xref: /linux/drivers/gpu/drm/vmwgfx/vmwgfx_binding.c (revision 34f7c6e7d4396090692a09789db231e12cb4762b)
1 // SPDX-License-Identifier: GPL-2.0 OR MIT
2 /**************************************************************************
3  *
4  * Copyright 2015 VMware, Inc., Palo Alto, CA., USA
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21  * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
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23  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24  * USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 /*
28  * This file implements the vmwgfx context binding manager,
29  * The sole reason for having to use this code is that vmware guest
30  * backed contexts can be swapped out to their backing mobs by the device
31  * at any time, also swapped in at any time. At swapin time, the device
32  * validates the context bindings to make sure they point to valid resources.
33  * It's this outside-of-drawcall validation (that can happen at any time),
34  * that makes this code necessary.
35  *
36  * We therefore need to kill any context bindings pointing to a resource
37  * when the resource is swapped out. Furthermore, if the vmwgfx driver has
38  * swapped out the context we can't swap it in again to kill bindings because
39  * of backing mob reservation lockdep violations, so as part of
40  * context swapout, also kill all bindings of a context, so that they are
41  * already killed if a resource to which a binding points
42  * needs to be swapped out.
43  *
44  * Note that a resource can be pointed to by bindings from multiple contexts,
45  * Therefore we can't easily protect this data by a per context mutex
46  * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
47  * to protect all binding manager data.
48  *
49  * Finally, any association between a context and a global resource
50  * (surface, shader or even DX query) is conceptually a context binding that
51  * needs to be tracked by this code.
52  */
53 
54 #include "vmwgfx_drv.h"
55 #include "vmwgfx_binding.h"
56 #include "device_include/svga3d_reg.h"
57 
58 #define VMW_BINDING_RT_BIT     0
59 #define VMW_BINDING_PS_BIT     1
60 #define VMW_BINDING_SO_T_BIT   2
61 #define VMW_BINDING_VB_BIT     3
62 #define VMW_BINDING_UAV_BIT    4
63 #define VMW_BINDING_CS_UAV_BIT 5
64 #define VMW_BINDING_NUM_BITS   6
65 
66 #define VMW_BINDING_PS_SR_BIT  0
67 
68 /**
69  * struct vmw_ctx_binding_state - per context binding state
70  *
71  * @dev_priv: Pointer to device private structure.
72  * @list: linked list of individual active bindings.
73  * @render_targets: Render target bindings.
74  * @texture_units: Texture units bindings.
75  * @ds_view: Depth-stencil view binding.
76  * @so_targets: StreamOutput target bindings.
77  * @vertex_buffers: Vertex buffer bindings.
78  * @index_buffer: Index buffer binding.
79  * @per_shader: Per shader-type bindings.
80  * @ua_views: UAV bindings.
81  * @so_state: StreamOutput bindings.
82  * @dirty: Bitmap tracking per binding-type changes that have not yet
83  * been emitted to the device.
84  * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
85  * have not yet been emitted to the device.
86  * @bind_cmd_buffer: Scratch space used to construct binding commands.
87  * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
88  * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
89  * device binding slot of the first command data entry in @bind_cmd_buffer.
90  *
91  * Note that this structure also provides storage space for the individual
92  * struct vmw_ctx_binding objects, so that no dynamic allocation is needed
93  * for individual bindings.
94  *
95  */
96 struct vmw_ctx_binding_state {
97 	struct vmw_private *dev_priv;
98 	struct list_head list;
99 	struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
100 	struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
101 	struct vmw_ctx_bindinfo_view ds_view;
102 	struct vmw_ctx_bindinfo_so_target so_targets[SVGA3D_DX_MAX_SOTARGETS];
103 	struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
104 	struct vmw_ctx_bindinfo_ib index_buffer;
105 	struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE];
106 	struct vmw_ctx_bindinfo_uav ua_views[VMW_MAX_UAV_BIND_TYPE];
107 	struct vmw_ctx_bindinfo_so so_state;
108 
109 	unsigned long dirty;
110 	DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);
111 
112 	u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
113 	u32 bind_cmd_count;
114 	u32 bind_first_slot;
115 };
116 
117 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
118 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
119 					   bool rebind);
120 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
121 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
122 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
123 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
124 static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind);
125 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
126 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
127 				       bool rebind);
128 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
129 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
130 static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
131 static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
132 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
133 
134 static void vmw_binding_build_asserts(void) __attribute__ ((unused));
135 
136 typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
137 
138 /**
139  * struct vmw_binding_info - Per binding type information for the binding
140  * manager
141  *
142  * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
143  * @offsets: array[shader_slot] of offsets to the array[slot]
144  * of struct bindings for the binding type.
145  * @scrub_func: Pointer to the scrub function for this binding type.
146  *
147  * Holds static information to help optimize the binding manager and avoid
148  * an excessive amount of switch statements.
149  */
150 struct vmw_binding_info {
151 	size_t size;
152 	const size_t *offsets;
153 	vmw_scrub_func scrub_func;
154 };
155 
156 /*
157  * A number of static variables that help determine the scrub func and the
158  * location of the struct vmw_ctx_bindinfo slots for each binding type.
159  */
160 static const size_t vmw_binding_shader_offsets[] = {
161 	offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
162 	offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
163 	offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
164 	offsetof(struct vmw_ctx_binding_state, per_shader[3].shader),
165 	offsetof(struct vmw_ctx_binding_state, per_shader[4].shader),
166 	offsetof(struct vmw_ctx_binding_state, per_shader[5].shader),
167 };
168 static const size_t vmw_binding_rt_offsets[] = {
169 	offsetof(struct vmw_ctx_binding_state, render_targets),
170 };
171 static const size_t vmw_binding_tex_offsets[] = {
172 	offsetof(struct vmw_ctx_binding_state, texture_units),
173 };
174 static const size_t vmw_binding_cb_offsets[] = {
175 	offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
176 	offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
177 	offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
178 	offsetof(struct vmw_ctx_binding_state, per_shader[3].const_buffers),
179 	offsetof(struct vmw_ctx_binding_state, per_shader[4].const_buffers),
180 	offsetof(struct vmw_ctx_binding_state, per_shader[5].const_buffers),
181 };
182 static const size_t vmw_binding_dx_ds_offsets[] = {
183 	offsetof(struct vmw_ctx_binding_state, ds_view),
184 };
185 static const size_t vmw_binding_sr_offsets[] = {
186 	offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
187 	offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
188 	offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
189 	offsetof(struct vmw_ctx_binding_state, per_shader[3].shader_res),
190 	offsetof(struct vmw_ctx_binding_state, per_shader[4].shader_res),
191 	offsetof(struct vmw_ctx_binding_state, per_shader[5].shader_res),
192 };
193 static const size_t vmw_binding_so_target_offsets[] = {
194 	offsetof(struct vmw_ctx_binding_state, so_targets),
195 };
196 static const size_t vmw_binding_vb_offsets[] = {
197 	offsetof(struct vmw_ctx_binding_state, vertex_buffers),
198 };
199 static const size_t vmw_binding_ib_offsets[] = {
200 	offsetof(struct vmw_ctx_binding_state, index_buffer),
201 };
202 static const size_t vmw_binding_uav_offsets[] = {
203 	offsetof(struct vmw_ctx_binding_state, ua_views[0].views),
204 };
205 static const size_t vmw_binding_cs_uav_offsets[] = {
206 	offsetof(struct vmw_ctx_binding_state, ua_views[1].views),
207 };
208 static const size_t vmw_binding_so_offsets[] = {
209 	offsetof(struct vmw_ctx_binding_state, so_state),
210 };
211 
212 static const struct vmw_binding_info vmw_binding_infos[] = {
213 	[vmw_ctx_binding_shader] = {
214 		.size = sizeof(struct vmw_ctx_bindinfo_shader),
215 		.offsets = vmw_binding_shader_offsets,
216 		.scrub_func = vmw_binding_scrub_shader},
217 	[vmw_ctx_binding_rt] = {
218 		.size = sizeof(struct vmw_ctx_bindinfo_view),
219 		.offsets = vmw_binding_rt_offsets,
220 		.scrub_func = vmw_binding_scrub_render_target},
221 	[vmw_ctx_binding_tex] = {
222 		.size = sizeof(struct vmw_ctx_bindinfo_tex),
223 		.offsets = vmw_binding_tex_offsets,
224 		.scrub_func = vmw_binding_scrub_texture},
225 	[vmw_ctx_binding_cb] = {
226 		.size = sizeof(struct vmw_ctx_bindinfo_cb),
227 		.offsets = vmw_binding_cb_offsets,
228 		.scrub_func = vmw_binding_scrub_cb},
229 	[vmw_ctx_binding_dx_shader] = {
230 		.size = sizeof(struct vmw_ctx_bindinfo_shader),
231 		.offsets = vmw_binding_shader_offsets,
232 		.scrub_func = vmw_binding_scrub_dx_shader},
233 	[vmw_ctx_binding_dx_rt] = {
234 		.size = sizeof(struct vmw_ctx_bindinfo_view),
235 		.offsets = vmw_binding_rt_offsets,
236 		.scrub_func = vmw_binding_scrub_dx_rt},
237 	[vmw_ctx_binding_sr] = {
238 		.size = sizeof(struct vmw_ctx_bindinfo_view),
239 		.offsets = vmw_binding_sr_offsets,
240 		.scrub_func = vmw_binding_scrub_sr},
241 	[vmw_ctx_binding_ds] = {
242 		.size = sizeof(struct vmw_ctx_bindinfo_view),
243 		.offsets = vmw_binding_dx_ds_offsets,
244 		.scrub_func = vmw_binding_scrub_dx_rt},
245 	[vmw_ctx_binding_so_target] = {
246 		.size = sizeof(struct vmw_ctx_bindinfo_so_target),
247 		.offsets = vmw_binding_so_target_offsets,
248 		.scrub_func = vmw_binding_scrub_so_target},
249 	[vmw_ctx_binding_vb] = {
250 		.size = sizeof(struct vmw_ctx_bindinfo_vb),
251 		.offsets = vmw_binding_vb_offsets,
252 		.scrub_func = vmw_binding_scrub_vb},
253 	[vmw_ctx_binding_ib] = {
254 		.size = sizeof(struct vmw_ctx_bindinfo_ib),
255 		.offsets = vmw_binding_ib_offsets,
256 		.scrub_func = vmw_binding_scrub_ib},
257 	[vmw_ctx_binding_uav] = {
258 		.size = sizeof(struct vmw_ctx_bindinfo_view),
259 		.offsets = vmw_binding_uav_offsets,
260 		.scrub_func = vmw_binding_scrub_uav},
261 	[vmw_ctx_binding_cs_uav] = {
262 		.size = sizeof(struct vmw_ctx_bindinfo_view),
263 		.offsets = vmw_binding_cs_uav_offsets,
264 		.scrub_func = vmw_binding_scrub_cs_uav},
265 	[vmw_ctx_binding_so] = {
266 		.size = sizeof(struct vmw_ctx_bindinfo_so),
267 		.offsets = vmw_binding_so_offsets,
268 		.scrub_func = vmw_binding_scrub_so},
269 };
270 
271 /**
272  * vmw_cbs_context - Return a pointer to the context resource of a
273  * context binding state tracker.
274  *
275  * @cbs: The context binding state tracker.
276  *
277  * Provided there are any active bindings, this function will return an
278  * unreferenced pointer to the context resource that owns the context
279  * binding state tracker. If there are no active bindings, this function
280  * will return NULL. Note that the caller must somehow ensure that a reference
281  * is held on the context resource prior to calling this function.
282  */
283 static const struct vmw_resource *
284 vmw_cbs_context(const struct vmw_ctx_binding_state *cbs)
285 {
286 	if (list_empty(&cbs->list))
287 		return NULL;
288 
289 	return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo,
290 				ctx_list)->ctx;
291 }
292 
293 /**
294  * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
295  *
296  * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
297  * @bt: The binding type.
298  * @shader_slot: The shader slot of the binding. If none, then set to 0.
299  * @slot: The slot of the binding.
300  */
301 static struct vmw_ctx_bindinfo *
302 vmw_binding_loc(struct vmw_ctx_binding_state *cbs,
303 		enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
304 {
305 	const struct vmw_binding_info *b = &vmw_binding_infos[bt];
306 	size_t offset = b->offsets[shader_slot] + b->size*slot;
307 
308 	return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset);
309 }
310 
311 /**
312  * vmw_binding_drop: Stop tracking a context binding
313  *
314  * @bi: Pointer to binding tracker storage.
315  *
316  * Stops tracking a context binding, and re-initializes its storage.
317  * Typically used when the context binding is replaced with a binding to
318  * another (or the same, for that matter) resource.
319  */
320 static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)
321 {
322 	list_del(&bi->ctx_list);
323 	if (!list_empty(&bi->res_list))
324 		list_del(&bi->res_list);
325 	bi->ctx = NULL;
326 }
327 
328 /**
329  * vmw_binding_add: Start tracking a context binding
330  *
331  * @cbs: Pointer to the context binding state tracker.
332  * @bi: Information about the binding to track.
333  * @shader_slot: The shader slot of the binding.
334  * @slot: The slot of the binding.
335  *
336  * Starts tracking the binding in the context binding
337  * state structure @cbs.
338  */
339 void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
340 		    const struct vmw_ctx_bindinfo *bi,
341 		    u32 shader_slot, u32 slot)
342 {
343 	struct vmw_ctx_bindinfo *loc =
344 		vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
345 	const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt];
346 
347 	if (loc->ctx != NULL)
348 		vmw_binding_drop(loc);
349 
350 	memcpy(loc, bi, b->size);
351 	loc->scrubbed = false;
352 	list_add(&loc->ctx_list, &cbs->list);
353 	INIT_LIST_HEAD(&loc->res_list);
354 }
355 
356 /**
357  * vmw_binding_cb_offset_update: Update the offset of a cb binding
358  *
359  * @cbs: Pointer to the context binding state tracker.
360  * @shader_slot: The shader slot of the binding.
361  * @slot: The slot of the binding.
362  * @offsetInBytes: The new offset of the binding.
363  *
364  * Updates the offset of an existing cb binding in the context binding
365  * state structure @cbs.
366  */
367 void vmw_binding_cb_offset_update(struct vmw_ctx_binding_state *cbs,
368 				  u32 shader_slot, u32 slot, u32 offsetInBytes)
369 {
370 	struct vmw_ctx_bindinfo *loc =
371 		vmw_binding_loc(cbs, vmw_ctx_binding_cb, shader_slot, slot);
372 	struct vmw_ctx_bindinfo_cb *loc_cb =
373 		(struct vmw_ctx_bindinfo_cb *)((u8 *) loc);
374 	loc_cb->offset = offsetInBytes;
375 }
376 
377 /**
378  * vmw_binding_add_uav_index - Add UAV index for tracking.
379  * @cbs: Pointer to the context binding state tracker.
380  * @slot: UAV type to which bind this index.
381  * @index: The splice index to track.
382  */
383 void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs, uint32 slot,
384 			       uint32 index)
385 {
386 	cbs->ua_views[slot].index = index;
387 }
388 
389 /**
390  * vmw_binding_transfer: Transfer a context binding tracking entry.
391  *
392  * @cbs: Pointer to the persistent context binding state tracker.
393  * @from: Staged binding info built during execbuf
394  * @bi: Information about the binding to track.
395  *
396  */
397 static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs,
398 				 const struct vmw_ctx_binding_state *from,
399 				 const struct vmw_ctx_bindinfo *bi)
400 {
401 	size_t offset = (unsigned long)bi - (unsigned long)from;
402 	struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *)
403 		((unsigned long) cbs + offset);
404 
405 	if (loc->ctx != NULL) {
406 		WARN_ON(bi->scrubbed);
407 
408 		vmw_binding_drop(loc);
409 	}
410 
411 	if (bi->res != NULL) {
412 		memcpy(loc, bi, vmw_binding_infos[bi->bt].size);
413 		list_add_tail(&loc->ctx_list, &cbs->list);
414 		list_add_tail(&loc->res_list, &loc->res->binding_head);
415 	}
416 }
417 
418 /**
419  * vmw_binding_state_kill - Kill all bindings associated with a
420  * struct vmw_ctx_binding state structure, and re-initialize the structure.
421  *
422  * @cbs: Pointer to the context binding state tracker.
423  *
424  * Emits commands to scrub all bindings associated with the
425  * context binding state tracker. Then re-initializes the whole structure.
426  */
427 void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs)
428 {
429 	struct vmw_ctx_bindinfo *entry, *next;
430 
431 	vmw_binding_state_scrub(cbs);
432 	list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
433 		vmw_binding_drop(entry);
434 }
435 
436 /**
437  * vmw_binding_state_scrub - Scrub all bindings associated with a
438  * struct vmw_ctx_binding state structure.
439  *
440  * @cbs: Pointer to the context binding state tracker.
441  *
442  * Emits commands to scrub all bindings associated with the
443  * context binding state tracker.
444  */
445 void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
446 {
447 	struct vmw_ctx_bindinfo *entry;
448 
449 	list_for_each_entry(entry, &cbs->list, ctx_list) {
450 		if (!entry->scrubbed) {
451 			(void) vmw_binding_infos[entry->bt].scrub_func
452 				(entry, false);
453 			entry->scrubbed = true;
454 		}
455 	}
456 
457 	(void) vmw_binding_emit_dirty(cbs);
458 }
459 
460 /**
461  * vmw_binding_res_list_kill - Kill all bindings on a
462  * resource binding list
463  *
464  * @head: list head of resource binding list
465  *
466  * Kills all bindings associated with a specific resource. Typically
467  * called before the resource is destroyed.
468  */
469 void vmw_binding_res_list_kill(struct list_head *head)
470 {
471 	struct vmw_ctx_bindinfo *entry, *next;
472 
473 	vmw_binding_res_list_scrub(head);
474 	list_for_each_entry_safe(entry, next, head, res_list)
475 		vmw_binding_drop(entry);
476 }
477 
478 /**
479  * vmw_binding_res_list_scrub - Scrub all bindings on a
480  * resource binding list
481  *
482  * @head: list head of resource binding list
483  *
484  * Scrub all bindings associated with a specific resource. Typically
485  * called before the resource is evicted.
486  */
487 void vmw_binding_res_list_scrub(struct list_head *head)
488 {
489 	struct vmw_ctx_bindinfo *entry;
490 
491 	list_for_each_entry(entry, head, res_list) {
492 		if (!entry->scrubbed) {
493 			(void) vmw_binding_infos[entry->bt].scrub_func
494 				(entry, false);
495 			entry->scrubbed = true;
496 		}
497 	}
498 
499 	list_for_each_entry(entry, head, res_list) {
500 		struct vmw_ctx_binding_state *cbs =
501 			vmw_context_binding_state(entry->ctx);
502 
503 		(void) vmw_binding_emit_dirty(cbs);
504 	}
505 }
506 
507 
508 /**
509  * vmw_binding_state_commit - Commit staged binding info
510  *
511  * @to:   Staged binding info area to copy into to.
512  * @from: Staged binding info built during execbuf.
513  *
514  * Transfers binding info from a temporary structure
515  * (typically used by execbuf) to the persistent
516  * structure in the context. This can be done once commands have been
517  * submitted to hardware
518  */
519 void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
520 			      struct vmw_ctx_binding_state *from)
521 {
522 	struct vmw_ctx_bindinfo *entry, *next;
523 
524 	list_for_each_entry_safe(entry, next, &from->list, ctx_list) {
525 		vmw_binding_transfer(to, from, entry);
526 		vmw_binding_drop(entry);
527 	}
528 
529 	/* Also transfer uav splice indices */
530 	to->ua_views[0].index = from->ua_views[0].index;
531 	to->ua_views[1].index = from->ua_views[1].index;
532 }
533 
534 /**
535  * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
536  *
537  * @cbs: Pointer to the context binding state tracker.
538  *
539  * Walks through the context binding list and rebinds all scrubbed
540  * resources.
541  */
542 int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs)
543 {
544 	struct vmw_ctx_bindinfo *entry;
545 	int ret;
546 
547 	list_for_each_entry(entry, &cbs->list, ctx_list) {
548 		if (likely(!entry->scrubbed))
549 			continue;
550 
551 		if ((entry->res == NULL || entry->res->id ==
552 			    SVGA3D_INVALID_ID))
553 			continue;
554 
555 		ret = vmw_binding_infos[entry->bt].scrub_func(entry, true);
556 		if (unlikely(ret != 0))
557 			return ret;
558 
559 		entry->scrubbed = false;
560 	}
561 
562 	return vmw_binding_emit_dirty(cbs);
563 }
564 
565 /**
566  * vmw_binding_scrub_shader - scrub a shader binding from a context.
567  *
568  * @bi: single binding information.
569  * @rebind: Whether to issue a bind instead of scrub command.
570  */
571 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
572 {
573 	struct vmw_ctx_bindinfo_shader *binding =
574 		container_of(bi, typeof(*binding), bi);
575 	struct vmw_private *dev_priv = bi->ctx->dev_priv;
576 	struct {
577 		SVGA3dCmdHeader header;
578 		SVGA3dCmdSetShader body;
579 	} *cmd;
580 
581 	cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
582 	if (unlikely(cmd == NULL))
583 		return -ENOMEM;
584 
585 	cmd->header.id = SVGA_3D_CMD_SET_SHADER;
586 	cmd->header.size = sizeof(cmd->body);
587 	cmd->body.cid = bi->ctx->id;
588 	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
589 	cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
590 	vmw_cmd_commit(dev_priv, sizeof(*cmd));
591 
592 	return 0;
593 }
594 
595 /**
596  * vmw_binding_scrub_render_target - scrub a render target binding
597  * from a context.
598  *
599  * @bi: single binding information.
600  * @rebind: Whether to issue a bind instead of scrub command.
601  */
602 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
603 					   bool rebind)
604 {
605 	struct vmw_ctx_bindinfo_view *binding =
606 		container_of(bi, typeof(*binding), bi);
607 	struct vmw_private *dev_priv = bi->ctx->dev_priv;
608 	struct {
609 		SVGA3dCmdHeader header;
610 		SVGA3dCmdSetRenderTarget body;
611 	} *cmd;
612 
613 	cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
614 	if (unlikely(cmd == NULL))
615 		return -ENOMEM;
616 
617 	cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
618 	cmd->header.size = sizeof(cmd->body);
619 	cmd->body.cid = bi->ctx->id;
620 	cmd->body.type = binding->slot;
621 	cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
622 	cmd->body.target.face = 0;
623 	cmd->body.target.mipmap = 0;
624 	vmw_cmd_commit(dev_priv, sizeof(*cmd));
625 
626 	return 0;
627 }
628 
629 /**
630  * vmw_binding_scrub_texture - scrub a texture binding from a context.
631  *
632  * @bi: single binding information.
633  * @rebind: Whether to issue a bind instead of scrub command.
634  *
635  * TODO: Possibly complement this function with a function that takes
636  * a list of texture bindings and combines them to a single command.
637  */
638 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
639 				     bool rebind)
640 {
641 	struct vmw_ctx_bindinfo_tex *binding =
642 		container_of(bi, typeof(*binding), bi);
643 	struct vmw_private *dev_priv = bi->ctx->dev_priv;
644 	struct {
645 		SVGA3dCmdHeader header;
646 		struct {
647 			SVGA3dCmdSetTextureState c;
648 			SVGA3dTextureState s1;
649 		} body;
650 	} *cmd;
651 
652 	cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
653 	if (unlikely(cmd == NULL))
654 		return -ENOMEM;
655 
656 	cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
657 	cmd->header.size = sizeof(cmd->body);
658 	cmd->body.c.cid = bi->ctx->id;
659 	cmd->body.s1.stage = binding->texture_stage;
660 	cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
661 	cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
662 	vmw_cmd_commit(dev_priv, sizeof(*cmd));
663 
664 	return 0;
665 }
666 
667 /**
668  * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
669  *
670  * @bi: single binding information.
671  * @rebind: Whether to issue a bind instead of scrub command.
672  */
673 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
674 {
675 	struct vmw_ctx_bindinfo_shader *binding =
676 		container_of(bi, typeof(*binding), bi);
677 	struct vmw_private *dev_priv = bi->ctx->dev_priv;
678 	struct {
679 		SVGA3dCmdHeader header;
680 		SVGA3dCmdDXSetShader body;
681 	} *cmd;
682 
683 	cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
684 	if (unlikely(cmd == NULL))
685 		return -ENOMEM;
686 
687 	cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;
688 	cmd->header.size = sizeof(cmd->body);
689 	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
690 	cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
691 	vmw_cmd_commit(dev_priv, sizeof(*cmd));
692 
693 	return 0;
694 }
695 
696 /**
697  * vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
698  *
699  * @bi: single binding information.
700  * @rebind: Whether to issue a bind instead of scrub command.
701  */
702 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
703 {
704 	struct vmw_ctx_bindinfo_cb *binding =
705 		container_of(bi, typeof(*binding), bi);
706 	struct vmw_private *dev_priv = bi->ctx->dev_priv;
707 	struct {
708 		SVGA3dCmdHeader header;
709 		SVGA3dCmdDXSetSingleConstantBuffer body;
710 	} *cmd;
711 
712 	cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
713 	if (unlikely(cmd == NULL))
714 		return -ENOMEM;
715 
716 	cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;
717 	cmd->header.size = sizeof(cmd->body);
718 	cmd->body.slot = binding->slot;
719 	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
720 	if (rebind) {
721 		cmd->body.offsetInBytes = binding->offset;
722 		cmd->body.sizeInBytes = binding->size;
723 		cmd->body.sid = bi->res->id;
724 	} else {
725 		cmd->body.offsetInBytes = 0;
726 		cmd->body.sizeInBytes = 0;
727 		cmd->body.sid = SVGA3D_INVALID_ID;
728 	}
729 	vmw_cmd_commit(dev_priv, sizeof(*cmd));
730 
731 	return 0;
732 }
733 
734 /**
735  * vmw_collect_view_ids - Build view id data for a view binding command
736  * without checking which bindings actually need to be emitted
737  *
738  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
739  * @biv: Pointer to where the binding info array is stored in @cbs
740  * @max_num: Maximum number of entries in the @bi array.
741  *
742  * Scans the @bi array for bindings and builds a buffer of view id data.
743  * Stops at the first non-existing binding in the @bi array.
744  * On output, @cbs->bind_cmd_count contains the number of bindings to be
745  * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
746  * contains the command data.
747  */
748 static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,
749 				 const struct vmw_ctx_bindinfo_view *biv,
750 				 u32 max_num)
751 {
752 	unsigned long i;
753 
754 	cbs->bind_cmd_count = 0;
755 	cbs->bind_first_slot = 0;
756 
757 	for (i = 0; i < max_num; ++i, ++biv) {
758 		if (!biv->bi.ctx)
759 			break;
760 
761 		cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
762 			((biv->bi.scrubbed) ?
763 			 SVGA3D_INVALID_ID : biv->bi.res->id);
764 	}
765 }
766 
767 /**
768  * vmw_collect_dirty_view_ids - Build view id data for a view binding command
769  *
770  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
771  * @bi: Pointer to where the binding info array is stored in @cbs
772  * @dirty: Bitmap indicating which bindings need to be emitted.
773  * @max_num: Maximum number of entries in the @bi array.
774  *
775  * Scans the @bi array for bindings that need to be emitted and
776  * builds a buffer of view id data.
777  * On output, @cbs->bind_cmd_count contains the number of bindings to be
778  * emitted, @cbs->bind_first_slot indicates the index of the first emitted
779  * binding, and @cbs->bind_cmd_buffer contains the command data.
780  */
781 static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,
782 				       const struct vmw_ctx_bindinfo *bi,
783 				       unsigned long *dirty,
784 				       u32 max_num)
785 {
786 	const struct vmw_ctx_bindinfo_view *biv =
787 		container_of(bi, struct vmw_ctx_bindinfo_view, bi);
788 	unsigned long i, next_bit;
789 
790 	cbs->bind_cmd_count = 0;
791 	i = find_first_bit(dirty, max_num);
792 	next_bit = i;
793 	cbs->bind_first_slot = i;
794 
795 	biv += i;
796 	for (; i < max_num; ++i, ++biv) {
797 		cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
798 			((!biv->bi.ctx || biv->bi.scrubbed) ?
799 			 SVGA3D_INVALID_ID : biv->bi.res->id);
800 
801 		if (next_bit == i) {
802 			next_bit = find_next_bit(dirty, max_num, i + 1);
803 			if (next_bit >= max_num)
804 				break;
805 		}
806 	}
807 }
808 
809 /**
810  * vmw_emit_set_sr - Issue delayed DX shader resource binding commands
811  *
812  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
813  * @shader_slot: The shader slot of the binding.
814  */
815 static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
816 			   int shader_slot)
817 {
818 	const struct vmw_ctx_bindinfo *loc =
819 		&cbs->per_shader[shader_slot].shader_res[0].bi;
820 	struct {
821 		SVGA3dCmdHeader header;
822 		SVGA3dCmdDXSetShaderResources body;
823 	} *cmd;
824 	size_t cmd_size, view_id_size;
825 	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
826 
827 	vmw_collect_dirty_view_ids(cbs, loc,
828 				   cbs->per_shader[shader_slot].dirty_sr,
829 				   SVGA3D_DX_MAX_SRVIEWS);
830 	if (cbs->bind_cmd_count == 0)
831 		return 0;
832 
833 	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
834 	cmd_size = sizeof(*cmd) + view_id_size;
835 	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
836 	if (unlikely(cmd == NULL))
837 		return -ENOMEM;
838 
839 	cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;
840 	cmd->header.size = sizeof(cmd->body) + view_id_size;
841 	cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
842 	cmd->body.startView = cbs->bind_first_slot;
843 
844 	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
845 
846 	vmw_cmd_commit(ctx->dev_priv, cmd_size);
847 	bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
848 		     cbs->bind_first_slot, cbs->bind_cmd_count);
849 
850 	return 0;
851 }
852 
853 /**
854  * vmw_emit_set_rt - Issue delayed DX rendertarget binding commands
855  *
856  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
857  */
858 static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
859 {
860 	const struct vmw_ctx_bindinfo_view *loc = &cbs->render_targets[0];
861 	struct {
862 		SVGA3dCmdHeader header;
863 		SVGA3dCmdDXSetRenderTargets body;
864 	} *cmd;
865 	size_t cmd_size, view_id_size;
866 	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
867 
868 	vmw_collect_view_ids(cbs, loc, SVGA3D_DX_MAX_RENDER_TARGETS);
869 	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
870 	cmd_size = sizeof(*cmd) + view_id_size;
871 	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
872 	if (unlikely(cmd == NULL))
873 		return -ENOMEM;
874 
875 	cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;
876 	cmd->header.size = sizeof(cmd->body) + view_id_size;
877 
878 	if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed)
879 		cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
880 	else
881 		cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
882 
883 	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
884 
885 	vmw_cmd_commit(ctx->dev_priv, cmd_size);
886 
887 	return 0;
888 
889 }
890 
891 /**
892  * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
893  * without checking which bindings actually need to be emitted
894  *
895  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
896  * @biso: Pointer to where the binding info array is stored in @cbs
897  * @max_num: Maximum number of entries in the @bi array.
898  *
899  * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
900  * Stops at the first non-existing binding in the @bi array.
901  * On output, @cbs->bind_cmd_count contains the number of bindings to be
902  * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
903  * contains the command data.
904  */
905 static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
906 				   const struct vmw_ctx_bindinfo_so_target *biso,
907 				   u32 max_num)
908 {
909 	unsigned long i;
910 	SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;
911 
912 	cbs->bind_cmd_count = 0;
913 	cbs->bind_first_slot = 0;
914 
915 	for (i = 0; i < max_num; ++i, ++biso, ++so_buffer,
916 		    ++cbs->bind_cmd_count) {
917 		if (!biso->bi.ctx)
918 			break;
919 
920 		if (!biso->bi.scrubbed) {
921 			so_buffer->sid = biso->bi.res->id;
922 			so_buffer->offset = biso->offset;
923 			so_buffer->sizeInBytes = biso->size;
924 		} else {
925 			so_buffer->sid = SVGA3D_INVALID_ID;
926 			so_buffer->offset = 0;
927 			so_buffer->sizeInBytes = 0;
928 		}
929 	}
930 }
931 
932 /**
933  * vmw_emit_set_so_target - Issue delayed streamout binding commands
934  *
935  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
936  */
937 static int vmw_emit_set_so_target(struct vmw_ctx_binding_state *cbs)
938 {
939 	const struct vmw_ctx_bindinfo_so_target *loc = &cbs->so_targets[0];
940 	struct {
941 		SVGA3dCmdHeader header;
942 		SVGA3dCmdDXSetSOTargets body;
943 	} *cmd;
944 	size_t cmd_size, so_target_size;
945 	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
946 
947 	vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS);
948 	if (cbs->bind_cmd_count == 0)
949 		return 0;
950 
951 	so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);
952 	cmd_size = sizeof(*cmd) + so_target_size;
953 	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
954 	if (unlikely(cmd == NULL))
955 		return -ENOMEM;
956 
957 	cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;
958 	cmd->header.size = sizeof(cmd->body) + so_target_size;
959 	memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);
960 
961 	vmw_cmd_commit(ctx->dev_priv, cmd_size);
962 
963 	return 0;
964 
965 }
966 
967 /**
968  * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
969  *
970  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
971  *
972  */
973 static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs)
974 {
975 	struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];
976 	u32 i;
977 	int ret;
978 
979 	for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {
980 		if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))
981 			continue;
982 
983 		ret = vmw_emit_set_sr(cbs, i);
984 		if (ret)
985 			break;
986 
987 		__clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);
988 	}
989 
990 	return 0;
991 }
992 
993 /**
994  * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
995  * SVGA3dCmdDXSetVertexBuffers command
996  *
997  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
998  * @bi: Pointer to where the binding info array is stored in @cbs
999  * @dirty: Bitmap indicating which bindings need to be emitted.
1000  * @max_num: Maximum number of entries in the @bi array.
1001  *
1002  * Scans the @bi array for bindings that need to be emitted and
1003  * builds a buffer of SVGA3dVertexBuffer data.
1004  * On output, @cbs->bind_cmd_count contains the number of bindings to be
1005  * emitted, @cbs->bind_first_slot indicates the index of the first emitted
1006  * binding, and @cbs->bind_cmd_buffer contains the command data.
1007  */
1008 static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,
1009 				  const struct vmw_ctx_bindinfo *bi,
1010 				  unsigned long *dirty,
1011 				  u32 max_num)
1012 {
1013 	const struct vmw_ctx_bindinfo_vb *biv =
1014 		container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
1015 	unsigned long i, next_bit;
1016 	SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer;
1017 
1018 	cbs->bind_cmd_count = 0;
1019 	i = find_first_bit(dirty, max_num);
1020 	next_bit = i;
1021 	cbs->bind_first_slot = i;
1022 
1023 	biv += i;
1024 	for (; i < max_num; ++i, ++biv, ++vbs) {
1025 		if (!biv->bi.ctx || biv->bi.scrubbed) {
1026 			vbs->sid = SVGA3D_INVALID_ID;
1027 			vbs->stride = 0;
1028 			vbs->offset = 0;
1029 		} else {
1030 			vbs->sid = biv->bi.res->id;
1031 			vbs->stride = biv->stride;
1032 			vbs->offset = biv->offset;
1033 		}
1034 		cbs->bind_cmd_count++;
1035 		if (next_bit == i) {
1036 			next_bit = find_next_bit(dirty, max_num, i + 1);
1037 			if (next_bit >= max_num)
1038 				break;
1039 		}
1040 	}
1041 }
1042 
1043 /**
1044  * vmw_emit_set_vb - Issue delayed vertex buffer binding commands
1045  *
1046  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1047  *
1048  */
1049 static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
1050 {
1051 	const struct vmw_ctx_bindinfo *loc =
1052 		&cbs->vertex_buffers[0].bi;
1053 	struct {
1054 		SVGA3dCmdHeader header;
1055 		SVGA3dCmdDXSetVertexBuffers body;
1056 	} *cmd;
1057 	size_t cmd_size, set_vb_size;
1058 	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1059 
1060 	vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb,
1061 			     SVGA3D_DX_MAX_VERTEXBUFFERS);
1062 	if (cbs->bind_cmd_count == 0)
1063 		return 0;
1064 
1065 	set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);
1066 	cmd_size = sizeof(*cmd) + set_vb_size;
1067 	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1068 	if (unlikely(cmd == NULL))
1069 		return -ENOMEM;
1070 
1071 	cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;
1072 	cmd->header.size = sizeof(cmd->body) + set_vb_size;
1073 	cmd->body.startBuffer = cbs->bind_first_slot;
1074 
1075 	memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);
1076 
1077 	vmw_cmd_commit(ctx->dev_priv, cmd_size);
1078 	bitmap_clear(cbs->dirty_vb,
1079 		     cbs->bind_first_slot, cbs->bind_cmd_count);
1080 
1081 	return 0;
1082 }
1083 
1084 static int vmw_emit_set_uav(struct vmw_ctx_binding_state *cbs)
1085 {
1086 	const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[0].views[0];
1087 	struct {
1088 		SVGA3dCmdHeader header;
1089 		SVGA3dCmdDXSetUAViews body;
1090 	} *cmd;
1091 	size_t cmd_size, view_id_size;
1092 	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1093 
1094 	vmw_collect_view_ids(cbs, loc, vmw_max_num_uavs(cbs->dev_priv));
1095 	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1096 	cmd_size = sizeof(*cmd) + view_id_size;
1097 	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1098 	if (!cmd)
1099 		return -ENOMEM;
1100 
1101 	cmd->header.id = SVGA_3D_CMD_DX_SET_UA_VIEWS;
1102 	cmd->header.size = sizeof(cmd->body) + view_id_size;
1103 
1104 	/* Splice index is specified user-space   */
1105 	cmd->body.uavSpliceIndex = cbs->ua_views[0].index;
1106 
1107 	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1108 
1109 	vmw_cmd_commit(ctx->dev_priv, cmd_size);
1110 
1111 	return 0;
1112 }
1113 
1114 static int vmw_emit_set_cs_uav(struct vmw_ctx_binding_state *cbs)
1115 {
1116 	const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[1].views[0];
1117 	struct {
1118 		SVGA3dCmdHeader header;
1119 		SVGA3dCmdDXSetCSUAViews body;
1120 	} *cmd;
1121 	size_t cmd_size, view_id_size;
1122 	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1123 
1124 	vmw_collect_view_ids(cbs, loc, vmw_max_num_uavs(cbs->dev_priv));
1125 	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1126 	cmd_size = sizeof(*cmd) + view_id_size;
1127 	cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1128 	if (!cmd)
1129 		return -ENOMEM;
1130 
1131 	cmd->header.id = SVGA_3D_CMD_DX_SET_CS_UA_VIEWS;
1132 	cmd->header.size = sizeof(cmd->body) + view_id_size;
1133 
1134 	/* Start index is specified user-space */
1135 	cmd->body.startIndex = cbs->ua_views[1].index;
1136 
1137 	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1138 
1139 	vmw_cmd_commit(ctx->dev_priv, cmd_size);
1140 
1141 	return 0;
1142 }
1143 
1144 /**
1145  * vmw_binding_emit_dirty - Issue delayed binding commands
1146  *
1147  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1148  *
1149  * This function issues the delayed binding commands that arise from
1150  * previous scrub / unscrub calls. These binding commands are typically
1151  * commands that batch a number of bindings and therefore it makes sense
1152  * to delay them.
1153  */
1154 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)
1155 {
1156 	int ret = 0;
1157 	unsigned long hit = 0;
1158 
1159 	while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
1160 	      < VMW_BINDING_NUM_BITS) {
1161 
1162 		switch (hit) {
1163 		case VMW_BINDING_RT_BIT:
1164 			ret = vmw_emit_set_rt(cbs);
1165 			break;
1166 		case VMW_BINDING_PS_BIT:
1167 			ret = vmw_binding_emit_dirty_ps(cbs);
1168 			break;
1169 		case VMW_BINDING_SO_T_BIT:
1170 			ret = vmw_emit_set_so_target(cbs);
1171 			break;
1172 		case VMW_BINDING_VB_BIT:
1173 			ret = vmw_emit_set_vb(cbs);
1174 			break;
1175 		case VMW_BINDING_UAV_BIT:
1176 			ret = vmw_emit_set_uav(cbs);
1177 			break;
1178 		case VMW_BINDING_CS_UAV_BIT:
1179 			ret = vmw_emit_set_cs_uav(cbs);
1180 			break;
1181 		default:
1182 			BUG();
1183 		}
1184 		if (ret)
1185 			return ret;
1186 
1187 		__clear_bit(hit, &cbs->dirty);
1188 		hit++;
1189 	}
1190 
1191 	return 0;
1192 }
1193 
1194 /**
1195  * vmw_binding_scrub_sr - Schedule a dx shaderresource binding
1196  * scrub from a context
1197  *
1198  * @bi: single binding information.
1199  * @rebind: Whether to issue a bind instead of scrub command.
1200  */
1201 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind)
1202 {
1203 	struct vmw_ctx_bindinfo_view *biv =
1204 		container_of(bi, struct vmw_ctx_bindinfo_view, bi);
1205 	struct vmw_ctx_binding_state *cbs =
1206 		vmw_context_binding_state(bi->ctx);
1207 
1208 	__set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
1209 	__set_bit(VMW_BINDING_PS_SR_BIT,
1210 		  &cbs->per_shader[biv->shader_slot].dirty);
1211 	__set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);
1212 
1213 	return 0;
1214 }
1215 
1216 /**
1217  * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
1218  * scrub from a context
1219  *
1220  * @bi: single binding information.
1221  * @rebind: Whether to issue a bind instead of scrub command.
1222  */
1223 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)
1224 {
1225 	struct vmw_ctx_binding_state *cbs =
1226 		vmw_context_binding_state(bi->ctx);
1227 
1228 	__set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);
1229 
1230 	return 0;
1231 }
1232 
1233 /**
1234  * vmw_binding_scrub_so_target - Schedule a dx streamoutput buffer binding
1235  * scrub from a context
1236  *
1237  * @bi: single binding information.
1238  * @rebind: Whether to issue a bind instead of scrub command.
1239  */
1240 static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind)
1241 {
1242 	struct vmw_ctx_binding_state *cbs =
1243 		vmw_context_binding_state(bi->ctx);
1244 
1245 	__set_bit(VMW_BINDING_SO_T_BIT, &cbs->dirty);
1246 
1247 	return 0;
1248 }
1249 
1250 /**
1251  * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
1252  * scrub from a context
1253  *
1254  * @bi: single binding information.
1255  * @rebind: Whether to issue a bind instead of scrub command.
1256  */
1257 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind)
1258 {
1259 	struct vmw_ctx_bindinfo_vb *bivb =
1260 		container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
1261 	struct vmw_ctx_binding_state *cbs =
1262 		vmw_context_binding_state(bi->ctx);
1263 
1264 	__set_bit(bivb->slot, cbs->dirty_vb);
1265 	__set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);
1266 
1267 	return 0;
1268 }
1269 
1270 /**
1271  * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
1272  *
1273  * @bi: single binding information.
1274  * @rebind: Whether to issue a bind instead of scrub command.
1275  */
1276 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
1277 {
1278 	struct vmw_ctx_bindinfo_ib *binding =
1279 		container_of(bi, typeof(*binding), bi);
1280 	struct vmw_private *dev_priv = bi->ctx->dev_priv;
1281 	struct {
1282 		SVGA3dCmdHeader header;
1283 		SVGA3dCmdDXSetIndexBuffer body;
1284 	} *cmd;
1285 
1286 	cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
1287 	if (unlikely(cmd == NULL))
1288 		return -ENOMEM;
1289 
1290 	cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;
1291 	cmd->header.size = sizeof(cmd->body);
1292 	if (rebind) {
1293 		cmd->body.sid = bi->res->id;
1294 		cmd->body.format = binding->format;
1295 		cmd->body.offset = binding->offset;
1296 	} else {
1297 		cmd->body.sid = SVGA3D_INVALID_ID;
1298 		cmd->body.format = 0;
1299 		cmd->body.offset = 0;
1300 	}
1301 
1302 	vmw_cmd_commit(dev_priv, sizeof(*cmd));
1303 
1304 	return 0;
1305 }
1306 
1307 static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1308 {
1309 	struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1310 
1311 	__set_bit(VMW_BINDING_UAV_BIT, &cbs->dirty);
1312 	return 0;
1313 }
1314 
1315 static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1316 {
1317 	struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1318 
1319 	__set_bit(VMW_BINDING_CS_UAV_BIT, &cbs->dirty);
1320 	return 0;
1321 }
1322 
1323 /**
1324  * vmw_binding_scrub_so - Scrub a streamoutput binding from context.
1325  * @bi: Single binding information.
1326  * @rebind: Whether to issue a bind instead of scrub command.
1327  */
1328 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
1329 {
1330 	struct vmw_ctx_bindinfo_so *binding =
1331 		container_of(bi, typeof(*binding), bi);
1332 	struct vmw_private *dev_priv = bi->ctx->dev_priv;
1333 	struct {
1334 		SVGA3dCmdHeader header;
1335 		SVGA3dCmdDXSetStreamOutput body;
1336 	} *cmd;
1337 
1338 	cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
1339 	if (!cmd)
1340 		return -ENOMEM;
1341 
1342 	cmd->header.id = SVGA_3D_CMD_DX_SET_STREAMOUTPUT;
1343 	cmd->header.size = sizeof(cmd->body);
1344 	cmd->body.soid = rebind ? bi->res->id : SVGA3D_INVALID_ID;
1345 	vmw_cmd_commit(dev_priv, sizeof(*cmd));
1346 
1347 	return 0;
1348 }
1349 
1350 /**
1351  * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state.
1352  *
1353  * @dev_priv: Pointer to a device private structure.
1354  *
1355  * Returns a pointer to a newly allocated struct or an error pointer on error.
1356  */
1357 struct vmw_ctx_binding_state *
1358 vmw_binding_state_alloc(struct vmw_private *dev_priv)
1359 {
1360 	struct vmw_ctx_binding_state *cbs;
1361 
1362 	cbs = vzalloc(sizeof(*cbs));
1363 	if (!cbs) {
1364 		return ERR_PTR(-ENOMEM);
1365 	}
1366 
1367 	cbs->dev_priv = dev_priv;
1368 	INIT_LIST_HEAD(&cbs->list);
1369 
1370 	return cbs;
1371 }
1372 
1373 /**
1374  * vmw_binding_state_free - Free a struct vmw_ctx_binding_state.
1375  *
1376  * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
1377  */
1378 void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)
1379 {
1380 	vfree(cbs);
1381 }
1382 
1383 /**
1384  * vmw_binding_state_list - Get the binding list of a
1385  * struct vmw_ctx_binding_state
1386  *
1387  * @cbs: Pointer to the struct vmw_ctx_binding_state
1388  *
1389  * Returns the binding list which can be used to traverse through the bindings
1390  * and access the resource information of all bindings.
1391  */
1392 struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)
1393 {
1394 	return &cbs->list;
1395 }
1396 
1397 /**
1398  * vmw_binding_state_reset - clear a struct vmw_ctx_binding_state
1399  *
1400  * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
1401  *
1402  * Drops all bindings registered in @cbs. No device binding actions are
1403  * performed.
1404  */
1405 void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
1406 {
1407 	struct vmw_ctx_bindinfo *entry, *next;
1408 
1409 	list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
1410 		vmw_binding_drop(entry);
1411 }
1412 
1413 /**
1414  * vmw_binding_dirtying - Return whether a binding type is dirtying its resource
1415  * @binding_type: The binding type
1416  *
1417  * Each time a resource is put on the validation list as the result of a
1418  * context binding referencing it, we need to determine whether that resource
1419  * will be dirtied (written to by the GPU) as a result of the corresponding
1420  * GPU operation. Currently rendertarget-, depth-stencil-, stream-output-target
1421  * and unordered access view bindings are capable of dirtying its resource.
1422  *
1423  * Return: Whether the binding type dirties the resource its binding points to.
1424  */
1425 u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type)
1426 {
1427 	static u32 is_binding_dirtying[vmw_ctx_binding_max] = {
1428 		[vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET,
1429 		[vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET,
1430 		[vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET,
1431 		[vmw_ctx_binding_so_target] = VMW_RES_DIRTY_SET,
1432 		[vmw_ctx_binding_uav] = VMW_RES_DIRTY_SET,
1433 		[vmw_ctx_binding_cs_uav] = VMW_RES_DIRTY_SET,
1434 	};
1435 
1436 	/* Review this function as new bindings are added. */
1437 	BUILD_BUG_ON(vmw_ctx_binding_max != 14);
1438 	return is_binding_dirtying[binding_type];
1439 }
1440 
1441 /*
1442  * This function is unused at run-time, and only used to hold various build
1443  * asserts important for code optimization assumptions.
1444  */
1445 static void vmw_binding_build_asserts(void)
1446 {
1447 	BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
1448 	BUILD_BUG_ON(SVGA3D_DX_MAX_RENDER_TARGETS > SVGA3D_RT_MAX);
1449 	BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
1450 
1451 	/*
1452 	 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
1453 	 * view id arrays.
1454 	 */
1455 	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);
1456 	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);
1457 	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
1458 
1459 	/*
1460 	 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for
1461 	 * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
1462 	 */
1463 	BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) >
1464 		     VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1465 	BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) >
1466 		     VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1467 }
1468