1 // SPDX-License-Identifier: GPL-2.0-only 2 /* 3 * Copyright (c) 2014 The Linux Foundation. All rights reserved. 4 * Copyright (C) 2013 Red Hat 5 * Author: Rob Clark <robdclark@gmail.com> 6 */ 7 8 #include <linux/clk.h> 9 #include <linux/component.h> 10 #include <linux/platform_device.h> 11 #include <linux/pm_runtime.h> 12 13 #include "vc4_drv.h" 14 #include "vc4_regs.h" 15 16 static const struct debugfs_reg32 v3d_regs[] = { 17 VC4_REG32(V3D_IDENT0), 18 VC4_REG32(V3D_IDENT1), 19 VC4_REG32(V3D_IDENT2), 20 VC4_REG32(V3D_SCRATCH), 21 VC4_REG32(V3D_L2CACTL), 22 VC4_REG32(V3D_SLCACTL), 23 VC4_REG32(V3D_INTCTL), 24 VC4_REG32(V3D_INTENA), 25 VC4_REG32(V3D_INTDIS), 26 VC4_REG32(V3D_CT0CS), 27 VC4_REG32(V3D_CT1CS), 28 VC4_REG32(V3D_CT0EA), 29 VC4_REG32(V3D_CT1EA), 30 VC4_REG32(V3D_CT0CA), 31 VC4_REG32(V3D_CT1CA), 32 VC4_REG32(V3D_CT00RA0), 33 VC4_REG32(V3D_CT01RA0), 34 VC4_REG32(V3D_CT0LC), 35 VC4_REG32(V3D_CT1LC), 36 VC4_REG32(V3D_CT0PC), 37 VC4_REG32(V3D_CT1PC), 38 VC4_REG32(V3D_PCS), 39 VC4_REG32(V3D_BFC), 40 VC4_REG32(V3D_RFC), 41 VC4_REG32(V3D_BPCA), 42 VC4_REG32(V3D_BPCS), 43 VC4_REG32(V3D_BPOA), 44 VC4_REG32(V3D_BPOS), 45 VC4_REG32(V3D_BXCF), 46 VC4_REG32(V3D_SQRSV0), 47 VC4_REG32(V3D_SQRSV1), 48 VC4_REG32(V3D_SQCNTL), 49 VC4_REG32(V3D_SRQPC), 50 VC4_REG32(V3D_SRQUA), 51 VC4_REG32(V3D_SRQUL), 52 VC4_REG32(V3D_SRQCS), 53 VC4_REG32(V3D_VPACNTL), 54 VC4_REG32(V3D_VPMBASE), 55 VC4_REG32(V3D_PCTRC), 56 VC4_REG32(V3D_PCTRE), 57 VC4_REG32(V3D_PCTR(0)), 58 VC4_REG32(V3D_PCTRS(0)), 59 VC4_REG32(V3D_PCTR(1)), 60 VC4_REG32(V3D_PCTRS(1)), 61 VC4_REG32(V3D_PCTR(2)), 62 VC4_REG32(V3D_PCTRS(2)), 63 VC4_REG32(V3D_PCTR(3)), 64 VC4_REG32(V3D_PCTRS(3)), 65 VC4_REG32(V3D_PCTR(4)), 66 VC4_REG32(V3D_PCTRS(4)), 67 VC4_REG32(V3D_PCTR(5)), 68 VC4_REG32(V3D_PCTRS(5)), 69 VC4_REG32(V3D_PCTR(6)), 70 VC4_REG32(V3D_PCTRS(6)), 71 VC4_REG32(V3D_PCTR(7)), 72 VC4_REG32(V3D_PCTRS(7)), 73 VC4_REG32(V3D_PCTR(8)), 74 VC4_REG32(V3D_PCTRS(8)), 75 VC4_REG32(V3D_PCTR(9)), 76 VC4_REG32(V3D_PCTRS(9)), 77 VC4_REG32(V3D_PCTR(10)), 78 VC4_REG32(V3D_PCTRS(10)), 79 VC4_REG32(V3D_PCTR(11)), 80 VC4_REG32(V3D_PCTRS(11)), 81 VC4_REG32(V3D_PCTR(12)), 82 VC4_REG32(V3D_PCTRS(12)), 83 VC4_REG32(V3D_PCTR(13)), 84 VC4_REG32(V3D_PCTRS(13)), 85 VC4_REG32(V3D_PCTR(14)), 86 VC4_REG32(V3D_PCTRS(14)), 87 VC4_REG32(V3D_PCTR(15)), 88 VC4_REG32(V3D_PCTRS(15)), 89 VC4_REG32(V3D_DBGE), 90 VC4_REG32(V3D_FDBGO), 91 VC4_REG32(V3D_FDBGB), 92 VC4_REG32(V3D_FDBGR), 93 VC4_REG32(V3D_FDBGS), 94 VC4_REG32(V3D_ERRSTAT), 95 }; 96 97 static int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused) 98 { 99 struct drm_debugfs_entry *entry = m->private; 100 struct drm_device *dev = entry->dev; 101 struct vc4_dev *vc4 = to_vc4_dev(dev); 102 int ret = vc4_v3d_pm_get(vc4); 103 104 if (ret == 0) { 105 uint32_t ident1 = V3D_READ(V3D_IDENT1); 106 uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC); 107 uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS); 108 uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS); 109 110 seq_printf(m, "Revision: %d\n", 111 VC4_GET_FIELD(ident1, V3D_IDENT1_REV)); 112 seq_printf(m, "Slices: %d\n", nslc); 113 seq_printf(m, "TMUs: %d\n", nslc * tups); 114 seq_printf(m, "QPUs: %d\n", nslc * qups); 115 seq_printf(m, "Semaphores: %d\n", 116 VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM)); 117 vc4_v3d_pm_put(vc4); 118 } 119 120 return 0; 121 } 122 123 /* 124 * Wraps pm_runtime_get_sync() in a refcount, so that we can reliably 125 * get the pm_runtime refcount to 0 in vc4_reset(). 126 */ 127 int 128 vc4_v3d_pm_get(struct vc4_dev *vc4) 129 { 130 if (WARN_ON_ONCE(vc4->is_vc5)) 131 return -ENODEV; 132 133 mutex_lock(&vc4->power_lock); 134 if (vc4->power_refcount++ == 0) { 135 int ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev); 136 137 if (ret < 0) { 138 vc4->power_refcount--; 139 mutex_unlock(&vc4->power_lock); 140 return ret; 141 } 142 } 143 mutex_unlock(&vc4->power_lock); 144 145 return 0; 146 } 147 148 void 149 vc4_v3d_pm_put(struct vc4_dev *vc4) 150 { 151 if (WARN_ON_ONCE(vc4->is_vc5)) 152 return; 153 154 mutex_lock(&vc4->power_lock); 155 if (--vc4->power_refcount == 0) { 156 pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev); 157 pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev); 158 } 159 mutex_unlock(&vc4->power_lock); 160 } 161 162 static void vc4_v3d_init_hw(struct drm_device *dev) 163 { 164 struct vc4_dev *vc4 = to_vc4_dev(dev); 165 166 /* Take all the memory that would have been reserved for user 167 * QPU programs, since we don't have an interface for running 168 * them, anyway. 169 */ 170 V3D_WRITE(V3D_VPMBASE, 0); 171 } 172 173 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4) 174 { 175 struct drm_device *dev = &vc4->base; 176 unsigned long irqflags; 177 int slot; 178 uint64_t seqno = 0; 179 struct vc4_exec_info *exec; 180 181 if (WARN_ON_ONCE(vc4->is_vc5)) 182 return -ENODEV; 183 184 try_again: 185 spin_lock_irqsave(&vc4->job_lock, irqflags); 186 slot = ffs(~vc4->bin_alloc_used); 187 if (slot != 0) { 188 /* Switch from ffs() bit index to a 0-based index. */ 189 slot--; 190 vc4->bin_alloc_used |= BIT(slot); 191 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 192 return slot; 193 } 194 195 /* Couldn't find an open slot. Wait for render to complete 196 * and try again. 197 */ 198 exec = vc4_last_render_job(vc4); 199 if (exec) 200 seqno = exec->seqno; 201 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 202 203 if (seqno) { 204 int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true); 205 206 if (ret == 0) 207 goto try_again; 208 209 return ret; 210 } 211 212 return -ENOMEM; 213 } 214 215 /* 216 * bin_bo_alloc() - allocates the memory that will be used for 217 * tile binning. 218 * 219 * The binner has a limitation that the addresses in the tile state 220 * buffer that point into the tile alloc buffer or binner overflow 221 * memory only have 28 bits (256MB), and the top 4 on the bus for 222 * tile alloc references end up coming from the tile state buffer's 223 * address. 224 * 225 * To work around this, we allocate a single large buffer while V3D is 226 * in use, make sure that it has the top 4 bits constant across its 227 * entire extent, and then put the tile state, tile alloc, and binner 228 * overflow memory inside that buffer. 229 * 230 * This creates a limitation where we may not be able to execute a job 231 * if it doesn't fit within the buffer that we allocated up front. 232 * However, it turns out that 16MB is "enough for anybody", and 233 * real-world applications run into allocation failures from the 234 * overall DMA pool before they make scenes complicated enough to run 235 * out of bin space. 236 */ 237 static int bin_bo_alloc(struct vc4_dev *vc4) 238 { 239 struct vc4_v3d *v3d = vc4->v3d; 240 uint32_t size = 16 * 1024 * 1024; 241 int ret = 0; 242 struct list_head list; 243 244 if (!v3d) 245 return -ENODEV; 246 247 /* We may need to try allocating more than once to get a BO 248 * that doesn't cross 256MB. Track the ones we've allocated 249 * that failed so far, so that we can free them when we've got 250 * one that succeeded (if we freed them right away, our next 251 * allocation would probably be the same chunk of memory). 252 */ 253 INIT_LIST_HEAD(&list); 254 255 while (true) { 256 struct vc4_bo *bo = vc4_bo_create(&vc4->base, size, true, 257 VC4_BO_TYPE_BIN); 258 259 if (IS_ERR(bo)) { 260 ret = PTR_ERR(bo); 261 262 dev_err(&v3d->pdev->dev, 263 "Failed to allocate memory for tile binning: " 264 "%d. You may need to enable DMA or give it " 265 "more memory.", 266 ret); 267 break; 268 } 269 270 /* Check if this BO won't trigger the addressing bug. */ 271 if ((bo->base.dma_addr & 0xf0000000) == 272 ((bo->base.dma_addr + bo->base.base.size - 1) & 0xf0000000)) { 273 vc4->bin_bo = bo; 274 275 /* Set up for allocating 512KB chunks of 276 * binner memory. The biggest allocation we 277 * need to do is for the initial tile alloc + 278 * tile state buffer. We can render to a 279 * maximum of ((2048*2048) / (32*32) = 4096 280 * tiles in a frame (until we do floating 281 * point rendering, at which point it would be 282 * 8192). Tile state is 48b/tile (rounded to 283 * a page), and tile alloc is 32b/tile 284 * (rounded to a page), plus a page of extra, 285 * for a total of 320kb for our worst-case. 286 * We choose 512kb so that it divides evenly 287 * into our 16MB, and the rest of the 512kb 288 * will be used as storage for the overflow 289 * from the initial 32b CL per bin. 290 */ 291 vc4->bin_alloc_size = 512 * 1024; 292 vc4->bin_alloc_used = 0; 293 vc4->bin_alloc_overflow = 0; 294 WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 != 295 bo->base.base.size / vc4->bin_alloc_size); 296 297 kref_init(&vc4->bin_bo_kref); 298 299 /* Enable the out-of-memory interrupt to set our 300 * newly-allocated binner BO, potentially from an 301 * already-pending-but-masked interrupt. 302 */ 303 V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM); 304 305 break; 306 } 307 308 /* Put it on the list to free later, and try again. */ 309 list_add(&bo->unref_head, &list); 310 } 311 312 /* Free all the BOs we allocated but didn't choose. */ 313 while (!list_empty(&list)) { 314 struct vc4_bo *bo = list_last_entry(&list, 315 struct vc4_bo, unref_head); 316 317 list_del(&bo->unref_head); 318 drm_gem_object_put(&bo->base.base); 319 } 320 321 return ret; 322 } 323 324 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used) 325 { 326 int ret = 0; 327 328 if (WARN_ON_ONCE(vc4->is_vc5)) 329 return -ENODEV; 330 331 mutex_lock(&vc4->bin_bo_lock); 332 333 if (used && *used) 334 goto complete; 335 336 if (vc4->bin_bo) 337 kref_get(&vc4->bin_bo_kref); 338 else 339 ret = bin_bo_alloc(vc4); 340 341 if (ret == 0 && used) 342 *used = true; 343 344 complete: 345 mutex_unlock(&vc4->bin_bo_lock); 346 347 return ret; 348 } 349 350 static void bin_bo_release(struct kref *ref) 351 { 352 struct vc4_dev *vc4 = container_of(ref, struct vc4_dev, bin_bo_kref); 353 354 if (WARN_ON_ONCE(!vc4->bin_bo)) 355 return; 356 357 drm_gem_object_put(&vc4->bin_bo->base.base); 358 vc4->bin_bo = NULL; 359 } 360 361 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4) 362 { 363 if (WARN_ON_ONCE(vc4->is_vc5)) 364 return; 365 366 mutex_lock(&vc4->bin_bo_lock); 367 kref_put(&vc4->bin_bo_kref, bin_bo_release); 368 mutex_unlock(&vc4->bin_bo_lock); 369 } 370 371 #ifdef CONFIG_PM 372 static int vc4_v3d_runtime_suspend(struct device *dev) 373 { 374 struct vc4_v3d *v3d = dev_get_drvdata(dev); 375 struct vc4_dev *vc4 = v3d->vc4; 376 377 vc4_irq_disable(&vc4->base); 378 379 clk_disable_unprepare(v3d->clk); 380 381 return 0; 382 } 383 384 static int vc4_v3d_runtime_resume(struct device *dev) 385 { 386 struct vc4_v3d *v3d = dev_get_drvdata(dev); 387 struct vc4_dev *vc4 = v3d->vc4; 388 int ret; 389 390 ret = clk_prepare_enable(v3d->clk); 391 if (ret != 0) 392 return ret; 393 394 vc4_v3d_init_hw(&vc4->base); 395 396 vc4_irq_enable(&vc4->base); 397 398 return 0; 399 } 400 #endif 401 402 int vc4_v3d_debugfs_init(struct drm_minor *minor) 403 { 404 struct drm_device *drm = minor->dev; 405 struct vc4_dev *vc4 = to_vc4_dev(drm); 406 struct vc4_v3d *v3d = vc4->v3d; 407 408 if (!vc4->v3d) 409 return -ENODEV; 410 411 drm_debugfs_add_file(drm, "v3d_ident", vc4_v3d_debugfs_ident, NULL); 412 413 vc4_debugfs_add_regset32(drm, "v3d_regs", &v3d->regset); 414 415 return 0; 416 } 417 418 static int vc4_v3d_bind(struct device *dev, struct device *master, void *data) 419 { 420 struct platform_device *pdev = to_platform_device(dev); 421 struct drm_device *drm = dev_get_drvdata(master); 422 struct vc4_dev *vc4 = to_vc4_dev(drm); 423 struct vc4_v3d *v3d = NULL; 424 int ret; 425 426 v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL); 427 if (!v3d) 428 return -ENOMEM; 429 430 dev_set_drvdata(dev, v3d); 431 432 v3d->pdev = pdev; 433 434 v3d->regs = vc4_ioremap_regs(pdev, 0); 435 if (IS_ERR(v3d->regs)) 436 return PTR_ERR(v3d->regs); 437 v3d->regset.base = v3d->regs; 438 v3d->regset.regs = v3d_regs; 439 v3d->regset.nregs = ARRAY_SIZE(v3d_regs); 440 441 vc4->v3d = v3d; 442 v3d->vc4 = vc4; 443 444 v3d->clk = devm_clk_get(dev, NULL); 445 if (IS_ERR(v3d->clk)) { 446 int ret = PTR_ERR(v3d->clk); 447 448 if (ret == -ENOENT) { 449 /* bcm2835 didn't have a clock reference in the DT. */ 450 ret = 0; 451 v3d->clk = NULL; 452 } else { 453 if (ret != -EPROBE_DEFER) 454 dev_err(dev, "Failed to get V3D clock: %d\n", 455 ret); 456 return ret; 457 } 458 } 459 460 ret = platform_get_irq(pdev, 0); 461 if (ret < 0) 462 return ret; 463 vc4->irq = ret; 464 465 ret = devm_pm_runtime_enable(dev); 466 if (ret) 467 return ret; 468 469 ret = pm_runtime_resume_and_get(dev); 470 if (ret) 471 return ret; 472 473 if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) { 474 DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n", 475 V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0); 476 ret = -EINVAL; 477 goto err_put_runtime_pm; 478 } 479 480 /* Reset the binner overflow address/size at setup, to be sure 481 * we don't reuse an old one. 482 */ 483 V3D_WRITE(V3D_BPOA, 0); 484 V3D_WRITE(V3D_BPOS, 0); 485 486 ret = vc4_irq_install(drm, vc4->irq); 487 if (ret) { 488 DRM_ERROR("Failed to install IRQ handler\n"); 489 goto err_put_runtime_pm; 490 } 491 492 pm_runtime_use_autosuspend(dev); 493 pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */ 494 495 return 0; 496 497 err_put_runtime_pm: 498 pm_runtime_put(dev); 499 500 return ret; 501 } 502 503 static void vc4_v3d_unbind(struct device *dev, struct device *master, 504 void *data) 505 { 506 struct drm_device *drm = dev_get_drvdata(master); 507 struct vc4_dev *vc4 = to_vc4_dev(drm); 508 509 vc4_irq_uninstall(drm); 510 511 /* Disable the binner's overflow memory address, so the next 512 * driver probe (if any) doesn't try to reuse our old 513 * allocation. 514 */ 515 V3D_WRITE(V3D_BPOA, 0); 516 V3D_WRITE(V3D_BPOS, 0); 517 518 vc4->v3d = NULL; 519 } 520 521 static const struct dev_pm_ops vc4_v3d_pm_ops = { 522 SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL) 523 }; 524 525 static const struct component_ops vc4_v3d_ops = { 526 .bind = vc4_v3d_bind, 527 .unbind = vc4_v3d_unbind, 528 }; 529 530 static int vc4_v3d_dev_probe(struct platform_device *pdev) 531 { 532 return component_add(&pdev->dev, &vc4_v3d_ops); 533 } 534 535 static void vc4_v3d_dev_remove(struct platform_device *pdev) 536 { 537 component_del(&pdev->dev, &vc4_v3d_ops); 538 } 539 540 const struct of_device_id vc4_v3d_dt_match[] = { 541 { .compatible = "brcm,bcm2835-v3d" }, 542 { .compatible = "brcm,cygnus-v3d" }, 543 { .compatible = "brcm,vc4-v3d" }, 544 {} 545 }; 546 547 struct platform_driver vc4_v3d_driver = { 548 .probe = vc4_v3d_dev_probe, 549 .remove_new = vc4_v3d_dev_remove, 550 .driver = { 551 .name = "vc4_v3d", 552 .of_match_table = vc4_v3d_dt_match, 553 .pm = &vc4_v3d_pm_ops, 554 }, 555 }; 556