xref: /linux/drivers/gpu/drm/vc4/vc4_gem.c (revision f6e8dc9edf963dbc99085e54f6ced6da9daa6100)
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/pm_runtime.h>
27 #include <linux/device.h>
28 #include <linux/io.h>
29 #include <linux/sched/signal.h>
30 #include <linux/dma-fence-array.h>
31 
32 #include <drm/drm_exec.h>
33 #include <drm/drm_print.h>
34 #include <drm/drm_syncobj.h>
35 
36 #include "uapi/drm/vc4_drm.h"
37 #include "vc4_drv.h"
38 #include "vc4_regs.h"
39 #include "vc4_trace.h"
40 
41 static void
42 vc4_queue_hangcheck(struct drm_device *dev)
43 {
44 	struct vc4_dev *vc4 = to_vc4_dev(dev);
45 
46 	mod_timer(&vc4->hangcheck.timer,
47 		  round_jiffies_up(jiffies + msecs_to_jiffies(100)));
48 }
49 
50 struct vc4_hang_state {
51 	struct drm_vc4_get_hang_state user_state;
52 
53 	u32 bo_count;
54 	struct drm_gem_object **bo;
55 };
56 
57 static void
58 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
59 {
60 	unsigned int i;
61 
62 	for (i = 0; i < state->user_state.bo_count; i++)
63 		drm_gem_object_put(state->bo[i]);
64 
65 	kfree(state);
66 }
67 
68 int
69 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
70 			 struct drm_file *file_priv)
71 {
72 	struct drm_vc4_get_hang_state *get_state = data;
73 	struct drm_vc4_get_hang_state_bo *bo_state;
74 	struct vc4_hang_state *kernel_state;
75 	struct drm_vc4_get_hang_state *state;
76 	struct vc4_dev *vc4 = to_vc4_dev(dev);
77 	unsigned long irqflags;
78 	u32 i;
79 	int ret = 0;
80 
81 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
82 		return -ENODEV;
83 
84 	if (!vc4->v3d) {
85 		DRM_DEBUG("VC4_GET_HANG_STATE with no VC4 V3D probed\n");
86 		return -ENODEV;
87 	}
88 
89 	spin_lock_irqsave(&vc4->job_lock, irqflags);
90 	kernel_state = vc4->hang_state;
91 	if (!kernel_state) {
92 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
93 		return -ENOENT;
94 	}
95 	state = &kernel_state->user_state;
96 
97 	/* If the user's array isn't big enough, just return the
98 	 * required array size.
99 	 */
100 	if (get_state->bo_count < state->bo_count) {
101 		get_state->bo_count = state->bo_count;
102 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
103 		return 0;
104 	}
105 
106 	vc4->hang_state = NULL;
107 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
108 
109 	/* Save the user's BO pointer, so we don't stomp it with the memcpy. */
110 	state->bo = get_state->bo;
111 	memcpy(get_state, state, sizeof(*state));
112 
113 	bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
114 	if (!bo_state) {
115 		ret = -ENOMEM;
116 		goto err_free;
117 	}
118 
119 	for (i = 0; i < state->bo_count; i++) {
120 		struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
121 		u32 handle;
122 
123 		ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
124 					    &handle);
125 
126 		if (ret) {
127 			state->bo_count = i;
128 			goto err_delete_handle;
129 		}
130 		bo_state[i].handle = handle;
131 		bo_state[i].paddr = vc4_bo->base.dma_addr;
132 		bo_state[i].size = vc4_bo->base.base.size;
133 	}
134 
135 	if (copy_to_user(u64_to_user_ptr(get_state->bo),
136 			 bo_state,
137 			 state->bo_count * sizeof(*bo_state)))
138 		ret = -EFAULT;
139 
140 err_delete_handle:
141 	if (ret) {
142 		for (i = 0; i < state->bo_count; i++)
143 			drm_gem_handle_delete(file_priv, bo_state[i].handle);
144 	}
145 
146 err_free:
147 	vc4_free_hang_state(dev, kernel_state);
148 	kfree(bo_state);
149 
150 	return ret;
151 }
152 
153 static void
154 vc4_save_hang_state(struct drm_device *dev)
155 {
156 	struct vc4_dev *vc4 = to_vc4_dev(dev);
157 	struct drm_vc4_get_hang_state *state;
158 	struct vc4_hang_state *kernel_state;
159 	struct vc4_exec_info *exec[2];
160 	struct vc4_bo *bo;
161 	unsigned long irqflags;
162 	unsigned int i, j, k, unref_list_count;
163 
164 	kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
165 	if (!kernel_state)
166 		return;
167 
168 	state = &kernel_state->user_state;
169 
170 	spin_lock_irqsave(&vc4->job_lock, irqflags);
171 	exec[0] = vc4_first_bin_job(vc4);
172 	exec[1] = vc4_first_render_job(vc4);
173 	if (!exec[0] && !exec[1]) {
174 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
175 		return;
176 	}
177 
178 	/* Get the bos from both binner and renderer into hang state. */
179 	state->bo_count = 0;
180 	for (i = 0; i < 2; i++) {
181 		if (!exec[i])
182 			continue;
183 
184 		unref_list_count = 0;
185 		list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
186 			unref_list_count++;
187 		state->bo_count += exec[i]->bo_count + unref_list_count;
188 	}
189 
190 	kernel_state->bo = kcalloc(state->bo_count,
191 				   sizeof(*kernel_state->bo), GFP_ATOMIC);
192 
193 	if (!kernel_state->bo) {
194 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
195 		return;
196 	}
197 
198 	k = 0;
199 	for (i = 0; i < 2; i++) {
200 		if (!exec[i])
201 			continue;
202 
203 		for (j = 0; j < exec[i]->bo_count; j++) {
204 			bo = to_vc4_bo(exec[i]->bo[j]);
205 
206 			/* Retain BOs just in case they were marked purgeable.
207 			 * This prevents the BO from being purged before
208 			 * someone had a chance to dump the hang state.
209 			 */
210 			WARN_ON(!refcount_read(&bo->usecnt));
211 			refcount_inc(&bo->usecnt);
212 			drm_gem_object_get(exec[i]->bo[j]);
213 			kernel_state->bo[k++] = exec[i]->bo[j];
214 		}
215 
216 		list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
217 			/* No need to retain BOs coming from the ->unref_list
218 			 * because they are naturally unpurgeable.
219 			 */
220 			drm_gem_object_get(&bo->base.base);
221 			kernel_state->bo[k++] = &bo->base.base;
222 		}
223 	}
224 
225 	WARN_ON_ONCE(k != state->bo_count);
226 
227 	if (exec[0])
228 		state->start_bin = exec[0]->ct0ca;
229 	if (exec[1])
230 		state->start_render = exec[1]->ct1ca;
231 
232 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
233 
234 	state->ct0ca = V3D_READ(V3D_CTNCA(0));
235 	state->ct0ea = V3D_READ(V3D_CTNEA(0));
236 
237 	state->ct1ca = V3D_READ(V3D_CTNCA(1));
238 	state->ct1ea = V3D_READ(V3D_CTNEA(1));
239 
240 	state->ct0cs = V3D_READ(V3D_CTNCS(0));
241 	state->ct1cs = V3D_READ(V3D_CTNCS(1));
242 
243 	state->ct0ra0 = V3D_READ(V3D_CT00RA0);
244 	state->ct1ra0 = V3D_READ(V3D_CT01RA0);
245 
246 	state->bpca = V3D_READ(V3D_BPCA);
247 	state->bpcs = V3D_READ(V3D_BPCS);
248 	state->bpoa = V3D_READ(V3D_BPOA);
249 	state->bpos = V3D_READ(V3D_BPOS);
250 
251 	state->vpmbase = V3D_READ(V3D_VPMBASE);
252 
253 	state->dbge = V3D_READ(V3D_DBGE);
254 	state->fdbgo = V3D_READ(V3D_FDBGO);
255 	state->fdbgb = V3D_READ(V3D_FDBGB);
256 	state->fdbgr = V3D_READ(V3D_FDBGR);
257 	state->fdbgs = V3D_READ(V3D_FDBGS);
258 	state->errstat = V3D_READ(V3D_ERRSTAT);
259 
260 	/* We need to turn purgeable BOs into unpurgeable ones so that
261 	 * userspace has a chance to dump the hang state before the kernel
262 	 * decides to purge those BOs.
263 	 * Note that BO consistency at dump time cannot be guaranteed. For
264 	 * example, if the owner of these BOs decides to re-use them or mark
265 	 * them purgeable again there's nothing we can do to prevent it.
266 	 */
267 	for (i = 0; i < kernel_state->user_state.bo_count; i++) {
268 		struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]);
269 
270 		if (bo->madv == __VC4_MADV_NOTSUPP)
271 			continue;
272 
273 		mutex_lock(&bo->madv_lock);
274 		if (!WARN_ON(bo->madv == __VC4_MADV_PURGED))
275 			bo->madv = VC4_MADV_WILLNEED;
276 		refcount_dec(&bo->usecnt);
277 		mutex_unlock(&bo->madv_lock);
278 	}
279 
280 	spin_lock_irqsave(&vc4->job_lock, irqflags);
281 	if (vc4->hang_state) {
282 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
283 		vc4_free_hang_state(dev, kernel_state);
284 	} else {
285 		vc4->hang_state = kernel_state;
286 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
287 	}
288 }
289 
290 static void
291 vc4_reset(struct drm_device *dev)
292 {
293 	struct vc4_dev *vc4 = to_vc4_dev(dev);
294 
295 	DRM_INFO("Resetting GPU.\n");
296 
297 	mutex_lock(&vc4->power_lock);
298 	if (vc4->power_refcount) {
299 		/* Power the device off and back on the by dropping the
300 		 * reference on runtime PM.
301 		 */
302 		pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
303 		pm_runtime_get_sync(&vc4->v3d->pdev->dev);
304 	}
305 	mutex_unlock(&vc4->power_lock);
306 
307 	vc4_irq_reset(dev);
308 
309 	/* Rearm the hangcheck -- another job might have been waiting
310 	 * for our hung one to get kicked off, and vc4_irq_reset()
311 	 * would have started it.
312 	 */
313 	vc4_queue_hangcheck(dev);
314 }
315 
316 static void
317 vc4_reset_work(struct work_struct *work)
318 {
319 	struct vc4_dev *vc4 =
320 		container_of(work, struct vc4_dev, hangcheck.reset_work);
321 
322 	vc4_save_hang_state(&vc4->base);
323 
324 	vc4_reset(&vc4->base);
325 }
326 
327 static void
328 vc4_hangcheck_elapsed(struct timer_list *t)
329 {
330 	struct vc4_dev *vc4 = timer_container_of(vc4, t, hangcheck.timer);
331 	struct drm_device *dev = &vc4->base;
332 	uint32_t ct0ca, ct1ca;
333 	unsigned long irqflags;
334 	struct vc4_exec_info *bin_exec, *render_exec;
335 
336 	spin_lock_irqsave(&vc4->job_lock, irqflags);
337 
338 	bin_exec = vc4_first_bin_job(vc4);
339 	render_exec = vc4_first_render_job(vc4);
340 
341 	/* If idle, we can stop watching for hangs. */
342 	if (!bin_exec && !render_exec) {
343 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
344 		return;
345 	}
346 
347 	ct0ca = V3D_READ(V3D_CTNCA(0));
348 	ct1ca = V3D_READ(V3D_CTNCA(1));
349 
350 	/* If we've made any progress in execution, rearm the timer
351 	 * and wait.
352 	 */
353 	if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
354 	    (render_exec && ct1ca != render_exec->last_ct1ca)) {
355 		if (bin_exec)
356 			bin_exec->last_ct0ca = ct0ca;
357 		if (render_exec)
358 			render_exec->last_ct1ca = ct1ca;
359 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
360 		vc4_queue_hangcheck(dev);
361 		return;
362 	}
363 
364 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
365 
366 	/* We've gone too long with no progress, reset.  This has to
367 	 * be done from a work struct, since resetting can sleep and
368 	 * this timer hook isn't allowed to.
369 	 */
370 	schedule_work(&vc4->hangcheck.reset_work);
371 }
372 
373 static void
374 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
375 {
376 	struct vc4_dev *vc4 = to_vc4_dev(dev);
377 
378 	/* Set the current and end address of the control list.
379 	 * Writing the end register is what starts the job.
380 	 */
381 	V3D_WRITE(V3D_CTNCA(thread), start);
382 	V3D_WRITE(V3D_CTNEA(thread), end);
383 }
384 
385 int
386 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
387 		   bool interruptible)
388 {
389 	struct vc4_dev *vc4 = to_vc4_dev(dev);
390 	int ret = 0;
391 	unsigned long timeout_expire;
392 	DEFINE_WAIT(wait);
393 
394 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
395 		return -ENODEV;
396 
397 	if (vc4->finished_seqno >= seqno)
398 		return 0;
399 
400 	if (timeout_ns == 0)
401 		return -ETIME;
402 
403 	timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
404 
405 	trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
406 	for (;;) {
407 		prepare_to_wait(&vc4->job_wait_queue, &wait,
408 				interruptible ? TASK_INTERRUPTIBLE :
409 				TASK_UNINTERRUPTIBLE);
410 
411 		if (interruptible && signal_pending(current)) {
412 			ret = -ERESTARTSYS;
413 			break;
414 		}
415 
416 		if (vc4->finished_seqno >= seqno)
417 			break;
418 
419 		if (timeout_ns != ~0ull) {
420 			if (time_after_eq(jiffies, timeout_expire)) {
421 				ret = -ETIME;
422 				break;
423 			}
424 			schedule_timeout(timeout_expire - jiffies);
425 		} else {
426 			schedule();
427 		}
428 	}
429 
430 	finish_wait(&vc4->job_wait_queue, &wait);
431 	trace_vc4_wait_for_seqno_end(dev, seqno);
432 
433 	return ret;
434 }
435 
436 static void
437 vc4_flush_caches(struct drm_device *dev)
438 {
439 	struct vc4_dev *vc4 = to_vc4_dev(dev);
440 
441 	/* Flush the GPU L2 caches.  These caches sit on top of system
442 	 * L3 (the 128kb or so shared with the CPU), and are
443 	 * non-allocating in the L3.
444 	 */
445 	V3D_WRITE(V3D_L2CACTL,
446 		  V3D_L2CACTL_L2CCLR);
447 
448 	V3D_WRITE(V3D_SLCACTL,
449 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
450 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
451 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
452 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
453 }
454 
455 static void
456 vc4_flush_texture_caches(struct drm_device *dev)
457 {
458 	struct vc4_dev *vc4 = to_vc4_dev(dev);
459 
460 	V3D_WRITE(V3D_L2CACTL,
461 		  V3D_L2CACTL_L2CCLR);
462 
463 	V3D_WRITE(V3D_SLCACTL,
464 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
465 		  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC));
466 }
467 
468 /* Sets the registers for the next job to be actually be executed in
469  * the hardware.
470  *
471  * The job_lock should be held during this.
472  */
473 void
474 vc4_submit_next_bin_job(struct drm_device *dev)
475 {
476 	struct vc4_dev *vc4 = to_vc4_dev(dev);
477 	struct vc4_exec_info *exec;
478 
479 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
480 		return;
481 
482 again:
483 	exec = vc4_first_bin_job(vc4);
484 	if (!exec)
485 		return;
486 
487 	vc4_flush_caches(dev);
488 
489 	/* Only start the perfmon if it was not already started by a previous
490 	 * job.
491 	 */
492 	if (exec->perfmon && vc4->active_perfmon != exec->perfmon)
493 		vc4_perfmon_start(vc4, exec->perfmon);
494 
495 	/* Either put the job in the binner if it uses the binner, or
496 	 * immediately move it to the to-be-rendered queue.
497 	 */
498 	if (exec->ct0ca != exec->ct0ea) {
499 		trace_vc4_submit_cl(dev, false, exec->seqno, exec->ct0ca,
500 				    exec->ct0ea);
501 		submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
502 	} else {
503 		struct vc4_exec_info *next;
504 
505 		vc4_move_job_to_render(dev, exec);
506 		next = vc4_first_bin_job(vc4);
507 
508 		/* We can't start the next bin job if the previous job had a
509 		 * different perfmon instance attached to it. The same goes
510 		 * if one of them had a perfmon attached to it and the other
511 		 * one doesn't.
512 		 */
513 		if (next && next->perfmon == exec->perfmon)
514 			goto again;
515 	}
516 }
517 
518 void
519 vc4_submit_next_render_job(struct drm_device *dev)
520 {
521 	struct vc4_dev *vc4 = to_vc4_dev(dev);
522 	struct vc4_exec_info *exec = vc4_first_render_job(vc4);
523 
524 	if (!exec)
525 		return;
526 
527 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
528 		return;
529 
530 	/* A previous RCL may have written to one of our textures, and
531 	 * our full cache flush at bin time may have occurred before
532 	 * that RCL completed.  Flush the texture cache now, but not
533 	 * the instructions or uniforms (since we don't write those
534 	 * from an RCL).
535 	 */
536 	vc4_flush_texture_caches(dev);
537 
538 	trace_vc4_submit_cl(dev, true, exec->seqno, exec->ct1ca, exec->ct1ea);
539 	submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
540 }
541 
542 void
543 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
544 {
545 	struct vc4_dev *vc4 = to_vc4_dev(dev);
546 	bool was_empty = list_empty(&vc4->render_job_list);
547 
548 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
549 		return;
550 
551 	list_move_tail(&exec->head, &vc4->render_job_list);
552 	if (was_empty)
553 		vc4_submit_next_render_job(dev);
554 }
555 
556 static void
557 vc4_attach_fences(struct vc4_exec_info *exec)
558 {
559 	struct vc4_bo *bo;
560 	unsigned i;
561 
562 	for (i = 0; i < exec->bo_count; i++) {
563 		bo = to_vc4_bo(exec->bo[i]);
564 		dma_resv_add_fence(bo->base.base.resv, exec->fence,
565 				   DMA_RESV_USAGE_READ);
566 	}
567 
568 	for (i = 0; i < exec->rcl_write_bo_count; i++) {
569 		bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
570 		dma_resv_add_fence(bo->base.base.resv, exec->fence,
571 				   DMA_RESV_USAGE_WRITE);
572 	}
573 }
574 
575 /* Takes the reservation lock on all the BOs being referenced, so that
576  * at queue submit time we can update the reservations.
577  *
578  * We don't lock the RCL the tile alloc/state BOs, or overflow memory
579  * (all of which are on exec->unref_list).  They're entirely private
580  * to vc4, so we don't attach dma-buf fences to them.
581  */
582 static int
583 vc4_lock_bo_reservations(struct vc4_exec_info *exec,
584 			 struct drm_exec *exec_ctx)
585 {
586 	int ret;
587 
588 	/* Reserve space for our shared (read-only) fence references,
589 	 * before we commit the CL to the hardware.
590 	 */
591 	drm_exec_init(exec_ctx, DRM_EXEC_INTERRUPTIBLE_WAIT, exec->bo_count);
592 	drm_exec_until_all_locked(exec_ctx) {
593 		ret = drm_exec_prepare_array(exec_ctx, exec->bo,
594 					     exec->bo_count, 1);
595 	}
596 
597 	if (ret) {
598 		drm_exec_fini(exec_ctx);
599 		return ret;
600 	}
601 
602 	return 0;
603 }
604 
605 /* Queues a struct vc4_exec_info for execution.  If no job is
606  * currently executing, then submits it.
607  *
608  * Unlike most GPUs, our hardware only handles one command list at a
609  * time.  To queue multiple jobs at once, we'd need to edit the
610  * previous command list to have a jump to the new one at the end, and
611  * then bump the end address.  That's a change for a later date,
612  * though.
613  */
614 static int
615 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec,
616 		 struct drm_exec *exec_ctx,
617 		 struct drm_syncobj *out_sync)
618 {
619 	struct vc4_dev *vc4 = to_vc4_dev(dev);
620 	struct vc4_exec_info *renderjob;
621 	uint64_t seqno;
622 	unsigned long irqflags;
623 	struct vc4_fence *fence;
624 
625 	fence = kzalloc(sizeof(*fence), GFP_KERNEL);
626 	if (!fence)
627 		return -ENOMEM;
628 	fence->dev = dev;
629 
630 	spin_lock_irqsave(&vc4->job_lock, irqflags);
631 
632 	seqno = ++vc4->emit_seqno;
633 	exec->seqno = seqno;
634 
635 	dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock,
636 		       vc4->dma_fence_context, exec->seqno);
637 	fence->seqno = exec->seqno;
638 	exec->fence = &fence->base;
639 
640 	if (out_sync)
641 		drm_syncobj_replace_fence(out_sync, exec->fence);
642 
643 	vc4_attach_fences(exec);
644 
645 	drm_exec_fini(exec_ctx);
646 
647 	list_add_tail(&exec->head, &vc4->bin_job_list);
648 
649 	/* If no bin job was executing and if the render job (if any) has the
650 	 * same perfmon as our job attached to it (or if both jobs don't have
651 	 * perfmon activated), then kick ours off.  Otherwise, it'll get
652 	 * started when the previous job's flush/render done interrupt occurs.
653 	 */
654 	renderjob = vc4_first_render_job(vc4);
655 	if (vc4_first_bin_job(vc4) == exec &&
656 	    (!renderjob || renderjob->perfmon == exec->perfmon)) {
657 		vc4_submit_next_bin_job(dev);
658 		vc4_queue_hangcheck(dev);
659 	}
660 
661 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
662 
663 	return 0;
664 }
665 
666 /**
667  * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
668  * referenced by the job.
669  * @dev: DRM device
670  * @file_priv: DRM file for this fd
671  * @exec: V3D job being set up
672  *
673  * The command validator needs to reference BOs by their index within
674  * the submitted job's BO list.  This does the validation of the job's
675  * BO list and reference counting for the lifetime of the job.
676  */
677 static int
678 vc4_cl_lookup_bos(struct drm_device *dev,
679 		  struct drm_file *file_priv,
680 		  struct vc4_exec_info *exec)
681 {
682 	struct drm_vc4_submit_cl *args = exec->args;
683 	int ret = 0;
684 	int i;
685 
686 	exec->bo_count = args->bo_handle_count;
687 
688 	if (!exec->bo_count) {
689 		/* See comment on bo_index for why we have to check
690 		 * this.
691 		 */
692 		DRM_DEBUG("Rendering requires BOs to validate\n");
693 		return -EINVAL;
694 	}
695 
696 	ret = drm_gem_objects_lookup(file_priv, u64_to_user_ptr(args->bo_handles),
697 				     exec->bo_count, &exec->bo);
698 
699 	if (ret)
700 		goto fail_put_bo;
701 
702 	for (i = 0; i < exec->bo_count; i++) {
703 		ret = vc4_bo_inc_usecnt(to_vc4_bo(exec->bo[i]));
704 		if (ret)
705 			goto fail_dec_usecnt;
706 	}
707 
708 	return 0;
709 
710 fail_dec_usecnt:
711 	/* Decrease usecnt on acquired objects.
712 	 * We cannot rely on  vc4_complete_exec() to release resources here,
713 	 * because vc4_complete_exec() has no information about which BO has
714 	 * had its ->usecnt incremented.
715 	 * To make things easier we just free everything explicitly and set
716 	 * exec->bo to NULL so that vc4_complete_exec() skips the 'BO release'
717 	 * step.
718 	 */
719 	for (i-- ; i >= 0; i--)
720 		vc4_bo_dec_usecnt(to_vc4_bo(exec->bo[i]));
721 
722 fail_put_bo:
723 	/* Release any reference to acquired objects. */
724 	for (i = 0; i < exec->bo_count && exec->bo[i]; i++)
725 		drm_gem_object_put(exec->bo[i]);
726 
727 	kvfree(exec->bo);
728 	exec->bo = NULL;
729 	return ret;
730 }
731 
732 static int
733 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
734 {
735 	struct drm_vc4_submit_cl *args = exec->args;
736 	struct vc4_dev *vc4 = to_vc4_dev(dev);
737 	void *temp = NULL;
738 	void *bin;
739 	int ret = 0;
740 	uint32_t bin_offset = 0;
741 	uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
742 					     16);
743 	uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
744 	uint32_t exec_size = uniforms_offset + args->uniforms_size;
745 	uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
746 					  args->shader_rec_count);
747 	struct vc4_bo *bo;
748 
749 	if (shader_rec_offset < args->bin_cl_size ||
750 	    uniforms_offset < shader_rec_offset ||
751 	    exec_size < uniforms_offset ||
752 	    args->shader_rec_count >= (UINT_MAX /
753 					  sizeof(struct vc4_shader_state)) ||
754 	    temp_size < exec_size) {
755 		DRM_DEBUG("overflow in exec arguments\n");
756 		ret = -EINVAL;
757 		goto fail;
758 	}
759 
760 	/* Allocate space where we'll store the copied in user command lists
761 	 * and shader records.
762 	 *
763 	 * We don't just copy directly into the BOs because we need to
764 	 * read the contents back for validation, and I think the
765 	 * bo->vaddr is uncached access.
766 	 */
767 	temp = kvmalloc_array(temp_size, 1, GFP_KERNEL);
768 	if (!temp) {
769 		drm_err(dev, "Failed to allocate storage for copying "
770 			"in bin/render CLs.\n");
771 		ret = -ENOMEM;
772 		goto fail;
773 	}
774 	bin = temp + bin_offset;
775 	exec->shader_rec_u = temp + shader_rec_offset;
776 	exec->uniforms_u = temp + uniforms_offset;
777 	exec->shader_state = temp + exec_size;
778 	exec->shader_state_size = args->shader_rec_count;
779 
780 	if (copy_from_user(bin,
781 			   u64_to_user_ptr(args->bin_cl),
782 			   args->bin_cl_size)) {
783 		ret = -EFAULT;
784 		goto fail;
785 	}
786 
787 	if (copy_from_user(exec->shader_rec_u,
788 			   u64_to_user_ptr(args->shader_rec),
789 			   args->shader_rec_size)) {
790 		ret = -EFAULT;
791 		goto fail;
792 	}
793 
794 	if (copy_from_user(exec->uniforms_u,
795 			   u64_to_user_ptr(args->uniforms),
796 			   args->uniforms_size)) {
797 		ret = -EFAULT;
798 		goto fail;
799 	}
800 
801 	bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL);
802 	if (IS_ERR(bo)) {
803 		drm_err(dev, "Couldn't allocate BO for binning\n");
804 		ret = PTR_ERR(bo);
805 		goto fail;
806 	}
807 	exec->exec_bo = &bo->base;
808 
809 	list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
810 		      &exec->unref_list);
811 
812 	exec->ct0ca = exec->exec_bo->dma_addr + bin_offset;
813 
814 	exec->bin_u = bin;
815 
816 	exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
817 	exec->shader_rec_p = exec->exec_bo->dma_addr + shader_rec_offset;
818 	exec->shader_rec_size = args->shader_rec_size;
819 
820 	exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
821 	exec->uniforms_p = exec->exec_bo->dma_addr + uniforms_offset;
822 	exec->uniforms_size = args->uniforms_size;
823 
824 	ret = vc4_validate_bin_cl(dev,
825 				  exec->exec_bo->vaddr + bin_offset,
826 				  bin,
827 				  exec);
828 	if (ret)
829 		goto fail;
830 
831 	ret = vc4_validate_shader_recs(dev, exec);
832 	if (ret)
833 		goto fail;
834 
835 	if (exec->found_tile_binning_mode_config_packet) {
836 		ret = vc4_v3d_bin_bo_get(vc4, &exec->bin_bo_used);
837 		if (ret)
838 			goto fail;
839 	}
840 
841 fail:
842 	kvfree(temp);
843 	return ret;
844 }
845 
846 static void
847 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
848 {
849 	struct vc4_dev *vc4 = to_vc4_dev(dev);
850 	unsigned long irqflags;
851 	unsigned i;
852 
853 	/* If we got force-completed because of GPU reset rather than
854 	 * through our IRQ handler, signal the fence now.
855 	 */
856 	if (exec->fence) {
857 		dma_fence_signal(exec->fence);
858 		dma_fence_put(exec->fence);
859 	}
860 
861 	if (exec->bo) {
862 		for (i = 0; i < exec->bo_count; i++) {
863 			struct vc4_bo *bo = to_vc4_bo(exec->bo[i]);
864 
865 			vc4_bo_dec_usecnt(bo);
866 			drm_gem_object_put(exec->bo[i]);
867 		}
868 		kvfree(exec->bo);
869 	}
870 
871 	while (!list_empty(&exec->unref_list)) {
872 		struct vc4_bo *bo = list_first_entry(&exec->unref_list,
873 						     struct vc4_bo, unref_head);
874 		list_del(&bo->unref_head);
875 		drm_gem_object_put(&bo->base.base);
876 	}
877 
878 	/* Free up the allocation of any bin slots we used. */
879 	spin_lock_irqsave(&vc4->job_lock, irqflags);
880 	vc4->bin_alloc_used &= ~exec->bin_slots;
881 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
882 
883 	/* Release the reference on the binner BO if needed. */
884 	if (exec->bin_bo_used)
885 		vc4_v3d_bin_bo_put(vc4);
886 
887 	/* Release the reference we had on the perf monitor. */
888 	vc4_perfmon_put(exec->perfmon);
889 
890 	vc4_v3d_pm_put(vc4);
891 
892 	kfree(exec);
893 }
894 
895 void
896 vc4_job_handle_completed(struct vc4_dev *vc4)
897 {
898 	unsigned long irqflags;
899 
900 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
901 		return;
902 
903 	spin_lock_irqsave(&vc4->job_lock, irqflags);
904 	while (!list_empty(&vc4->job_done_list)) {
905 		struct vc4_exec_info *exec =
906 			list_first_entry(&vc4->job_done_list,
907 					 struct vc4_exec_info, head);
908 		list_del(&exec->head);
909 
910 		spin_unlock_irqrestore(&vc4->job_lock, irqflags);
911 		vc4_complete_exec(&vc4->base, exec);
912 		spin_lock_irqsave(&vc4->job_lock, irqflags);
913 	}
914 
915 	spin_unlock_irqrestore(&vc4->job_lock, irqflags);
916 }
917 
918 /* Scheduled when any job has been completed, this walks the list of
919  * jobs that had completed and unrefs their BOs and frees their exec
920  * structs.
921  */
922 static void
923 vc4_job_done_work(struct work_struct *work)
924 {
925 	struct vc4_dev *vc4 =
926 		container_of(work, struct vc4_dev, job_done_work);
927 
928 	vc4_job_handle_completed(vc4);
929 }
930 
931 static int
932 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
933 				uint64_t seqno,
934 				uint64_t *timeout_ns)
935 {
936 	unsigned long start = jiffies;
937 	int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
938 
939 	if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
940 		uint64_t delta = jiffies_to_nsecs(jiffies - start);
941 
942 		if (*timeout_ns >= delta)
943 			*timeout_ns -= delta;
944 	}
945 
946 	return ret;
947 }
948 
949 int
950 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
951 		     struct drm_file *file_priv)
952 {
953 	struct vc4_dev *vc4 = to_vc4_dev(dev);
954 	struct drm_vc4_wait_seqno *args = data;
955 
956 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
957 		return -ENODEV;
958 
959 	return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
960 					       &args->timeout_ns);
961 }
962 
963 int
964 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
965 		  struct drm_file *file_priv)
966 {
967 	struct vc4_dev *vc4 = to_vc4_dev(dev);
968 	int ret;
969 	struct drm_vc4_wait_bo *args = data;
970 	unsigned long timeout_jiffies =
971 		usecs_to_jiffies(div_u64(args->timeout_ns, 1000));
972 	ktime_t start = ktime_get();
973 	u64 delta_ns;
974 
975 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
976 		return -ENODEV;
977 
978 	if (args->pad != 0)
979 		return -EINVAL;
980 
981 	ret = drm_gem_dma_resv_wait(file_priv, args->handle,
982 				    true, timeout_jiffies);
983 
984 	/* Decrement the user's timeout, in case we got interrupted
985 	 * such that the ioctl will be restarted.
986 	 */
987 	delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
988 	if (delta_ns < args->timeout_ns)
989 		args->timeout_ns -= delta_ns;
990 	else
991 		args->timeout_ns = 0;
992 
993 	return ret;
994 }
995 
996 /**
997  * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
998  * @dev: DRM device
999  * @data: ioctl argument
1000  * @file_priv: DRM file for this fd
1001  *
1002  * This is the main entrypoint for userspace to submit a 3D frame to
1003  * the GPU.  Userspace provides the binner command list (if
1004  * applicable), and the kernel sets up the render command list to draw
1005  * to the framebuffer described in the ioctl, using the command lists
1006  * that the 3D engine's binner will produce.
1007  */
1008 int
1009 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
1010 		    struct drm_file *file_priv)
1011 {
1012 	struct vc4_dev *vc4 = to_vc4_dev(dev);
1013 	struct vc4_file *vc4file = file_priv->driver_priv;
1014 	struct drm_vc4_submit_cl *args = data;
1015 	struct drm_syncobj *out_sync = NULL;
1016 	struct vc4_exec_info *exec;
1017 	struct drm_exec exec_ctx;
1018 	struct dma_fence *in_fence;
1019 	int ret = 0;
1020 
1021 	trace_vc4_submit_cl_ioctl(dev, args->bin_cl_size,
1022 				  args->shader_rec_size,
1023 				  args->bo_handle_count);
1024 
1025 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
1026 		return -ENODEV;
1027 
1028 	if (!vc4->v3d) {
1029 		DRM_DEBUG("VC4_SUBMIT_CL with no VC4 V3D probed\n");
1030 		return -ENODEV;
1031 	}
1032 
1033 	if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR |
1034 			     VC4_SUBMIT_CL_FIXED_RCL_ORDER |
1035 			     VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X |
1036 			     VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) {
1037 		DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags);
1038 		return -EINVAL;
1039 	}
1040 
1041 	if (args->pad2 != 0) {
1042 		DRM_DEBUG("Invalid pad: 0x%08x\n", args->pad2);
1043 		return -EINVAL;
1044 	}
1045 
1046 	exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
1047 	if (!exec)
1048 		return -ENOMEM;
1049 
1050 	exec->dev = vc4;
1051 
1052 	ret = vc4_v3d_pm_get(vc4);
1053 	if (ret) {
1054 		kfree(exec);
1055 		return ret;
1056 	}
1057 
1058 	exec->args = args;
1059 	INIT_LIST_HEAD(&exec->unref_list);
1060 
1061 	ret = vc4_cl_lookup_bos(dev, file_priv, exec);
1062 	if (ret)
1063 		goto fail;
1064 
1065 	if (args->perfmonid) {
1066 		exec->perfmon = vc4_perfmon_find(vc4file,
1067 						 args->perfmonid);
1068 		if (!exec->perfmon) {
1069 			ret = -ENOENT;
1070 			goto fail;
1071 		}
1072 	}
1073 
1074 	if (args->in_sync) {
1075 		ret = drm_syncobj_find_fence(file_priv, args->in_sync,
1076 					     0, 0, &in_fence);
1077 		if (ret)
1078 			goto fail;
1079 
1080 		/* When the fence (or fence array) is exclusively from our
1081 		 * context we can skip the wait since jobs are executed in
1082 		 * order of their submission through this ioctl and this can
1083 		 * only have fences from a prior job.
1084 		 */
1085 		if (!dma_fence_match_context(in_fence,
1086 					     vc4->dma_fence_context)) {
1087 			ret = dma_fence_wait(in_fence, true);
1088 			if (ret) {
1089 				dma_fence_put(in_fence);
1090 				goto fail;
1091 			}
1092 		}
1093 
1094 		dma_fence_put(in_fence);
1095 	}
1096 
1097 	if (exec->args->bin_cl_size != 0) {
1098 		ret = vc4_get_bcl(dev, exec);
1099 		if (ret)
1100 			goto fail;
1101 	} else {
1102 		exec->ct0ca = 0;
1103 		exec->ct0ea = 0;
1104 	}
1105 
1106 	ret = vc4_get_rcl(dev, exec);
1107 	if (ret)
1108 		goto fail;
1109 
1110 	ret = vc4_lock_bo_reservations(exec, &exec_ctx);
1111 	if (ret)
1112 		goto fail;
1113 
1114 	if (args->out_sync) {
1115 		out_sync = drm_syncobj_find(file_priv, args->out_sync);
1116 		if (!out_sync) {
1117 			ret = -EINVAL;
1118 			goto fail_unreserve;
1119 		}
1120 
1121 		/* We replace the fence in out_sync in vc4_queue_submit since
1122 		 * the render job could execute immediately after that call.
1123 		 * If it finishes before our ioctl processing resumes the
1124 		 * render job fence could already have been freed.
1125 		 */
1126 	}
1127 
1128 	/* Clear this out of the struct we'll be putting in the queue,
1129 	 * since it's part of our stack.
1130 	 */
1131 	exec->args = NULL;
1132 
1133 	ret = vc4_queue_submit(dev, exec, &exec_ctx, out_sync);
1134 
1135 	/* The syncobj isn't part of the exec data and we need to free our
1136 	 * reference even if job submission failed.
1137 	 */
1138 	if (out_sync)
1139 		drm_syncobj_put(out_sync);
1140 
1141 	if (ret)
1142 		goto fail_unreserve;
1143 
1144 	/* Return the seqno for our job. */
1145 	args->seqno = vc4->emit_seqno;
1146 
1147 	return 0;
1148 
1149 fail_unreserve:
1150 	drm_exec_fini(&exec_ctx);
1151 fail:
1152 	vc4_complete_exec(&vc4->base, exec);
1153 
1154 	return ret;
1155 }
1156 
1157 static void vc4_gem_destroy(struct drm_device *dev, void *unused);
1158 int vc4_gem_init(struct drm_device *dev)
1159 {
1160 	struct vc4_dev *vc4 = to_vc4_dev(dev);
1161 	int ret;
1162 
1163 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
1164 		return -ENODEV;
1165 
1166 	vc4->dma_fence_context = dma_fence_context_alloc(1);
1167 
1168 	INIT_LIST_HEAD(&vc4->bin_job_list);
1169 	INIT_LIST_HEAD(&vc4->render_job_list);
1170 	INIT_LIST_HEAD(&vc4->job_done_list);
1171 	spin_lock_init(&vc4->job_lock);
1172 
1173 	INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
1174 	timer_setup(&vc4->hangcheck.timer, vc4_hangcheck_elapsed, 0);
1175 
1176 	INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
1177 
1178 	ret = drmm_mutex_init(dev, &vc4->power_lock);
1179 	if (ret)
1180 		return ret;
1181 
1182 	INIT_LIST_HEAD(&vc4->purgeable.list);
1183 
1184 	ret = drmm_mutex_init(dev, &vc4->purgeable.lock);
1185 	if (ret)
1186 		return ret;
1187 
1188 	return drmm_add_action_or_reset(dev, vc4_gem_destroy, NULL);
1189 }
1190 
1191 static void vc4_gem_destroy(struct drm_device *dev, void *unused)
1192 {
1193 	struct vc4_dev *vc4 = to_vc4_dev(dev);
1194 
1195 	/* Waiting for exec to finish would need to be done before
1196 	 * unregistering V3D.
1197 	 */
1198 	WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
1199 
1200 	/* V3D should already have disabled its interrupt and cleared
1201 	 * the overflow allocation registers.  Now free the object.
1202 	 */
1203 	if (vc4->bin_bo) {
1204 		drm_gem_object_put(&vc4->bin_bo->base.base);
1205 		vc4->bin_bo = NULL;
1206 	}
1207 
1208 	if (vc4->hang_state)
1209 		vc4_free_hang_state(dev, vc4->hang_state);
1210 }
1211 
1212 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
1213 			  struct drm_file *file_priv)
1214 {
1215 	struct vc4_dev *vc4 = to_vc4_dev(dev);
1216 	struct drm_vc4_gem_madvise *args = data;
1217 	struct drm_gem_object *gem_obj;
1218 	struct vc4_bo *bo;
1219 	int ret;
1220 
1221 	if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
1222 		return -ENODEV;
1223 
1224 	switch (args->madv) {
1225 	case VC4_MADV_DONTNEED:
1226 	case VC4_MADV_WILLNEED:
1227 		break;
1228 	default:
1229 		return -EINVAL;
1230 	}
1231 
1232 	if (args->pad != 0)
1233 		return -EINVAL;
1234 
1235 	gem_obj = drm_gem_object_lookup(file_priv, args->handle);
1236 	if (!gem_obj) {
1237 		DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
1238 		return -ENOENT;
1239 	}
1240 
1241 	bo = to_vc4_bo(gem_obj);
1242 
1243 	/* Only BOs exposed to userspace can be purged. */
1244 	if (bo->madv == __VC4_MADV_NOTSUPP) {
1245 		DRM_DEBUG("madvise not supported on this BO\n");
1246 		ret = -EINVAL;
1247 		goto out_put_gem;
1248 	}
1249 
1250 	/* Not sure it's safe to purge imported BOs. Let's just assume it's
1251 	 * not until proven otherwise.
1252 	 */
1253 	if (gem_obj->import_attach) {
1254 		DRM_DEBUG("madvise not supported on imported BOs\n");
1255 		ret = -EINVAL;
1256 		goto out_put_gem;
1257 	}
1258 
1259 	mutex_lock(&bo->madv_lock);
1260 
1261 	if (args->madv == VC4_MADV_DONTNEED && bo->madv == VC4_MADV_WILLNEED &&
1262 	    !refcount_read(&bo->usecnt)) {
1263 		/* If the BO is about to be marked as purgeable, is not used
1264 		 * and is not already purgeable or purged, add it to the
1265 		 * purgeable list.
1266 		 */
1267 		vc4_bo_add_to_purgeable_pool(bo);
1268 	} else if (args->madv == VC4_MADV_WILLNEED &&
1269 		   bo->madv == VC4_MADV_DONTNEED &&
1270 		   !refcount_read(&bo->usecnt)) {
1271 		/* The BO has not been purged yet, just remove it from
1272 		 * the purgeable list.
1273 		 */
1274 		vc4_bo_remove_from_purgeable_pool(bo);
1275 	}
1276 
1277 	/* Save the purged state. */
1278 	args->retained = bo->madv != __VC4_MADV_PURGED;
1279 
1280 	/* Update internal madv state only if the bo was not purged. */
1281 	if (bo->madv != __VC4_MADV_PURGED)
1282 		bo->madv = args->madv;
1283 
1284 	mutex_unlock(&bo->madv_lock);
1285 
1286 	ret = 0;
1287 
1288 out_put_gem:
1289 	drm_gem_object_put(gem_obj);
1290 
1291 	return ret;
1292 }
1293