1 // SPDX-License-Identifier: GPL-2.0 OR MIT 2 /************************************************************************** 3 * 4 * Copyright 2015 VMware, Inc., Palo Alto, CA., USA 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 21 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, 22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 24 * USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 /* 28 * This file implements the vmwgfx context binding manager, 29 * The sole reason for having to use this code is that vmware guest 30 * backed contexts can be swapped out to their backing mobs by the device 31 * at any time, also swapped in at any time. At swapin time, the device 32 * validates the context bindings to make sure they point to valid resources. 33 * It's this outside-of-drawcall validation (that can happen at any time), 34 * that makes this code necessary. 35 * 36 * We therefore need to kill any context bindings pointing to a resource 37 * when the resource is swapped out. Furthermore, if the vmwgfx driver has 38 * swapped out the context we can't swap it in again to kill bindings because 39 * of backing mob reservation lockdep violations, so as part of 40 * context swapout, also kill all bindings of a context, so that they are 41 * already killed if a resource to which a binding points 42 * needs to be swapped out. 43 * 44 * Note that a resource can be pointed to by bindings from multiple contexts, 45 * Therefore we can't easily protect this data by a per context mutex 46 * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex 47 * to protect all binding manager data. 48 * 49 * Finally, any association between a context and a global resource 50 * (surface, shader or even DX query) is conceptually a context binding that 51 * needs to be tracked by this code. 52 */ 53 54 #include "vmwgfx_drv.h" 55 #include "vmwgfx_binding.h" 56 #include "device_include/svga3d_reg.h" 57 58 #define VMW_BINDING_RT_BIT 0 59 #define VMW_BINDING_PS_BIT 1 60 #define VMW_BINDING_SO_BIT 2 61 #define VMW_BINDING_VB_BIT 3 62 #define VMW_BINDING_NUM_BITS 4 63 64 #define VMW_BINDING_PS_SR_BIT 0 65 66 /** 67 * struct vmw_ctx_binding_state - per context binding state 68 * 69 * @dev_priv: Pointer to device private structure. 70 * @list: linked list of individual active bindings. 71 * @render_targets: Render target bindings. 72 * @texture_units: Texture units bindings. 73 * @ds_view: Depth-stencil view binding. 74 * @so_targets: StreamOutput target bindings. 75 * @vertex_buffers: Vertex buffer bindings. 76 * @index_buffer: Index buffer binding. 77 * @per_shader: Per shader-type bindings. 78 * @dirty: Bitmap tracking per binding-type changes that have not yet 79 * been emitted to the device. 80 * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that 81 * have not yet been emitted to the device. 82 * @bind_cmd_buffer: Scratch space used to construct binding commands. 83 * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer 84 * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the 85 * device binding slot of the first command data entry in @bind_cmd_buffer. 86 * 87 * Note that this structure also provides storage space for the individual 88 * struct vmw_ctx_binding objects, so that no dynamic allocation is needed 89 * for individual bindings. 90 * 91 */ 92 struct vmw_ctx_binding_state { 93 struct vmw_private *dev_priv; 94 struct list_head list; 95 struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX]; 96 struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS]; 97 struct vmw_ctx_bindinfo_view ds_view; 98 struct vmw_ctx_bindinfo_so so_targets[SVGA3D_DX_MAX_SOTARGETS]; 99 struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS]; 100 struct vmw_ctx_bindinfo_ib index_buffer; 101 struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE_DX10]; 102 103 unsigned long dirty; 104 DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS); 105 106 u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS]; 107 u32 bind_cmd_count; 108 u32 bind_first_slot; 109 }; 110 111 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind); 112 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi, 113 bool rebind); 114 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind); 115 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind); 116 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind); 117 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind); 118 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind); 119 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs); 120 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, 121 bool rebind); 122 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind); 123 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind); 124 static void vmw_binding_build_asserts(void) __attribute__ ((unused)); 125 126 typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool); 127 128 /** 129 * struct vmw_binding_info - Per binding type information for the binding 130 * manager 131 * 132 * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo. 133 * @offsets: array[shader_slot] of offsets to the array[slot] 134 * of struct bindings for the binding type. 135 * @scrub_func: Pointer to the scrub function for this binding type. 136 * 137 * Holds static information to help optimize the binding manager and avoid 138 * an excessive amount of switch statements. 139 */ 140 struct vmw_binding_info { 141 size_t size; 142 const size_t *offsets; 143 vmw_scrub_func scrub_func; 144 }; 145 146 /* 147 * A number of static variables that help determine the scrub func and the 148 * location of the struct vmw_ctx_bindinfo slots for each binding type. 149 */ 150 static const size_t vmw_binding_shader_offsets[] = { 151 offsetof(struct vmw_ctx_binding_state, per_shader[0].shader), 152 offsetof(struct vmw_ctx_binding_state, per_shader[1].shader), 153 offsetof(struct vmw_ctx_binding_state, per_shader[2].shader), 154 }; 155 static const size_t vmw_binding_rt_offsets[] = { 156 offsetof(struct vmw_ctx_binding_state, render_targets), 157 }; 158 static const size_t vmw_binding_tex_offsets[] = { 159 offsetof(struct vmw_ctx_binding_state, texture_units), 160 }; 161 static const size_t vmw_binding_cb_offsets[] = { 162 offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers), 163 offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers), 164 offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers), 165 }; 166 static const size_t vmw_binding_dx_ds_offsets[] = { 167 offsetof(struct vmw_ctx_binding_state, ds_view), 168 }; 169 static const size_t vmw_binding_sr_offsets[] = { 170 offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res), 171 offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res), 172 offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res), 173 }; 174 static const size_t vmw_binding_so_offsets[] = { 175 offsetof(struct vmw_ctx_binding_state, so_targets), 176 }; 177 static const size_t vmw_binding_vb_offsets[] = { 178 offsetof(struct vmw_ctx_binding_state, vertex_buffers), 179 }; 180 static const size_t vmw_binding_ib_offsets[] = { 181 offsetof(struct vmw_ctx_binding_state, index_buffer), 182 }; 183 184 static const struct vmw_binding_info vmw_binding_infos[] = { 185 [vmw_ctx_binding_shader] = { 186 .size = sizeof(struct vmw_ctx_bindinfo_shader), 187 .offsets = vmw_binding_shader_offsets, 188 .scrub_func = vmw_binding_scrub_shader}, 189 [vmw_ctx_binding_rt] = { 190 .size = sizeof(struct vmw_ctx_bindinfo_view), 191 .offsets = vmw_binding_rt_offsets, 192 .scrub_func = vmw_binding_scrub_render_target}, 193 [vmw_ctx_binding_tex] = { 194 .size = sizeof(struct vmw_ctx_bindinfo_tex), 195 .offsets = vmw_binding_tex_offsets, 196 .scrub_func = vmw_binding_scrub_texture}, 197 [vmw_ctx_binding_cb] = { 198 .size = sizeof(struct vmw_ctx_bindinfo_cb), 199 .offsets = vmw_binding_cb_offsets, 200 .scrub_func = vmw_binding_scrub_cb}, 201 [vmw_ctx_binding_dx_shader] = { 202 .size = sizeof(struct vmw_ctx_bindinfo_shader), 203 .offsets = vmw_binding_shader_offsets, 204 .scrub_func = vmw_binding_scrub_dx_shader}, 205 [vmw_ctx_binding_dx_rt] = { 206 .size = sizeof(struct vmw_ctx_bindinfo_view), 207 .offsets = vmw_binding_rt_offsets, 208 .scrub_func = vmw_binding_scrub_dx_rt}, 209 [vmw_ctx_binding_sr] = { 210 .size = sizeof(struct vmw_ctx_bindinfo_view), 211 .offsets = vmw_binding_sr_offsets, 212 .scrub_func = vmw_binding_scrub_sr}, 213 [vmw_ctx_binding_ds] = { 214 .size = sizeof(struct vmw_ctx_bindinfo_view), 215 .offsets = vmw_binding_dx_ds_offsets, 216 .scrub_func = vmw_binding_scrub_dx_rt}, 217 [vmw_ctx_binding_so] = { 218 .size = sizeof(struct vmw_ctx_bindinfo_so), 219 .offsets = vmw_binding_so_offsets, 220 .scrub_func = vmw_binding_scrub_so}, 221 [vmw_ctx_binding_vb] = { 222 .size = sizeof(struct vmw_ctx_bindinfo_vb), 223 .offsets = vmw_binding_vb_offsets, 224 .scrub_func = vmw_binding_scrub_vb}, 225 [vmw_ctx_binding_ib] = { 226 .size = sizeof(struct vmw_ctx_bindinfo_ib), 227 .offsets = vmw_binding_ib_offsets, 228 .scrub_func = vmw_binding_scrub_ib}, 229 }; 230 231 /** 232 * vmw_cbs_context - Return a pointer to the context resource of a 233 * context binding state tracker. 234 * 235 * @cbs: The context binding state tracker. 236 * 237 * Provided there are any active bindings, this function will return an 238 * unreferenced pointer to the context resource that owns the context 239 * binding state tracker. If there are no active bindings, this function 240 * will return NULL. Note that the caller must somehow ensure that a reference 241 * is held on the context resource prior to calling this function. 242 */ 243 static const struct vmw_resource * 244 vmw_cbs_context(const struct vmw_ctx_binding_state *cbs) 245 { 246 if (list_empty(&cbs->list)) 247 return NULL; 248 249 return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo, 250 ctx_list)->ctx; 251 } 252 253 /** 254 * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location. 255 * 256 * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot. 257 * @bt: The binding type. 258 * @shader_slot: The shader slot of the binding. If none, then set to 0. 259 * @slot: The slot of the binding. 260 */ 261 static struct vmw_ctx_bindinfo * 262 vmw_binding_loc(struct vmw_ctx_binding_state *cbs, 263 enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot) 264 { 265 const struct vmw_binding_info *b = &vmw_binding_infos[bt]; 266 size_t offset = b->offsets[shader_slot] + b->size*slot; 267 268 return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset); 269 } 270 271 /** 272 * vmw_binding_drop: Stop tracking a context binding 273 * 274 * @bi: Pointer to binding tracker storage. 275 * 276 * Stops tracking a context binding, and re-initializes its storage. 277 * Typically used when the context binding is replaced with a binding to 278 * another (or the same, for that matter) resource. 279 */ 280 static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi) 281 { 282 list_del(&bi->ctx_list); 283 if (!list_empty(&bi->res_list)) 284 list_del(&bi->res_list); 285 bi->ctx = NULL; 286 } 287 288 /** 289 * vmw_binding_add: Start tracking a context binding 290 * 291 * @cbs: Pointer to the context binding state tracker. 292 * @bi: Information about the binding to track. 293 * 294 * Starts tracking the binding in the context binding 295 * state structure @cbs. 296 */ 297 void vmw_binding_add(struct vmw_ctx_binding_state *cbs, 298 const struct vmw_ctx_bindinfo *bi, 299 u32 shader_slot, u32 slot) 300 { 301 struct vmw_ctx_bindinfo *loc = 302 vmw_binding_loc(cbs, bi->bt, shader_slot, slot); 303 const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt]; 304 305 if (loc->ctx != NULL) 306 vmw_binding_drop(loc); 307 308 memcpy(loc, bi, b->size); 309 loc->scrubbed = false; 310 list_add(&loc->ctx_list, &cbs->list); 311 INIT_LIST_HEAD(&loc->res_list); 312 } 313 314 /** 315 * vmw_binding_transfer: Transfer a context binding tracking entry. 316 * 317 * @cbs: Pointer to the persistent context binding state tracker. 318 * @bi: Information about the binding to track. 319 * 320 */ 321 static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs, 322 const struct vmw_ctx_binding_state *from, 323 const struct vmw_ctx_bindinfo *bi) 324 { 325 size_t offset = (unsigned long)bi - (unsigned long)from; 326 struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *) 327 ((unsigned long) cbs + offset); 328 329 if (loc->ctx != NULL) { 330 WARN_ON(bi->scrubbed); 331 332 vmw_binding_drop(loc); 333 } 334 335 if (bi->res != NULL) { 336 memcpy(loc, bi, vmw_binding_infos[bi->bt].size); 337 list_add_tail(&loc->ctx_list, &cbs->list); 338 list_add_tail(&loc->res_list, &loc->res->binding_head); 339 } 340 } 341 342 /** 343 * vmw_binding_state_kill - Kill all bindings associated with a 344 * struct vmw_ctx_binding state structure, and re-initialize the structure. 345 * 346 * @cbs: Pointer to the context binding state tracker. 347 * 348 * Emits commands to scrub all bindings associated with the 349 * context binding state tracker. Then re-initializes the whole structure. 350 */ 351 void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs) 352 { 353 struct vmw_ctx_bindinfo *entry, *next; 354 355 vmw_binding_state_scrub(cbs); 356 list_for_each_entry_safe(entry, next, &cbs->list, ctx_list) 357 vmw_binding_drop(entry); 358 } 359 360 /** 361 * vmw_binding_state_scrub - Scrub all bindings associated with a 362 * struct vmw_ctx_binding state structure. 363 * 364 * @cbs: Pointer to the context binding state tracker. 365 * 366 * Emits commands to scrub all bindings associated with the 367 * context binding state tracker. 368 */ 369 void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs) 370 { 371 struct vmw_ctx_bindinfo *entry; 372 373 list_for_each_entry(entry, &cbs->list, ctx_list) { 374 if (!entry->scrubbed) { 375 (void) vmw_binding_infos[entry->bt].scrub_func 376 (entry, false); 377 entry->scrubbed = true; 378 } 379 } 380 381 (void) vmw_binding_emit_dirty(cbs); 382 } 383 384 /** 385 * vmw_binding_res_list_kill - Kill all bindings on a 386 * resource binding list 387 * 388 * @head: list head of resource binding list 389 * 390 * Kills all bindings associated with a specific resource. Typically 391 * called before the resource is destroyed. 392 */ 393 void vmw_binding_res_list_kill(struct list_head *head) 394 { 395 struct vmw_ctx_bindinfo *entry, *next; 396 397 vmw_binding_res_list_scrub(head); 398 list_for_each_entry_safe(entry, next, head, res_list) 399 vmw_binding_drop(entry); 400 } 401 402 /** 403 * vmw_binding_res_list_scrub - Scrub all bindings on a 404 * resource binding list 405 * 406 * @head: list head of resource binding list 407 * 408 * Scrub all bindings associated with a specific resource. Typically 409 * called before the resource is evicted. 410 */ 411 void vmw_binding_res_list_scrub(struct list_head *head) 412 { 413 struct vmw_ctx_bindinfo *entry; 414 415 list_for_each_entry(entry, head, res_list) { 416 if (!entry->scrubbed) { 417 (void) vmw_binding_infos[entry->bt].scrub_func 418 (entry, false); 419 entry->scrubbed = true; 420 } 421 } 422 423 list_for_each_entry(entry, head, res_list) { 424 struct vmw_ctx_binding_state *cbs = 425 vmw_context_binding_state(entry->ctx); 426 427 (void) vmw_binding_emit_dirty(cbs); 428 } 429 } 430 431 432 /** 433 * vmw_binding_state_commit - Commit staged binding info 434 * 435 * @ctx: Pointer to context to commit the staged binding info to. 436 * @from: Staged binding info built during execbuf. 437 * @scrubbed: Transfer only scrubbed bindings. 438 * 439 * Transfers binding info from a temporary structure 440 * (typically used by execbuf) to the persistent 441 * structure in the context. This can be done once commands have been 442 * submitted to hardware 443 */ 444 void vmw_binding_state_commit(struct vmw_ctx_binding_state *to, 445 struct vmw_ctx_binding_state *from) 446 { 447 struct vmw_ctx_bindinfo *entry, *next; 448 449 list_for_each_entry_safe(entry, next, &from->list, ctx_list) { 450 vmw_binding_transfer(to, from, entry); 451 vmw_binding_drop(entry); 452 } 453 } 454 455 /** 456 * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context 457 * 458 * @ctx: The context resource 459 * 460 * Walks through the context binding list and rebinds all scrubbed 461 * resources. 462 */ 463 int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs) 464 { 465 struct vmw_ctx_bindinfo *entry; 466 int ret; 467 468 list_for_each_entry(entry, &cbs->list, ctx_list) { 469 if (likely(!entry->scrubbed)) 470 continue; 471 472 if ((entry->res == NULL || entry->res->id == 473 SVGA3D_INVALID_ID)) 474 continue; 475 476 ret = vmw_binding_infos[entry->bt].scrub_func(entry, true); 477 if (unlikely(ret != 0)) 478 return ret; 479 480 entry->scrubbed = false; 481 } 482 483 return vmw_binding_emit_dirty(cbs); 484 } 485 486 /** 487 * vmw_binding_scrub_shader - scrub a shader binding from a context. 488 * 489 * @bi: single binding information. 490 * @rebind: Whether to issue a bind instead of scrub command. 491 */ 492 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind) 493 { 494 struct vmw_ctx_bindinfo_shader *binding = 495 container_of(bi, typeof(*binding), bi); 496 struct vmw_private *dev_priv = bi->ctx->dev_priv; 497 struct { 498 SVGA3dCmdHeader header; 499 SVGA3dCmdSetShader body; 500 } *cmd; 501 502 cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); 503 if (unlikely(cmd == NULL)) { 504 DRM_ERROR("Failed reserving FIFO space for shader " 505 "unbinding.\n"); 506 return -ENOMEM; 507 } 508 509 cmd->header.id = SVGA_3D_CMD_SET_SHADER; 510 cmd->header.size = sizeof(cmd->body); 511 cmd->body.cid = bi->ctx->id; 512 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; 513 cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); 514 vmw_fifo_commit(dev_priv, sizeof(*cmd)); 515 516 return 0; 517 } 518 519 /** 520 * vmw_binding_scrub_render_target - scrub a render target binding 521 * from a context. 522 * 523 * @bi: single binding information. 524 * @rebind: Whether to issue a bind instead of scrub command. 525 */ 526 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi, 527 bool rebind) 528 { 529 struct vmw_ctx_bindinfo_view *binding = 530 container_of(bi, typeof(*binding), bi); 531 struct vmw_private *dev_priv = bi->ctx->dev_priv; 532 struct { 533 SVGA3dCmdHeader header; 534 SVGA3dCmdSetRenderTarget body; 535 } *cmd; 536 537 cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); 538 if (unlikely(cmd == NULL)) { 539 DRM_ERROR("Failed reserving FIFO space for render target " 540 "unbinding.\n"); 541 return -ENOMEM; 542 } 543 544 cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET; 545 cmd->header.size = sizeof(cmd->body); 546 cmd->body.cid = bi->ctx->id; 547 cmd->body.type = binding->slot; 548 cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); 549 cmd->body.target.face = 0; 550 cmd->body.target.mipmap = 0; 551 vmw_fifo_commit(dev_priv, sizeof(*cmd)); 552 553 return 0; 554 } 555 556 /** 557 * vmw_binding_scrub_texture - scrub a texture binding from a context. 558 * 559 * @bi: single binding information. 560 * @rebind: Whether to issue a bind instead of scrub command. 561 * 562 * TODO: Possibly complement this function with a function that takes 563 * a list of texture bindings and combines them to a single command. 564 */ 565 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, 566 bool rebind) 567 { 568 struct vmw_ctx_bindinfo_tex *binding = 569 container_of(bi, typeof(*binding), bi); 570 struct vmw_private *dev_priv = bi->ctx->dev_priv; 571 struct { 572 SVGA3dCmdHeader header; 573 struct { 574 SVGA3dCmdSetTextureState c; 575 SVGA3dTextureState s1; 576 } body; 577 } *cmd; 578 579 cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); 580 if (unlikely(cmd == NULL)) { 581 DRM_ERROR("Failed reserving FIFO space for texture " 582 "unbinding.\n"); 583 return -ENOMEM; 584 } 585 586 cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE; 587 cmd->header.size = sizeof(cmd->body); 588 cmd->body.c.cid = bi->ctx->id; 589 cmd->body.s1.stage = binding->texture_stage; 590 cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE; 591 cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); 592 vmw_fifo_commit(dev_priv, sizeof(*cmd)); 593 594 return 0; 595 } 596 597 /** 598 * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context. 599 * 600 * @bi: single binding information. 601 * @rebind: Whether to issue a bind instead of scrub command. 602 */ 603 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind) 604 { 605 struct vmw_ctx_bindinfo_shader *binding = 606 container_of(bi, typeof(*binding), bi); 607 struct vmw_private *dev_priv = bi->ctx->dev_priv; 608 struct { 609 SVGA3dCmdHeader header; 610 SVGA3dCmdDXSetShader body; 611 } *cmd; 612 613 cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id); 614 if (unlikely(cmd == NULL)) { 615 DRM_ERROR("Failed reserving FIFO space for DX shader " 616 "unbinding.\n"); 617 return -ENOMEM; 618 } 619 cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER; 620 cmd->header.size = sizeof(cmd->body); 621 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; 622 cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); 623 vmw_fifo_commit(dev_priv, sizeof(*cmd)); 624 625 return 0; 626 } 627 628 /** 629 * vmw_binding_scrub_cb - scrub a constant buffer binding from a context. 630 * 631 * @bi: single binding information. 632 * @rebind: Whether to issue a bind instead of scrub command. 633 */ 634 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind) 635 { 636 struct vmw_ctx_bindinfo_cb *binding = 637 container_of(bi, typeof(*binding), bi); 638 struct vmw_private *dev_priv = bi->ctx->dev_priv; 639 struct { 640 SVGA3dCmdHeader header; 641 SVGA3dCmdDXSetSingleConstantBuffer body; 642 } *cmd; 643 644 cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id); 645 if (unlikely(cmd == NULL)) { 646 DRM_ERROR("Failed reserving FIFO space for DX shader " 647 "unbinding.\n"); 648 return -ENOMEM; 649 } 650 651 cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER; 652 cmd->header.size = sizeof(cmd->body); 653 cmd->body.slot = binding->slot; 654 cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; 655 if (rebind) { 656 cmd->body.offsetInBytes = binding->offset; 657 cmd->body.sizeInBytes = binding->size; 658 cmd->body.sid = bi->res->id; 659 } else { 660 cmd->body.offsetInBytes = 0; 661 cmd->body.sizeInBytes = 0; 662 cmd->body.sid = SVGA3D_INVALID_ID; 663 } 664 vmw_fifo_commit(dev_priv, sizeof(*cmd)); 665 666 return 0; 667 } 668 669 /** 670 * vmw_collect_view_ids - Build view id data for a view binding command 671 * without checking which bindings actually need to be emitted 672 * 673 * @cbs: Pointer to the context's struct vmw_ctx_binding_state 674 * @bi: Pointer to where the binding info array is stored in @cbs 675 * @max_num: Maximum number of entries in the @bi array. 676 * 677 * Scans the @bi array for bindings and builds a buffer of view id data. 678 * Stops at the first non-existing binding in the @bi array. 679 * On output, @cbs->bind_cmd_count contains the number of bindings to be 680 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer 681 * contains the command data. 682 */ 683 static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs, 684 const struct vmw_ctx_bindinfo *bi, 685 u32 max_num) 686 { 687 const struct vmw_ctx_bindinfo_view *biv = 688 container_of(bi, struct vmw_ctx_bindinfo_view, bi); 689 unsigned long i; 690 691 cbs->bind_cmd_count = 0; 692 cbs->bind_first_slot = 0; 693 694 for (i = 0; i < max_num; ++i, ++biv) { 695 if (!biv->bi.ctx) 696 break; 697 698 cbs->bind_cmd_buffer[cbs->bind_cmd_count++] = 699 ((biv->bi.scrubbed) ? 700 SVGA3D_INVALID_ID : biv->bi.res->id); 701 } 702 } 703 704 /** 705 * vmw_collect_dirty_view_ids - Build view id data for a view binding command 706 * 707 * @cbs: Pointer to the context's struct vmw_ctx_binding_state 708 * @bi: Pointer to where the binding info array is stored in @cbs 709 * @dirty: Bitmap indicating which bindings need to be emitted. 710 * @max_num: Maximum number of entries in the @bi array. 711 * 712 * Scans the @bi array for bindings that need to be emitted and 713 * builds a buffer of view id data. 714 * On output, @cbs->bind_cmd_count contains the number of bindings to be 715 * emitted, @cbs->bind_first_slot indicates the index of the first emitted 716 * binding, and @cbs->bind_cmd_buffer contains the command data. 717 */ 718 static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs, 719 const struct vmw_ctx_bindinfo *bi, 720 unsigned long *dirty, 721 u32 max_num) 722 { 723 const struct vmw_ctx_bindinfo_view *biv = 724 container_of(bi, struct vmw_ctx_bindinfo_view, bi); 725 unsigned long i, next_bit; 726 727 cbs->bind_cmd_count = 0; 728 i = find_first_bit(dirty, max_num); 729 next_bit = i; 730 cbs->bind_first_slot = i; 731 732 biv += i; 733 for (; i < max_num; ++i, ++biv) { 734 cbs->bind_cmd_buffer[cbs->bind_cmd_count++] = 735 ((!biv->bi.ctx || biv->bi.scrubbed) ? 736 SVGA3D_INVALID_ID : biv->bi.res->id); 737 738 if (next_bit == i) { 739 next_bit = find_next_bit(dirty, max_num, i + 1); 740 if (next_bit >= max_num) 741 break; 742 } 743 } 744 } 745 746 /** 747 * vmw_binding_emit_set_sr - Issue delayed DX shader resource binding commands 748 * 749 * @cbs: Pointer to the context's struct vmw_ctx_binding_state 750 */ 751 static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs, 752 int shader_slot) 753 { 754 const struct vmw_ctx_bindinfo *loc = 755 &cbs->per_shader[shader_slot].shader_res[0].bi; 756 struct { 757 SVGA3dCmdHeader header; 758 SVGA3dCmdDXSetShaderResources body; 759 } *cmd; 760 size_t cmd_size, view_id_size; 761 const struct vmw_resource *ctx = vmw_cbs_context(cbs); 762 763 vmw_collect_dirty_view_ids(cbs, loc, 764 cbs->per_shader[shader_slot].dirty_sr, 765 SVGA3D_DX_MAX_SRVIEWS); 766 if (cbs->bind_cmd_count == 0) 767 return 0; 768 769 view_id_size = cbs->bind_cmd_count*sizeof(uint32); 770 cmd_size = sizeof(*cmd) + view_id_size; 771 cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id); 772 if (unlikely(cmd == NULL)) { 773 DRM_ERROR("Failed reserving FIFO space for DX shader" 774 " resource binding.\n"); 775 return -ENOMEM; 776 } 777 778 cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES; 779 cmd->header.size = sizeof(cmd->body) + view_id_size; 780 cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN; 781 cmd->body.startView = cbs->bind_first_slot; 782 783 memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); 784 785 vmw_fifo_commit(ctx->dev_priv, cmd_size); 786 bitmap_clear(cbs->per_shader[shader_slot].dirty_sr, 787 cbs->bind_first_slot, cbs->bind_cmd_count); 788 789 return 0; 790 } 791 792 /** 793 * vmw_binding_emit_set_rt - Issue delayed DX rendertarget binding commands 794 * 795 * @cbs: Pointer to the context's struct vmw_ctx_binding_state 796 */ 797 static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs) 798 { 799 const struct vmw_ctx_bindinfo *loc = &cbs->render_targets[0].bi; 800 struct { 801 SVGA3dCmdHeader header; 802 SVGA3dCmdDXSetRenderTargets body; 803 } *cmd; 804 size_t cmd_size, view_id_size; 805 const struct vmw_resource *ctx = vmw_cbs_context(cbs); 806 807 vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS); 808 view_id_size = cbs->bind_cmd_count*sizeof(uint32); 809 cmd_size = sizeof(*cmd) + view_id_size; 810 cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id); 811 if (unlikely(cmd == NULL)) { 812 DRM_ERROR("Failed reserving FIFO space for DX render-target" 813 " binding.\n"); 814 return -ENOMEM; 815 } 816 817 cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS; 818 cmd->header.size = sizeof(cmd->body) + view_id_size; 819 820 if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed) 821 cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id; 822 else 823 cmd->body.depthStencilViewId = SVGA3D_INVALID_ID; 824 825 memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); 826 827 vmw_fifo_commit(ctx->dev_priv, cmd_size); 828 829 return 0; 830 831 } 832 833 /** 834 * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command 835 * without checking which bindings actually need to be emitted 836 * 837 * @cbs: Pointer to the context's struct vmw_ctx_binding_state 838 * @bi: Pointer to where the binding info array is stored in @cbs 839 * @max_num: Maximum number of entries in the @bi array. 840 * 841 * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data. 842 * Stops at the first non-existing binding in the @bi array. 843 * On output, @cbs->bind_cmd_count contains the number of bindings to be 844 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer 845 * contains the command data. 846 */ 847 static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs, 848 const struct vmw_ctx_bindinfo *bi, 849 u32 max_num) 850 { 851 const struct vmw_ctx_bindinfo_so *biso = 852 container_of(bi, struct vmw_ctx_bindinfo_so, bi); 853 unsigned long i; 854 SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer; 855 856 cbs->bind_cmd_count = 0; 857 cbs->bind_first_slot = 0; 858 859 for (i = 0; i < max_num; ++i, ++biso, ++so_buffer, 860 ++cbs->bind_cmd_count) { 861 if (!biso->bi.ctx) 862 break; 863 864 if (!biso->bi.scrubbed) { 865 so_buffer->sid = biso->bi.res->id; 866 so_buffer->offset = biso->offset; 867 so_buffer->sizeInBytes = biso->size; 868 } else { 869 so_buffer->sid = SVGA3D_INVALID_ID; 870 so_buffer->offset = 0; 871 so_buffer->sizeInBytes = 0; 872 } 873 } 874 } 875 876 /** 877 * vmw_binding_emit_set_so - Issue delayed streamout binding commands 878 * 879 * @cbs: Pointer to the context's struct vmw_ctx_binding_state 880 */ 881 static int vmw_emit_set_so(struct vmw_ctx_binding_state *cbs) 882 { 883 const struct vmw_ctx_bindinfo *loc = &cbs->so_targets[0].bi; 884 struct { 885 SVGA3dCmdHeader header; 886 SVGA3dCmdDXSetSOTargets body; 887 } *cmd; 888 size_t cmd_size, so_target_size; 889 const struct vmw_resource *ctx = vmw_cbs_context(cbs); 890 891 vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS); 892 if (cbs->bind_cmd_count == 0) 893 return 0; 894 895 so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget); 896 cmd_size = sizeof(*cmd) + so_target_size; 897 cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id); 898 if (unlikely(cmd == NULL)) { 899 DRM_ERROR("Failed reserving FIFO space for DX SO target" 900 " binding.\n"); 901 return -ENOMEM; 902 } 903 904 cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS; 905 cmd->header.size = sizeof(cmd->body) + so_target_size; 906 memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size); 907 908 vmw_fifo_commit(ctx->dev_priv, cmd_size); 909 910 return 0; 911 912 } 913 914 /** 915 * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands 916 * 917 * @cbs: Pointer to the context's struct vmw_ctx_binding_state 918 * 919 */ 920 static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs) 921 { 922 struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0]; 923 u32 i; 924 int ret; 925 926 for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) { 927 if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty)) 928 continue; 929 930 ret = vmw_emit_set_sr(cbs, i); 931 if (ret) 932 break; 933 934 __clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty); 935 } 936 937 return 0; 938 } 939 940 /** 941 * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a 942 * SVGA3dCmdDXSetVertexBuffers command 943 * 944 * @cbs: Pointer to the context's struct vmw_ctx_binding_state 945 * @bi: Pointer to where the binding info array is stored in @cbs 946 * @dirty: Bitmap indicating which bindings need to be emitted. 947 * @max_num: Maximum number of entries in the @bi array. 948 * 949 * Scans the @bi array for bindings that need to be emitted and 950 * builds a buffer of SVGA3dVertexBuffer data. 951 * On output, @cbs->bind_cmd_count contains the number of bindings to be 952 * emitted, @cbs->bind_first_slot indicates the index of the first emitted 953 * binding, and @cbs->bind_cmd_buffer contains the command data. 954 */ 955 static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs, 956 const struct vmw_ctx_bindinfo *bi, 957 unsigned long *dirty, 958 u32 max_num) 959 { 960 const struct vmw_ctx_bindinfo_vb *biv = 961 container_of(bi, struct vmw_ctx_bindinfo_vb, bi); 962 unsigned long i, next_bit; 963 SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer; 964 965 cbs->bind_cmd_count = 0; 966 i = find_first_bit(dirty, max_num); 967 next_bit = i; 968 cbs->bind_first_slot = i; 969 970 biv += i; 971 for (; i < max_num; ++i, ++biv, ++vbs) { 972 if (!biv->bi.ctx || biv->bi.scrubbed) { 973 vbs->sid = SVGA3D_INVALID_ID; 974 vbs->stride = 0; 975 vbs->offset = 0; 976 } else { 977 vbs->sid = biv->bi.res->id; 978 vbs->stride = biv->stride; 979 vbs->offset = biv->offset; 980 } 981 cbs->bind_cmd_count++; 982 if (next_bit == i) { 983 next_bit = find_next_bit(dirty, max_num, i + 1); 984 if (next_bit >= max_num) 985 break; 986 } 987 } 988 } 989 990 /** 991 * vmw_binding_emit_set_vb - Issue delayed vertex buffer binding commands 992 * 993 * @cbs: Pointer to the context's struct vmw_ctx_binding_state 994 * 995 */ 996 static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs) 997 { 998 const struct vmw_ctx_bindinfo *loc = 999 &cbs->vertex_buffers[0].bi; 1000 struct { 1001 SVGA3dCmdHeader header; 1002 SVGA3dCmdDXSetVertexBuffers body; 1003 } *cmd; 1004 size_t cmd_size, set_vb_size; 1005 const struct vmw_resource *ctx = vmw_cbs_context(cbs); 1006 1007 vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb, 1008 SVGA3D_DX_MAX_VERTEXBUFFERS); 1009 if (cbs->bind_cmd_count == 0) 1010 return 0; 1011 1012 set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer); 1013 cmd_size = sizeof(*cmd) + set_vb_size; 1014 cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id); 1015 if (unlikely(cmd == NULL)) { 1016 DRM_ERROR("Failed reserving FIFO space for DX vertex buffer" 1017 " binding.\n"); 1018 return -ENOMEM; 1019 } 1020 1021 cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS; 1022 cmd->header.size = sizeof(cmd->body) + set_vb_size; 1023 cmd->body.startBuffer = cbs->bind_first_slot; 1024 1025 memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size); 1026 1027 vmw_fifo_commit(ctx->dev_priv, cmd_size); 1028 bitmap_clear(cbs->dirty_vb, 1029 cbs->bind_first_slot, cbs->bind_cmd_count); 1030 1031 return 0; 1032 } 1033 1034 /** 1035 * vmw_binding_emit_dirty - Issue delayed binding commands 1036 * 1037 * @cbs: Pointer to the context's struct vmw_ctx_binding_state 1038 * 1039 * This function issues the delayed binding commands that arise from 1040 * previous scrub / unscrub calls. These binding commands are typically 1041 * commands that batch a number of bindings and therefore it makes sense 1042 * to delay them. 1043 */ 1044 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs) 1045 { 1046 int ret = 0; 1047 unsigned long hit = 0; 1048 1049 while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit)) 1050 < VMW_BINDING_NUM_BITS) { 1051 1052 switch (hit) { 1053 case VMW_BINDING_RT_BIT: 1054 ret = vmw_emit_set_rt(cbs); 1055 break; 1056 case VMW_BINDING_PS_BIT: 1057 ret = vmw_binding_emit_dirty_ps(cbs); 1058 break; 1059 case VMW_BINDING_SO_BIT: 1060 ret = vmw_emit_set_so(cbs); 1061 break; 1062 case VMW_BINDING_VB_BIT: 1063 ret = vmw_emit_set_vb(cbs); 1064 break; 1065 default: 1066 BUG(); 1067 } 1068 if (ret) 1069 return ret; 1070 1071 __clear_bit(hit, &cbs->dirty); 1072 hit++; 1073 } 1074 1075 return 0; 1076 } 1077 1078 /** 1079 * vmw_binding_scrub_sr - Schedule a dx shaderresource binding 1080 * scrub from a context 1081 * 1082 * @bi: single binding information. 1083 * @rebind: Whether to issue a bind instead of scrub command. 1084 */ 1085 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind) 1086 { 1087 struct vmw_ctx_bindinfo_view *biv = 1088 container_of(bi, struct vmw_ctx_bindinfo_view, bi); 1089 struct vmw_ctx_binding_state *cbs = 1090 vmw_context_binding_state(bi->ctx); 1091 1092 __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr); 1093 __set_bit(VMW_BINDING_PS_SR_BIT, 1094 &cbs->per_shader[biv->shader_slot].dirty); 1095 __set_bit(VMW_BINDING_PS_BIT, &cbs->dirty); 1096 1097 return 0; 1098 } 1099 1100 /** 1101 * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding 1102 * scrub from a context 1103 * 1104 * @bi: single binding information. 1105 * @rebind: Whether to issue a bind instead of scrub command. 1106 */ 1107 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind) 1108 { 1109 struct vmw_ctx_binding_state *cbs = 1110 vmw_context_binding_state(bi->ctx); 1111 1112 __set_bit(VMW_BINDING_RT_BIT, &cbs->dirty); 1113 1114 return 0; 1115 } 1116 1117 /** 1118 * vmw_binding_scrub_so - Schedule a dx streamoutput buffer binding 1119 * scrub from a context 1120 * 1121 * @bi: single binding information. 1122 * @rebind: Whether to issue a bind instead of scrub command. 1123 */ 1124 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind) 1125 { 1126 struct vmw_ctx_binding_state *cbs = 1127 vmw_context_binding_state(bi->ctx); 1128 1129 __set_bit(VMW_BINDING_SO_BIT, &cbs->dirty); 1130 1131 return 0; 1132 } 1133 1134 /** 1135 * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding 1136 * scrub from a context 1137 * 1138 * @bi: single binding information. 1139 * @rebind: Whether to issue a bind instead of scrub command. 1140 */ 1141 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind) 1142 { 1143 struct vmw_ctx_bindinfo_vb *bivb = 1144 container_of(bi, struct vmw_ctx_bindinfo_vb, bi); 1145 struct vmw_ctx_binding_state *cbs = 1146 vmw_context_binding_state(bi->ctx); 1147 1148 __set_bit(bivb->slot, cbs->dirty_vb); 1149 __set_bit(VMW_BINDING_VB_BIT, &cbs->dirty); 1150 1151 return 0; 1152 } 1153 1154 /** 1155 * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context 1156 * 1157 * @bi: single binding information. 1158 * @rebind: Whether to issue a bind instead of scrub command. 1159 */ 1160 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind) 1161 { 1162 struct vmw_ctx_bindinfo_ib *binding = 1163 container_of(bi, typeof(*binding), bi); 1164 struct vmw_private *dev_priv = bi->ctx->dev_priv; 1165 struct { 1166 SVGA3dCmdHeader header; 1167 SVGA3dCmdDXSetIndexBuffer body; 1168 } *cmd; 1169 1170 cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id); 1171 if (unlikely(cmd == NULL)) { 1172 DRM_ERROR("Failed reserving FIFO space for DX index buffer " 1173 "binding.\n"); 1174 return -ENOMEM; 1175 } 1176 cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER; 1177 cmd->header.size = sizeof(cmd->body); 1178 if (rebind) { 1179 cmd->body.sid = bi->res->id; 1180 cmd->body.format = binding->format; 1181 cmd->body.offset = binding->offset; 1182 } else { 1183 cmd->body.sid = SVGA3D_INVALID_ID; 1184 cmd->body.format = 0; 1185 cmd->body.offset = 0; 1186 } 1187 1188 vmw_fifo_commit(dev_priv, sizeof(*cmd)); 1189 1190 return 0; 1191 } 1192 1193 /** 1194 * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with 1195 * memory accounting. 1196 * 1197 * @dev_priv: Pointer to a device private structure. 1198 * 1199 * Returns a pointer to a newly allocated struct or an error pointer on error. 1200 */ 1201 struct vmw_ctx_binding_state * 1202 vmw_binding_state_alloc(struct vmw_private *dev_priv) 1203 { 1204 struct vmw_ctx_binding_state *cbs; 1205 struct ttm_operation_ctx ctx = { 1206 .interruptible = false, 1207 .no_wait_gpu = false 1208 }; 1209 int ret; 1210 1211 ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), sizeof(*cbs), 1212 &ctx); 1213 if (ret) 1214 return ERR_PTR(ret); 1215 1216 cbs = vzalloc(sizeof(*cbs)); 1217 if (!cbs) { 1218 ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs)); 1219 return ERR_PTR(-ENOMEM); 1220 } 1221 1222 cbs->dev_priv = dev_priv; 1223 INIT_LIST_HEAD(&cbs->list); 1224 1225 return cbs; 1226 } 1227 1228 /** 1229 * vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its 1230 * memory accounting info. 1231 * 1232 * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed. 1233 */ 1234 void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs) 1235 { 1236 struct vmw_private *dev_priv = cbs->dev_priv; 1237 1238 vfree(cbs); 1239 ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs)); 1240 } 1241 1242 /** 1243 * vmw_binding_state_list - Get the binding list of a 1244 * struct vmw_ctx_binding_state 1245 * 1246 * @cbs: Pointer to the struct vmw_ctx_binding_state 1247 * 1248 * Returns the binding list which can be used to traverse through the bindings 1249 * and access the resource information of all bindings. 1250 */ 1251 struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs) 1252 { 1253 return &cbs->list; 1254 } 1255 1256 /** 1257 * vmwgfx_binding_state_reset - clear a struct vmw_ctx_binding_state 1258 * 1259 * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared 1260 * 1261 * Drops all bindings registered in @cbs. No device binding actions are 1262 * performed. 1263 */ 1264 void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs) 1265 { 1266 struct vmw_ctx_bindinfo *entry, *next; 1267 1268 list_for_each_entry_safe(entry, next, &cbs->list, ctx_list) 1269 vmw_binding_drop(entry); 1270 } 1271 1272 /* 1273 * This function is unused at run-time, and only used to hold various build 1274 * asserts important for code optimization assumptions. 1275 */ 1276 static void vmw_binding_build_asserts(void) 1277 { 1278 BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3); 1279 BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS > SVGA3D_RT_MAX); 1280 BUILD_BUG_ON(sizeof(uint32) != sizeof(u32)); 1281 1282 /* 1283 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various 1284 * view id arrays. 1285 */ 1286 BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX); 1287 BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS); 1288 BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS); 1289 1290 /* 1291 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for 1292 * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers 1293 */ 1294 BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) > 1295 VMW_MAX_VIEW_BINDINGS*sizeof(u32)); 1296 BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) > 1297 VMW_MAX_VIEW_BINDINGS*sizeof(u32)); 1298 } 1299