xref: /linux/drivers/gpu/drm/vc4/vc4_v3d.c (revision af50e4ba34f4c45e92535364133d4deb5931c1c5)
1 /*
2  * Copyright (c) 2014 The Linux Foundation. All rights reserved.
3  * Copyright (C) 2013 Red Hat
4  * Author: Rob Clark <robdclark@gmail.com>
5  *
6  * This program is free software; you can redistribute it and/or modify it
7  * under the terms of the GNU General Public License version 2 as published by
8  * the Free Software Foundation.
9  *
10  * This program is distributed in the hope that it will be useful, but WITHOUT
11  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
13  * more details.
14  *
15  * You should have received a copy of the GNU General Public License along with
16  * this program.  If not, see <http://www.gnu.org/licenses/>.
17  */
18 
19 #include <linux/clk.h>
20 #include <linux/component.h>
21 #include <linux/pm_runtime.h>
22 #include "vc4_drv.h"
23 #include "vc4_regs.h"
24 
25 #ifdef CONFIG_DEBUG_FS
26 #define REGDEF(reg) { reg, #reg }
27 static const struct {
28 	uint32_t reg;
29 	const char *name;
30 } vc4_reg_defs[] = {
31 	REGDEF(V3D_IDENT0),
32 	REGDEF(V3D_IDENT1),
33 	REGDEF(V3D_IDENT2),
34 	REGDEF(V3D_SCRATCH),
35 	REGDEF(V3D_L2CACTL),
36 	REGDEF(V3D_SLCACTL),
37 	REGDEF(V3D_INTCTL),
38 	REGDEF(V3D_INTENA),
39 	REGDEF(V3D_INTDIS),
40 	REGDEF(V3D_CT0CS),
41 	REGDEF(V3D_CT1CS),
42 	REGDEF(V3D_CT0EA),
43 	REGDEF(V3D_CT1EA),
44 	REGDEF(V3D_CT0CA),
45 	REGDEF(V3D_CT1CA),
46 	REGDEF(V3D_CT00RA0),
47 	REGDEF(V3D_CT01RA0),
48 	REGDEF(V3D_CT0LC),
49 	REGDEF(V3D_CT1LC),
50 	REGDEF(V3D_CT0PC),
51 	REGDEF(V3D_CT1PC),
52 	REGDEF(V3D_PCS),
53 	REGDEF(V3D_BFC),
54 	REGDEF(V3D_RFC),
55 	REGDEF(V3D_BPCA),
56 	REGDEF(V3D_BPCS),
57 	REGDEF(V3D_BPOA),
58 	REGDEF(V3D_BPOS),
59 	REGDEF(V3D_BXCF),
60 	REGDEF(V3D_SQRSV0),
61 	REGDEF(V3D_SQRSV1),
62 	REGDEF(V3D_SQCNTL),
63 	REGDEF(V3D_SRQPC),
64 	REGDEF(V3D_SRQUA),
65 	REGDEF(V3D_SRQUL),
66 	REGDEF(V3D_SRQCS),
67 	REGDEF(V3D_VPACNTL),
68 	REGDEF(V3D_VPMBASE),
69 	REGDEF(V3D_PCTRC),
70 	REGDEF(V3D_PCTRE),
71 	REGDEF(V3D_PCTR(0)),
72 	REGDEF(V3D_PCTRS(0)),
73 	REGDEF(V3D_PCTR(1)),
74 	REGDEF(V3D_PCTRS(1)),
75 	REGDEF(V3D_PCTR(2)),
76 	REGDEF(V3D_PCTRS(2)),
77 	REGDEF(V3D_PCTR(3)),
78 	REGDEF(V3D_PCTRS(3)),
79 	REGDEF(V3D_PCTR(4)),
80 	REGDEF(V3D_PCTRS(4)),
81 	REGDEF(V3D_PCTR(5)),
82 	REGDEF(V3D_PCTRS(5)),
83 	REGDEF(V3D_PCTR(6)),
84 	REGDEF(V3D_PCTRS(6)),
85 	REGDEF(V3D_PCTR(7)),
86 	REGDEF(V3D_PCTRS(7)),
87 	REGDEF(V3D_PCTR(8)),
88 	REGDEF(V3D_PCTRS(8)),
89 	REGDEF(V3D_PCTR(9)),
90 	REGDEF(V3D_PCTRS(9)),
91 	REGDEF(V3D_PCTR(10)),
92 	REGDEF(V3D_PCTRS(10)),
93 	REGDEF(V3D_PCTR(11)),
94 	REGDEF(V3D_PCTRS(11)),
95 	REGDEF(V3D_PCTR(12)),
96 	REGDEF(V3D_PCTRS(12)),
97 	REGDEF(V3D_PCTR(13)),
98 	REGDEF(V3D_PCTRS(13)),
99 	REGDEF(V3D_PCTR(14)),
100 	REGDEF(V3D_PCTRS(14)),
101 	REGDEF(V3D_PCTR(15)),
102 	REGDEF(V3D_PCTRS(15)),
103 	REGDEF(V3D_DBGE),
104 	REGDEF(V3D_FDBGO),
105 	REGDEF(V3D_FDBGB),
106 	REGDEF(V3D_FDBGR),
107 	REGDEF(V3D_FDBGS),
108 	REGDEF(V3D_ERRSTAT),
109 };
110 
111 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused)
112 {
113 	struct drm_info_node *node = (struct drm_info_node *)m->private;
114 	struct drm_device *dev = node->minor->dev;
115 	struct vc4_dev *vc4 = to_vc4_dev(dev);
116 	int i;
117 
118 	for (i = 0; i < ARRAY_SIZE(vc4_reg_defs); i++) {
119 		seq_printf(m, "%s (0x%04x): 0x%08x\n",
120 			   vc4_reg_defs[i].name, vc4_reg_defs[i].reg,
121 			   V3D_READ(vc4_reg_defs[i].reg));
122 	}
123 
124 	return 0;
125 }
126 
127 int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
128 {
129 	struct drm_info_node *node = (struct drm_info_node *)m->private;
130 	struct drm_device *dev = node->minor->dev;
131 	struct vc4_dev *vc4 = to_vc4_dev(dev);
132 	uint32_t ident1 = V3D_READ(V3D_IDENT1);
133 	uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
134 	uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
135 	uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
136 
137 	seq_printf(m, "Revision:   %d\n",
138 		   VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
139 	seq_printf(m, "Slices:     %d\n", nslc);
140 	seq_printf(m, "TMUs:       %d\n", nslc * tups);
141 	seq_printf(m, "QPUs:       %d\n", nslc * qups);
142 	seq_printf(m, "Semaphores: %d\n",
143 		   VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
144 
145 	return 0;
146 }
147 #endif /* CONFIG_DEBUG_FS */
148 
149 static void vc4_v3d_init_hw(struct drm_device *dev)
150 {
151 	struct vc4_dev *vc4 = to_vc4_dev(dev);
152 
153 	/* Take all the memory that would have been reserved for user
154 	 * QPU programs, since we don't have an interface for running
155 	 * them, anyway.
156 	 */
157 	V3D_WRITE(V3D_VPMBASE, 0);
158 }
159 
160 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
161 {
162 	struct drm_device *dev = vc4->dev;
163 	unsigned long irqflags;
164 	int slot;
165 	uint64_t seqno = 0;
166 	struct vc4_exec_info *exec;
167 
168 try_again:
169 	spin_lock_irqsave(&vc4->job_lock, irqflags);
170 	slot = ffs(~vc4->bin_alloc_used);
171 	if (slot != 0) {
172 		/* Switch from ffs() bit index to a 0-based index. */
173 		slot--;
174 		vc4->bin_alloc_used |= BIT(slot);
175 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
176 		return slot;
177 	}
178 
179 	/* Couldn't find an open slot.  Wait for render to complete
180 	 * and try again.
181 	 */
182 	exec = vc4_last_render_job(vc4);
183 	if (exec)
184 		seqno = exec->seqno;
185 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
186 
187 	if (seqno) {
188 		int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true);
189 
190 		if (ret == 0)
191 			goto try_again;
192 
193 		return ret;
194 	}
195 
196 	return -ENOMEM;
197 }
198 
199 /**
200  * vc4_allocate_bin_bo() - allocates the memory that will be used for
201  * tile binning.
202  *
203  * The binner has a limitation that the addresses in the tile state
204  * buffer that point into the tile alloc buffer or binner overflow
205  * memory only have 28 bits (256MB), and the top 4 on the bus for
206  * tile alloc references end up coming from the tile state buffer's
207  * address.
208  *
209  * To work around this, we allocate a single large buffer while V3D is
210  * in use, make sure that it has the top 4 bits constant across its
211  * entire extent, and then put the tile state, tile alloc, and binner
212  * overflow memory inside that buffer.
213  *
214  * This creates a limitation where we may not be able to execute a job
215  * if it doesn't fit within the buffer that we allocated up front.
216  * However, it turns out that 16MB is "enough for anybody", and
217  * real-world applications run into allocation failures from the
218  * overall CMA pool before they make scenes complicated enough to run
219  * out of bin space.
220  */
221 int
222 vc4_allocate_bin_bo(struct drm_device *drm)
223 {
224 	struct vc4_dev *vc4 = to_vc4_dev(drm);
225 	struct vc4_v3d *v3d = vc4->v3d;
226 	uint32_t size = 16 * 1024 * 1024;
227 	int ret = 0;
228 	struct list_head list;
229 
230 	/* We may need to try allocating more than once to get a BO
231 	 * that doesn't cross 256MB.  Track the ones we've allocated
232 	 * that failed so far, so that we can free them when we've got
233 	 * one that succeeded (if we freed them right away, our next
234 	 * allocation would probably be the same chunk of memory).
235 	 */
236 	INIT_LIST_HEAD(&list);
237 
238 	while (true) {
239 		struct vc4_bo *bo = vc4_bo_create(drm, size, true,
240 						  VC4_BO_TYPE_BIN);
241 
242 		if (IS_ERR(bo)) {
243 			ret = PTR_ERR(bo);
244 
245 			dev_err(&v3d->pdev->dev,
246 				"Failed to allocate memory for tile binning: "
247 				"%d. You may need to enable CMA or give it "
248 				"more memory.",
249 				ret);
250 			break;
251 		}
252 
253 		/* Check if this BO won't trigger the addressing bug. */
254 		if ((bo->base.paddr & 0xf0000000) ==
255 		    ((bo->base.paddr + bo->base.base.size - 1) & 0xf0000000)) {
256 			vc4->bin_bo = bo;
257 
258 			/* Set up for allocating 512KB chunks of
259 			 * binner memory.  The biggest allocation we
260 			 * need to do is for the initial tile alloc +
261 			 * tile state buffer.  We can render to a
262 			 * maximum of ((2048*2048) / (32*32) = 4096
263 			 * tiles in a frame (until we do floating
264 			 * point rendering, at which point it would be
265 			 * 8192).  Tile state is 48b/tile (rounded to
266 			 * a page), and tile alloc is 32b/tile
267 			 * (rounded to a page), plus a page of extra,
268 			 * for a total of 320kb for our worst-case.
269 			 * We choose 512kb so that it divides evenly
270 			 * into our 16MB, and the rest of the 512kb
271 			 * will be used as storage for the overflow
272 			 * from the initial 32b CL per bin.
273 			 */
274 			vc4->bin_alloc_size = 512 * 1024;
275 			vc4->bin_alloc_used = 0;
276 			vc4->bin_alloc_overflow = 0;
277 			WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 !=
278 				     bo->base.base.size / vc4->bin_alloc_size);
279 
280 			break;
281 		}
282 
283 		/* Put it on the list to free later, and try again. */
284 		list_add(&bo->unref_head, &list);
285 	}
286 
287 	/* Free all the BOs we allocated but didn't choose. */
288 	while (!list_empty(&list)) {
289 		struct vc4_bo *bo = list_last_entry(&list,
290 						    struct vc4_bo, unref_head);
291 
292 		list_del(&bo->unref_head);
293 		drm_gem_object_put_unlocked(&bo->base.base);
294 	}
295 
296 	return ret;
297 }
298 
299 #ifdef CONFIG_PM
300 static int vc4_v3d_runtime_suspend(struct device *dev)
301 {
302 	struct vc4_v3d *v3d = dev_get_drvdata(dev);
303 	struct vc4_dev *vc4 = v3d->vc4;
304 
305 	vc4_irq_uninstall(vc4->dev);
306 
307 	drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
308 	vc4->bin_bo = NULL;
309 
310 	clk_disable_unprepare(v3d->clk);
311 
312 	return 0;
313 }
314 
315 static int vc4_v3d_runtime_resume(struct device *dev)
316 {
317 	struct vc4_v3d *v3d = dev_get_drvdata(dev);
318 	struct vc4_dev *vc4 = v3d->vc4;
319 	int ret;
320 
321 	ret = vc4_allocate_bin_bo(vc4->dev);
322 	if (ret)
323 		return ret;
324 
325 	ret = clk_prepare_enable(v3d->clk);
326 	if (ret != 0)
327 		return ret;
328 
329 	vc4_v3d_init_hw(vc4->dev);
330 
331 	/* We disabled the IRQ as part of vc4_irq_uninstall in suspend. */
332 	enable_irq(vc4->dev->irq);
333 	vc4_irq_postinstall(vc4->dev);
334 
335 	return 0;
336 }
337 #endif
338 
339 static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
340 {
341 	struct platform_device *pdev = to_platform_device(dev);
342 	struct drm_device *drm = dev_get_drvdata(master);
343 	struct vc4_dev *vc4 = to_vc4_dev(drm);
344 	struct vc4_v3d *v3d = NULL;
345 	int ret;
346 
347 	v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
348 	if (!v3d)
349 		return -ENOMEM;
350 
351 	dev_set_drvdata(dev, v3d);
352 
353 	v3d->pdev = pdev;
354 
355 	v3d->regs = vc4_ioremap_regs(pdev, 0);
356 	if (IS_ERR(v3d->regs))
357 		return PTR_ERR(v3d->regs);
358 
359 	vc4->v3d = v3d;
360 	v3d->vc4 = vc4;
361 
362 	v3d->clk = devm_clk_get(dev, NULL);
363 	if (IS_ERR(v3d->clk)) {
364 		int ret = PTR_ERR(v3d->clk);
365 
366 		if (ret == -ENOENT) {
367 			/* bcm2835 didn't have a clock reference in the DT. */
368 			ret = 0;
369 			v3d->clk = NULL;
370 		} else {
371 			if (ret != -EPROBE_DEFER)
372 				dev_err(dev, "Failed to get V3D clock: %d\n",
373 					ret);
374 			return ret;
375 		}
376 	}
377 
378 	if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
379 		DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
380 			  V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
381 		return -EINVAL;
382 	}
383 
384 	ret = clk_prepare_enable(v3d->clk);
385 	if (ret != 0)
386 		return ret;
387 
388 	ret = vc4_allocate_bin_bo(drm);
389 	if (ret) {
390 		clk_disable_unprepare(v3d->clk);
391 		return ret;
392 	}
393 
394 	/* Reset the binner overflow address/size at setup, to be sure
395 	 * we don't reuse an old one.
396 	 */
397 	V3D_WRITE(V3D_BPOA, 0);
398 	V3D_WRITE(V3D_BPOS, 0);
399 
400 	vc4_v3d_init_hw(drm);
401 
402 	ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
403 	if (ret) {
404 		DRM_ERROR("Failed to install IRQ handler\n");
405 		return ret;
406 	}
407 
408 	pm_runtime_set_active(dev);
409 	pm_runtime_use_autosuspend(dev);
410 	pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
411 	pm_runtime_enable(dev);
412 
413 	return 0;
414 }
415 
416 static void vc4_v3d_unbind(struct device *dev, struct device *master,
417 			   void *data)
418 {
419 	struct drm_device *drm = dev_get_drvdata(master);
420 	struct vc4_dev *vc4 = to_vc4_dev(drm);
421 
422 	pm_runtime_disable(dev);
423 
424 	drm_irq_uninstall(drm);
425 
426 	/* Disable the binner's overflow memory address, so the next
427 	 * driver probe (if any) doesn't try to reuse our old
428 	 * allocation.
429 	 */
430 	V3D_WRITE(V3D_BPOA, 0);
431 	V3D_WRITE(V3D_BPOS, 0);
432 
433 	vc4->v3d = NULL;
434 }
435 
436 static const struct dev_pm_ops vc4_v3d_pm_ops = {
437 	SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
438 };
439 
440 static const struct component_ops vc4_v3d_ops = {
441 	.bind   = vc4_v3d_bind,
442 	.unbind = vc4_v3d_unbind,
443 };
444 
445 static int vc4_v3d_dev_probe(struct platform_device *pdev)
446 {
447 	return component_add(&pdev->dev, &vc4_v3d_ops);
448 }
449 
450 static int vc4_v3d_dev_remove(struct platform_device *pdev)
451 {
452 	component_del(&pdev->dev, &vc4_v3d_ops);
453 	return 0;
454 }
455 
456 static const struct of_device_id vc4_v3d_dt_match[] = {
457 	{ .compatible = "brcm,bcm2835-v3d" },
458 	{ .compatible = "brcm,cygnus-v3d" },
459 	{ .compatible = "brcm,vc4-v3d" },
460 	{}
461 };
462 
463 struct platform_driver vc4_v3d_driver = {
464 	.probe = vc4_v3d_dev_probe,
465 	.remove = vc4_v3d_dev_remove,
466 	.driver = {
467 		.name = "vc4_v3d",
468 		.of_match_table = vc4_v3d_dt_match,
469 		.pm = &vc4_v3d_pm_ops,
470 	},
471 };
472