xref: /linux/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h (revision ca55b2fef3a9373fcfc30f82fd26bc7fccbda732)
1 /**********************************************************
2  * Copyright 1998-2015 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 /*
27  * svga3d_cmd.h --
28  *
29  *       SVGA 3d hardware cmd definitions
30  */
31 
32 #ifndef _SVGA3D_CMD_H_
33 #define _SVGA3D_CMD_H_
34 
35 #define INCLUDE_ALLOW_MODULE
36 #define INCLUDE_ALLOW_USERLEVEL
37 #define INCLUDE_ALLOW_VMCORE
38 
39 #include "includeCheck.h"
40 #include "svga3d_types.h"
41 
42 /*
43  * Identifiers for commands in the command FIFO.
44  *
45  * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
46  * the SVGA3D protocol and remain reserved; they should not be used in the
47  * future.
48  *
49  * IDs between 1040 and 1999 (inclusive) are available for use by the
50  * current SVGA3D protocol.
51  *
52  * FIFO clients other than SVGA3D should stay below 1000, or at 2000
53  * and up.
54  */
55 
56 typedef enum {
57    SVGA_3D_CMD_LEGACY_BASE                                = 1000,
58    SVGA_3D_CMD_BASE                                       = 1040,
59 
60    SVGA_3D_CMD_SURFACE_DEFINE                             = 1040,
61    SVGA_3D_CMD_SURFACE_DESTROY                            = 1041,
62    SVGA_3D_CMD_SURFACE_COPY                               = 1042,
63    SVGA_3D_CMD_SURFACE_STRETCHBLT                         = 1043,
64    SVGA_3D_CMD_SURFACE_DMA                                = 1044,
65    SVGA_3D_CMD_CONTEXT_DEFINE                             = 1045,
66    SVGA_3D_CMD_CONTEXT_DESTROY                            = 1046,
67    SVGA_3D_CMD_SETTRANSFORM                               = 1047,
68    SVGA_3D_CMD_SETZRANGE                                  = 1048,
69    SVGA_3D_CMD_SETRENDERSTATE                             = 1049,
70    SVGA_3D_CMD_SETRENDERTARGET                            = 1050,
71    SVGA_3D_CMD_SETTEXTURESTATE                            = 1051,
72    SVGA_3D_CMD_SETMATERIAL                                = 1052,
73    SVGA_3D_CMD_SETLIGHTDATA                               = 1053,
74    SVGA_3D_CMD_SETLIGHTENABLED                            = 1054,
75    SVGA_3D_CMD_SETVIEWPORT                                = 1055,
76    SVGA_3D_CMD_SETCLIPPLANE                               = 1056,
77    SVGA_3D_CMD_CLEAR                                      = 1057,
78    SVGA_3D_CMD_PRESENT                                    = 1058,
79    SVGA_3D_CMD_SHADER_DEFINE                              = 1059,
80    SVGA_3D_CMD_SHADER_DESTROY                             = 1060,
81    SVGA_3D_CMD_SET_SHADER                                 = 1061,
82    SVGA_3D_CMD_SET_SHADER_CONST                           = 1062,
83    SVGA_3D_CMD_DRAW_PRIMITIVES                            = 1063,
84    SVGA_3D_CMD_SETSCISSORRECT                             = 1064,
85    SVGA_3D_CMD_BEGIN_QUERY                                = 1065,
86    SVGA_3D_CMD_END_QUERY                                  = 1066,
87    SVGA_3D_CMD_WAIT_FOR_QUERY                             = 1067,
88    SVGA_3D_CMD_PRESENT_READBACK                           = 1068,
89    SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN                     = 1069,
90    SVGA_3D_CMD_SURFACE_DEFINE_V2                          = 1070,
91    SVGA_3D_CMD_GENERATE_MIPMAPS                           = 1071,
92    SVGA_3D_CMD_VIDEO_CREATE_DECODER                       = 1072,
93    SVGA_3D_CMD_VIDEO_DESTROY_DECODER                      = 1073,
94    SVGA_3D_CMD_VIDEO_CREATE_PROCESSOR                     = 1074,
95    SVGA_3D_CMD_VIDEO_DESTROY_PROCESSOR                    = 1075,
96    SVGA_3D_CMD_VIDEO_DECODE_START_FRAME                   = 1076,
97    SVGA_3D_CMD_VIDEO_DECODE_RENDER                        = 1077,
98    SVGA_3D_CMD_VIDEO_DECODE_END_FRAME                     = 1078,
99    SVGA_3D_CMD_VIDEO_PROCESS_FRAME                        = 1079,
100    SVGA_3D_CMD_ACTIVATE_SURFACE                           = 1080,
101    SVGA_3D_CMD_DEACTIVATE_SURFACE                         = 1081,
102    SVGA_3D_CMD_SCREEN_DMA                                 = 1082,
103    SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE                   = 1083,
104    SVGA_3D_CMD_OPEN_CONTEXT_SURFACE                       = 1084,
105 
106    SVGA_3D_CMD_LOGICOPS_BITBLT                            = 1085,
107    SVGA_3D_CMD_LOGICOPS_TRANSBLT                          = 1086,
108    SVGA_3D_CMD_LOGICOPS_STRETCHBLT                        = 1087,
109    SVGA_3D_CMD_LOGICOPS_COLORFILL                         = 1088,
110    SVGA_3D_CMD_LOGICOPS_ALPHABLEND                        = 1089,
111    SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND                    = 1090,
112 
113    SVGA_3D_CMD_SET_OTABLE_BASE                            = 1091,
114    SVGA_3D_CMD_READBACK_OTABLE                            = 1092,
115 
116    SVGA_3D_CMD_DEFINE_GB_MOB                              = 1093,
117    SVGA_3D_CMD_DESTROY_GB_MOB                             = 1094,
118    SVGA_3D_CMD_DEAD3                                      = 1095,
119    SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING                      = 1096,
120 
121    SVGA_3D_CMD_DEFINE_GB_SURFACE                          = 1097,
122    SVGA_3D_CMD_DESTROY_GB_SURFACE                         = 1098,
123    SVGA_3D_CMD_BIND_GB_SURFACE                            = 1099,
124    SVGA_3D_CMD_COND_BIND_GB_SURFACE                       = 1100,
125    SVGA_3D_CMD_UPDATE_GB_IMAGE                            = 1101,
126    SVGA_3D_CMD_UPDATE_GB_SURFACE                          = 1102,
127    SVGA_3D_CMD_READBACK_GB_IMAGE                          = 1103,
128    SVGA_3D_CMD_READBACK_GB_SURFACE                        = 1104,
129    SVGA_3D_CMD_INVALIDATE_GB_IMAGE                        = 1105,
130    SVGA_3D_CMD_INVALIDATE_GB_SURFACE                      = 1106,
131 
132    SVGA_3D_CMD_DEFINE_GB_CONTEXT                          = 1107,
133    SVGA_3D_CMD_DESTROY_GB_CONTEXT                         = 1108,
134    SVGA_3D_CMD_BIND_GB_CONTEXT                            = 1109,
135    SVGA_3D_CMD_READBACK_GB_CONTEXT                        = 1110,
136    SVGA_3D_CMD_INVALIDATE_GB_CONTEXT                      = 1111,
137 
138    SVGA_3D_CMD_DEFINE_GB_SHADER                           = 1112,
139    SVGA_3D_CMD_DESTROY_GB_SHADER                          = 1113,
140    SVGA_3D_CMD_BIND_GB_SHADER                             = 1114,
141 
142    SVGA_3D_CMD_SET_OTABLE_BASE64                          = 1115,
143 
144    SVGA_3D_CMD_BEGIN_GB_QUERY                             = 1116,
145    SVGA_3D_CMD_END_GB_QUERY                               = 1117,
146    SVGA_3D_CMD_WAIT_FOR_GB_QUERY                          = 1118,
147 
148    SVGA_3D_CMD_NOP                                        = 1119,
149 
150    SVGA_3D_CMD_ENABLE_GART                                = 1120,
151    SVGA_3D_CMD_DISABLE_GART                               = 1121,
152    SVGA_3D_CMD_MAP_MOB_INTO_GART                          = 1122,
153    SVGA_3D_CMD_UNMAP_GART_RANGE                           = 1123,
154 
155    SVGA_3D_CMD_DEFINE_GB_SCREENTARGET                     = 1124,
156    SVGA_3D_CMD_DESTROY_GB_SCREENTARGET                    = 1125,
157    SVGA_3D_CMD_BIND_GB_SCREENTARGET                       = 1126,
158    SVGA_3D_CMD_UPDATE_GB_SCREENTARGET                     = 1127,
159 
160    SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL                  = 1128,
161    SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL                = 1129,
162 
163    SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE                 = 1130,
164 
165    SVGA_3D_CMD_GB_SCREEN_DMA                              = 1131,
166    SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH                 = 1132,
167    SVGA_3D_CMD_GB_MOB_FENCE                               = 1133,
168    SVGA_3D_CMD_DEFINE_GB_SURFACE_V2                       = 1134,
169    SVGA_3D_CMD_DEFINE_GB_MOB64                            = 1135,
170    SVGA_3D_CMD_REDEFINE_GB_MOB64                          = 1136,
171    SVGA_3D_CMD_NOP_ERROR                                  = 1137,
172 
173    SVGA_3D_CMD_SET_VERTEX_STREAMS                         = 1138,
174    SVGA_3D_CMD_SET_VERTEX_DECLS                           = 1139,
175    SVGA_3D_CMD_SET_VERTEX_DIVISORS                        = 1140,
176    SVGA_3D_CMD_DRAW                                       = 1141,
177    SVGA_3D_CMD_DRAW_INDEXED                               = 1142,
178 
179    /*
180     * DX10 Commands
181     */
182    SVGA_3D_CMD_DX_MIN                                     = 1143,
183    SVGA_3D_CMD_DX_DEFINE_CONTEXT                          = 1143,
184    SVGA_3D_CMD_DX_DESTROY_CONTEXT                         = 1144,
185    SVGA_3D_CMD_DX_BIND_CONTEXT                            = 1145,
186    SVGA_3D_CMD_DX_READBACK_CONTEXT                        = 1146,
187    SVGA_3D_CMD_DX_INVALIDATE_CONTEXT                      = 1147,
188    SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER              = 1148,
189    SVGA_3D_CMD_DX_SET_SHADER_RESOURCES                    = 1149,
190    SVGA_3D_CMD_DX_SET_SHADER                              = 1150,
191    SVGA_3D_CMD_DX_SET_SAMPLERS                            = 1151,
192    SVGA_3D_CMD_DX_DRAW                                    = 1152,
193    SVGA_3D_CMD_DX_DRAW_INDEXED                            = 1153,
194    SVGA_3D_CMD_DX_DRAW_INSTANCED                          = 1154,
195    SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED                  = 1155,
196    SVGA_3D_CMD_DX_DRAW_AUTO                               = 1156,
197    SVGA_3D_CMD_DX_SET_INPUT_LAYOUT                        = 1157,
198    SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS                      = 1158,
199    SVGA_3D_CMD_DX_SET_INDEX_BUFFER                        = 1159,
200    SVGA_3D_CMD_DX_SET_TOPOLOGY                            = 1160,
201    SVGA_3D_CMD_DX_SET_RENDERTARGETS                       = 1161,
202    SVGA_3D_CMD_DX_SET_BLEND_STATE                         = 1162,
203    SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE                  = 1163,
204    SVGA_3D_CMD_DX_SET_RASTERIZER_STATE                    = 1164,
205    SVGA_3D_CMD_DX_DEFINE_QUERY                            = 1165,
206    SVGA_3D_CMD_DX_DESTROY_QUERY                           = 1166,
207    SVGA_3D_CMD_DX_BIND_QUERY                              = 1167,
208    SVGA_3D_CMD_DX_SET_QUERY_OFFSET                        = 1168,
209    SVGA_3D_CMD_DX_BEGIN_QUERY                             = 1169,
210    SVGA_3D_CMD_DX_END_QUERY                               = 1170,
211    SVGA_3D_CMD_DX_READBACK_QUERY                          = 1171,
212    SVGA_3D_CMD_DX_SET_PREDICATION                         = 1172,
213    SVGA_3D_CMD_DX_SET_SOTARGETS                           = 1173,
214    SVGA_3D_CMD_DX_SET_VIEWPORTS                           = 1174,
215    SVGA_3D_CMD_DX_SET_SCISSORRECTS                        = 1175,
216    SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW                 = 1176,
217    SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW                 = 1177,
218    SVGA_3D_CMD_DX_PRED_COPY_REGION                        = 1178,
219    SVGA_3D_CMD_DX_PRED_COPY                               = 1179,
220    SVGA_3D_CMD_DX_STRETCHBLT                              = 1180,
221    SVGA_3D_CMD_DX_GENMIPS                                 = 1181,
222    SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE                      = 1182,
223    SVGA_3D_CMD_DX_READBACK_SUBRESOURCE                    = 1183,
224    SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE                  = 1184,
225    SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW              = 1185,
226    SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW             = 1186,
227    SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW                = 1187,
228    SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW               = 1188,
229    SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW                = 1189,
230    SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW               = 1190,
231    SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT                    = 1191,
232    SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT                   = 1192,
233    SVGA_3D_CMD_DX_DEFINE_BLEND_STATE                      = 1193,
234    SVGA_3D_CMD_DX_DESTROY_BLEND_STATE                     = 1194,
235    SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE               = 1195,
236    SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE              = 1196,
237    SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE                 = 1197,
238    SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE                = 1198,
239    SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE                    = 1199,
240    SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE                   = 1200,
241    SVGA_3D_CMD_DX_DEFINE_SHADER                           = 1201,
242    SVGA_3D_CMD_DX_DESTROY_SHADER                          = 1202,
243    SVGA_3D_CMD_DX_BIND_SHADER                             = 1203,
244    SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT                     = 1204,
245    SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT                    = 1205,
246    SVGA_3D_CMD_DX_SET_STREAMOUTPUT                        = 1206,
247    SVGA_3D_CMD_DX_SET_COTABLE                             = 1207,
248    SVGA_3D_CMD_DX_READBACK_COTABLE                        = 1208,
249    SVGA_3D_CMD_DX_BUFFER_COPY                             = 1209,
250    SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER                    = 1210,
251    SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK               = 1211,
252    SVGA_3D_CMD_DX_MOVE_QUERY                              = 1212,
253    SVGA_3D_CMD_DX_BIND_ALL_QUERY                          = 1213,
254    SVGA_3D_CMD_DX_READBACK_ALL_QUERY                      = 1214,
255    SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER               = 1215,
256    SVGA_3D_CMD_DX_MOB_FENCE_64                            = 1216,
257    SVGA_3D_CMD_DX_BIND_SHADER_ON_CONTEXT                  = 1217,
258    SVGA_3D_CMD_DX_HINT                                    = 1218,
259    SVGA_3D_CMD_DX_BUFFER_UPDATE                           = 1219,
260    SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET           = 1220,
261    SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET           = 1221,
262    SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET           = 1222,
263 
264    /*
265     * Reserve some IDs to be used for the DX11 shader types.
266     */
267    SVGA_3D_CMD_DX_RESERVED1                               = 1223,
268    SVGA_3D_CMD_DX_RESERVED2                               = 1224,
269    SVGA_3D_CMD_DX_RESERVED3                               = 1225,
270 
271    SVGA_3D_CMD_DX_MAX                                     = 1226,
272    SVGA_3D_CMD_MAX                                        = 1226,
273    SVGA_3D_CMD_FUTURE_MAX                                 = 3000
274 } SVGAFifo3dCmdId;
275 
276 /*
277  * FIFO command format definitions:
278  */
279 
280 /*
281  * The data size header following cmdNum for every 3d command
282  */
283 typedef
284 #include "vmware_pack_begin.h"
285 struct {
286    uint32               id;
287    uint32               size;
288 }
289 #include "vmware_pack_end.h"
290 SVGA3dCmdHeader;
291 
292 typedef
293 #include "vmware_pack_begin.h"
294 struct {
295    uint32               numMipLevels;
296 }
297 #include "vmware_pack_end.h"
298 SVGA3dSurfaceFace;
299 
300 typedef
301 #include "vmware_pack_begin.h"
302 struct {
303    uint32                      sid;
304    SVGA3dSurfaceFlags          surfaceFlags;
305    SVGA3dSurfaceFormat         format;
306    /*
307     * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
308     * structures must have the same value of numMipLevels field.
309     * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
310     * numMipLevels set to 0.
311     */
312    SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
313    /*
314     * Followed by an SVGA3dSize structure for each mip level in each face.
315     *
316     * A note on surface sizes: Sizes are always specified in pixels,
317     * even if the true surface size is not a multiple of the minimum
318     * block size of the surface's format. For example, a 3x3x1 DXT1
319     * compressed texture would actually be stored as a 4x4x1 image in
320     * memory.
321     */
322 }
323 #include "vmware_pack_end.h"
324 SVGA3dCmdDefineSurface;       /* SVGA_3D_CMD_SURFACE_DEFINE */
325 
326 typedef
327 #include "vmware_pack_begin.h"
328 struct {
329    uint32                      sid;
330    SVGA3dSurfaceFlags          surfaceFlags;
331    SVGA3dSurfaceFormat         format;
332    /*
333     * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
334     * structures must have the same value of numMipLevels field.
335     * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
336     * numMipLevels set to 0.
337     */
338    SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
339    uint32                      multisampleCount;
340    SVGA3dTextureFilter         autogenFilter;
341    /*
342     * Followed by an SVGA3dSize structure for each mip level in each face.
343     *
344     * A note on surface sizes: Sizes are always specified in pixels,
345     * even if the true surface size is not a multiple of the minimum
346     * block size of the surface's format. For example, a 3x3x1 DXT1
347     * compressed texture would actually be stored as a 4x4x1 image in
348     * memory.
349     */
350 }
351 #include "vmware_pack_end.h"
352 SVGA3dCmdDefineSurface_v2;     /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
353 
354 typedef
355 #include "vmware_pack_begin.h"
356 struct {
357    uint32               sid;
358 }
359 #include "vmware_pack_end.h"
360 SVGA3dCmdDestroySurface;      /* SVGA_3D_CMD_SURFACE_DESTROY */
361 
362 typedef
363 #include "vmware_pack_begin.h"
364 struct {
365    uint32               cid;
366 }
367 #include "vmware_pack_end.h"
368 SVGA3dCmdDefineContext;       /* SVGA_3D_CMD_CONTEXT_DEFINE */
369 
370 typedef
371 #include "vmware_pack_begin.h"
372 struct {
373    uint32               cid;
374 }
375 #include "vmware_pack_end.h"
376 SVGA3dCmdDestroyContext;      /* SVGA_3D_CMD_CONTEXT_DESTROY */
377 
378 typedef
379 #include "vmware_pack_begin.h"
380 struct {
381    uint32               cid;
382    SVGA3dClearFlag      clearFlag;
383    uint32               color;
384    float                depth;
385    uint32               stencil;
386    /* Followed by variable number of SVGA3dRect structures */
387 }
388 #include "vmware_pack_end.h"
389 SVGA3dCmdClear;               /* SVGA_3D_CMD_CLEAR */
390 
391 typedef
392 #include "vmware_pack_begin.h"
393 struct {
394    SVGA3dLightType      type;
395    SVGA3dBool           inWorldSpace;
396    float                diffuse[4];
397    float                specular[4];
398    float                ambient[4];
399    float                position[4];
400    float                direction[4];
401    float                range;
402    float                falloff;
403    float                attenuation0;
404    float                attenuation1;
405    float                attenuation2;
406    float                theta;
407    float                phi;
408 }
409 #include "vmware_pack_end.h"
410 SVGA3dLightData;
411 
412 typedef
413 #include "vmware_pack_begin.h"
414 struct {
415    uint32               sid;
416    /* Followed by variable number of SVGA3dCopyRect structures */
417 }
418 #include "vmware_pack_end.h"
419 SVGA3dCmdPresent;             /* SVGA_3D_CMD_PRESENT */
420 
421 typedef
422 #include "vmware_pack_begin.h"
423 struct {
424    SVGA3dRenderStateName   state;
425    union {
426       uint32               uintValue;
427       float                floatValue;
428    };
429 }
430 #include "vmware_pack_end.h"
431 SVGA3dRenderState;
432 
433 typedef
434 #include "vmware_pack_begin.h"
435 struct {
436    uint32               cid;
437    /* Followed by variable number of SVGA3dRenderState structures */
438 }
439 #include "vmware_pack_end.h"
440 SVGA3dCmdSetRenderState;      /* SVGA_3D_CMD_SETRENDERSTATE */
441 
442 typedef
443 #include "vmware_pack_begin.h"
444 struct {
445    uint32                 cid;
446    SVGA3dRenderTargetType type;
447    SVGA3dSurfaceImageId   target;
448 }
449 #include "vmware_pack_end.h"
450 SVGA3dCmdSetRenderTarget;     /* SVGA_3D_CMD_SETRENDERTARGET */
451 
452 typedef
453 #include "vmware_pack_begin.h"
454 struct {
455    SVGA3dSurfaceImageId  src;
456    SVGA3dSurfaceImageId  dest;
457    /* Followed by variable number of SVGA3dCopyBox structures */
458 }
459 #include "vmware_pack_end.h"
460 SVGA3dCmdSurfaceCopy;               /* SVGA_3D_CMD_SURFACE_COPY */
461 
462 typedef
463 #include "vmware_pack_begin.h"
464 struct {
465    SVGA3dSurfaceImageId  src;
466    SVGA3dSurfaceImageId  dest;
467    SVGA3dBox             boxSrc;
468    SVGA3dBox             boxDest;
469    SVGA3dStretchBltMode  mode;
470 }
471 #include "vmware_pack_end.h"
472 SVGA3dCmdSurfaceStretchBlt;         /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
473 
474 typedef
475 #include "vmware_pack_begin.h"
476 struct {
477    /*
478     * If the discard flag is present in a surface DMA operation, the host may
479     * discard the contents of the current mipmap level and face of the target
480     * surface before applying the surface DMA contents.
481     */
482    uint32 discard : 1;
483 
484    /*
485     * If the unsynchronized flag is present, the host may perform this upload
486     * without syncing to pending reads on this surface.
487     */
488    uint32 unsynchronized : 1;
489 
490    /*
491     * Guests *MUST* set the reserved bits to 0 before submitting the command
492     * suffix as future flags may occupy these bits.
493     */
494    uint32 reserved : 30;
495 }
496 #include "vmware_pack_end.h"
497 SVGA3dSurfaceDMAFlags;
498 
499 typedef
500 #include "vmware_pack_begin.h"
501 struct {
502    SVGAGuestImage guest;
503    SVGA3dSurfaceImageId host;
504    SVGA3dTransferType transfer;
505    /*
506     * Followed by variable number of SVGA3dCopyBox structures. For consistency
507     * in all clipping logic and coordinate translation, we define the
508     * "source" in each copyBox as the guest image and the
509     * "destination" as the host image, regardless of transfer
510     * direction.
511     *
512     * For efficiency, the SVGA3D device is free to copy more data than
513     * specified. For example, it may round copy boxes outwards such
514     * that they lie on particular alignment boundaries.
515     */
516 }
517 #include "vmware_pack_end.h"
518 SVGA3dCmdSurfaceDMA;                /* SVGA_3D_CMD_SURFACE_DMA */
519 
520 /*
521  * SVGA3dCmdSurfaceDMASuffix --
522  *
523  *    This is a command suffix that will appear after a SurfaceDMA command in
524  *    the FIFO.  It contains some extra information that hosts may use to
525  *    optimize performance or protect the guest.  This suffix exists to preserve
526  *    backwards compatibility while also allowing for new functionality to be
527  *    implemented.
528  */
529 
530 typedef
531 #include "vmware_pack_begin.h"
532 struct {
533    uint32 suffixSize;
534 
535    /*
536     * The maximum offset is used to determine the maximum offset from the
537     * guestPtr base address that will be accessed or written to during this
538     * surfaceDMA.  If the suffix is supported, the host will respect this
539     * boundary while performing surface DMAs.
540     *
541     * Defaults to MAX_UINT32
542     */
543    uint32 maximumOffset;
544 
545    /*
546     * A set of flags that describes optimizations that the host may perform
547     * while performing this surface DMA operation.  The guest should never rely
548     * on behaviour that is different when these flags are set for correctness.
549     *
550     * Defaults to 0
551     */
552    SVGA3dSurfaceDMAFlags flags;
553 }
554 #include "vmware_pack_end.h"
555 SVGA3dCmdSurfaceDMASuffix;
556 
557 /*
558  * SVGA_3D_CMD_DRAW_PRIMITIVES --
559  *
560  *   This command is the SVGA3D device's generic drawing entry point.
561  *   It can draw multiple ranges of primitives, optionally using an
562  *   index buffer, using an arbitrary collection of vertex buffers.
563  *
564  *   Each SVGA3dVertexDecl defines a distinct vertex array to bind
565  *   during this draw call. The declarations specify which surface
566  *   the vertex data lives in, what that vertex data is used for,
567  *   and how to interpret it.
568  *
569  *   Each SVGA3dPrimitiveRange defines a collection of primitives
570  *   to render using the same vertex arrays. An index buffer is
571  *   optional.
572  */
573 
574 typedef
575 #include "vmware_pack_begin.h"
576 struct {
577    /*
578     * A range hint is an optional specification for the range of indices
579     * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
580     * that the entire array will be used.
581     *
582     * These are only hints. The SVGA3D device may use them for
583     * performance optimization if possible, but it's also allowed to
584     * ignore these values.
585     */
586    uint32               first;
587    uint32               last;
588 }
589 #include "vmware_pack_end.h"
590 SVGA3dArrayRangeHint;
591 
592 typedef
593 #include "vmware_pack_begin.h"
594 struct {
595    /*
596     * Define the origin and shape of a vertex or index array. Both
597     * 'offset' and 'stride' are in bytes. The provided surface will be
598     * reinterpreted as a flat array of bytes in the same format used
599     * by surface DMA operations. To avoid unnecessary conversions, the
600     * surface should be created with the SVGA3D_BUFFER format.
601     *
602     * Index 0 in the array starts 'offset' bytes into the surface.
603     * Index 1 begins at byte 'offset + stride', etc. Array indices may
604     * not be negative.
605     */
606    uint32               surfaceId;
607    uint32               offset;
608    uint32               stride;
609 }
610 #include "vmware_pack_end.h"
611 SVGA3dArray;
612 
613 typedef
614 #include "vmware_pack_begin.h"
615 struct {
616    /*
617     * Describe a vertex array's data type, and define how it is to be
618     * used by the fixed function pipeline or the vertex shader. It
619     * isn't useful to have two VertexDecls with the same
620     * VertexArrayIdentity in one draw call.
621     */
622    SVGA3dDeclType       type;
623    SVGA3dDeclMethod     method;
624    SVGA3dDeclUsage      usage;
625    uint32               usageIndex;
626 }
627 #include "vmware_pack_end.h"
628 SVGA3dVertexArrayIdentity;
629 
630 typedef
631 #include "vmware_pack_begin.h"
632 struct SVGA3dVertexDecl {
633    SVGA3dVertexArrayIdentity  identity;
634    SVGA3dArray                array;
635    SVGA3dArrayRangeHint       rangeHint;
636 }
637 #include "vmware_pack_end.h"
638 SVGA3dVertexDecl;
639 
640 typedef
641 #include "vmware_pack_begin.h"
642 struct SVGA3dPrimitiveRange {
643    /*
644     * Define a group of primitives to render, from sequential indices.
645     *
646     * The value of 'primitiveType' and 'primitiveCount' imply the
647     * total number of vertices that will be rendered.
648     */
649    SVGA3dPrimitiveType  primType;
650    uint32               primitiveCount;
651 
652    /*
653     * Optional index buffer. If indexArray.surfaceId is
654     * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
655     * without an index buffer is identical to rendering with an index
656     * buffer containing the sequence [0, 1, 2, 3, ...].
657     *
658     * If an index buffer is in use, indexWidth specifies the width in
659     * bytes of each index value. It must be less than or equal to
660     * indexArray.stride.
661     *
662     * (Currently, the SVGA3D device requires index buffers to be tightly
663     * packed. In other words, indexWidth == indexArray.stride)
664     */
665    SVGA3dArray          indexArray;
666    uint32               indexWidth;
667 
668    /*
669     * Optional index bias. This number is added to all indices from
670     * indexArray before they are used as vertex array indices. This
671     * can be used in multiple ways:
672     *
673     *  - When not using an indexArray, this bias can be used to
674     *    specify where in the vertex arrays to begin rendering.
675     *
676     *  - A positive number here is equivalent to increasing the
677     *    offset in each vertex array.
678     *
679     *  - A negative number can be used to render using a small
680     *    vertex array and an index buffer that contains large
681     *    values. This may be used by some applications that
682     *    crop a vertex buffer without modifying their index
683     *    buffer.
684     *
685     * Note that rendering with a negative bias value may be slower and
686     * use more memory than rendering with a positive or zero bias.
687     */
688    int32                indexBias;
689 }
690 #include "vmware_pack_end.h"
691 SVGA3dPrimitiveRange;
692 
693 typedef
694 #include "vmware_pack_begin.h"
695 struct {
696    uint32               cid;
697    uint32               numVertexDecls;
698    uint32               numRanges;
699 
700    /*
701     * There are two variable size arrays after the
702     * SVGA3dCmdDrawPrimitives structure. In order,
703     * they are:
704     *
705     * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
706     *    SVGA3D_MAX_VERTEX_ARRAYS;
707     * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
708     *    SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
709     * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
710     *    the frequency divisor for the corresponding vertex decl).
711     */
712 }
713 #include "vmware_pack_end.h"
714 SVGA3dCmdDrawPrimitives;      /* SVGA_3D_CMD_DRAWPRIMITIVES */
715 
716 typedef
717 #include "vmware_pack_begin.h"
718 struct {
719    uint32 cid;
720 
721    uint32 primitiveCount;        /* How many primitives to render */
722    uint32 startVertexLocation;   /* Which vertex do we start rendering at. */
723 
724    uint8 primitiveType;          /* SVGA3dPrimitiveType */
725    uint8 padding[3];
726 }
727 #include "vmware_pack_end.h"
728 SVGA3dCmdDraw;
729 
730 typedef
731 #include "vmware_pack_begin.h"
732 struct {
733    uint32 cid;
734 
735    uint8 primitiveType;       /* SVGA3dPrimitiveType */
736 
737    uint32 indexBufferSid;     /* Valid index buffer sid. */
738    uint32 indexBufferOffset;  /* Byte offset into the vertex buffer, almost */
739 			      /* always 0 for DX9 guests, non-zero for OpenGL */
740                               /* guests.  We can't represent non-multiple of */
741                               /* stride offsets in D3D9Renderer... */
742    uint8 indexBufferStride;   /* Allowable values = 1, 2, or 4 */
743 
744    int32 baseVertexLocation;  /* Bias applied to the index when selecting a */
745                               /* vertex from the streams, may be negative */
746 
747    uint32 primitiveCount;     /* How many primitives to render */
748    uint32 pad0;
749    uint16 pad1;
750 }
751 #include "vmware_pack_end.h"
752 SVGA3dCmdDrawIndexed;
753 
754 typedef
755 #include "vmware_pack_begin.h"
756 struct {
757    /*
758     * Describe a vertex array's data type, and define how it is to be
759     * used by the fixed function pipeline or the vertex shader. It
760     * isn't useful to have two VertexDecls with the same
761     * VertexArrayIdentity in one draw call.
762     */
763    uint16 streamOffset;
764    uint8 stream;
765    uint8 type;          /* SVGA3dDeclType */
766    uint8 method;        /* SVGA3dDeclMethod */
767    uint8 usage;         /* SVGA3dDeclUsage */
768    uint8 usageIndex;
769    uint8 padding;
770 
771 }
772 #include "vmware_pack_end.h"
773 SVGA3dVertexElement;
774 
775 typedef
776 #include "vmware_pack_begin.h"
777 struct {
778    uint32 cid;
779 
780    uint32 numElements;
781 
782    /*
783     * Followed by numElements SVGA3dVertexElement structures.
784     *
785     * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements
786     * are cleared and will not be used by following draws.
787     */
788 }
789 #include "vmware_pack_end.h"
790 SVGA3dCmdSetVertexDecls;
791 
792 typedef
793 #include "vmware_pack_begin.h"
794 struct {
795    uint32 sid;
796    uint32 stride;
797    uint32 offset;
798 }
799 #include "vmware_pack_end.h"
800 SVGA3dVertexStream;
801 
802 typedef
803 #include "vmware_pack_begin.h"
804 struct {
805    uint32 cid;
806 
807    uint32 numStreams;
808    /*
809     * Followed by numStream SVGA3dVertexStream structures.
810     *
811     * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams
812     * are cleared and will not be used by following draws.
813     */
814 }
815 #include "vmware_pack_end.h"
816 SVGA3dCmdSetVertexStreams;
817 
818 typedef
819 #include "vmware_pack_begin.h"
820 struct {
821    uint32 cid;
822    uint32 numDivisors;
823 }
824 #include "vmware_pack_end.h"
825 SVGA3dCmdSetVertexDivisors;
826 
827 typedef
828 #include "vmware_pack_begin.h"
829 struct {
830    uint32                   stage;
831    SVGA3dTextureStateName   name;
832    union {
833       uint32                value;
834       float                 floatValue;
835    };
836 }
837 #include "vmware_pack_end.h"
838 SVGA3dTextureState;
839 
840 typedef
841 #include "vmware_pack_begin.h"
842 struct {
843    uint32               cid;
844    /* Followed by variable number of SVGA3dTextureState structures */
845 }
846 #include "vmware_pack_end.h"
847 SVGA3dCmdSetTextureState;      /* SVGA_3D_CMD_SETTEXTURESTATE */
848 
849 typedef
850 #include "vmware_pack_begin.h"
851 struct {
852    uint32                   cid;
853    SVGA3dTransformType      type;
854    float                    matrix[16];
855 }
856 #include "vmware_pack_end.h"
857 SVGA3dCmdSetTransform;          /* SVGA_3D_CMD_SETTRANSFORM */
858 
859 typedef
860 #include "vmware_pack_begin.h"
861 struct {
862    float                min;
863    float                max;
864 }
865 #include "vmware_pack_end.h"
866 SVGA3dZRange;
867 
868 typedef
869 #include "vmware_pack_begin.h"
870 struct {
871    uint32               cid;
872    SVGA3dZRange         zRange;
873 }
874 #include "vmware_pack_end.h"
875 SVGA3dCmdSetZRange;             /* SVGA_3D_CMD_SETZRANGE */
876 
877 typedef
878 #include "vmware_pack_begin.h"
879 struct {
880    float                diffuse[4];
881    float                ambient[4];
882    float                specular[4];
883    float                emissive[4];
884    float                shininess;
885 }
886 #include "vmware_pack_end.h"
887 SVGA3dMaterial;
888 
889 typedef
890 #include "vmware_pack_begin.h"
891 struct {
892    uint32               cid;
893    SVGA3dFace           face;
894    SVGA3dMaterial       material;
895 }
896 #include "vmware_pack_end.h"
897 SVGA3dCmdSetMaterial;           /* SVGA_3D_CMD_SETMATERIAL */
898 
899 typedef
900 #include "vmware_pack_begin.h"
901 struct {
902    uint32               cid;
903    uint32               index;
904    SVGA3dLightData      data;
905 }
906 #include "vmware_pack_end.h"
907 SVGA3dCmdSetLightData;           /* SVGA_3D_CMD_SETLIGHTDATA */
908 
909 typedef
910 #include "vmware_pack_begin.h"
911 struct {
912    uint32               cid;
913    uint32               index;
914    uint32               enabled;
915 }
916 #include "vmware_pack_end.h"
917 SVGA3dCmdSetLightEnabled;      /* SVGA_3D_CMD_SETLIGHTENABLED */
918 
919 typedef
920 #include "vmware_pack_begin.h"
921 struct {
922    uint32               cid;
923    SVGA3dRect           rect;
924 }
925 #include "vmware_pack_end.h"
926 SVGA3dCmdSetViewport;           /* SVGA_3D_CMD_SETVIEWPORT */
927 
928 typedef
929 #include "vmware_pack_begin.h"
930 struct {
931    uint32               cid;
932    SVGA3dRect           rect;
933 }
934 #include "vmware_pack_end.h"
935 SVGA3dCmdSetScissorRect;         /* SVGA_3D_CMD_SETSCISSORRECT */
936 
937 typedef
938 #include "vmware_pack_begin.h"
939 struct {
940    uint32               cid;
941    uint32               index;
942    float                plane[4];
943 }
944 #include "vmware_pack_end.h"
945 SVGA3dCmdSetClipPlane;           /* SVGA_3D_CMD_SETCLIPPLANE */
946 
947 typedef
948 #include "vmware_pack_begin.h"
949 struct {
950    uint32               cid;
951    uint32               shid;
952    SVGA3dShaderType     type;
953    /* Followed by variable number of DWORDs for shader bycode */
954 }
955 #include "vmware_pack_end.h"
956 SVGA3dCmdDefineShader;           /* SVGA_3D_CMD_SHADER_DEFINE */
957 
958 typedef
959 #include "vmware_pack_begin.h"
960 struct {
961    uint32               cid;
962    uint32               shid;
963    SVGA3dShaderType     type;
964 }
965 #include "vmware_pack_end.h"
966 SVGA3dCmdDestroyShader;         /* SVGA_3D_CMD_SHADER_DESTROY */
967 
968 typedef
969 #include "vmware_pack_begin.h"
970 struct {
971    uint32                  cid;
972    uint32                  reg;     /* register number */
973    SVGA3dShaderType        type;
974    SVGA3dShaderConstType   ctype;
975    uint32                  values[4];
976 
977    /*
978     * Followed by a variable number of additional values.
979     */
980 }
981 #include "vmware_pack_end.h"
982 SVGA3dCmdSetShaderConst;        /* SVGA_3D_CMD_SET_SHADER_CONST */
983 
984 typedef
985 #include "vmware_pack_begin.h"
986 struct {
987    uint32               cid;
988    SVGA3dShaderType     type;
989    uint32               shid;
990 }
991 #include "vmware_pack_end.h"
992 SVGA3dCmdSetShader;       /* SVGA_3D_CMD_SET_SHADER */
993 
994 typedef
995 #include "vmware_pack_begin.h"
996 struct {
997    uint32               cid;
998    SVGA3dQueryType      type;
999 }
1000 #include "vmware_pack_end.h"
1001 SVGA3dCmdBeginQuery;           /* SVGA_3D_CMD_BEGIN_QUERY */
1002 
1003 typedef
1004 #include "vmware_pack_begin.h"
1005 struct {
1006    uint32               cid;
1007    SVGA3dQueryType      type;
1008    SVGAGuestPtr         guestResult;   /* Points to an SVGA3dQueryResult structure */
1009 }
1010 #include "vmware_pack_end.h"
1011 SVGA3dCmdEndQuery;                  /* SVGA_3D_CMD_END_QUERY */
1012 
1013 
1014 /*
1015  * SVGA3D_CMD_WAIT_FOR_QUERY --
1016  *
1017  *    Will read the SVGA3dQueryResult structure pointed to by guestResult,
1018  *    and if the state member is set to anything else than
1019  *    SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op.
1020  *
1021  *    Otherwise, in addition to the query explicitly waited for,
1022  *    All queries with the same type and issued with the same cid, for which
1023  *    an SVGA_3D_CMD_END_QUERY command has previously been sent, will
1024  *    be finished after execution of this command.
1025  *
1026  *    A query will be identified by the gmrId and offset of the guestResult
1027  *    member. If the device can't find an SVGA_3D_CMD_END_QUERY that has
1028  *    been sent previously with an indentical gmrId and offset, it will
1029  *    effectively end all queries with an identical type issued with the
1030  *    same cid, and the SVGA3dQueryResult structure pointed to by
1031  *    guestResult will not be written to. This property can be used to
1032  *    implement a query barrier for a given cid and query type.
1033  */
1034 
1035 typedef
1036 #include "vmware_pack_begin.h"
1037 struct {
1038    uint32               cid;        /* Same parameters passed to END_QUERY */
1039    SVGA3dQueryType      type;
1040    SVGAGuestPtr         guestResult;
1041 }
1042 #include "vmware_pack_end.h"
1043 SVGA3dCmdWaitForQuery;              /* SVGA_3D_CMD_WAIT_FOR_QUERY */
1044 
1045 typedef
1046 #include "vmware_pack_begin.h"
1047 struct {
1048    uint32               totalSize;    /* Set by guest before query is ended. */
1049    SVGA3dQueryState     state;        /* Set by host or guest. See SVGA3dQueryState. */
1050    union {                            /* Set by host on exit from PENDING state */
1051       uint32            result32;
1052       uint32            queryCookie; /* May be used to identify which QueryGetData this
1053                                         result corresponds to. */
1054    };
1055 }
1056 #include "vmware_pack_end.h"
1057 SVGA3dQueryResult;
1058 
1059 
1060 /*
1061  * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
1062  *
1063  *    This is a blit from an SVGA3D surface to a Screen Object.
1064  *    This blit must be directed at a specific screen.
1065  *
1066  *    The blit copies from a rectangular region of an SVGA3D surface
1067  *    image to a rectangular region of a screen.
1068  *
1069  *    This command takes an optional variable-length list of clipping
1070  *    rectangles after the body of the command. If no rectangles are
1071  *    specified, there is no clipping region. The entire destRect is
1072  *    drawn to. If one or more rectangles are included, they describe
1073  *    a clipping region. The clip rectangle coordinates are measured
1074  *    relative to the top-left corner of destRect.
1075  *
1076  *    The srcImage must be from mip=0 face=0.
1077  *
1078  *    This supports scaling if the src and dest are of different sizes.
1079  *
1080  * Availability:
1081  *    SVGA_FIFO_CAP_SCREEN_OBJECT
1082  */
1083 
1084 typedef
1085 #include "vmware_pack_begin.h"
1086 struct {
1087    SVGA3dSurfaceImageId srcImage;
1088    SVGASignedRect       srcRect;
1089    uint32               destScreenId; /* Screen Object ID */
1090    SVGASignedRect       destRect;
1091    /* Clipping: zero or more SVGASignedRects follow */
1092 }
1093 #include "vmware_pack_end.h"
1094 SVGA3dCmdBlitSurfaceToScreen;         /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
1095 
1096 typedef
1097 #include "vmware_pack_begin.h"
1098 struct {
1099    uint32               sid;
1100    SVGA3dTextureFilter  filter;
1101 }
1102 #include "vmware_pack_end.h"
1103 SVGA3dCmdGenerateMipmaps;             /* SVGA_3D_CMD_GENERATE_MIPMAPS */
1104 
1105 
1106 
1107 typedef
1108 #include "vmware_pack_begin.h"
1109 struct {
1110    uint32 sid;
1111 }
1112 #include "vmware_pack_end.h"
1113 SVGA3dCmdActivateSurface;               /* SVGA_3D_CMD_ACTIVATE_SURFACE */
1114 
1115 typedef
1116 #include "vmware_pack_begin.h"
1117 struct {
1118    uint32 sid;
1119 }
1120 #include "vmware_pack_end.h"
1121 SVGA3dCmdDeactivateSurface;             /* SVGA_3D_CMD_DEACTIVATE_SURFACE */
1122 
1123 /*
1124  * Screen DMA command
1125  *
1126  * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2.  The SVGA_CAP_3D device
1127  * cap bit is not required.
1128  *
1129  * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could
1130  *   be different, but it is required that guest makes sure refBuffer has
1131  *   exactly the same contents that were written to when last time screen DMA
1132  *   command is received by host.
1133  *
1134  * - changemap is generated by lib/blit, and it has the changes from last
1135  *   received screen DMA or more.
1136  */
1137 
1138 typedef
1139 #include "vmware_pack_begin.h"
1140 struct SVGA3dCmdScreenDMA {
1141    uint32 screenId;
1142    SVGAGuestImage refBuffer;
1143    SVGAGuestImage destBuffer;
1144    SVGAGuestImage changeMap;
1145 }
1146 #include "vmware_pack_end.h"
1147 SVGA3dCmdScreenDMA;        /* SVGA_3D_CMD_SCREEN_DMA */
1148 
1149 /*
1150  * Set Unity Surface Cookie
1151  *
1152  * Associates the supplied cookie with the surface id for use with
1153  * Unity.  This cookie is a hint from guest to host, there is no way
1154  * for the guest to readback the cookie and the host is free to drop
1155  * the cookie association at will.  The default value for the cookie
1156  * on all surfaces is 0.
1157  */
1158 
1159 typedef
1160 #include "vmware_pack_begin.h"
1161 struct SVGA3dCmdSetUnitySurfaceCookie {
1162    uint32 sid;
1163    uint64 cookie;
1164 }
1165 #include "vmware_pack_end.h"
1166 SVGA3dCmdSetUnitySurfaceCookie;   /* SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE */
1167 
1168 /*
1169  * Open a context-specific surface in a non-context-specific manner.
1170  */
1171 
1172 typedef
1173 #include "vmware_pack_begin.h"
1174 struct SVGA3dCmdOpenContextSurface {
1175    uint32 sid;
1176 }
1177 #include "vmware_pack_end.h"
1178 SVGA3dCmdOpenContextSurface;   /* SVGA_3D_CMD_OPEN_CONTEXT_SURFACE */
1179 
1180 
1181 /*
1182  * Logic ops
1183  */
1184 
1185 #define SVGA3D_LOTRANSBLT_HONORALPHA     (0x01)
1186 #define SVGA3D_LOSTRETCHBLT_MIRRORX      (0x01)
1187 #define SVGA3D_LOSTRETCHBLT_MIRRORY      (0x02)
1188 #define SVGA3D_LOALPHABLEND_SRCHASALPHA  (0x01)
1189 
1190 typedef
1191 #include "vmware_pack_begin.h"
1192 struct SVGA3dCmdLogicOpsBitBlt {
1193    /*
1194     * All LogicOps surfaces are one-level
1195     * surfaces so mipmap & face should always
1196     * be zero.
1197     */
1198    SVGA3dSurfaceImageId src;
1199    SVGA3dSurfaceImageId dst;
1200    SVGA3dLogicOp logicOp;
1201    /* Followed by variable number of SVGA3dCopyBox structures */
1202 }
1203 #include "vmware_pack_end.h"
1204 SVGA3dCmdLogicOpsBitBlt;   /* SVGA_3D_CMD_LOGICOPS_BITBLT */
1205 
1206 
1207 typedef
1208 #include "vmware_pack_begin.h"
1209 struct SVGA3dCmdLogicOpsTransBlt {
1210    /*
1211     * All LogicOps surfaces are one-level
1212     * surfaces so mipmap & face should always
1213     * be zero.
1214     */
1215    SVGA3dSurfaceImageId src;
1216    SVGA3dSurfaceImageId dst;
1217    uint32 color;
1218    uint32 flags;
1219    SVGA3dBox srcBox;
1220    SVGA3dBox dstBox;
1221 }
1222 #include "vmware_pack_end.h"
1223 SVGA3dCmdLogicOpsTransBlt;   /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
1224 
1225 
1226 typedef
1227 #include "vmware_pack_begin.h"
1228 struct SVGA3dCmdLogicOpsStretchBlt {
1229    /*
1230     * All LogicOps surfaces are one-level
1231     * surfaces so mipmap & face should always
1232     * be zero.
1233     */
1234    SVGA3dSurfaceImageId src;
1235    SVGA3dSurfaceImageId dst;
1236    uint16 mode;
1237    uint16 flags;
1238    SVGA3dBox srcBox;
1239    SVGA3dBox dstBox;
1240 }
1241 #include "vmware_pack_end.h"
1242 SVGA3dCmdLogicOpsStretchBlt;   /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
1243 
1244 
1245 typedef
1246 #include "vmware_pack_begin.h"
1247 struct SVGA3dCmdLogicOpsColorFill {
1248    /*
1249     * All LogicOps surfaces are one-level
1250     * surfaces so mipmap & face should always
1251     * be zero.
1252     */
1253    SVGA3dSurfaceImageId dst;
1254    uint32 color;
1255    SVGA3dLogicOp logicOp;
1256    /* Followed by variable number of SVGA3dRect structures. */
1257 }
1258 #include "vmware_pack_end.h"
1259 SVGA3dCmdLogicOpsColorFill;   /* SVGA_3D_CMD_LOGICOPS_COLORFILL */
1260 
1261 
1262 typedef
1263 #include "vmware_pack_begin.h"
1264 struct SVGA3dCmdLogicOpsAlphaBlend {
1265    /*
1266     * All LogicOps surfaces are one-level
1267     * surfaces so mipmap & face should always
1268     * be zero.
1269     */
1270    SVGA3dSurfaceImageId src;
1271    SVGA3dSurfaceImageId dst;
1272    uint32 alphaVal;
1273    uint32 flags;
1274    SVGA3dBox srcBox;
1275    SVGA3dBox dstBox;
1276 }
1277 #include "vmware_pack_end.h"
1278 SVGA3dCmdLogicOpsAlphaBlend;   /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
1279 
1280 #define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
1281 
1282 #define SVGA3D_CLEARTYPE_GAMMA_WIDTH  512
1283 #define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
1284 
1285 typedef
1286 #include "vmware_pack_begin.h"
1287 struct SVGA3dCmdLogicOpsClearTypeBlend {
1288    /*
1289     * All LogicOps surfaces are one-level
1290     * surfaces so mipmap & face should always
1291     * be zero.
1292     */
1293    SVGA3dSurfaceImageId tmp;
1294    SVGA3dSurfaceImageId dst;
1295    SVGA3dSurfaceImageId gammaSurf;
1296    SVGA3dSurfaceImageId alphaSurf;
1297    uint32 gamma;
1298    uint32 color;
1299    uint32 color2;
1300    int32 alphaOffsetX;
1301    int32 alphaOffsetY;
1302    /* Followed by variable number of SVGA3dBox structures */
1303 }
1304 #include "vmware_pack_end.h"
1305 SVGA3dCmdLogicOpsClearTypeBlend;   /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */
1306 
1307 
1308 /*
1309  * Guest-backed objects definitions.
1310  */
1311 
1312 typedef
1313 #include "vmware_pack_begin.h"
1314 struct {
1315    SVGAMobFormat ptDepth;
1316    uint32 sizeInBytes;
1317    PPN64 base;
1318 }
1319 #include "vmware_pack_end.h"
1320 SVGAOTableMobEntry;
1321 #define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry))
1322 
1323 typedef
1324 #include "vmware_pack_begin.h"
1325 struct {
1326    SVGA3dSurfaceFormat format;
1327    SVGA3dSurfaceFlags surfaceFlags;
1328    uint32 numMipLevels;
1329    uint32 multisampleCount;
1330    SVGA3dTextureFilter autogenFilter;
1331    SVGA3dSize size;
1332    SVGAMobId mobid;
1333    uint32 arraySize;
1334    uint32 mobPitch;
1335    uint32 pad[5];
1336 }
1337 #include "vmware_pack_end.h"
1338 SVGAOTableSurfaceEntry;
1339 #define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry))
1340 
1341 typedef
1342 #include "vmware_pack_begin.h"
1343 struct {
1344    uint32 cid;
1345    SVGAMobId mobid;
1346 }
1347 #include "vmware_pack_end.h"
1348 SVGAOTableContextEntry;
1349 #define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry))
1350 
1351 typedef
1352 #include "vmware_pack_begin.h"
1353 struct {
1354    SVGA3dShaderType type;
1355    uint32 sizeInBytes;
1356    uint32 offsetInBytes;
1357    SVGAMobId mobid;
1358 }
1359 #include "vmware_pack_end.h"
1360 SVGAOTableShaderEntry;
1361 #define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry))
1362 
1363 #define SVGA_STFLAG_PRIMARY (1 << 0)
1364 typedef uint32 SVGAScreenTargetFlags;
1365 
1366 typedef
1367 #include "vmware_pack_begin.h"
1368 struct {
1369    SVGA3dSurfaceImageId image;
1370    uint32 width;
1371    uint32 height;
1372    int32 xRoot;
1373    int32 yRoot;
1374    SVGAScreenTargetFlags flags;
1375    uint32 dpi;
1376    uint32 pad[7];
1377 }
1378 #include "vmware_pack_end.h"
1379 SVGAOTableScreenTargetEntry;
1380 #define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \
1381 	(sizeof(SVGAOTableScreenTargetEntry))
1382 
1383 typedef
1384 #include "vmware_pack_begin.h"
1385 struct {
1386    float value[4];
1387 }
1388 #include "vmware_pack_end.h"
1389 SVGA3dShaderConstFloat;
1390 
1391 typedef
1392 #include "vmware_pack_begin.h"
1393 struct {
1394    int32 value[4];
1395 }
1396 #include "vmware_pack_end.h"
1397 SVGA3dShaderConstInt;
1398 
1399 typedef
1400 #include "vmware_pack_begin.h"
1401 struct {
1402    uint32 value;
1403 }
1404 #include "vmware_pack_end.h"
1405 SVGA3dShaderConstBool;
1406 
1407 typedef
1408 #include "vmware_pack_begin.h"
1409 struct {
1410    uint16 streamOffset;
1411    uint8 stream;
1412    uint8 type;
1413    uint8 methodUsage;
1414    uint8 usageIndex;
1415 }
1416 #include "vmware_pack_end.h"
1417 SVGAGBVertexElement;
1418 
1419 typedef
1420 #include "vmware_pack_begin.h"
1421 struct {
1422    uint32 sid;
1423    uint16 stride;
1424    uint32 offset;
1425 }
1426 #include "vmware_pack_end.h"
1427 SVGAGBVertexStream;
1428 typedef
1429 #include "vmware_pack_begin.h"
1430 struct {
1431    SVGA3dRect viewport;
1432    SVGA3dRect scissorRect;
1433    SVGA3dZRange zRange;
1434 
1435    SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
1436    SVGAGBVertexElement decl1[4];
1437 
1438    uint32 renderStates[SVGA3D_RS_MAX];
1439    SVGAGBVertexElement decl2[18];
1440    uint32 pad0[2];
1441 
1442    struct {
1443       SVGA3dFace face;
1444       SVGA3dMaterial material;
1445    } material;
1446 
1447    float clipPlanes[SVGA3D_NUM_CLIPPLANES][4];
1448    float matrices[SVGA3D_TRANSFORM_MAX][16];
1449 
1450    SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
1451    SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
1452 
1453    /*
1454     * Shaders currently bound
1455     */
1456    uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
1457    SVGAGBVertexElement decl3[10];
1458    uint32 pad1[3];
1459 
1460    uint32 occQueryActive;
1461    uint32 occQueryValue;
1462 
1463    /*
1464     * Int/Bool Shader constants
1465     */
1466    SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
1467    SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
1468    uint16 pShaderBValues;
1469    uint16 vShaderBValues;
1470 
1471 
1472    SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
1473    SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
1474    uint32 numVertexDecls;
1475    uint32 numVertexStreams;
1476    uint32 numVertexDivisors;
1477    uint32 pad2[30];
1478 
1479    /*
1480     * Texture Stages
1481     *
1482     * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the
1483     * textureStages array.
1484     * SVGA3D_TS_COLOR_KEY is in tsColorKey.
1485     */
1486    uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
1487    uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
1488    uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
1489 
1490    /*
1491     * Float Shader constants.
1492     */
1493    SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
1494    SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
1495 }
1496 #include "vmware_pack_end.h"
1497 SVGAGBContextData;
1498 #define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData))
1499 
1500 /*
1501  * SVGA3dCmdSetOTableBase --
1502  *
1503  * This command allows the guest to specify the base PPN of the
1504  * specified object table.
1505  */
1506 
1507 typedef
1508 #include "vmware_pack_begin.h"
1509 struct {
1510    SVGAOTableType type;
1511    PPN baseAddress;
1512    uint32 sizeInBytes;
1513    uint32 validSizeInBytes;
1514    SVGAMobFormat ptDepth;
1515 }
1516 #include "vmware_pack_end.h"
1517 SVGA3dCmdSetOTableBase;  /* SVGA_3D_CMD_SET_OTABLE_BASE */
1518 
1519 typedef
1520 #include "vmware_pack_begin.h"
1521 struct {
1522    SVGAOTableType type;
1523    PPN64 baseAddress;
1524    uint32 sizeInBytes;
1525    uint32 validSizeInBytes;
1526    SVGAMobFormat ptDepth;
1527 }
1528 #include "vmware_pack_end.h"
1529 SVGA3dCmdSetOTableBase64;  /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
1530 
1531 typedef
1532 #include "vmware_pack_begin.h"
1533 struct {
1534    SVGAOTableType type;
1535 }
1536 #include "vmware_pack_end.h"
1537 SVGA3dCmdReadbackOTable;  /* SVGA_3D_CMD_READBACK_OTABLE */
1538 
1539 /*
1540  * Define a memory object (Mob) in the OTable.
1541  */
1542 
1543 typedef
1544 #include "vmware_pack_begin.h"
1545 struct SVGA3dCmdDefineGBMob {
1546    SVGAMobId mobid;
1547    SVGAMobFormat ptDepth;
1548    PPN base;
1549    uint32 sizeInBytes;
1550 }
1551 #include "vmware_pack_end.h"
1552 SVGA3dCmdDefineGBMob;   /* SVGA_3D_CMD_DEFINE_GB_MOB */
1553 
1554 
1555 /*
1556  * Destroys an object in the OTable.
1557  */
1558 
1559 typedef
1560 #include "vmware_pack_begin.h"
1561 struct SVGA3dCmdDestroyGBMob {
1562    SVGAMobId mobid;
1563 }
1564 #include "vmware_pack_end.h"
1565 SVGA3dCmdDestroyGBMob;   /* SVGA_3D_CMD_DESTROY_GB_MOB */
1566 
1567 
1568 /*
1569  * Define a memory object (Mob) in the OTable with a PPN64 base.
1570  */
1571 
1572 typedef
1573 #include "vmware_pack_begin.h"
1574 struct SVGA3dCmdDefineGBMob64 {
1575    SVGAMobId mobid;
1576    SVGAMobFormat ptDepth;
1577    PPN64 base;
1578    uint32 sizeInBytes;
1579 }
1580 #include "vmware_pack_end.h"
1581 SVGA3dCmdDefineGBMob64;   /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
1582 
1583 /*
1584  * Redefine an object in the OTable with PPN64 base.
1585  */
1586 
1587 typedef
1588 #include "vmware_pack_begin.h"
1589 struct SVGA3dCmdRedefineGBMob64 {
1590    SVGAMobId mobid;
1591    SVGAMobFormat ptDepth;
1592    PPN64 base;
1593    uint32 sizeInBytes;
1594 }
1595 #include "vmware_pack_end.h"
1596 SVGA3dCmdRedefineGBMob64;   /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
1597 
1598 /*
1599  * Notification that the page tables have been modified.
1600  */
1601 
1602 typedef
1603 #include "vmware_pack_begin.h"
1604 struct SVGA3dCmdUpdateGBMobMapping {
1605    SVGAMobId mobid;
1606 }
1607 #include "vmware_pack_end.h"
1608 SVGA3dCmdUpdateGBMobMapping;   /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
1609 
1610 /*
1611  * Define a guest-backed surface.
1612  */
1613 
1614 typedef
1615 #include "vmware_pack_begin.h"
1616 struct SVGA3dCmdDefineGBSurface {
1617    uint32 sid;
1618    SVGA3dSurfaceFlags surfaceFlags;
1619    SVGA3dSurfaceFormat format;
1620    uint32 numMipLevels;
1621    uint32 multisampleCount;
1622    SVGA3dTextureFilter autogenFilter;
1623    SVGA3dSize size;
1624 }
1625 #include "vmware_pack_end.h"
1626 SVGA3dCmdDefineGBSurface;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
1627 
1628 /*
1629  * Destroy a guest-backed surface.
1630  */
1631 
1632 typedef
1633 #include "vmware_pack_begin.h"
1634 struct SVGA3dCmdDestroyGBSurface {
1635    uint32 sid;
1636 }
1637 #include "vmware_pack_end.h"
1638 SVGA3dCmdDestroyGBSurface;   /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
1639 
1640 /*
1641  * Bind a guest-backed surface to a mob.
1642  */
1643 
1644 typedef
1645 #include "vmware_pack_begin.h"
1646 struct SVGA3dCmdBindGBSurface {
1647    uint32 sid;
1648    SVGAMobId mobid;
1649 }
1650 #include "vmware_pack_end.h"
1651 SVGA3dCmdBindGBSurface;   /* SVGA_3D_CMD_BIND_GB_SURFACE */
1652 
1653 typedef
1654 #include "vmware_pack_begin.h"
1655 struct SVGA3dCmdBindGBSurfaceWithPitch {
1656    uint32 sid;
1657    SVGAMobId mobid;
1658    uint32 baseLevelPitch;
1659 }
1660 #include "vmware_pack_end.h"
1661 SVGA3dCmdBindGBSurfaceWithPitch;   /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
1662 
1663 /*
1664  * Conditionally bind a mob to a guest-backed surface if testMobid
1665  * matches the currently bound mob.  Optionally issue a
1666  * readback/update on the surface while it is still bound to the old
1667  * mobid if the mobid is changed by this command.
1668  */
1669 
1670 #define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
1671 #define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE   (1 << 1)
1672 
1673 typedef
1674 #include "vmware_pack_begin.h"
1675 struct{
1676    uint32 sid;
1677    SVGAMobId testMobid;
1678    SVGAMobId mobid;
1679    uint32 flags;
1680 }
1681 #include "vmware_pack_end.h"
1682 SVGA3dCmdCondBindGBSurface;          /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
1683 
1684 /*
1685  * Update an image in a guest-backed surface.
1686  * (Inform the device that the guest-contents have been updated.)
1687  */
1688 
1689 typedef
1690 #include "vmware_pack_begin.h"
1691 struct SVGA3dCmdUpdateGBImage {
1692    SVGA3dSurfaceImageId image;
1693    SVGA3dBox box;
1694 }
1695 #include "vmware_pack_end.h"
1696 SVGA3dCmdUpdateGBImage;   /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
1697 
1698 /*
1699  * Update an entire guest-backed surface.
1700  * (Inform the device that the guest-contents have been updated.)
1701  */
1702 
1703 typedef
1704 #include "vmware_pack_begin.h"
1705 struct SVGA3dCmdUpdateGBSurface {
1706    uint32 sid;
1707 }
1708 #include "vmware_pack_end.h"
1709 SVGA3dCmdUpdateGBSurface;   /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
1710 
1711 /*
1712  * Readback an image in a guest-backed surface.
1713  * (Request the device to flush the dirty contents into the guest.)
1714  */
1715 
1716 typedef
1717 #include "vmware_pack_begin.h"
1718 struct SVGA3dCmdReadbackGBImage {
1719    SVGA3dSurfaceImageId image;
1720 }
1721 #include "vmware_pack_end.h"
1722 SVGA3dCmdReadbackGBImage;   /* SVGA_3D_CMD_READBACK_GB_IMAGE */
1723 
1724 /*
1725  * Readback an entire guest-backed surface.
1726  * (Request the device to flush the dirty contents into the guest.)
1727  */
1728 
1729 typedef
1730 #include "vmware_pack_begin.h"
1731 struct SVGA3dCmdReadbackGBSurface {
1732    uint32 sid;
1733 }
1734 #include "vmware_pack_end.h"
1735 SVGA3dCmdReadbackGBSurface;   /* SVGA_3D_CMD_READBACK_GB_SURFACE */
1736 
1737 /*
1738  * Readback a sub rect of an image in a guest-backed surface.  After
1739  * issuing this command the driver is required to issue an update call
1740  * of the same region before issuing any other commands that reference
1741  * this surface or rendering is not guaranteed.
1742  */
1743 
1744 typedef
1745 #include "vmware_pack_begin.h"
1746 struct SVGA3dCmdReadbackGBImagePartial {
1747    SVGA3dSurfaceImageId image;
1748    SVGA3dBox box;
1749    uint32 invertBox;
1750 }
1751 #include "vmware_pack_end.h"
1752 SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
1753 
1754 
1755 /*
1756  * Invalidate an image in a guest-backed surface.
1757  * (Notify the device that the contents can be lost.)
1758  */
1759 
1760 typedef
1761 #include "vmware_pack_begin.h"
1762 struct SVGA3dCmdInvalidateGBImage {
1763    SVGA3dSurfaceImageId image;
1764 }
1765 #include "vmware_pack_end.h"
1766 SVGA3dCmdInvalidateGBImage;   /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
1767 
1768 /*
1769  * Invalidate an entire guest-backed surface.
1770  * (Notify the device that the contents if all images can be lost.)
1771  */
1772 
1773 typedef
1774 #include "vmware_pack_begin.h"
1775 struct SVGA3dCmdInvalidateGBSurface {
1776    uint32 sid;
1777 }
1778 #include "vmware_pack_end.h"
1779 SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
1780 
1781 /*
1782  * Invalidate a sub rect of an image in a guest-backed surface.  After
1783  * issuing this command the driver is required to issue an update call
1784  * of the same region before issuing any other commands that reference
1785  * this surface or rendering is not guaranteed.
1786  */
1787 
1788 typedef
1789 #include "vmware_pack_begin.h"
1790 struct SVGA3dCmdInvalidateGBImagePartial {
1791    SVGA3dSurfaceImageId image;
1792    SVGA3dBox box;
1793    uint32 invertBox;
1794 }
1795 #include "vmware_pack_end.h"
1796 SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
1797 
1798 
1799 /*
1800  * Define a guest-backed context.
1801  */
1802 
1803 typedef
1804 #include "vmware_pack_begin.h"
1805 struct SVGA3dCmdDefineGBContext {
1806    uint32 cid;
1807 }
1808 #include "vmware_pack_end.h"
1809 SVGA3dCmdDefineGBContext;   /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
1810 
1811 /*
1812  * Destroy a guest-backed context.
1813  */
1814 
1815 typedef
1816 #include "vmware_pack_begin.h"
1817 struct SVGA3dCmdDestroyGBContext {
1818    uint32 cid;
1819 }
1820 #include "vmware_pack_end.h"
1821 SVGA3dCmdDestroyGBContext;   /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
1822 
1823 /*
1824  * Bind a guest-backed context.
1825  *
1826  * validContents should be set to 0 for new contexts,
1827  * and 1 if this is an old context which is getting paged
1828  * back on to the device.
1829  *
1830  * For new contexts, it is recommended that the driver
1831  * issue commands to initialize all interesting state
1832  * prior to rendering.
1833  */
1834 
1835 typedef
1836 #include "vmware_pack_begin.h"
1837 struct SVGA3dCmdBindGBContext {
1838    uint32 cid;
1839    SVGAMobId mobid;
1840    uint32 validContents;
1841 }
1842 #include "vmware_pack_end.h"
1843 SVGA3dCmdBindGBContext;   /* SVGA_3D_CMD_BIND_GB_CONTEXT */
1844 
1845 /*
1846  * Readback a guest-backed context.
1847  * (Request that the device flush the contents back into guest memory.)
1848  */
1849 
1850 typedef
1851 #include "vmware_pack_begin.h"
1852 struct SVGA3dCmdReadbackGBContext {
1853    uint32 cid;
1854 }
1855 #include "vmware_pack_end.h"
1856 SVGA3dCmdReadbackGBContext;   /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
1857 
1858 /*
1859  * Invalidate a guest-backed context.
1860  */
1861 typedef
1862 #include "vmware_pack_begin.h"
1863 struct SVGA3dCmdInvalidateGBContext {
1864    uint32 cid;
1865 }
1866 #include "vmware_pack_end.h"
1867 SVGA3dCmdInvalidateGBContext;   /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
1868 
1869 /*
1870  * Define a guest-backed shader.
1871  */
1872 
1873 typedef
1874 #include "vmware_pack_begin.h"
1875 struct SVGA3dCmdDefineGBShader {
1876    uint32 shid;
1877    SVGA3dShaderType type;
1878    uint32 sizeInBytes;
1879 }
1880 #include "vmware_pack_end.h"
1881 SVGA3dCmdDefineGBShader;   /* SVGA_3D_CMD_DEFINE_GB_SHADER */
1882 
1883 /*
1884  * Bind a guest-backed shader.
1885  */
1886 
1887 typedef
1888 #include "vmware_pack_begin.h"
1889 struct SVGA3dCmdBindGBShader {
1890    uint32 shid;
1891    SVGAMobId mobid;
1892    uint32 offsetInBytes;
1893 }
1894 #include "vmware_pack_end.h"
1895 SVGA3dCmdBindGBShader;   /* SVGA_3D_CMD_BIND_GB_SHADER */
1896 
1897 /*
1898  * Destroy a guest-backed shader.
1899  */
1900 
1901 typedef
1902 #include "vmware_pack_begin.h"
1903 struct SVGA3dCmdDestroyGBShader {
1904    uint32 shid;
1905 }
1906 #include "vmware_pack_end.h"
1907 SVGA3dCmdDestroyGBShader;   /* SVGA_3D_CMD_DESTROY_GB_SHADER */
1908 
1909 typedef
1910 #include "vmware_pack_begin.h"
1911 struct {
1912    uint32                  cid;
1913    uint32                  regStart;
1914    SVGA3dShaderType        shaderType;
1915    SVGA3dShaderConstType   constType;
1916 
1917    /*
1918     * Followed by a variable number of shader constants.
1919     *
1920     * Note that FLOAT and INT constants are 4-dwords in length, while
1921     * BOOL constants are 1-dword in length.
1922     */
1923 }
1924 #include "vmware_pack_end.h"
1925 SVGA3dCmdSetGBShaderConstInline;   /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
1926 
1927 
1928 typedef
1929 #include "vmware_pack_begin.h"
1930 struct {
1931    uint32               cid;
1932    SVGA3dQueryType      type;
1933 }
1934 #include "vmware_pack_end.h"
1935 SVGA3dCmdBeginGBQuery;           /* SVGA_3D_CMD_BEGIN_GB_QUERY */
1936 
1937 typedef
1938 #include "vmware_pack_begin.h"
1939 struct {
1940    uint32               cid;
1941    SVGA3dQueryType      type;
1942    SVGAMobId mobid;
1943    uint32 offset;
1944 }
1945 #include "vmware_pack_end.h"
1946 SVGA3dCmdEndGBQuery;                  /* SVGA_3D_CMD_END_GB_QUERY */
1947 
1948 
1949 /*
1950  * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
1951  *
1952  *    The semantics of this command are identical to the
1953  *    SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
1954  *    to a Mob instead of a GMR.
1955  */
1956 
1957 typedef
1958 #include "vmware_pack_begin.h"
1959 struct {
1960    uint32               cid;
1961    SVGA3dQueryType      type;
1962    SVGAMobId mobid;
1963    uint32 offset;
1964 }
1965 #include "vmware_pack_end.h"
1966 SVGA3dCmdWaitForGBQuery;          /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
1967 
1968 
1969 typedef
1970 #include "vmware_pack_begin.h"
1971 struct {
1972    SVGAMobId mobid;
1973    uint32 mustBeZero;
1974    uint32 initialized;
1975 }
1976 #include "vmware_pack_end.h"
1977 SVGA3dCmdEnableGart;              /* SVGA_3D_CMD_ENABLE_GART */
1978 
1979 typedef
1980 #include "vmware_pack_begin.h"
1981 struct {
1982    SVGAMobId mobid;
1983    uint32 gartOffset;
1984 }
1985 #include "vmware_pack_end.h"
1986 SVGA3dCmdMapMobIntoGart;          /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
1987 
1988 
1989 typedef
1990 #include "vmware_pack_begin.h"
1991 struct {
1992    uint32 gartOffset;
1993    uint32 numPages;
1994 }
1995 #include "vmware_pack_end.h"
1996 SVGA3dCmdUnmapGartRange;          /* SVGA_3D_CMD_UNMAP_GART_RANGE */
1997 
1998 
1999 /*
2000  * Screen Targets
2001  */
2002 
2003 typedef
2004 #include "vmware_pack_begin.h"
2005 struct {
2006    uint32 stid;
2007    uint32 width;
2008    uint32 height;
2009    int32 xRoot;
2010    int32 yRoot;
2011    SVGAScreenTargetFlags flags;
2012 
2013    /*
2014     * The physical DPI that the guest expects this screen displayed at.
2015     *
2016     * Guests which are not DPI-aware should set this to zero.
2017     */
2018    uint32 dpi;
2019 }
2020 #include "vmware_pack_end.h"
2021 SVGA3dCmdDefineGBScreenTarget;    /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
2022 
2023 typedef
2024 #include "vmware_pack_begin.h"
2025 struct {
2026    uint32 stid;
2027 }
2028 #include "vmware_pack_end.h"
2029 SVGA3dCmdDestroyGBScreenTarget;  /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
2030 
2031 typedef
2032 #include "vmware_pack_begin.h"
2033 struct {
2034    uint32 stid;
2035    SVGA3dSurfaceImageId image;
2036 }
2037 #include "vmware_pack_end.h"
2038 SVGA3dCmdBindGBScreenTarget;  /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
2039 
2040 typedef
2041 #include "vmware_pack_begin.h"
2042 struct {
2043    uint32 stid;
2044    SVGA3dRect rect;
2045 }
2046 #include "vmware_pack_end.h"
2047 SVGA3dCmdUpdateGBScreenTarget;  /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
2048 
2049 typedef
2050 #include "vmware_pack_begin.h"
2051 struct SVGA3dCmdGBScreenDMA {
2052    uint32 screenId;
2053    uint32 dead;
2054    SVGAMobId destMobID;
2055    uint32 destPitch;
2056    SVGAMobId changeMapMobID;
2057 }
2058 #include "vmware_pack_end.h"
2059 SVGA3dCmdGBScreenDMA;        /* SVGA_3D_CMD_GB_SCREEN_DMA */
2060 
2061 typedef
2062 #include "vmware_pack_begin.h"
2063 struct {
2064    uint32 value;
2065    uint32 mobId;
2066    uint32 mobOffset;
2067 }
2068 #include "vmware_pack_end.h"
2069 SVGA3dCmdGBMobFence;  /* SVGA_3D_CMD_GB_MOB_FENCE*/
2070 
2071 #endif /* _SVGA3D_CMD_H_ */
2072