1 /* 2 * Copyright © 2014 Broadcom 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 #include <linux/module.h> 25 #include <linux/platform_device.h> 26 #include <linux/pm_runtime.h> 27 #include <linux/device.h> 28 #include <linux/io.h> 29 #include <linux/sched/signal.h> 30 #include <linux/dma-fence-array.h> 31 32 #include <drm/drm_exec.h> 33 #include <drm/drm_print.h> 34 #include <drm/drm_syncobj.h> 35 36 #include "uapi/drm/vc4_drm.h" 37 #include "vc4_drv.h" 38 #include "vc4_regs.h" 39 #include "vc4_trace.h" 40 41 static void 42 vc4_queue_hangcheck(struct drm_device *dev) 43 { 44 struct vc4_dev *vc4 = to_vc4_dev(dev); 45 46 mod_timer(&vc4->hangcheck.timer, 47 round_jiffies_up(jiffies + msecs_to_jiffies(100))); 48 } 49 50 struct vc4_hang_state { 51 struct drm_vc4_get_hang_state user_state; 52 53 u32 bo_count; 54 struct drm_gem_object **bo; 55 }; 56 57 static void 58 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state) 59 { 60 unsigned int i; 61 62 for (i = 0; i < state->user_state.bo_count; i++) 63 drm_gem_object_put(state->bo[i]); 64 65 kfree(state); 66 } 67 68 int 69 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data, 70 struct drm_file *file_priv) 71 { 72 struct drm_vc4_get_hang_state *get_state = data; 73 struct drm_vc4_get_hang_state_bo *bo_state; 74 struct vc4_hang_state *kernel_state; 75 struct drm_vc4_get_hang_state *state; 76 struct vc4_dev *vc4 = to_vc4_dev(dev); 77 unsigned long irqflags; 78 u32 i; 79 int ret = 0; 80 81 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 82 return -ENODEV; 83 84 if (!vc4->v3d) { 85 DRM_DEBUG("VC4_GET_HANG_STATE with no VC4 V3D probed\n"); 86 return -ENODEV; 87 } 88 89 spin_lock_irqsave(&vc4->job_lock, irqflags); 90 kernel_state = vc4->hang_state; 91 if (!kernel_state) { 92 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 93 return -ENOENT; 94 } 95 state = &kernel_state->user_state; 96 97 /* If the user's array isn't big enough, just return the 98 * required array size. 99 */ 100 if (get_state->bo_count < state->bo_count) { 101 get_state->bo_count = state->bo_count; 102 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 103 return 0; 104 } 105 106 vc4->hang_state = NULL; 107 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 108 109 /* Save the user's BO pointer, so we don't stomp it with the memcpy. */ 110 state->bo = get_state->bo; 111 memcpy(get_state, state, sizeof(*state)); 112 113 bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL); 114 if (!bo_state) { 115 ret = -ENOMEM; 116 goto err_free; 117 } 118 119 for (i = 0; i < state->bo_count; i++) { 120 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]); 121 u32 handle; 122 123 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i], 124 &handle); 125 126 if (ret) { 127 state->bo_count = i; 128 goto err_delete_handle; 129 } 130 bo_state[i].handle = handle; 131 bo_state[i].paddr = vc4_bo->base.dma_addr; 132 bo_state[i].size = vc4_bo->base.base.size; 133 } 134 135 if (copy_to_user(u64_to_user_ptr(get_state->bo), 136 bo_state, 137 state->bo_count * sizeof(*bo_state))) 138 ret = -EFAULT; 139 140 err_delete_handle: 141 if (ret) { 142 for (i = 0; i < state->bo_count; i++) 143 drm_gem_handle_delete(file_priv, bo_state[i].handle); 144 } 145 146 err_free: 147 vc4_free_hang_state(dev, kernel_state); 148 kfree(bo_state); 149 150 return ret; 151 } 152 153 static void 154 vc4_save_hang_state(struct drm_device *dev) 155 { 156 struct vc4_dev *vc4 = to_vc4_dev(dev); 157 struct drm_vc4_get_hang_state *state; 158 struct vc4_hang_state *kernel_state; 159 struct vc4_exec_info *exec[2]; 160 struct vc4_bo *bo; 161 unsigned long irqflags; 162 unsigned int i, j, k, unref_list_count; 163 164 kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL); 165 if (!kernel_state) 166 return; 167 168 state = &kernel_state->user_state; 169 170 spin_lock_irqsave(&vc4->job_lock, irqflags); 171 exec[0] = vc4_first_bin_job(vc4); 172 exec[1] = vc4_first_render_job(vc4); 173 if (!exec[0] && !exec[1]) { 174 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 175 return; 176 } 177 178 /* Get the bos from both binner and renderer into hang state. */ 179 state->bo_count = 0; 180 for (i = 0; i < 2; i++) { 181 if (!exec[i]) 182 continue; 183 184 unref_list_count = 0; 185 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) 186 unref_list_count++; 187 state->bo_count += exec[i]->bo_count + unref_list_count; 188 } 189 190 kernel_state->bo = kcalloc(state->bo_count, 191 sizeof(*kernel_state->bo), GFP_ATOMIC); 192 193 if (!kernel_state->bo) { 194 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 195 return; 196 } 197 198 k = 0; 199 for (i = 0; i < 2; i++) { 200 if (!exec[i]) 201 continue; 202 203 for (j = 0; j < exec[i]->bo_count; j++) { 204 bo = to_vc4_bo(exec[i]->bo[j]); 205 206 /* Retain BOs just in case they were marked purgeable. 207 * This prevents the BO from being purged before 208 * someone had a chance to dump the hang state. 209 */ 210 WARN_ON(!refcount_read(&bo->usecnt)); 211 refcount_inc(&bo->usecnt); 212 drm_gem_object_get(exec[i]->bo[j]); 213 kernel_state->bo[k++] = exec[i]->bo[j]; 214 } 215 216 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) { 217 /* No need to retain BOs coming from the ->unref_list 218 * because they are naturally unpurgeable. 219 */ 220 drm_gem_object_get(&bo->base.base); 221 kernel_state->bo[k++] = &bo->base.base; 222 } 223 } 224 225 WARN_ON_ONCE(k != state->bo_count); 226 227 if (exec[0]) 228 state->start_bin = exec[0]->ct0ca; 229 if (exec[1]) 230 state->start_render = exec[1]->ct1ca; 231 232 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 233 234 state->ct0ca = V3D_READ(V3D_CTNCA(0)); 235 state->ct0ea = V3D_READ(V3D_CTNEA(0)); 236 237 state->ct1ca = V3D_READ(V3D_CTNCA(1)); 238 state->ct1ea = V3D_READ(V3D_CTNEA(1)); 239 240 state->ct0cs = V3D_READ(V3D_CTNCS(0)); 241 state->ct1cs = V3D_READ(V3D_CTNCS(1)); 242 243 state->ct0ra0 = V3D_READ(V3D_CT00RA0); 244 state->ct1ra0 = V3D_READ(V3D_CT01RA0); 245 246 state->bpca = V3D_READ(V3D_BPCA); 247 state->bpcs = V3D_READ(V3D_BPCS); 248 state->bpoa = V3D_READ(V3D_BPOA); 249 state->bpos = V3D_READ(V3D_BPOS); 250 251 state->vpmbase = V3D_READ(V3D_VPMBASE); 252 253 state->dbge = V3D_READ(V3D_DBGE); 254 state->fdbgo = V3D_READ(V3D_FDBGO); 255 state->fdbgb = V3D_READ(V3D_FDBGB); 256 state->fdbgr = V3D_READ(V3D_FDBGR); 257 state->fdbgs = V3D_READ(V3D_FDBGS); 258 state->errstat = V3D_READ(V3D_ERRSTAT); 259 260 /* We need to turn purgeable BOs into unpurgeable ones so that 261 * userspace has a chance to dump the hang state before the kernel 262 * decides to purge those BOs. 263 * Note that BO consistency at dump time cannot be guaranteed. For 264 * example, if the owner of these BOs decides to re-use them or mark 265 * them purgeable again there's nothing we can do to prevent it. 266 */ 267 for (i = 0; i < kernel_state->user_state.bo_count; i++) { 268 struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]); 269 270 if (bo->madv == __VC4_MADV_NOTSUPP) 271 continue; 272 273 mutex_lock(&bo->madv_lock); 274 if (!WARN_ON(bo->madv == __VC4_MADV_PURGED)) 275 bo->madv = VC4_MADV_WILLNEED; 276 refcount_dec(&bo->usecnt); 277 mutex_unlock(&bo->madv_lock); 278 } 279 280 spin_lock_irqsave(&vc4->job_lock, irqflags); 281 if (vc4->hang_state) { 282 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 283 vc4_free_hang_state(dev, kernel_state); 284 } else { 285 vc4->hang_state = kernel_state; 286 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 287 } 288 } 289 290 static void 291 vc4_reset(struct drm_device *dev) 292 { 293 struct vc4_dev *vc4 = to_vc4_dev(dev); 294 295 DRM_INFO("Resetting GPU.\n"); 296 297 mutex_lock(&vc4->power_lock); 298 if (vc4->power_refcount) { 299 /* Power the device off and back on the by dropping the 300 * reference on runtime PM. 301 */ 302 pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev); 303 pm_runtime_get_sync(&vc4->v3d->pdev->dev); 304 } 305 mutex_unlock(&vc4->power_lock); 306 307 vc4_irq_reset(dev); 308 309 /* Rearm the hangcheck -- another job might have been waiting 310 * for our hung one to get kicked off, and vc4_irq_reset() 311 * would have started it. 312 */ 313 vc4_queue_hangcheck(dev); 314 } 315 316 static void 317 vc4_reset_work(struct work_struct *work) 318 { 319 struct vc4_dev *vc4 = 320 container_of(work, struct vc4_dev, hangcheck.reset_work); 321 322 vc4_save_hang_state(&vc4->base); 323 324 vc4_reset(&vc4->base); 325 } 326 327 static void 328 vc4_hangcheck_elapsed(struct timer_list *t) 329 { 330 struct vc4_dev *vc4 = timer_container_of(vc4, t, hangcheck.timer); 331 struct drm_device *dev = &vc4->base; 332 uint32_t ct0ca, ct1ca; 333 unsigned long irqflags; 334 struct vc4_exec_info *bin_exec, *render_exec; 335 336 spin_lock_irqsave(&vc4->job_lock, irqflags); 337 338 bin_exec = vc4_first_bin_job(vc4); 339 render_exec = vc4_first_render_job(vc4); 340 341 /* If idle, we can stop watching for hangs. */ 342 if (!bin_exec && !render_exec) { 343 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 344 return; 345 } 346 347 ct0ca = V3D_READ(V3D_CTNCA(0)); 348 ct1ca = V3D_READ(V3D_CTNCA(1)); 349 350 /* If we've made any progress in execution, rearm the timer 351 * and wait. 352 */ 353 if ((bin_exec && ct0ca != bin_exec->last_ct0ca) || 354 (render_exec && ct1ca != render_exec->last_ct1ca)) { 355 if (bin_exec) 356 bin_exec->last_ct0ca = ct0ca; 357 if (render_exec) 358 render_exec->last_ct1ca = ct1ca; 359 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 360 vc4_queue_hangcheck(dev); 361 return; 362 } 363 364 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 365 366 /* We've gone too long with no progress, reset. This has to 367 * be done from a work struct, since resetting can sleep and 368 * this timer hook isn't allowed to. 369 */ 370 schedule_work(&vc4->hangcheck.reset_work); 371 } 372 373 static void 374 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end) 375 { 376 struct vc4_dev *vc4 = to_vc4_dev(dev); 377 378 /* Set the current and end address of the control list. 379 * Writing the end register is what starts the job. 380 */ 381 V3D_WRITE(V3D_CTNCA(thread), start); 382 V3D_WRITE(V3D_CTNEA(thread), end); 383 } 384 385 int 386 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns, 387 bool interruptible) 388 { 389 struct vc4_dev *vc4 = to_vc4_dev(dev); 390 int ret = 0; 391 unsigned long timeout_expire; 392 DEFINE_WAIT(wait); 393 394 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 395 return -ENODEV; 396 397 if (vc4->finished_seqno >= seqno) 398 return 0; 399 400 if (timeout_ns == 0) 401 return -ETIME; 402 403 timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns); 404 405 trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns); 406 for (;;) { 407 prepare_to_wait(&vc4->job_wait_queue, &wait, 408 interruptible ? TASK_INTERRUPTIBLE : 409 TASK_UNINTERRUPTIBLE); 410 411 if (interruptible && signal_pending(current)) { 412 ret = -ERESTARTSYS; 413 break; 414 } 415 416 if (vc4->finished_seqno >= seqno) 417 break; 418 419 if (timeout_ns != ~0ull) { 420 if (time_after_eq(jiffies, timeout_expire)) { 421 ret = -ETIME; 422 break; 423 } 424 schedule_timeout(timeout_expire - jiffies); 425 } else { 426 schedule(); 427 } 428 } 429 430 finish_wait(&vc4->job_wait_queue, &wait); 431 trace_vc4_wait_for_seqno_end(dev, seqno); 432 433 return ret; 434 } 435 436 static void 437 vc4_flush_caches(struct drm_device *dev) 438 { 439 struct vc4_dev *vc4 = to_vc4_dev(dev); 440 441 /* Flush the GPU L2 caches. These caches sit on top of system 442 * L3 (the 128kb or so shared with the CPU), and are 443 * non-allocating in the L3. 444 */ 445 V3D_WRITE(V3D_L2CACTL, 446 V3D_L2CACTL_L2CCLR); 447 448 V3D_WRITE(V3D_SLCACTL, 449 VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) | 450 VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) | 451 VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) | 452 VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC)); 453 } 454 455 static void 456 vc4_flush_texture_caches(struct drm_device *dev) 457 { 458 struct vc4_dev *vc4 = to_vc4_dev(dev); 459 460 V3D_WRITE(V3D_L2CACTL, 461 V3D_L2CACTL_L2CCLR); 462 463 V3D_WRITE(V3D_SLCACTL, 464 VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) | 465 VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC)); 466 } 467 468 /* Sets the registers for the next job to be actually be executed in 469 * the hardware. 470 * 471 * The job_lock should be held during this. 472 */ 473 void 474 vc4_submit_next_bin_job(struct drm_device *dev) 475 { 476 struct vc4_dev *vc4 = to_vc4_dev(dev); 477 struct vc4_exec_info *exec; 478 479 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 480 return; 481 482 again: 483 exec = vc4_first_bin_job(vc4); 484 if (!exec) 485 return; 486 487 vc4_flush_caches(dev); 488 489 /* Only start the perfmon if it was not already started by a previous 490 * job. 491 */ 492 if (exec->perfmon && vc4->active_perfmon != exec->perfmon) 493 vc4_perfmon_start(vc4, exec->perfmon); 494 495 /* Either put the job in the binner if it uses the binner, or 496 * immediately move it to the to-be-rendered queue. 497 */ 498 if (exec->ct0ca != exec->ct0ea) { 499 trace_vc4_submit_cl(dev, false, exec->seqno, exec->ct0ca, 500 exec->ct0ea); 501 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea); 502 } else { 503 struct vc4_exec_info *next; 504 505 vc4_move_job_to_render(dev, exec); 506 next = vc4_first_bin_job(vc4); 507 508 /* We can't start the next bin job if the previous job had a 509 * different perfmon instance attached to it. The same goes 510 * if one of them had a perfmon attached to it and the other 511 * one doesn't. 512 */ 513 if (next && next->perfmon == exec->perfmon) 514 goto again; 515 } 516 } 517 518 void 519 vc4_submit_next_render_job(struct drm_device *dev) 520 { 521 struct vc4_dev *vc4 = to_vc4_dev(dev); 522 struct vc4_exec_info *exec = vc4_first_render_job(vc4); 523 524 if (!exec) 525 return; 526 527 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 528 return; 529 530 /* A previous RCL may have written to one of our textures, and 531 * our full cache flush at bin time may have occurred before 532 * that RCL completed. Flush the texture cache now, but not 533 * the instructions or uniforms (since we don't write those 534 * from an RCL). 535 */ 536 vc4_flush_texture_caches(dev); 537 538 trace_vc4_submit_cl(dev, true, exec->seqno, exec->ct1ca, exec->ct1ea); 539 submit_cl(dev, 1, exec->ct1ca, exec->ct1ea); 540 } 541 542 void 543 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec) 544 { 545 struct vc4_dev *vc4 = to_vc4_dev(dev); 546 bool was_empty = list_empty(&vc4->render_job_list); 547 548 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 549 return; 550 551 list_move_tail(&exec->head, &vc4->render_job_list); 552 if (was_empty) 553 vc4_submit_next_render_job(dev); 554 } 555 556 static void 557 vc4_attach_fences(struct vc4_exec_info *exec) 558 { 559 struct vc4_bo *bo; 560 unsigned i; 561 562 for (i = 0; i < exec->bo_count; i++) { 563 bo = to_vc4_bo(exec->bo[i]); 564 dma_resv_add_fence(bo->base.base.resv, exec->fence, 565 DMA_RESV_USAGE_READ); 566 } 567 568 for (i = 0; i < exec->rcl_write_bo_count; i++) { 569 bo = to_vc4_bo(&exec->rcl_write_bo[i]->base); 570 dma_resv_add_fence(bo->base.base.resv, exec->fence, 571 DMA_RESV_USAGE_WRITE); 572 } 573 } 574 575 /* Takes the reservation lock on all the BOs being referenced, so that 576 * at queue submit time we can update the reservations. 577 * 578 * We don't lock the RCL the tile alloc/state BOs, or overflow memory 579 * (all of which are on exec->unref_list). They're entirely private 580 * to vc4, so we don't attach dma-buf fences to them. 581 */ 582 static int 583 vc4_lock_bo_reservations(struct vc4_exec_info *exec, 584 struct drm_exec *exec_ctx) 585 { 586 int ret; 587 588 /* Reserve space for our shared (read-only) fence references, 589 * before we commit the CL to the hardware. 590 */ 591 drm_exec_init(exec_ctx, DRM_EXEC_INTERRUPTIBLE_WAIT, exec->bo_count); 592 drm_exec_until_all_locked(exec_ctx) { 593 ret = drm_exec_prepare_array(exec_ctx, exec->bo, 594 exec->bo_count, 1); 595 } 596 597 if (ret) { 598 drm_exec_fini(exec_ctx); 599 return ret; 600 } 601 602 return 0; 603 } 604 605 /* Queues a struct vc4_exec_info for execution. If no job is 606 * currently executing, then submits it. 607 * 608 * Unlike most GPUs, our hardware only handles one command list at a 609 * time. To queue multiple jobs at once, we'd need to edit the 610 * previous command list to have a jump to the new one at the end, and 611 * then bump the end address. That's a change for a later date, 612 * though. 613 */ 614 static int 615 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec, 616 struct drm_exec *exec_ctx, 617 struct drm_syncobj *out_sync) 618 { 619 struct vc4_dev *vc4 = to_vc4_dev(dev); 620 struct vc4_exec_info *renderjob; 621 uint64_t seqno; 622 unsigned long irqflags; 623 struct vc4_fence *fence; 624 625 fence = kzalloc(sizeof(*fence), GFP_KERNEL); 626 if (!fence) 627 return -ENOMEM; 628 fence->dev = dev; 629 630 spin_lock_irqsave(&vc4->job_lock, irqflags); 631 632 seqno = ++vc4->emit_seqno; 633 exec->seqno = seqno; 634 635 dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock, 636 vc4->dma_fence_context, exec->seqno); 637 fence->seqno = exec->seqno; 638 exec->fence = &fence->base; 639 640 if (out_sync) 641 drm_syncobj_replace_fence(out_sync, exec->fence); 642 643 vc4_attach_fences(exec); 644 645 drm_exec_fini(exec_ctx); 646 647 list_add_tail(&exec->head, &vc4->bin_job_list); 648 649 /* If no bin job was executing and if the render job (if any) has the 650 * same perfmon as our job attached to it (or if both jobs don't have 651 * perfmon activated), then kick ours off. Otherwise, it'll get 652 * started when the previous job's flush/render done interrupt occurs. 653 */ 654 renderjob = vc4_first_render_job(vc4); 655 if (vc4_first_bin_job(vc4) == exec && 656 (!renderjob || renderjob->perfmon == exec->perfmon)) { 657 vc4_submit_next_bin_job(dev); 658 vc4_queue_hangcheck(dev); 659 } 660 661 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 662 663 return 0; 664 } 665 666 /** 667 * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects 668 * referenced by the job. 669 * @dev: DRM device 670 * @file_priv: DRM file for this fd 671 * @exec: V3D job being set up 672 * 673 * The command validator needs to reference BOs by their index within 674 * the submitted job's BO list. This does the validation of the job's 675 * BO list and reference counting for the lifetime of the job. 676 */ 677 static int 678 vc4_cl_lookup_bos(struct drm_device *dev, 679 struct drm_file *file_priv, 680 struct vc4_exec_info *exec) 681 { 682 struct drm_vc4_submit_cl *args = exec->args; 683 int ret = 0; 684 int i; 685 686 exec->bo_count = args->bo_handle_count; 687 688 if (!exec->bo_count) { 689 /* See comment on bo_index for why we have to check 690 * this. 691 */ 692 DRM_DEBUG("Rendering requires BOs to validate\n"); 693 return -EINVAL; 694 } 695 696 ret = drm_gem_objects_lookup(file_priv, u64_to_user_ptr(args->bo_handles), 697 exec->bo_count, &exec->bo); 698 699 if (ret) 700 goto fail_put_bo; 701 702 for (i = 0; i < exec->bo_count; i++) { 703 ret = vc4_bo_inc_usecnt(to_vc4_bo(exec->bo[i])); 704 if (ret) 705 goto fail_dec_usecnt; 706 } 707 708 return 0; 709 710 fail_dec_usecnt: 711 /* Decrease usecnt on acquired objects. 712 * We cannot rely on vc4_complete_exec() to release resources here, 713 * because vc4_complete_exec() has no information about which BO has 714 * had its ->usecnt incremented. 715 * To make things easier we just free everything explicitly and set 716 * exec->bo to NULL so that vc4_complete_exec() skips the 'BO release' 717 * step. 718 */ 719 for (i-- ; i >= 0; i--) 720 vc4_bo_dec_usecnt(to_vc4_bo(exec->bo[i])); 721 722 fail_put_bo: 723 /* Release any reference to acquired objects. */ 724 for (i = 0; i < exec->bo_count && exec->bo[i]; i++) 725 drm_gem_object_put(exec->bo[i]); 726 727 kvfree(exec->bo); 728 exec->bo = NULL; 729 return ret; 730 } 731 732 static int 733 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec) 734 { 735 struct drm_vc4_submit_cl *args = exec->args; 736 struct vc4_dev *vc4 = to_vc4_dev(dev); 737 void *temp = NULL; 738 void *bin; 739 int ret = 0; 740 uint32_t bin_offset = 0; 741 uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size, 742 16); 743 uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size; 744 uint32_t exec_size = uniforms_offset + args->uniforms_size; 745 uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) * 746 args->shader_rec_count); 747 struct vc4_bo *bo; 748 749 if (shader_rec_offset < args->bin_cl_size || 750 uniforms_offset < shader_rec_offset || 751 exec_size < uniforms_offset || 752 args->shader_rec_count >= (UINT_MAX / 753 sizeof(struct vc4_shader_state)) || 754 temp_size < exec_size) { 755 DRM_DEBUG("overflow in exec arguments\n"); 756 ret = -EINVAL; 757 goto fail; 758 } 759 760 /* Allocate space where we'll store the copied in user command lists 761 * and shader records. 762 * 763 * We don't just copy directly into the BOs because we need to 764 * read the contents back for validation, and I think the 765 * bo->vaddr is uncached access. 766 */ 767 temp = kvmalloc_array(temp_size, 1, GFP_KERNEL); 768 if (!temp) { 769 drm_err(dev, "Failed to allocate storage for copying " 770 "in bin/render CLs.\n"); 771 ret = -ENOMEM; 772 goto fail; 773 } 774 bin = temp + bin_offset; 775 exec->shader_rec_u = temp + shader_rec_offset; 776 exec->uniforms_u = temp + uniforms_offset; 777 exec->shader_state = temp + exec_size; 778 exec->shader_state_size = args->shader_rec_count; 779 780 if (copy_from_user(bin, 781 u64_to_user_ptr(args->bin_cl), 782 args->bin_cl_size)) { 783 ret = -EFAULT; 784 goto fail; 785 } 786 787 if (copy_from_user(exec->shader_rec_u, 788 u64_to_user_ptr(args->shader_rec), 789 args->shader_rec_size)) { 790 ret = -EFAULT; 791 goto fail; 792 } 793 794 if (copy_from_user(exec->uniforms_u, 795 u64_to_user_ptr(args->uniforms), 796 args->uniforms_size)) { 797 ret = -EFAULT; 798 goto fail; 799 } 800 801 bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL); 802 if (IS_ERR(bo)) { 803 drm_err(dev, "Couldn't allocate BO for binning\n"); 804 ret = PTR_ERR(bo); 805 goto fail; 806 } 807 exec->exec_bo = &bo->base; 808 809 list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head, 810 &exec->unref_list); 811 812 exec->ct0ca = exec->exec_bo->dma_addr + bin_offset; 813 814 exec->bin_u = bin; 815 816 exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset; 817 exec->shader_rec_p = exec->exec_bo->dma_addr + shader_rec_offset; 818 exec->shader_rec_size = args->shader_rec_size; 819 820 exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset; 821 exec->uniforms_p = exec->exec_bo->dma_addr + uniforms_offset; 822 exec->uniforms_size = args->uniforms_size; 823 824 ret = vc4_validate_bin_cl(dev, 825 exec->exec_bo->vaddr + bin_offset, 826 bin, 827 exec); 828 if (ret) 829 goto fail; 830 831 ret = vc4_validate_shader_recs(dev, exec); 832 if (ret) 833 goto fail; 834 835 if (exec->found_tile_binning_mode_config_packet) { 836 ret = vc4_v3d_bin_bo_get(vc4, &exec->bin_bo_used); 837 if (ret) 838 goto fail; 839 } 840 841 fail: 842 kvfree(temp); 843 return ret; 844 } 845 846 static void 847 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec) 848 { 849 struct vc4_dev *vc4 = to_vc4_dev(dev); 850 unsigned long irqflags; 851 unsigned i; 852 853 /* If we got force-completed because of GPU reset rather than 854 * through our IRQ handler, signal the fence now. 855 */ 856 if (exec->fence) { 857 dma_fence_signal(exec->fence); 858 dma_fence_put(exec->fence); 859 } 860 861 if (exec->bo) { 862 for (i = 0; i < exec->bo_count; i++) { 863 struct vc4_bo *bo = to_vc4_bo(exec->bo[i]); 864 865 vc4_bo_dec_usecnt(bo); 866 drm_gem_object_put(exec->bo[i]); 867 } 868 kvfree(exec->bo); 869 } 870 871 while (!list_empty(&exec->unref_list)) { 872 struct vc4_bo *bo = list_first_entry(&exec->unref_list, 873 struct vc4_bo, unref_head); 874 list_del(&bo->unref_head); 875 drm_gem_object_put(&bo->base.base); 876 } 877 878 /* Free up the allocation of any bin slots we used. */ 879 spin_lock_irqsave(&vc4->job_lock, irqflags); 880 vc4->bin_alloc_used &= ~exec->bin_slots; 881 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 882 883 /* Release the reference on the binner BO if needed. */ 884 if (exec->bin_bo_used) 885 vc4_v3d_bin_bo_put(vc4); 886 887 /* Release the reference we had on the perf monitor. */ 888 vc4_perfmon_put(exec->perfmon); 889 890 vc4_v3d_pm_put(vc4); 891 892 kfree(exec); 893 } 894 895 void 896 vc4_job_handle_completed(struct vc4_dev *vc4) 897 { 898 unsigned long irqflags; 899 900 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 901 return; 902 903 spin_lock_irqsave(&vc4->job_lock, irqflags); 904 while (!list_empty(&vc4->job_done_list)) { 905 struct vc4_exec_info *exec = 906 list_first_entry(&vc4->job_done_list, 907 struct vc4_exec_info, head); 908 list_del(&exec->head); 909 910 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 911 vc4_complete_exec(&vc4->base, exec); 912 spin_lock_irqsave(&vc4->job_lock, irqflags); 913 } 914 915 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 916 } 917 918 /* Scheduled when any job has been completed, this walks the list of 919 * jobs that had completed and unrefs their BOs and frees their exec 920 * structs. 921 */ 922 static void 923 vc4_job_done_work(struct work_struct *work) 924 { 925 struct vc4_dev *vc4 = 926 container_of(work, struct vc4_dev, job_done_work); 927 928 vc4_job_handle_completed(vc4); 929 } 930 931 static int 932 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev, 933 uint64_t seqno, 934 uint64_t *timeout_ns) 935 { 936 unsigned long start = jiffies; 937 int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true); 938 939 if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) { 940 uint64_t delta = jiffies_to_nsecs(jiffies - start); 941 942 if (*timeout_ns >= delta) 943 *timeout_ns -= delta; 944 } 945 946 return ret; 947 } 948 949 int 950 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, 951 struct drm_file *file_priv) 952 { 953 struct vc4_dev *vc4 = to_vc4_dev(dev); 954 struct drm_vc4_wait_seqno *args = data; 955 956 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 957 return -ENODEV; 958 959 return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno, 960 &args->timeout_ns); 961 } 962 963 int 964 vc4_wait_bo_ioctl(struct drm_device *dev, void *data, 965 struct drm_file *file_priv) 966 { 967 struct vc4_dev *vc4 = to_vc4_dev(dev); 968 int ret; 969 struct drm_vc4_wait_bo *args = data; 970 unsigned long timeout_jiffies = 971 usecs_to_jiffies(div_u64(args->timeout_ns, 1000)); 972 ktime_t start = ktime_get(); 973 u64 delta_ns; 974 975 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 976 return -ENODEV; 977 978 if (args->pad != 0) 979 return -EINVAL; 980 981 ret = drm_gem_dma_resv_wait(file_priv, args->handle, 982 true, timeout_jiffies); 983 984 /* Decrement the user's timeout, in case we got interrupted 985 * such that the ioctl will be restarted. 986 */ 987 delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start)); 988 if (delta_ns < args->timeout_ns) 989 args->timeout_ns -= delta_ns; 990 else 991 args->timeout_ns = 0; 992 993 return ret; 994 } 995 996 /** 997 * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4. 998 * @dev: DRM device 999 * @data: ioctl argument 1000 * @file_priv: DRM file for this fd 1001 * 1002 * This is the main entrypoint for userspace to submit a 3D frame to 1003 * the GPU. Userspace provides the binner command list (if 1004 * applicable), and the kernel sets up the render command list to draw 1005 * to the framebuffer described in the ioctl, using the command lists 1006 * that the 3D engine's binner will produce. 1007 */ 1008 int 1009 vc4_submit_cl_ioctl(struct drm_device *dev, void *data, 1010 struct drm_file *file_priv) 1011 { 1012 struct vc4_dev *vc4 = to_vc4_dev(dev); 1013 struct vc4_file *vc4file = file_priv->driver_priv; 1014 struct drm_vc4_submit_cl *args = data; 1015 struct drm_syncobj *out_sync = NULL; 1016 struct vc4_exec_info *exec; 1017 struct drm_exec exec_ctx; 1018 struct dma_fence *in_fence; 1019 int ret = 0; 1020 1021 trace_vc4_submit_cl_ioctl(dev, args->bin_cl_size, 1022 args->shader_rec_size, 1023 args->bo_handle_count); 1024 1025 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 1026 return -ENODEV; 1027 1028 if (!vc4->v3d) { 1029 DRM_DEBUG("VC4_SUBMIT_CL with no VC4 V3D probed\n"); 1030 return -ENODEV; 1031 } 1032 1033 if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR | 1034 VC4_SUBMIT_CL_FIXED_RCL_ORDER | 1035 VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X | 1036 VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) { 1037 DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags); 1038 return -EINVAL; 1039 } 1040 1041 if (args->pad2 != 0) { 1042 DRM_DEBUG("Invalid pad: 0x%08x\n", args->pad2); 1043 return -EINVAL; 1044 } 1045 1046 exec = kcalloc(1, sizeof(*exec), GFP_KERNEL); 1047 if (!exec) 1048 return -ENOMEM; 1049 1050 exec->dev = vc4; 1051 1052 ret = vc4_v3d_pm_get(vc4); 1053 if (ret) { 1054 kfree(exec); 1055 return ret; 1056 } 1057 1058 exec->args = args; 1059 INIT_LIST_HEAD(&exec->unref_list); 1060 1061 ret = vc4_cl_lookup_bos(dev, file_priv, exec); 1062 if (ret) 1063 goto fail; 1064 1065 if (args->perfmonid) { 1066 exec->perfmon = vc4_perfmon_find(vc4file, 1067 args->perfmonid); 1068 if (!exec->perfmon) { 1069 ret = -ENOENT; 1070 goto fail; 1071 } 1072 } 1073 1074 if (args->in_sync) { 1075 ret = drm_syncobj_find_fence(file_priv, args->in_sync, 1076 0, 0, &in_fence); 1077 if (ret) 1078 goto fail; 1079 1080 /* When the fence (or fence array) is exclusively from our 1081 * context we can skip the wait since jobs are executed in 1082 * order of their submission through this ioctl and this can 1083 * only have fences from a prior job. 1084 */ 1085 if (!dma_fence_match_context(in_fence, 1086 vc4->dma_fence_context)) { 1087 ret = dma_fence_wait(in_fence, true); 1088 if (ret) { 1089 dma_fence_put(in_fence); 1090 goto fail; 1091 } 1092 } 1093 1094 dma_fence_put(in_fence); 1095 } 1096 1097 if (exec->args->bin_cl_size != 0) { 1098 ret = vc4_get_bcl(dev, exec); 1099 if (ret) 1100 goto fail; 1101 } else { 1102 exec->ct0ca = 0; 1103 exec->ct0ea = 0; 1104 } 1105 1106 ret = vc4_get_rcl(dev, exec); 1107 if (ret) 1108 goto fail; 1109 1110 ret = vc4_lock_bo_reservations(exec, &exec_ctx); 1111 if (ret) 1112 goto fail; 1113 1114 if (args->out_sync) { 1115 out_sync = drm_syncobj_find(file_priv, args->out_sync); 1116 if (!out_sync) { 1117 ret = -EINVAL; 1118 goto fail_unreserve; 1119 } 1120 1121 /* We replace the fence in out_sync in vc4_queue_submit since 1122 * the render job could execute immediately after that call. 1123 * If it finishes before our ioctl processing resumes the 1124 * render job fence could already have been freed. 1125 */ 1126 } 1127 1128 /* Clear this out of the struct we'll be putting in the queue, 1129 * since it's part of our stack. 1130 */ 1131 exec->args = NULL; 1132 1133 ret = vc4_queue_submit(dev, exec, &exec_ctx, out_sync); 1134 1135 /* The syncobj isn't part of the exec data and we need to free our 1136 * reference even if job submission failed. 1137 */ 1138 if (out_sync) 1139 drm_syncobj_put(out_sync); 1140 1141 if (ret) 1142 goto fail_unreserve; 1143 1144 /* Return the seqno for our job. */ 1145 args->seqno = vc4->emit_seqno; 1146 1147 return 0; 1148 1149 fail_unreserve: 1150 drm_exec_fini(&exec_ctx); 1151 fail: 1152 vc4_complete_exec(&vc4->base, exec); 1153 1154 return ret; 1155 } 1156 1157 static void vc4_gem_destroy(struct drm_device *dev, void *unused); 1158 int vc4_gem_init(struct drm_device *dev) 1159 { 1160 struct vc4_dev *vc4 = to_vc4_dev(dev); 1161 int ret; 1162 1163 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 1164 return -ENODEV; 1165 1166 vc4->dma_fence_context = dma_fence_context_alloc(1); 1167 1168 INIT_LIST_HEAD(&vc4->bin_job_list); 1169 INIT_LIST_HEAD(&vc4->render_job_list); 1170 INIT_LIST_HEAD(&vc4->job_done_list); 1171 spin_lock_init(&vc4->job_lock); 1172 1173 INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work); 1174 timer_setup(&vc4->hangcheck.timer, vc4_hangcheck_elapsed, 0); 1175 1176 INIT_WORK(&vc4->job_done_work, vc4_job_done_work); 1177 1178 ret = drmm_mutex_init(dev, &vc4->power_lock); 1179 if (ret) 1180 return ret; 1181 1182 INIT_LIST_HEAD(&vc4->purgeable.list); 1183 1184 ret = drmm_mutex_init(dev, &vc4->purgeable.lock); 1185 if (ret) 1186 return ret; 1187 1188 return drmm_add_action_or_reset(dev, vc4_gem_destroy, NULL); 1189 } 1190 1191 static void vc4_gem_destroy(struct drm_device *dev, void *unused) 1192 { 1193 struct vc4_dev *vc4 = to_vc4_dev(dev); 1194 1195 /* Waiting for exec to finish would need to be done before 1196 * unregistering V3D. 1197 */ 1198 WARN_ON(vc4->emit_seqno != vc4->finished_seqno); 1199 1200 /* V3D should already have disabled its interrupt and cleared 1201 * the overflow allocation registers. Now free the object. 1202 */ 1203 if (vc4->bin_bo) { 1204 drm_gem_object_put(&vc4->bin_bo->base.base); 1205 vc4->bin_bo = NULL; 1206 } 1207 1208 if (vc4->hang_state) 1209 vc4_free_hang_state(dev, vc4->hang_state); 1210 } 1211 1212 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data, 1213 struct drm_file *file_priv) 1214 { 1215 struct vc4_dev *vc4 = to_vc4_dev(dev); 1216 struct drm_vc4_gem_madvise *args = data; 1217 struct drm_gem_object *gem_obj; 1218 struct vc4_bo *bo; 1219 int ret; 1220 1221 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 1222 return -ENODEV; 1223 1224 switch (args->madv) { 1225 case VC4_MADV_DONTNEED: 1226 case VC4_MADV_WILLNEED: 1227 break; 1228 default: 1229 return -EINVAL; 1230 } 1231 1232 if (args->pad != 0) 1233 return -EINVAL; 1234 1235 gem_obj = drm_gem_object_lookup(file_priv, args->handle); 1236 if (!gem_obj) { 1237 DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle); 1238 return -ENOENT; 1239 } 1240 1241 bo = to_vc4_bo(gem_obj); 1242 1243 /* Only BOs exposed to userspace can be purged. */ 1244 if (bo->madv == __VC4_MADV_NOTSUPP) { 1245 DRM_DEBUG("madvise not supported on this BO\n"); 1246 ret = -EINVAL; 1247 goto out_put_gem; 1248 } 1249 1250 /* Not sure it's safe to purge imported BOs. Let's just assume it's 1251 * not until proven otherwise. 1252 */ 1253 if (gem_obj->import_attach) { 1254 DRM_DEBUG("madvise not supported on imported BOs\n"); 1255 ret = -EINVAL; 1256 goto out_put_gem; 1257 } 1258 1259 mutex_lock(&bo->madv_lock); 1260 1261 if (args->madv == VC4_MADV_DONTNEED && bo->madv == VC4_MADV_WILLNEED && 1262 !refcount_read(&bo->usecnt)) { 1263 /* If the BO is about to be marked as purgeable, is not used 1264 * and is not already purgeable or purged, add it to the 1265 * purgeable list. 1266 */ 1267 vc4_bo_add_to_purgeable_pool(bo); 1268 } else if (args->madv == VC4_MADV_WILLNEED && 1269 bo->madv == VC4_MADV_DONTNEED && 1270 !refcount_read(&bo->usecnt)) { 1271 /* The BO has not been purged yet, just remove it from 1272 * the purgeable list. 1273 */ 1274 vc4_bo_remove_from_purgeable_pool(bo); 1275 } 1276 1277 /* Save the purged state. */ 1278 args->retained = bo->madv != __VC4_MADV_PURGED; 1279 1280 /* Update internal madv state only if the bo was not purged. */ 1281 if (bo->madv != __VC4_MADV_PURGED) 1282 bo->madv = args->madv; 1283 1284 mutex_unlock(&bo->madv_lock); 1285 1286 ret = 0; 1287 1288 out_put_gem: 1289 drm_gem_object_put(gem_obj); 1290 1291 return ret; 1292 } 1293