xref: /linux/drivers/gpu/drm/vmwgfx/vmwgfx_binding.c (revision ca55b2fef3a9373fcfc30f82fd26bc7fccbda732)
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27 /*
28  * This file implements the vmwgfx context binding manager,
29  * The sole reason for having to use this code is that vmware guest
30  * backed contexts can be swapped out to their backing mobs by the device
31  * at any time, also swapped in at any time. At swapin time, the device
32  * validates the context bindings to make sure they point to valid resources.
33  * It's this outside-of-drawcall validation (that can happen at any time),
34  * that makes this code necessary.
35  *
36  * We therefore need to kill any context bindings pointing to a resource
37  * when the resource is swapped out. Furthermore, if the vmwgfx driver has
38  * swapped out the context we can't swap it in again to kill bindings because
39  * of backing mob reservation lockdep violations, so as part of
40  * context swapout, also kill all bindings of a context, so that they are
41  * already killed if a resource to which a binding points
42  * needs to be swapped out.
43  *
44  * Note that a resource can be pointed to by bindings from multiple contexts,
45  * Therefore we can't easily protect this data by a per context mutex
46  * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
47  * to protect all binding manager data.
48  *
49  * Finally, any association between a context and a global resource
50  * (surface, shader or even DX query) is conceptually a context binding that
51  * needs to be tracked by this code.
52  */
53 
54 #include "vmwgfx_drv.h"
55 #include "vmwgfx_binding.h"
56 #include "device_include/svga3d_reg.h"
57 
58 #define VMW_BINDING_RT_BIT     0
59 #define VMW_BINDING_PS_BIT     1
60 #define VMW_BINDING_SO_BIT     2
61 #define VMW_BINDING_VB_BIT     3
62 #define VMW_BINDING_NUM_BITS   4
63 
64 #define VMW_BINDING_PS_SR_BIT  0
65 
66 /**
67  * struct vmw_ctx_binding_state - per context binding state
68  *
69  * @dev_priv: Pointer to device private structure.
70  * @list: linked list of individual active bindings.
71  * @render_targets: Render target bindings.
72  * @texture_units: Texture units bindings.
73  * @ds_view: Depth-stencil view binding.
74  * @so_targets: StreamOutput target bindings.
75  * @vertex_buffers: Vertex buffer bindings.
76  * @index_buffer: Index buffer binding.
77  * @per_shader: Per shader-type bindings.
78  * @dirty: Bitmap tracking per binding-type changes that have not yet
79  * been emitted to the device.
80  * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
81  * have not yet been emitted to the device.
82  * @bind_cmd_buffer: Scratch space used to construct binding commands.
83  * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
84  * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
85  * device binding slot of the first command data entry in @bind_cmd_buffer.
86  *
87  * Note that this structure also provides storage space for the individual
88  * struct vmw_ctx_binding objects, so that no dynamic allocation is needed
89  * for individual bindings.
90  *
91  */
92 struct vmw_ctx_binding_state {
93 	struct vmw_private *dev_priv;
94 	struct list_head list;
95 	struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
96 	struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
97 	struct vmw_ctx_bindinfo_view ds_view;
98 	struct vmw_ctx_bindinfo_so so_targets[SVGA3D_DX_MAX_SOTARGETS];
99 	struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
100 	struct vmw_ctx_bindinfo_ib index_buffer;
101 	struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE_DX10];
102 
103 	unsigned long dirty;
104 	DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);
105 
106 	u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
107 	u32 bind_cmd_count;
108 	u32 bind_first_slot;
109 };
110 
111 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
112 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
113 					   bool rebind);
114 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
115 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
116 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
117 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
118 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
119 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
120 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
121 				       bool rebind);
122 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
123 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
124 static void vmw_binding_build_asserts(void) __attribute__ ((unused));
125 
126 typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
127 
128 /**
129  * struct vmw_binding_info - Per binding type information for the binding
130  * manager
131  *
132  * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
133  * @offsets: array[shader_slot] of offsets to the array[slot]
134  * of struct bindings for the binding type.
135  * @scrub_func: Pointer to the scrub function for this binding type.
136  *
137  * Holds static information to help optimize the binding manager and avoid
138  * an excessive amount of switch statements.
139  */
140 struct vmw_binding_info {
141 	size_t size;
142 	const size_t *offsets;
143 	vmw_scrub_func scrub_func;
144 };
145 
146 /*
147  * A number of static variables that help determine the scrub func and the
148  * location of the struct vmw_ctx_bindinfo slots for each binding type.
149  */
150 static const size_t vmw_binding_shader_offsets[] = {
151 	offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
152 	offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
153 	offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
154 };
155 static const size_t vmw_binding_rt_offsets[] = {
156 	offsetof(struct vmw_ctx_binding_state, render_targets),
157 };
158 static const size_t vmw_binding_tex_offsets[] = {
159 	offsetof(struct vmw_ctx_binding_state, texture_units),
160 };
161 static const size_t vmw_binding_cb_offsets[] = {
162 	offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
163 	offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
164 	offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
165 };
166 static const size_t vmw_binding_dx_ds_offsets[] = {
167 	offsetof(struct vmw_ctx_binding_state, ds_view),
168 };
169 static const size_t vmw_binding_sr_offsets[] = {
170 	offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
171 	offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
172 	offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
173 };
174 static const size_t vmw_binding_so_offsets[] = {
175 	offsetof(struct vmw_ctx_binding_state, so_targets),
176 };
177 static const size_t vmw_binding_vb_offsets[] = {
178 	offsetof(struct vmw_ctx_binding_state, vertex_buffers),
179 };
180 static const size_t vmw_binding_ib_offsets[] = {
181 	offsetof(struct vmw_ctx_binding_state, index_buffer),
182 };
183 
184 static const struct vmw_binding_info vmw_binding_infos[] = {
185 	[vmw_ctx_binding_shader] = {
186 		.size = sizeof(struct vmw_ctx_bindinfo_shader),
187 		.offsets = vmw_binding_shader_offsets,
188 		.scrub_func = vmw_binding_scrub_shader},
189 	[vmw_ctx_binding_rt] = {
190 		.size = sizeof(struct vmw_ctx_bindinfo_view),
191 		.offsets = vmw_binding_rt_offsets,
192 		.scrub_func = vmw_binding_scrub_render_target},
193 	[vmw_ctx_binding_tex] = {
194 		.size = sizeof(struct vmw_ctx_bindinfo_tex),
195 		.offsets = vmw_binding_tex_offsets,
196 		.scrub_func = vmw_binding_scrub_texture},
197 	[vmw_ctx_binding_cb] = {
198 		.size = sizeof(struct vmw_ctx_bindinfo_cb),
199 		.offsets = vmw_binding_cb_offsets,
200 		.scrub_func = vmw_binding_scrub_cb},
201 	[vmw_ctx_binding_dx_shader] = {
202 		.size = sizeof(struct vmw_ctx_bindinfo_shader),
203 		.offsets = vmw_binding_shader_offsets,
204 		.scrub_func = vmw_binding_scrub_dx_shader},
205 	[vmw_ctx_binding_dx_rt] = {
206 		.size = sizeof(struct vmw_ctx_bindinfo_view),
207 		.offsets = vmw_binding_rt_offsets,
208 		.scrub_func = vmw_binding_scrub_dx_rt},
209 	[vmw_ctx_binding_sr] = {
210 		.size = sizeof(struct vmw_ctx_bindinfo_view),
211 		.offsets = vmw_binding_sr_offsets,
212 		.scrub_func = vmw_binding_scrub_sr},
213 	[vmw_ctx_binding_ds] = {
214 		.size = sizeof(struct vmw_ctx_bindinfo_view),
215 		.offsets = vmw_binding_dx_ds_offsets,
216 		.scrub_func = vmw_binding_scrub_dx_rt},
217 	[vmw_ctx_binding_so] = {
218 		.size = sizeof(struct vmw_ctx_bindinfo_so),
219 		.offsets = vmw_binding_so_offsets,
220 		.scrub_func = vmw_binding_scrub_so},
221 	[vmw_ctx_binding_vb] = {
222 		.size = sizeof(struct vmw_ctx_bindinfo_vb),
223 		.offsets = vmw_binding_vb_offsets,
224 		.scrub_func = vmw_binding_scrub_vb},
225 	[vmw_ctx_binding_ib] = {
226 		.size = sizeof(struct vmw_ctx_bindinfo_ib),
227 		.offsets = vmw_binding_ib_offsets,
228 		.scrub_func = vmw_binding_scrub_ib},
229 };
230 
231 /**
232  * vmw_cbs_context - Return a pointer to the context resource of a
233  * context binding state tracker.
234  *
235  * @cbs: The context binding state tracker.
236  *
237  * Provided there are any active bindings, this function will return an
238  * unreferenced pointer to the context resource that owns the context
239  * binding state tracker. If there are no active bindings, this function
240  * will return NULL. Note that the caller must somehow ensure that a reference
241  * is held on the context resource prior to calling this function.
242  */
243 static const struct vmw_resource *
244 vmw_cbs_context(const struct vmw_ctx_binding_state *cbs)
245 {
246 	if (list_empty(&cbs->list))
247 		return NULL;
248 
249 	return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo,
250 				ctx_list)->ctx;
251 }
252 
253 /**
254  * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
255  *
256  * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
257  * @bt: The binding type.
258  * @shader_slot: The shader slot of the binding. If none, then set to 0.
259  * @slot: The slot of the binding.
260  */
261 static struct vmw_ctx_bindinfo *
262 vmw_binding_loc(struct vmw_ctx_binding_state *cbs,
263 		enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
264 {
265 	const struct vmw_binding_info *b = &vmw_binding_infos[bt];
266 	size_t offset = b->offsets[shader_slot] + b->size*slot;
267 
268 	return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset);
269 }
270 
271 /**
272  * vmw_binding_drop: Stop tracking a context binding
273  *
274  * @bi: Pointer to binding tracker storage.
275  *
276  * Stops tracking a context binding, and re-initializes its storage.
277  * Typically used when the context binding is replaced with a binding to
278  * another (or the same, for that matter) resource.
279  */
280 static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)
281 {
282 	list_del(&bi->ctx_list);
283 	if (!list_empty(&bi->res_list))
284 		list_del(&bi->res_list);
285 	bi->ctx = NULL;
286 }
287 
288 /**
289  * vmw_binding_add: Start tracking a context binding
290  *
291  * @cbs: Pointer to the context binding state tracker.
292  * @bi: Information about the binding to track.
293  *
294  * Starts tracking the binding in the context binding
295  * state structure @cbs.
296  */
297 void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
298 		    const struct vmw_ctx_bindinfo *bi,
299 		    u32 shader_slot, u32 slot)
300 {
301 	struct vmw_ctx_bindinfo *loc =
302 		vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
303 	const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt];
304 
305 	if (loc->ctx != NULL)
306 		vmw_binding_drop(loc);
307 
308 	memcpy(loc, bi, b->size);
309 	loc->scrubbed = false;
310 	list_add(&loc->ctx_list, &cbs->list);
311 	INIT_LIST_HEAD(&loc->res_list);
312 }
313 
314 /**
315  * vmw_binding_transfer: Transfer a context binding tracking entry.
316  *
317  * @cbs: Pointer to the persistent context binding state tracker.
318  * @bi: Information about the binding to track.
319  *
320  */
321 static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs,
322 				 const struct vmw_ctx_binding_state *from,
323 				 const struct vmw_ctx_bindinfo *bi)
324 {
325 	size_t offset = (unsigned long)bi - (unsigned long)from;
326 	struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *)
327 		((unsigned long) cbs + offset);
328 
329 	if (loc->ctx != NULL) {
330 		WARN_ON(bi->scrubbed);
331 
332 		vmw_binding_drop(loc);
333 	}
334 
335 	if (bi->res != NULL) {
336 		memcpy(loc, bi, vmw_binding_infos[bi->bt].size);
337 		list_add_tail(&loc->ctx_list, &cbs->list);
338 		list_add_tail(&loc->res_list, &loc->res->binding_head);
339 	}
340 }
341 
342 /**
343  * vmw_binding_state_kill - Kill all bindings associated with a
344  * struct vmw_ctx_binding state structure, and re-initialize the structure.
345  *
346  * @cbs: Pointer to the context binding state tracker.
347  *
348  * Emits commands to scrub all bindings associated with the
349  * context binding state tracker. Then re-initializes the whole structure.
350  */
351 void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs)
352 {
353 	struct vmw_ctx_bindinfo *entry, *next;
354 
355 	vmw_binding_state_scrub(cbs);
356 	list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
357 		vmw_binding_drop(entry);
358 }
359 
360 /**
361  * vmw_binding_state_scrub - Scrub all bindings associated with a
362  * struct vmw_ctx_binding state structure.
363  *
364  * @cbs: Pointer to the context binding state tracker.
365  *
366  * Emits commands to scrub all bindings associated with the
367  * context binding state tracker.
368  */
369 void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
370 {
371 	struct vmw_ctx_bindinfo *entry;
372 
373 	list_for_each_entry(entry, &cbs->list, ctx_list) {
374 		if (!entry->scrubbed) {
375 			(void) vmw_binding_infos[entry->bt].scrub_func
376 				(entry, false);
377 			entry->scrubbed = true;
378 		}
379 	}
380 
381 	(void) vmw_binding_emit_dirty(cbs);
382 }
383 
384 /**
385  * vmw_binding_res_list_kill - Kill all bindings on a
386  * resource binding list
387  *
388  * @head: list head of resource binding list
389  *
390  * Kills all bindings associated with a specific resource. Typically
391  * called before the resource is destroyed.
392  */
393 void vmw_binding_res_list_kill(struct list_head *head)
394 {
395 	struct vmw_ctx_bindinfo *entry, *next;
396 
397 	vmw_binding_res_list_scrub(head);
398 	list_for_each_entry_safe(entry, next, head, res_list)
399 		vmw_binding_drop(entry);
400 }
401 
402 /**
403  * vmw_binding_res_list_scrub - Scrub all bindings on a
404  * resource binding list
405  *
406  * @head: list head of resource binding list
407  *
408  * Scrub all bindings associated with a specific resource. Typically
409  * called before the resource is evicted.
410  */
411 void vmw_binding_res_list_scrub(struct list_head *head)
412 {
413 	struct vmw_ctx_bindinfo *entry;
414 
415 	list_for_each_entry(entry, head, res_list) {
416 		if (!entry->scrubbed) {
417 			(void) vmw_binding_infos[entry->bt].scrub_func
418 				(entry, false);
419 			entry->scrubbed = true;
420 		}
421 	}
422 
423 	list_for_each_entry(entry, head, res_list) {
424 		struct vmw_ctx_binding_state *cbs =
425 			vmw_context_binding_state(entry->ctx);
426 
427 		(void) vmw_binding_emit_dirty(cbs);
428 	}
429 }
430 
431 
432 /**
433  * vmw_binding_state_commit - Commit staged binding info
434  *
435  * @ctx: Pointer to context to commit the staged binding info to.
436  * @from: Staged binding info built during execbuf.
437  * @scrubbed: Transfer only scrubbed bindings.
438  *
439  * Transfers binding info from a temporary structure
440  * (typically used by execbuf) to the persistent
441  * structure in the context. This can be done once commands have been
442  * submitted to hardware
443  */
444 void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
445 			      struct vmw_ctx_binding_state *from)
446 {
447 	struct vmw_ctx_bindinfo *entry, *next;
448 
449 	list_for_each_entry_safe(entry, next, &from->list, ctx_list) {
450 		vmw_binding_transfer(to, from, entry);
451 		vmw_binding_drop(entry);
452 	}
453 }
454 
455 /**
456  * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
457  *
458  * @ctx: The context resource
459  *
460  * Walks through the context binding list and rebinds all scrubbed
461  * resources.
462  */
463 int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs)
464 {
465 	struct vmw_ctx_bindinfo *entry;
466 	int ret;
467 
468 	list_for_each_entry(entry, &cbs->list, ctx_list) {
469 		if (likely(!entry->scrubbed))
470 			continue;
471 
472 		if ((entry->res == NULL || entry->res->id ==
473 			    SVGA3D_INVALID_ID))
474 			continue;
475 
476 		ret = vmw_binding_infos[entry->bt].scrub_func(entry, true);
477 		if (unlikely(ret != 0))
478 			return ret;
479 
480 		entry->scrubbed = false;
481 	}
482 
483 	return vmw_binding_emit_dirty(cbs);
484 }
485 
486 /**
487  * vmw_binding_scrub_shader - scrub a shader binding from a context.
488  *
489  * @bi: single binding information.
490  * @rebind: Whether to issue a bind instead of scrub command.
491  */
492 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
493 {
494 	struct vmw_ctx_bindinfo_shader *binding =
495 		container_of(bi, typeof(*binding), bi);
496 	struct vmw_private *dev_priv = bi->ctx->dev_priv;
497 	struct {
498 		SVGA3dCmdHeader header;
499 		SVGA3dCmdSetShader body;
500 	} *cmd;
501 
502 	cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
503 	if (unlikely(cmd == NULL)) {
504 		DRM_ERROR("Failed reserving FIFO space for shader "
505 			  "unbinding.\n");
506 		return -ENOMEM;
507 	}
508 
509 	cmd->header.id = SVGA_3D_CMD_SET_SHADER;
510 	cmd->header.size = sizeof(cmd->body);
511 	cmd->body.cid = bi->ctx->id;
512 	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
513 	cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
514 	vmw_fifo_commit(dev_priv, sizeof(*cmd));
515 
516 	return 0;
517 }
518 
519 /**
520  * vmw_binding_scrub_render_target - scrub a render target binding
521  * from a context.
522  *
523  * @bi: single binding information.
524  * @rebind: Whether to issue a bind instead of scrub command.
525  */
526 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
527 					   bool rebind)
528 {
529 	struct vmw_ctx_bindinfo_view *binding =
530 		container_of(bi, typeof(*binding), bi);
531 	struct vmw_private *dev_priv = bi->ctx->dev_priv;
532 	struct {
533 		SVGA3dCmdHeader header;
534 		SVGA3dCmdSetRenderTarget body;
535 	} *cmd;
536 
537 	cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
538 	if (unlikely(cmd == NULL)) {
539 		DRM_ERROR("Failed reserving FIFO space for render target "
540 			  "unbinding.\n");
541 		return -ENOMEM;
542 	}
543 
544 	cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
545 	cmd->header.size = sizeof(cmd->body);
546 	cmd->body.cid = bi->ctx->id;
547 	cmd->body.type = binding->slot;
548 	cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
549 	cmd->body.target.face = 0;
550 	cmd->body.target.mipmap = 0;
551 	vmw_fifo_commit(dev_priv, sizeof(*cmd));
552 
553 	return 0;
554 }
555 
556 /**
557  * vmw_binding_scrub_texture - scrub a texture binding from a context.
558  *
559  * @bi: single binding information.
560  * @rebind: Whether to issue a bind instead of scrub command.
561  *
562  * TODO: Possibly complement this function with a function that takes
563  * a list of texture bindings and combines them to a single command.
564  */
565 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
566 				     bool rebind)
567 {
568 	struct vmw_ctx_bindinfo_tex *binding =
569 		container_of(bi, typeof(*binding), bi);
570 	struct vmw_private *dev_priv = bi->ctx->dev_priv;
571 	struct {
572 		SVGA3dCmdHeader header;
573 		struct {
574 			SVGA3dCmdSetTextureState c;
575 			SVGA3dTextureState s1;
576 		} body;
577 	} *cmd;
578 
579 	cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
580 	if (unlikely(cmd == NULL)) {
581 		DRM_ERROR("Failed reserving FIFO space for texture "
582 			  "unbinding.\n");
583 		return -ENOMEM;
584 	}
585 
586 	cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
587 	cmd->header.size = sizeof(cmd->body);
588 	cmd->body.c.cid = bi->ctx->id;
589 	cmd->body.s1.stage = binding->texture_stage;
590 	cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
591 	cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
592 	vmw_fifo_commit(dev_priv, sizeof(*cmd));
593 
594 	return 0;
595 }
596 
597 /**
598  * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
599  *
600  * @bi: single binding information.
601  * @rebind: Whether to issue a bind instead of scrub command.
602  */
603 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
604 {
605 	struct vmw_ctx_bindinfo_shader *binding =
606 		container_of(bi, typeof(*binding), bi);
607 	struct vmw_private *dev_priv = bi->ctx->dev_priv;
608 	struct {
609 		SVGA3dCmdHeader header;
610 		SVGA3dCmdDXSetShader body;
611 	} *cmd;
612 
613 	cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id);
614 	if (unlikely(cmd == NULL)) {
615 		DRM_ERROR("Failed reserving FIFO space for DX shader "
616 			  "unbinding.\n");
617 		return -ENOMEM;
618 	}
619 	cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;
620 	cmd->header.size = sizeof(cmd->body);
621 	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
622 	cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
623 	vmw_fifo_commit(dev_priv, sizeof(*cmd));
624 
625 	return 0;
626 }
627 
628 /**
629  * vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
630  *
631  * @bi: single binding information.
632  * @rebind: Whether to issue a bind instead of scrub command.
633  */
634 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
635 {
636 	struct vmw_ctx_bindinfo_cb *binding =
637 		container_of(bi, typeof(*binding), bi);
638 	struct vmw_private *dev_priv = bi->ctx->dev_priv;
639 	struct {
640 		SVGA3dCmdHeader header;
641 		SVGA3dCmdDXSetSingleConstantBuffer body;
642 	} *cmd;
643 
644 	cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id);
645 	if (unlikely(cmd == NULL)) {
646 		DRM_ERROR("Failed reserving FIFO space for DX shader "
647 			  "unbinding.\n");
648 		return -ENOMEM;
649 	}
650 
651 	cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;
652 	cmd->header.size = sizeof(cmd->body);
653 	cmd->body.slot = binding->slot;
654 	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
655 	if (rebind) {
656 		cmd->body.offsetInBytes = binding->offset;
657 		cmd->body.sizeInBytes = binding->size;
658 		cmd->body.sid = bi->res->id;
659 	} else {
660 		cmd->body.offsetInBytes = 0;
661 		cmd->body.sizeInBytes = 0;
662 		cmd->body.sid = SVGA3D_INVALID_ID;
663 	}
664 	vmw_fifo_commit(dev_priv, sizeof(*cmd));
665 
666 	return 0;
667 }
668 
669 /**
670  * vmw_collect_view_ids - Build view id data for a view binding command
671  * without checking which bindings actually need to be emitted
672  *
673  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
674  * @bi: Pointer to where the binding info array is stored in @cbs
675  * @max_num: Maximum number of entries in the @bi array.
676  *
677  * Scans the @bi array for bindings and builds a buffer of view id data.
678  * Stops at the first non-existing binding in the @bi array.
679  * On output, @cbs->bind_cmd_count contains the number of bindings to be
680  * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
681  * contains the command data.
682  */
683 static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,
684 				 const struct vmw_ctx_bindinfo *bi,
685 				 u32 max_num)
686 {
687 	const struct vmw_ctx_bindinfo_view *biv =
688 		container_of(bi, struct vmw_ctx_bindinfo_view, bi);
689 	unsigned long i;
690 
691 	cbs->bind_cmd_count = 0;
692 	cbs->bind_first_slot = 0;
693 
694 	for (i = 0; i < max_num; ++i, ++biv) {
695 		if (!biv->bi.ctx)
696 			break;
697 
698 		cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
699 			((biv->bi.scrubbed) ?
700 			 SVGA3D_INVALID_ID : biv->bi.res->id);
701 	}
702 }
703 
704 /**
705  * vmw_collect_dirty_view_ids - Build view id data for a view binding command
706  *
707  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
708  * @bi: Pointer to where the binding info array is stored in @cbs
709  * @dirty: Bitmap indicating which bindings need to be emitted.
710  * @max_num: Maximum number of entries in the @bi array.
711  *
712  * Scans the @bi array for bindings that need to be emitted and
713  * builds a buffer of view id data.
714  * On output, @cbs->bind_cmd_count contains the number of bindings to be
715  * emitted, @cbs->bind_first_slot indicates the index of the first emitted
716  * binding, and @cbs->bind_cmd_buffer contains the command data.
717  */
718 static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,
719 				       const struct vmw_ctx_bindinfo *bi,
720 				       unsigned long *dirty,
721 				       u32 max_num)
722 {
723 	const struct vmw_ctx_bindinfo_view *biv =
724 		container_of(bi, struct vmw_ctx_bindinfo_view, bi);
725 	unsigned long i, next_bit;
726 
727 	cbs->bind_cmd_count = 0;
728 	i = find_first_bit(dirty, max_num);
729 	next_bit = i;
730 	cbs->bind_first_slot = i;
731 
732 	biv += i;
733 	for (; i < max_num; ++i, ++biv) {
734 		cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
735 			((!biv->bi.ctx || biv->bi.scrubbed) ?
736 			 SVGA3D_INVALID_ID : biv->bi.res->id);
737 
738 		if (next_bit == i) {
739 			next_bit = find_next_bit(dirty, max_num, i + 1);
740 			if (next_bit >= max_num)
741 				break;
742 		}
743 	}
744 }
745 
746 /**
747  * vmw_binding_emit_set_sr - Issue delayed DX shader resource binding commands
748  *
749  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
750  */
751 static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
752 			   int shader_slot)
753 {
754 	const struct vmw_ctx_bindinfo *loc =
755 		&cbs->per_shader[shader_slot].shader_res[0].bi;
756 	struct {
757 		SVGA3dCmdHeader header;
758 		SVGA3dCmdDXSetShaderResources body;
759 	} *cmd;
760 	size_t cmd_size, view_id_size;
761 	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
762 
763 	vmw_collect_dirty_view_ids(cbs, loc,
764 				   cbs->per_shader[shader_slot].dirty_sr,
765 				   SVGA3D_DX_MAX_SRVIEWS);
766 	if (cbs->bind_cmd_count == 0)
767 		return 0;
768 
769 	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
770 	cmd_size = sizeof(*cmd) + view_id_size;
771 	cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id);
772 	if (unlikely(cmd == NULL)) {
773 		DRM_ERROR("Failed reserving FIFO space for DX shader"
774 			  " resource binding.\n");
775 		return -ENOMEM;
776 	}
777 
778 	cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;
779 	cmd->header.size = sizeof(cmd->body) + view_id_size;
780 	cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
781 	cmd->body.startView = cbs->bind_first_slot;
782 
783 	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
784 
785 	vmw_fifo_commit(ctx->dev_priv, cmd_size);
786 	bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
787 		     cbs->bind_first_slot, cbs->bind_cmd_count);
788 
789 	return 0;
790 }
791 
792 /**
793  * vmw_binding_emit_set_rt - Issue delayed DX rendertarget binding commands
794  *
795  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
796  */
797 static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
798 {
799 	const struct vmw_ctx_bindinfo *loc = &cbs->render_targets[0].bi;
800 	struct {
801 		SVGA3dCmdHeader header;
802 		SVGA3dCmdDXSetRenderTargets body;
803 	} *cmd;
804 	size_t cmd_size, view_id_size;
805 	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
806 
807 	vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS);
808 	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
809 	cmd_size = sizeof(*cmd) + view_id_size;
810 	cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id);
811 	if (unlikely(cmd == NULL)) {
812 		DRM_ERROR("Failed reserving FIFO space for DX render-target"
813 			  " binding.\n");
814 		return -ENOMEM;
815 	}
816 
817 	cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;
818 	cmd->header.size = sizeof(cmd->body) + view_id_size;
819 
820 	if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed)
821 		cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
822 	else
823 		cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
824 
825 	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
826 
827 	vmw_fifo_commit(ctx->dev_priv, cmd_size);
828 
829 	return 0;
830 
831 }
832 
833 /**
834  * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
835  * without checking which bindings actually need to be emitted
836  *
837  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
838  * @bi: Pointer to where the binding info array is stored in @cbs
839  * @max_num: Maximum number of entries in the @bi array.
840  *
841  * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
842  * Stops at the first non-existing binding in the @bi array.
843  * On output, @cbs->bind_cmd_count contains the number of bindings to be
844  * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
845  * contains the command data.
846  */
847 static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
848 				   const struct vmw_ctx_bindinfo *bi,
849 				   u32 max_num)
850 {
851 	const struct vmw_ctx_bindinfo_so *biso =
852 		container_of(bi, struct vmw_ctx_bindinfo_so, bi);
853 	unsigned long i;
854 	SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;
855 
856 	cbs->bind_cmd_count = 0;
857 	cbs->bind_first_slot = 0;
858 
859 	for (i = 0; i < max_num; ++i, ++biso, ++so_buffer,
860 		    ++cbs->bind_cmd_count) {
861 		if (!biso->bi.ctx)
862 			break;
863 
864 		if (!biso->bi.scrubbed) {
865 			so_buffer->sid = biso->bi.res->id;
866 			so_buffer->offset = biso->offset;
867 			so_buffer->sizeInBytes = biso->size;
868 		} else {
869 			so_buffer->sid = SVGA3D_INVALID_ID;
870 			so_buffer->offset = 0;
871 			so_buffer->sizeInBytes = 0;
872 		}
873 	}
874 }
875 
876 /**
877  * vmw_binding_emit_set_so - Issue delayed streamout binding commands
878  *
879  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
880  */
881 static int vmw_emit_set_so(struct vmw_ctx_binding_state *cbs)
882 {
883 	const struct vmw_ctx_bindinfo *loc = &cbs->so_targets[0].bi;
884 	struct {
885 		SVGA3dCmdHeader header;
886 		SVGA3dCmdDXSetSOTargets body;
887 	} *cmd;
888 	size_t cmd_size, so_target_size;
889 	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
890 
891 	vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS);
892 	if (cbs->bind_cmd_count == 0)
893 		return 0;
894 
895 	so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);
896 	cmd_size = sizeof(*cmd) + so_target_size;
897 	cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id);
898 	if (unlikely(cmd == NULL)) {
899 		DRM_ERROR("Failed reserving FIFO space for DX SO target"
900 			  " binding.\n");
901 		return -ENOMEM;
902 	}
903 
904 	cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;
905 	cmd->header.size = sizeof(cmd->body) + so_target_size;
906 	memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);
907 
908 	vmw_fifo_commit(ctx->dev_priv, cmd_size);
909 
910 	return 0;
911 
912 }
913 
914 /**
915  * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
916  *
917  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
918  *
919  */
920 static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs)
921 {
922 	struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];
923 	u32 i;
924 	int ret;
925 
926 	for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {
927 		if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))
928 			continue;
929 
930 		ret = vmw_emit_set_sr(cbs, i);
931 		if (ret)
932 			break;
933 
934 		__clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);
935 	}
936 
937 	return 0;
938 }
939 
940 /**
941  * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
942  * SVGA3dCmdDXSetVertexBuffers command
943  *
944  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
945  * @bi: Pointer to where the binding info array is stored in @cbs
946  * @dirty: Bitmap indicating which bindings need to be emitted.
947  * @max_num: Maximum number of entries in the @bi array.
948  *
949  * Scans the @bi array for bindings that need to be emitted and
950  * builds a buffer of SVGA3dVertexBuffer data.
951  * On output, @cbs->bind_cmd_count contains the number of bindings to be
952  * emitted, @cbs->bind_first_slot indicates the index of the first emitted
953  * binding, and @cbs->bind_cmd_buffer contains the command data.
954  */
955 static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,
956 				  const struct vmw_ctx_bindinfo *bi,
957 				  unsigned long *dirty,
958 				  u32 max_num)
959 {
960 	const struct vmw_ctx_bindinfo_vb *biv =
961 		container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
962 	unsigned long i, next_bit;
963 	SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer;
964 
965 	cbs->bind_cmd_count = 0;
966 	i = find_first_bit(dirty, max_num);
967 	next_bit = i;
968 	cbs->bind_first_slot = i;
969 
970 	biv += i;
971 	for (; i < max_num; ++i, ++biv, ++vbs) {
972 		if (!biv->bi.ctx || biv->bi.scrubbed) {
973 			vbs->sid = SVGA3D_INVALID_ID;
974 			vbs->stride = 0;
975 			vbs->offset = 0;
976 		} else {
977 			vbs->sid = biv->bi.res->id;
978 			vbs->stride = biv->stride;
979 			vbs->offset = biv->offset;
980 		}
981 		cbs->bind_cmd_count++;
982 		if (next_bit == i) {
983 			next_bit = find_next_bit(dirty, max_num, i + 1);
984 			if (next_bit >= max_num)
985 				break;
986 		}
987 	}
988 }
989 
990 /**
991  * vmw_binding_emit_set_vb - Issue delayed vertex buffer binding commands
992  *
993  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
994  *
995  */
996 static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
997 {
998 	const struct vmw_ctx_bindinfo *loc =
999 		&cbs->vertex_buffers[0].bi;
1000 	struct {
1001 		SVGA3dCmdHeader header;
1002 		SVGA3dCmdDXSetVertexBuffers body;
1003 	} *cmd;
1004 	size_t cmd_size, set_vb_size;
1005 	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1006 
1007 	vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb,
1008 			     SVGA3D_DX_MAX_VERTEXBUFFERS);
1009 	if (cbs->bind_cmd_count == 0)
1010 		return 0;
1011 
1012 	set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);
1013 	cmd_size = sizeof(*cmd) + set_vb_size;
1014 	cmd = vmw_fifo_reserve_dx(ctx->dev_priv, cmd_size, ctx->id);
1015 	if (unlikely(cmd == NULL)) {
1016 		DRM_ERROR("Failed reserving FIFO space for DX vertex buffer"
1017 			  " binding.\n");
1018 		return -ENOMEM;
1019 	}
1020 
1021 	cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;
1022 	cmd->header.size = sizeof(cmd->body) + set_vb_size;
1023 	cmd->body.startBuffer = cbs->bind_first_slot;
1024 
1025 	memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);
1026 
1027 	vmw_fifo_commit(ctx->dev_priv, cmd_size);
1028 	bitmap_clear(cbs->dirty_vb,
1029 		     cbs->bind_first_slot, cbs->bind_cmd_count);
1030 
1031 	return 0;
1032 }
1033 
1034 /**
1035  * vmw_binding_emit_dirty - Issue delayed binding commands
1036  *
1037  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1038  *
1039  * This function issues the delayed binding commands that arise from
1040  * previous scrub / unscrub calls. These binding commands are typically
1041  * commands that batch a number of bindings and therefore it makes sense
1042  * to delay them.
1043  */
1044 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)
1045 {
1046 	int ret = 0;
1047 	unsigned long hit = 0;
1048 
1049 	while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
1050 	      < VMW_BINDING_NUM_BITS) {
1051 
1052 		switch (hit) {
1053 		case VMW_BINDING_RT_BIT:
1054 			ret = vmw_emit_set_rt(cbs);
1055 			break;
1056 		case VMW_BINDING_PS_BIT:
1057 			ret = vmw_binding_emit_dirty_ps(cbs);
1058 			break;
1059 		case VMW_BINDING_SO_BIT:
1060 			ret = vmw_emit_set_so(cbs);
1061 			break;
1062 		case VMW_BINDING_VB_BIT:
1063 			ret = vmw_emit_set_vb(cbs);
1064 			break;
1065 		default:
1066 			BUG();
1067 		}
1068 		if (ret)
1069 			return ret;
1070 
1071 		__clear_bit(hit, &cbs->dirty);
1072 		hit++;
1073 	}
1074 
1075 	return 0;
1076 }
1077 
1078 /**
1079  * vmw_binding_scrub_sr - Schedule a dx shaderresource binding
1080  * scrub from a context
1081  *
1082  * @bi: single binding information.
1083  * @rebind: Whether to issue a bind instead of scrub command.
1084  */
1085 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind)
1086 {
1087 	struct vmw_ctx_bindinfo_view *biv =
1088 		container_of(bi, struct vmw_ctx_bindinfo_view, bi);
1089 	struct vmw_ctx_binding_state *cbs =
1090 		vmw_context_binding_state(bi->ctx);
1091 
1092 	__set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
1093 	__set_bit(VMW_BINDING_PS_SR_BIT,
1094 		  &cbs->per_shader[biv->shader_slot].dirty);
1095 	__set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);
1096 
1097 	return 0;
1098 }
1099 
1100 /**
1101  * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
1102  * scrub from a context
1103  *
1104  * @bi: single binding information.
1105  * @rebind: Whether to issue a bind instead of scrub command.
1106  */
1107 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)
1108 {
1109 	struct vmw_ctx_binding_state *cbs =
1110 		vmw_context_binding_state(bi->ctx);
1111 
1112 	__set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);
1113 
1114 	return 0;
1115 }
1116 
1117 /**
1118  * vmw_binding_scrub_so - Schedule a dx streamoutput buffer binding
1119  * scrub from a context
1120  *
1121  * @bi: single binding information.
1122  * @rebind: Whether to issue a bind instead of scrub command.
1123  */
1124 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
1125 {
1126 	struct vmw_ctx_binding_state *cbs =
1127 		vmw_context_binding_state(bi->ctx);
1128 
1129 	__set_bit(VMW_BINDING_SO_BIT, &cbs->dirty);
1130 
1131 	return 0;
1132 }
1133 
1134 /**
1135  * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
1136  * scrub from a context
1137  *
1138  * @bi: single binding information.
1139  * @rebind: Whether to issue a bind instead of scrub command.
1140  */
1141 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind)
1142 {
1143 	struct vmw_ctx_bindinfo_vb *bivb =
1144 		container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
1145 	struct vmw_ctx_binding_state *cbs =
1146 		vmw_context_binding_state(bi->ctx);
1147 
1148 	__set_bit(bivb->slot, cbs->dirty_vb);
1149 	__set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);
1150 
1151 	return 0;
1152 }
1153 
1154 /**
1155  * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
1156  *
1157  * @bi: single binding information.
1158  * @rebind: Whether to issue a bind instead of scrub command.
1159  */
1160 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
1161 {
1162 	struct vmw_ctx_bindinfo_ib *binding =
1163 		container_of(bi, typeof(*binding), bi);
1164 	struct vmw_private *dev_priv = bi->ctx->dev_priv;
1165 	struct {
1166 		SVGA3dCmdHeader header;
1167 		SVGA3dCmdDXSetIndexBuffer body;
1168 	} *cmd;
1169 
1170 	cmd = vmw_fifo_reserve_dx(dev_priv, sizeof(*cmd), bi->ctx->id);
1171 	if (unlikely(cmd == NULL)) {
1172 		DRM_ERROR("Failed reserving FIFO space for DX index buffer "
1173 			  "binding.\n");
1174 		return -ENOMEM;
1175 	}
1176 	cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;
1177 	cmd->header.size = sizeof(cmd->body);
1178 	if (rebind) {
1179 		cmd->body.sid = bi->res->id;
1180 		cmd->body.format = binding->format;
1181 		cmd->body.offset = binding->offset;
1182 	} else {
1183 		cmd->body.sid = SVGA3D_INVALID_ID;
1184 		cmd->body.format = 0;
1185 		cmd->body.offset = 0;
1186 	}
1187 
1188 	vmw_fifo_commit(dev_priv, sizeof(*cmd));
1189 
1190 	return 0;
1191 }
1192 
1193 /**
1194  * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with
1195  * memory accounting.
1196  *
1197  * @dev_priv: Pointer to a device private structure.
1198  *
1199  * Returns a pointer to a newly allocated struct or an error pointer on error.
1200  */
1201 struct vmw_ctx_binding_state *
1202 vmw_binding_state_alloc(struct vmw_private *dev_priv)
1203 {
1204 	struct vmw_ctx_binding_state *cbs;
1205 	int ret;
1206 
1207 	ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), sizeof(*cbs),
1208 				   false, false);
1209 	if (ret)
1210 		return ERR_PTR(ret);
1211 
1212 	cbs = vzalloc(sizeof(*cbs));
1213 	if (!cbs) {
1214 		ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1215 		return ERR_PTR(-ENOMEM);
1216 	}
1217 
1218 	cbs->dev_priv = dev_priv;
1219 	INIT_LIST_HEAD(&cbs->list);
1220 
1221 	return cbs;
1222 }
1223 
1224 /**
1225  * vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its
1226  * memory accounting info.
1227  *
1228  * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
1229  */
1230 void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)
1231 {
1232 	struct vmw_private *dev_priv = cbs->dev_priv;
1233 
1234 	vfree(cbs);
1235 	ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1236 }
1237 
1238 /**
1239  * vmw_binding_state_list - Get the binding list of a
1240  * struct vmw_ctx_binding_state
1241  *
1242  * @cbs: Pointer to the struct vmw_ctx_binding_state
1243  *
1244  * Returns the binding list which can be used to traverse through the bindings
1245  * and access the resource information of all bindings.
1246  */
1247 struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)
1248 {
1249 	return &cbs->list;
1250 }
1251 
1252 /**
1253  * vmwgfx_binding_state_reset - clear a struct vmw_ctx_binding_state
1254  *
1255  * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
1256  *
1257  * Drops all bindings registered in @cbs. No device binding actions are
1258  * performed.
1259  */
1260 void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
1261 {
1262 	struct vmw_ctx_bindinfo *entry, *next;
1263 
1264 	list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
1265 		vmw_binding_drop(entry);
1266 }
1267 
1268 /*
1269  * This function is unused at run-time, and only used to hold various build
1270  * asserts important for code optimization assumptions.
1271  */
1272 static void vmw_binding_build_asserts(void)
1273 {
1274 	BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
1275 	BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS > SVGA3D_RT_MAX);
1276 	BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
1277 
1278 	/*
1279 	 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
1280 	 * view id arrays.
1281 	 */
1282 	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);
1283 	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);
1284 	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
1285 
1286 	/*
1287 	 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for
1288 	 * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
1289 	 */
1290 	BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) >
1291 		     VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1292 	BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) >
1293 		     VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1294 }
1295