14a9671a0SJoel Fernandes // SPDX-License-Identifier: GPL-2.0 24a9671a0SJoel Fernandes #include <linux/bitops.h> 34a9671a0SJoel Fernandes #include <linux/export.h> 44a9671a0SJoel Fernandes #include <linux/kernel.h> 54a9671a0SJoel Fernandes #include <linux/random.h> 64a9671a0SJoel Fernandes #include <linux/slab.h> 74a9671a0SJoel Fernandes #include <linux/types.h> 84a9671a0SJoel Fernandes 94a9671a0SJoel Fernandes #include "gpu_random.h" 104a9671a0SJoel Fernandes 11*ba110db8SJoel Fernandes u32 gpu_prandom_u32_max_state(u32 ep_ro, struct rnd_state *state) 124a9671a0SJoel Fernandes { 134a9671a0SJoel Fernandes return upper_32_bits((u64)prandom_u32_state(state) * ep_ro); 144a9671a0SJoel Fernandes } 15*ba110db8SJoel Fernandes EXPORT_SYMBOL(gpu_prandom_u32_max_state); 164a9671a0SJoel Fernandes 17*ba110db8SJoel Fernandes void gpu_random_reorder(unsigned int *order, unsigned int count, 184a9671a0SJoel Fernandes struct rnd_state *state) 194a9671a0SJoel Fernandes { 204a9671a0SJoel Fernandes unsigned int i, j; 214a9671a0SJoel Fernandes 224a9671a0SJoel Fernandes for (i = 0; i < count; ++i) { 234a9671a0SJoel Fernandes BUILD_BUG_ON(sizeof(unsigned int) > sizeof(u32)); 24*ba110db8SJoel Fernandes j = gpu_prandom_u32_max_state(count, state); 254a9671a0SJoel Fernandes swap(order[i], order[j]); 264a9671a0SJoel Fernandes } 274a9671a0SJoel Fernandes } 28*ba110db8SJoel Fernandes EXPORT_SYMBOL(gpu_random_reorder); 294a9671a0SJoel Fernandes 30*ba110db8SJoel Fernandes unsigned int *gpu_random_order(unsigned int count, struct rnd_state *state) 314a9671a0SJoel Fernandes { 324a9671a0SJoel Fernandes unsigned int *order, i; 334a9671a0SJoel Fernandes 344a9671a0SJoel Fernandes order = kmalloc_array(count, sizeof(*order), GFP_KERNEL); 354a9671a0SJoel Fernandes if (!order) 364a9671a0SJoel Fernandes return order; 374a9671a0SJoel Fernandes 384a9671a0SJoel Fernandes for (i = 0; i < count; i++) 394a9671a0SJoel Fernandes order[i] = i; 404a9671a0SJoel Fernandes 41*ba110db8SJoel Fernandes gpu_random_reorder(order, count, state); 424a9671a0SJoel Fernandes return order; 434a9671a0SJoel Fernandes } 44*ba110db8SJoel Fernandes EXPORT_SYMBOL(gpu_random_order); 45