input_dev __rcu *input;
129 	unsigned long quirks;
130 	struct work_struct work_connect;
131 	bool connected;
132 	char serial_no[STEAM_SERIAL_LEN + 1];
133 	struct power_supply_desc battery_desc;
134 	struct power_supply __rcu *battery;
135 	u8 battery_charge;
136 	u16 voltage;
137 	struct delayed_work heartbeat;
138 	struct work_struct rumble_work;
139 	u16 rumble_left;
140 	u16 rumble_right;
141 };
142 
143 static int steam_recv_report(struct steam_device *steam,
144 		u8 *data, int size)
145 {
146 	struct hid_report *r;
147 	u8 *buf;
148 	int ret;
149 
150 	r = steam->hdev->report_enum[HID_FEATURE_REPORT].report_id_hash[0];
151 	if (!r) {
152 		hid_err(steam->hdev, "No HID_FEATURE_REPORT submitted -  nothing to read\n");
153 		return -EINVAL;
154 	}
155 
156 	if (hid_report_len(r) < 64)
157 		return -EINVAL;
158 
159 	buf = hid_alloc_report_buf(r, GFP_KERNEL);
160 	if (!buf)
161 		return -ENOMEM;
162 
163 	/*
164 	 * The report ID is always 0, so strip the first byte from the output.
165 	 * hid_report_len() is not counting the report ID, so +1 to the length
166 	 * or else we get a EOVERFLOW. We are safe from a buffer overflow
167 	 * because hid_alloc_report_buf() allocates +7 bytes.
168 	 */
169 	ret = hid_hw_raw_request(steam->hdev, 0x00,
170 			buf, hid_report_len(r) + 1,
171 			HID_FEATURE_REPORT, HID_REQ_GET_REPORT);
172 	if (ret > 0)
173 		memcpy(data, buf + 1, min(size, ret - 1));
174 	kfree(buf);
175 	return ret;
176 }
177 
178 static int steam_send_report(struct steam_device *steam,
179 		u8 *cmd, int size)
180 {
181 	struct hid_report *r;
182 	u8 *buf;
183 	unsigned int retries = 50;
184 	int ret;
185 
186 	r = steam->hdev->report_enum[HID_FEATURE_REPORT].report_id_hash[0];
187 	if (!r) {
188 		hid_err(steam->hdev, "No HID_FEATURE_REPORT submitted -  nothing to read\n");
189 		return -EINVAL;
190 	}
191 
192 	if (hid_report_len(r) < 64)
193 		return -EINVAL;
194 
195 	buf = hid_alloc_report_buf(r, GFP_KERNEL);
196 	if (!buf)
197 		return -ENOMEM;
198 
199 	/* The report ID is always 0 */
200 	memcpy(buf + 1, cmd, size);
201 
202 	/*
203 	 * Sometimes the wireless controller fails with EPIPE
204 	 * when sending a feature report.
205 	 * Doing a HID_REQ_GET_REPORT and waiting for a while
206 	 * seems to fix that.
207 	 */
208 	do {
209 		ret = hid_hw_raw_request(steam->hdev, 0,
210 				buf, max(size, 64) + 1,
211 				HID_FEATURE_REPORT, HID_REQ_SET_REPORT);
212 		if (ret != -EPIPE)
213 			break;
214 		msleep(20);
215 	} while (--retries);
216 
217 	kfree(buf);
218 	if (ret < 0)
219 		hid_err(steam->hdev, "%s: error %d (%*ph)\n", __func__,
220 				ret, size, cmd);
221 	return ret;
222 }
223 
224 static inline int steam_send_report_byte(struct steam_device *steam, u8 cmd)
225 {
226 	return steam_send_report(steam, &cmd, 1);
227 }
228 
229 static int steam_write_registers(struct steam_device *steam,
230 		/* u8 reg, u16 val */...)
231 {
232 	/* Send: 0x87 len (reg valLo valHi)* */
233 	u8 reg;
234 	u16 val;
235 	u8 cmd[64] = {STEAM_CMD_WRITE_REGISTER, 0x00};
236 	int ret;
237 	va_list args;
238 
239 	va_start(args, steam);
240 	for (;;) {
241 		reg = va_arg(args, int);
242 		if (reg == 0)
243 			break;
244 		val = va_arg(args, int);
245 		cmd[cmd[1] + 2] = reg;
246 		cmd[cmd[1] + 3] = val & 0xff;
247 		cmd[cmd[1] + 4] = val >> 8;
248 		cmd[1] += 3;
249 	}
250 	va_end(args);
251 
252 	ret = steam_send_report(steam, cmd, 2 + cmd[1]);
253 	if (ret < 0)
254 		return ret;
255 
256 	/*
257 	 * Sometimes a lingering report for this command can
258 	 * get read back instead of the last set report if
259 	 * this isn't explicitly queried
260 	 */
261 	return steam_recv_report(steam, cmd, 2 + cmd[1]);
262 }
263 
264 static int steam_get_serial(struct steam_device *steam)
265 {
266 	/*
267 	 * Send: 0xae 0x15 0x01
268 	 * Recv: 0xae 0x15 0x01 serialnumber (10 chars)
269 	 */
270 	int ret;
271 	u8 cmd[] = {STEAM_CMD_GET_SERIAL, 0x15, 0x01};
272 	u8 reply[3 + STEAM_SERIAL_LEN + 1];
273 
274 	ret = steam_send_report(steam, cmd, sizeof(cmd));
275 	if (ret < 0)
276 		return ret;
277 	ret = steam_recv_report(steam, reply, sizeof(reply));
278 	if (ret < 0)
279 		return ret;
280 	if (reply[0] != 0xae || reply[1] != 0x15 || reply[2] != 0x01)
281 		return -EIO;
282 	reply[3 + STEAM_SERIAL_LEN] = 0;
283 	strscpy(steam->serial_no, reply + 3, sizeof(steam->serial_no));
284 	return 0;
285 }
286 
287 /*
288  * This command requests the wireless adaptor to post an event
289  * with the connection status. Useful if this driver is loaded when
290  * the controller is already connected.
291  */
292 static inline int steam_request_conn_status(struct steam_device *steam)
293 {
294 	return steam_send_report_byte(steam, STEAM_CMD_REQUEST_COMM_STATUS);
295 }
296 
297 static inline int steam_haptic_rumble(struct steam_device *steam,
298 				u16 intensity, u16 left_speed, u16 right_speed,
299 				u8 left_gain, u8 right_gain)
300 {
301 	u8 report[11] = {STEAM_CMD_HAPTIC_RUMBLE, 9};
302 
303 	report[3] = intensity & 0xFF;
304 	report[4] = intensity >> 8;
305 	report[5] = left_speed & 0xFF;
306 	report[6] = left_speed >> 8;
307 	report[7] = right_speed & 0xFF;
308 	report[8] = right_speed >> 8;
309 	report[9] = left_gain;
310 	report[10] = right_gain;
311 
312 	return steam_send_report(steam, report, sizeof(report));
313 }
314 
315 static void steam_haptic_rumble_cb(struct work_struct *work)
316 {
317 	struct steam_device *steam = container_of(work, struct steam_device,
318 							rumble_work);
319 	steam_haptic_rumble(steam, 0, steam->rumble_left,
320 		steam->rumble_right, 2, 0);
321 }
322 
323 #ifdef CONFIG_STEAM_FF
324 static int steam_play_effect(struct input_dev *dev, void *data,
325 				struct ff_effect *effect)
326 {
327 	struct steam_device *steam = input_get_drvdata(dev);
328 
329 	steam->rumble_left = effect->u.rumble.strong_magnitude;
330 	steam->rumble_right = effect->u.rumble.weak_magnitude;
331 
332 	return schedule_work(&steam->rumble_work);
333 }
334 #endif
335 
336 static void steam_set_lizard_mode(struct steam_device *steam, bool enable)
337 {
338 	if (enable) {
339 		/* enable esc, enter, cursors */
340 		steam_send_report_byte(steam, STEAM_CMD_DEFAULT_MAPPINGS);
341 		/* enable mouse */
342 		steam_send_report_byte(steam, STEAM_CMD_DEFAULT_MOUSE);
343 		steam_write_registers(steam,
344 			STEAM_REG_RPAD_MARGIN, 0x01, /* enable margin */
345 			0);
346 
347 		cancel_delayed_work_sync(&steam->heartbeat);
348 	} else {
349 		/* disable esc, enter, cursor */
350 		steam_send_report_byte(steam, STEAM_CMD_CLEAR_MAPPINGS);
351 
352 		if (steam->quirks & STEAM_QUIRK_DECK) {
353 			steam_write_registers(steam,
354 				STEAM_REG_RPAD_MARGIN, 0x00, /* disable margin */
355 				STEAM_REG_LPAD_MODE, 0x07, /* disable mouse */
356 				STEAM_REG_RPAD_MODE, 0x07, /* disable mouse */
357 				STEAM_REG_LPAD_CLICK_PRESSURE, 0xFFFF, /* disable clicky pad */
358 				STEAM_REG_RPAD_CLICK_PRESSURE, 0xFFFF, /* disable clicky pad */
359 				0);
360 			/*
361 			 * The Steam Deck has a watchdog that automatically enables
362 			 * lizard mode if it doesn't see any traffic for too long
363 			 */
364 			if (!work_busy(&steam->heartbeat.work))
365 				schedule_delayed_work(&steam->heartbeat, 5 * HZ);
366 		} else {
367 			steam_write_registers(steam,
368 				STEAM_REG_RPAD_MARGIN, 0x00, /* disable margin */
369 				STEAM_REG_LPAD_MODE, 0x07, /* disable mouse */
370 				STEAM_REG_RPAD_MODE, 0x07, /* disable mouse */
371 				0);
372 		}
373 	}
374 }
375 
376 static int steam_input_open(struct input_dev *dev)
377 {
378 	struct steam_device *steam = input_get_drvdata(dev);
379 
380 	mutex_lock(&steam->mutex);
381 	if (!steam->client_opened && lizard_mode)
382 		steam_set_lizard_mode(steam, false);
383 	mutex_unlock(&steam->mutex);
384 	return 0;
385 }
386 
387 static void steam_input_close(struct input_dev *dev)
388 {
389 	struct steam_device *steam = input_get_drvdata(dev);
390 
391 	mutex_lock(&steam->mutex);
392 	if (!steam->client_opened && lizard_mode)
393 		steam_set_lizard_mode(steam, true);
394 	mutex_unlock(&steam->mutex);
395 }
396 
397 static enum power_supply_property steam_battery_props[] = {
398 	POWER_SUPPLY_PROP_PRESENT,
399 	POWER_SUPPLY_PROP_SCOPE,
400 	POWER_SUPPLY_PROP_VOLTAGE_NOW,
401 	POWER_SUPPLY_PROP_CAPACITY,
402 };
403 
404 static int steam_battery_get_property(struct power_supply *psy,
405 				enum power_supply_property psp,
406 				union power_supply_propval *val)
407 {
408 	struct steam_device *steam = power_supply_get_drvdata(psy);
409 	unsigned long flags;
410 	s16 volts;
411 	u8 batt;
412 	int ret = 0;
413 
414 	spin_lock_irqsave(&steam->lock, flags);
415 	volts = steam->voltage;
416 	batt = steam->battery_charge;
417 	spin_unlock_irqrestore(&steam->lock, flags);
418 
419 	switch (psp) {
420 	case POWER_SUPPLY_PROP_PRESENT:
421 		val->intval = 1;
422 		break;
423 	case POWER_SUPPLY_PROP_SCOPE:
424 		val->intval = POWER_SUPPLY_SCOPE_DEVICE;
425 		break;
426 	case POWER_SUPPLY_PROP_VOLTAGE_NOW:
427 		val->intval = volts * 1000; /* mV -> uV */
428 		break;
429 	case POWER_SUPPLY_PROP_CAPACITY:
430 		val->intval = batt;
431 		break;
432 	default:
433 		ret = -EINVAL;
434 		break;
435 	}
436 	return ret;
437 }
438 
439 static int steam_battery_register(struct steam_device *steam)
440 {
441 	struct power_supply *battery;
442 	struct power_supply_config battery_cfg = { .drv_data = steam, };
443 	unsigned long flags;
444 	int ret;
445 
446 	steam->battery_desc.type = POWER_SUPPLY_TYPE_BATTERY;
447 	steam->battery_desc.properties = steam_battery_props;
448 	steam->battery_desc.num_properties = ARRAY_SIZE(steam_battery_props);
449 	steam->battery_desc.get_property = steam_battery_get_property;
450 	steam->battery_desc.name = devm_kasprintf(&steam->hdev->dev,
451 			GFP_KERNEL, "steam-controller-%s-battery",
452 			steam->serial_no);
453 	if (!steam->battery_desc.name)
454 		return -ENOMEM;
455 
456 	/* avoid the warning of 0% battery while waiting for the first info */
457 	spin_lock_irqsave(&steam->lock, flags);
458 	steam->voltage = 3000;
459 	steam->battery_charge = 100;
460 	spin_unlock_irqrestore(&steam->lock, flags);
461 
462 	battery = power_supply_register(&steam->hdev->dev,
463 			&steam->battery_desc, &battery_cfg);
464 	if (IS_ERR(battery)) {
465 		ret = PTR_ERR(battery);
466 		hid_err(steam->hdev,
467 				"%s:power_supply_register failed with error %d\n",
468 				__func__, ret);
469 		return ret;
470 	}
471 	rcu_assign_pointer(steam->battery, battery);
472 	power_supply_powers(battery, &steam->hdev->dev);
473 	return 0;
474 }
475 
476 static int steam_input_register(struct steam_device *steam)
477 {
478 	struct hid_device *hdev = steam->hdev;
479 	struct input_dev *input;
480 	int ret;
481 
482 	rcu_read_lock();
483 	input = rcu_dereference(steam->input);
484 	rcu_read_unlock();
485 	if (input) {
486 		dbg_hid("%s: already connected\n", __func__);
487 		return 0;
488 	}
489 
490 	input = input_allocate_device();
491 	if (!input)
492 		return -ENOMEM;
493 
494 	input_set_drvdata(input, steam);
495 	input->dev.parent = &hdev->dev;
496 	input->open = steam_input_open;
497 	input->close = steam_input_close;
498 
499 	input->name = (steam->quirks & STEAM_QUIRK_WIRELESS) ? "Wireless Steam Controller" :
500 		(steam->quirks & STEAM_QUIRK_DECK) ? "Steam Deck" :
501 		"Steam Controller";
502 	input->phys = hdev->phys;
503 	input->uniq = steam->serial_no;
504 	input->id.bustype = hdev->bus;
505 	input->id.vendor = hdev->vendor;
506 	input->id.product = hdev->product;
507 	input->id.version = hdev->version;
508 
509 	input_set_capability(input, EV_KEY, BTN_TR2);
510 	input_set_capability(input, EV_KEY, BTN_TL2);
511 	input_set_capability(input, EV_KEY, BTN_TR);
512 	input_set_capability(input, EV_KEY, BTN_TL);
513 	input_set_capability(input, EV_KEY, BTN_Y);
514 	input_set_capability(input, EV_KEY, BTN_B);
515 	input_set_capability(input, EV_KEY, BTN_X);
516 	input_set_capability(input, EV_KEY, BTN_A);
517 	input_set_capability(input, EV_KEY, BTN_DPAD_UP);
518 	input_set_capability(input, EV_KEY, BTN_DPAD_RIGHT);
519 	input_set_capability(input, EV_KEY, BTN_DPAD_LEFT);
520 	input_set_capability(input, EV_KEY, BTN_DPAD_DOWN);
521 	input_set_capability(input, EV_KEY, BTN_SELECT);
522 	input_set_capability(input, EV_KEY, BTN_MODE);
523 	input_set_capability(input, EV_KEY, BTN_START);
524 	input_set_capability(input, EV_KEY, BTN_THUMBR);
525 	input_set_capability(input, EV_KEY, BTN_THUMBL);
526 	input_set_capability(input, EV_KEY, BTN_THUMB);
527 	input_set_capability(input, EV_KEY, BTN_THUMB2);
528 	if (steam->quirks & STEAM_QUIRK_DECK) {
529 		input_set_capability(input, EV_KEY, BTN_BASE);
530 		input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY1);
531 		input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY2);
532 		input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY3);
533 		input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY4);
534 	} else {
535 		input_set_capability(input, EV_KEY, BTN_GEAR_DOWN);
536 		input_set_capability(input, EV_KEY, BTN_GEAR_UP);
537 	}
538 
539 	input_set_abs_params(input, ABS_X, -32767, 32767, 0, 0);
540 	input_set_abs_params(input, ABS_Y, -32767, 32767, 0, 0);
541 
542 	input_set_abs_params(input, ABS_HAT0X, -32767, 32767,
543 			STEAM_PAD_FUZZ, 0);
544 	input_set_abs_params(input, ABS_HAT0Y, -32767, 32767,
545 			STEAM_PAD_FUZZ, 0);
546 
547 	if (steam->quirks & STEAM_QUIRK_DECK) {
548 		input_set_abs_params(input, ABS_HAT2Y, 0, 32767, 0, 0);
549 		input_set_abs_params(input, ABS_HAT2X, 0, 32767, 0, 0);
550 
551 		input_set_abs_params(input, ABS_RX, -32767, 32767, 0, 0);
552 		input_set_abs_params(input, ABS_RY, -32767, 32767, 0, 0);
553 
554 		input_set_abs_params(input, ABS_HAT1X, -32767, 32767,
555 				STEAM_PAD_FUZZ, 0);
556 		input_set_abs_params(input, ABS_HAT1Y, -32767, 32767,
557 				STEAM_PAD_FUZZ, 0);
558 
559 		input_abs_set_res(input, ABS_X, STEAM_DECK_JOYSTICK_RESOLUTION);
560 		input_abs_set_res(input, ABS_Y, STEAM_DECK_JOYSTICK_RESOLUTION);
561 		input_abs_set_res(input, ABS_RX, STEAM_DECK_JOYSTICK_RESOLUTION);
562 		input_abs_set_res(input, ABS_RY, STEAM_DECK_JOYSTICK_RESOLUTION);
563 		input_abs_set_res(input, ABS_HAT1X, STEAM_PAD_RESOLUTION);
564 		input_abs_set_res(input, ABS_HAT1Y, STEAM_PAD_RESOLUTION);
565 		input_abs_set_res(input, ABS_HAT2Y, STEAM_DECK_TRIGGER_RESOLUTION);
566 		input_abs_set_res(input, ABS_HAT2X, STEAM_DECK_TRIGGER_RESOLUTION);
567 	} else {
568 		input_set_abs_params(input, ABS_HAT2Y, 0, 255, 0, 0);
569 		input_set_abs_params(input, ABS_HAT2X, 0, 255, 0, 0);
570 
571 		input_set_abs_params(input, ABS_RX, -32767, 32767,
572 				STEAM_PAD_FUZZ, 0);
573 		input_set_abs_params(input, ABS_RY, -32767, 32767,
574 				STEAM_PAD_FUZZ, 0);
575 
576 		input_abs_set_res(input, ABS_X, STEAM_JOYSTICK_RESOLUTION);
577 		input_abs_set_res(input, ABS_Y, STEAM_JOYSTICK_RESOLUTION);
578 		input_abs_set_res(input, ABS_RX, STEAM_PAD_RESOLUTION);
579 		input_abs_set_res(input, ABS_RY, STEAM_PAD_RESOLUTION);
580 		input_abs_set_res(input, ABS_HAT2Y, STEAM_TRIGGER_RESOLUTION);
581 		input_abs_set_res(input, ABS_HAT2X, STEAM_TRIGGER_RESOLUTION);
582 	}
583 	input_abs_set_res(input, ABS_HAT0X, STEAM_PAD_RESOLUTION);
584 	input_abs_set_res(input, ABS_HAT0Y, STEAM_PAD_RESOLUTION);
585 
586 #ifdef CONFIG_STEAM_FF
587 	if (steam->quirks & STEAM_QUIRK_DECK) {
588 		input_set_capability(input, EV_FF, FF_RUMBLE);
589 		ret = input_ff_create_memless(input, NULL, steam_play_effect);
590 		if (ret)
591 			goto input_register_fail;
592 	}
593 #endif
594 
595 	ret = input_register_device(input);
596 	if (ret)
597 		goto input_register_fail;
598 
599 	rcu_assign_pointer(steam->input, input);
600 	return 0;
601 
602 input_register_fail:
603 	input_free_device(input);
604 	return ret;
605 }
606 
607 static void steam_input_unregister(struct steam_device *steam)
608 {
609 	struct input_dev *input;
610 	rcu_read_lock();
611 	input = rcu_dereference(steam->input);
612 	rcu_read_unlock();
613 	if (!input)
614 		return;
615 	RCU_INIT_POINTER(steam->input, NULL);
616 	synchronize_rcu();
617 	input_unregister_device(input);
618 }
619 
620 static void steam_battery_unregister(struct steam_device *steam)
621 {
622 	struct power_supply *battery;
623 
624 	rcu_read_lock();
625 	battery = rcu_dereference(steam->battery);
626 	rcu_read_unlock();
627 
628 	if (!battery)
629 		return;
630 	RCU_INIT_POINTER(steam->battery, NULL);
631 	synchronize_rcu();
632 	power_supply_unregister(battery);
633 }
634 
635 static int steam_register(struct steam_device *steam)
636 {
637 	int ret;
638 	bool client_opened;
639 
640 	/*
641 	 * This function can be called several times in a row with the
642 	 * wireless adaptor, without steam_unregister() between them, because
643 	 * another client send a get_connection_status command, for example.
644 	 * The battery and serial number are set just once per device.
645 	 */
646 	if (!steam->serial_no[0]) {
647 		/*
648 		 * Unlikely, but getting the serial could fail, and it is not so
649 		 * important, so make up a serial number and go on.
650 		 */
651 		mutex_lock(&steam->mutex);
652 		if (steam_get_serial(steam) < 0)
653 			strscpy(steam->serial_no, "XXXXXXXXXX",
654 					sizeof(steam->serial_no));
655 		mutex_unlock(&steam->mutex);
656 
657 		hid_info(steam->hdev, "Steam Controller '%s' connected",
658 				steam->serial_no);
659 
660 		/* ignore battery errors, we can live without it */
661 		if (steam->quirks & STEAM_QUIRK_WIRELESS)
662 			steam_battery_register(steam);
663 
664 		mutex_lock(&steam_devices_lock);
665 		if (list_empty(&steam->list))
666 			list_add(&steam->list, &steam_devices);
667 		mutex_unlock(&steam_devices_lock);
668 	}
669 
670 	mutex_lock(&steam->mutex);
671 	client_opened = steam->client_opened;
672 	if (!client_opened)
673 		steam_set_lizard_mode(steam, lizard_mode);
674 	mutex_unlock(&steam->mutex);
675 
676 	if (!client_opened)
677 		ret = steam_input_register(steam);
678 	else
679 		ret = 0;
680 
681 	return ret;
682 }
683 
684 static void steam_unregister(struct steam_device *steam)
685 {
686 	steam_battery_unregister(steam);
687 	steam_input_unregister(steam);
688 	if (steam->serial_no[0]) {
689 		hid_info(steam->hdev, "Steam Controller '%s' disconnected",
690 				steam->serial_no);
691 		mutex_lock(&steam_devices_lock);
692 		list_del_init(&steam->list);
693 		mutex_unlock(&steam_devices_lock);
694 		steam->serial_no[0] = 0;
695 	}
696 }
697 
698 static void steam_work_connect_cb(struct work_struct *work)
699 {
700 	struct steam_device *steam = container_of(work, struct steam_device,
701 							work_connect);
702 	unsigned long flags;
703 	bool connected;
704 	int ret;
705 
706 	spin_lock_irqsave(&steam->lock, flags);
707 	connected = steam->connected;
708 	spin_unlock_irqrestore(&steam->lock, flags);
709 
710 	if (connected) {
711 		ret = steam_register(steam);
712 		if (ret) {
713 			hid_err(steam->hdev,
714 				"%s:steam_register failed with error %d\n",
715 				__func__, ret);
716 		}
717 	} else {
718 		steam_unregister(steam);
719 	}
720 }
721 
722 static bool steam_is_valve_interface(struct hid_device *hdev)
723 {
724 	struct hid_report_enum *rep_enum;
725 
726 	/*
727 	 * The wired device creates 3 interfaces:
728 	 *  0: emulated mouse.
729 	 *  1: emulated keyboard.
730 	 *  2: the real game pad.
731 	 * The wireless device creates 5 interfaces:
732 	 *  0: emulated keyboard.
733 	 *  1-4: slots where up to 4 real game pads will be connected to.
734 	 * We know which one is the real gamepad interface because they are the
735 	 * only ones with a feature report.
736 	 */
737 	rep_enum = &hdev->report_enum[HID_FEATURE_REPORT];
738 	return !list_empty(&rep_enum->report_list);
739 }
740 
741 static void steam_lizard_mode_heartbeat(struct work_struct *work)
742 {
743 	struct steam_device *steam = container_of(work, struct steam_device,
744 							heartbeat.work);
745 
746 	mutex_lock(&steam->mutex);
747 	if (!steam->client_opened && steam->client_hdev) {
748 		steam_send_report_byte(steam, STEAM_CMD_CLEAR_MAPPINGS);
749 		steam_write_registers(steam,
750 			STEAM_REG_RPAD_MODE, 0x07, /* disable mouse */
751 			0);
752 		schedule_delayed_work(&steam->heartbeat, 5 * HZ);
753 	}
754 	mutex_unlock(&steam->mutex);
755 }
756 
757 static int steam_client_ll_parse(struct hid_device *hdev)
758 {
759 	struct steam_device *steam = hdev->driver_data;
760 
761 	return hid_parse_report(hdev, steam->hdev->dev_rdesc,
762 			steam->hdev->dev_rsize);
763 }
764 
765 static int steam_client_ll_start(struct hid_device *hdev)
766 {
767 	return 0;
768 }
769 
770 static void steam_client_ll_stop(struct hid_device *hdev)
771 {
772 }
773 
774 static int steam_client_ll_open(struct hid_device *hdev)
775 {
776 	struct steam_device *steam = hdev->driver_data;
777 
778 	mutex_lock(&steam->mutex);
779 	steam->client_opened = true;
780 	mutex_unlock(&steam->mutex);
781 
782 	steam_input_unregister(steam);
783 
784 	return 0;
785 }
786 
787 static void steam_client_ll_close(struct hid_device *hdev)
788 {
789 	struct steam_device *steam = hdev->driver_data;
790 
791 	unsigned long flags;
792 	bool connected;
793 
794 	spin_lock_irqsave(&steam->lock, flags);
795 	connected = steam->connected;
796 	spin_unlock_irqrestore(&steam->lock, flags);
797 
798 	mutex_lock(&steam->mutex);
799 	steam->client_opened = false;
800 	if (connected)
801 		steam_set_lizard_mode(steam, lizard_mode);
802 	mutex_unlock(&steam->mutex);
803 
804 	if (connected)
805 		steam_input_register(steam);
806 }
807 
808 static int steam_client_ll_raw_request(struct hid_device *hdev,
809 				unsigned char reportnum, u8 *buf,
810 				size_t count, unsigned char report_type,
811 				int reqtype)
812 {
813 	struct steam_device *steam = hdev->driver_data;
814 
815 	return hid_hw_raw_request(steam->hdev, reportnum, buf, count,
816 			report_type, reqtype);
817 }
818 
819 static const struct hid_ll_driver steam_client_ll_driver = {
820 	.parse = steam_client_ll_parse,
821 	.start = steam_client_ll_start,
822 	.stop = steam_client_ll_stop,
823 	.open = steam_client_ll_open,
824 	.close = steam_client_ll_close,
825 	.raw_request = steam_client_ll_raw_request,
826 };
827 
828 static struct hid_device *steam_create_client_hid(struct hid_device *hdev)
829 {
830 	struct hid_device *client_hdev;
831 
832 	client_hdev = hid_allocate_device();
833 	if (IS_ERR(client_hdev))
834 		return client_hdev;
835 
836 	client_hdev->ll_driver = &steam_client_ll_driver;
837 	client_hdev->dev.parent = hdev->dev.parent;
838 	client_hdev->bus = hdev->bus;
839 	client_hdev->vendor = hdev->vendor;
840 	client_hdev->product = hdev->product;
841 	client_hdev->version = hdev->version;
842 	client_hdev->type = hdev->type;
843 	client_hdev->country = hdev->country;
844 	strscpy(client_hdev->name, hdev->name,
845 			sizeof(client_hdev->name));
846 	strscpy(client_hdev->phys, hdev->phys,
847 			sizeof(client_hdev->phys));
848 	/*
849 	 * Since we use the same device info than the real interface to
850 	 * trick userspace, we will be calling steam_probe recursively.
851 	 * We need to recognize the client interface somehow.
852 	 */
853 	client_hdev->group = HID_GROUP_STEAM;
854 	return client_hdev;
855 }
856 
857 static int steam_probe(struct hid_device *hdev,
858 				const struct hid_device_id *id)
859 {
860 	struct steam_device *steam;
861 	int ret;
862 
863 	ret = hid_parse(hdev);
864 	if (ret) {
865 		hid_err(hdev,
866 			"%s:parse of hid interface failed\n", __func__);
867 		return ret;
868 	}
869 
870 	/*
871 	 * The virtual client_dev is only used for hidraw.
872 	 * Also avoid the recursive probe.
873 	 */
874 	if (hdev->group == HID_GROUP_STEAM)
875 		return hid_hw_start(hdev, HID_CONNECT_HIDRAW);
876 	/*
877 	 * The non-valve interfaces (mouse and keyboard emulation) are
878 	 * connected without changes.
879 	 */
880 	if (!steam_is_valve_interface(hdev))
881 		return hid_hw_start(hdev, HID_CONNECT_DEFAULT);
882 
883 	steam = devm_kzalloc(&hdev->dev, sizeof(*steam), GFP_KERNEL);
884 	if (!steam) {
885 		ret = -ENOMEM;
886 		goto steam_alloc_fail;
887 	}
888 	steam->hdev = hdev;
889 	hid_set_drvdata(hdev, steam);
890 	spin_lock_init(&steam->lock);
891 	mutex_init(&steam->mutex);
892 	steam->quirks = id->driver_data;
893 	INIT_WORK(&steam->work_connect, steam_work_connect_cb);
894 	INIT_LIST_HEAD(&steam->list);
895 	INIT_DEFERRABLE_WORK(&steam->heartbeat, steam_lizard_mode_heartbeat);
896 	INIT_WORK(&steam->rumble_work, steam_haptic_rumble_cb);
897 
898 	steam->client_hdev = steam_create_client_hid(hdev);
899 	if (IS_ERR(steam->client_hdev)) {
900 		ret = PTR_ERR(steam->client_hdev);
901 		goto client_hdev_fail;
902 	}
903 	steam->client_hdev->driver_data = steam;
904 
905 	/*
906 	 * With the real steam controller interface, do not connect hidraw.
907 	 * Instead, create the client_hid and connect that.
908 	 */
909 	ret = hid_hw_start(hdev, HID_CONNECT_DEFAULT & ~HID_CONNECT_HIDRAW);
910 	if (ret)
911 		goto hid_hw_start_fail;
912 
913 	ret = hid_add_device(steam->client_hdev);
914 	if (ret)
915 		goto client_hdev_add_fail;
916 
917 	ret = hid_hw_open(hdev);
918 	if (ret) {
919 		hid_err(hdev,
920 			"%s:hid_hw_open\n",
921 			__func__);
922 		goto hid_hw_open_fail;
923 	}
924 
925 	if (steam->quirks & STEAM_QUIRK_WIRELESS) {
926 		hid_info(hdev, "Steam wireless receiver connected");
927 		/* If using a wireless adaptor ask for connection status */
928 		steam->connected = false;
929 		steam_request_conn_status(steam);
930 	} else {
931 		/* A wired connection is always present */
932 		steam->connected = true;
933 		ret = steam_register(steam);
934 		if (ret) {
935 			hid_err(hdev,
936 				"%s:steam_register failed with error %d\n",
937 				__func__, ret);
938 			goto input_register_fail;
939 		}
940 	}
941 
942 	return 0;
943 
944 input_register_fail:
945 hid_hw_open_fail:
946 client_hdev_add_fail:
947 	hid_hw_stop(hdev);
948 hid_hw_start_fail:
949 	hid_destroy_device(steam->client_hdev);
950 client_hdev_fail:
951 	cancel_work_sync(&steam->work_connect);
952 	cancel_delayed_work_sync(&steam->heartbeat);
953 	cancel_work_sync(&steam->rumble_work);
954 steam_alloc_fail:
955 	hid_err(hdev, "%s: failed with error %d\n",
956 			__func__, ret);
957 	return ret;
958 }
959 
960 static void steam_remove(struct hid_device *hdev)
961 {
962 	struct steam_device *steam = hid_get_drvdata(hdev);
963 
964 	if (!steam || hdev->group == HID_GROUP_STEAM) {
965 		hid_hw_stop(hdev);
966 		return;
967 	}
968 
969 	hid_destroy_device(steam->client_hdev);
970 	mutex_lock(&steam->mutex);
971 	steam->client_hdev = NULL;
972 	steam->client_opened = false;
973 	cancel_delayed_work_sync(&steam->heartbeat);
974 	mutex_unlock(&steam->mutex);
975 	cancel_work_sync(&steam->work_connect);
976 	if (steam->quirks & STEAM_QUIRK_WIRELESS) {
977 		hid_info(hdev, "Steam wireless receiver disconnected");
978 	}
979 	hid_hw_close(hdev);
980 	hid_hw_stop(hdev);
981 	steam_unregister(steam);
982 }
983 
984 static void steam_do_connect_event(struct steam_device *steam, bool connected)
985 {
986 	unsigned long flags;
987 	bool changed;
988 
989 	spin_lock_irqsave(&steam->lock, flags);
990 	changed = steam->connected != connected;
991 	steam->connected = connected;
992 	spin_unlock_irqrestore(&steam->lock, flags);
993 
994 	if (changed && schedule_work(&steam->work_connect) == 0)
995 		dbg_hid("%s: connected=%d event already queued\n",
996 				__func__, connected);
997 }
998 
999 /*
1000  * Some input data in the protocol has the opposite sign.
1001  * Clamp the values to 32767..-32767 so that the range is
1002  * symmetrical and can be negated safely.
1003  */
1004 static inline s16 steam_le16(u8 *data)
1005 {
1006 	s16 x = (s16) le16_to_cpup((__le16 *)data);
1007 
1008 	return x == -32768 ? -32767 : x;
1009 }
1010 
1011 /*
1012  * The size for this message payload is 60.
1013  * The known values are:
1014  *  (* values are not sent through wireless)
1015  *  (* accelerator/gyro is disabled by default)
1016  *  Offset| Type  | Mapped to |Meaning
1017  * -------+-------+-----------+--------------------------
1018  *  4-7   | u32   | --        | sequence number
1019  *  8-10  | 24bit | see below | buttons
1020  *  11    | u8    | ABS_HAT2Y | left trigger
1021  *  12    | u8    | ABS_HAT2X | right trigger
1022  *  13-15 | --    | --        | always 0
1023  *  16-17 | s16   | ABS_X/ABS_HAT0X     | X value
1024  *  18-19 | s16   | ABS_Y/ABS_HAT0Y     | Y value
1025  *  20-21 | s16   | ABS_RX    | right-pad X value
1026  *  22-23 | s16   | ABS_RY    | right-pad Y value
1027  *  24-25 | s16   | --        | * left trigger
1028  *  26-27 | s16   | --        | * right trigger
1029  *  28-29 | s16   | --        | * accelerometer X value
1030  *  30-31 | s16   | --        | * accelerometer Y value
1031  *  32-33 | s16   | --        | * accelerometer Z value
1032  *  34-35 | s16   | --        | gyro X value
1033  *  36-36 | s16   | --        | gyro Y value
1034  *  38-39 | s16   | --        | gyro Z value
1035  *  40-41 | s16   | --        | quaternion W value
1036  *  42-43 | s16   | --        | quaternion X value
1037  *  44-45 | s16   | --        | quaternion Y value
1038  *  46-47 | s16   | --        | quaternion Z value
1039  *  48-49 | --    | --        | always 0
1040  *  50-51 | s16   | --        | * left trigger (uncalibrated)
1041  *  52-53 | s16   | --        | * right trigger (uncalibrated)
1042  *  54-55 | s16   | --        | * joystick X value (uncalibrated)
1043  *  56-57 | s16   | --        | * joystick Y value (uncalibrated)
1044  *  58-59 | s16   | --        | * left-pad X value
1045  *  60-61 | s16   | --        | * left-pad Y value
1046  *  62-63 | u16   | --        | * battery voltage
1047  *
1048  * The buttons are:
1049  *  Bit  | Mapped to  | Description
1050  * ------+------------+--------------------------------
1051  *  8.0  | BTN_TR2    | right trigger fully pressed
1052  *  8.1  | BTN_TL2    | left trigger fully pressed
1053  *  8.2  | BTN_TR     | right shoulder
1054  *  8.3  | BTN_TL     | left shoulder
1055  *  8.4  | BTN_Y      | button Y
1056  *  8.5  | BTN_B      | button B
1057  *  8.6  | BTN_X      | button X
1058  *  8.7  | BTN_A      | button A
1059  *  9.0  | BTN_DPAD_UP    | left-pad up
1060  *  9.1  | BTN_DPAD_RIGHT | left-pad right
1061  *  9.2  | BTN_DPAD_LEFT  | left-pad left
1062  *  9.3  | BTN_DPAD_DOWN  | left-pad down
1063  *  9.4  | BTN_SELECT | menu left
1064  *  9.5  | BTN_MODE   | steam logo
1065  *  9.6  | BTN_START  | menu right
1066  *  9.7  | BTN_GEAR_DOWN | left back lever
1067  * 10.0  | BTN_GEAR_UP   | right back lever
1068  * 10.1  | --         | left-pad clicked
1069  * 10.2  | BTN_THUMBR | right-pad clicked
1070  * 10.3  | BTN_THUMB  | left-pad touched (but see explanation below)
1071  * 10.4  | BTN_THUMB2 | right-pad touched
1072  * 10.5  | --         | unknown
1073  * 10.6  | BTN_THUMBL | joystick clicked
1074  * 10.7  | --         | lpad_and_joy
1075  */
1076 
1077 static void steam_do_input_event(struct steam_device *steam,
1078 		struct input_dev *input, u8 *data)
1079 {
1080 	/* 24 bits of buttons */
1081 	u8 b8, b9, b10;
1082 	s16 x, y;
1083 	bool lpad_touched, lpad_and_joy;
1084 
1085 	b8 = data[8];
1086 	b9 = data[9];
1087 	b10 = data[10];
1088 
1089 	input_report_abs(input, ABS_HAT2Y, data[11]);
1090 	input_report_abs(input, ABS_HAT2X, data[12]);
1091 
1092 	/*
1093 	 * These two bits tells how to interpret the values X and Y.
1094 	 * lpad_and_joy tells that the joystick and the lpad are used at the
1095 	 * same time.
1096 	 * lpad_touched tells whether X/Y are to be read as lpad coord or
1097 	 * joystick values.
1098 	 * (lpad_touched || lpad_and_joy) tells if the lpad is really touched.
1099 	 */
1100 	lpad_touched = b10 & BIT(3);
1101 	lpad_and_joy = b10 & BIT(7);
1102 	x = steam_le16(data + 16);
1103 	y = -steam_le16(data + 18);
1104 
1105 	input_report_abs(input, lpad_touched ? ABS_HAT0X : ABS_X, x);
1106 	input_report_abs(input, lpad_touched ? ABS_HAT0Y : ABS_Y, y);
1107 	/* Check if joystick is centered */
1108 	if (lpad_touched && !lpad_and_joy) {
1109 		input_report_abs(input, ABS_X, 0);
1110 		input_report_abs(input, ABS_Y, 0);
1111 	}
1112 	/* Check if lpad is untouched */
1113 	if (!(lpad_touched || lpad_and_joy)) {
1114 		input_report_abs(input, ABS_HAT0X, 0);
1115 		input_report_abs(input, ABS_HAT0Y, 0);
1116 	}
1117 
1118 	input_report_abs(input, ABS_RX, steam_le16(data + 20));
1119 	input_report_abs(input, ABS_RY, -steam_le16(data + 22));
1120 
1121 	input_event(input, EV_KEY, BTN_TR2, !!(b8 & BIT(0)));
1122 	input_event(input, EV_KEY, BTN_TL2, !!(b8 & BIT(1)));
1123 	input_event(input, EV_KEY, BTN_TR, !!(b8 & BIT(2)));
1124 	input_event(input, EV_KEY, BTN_TL, !!(b8 & BIT(3)));
1125 	input_event(input, EV_KEY, BTN_Y, !!(b8 & BIT(4)));
1126 	input_event(input, EV_KEY, BTN_B, !!(b8 & BIT(5)));
1127 	input_event(input, EV_KEY, BTN_X, !!(b8 & BIT(6)));
1128 	input_event(input, EV_KEY, BTN_A, !!(b8 & BIT(7)));
1129 	input_event(input, EV_KEY, BTN_SELECT, !!(b9 & BIT(4)));
1130 	input_event(input, EV_KEY, BTN_MODE, !!(b9 & BIT(5)));
1131 	input_event(input, EV_KEY, BTN_START, !!(b9 & BIT(6)));
1132 	input_event(input, EV_KEY, BTN_GEAR_DOWN, !!(b9 & BIT(7)));
1133 	input_event(input, EV_KEY, BTN_GEAR_UP, !!(b10 & BIT(0)));
1134 	input_event(input, EV_KEY, BTN_THUMBR, !!(b10 & BIT(2)));
1135 	input_event(input, EV_KEY, BTN_THUMBL, !!(b10 & BIT(6)));
1136 	input_event(input, EV_KEY, BTN_THUMB, lpad_touched || lpad_and_joy);
1137 	input_event(input, EV_KEY, BTN_THUMB2, !!(b10 & BIT(4)));
1138 	input_event(input, EV_KEY, BTN_DPAD_UP, !!(b9 & BIT(0)));
1139 	input_event(input, EV_KEY, BTN_DPAD_RIGHT, !!(b9 & BIT(1)));
1140 	input_event(input, EV_KEY, BTN_DPAD_LEFT, !!(b9 & BIT(2)));
1141 	input_event(input, EV_KEY, BTN_DPAD_DOWN, !!(b9 & BIT(3)));
1142 
1143 	input_sync(input);
1144 }
1145 
1146 /*
1147  * The size for this message payload is 56.
1148  * The known values are:
1149  *  Offset| Type  | Mapped to |Meaning
1150  * -------+-------+-----------+--------------------------
1151  *  4-7   | u32   | --        | sequence number
1152  *  8-15  | u64   | see below | buttons
1153  *  16-17 | s16   | ABS_HAT0X | left-pad X value
1154  *  18-19 | s16   | ABS_HAT0Y | left-pad Y value
1155  *  20-21 | s16   | ABS_HAT1X | right-pad X value
1156  *  22-23 | s16   | ABS_HAT1Y | right-pad Y value
1157  *  24-25 | s16   | --        | accelerometer X value
1158  *  26-27 | s16   | --        | accelerometer Y value
1159  *  28-29 | s16   | --        | accelerometer Z value
1160  *  30-31 | s16   | --        | gyro X value
1161  *  32-33 | s16   | --        | gyro Y value
1162  *  34-35 | s16   | --        | gyro Z value
1163  *  36-37 | s16   | --        | quaternion W value
1164  *  38-39 | s16   | --        | quaternion X value
1165  *  40-41 | s16   | --        | quaternion Y value
1166  *  42-43 | s16   | --        | quaternion Z value
1167  *  44-45 | u16   | ABS_HAT2Y | left trigger (uncalibrated)
1168  *  46-47 | u16   | ABS_HAT2X | right trigger (uncalibrated)
1169  *  48-49 | s16   | ABS_X     | left joystick X
1170  *  50-51 | s16   | ABS_Y     | left joystick Y
1171  *  52-53 | s16   | ABS_RX    | right joystick X
1172  *  54-55 | s16   | ABS_RY    | right joystick Y
1173  *  56-57 | u16   | --        | left pad pressure
1174  *  58-59 | u16   | --        | right pad pressure
1175  *
1176  * The buttons are:
1177  *  Bit  | Mapped to  | Description
1178  * ------+------------+--------------------------------
1179  *  8.0  | BTN_TR2    | right trigger fully pressed
1180  *  8.1  | BTN_TL2    | left trigger fully pressed
1181  *  8.2  | BTN_TR     | right shoulder
1182  *  8.3  | BTN_TL     | left shoulder
1183  *  8.4  | BTN_Y      | button Y
1184  *  8.5  | BTN_B      | button B
1185  *  8.6  | BTN_X      | button X
1186  *  8.7  | BTN_A      | button A
1187  *  9.0  | BTN_DPAD_UP    | left-pad up
1188  *  9.1  | BTN_DPAD_RIGHT | left-pad right
1189  *  9.2  | BTN_DPAD_LEFT  | left-pad left
1190  *  9.3  | BTN_DPAD_DOWN  | left-pad down
1191  *  9.4  | BTN_SELECT | menu left
1192  *  9.5  | BTN_MODE   | steam logo
1193  *  9.6  | BTN_START  | menu right
1194  *  9.7  | BTN_TRIGGER_HAPPY3 | left bottom grip button
1195  *  10.0 | BTN_TRIGGER_HAPPY4 | right bottom grip button
1196  *  10.1 | BTN_THUMB  | left pad pressed
1197  *  10.2 | BTN_THUMB2 | right pad pressed
1198  *  10.3 | --         | left pad touched
1199  *  10.4 | --         | right pad touched
1200  *  10.5 | --         | unknown
1201  *  10.6 | BTN_THUMBL | left joystick clicked
1202  *  10.7 | --         | unknown
1203  *  11.0 | --         | unknown
1204  *  11.1 | --         | unknown
1205  *  11.2 | BTN_THUMBR | right joystick clicked
1206  *  11.3 | --         | unknown
1207  *  11.4 | --         | unknown
1208  *  11.5 | --         | unknown
1209  *  11.6 | --         | unknown
1210  *  11.7 | --         | unknown
1211  *  12.0 | --         | unknown
1212  *  12.1 | --         | unknown
1213  *  12.2 | --         | unknown
1214  *  12.3 | --         | unknown
1215  *  12.4 | --         | unknown
1216  *  12.5 | --         | unknown
1217  *  12.6 | --         | unknown
1218  *  12.7 | --         | unknown
1219  *  13.0 | --         | unknown
1220  *  13.1 | BTN_TRIGGER_HAPPY1 | left top grip button
1221  *  13.2 | BTN_TRIGGER_HAPPY2 | right top grip button
1222  *  13.3 | --         | unknown
1223  *  13.4 | --         | unknown
1224  *  13.5 | --         | unknown
1225  *  13.6 | --         | left joystick touched
1226  *  13.7 | --         | right joystick touched
1227  *  14.0 | --         | unknown
1228  *  14.1 | --         | unknown
1229  *  14.2 | BTN_BASE   | quick access button
1230  *  14.3 | --         | unknown
1231  *  14.4 | --         | unknown
1232  *  14.5 | --         | unknown
1233  *  14.6 | --         | unknown
1234  *  14.7 | --         | unknown
1235  *  15.0 | --         | unknown
1236  *  15.1 | --         | unknown
1237  *  15.2 | --         | unknown
1238  *  15.3 | --         | unknown
1239  *  15.4 | --         | unknown
1240  *  15.5 | --         | unknown
1241  *  15.6 | --         | unknown
1242  *  15.7 | --         | unknown
1243  */
1244 static void steam_do_deck_input_event(struct steam_device *steam,
1245 		struct input_dev *input, u8 *data)
1246 {
1247 	u8 b8, b9, b10, b11, b13, b14;
1248 	bool lpad_touched, rpad_touched;
1249 
1250 	b8 = data[8];
1251 	b9 = data[9];
1252 	b10 = data[10];
1253 	b11 = data[11];
1254 	b13 = data[13];
1255 	b14 = data[14];
1256 
1257 	lpad_touched = b10 & BIT(3);
1258 	rpad_touched = b10 & BIT(4);
1259 
1260 	if (lpad_touched) {
1261 		input_report_abs(input, ABS_HAT0X, steam_le16(data + 16));
1262 		input_report_abs(input, ABS_HAT0Y, steam_le16(data + 18));
1263 	} else {
1264 		input_report_abs(input, ABS_HAT0X, 0);
1265 		input_report_abs(input, ABS_HAT0Y, 0);
1266 	}
1267 
1268 	if (rpad_touched) {
1269 		input_report_abs(input, ABS_HAT1X, steam_le16(data + 20));
1270 		input_report_abs(input, ABS_HAT1Y, steam_le16(data + 22));
1271 	} else {
1272 		input_report_abs(input, ABS_HAT1X, 0);
1273 		input_report_abs(input, ABS_HAT1Y, 0);
1274 	}
1275 
1276 	input_report_abs(input, ABS_X, steam_le16(data + 48));
1277 	input_report_abs(input, ABS_Y, -steam_le16(data + 50));
1278 	input_report_abs(input, ABS_RX, steam_le16(data + 52));
1279 	input_report_abs(input, ABS_RY, -steam_le16(data + 54));
1280 
1281 	input_report_abs(input, ABS_HAT2Y, steam_le16(data + 44));
1282 	input_report_abs(input, ABS_HAT2X, steam_le16(data + 46));
1283 
1284 	input_event(input, EV_KEY, BTN_TR2, !!(b8 & BIT(0)));
1285 	input_event(input, EV_KEY, BTN_TL2, !!(b8 & BIT(1)));
1286 	input_event(input, EV_KEY, BTN_TR, !!(b8 & BIT(2)));
1287 	input_event(input, EV_KEY, BTN_TL, !!(b8 & BIT(3)));
1288 	input_event(input, EV_KEY, BTN_Y, !!(b8 & BIT(4)));
1289 	input_event(input, EV_KEY, BTN_B, !!(b8 & BIT(5)));
1290 	input_event(input, EV_KEY, BTN_X, !!(b8 & BIT(6)));
1291 	input_event(input, EV_KEY, BTN_A, !!(b8 & BIT(7)));
1292 	input_event(input, EV_KEY, BTN_SELECT, !!(b9 & BIT(4)));
1293 	input_event(input, EV_KEY, BTN_MODE, !!(b9 & BIT(5)));
1294 	input_event(input, EV_KEY, BTN_START, !!(b9 & BIT(6)));
1295 	input_event(input, EV_KEY, BTN_TRIGGER_HAPPY3, !!(b9 & BIT(7)));
1296 	input_event(input, EV_KEY, BTN_TRIGGER_HAPPY4, !!(b10 & BIT(0)));
1297 	input_event(input, EV_KEY, BTN_THUMBL, !!(b10 & BIT(6)));
1298 	input_event(input, EV_KEY, BTN_THUMBR, !!(b11 & BIT(2)));
1299 	input_event(input, EV_KEY, BTN_DPAD_UP, !!(b9 & BIT(0)));
1300 	input_event(input, EV_KEY, BTN_DPAD_RIGHT, !!(b9 & BIT(1)));
1301 	input_event(input, EV_KEY, BTN_DPAD_LEFT, !!(b9 & BIT(2)));
1302 	input_event(input, EV_KEY, BTN_DPAD_DOWN, !!(b9 & BIT(3)));
1303 	input_event(input, EV_KEY, BTN_THUMB, !!(b10 & BIT(1)));
1304 	input_event(input, EV_KEY, BTN_THUMB2, !!(b10 & BIT(2)));
1305 	input_event(input, EV_KEY, BTN_TRIGGER_HAPPY1, !!(b13 & BIT(1)));
1306 	input_event(input, EV_KEY, BTN_TRIGGER_HAPPY2, !!(b13 & BIT(2)));
1307 	input_event(input, EV_KEY, BTN_BASE, !!(b14 & BIT(2)));
1308 
1309 	input_sync(input);
1310 }
1311 
1312 /*
1313  * The size for this message payload is 11.
1314  * The known values are:
1315  *  Offset| Type  | Meaning
1316  * -------+-------+---------------------------
1317  *  4-7   | u32   | sequence number
1318  *  8-11  | --    | always 0
1319  *  12-13 | u16   | voltage (mV)
1320  *  14    | u8    | battery percent
1321  */
1322 static void steam_do_battery_event(struct steam_device *steam,
1323 		struct power_supply *battery, u8 *data)
1324 {
1325 	unsigned long flags;
1326 
1327 	s16 volts = steam_le16(data + 12);
1328 	u8 batt = data[14];
1329 
1330 	/* Creating the battery may have failed */
1331 	rcu_read_lock();
1332 	battery = rcu_dereference(steam->battery);
1333 	if (likely(battery)) {
1334 		spin_lock_irqsave(&steam->lock, flags);
1335 		steam->voltage = volts;
1336 		steam->battery_charge = batt;
1337 		spin_unlock_irqrestore(&steam->lock, flags);
1338 		power_supply_changed(battery);
1339 	}
1340 	rcu_read_unlock();
1341 }
1342 
1343 static int steam_raw_event(struct hid_device *hdev,
1344 			struct hid_report *report, u8 *data,
1345 			int size)
1346 {
1347 	struct steam_device *steam = hid_get_drvdata(hdev);
1348 	struct input_dev *input;
1349 	struct power_supply *battery;
1350 
1351 	if (!steam)
1352 		return 0;
1353 
1354 	if (steam->client_opened)
1355 		hid_input_report(steam->client_hdev, HID_FEATURE_REPORT,
1356 				data, size, 0);
1357 	/*
1358 	 * All messages are size=64, all values little-endian.
1359 	 * The format is:
1360 	 *  Offset| Meaning
1361 	 * -------+--------------------------------------------
1362 	 *  0-1   | always 0x01, 0x00, maybe protocol version?
1363 	 *  2     | type of message
1364 	 *  3     | length of the real payload (not checked)
1365 	 *  4-n   | payload data, depends on the type
1366 	 *
1367 	 * There are these known types of message:
1368 	 *  0x01: input data (60 bytes)
1369 	 *  0x03: wireless connect/disconnect (1 byte)
1370 	 *  0x04: battery status (11 bytes)
1371 	 *  0x09: Steam Deck input data (56 bytes)
1372 	 */
1373 
1374 	if (size != 64 || data[0] != 1 || data[1] != 0)
1375 		return 0;
1376 
1377 	switch (data[2]) {
1378 	case STEAM_EV_INPUT_DATA:
1379 		if (steam->client_opened)
1380 			return 0;
1381 		rcu_read_lock();
1382 		input = rcu_dereference(steam->input);
1383 		if (likely(input))
1384 			steam_do_input_event(steam, input, data);
1385 		rcu_read_unlock();
1386 		break;
1387 	case STEAM_EV_DECK_INPUT_DATA:
1388 		if (steam->client_opened)
1389 			return 0;
1390 		rcu_read_lock();
1391 		input = rcu_dereference(steam->input);
1392 		if (likely(input))
1393 			steam_do_deck_input_event(steam, input, data);
1394 		rcu_read_unlock();
1395 		break;
1396 	case STEAM_EV_CONNECT:
1397 		/*
1398 		 * The payload of this event is a single byte:
1399 		 *  0x01: disconnected.
1400 		 *  0x02: connected.
1401 		 */
1402 		switch (data[4]) {
1403 		case 0x01:
1404 			steam_do_connect_event(steam, false);
1405 			break;
1406 		case 0x02:
1407 			steam_do_connect_event(steam, true);
1408 			break;
1409 		}
1410 		break;
1411 	case STEAM_EV_BATTERY:
1412 		if (steam->quirks & STEAM_QUIRK_WIRELESS) {
1413 			rcu_read_lock();
1414 			battery = rcu_dereference(steam->battery);
1415 			if (likely(battery)) {
1416 				steam_do_battery_event(steam, battery, data);
1417 			} else {
1418 				dbg_hid(
1419 					"%s: battery data without connect event\n",
1420 					__func__);
1421 				steam_do_connect_event(steam, true);
1422 			}
1423 			rcu_read_unlock();
1424 		}
1425 		break;
1426 	}
1427 	return 0;
1428 }
1429 
1430 static int steam_param_set_lizard_mode(const char *val,
1431 					const struct kernel_param *kp)
1432 {
1433 	struct steam_device *steam;
1434 	int ret;
1435 
1436 	ret = param_set_bool(val, kp);
1437 	if (ret)
1438 		return ret;
1439 
1440 	mutex_lock(&steam_devices_lock);
1441 	list_for_each_entry(steam, &steam_devices, list) {
1442 		mutex_lock(&steam->mutex);
1443 		if (!steam->client_opened)
1444 			steam_set_lizard_mode(steam, lizard_mode);
1445 		mutex_unlock(&steam->mutex);
1446 	}
1447 	mutex_unlock(&steam_devices_lock);
1448 	return 0;
1449 }
1450 
1451 static const struct kernel_param_ops steam_lizard_mode_ops = {
1452 	.set	= steam_param_set_lizard_mode,
1453 	.get	= param_get_bool,
1454 };
1455 
1456 module_param_cb(lizard_mode, &steam_lizard_mode_ops, &lizard_mode, 0644);
1457 MODULE_PARM_DESC(lizard_mode,
1458 	"Enable mouse and keyboard emulation (lizard mode) when the gamepad is not in use");
1459 
1460 static const struct hid_device_id steam_controllers[] = {
1461 	{ /* Wired Steam Controller */
1462 	  HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
1463 		USB_DEVICE_ID_STEAM_CONTROLLER)
1464 	},
1465 	{ /* Wireless Steam Controller */
1466 	  HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
1467 		USB_DEVICE_ID_STEAM_CONTROLLER_WIRELESS),
1468 	  .driver_data = STEAM_QUIRK_WIRELESS
1469 	},
1470 	{ /* Steam Deck */
1471 	  HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
1472 		USB_DEVICE_ID_STEAM_DECK),
1473 	  .driver_data = STEAM_QUIRK_DECK
1474 	},
1475 	{}
1476 };
1477 
1478 MODULE_DEVICE_TABLE(hid, steam_controllers);
1479 
1480 static struct hid_driver steam_controller_driver = {
1481 	.name = "hid-steam",
1482 	.id_table = steam_controllers,
1483 	.probe = steam_probe,
1484 	.remove = steam_remove,
1485 	.raw_event = steam_raw_event,
1486 };
1487 
1488 module_hid_driver(steam_controller_driver);
1489