1 /* 2 * Copyright © 2014 Broadcom 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24 #include <linux/module.h> 25 #include <linux/platform_device.h> 26 #include <linux/pm_runtime.h> 27 #include <linux/device.h> 28 #include <linux/io.h> 29 #include <linux/sched/signal.h> 30 #include <linux/dma-fence-array.h> 31 32 #include <drm/drm_exec.h> 33 #include <drm/drm_print.h> 34 #include <drm/drm_syncobj.h> 35 36 #include "vc4_drv.h" 37 #include "vc4_regs.h" 38 #include "vc4_trace.h" 39 40 static void 41 vc4_queue_hangcheck(struct drm_device *dev) 42 { 43 struct vc4_dev *vc4 = to_vc4_dev(dev); 44 45 mod_timer(&vc4->hangcheck.timer, 46 round_jiffies_up(jiffies + msecs_to_jiffies(100))); 47 } 48 49 struct vc4_hang_state { 50 struct drm_vc4_get_hang_state user_state; 51 52 u32 bo_count; 53 struct drm_gem_object **bo; 54 }; 55 56 static void 57 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state) 58 { 59 unsigned int i; 60 61 for (i = 0; i < state->user_state.bo_count; i++) 62 drm_gem_object_put(state->bo[i]); 63 64 kfree(state->bo); 65 kfree(state); 66 } 67 68 int 69 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data, 70 struct drm_file *file_priv) 71 { 72 struct drm_vc4_get_hang_state *get_state = data; 73 struct drm_vc4_get_hang_state_bo *bo_state; 74 struct vc4_hang_state *kernel_state; 75 struct drm_vc4_get_hang_state *state; 76 struct vc4_dev *vc4 = to_vc4_dev(dev); 77 unsigned long irqflags; 78 u32 i; 79 int ret = 0; 80 81 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 82 return -ENODEV; 83 84 if (!vc4->v3d) { 85 DRM_DEBUG("VC4_GET_HANG_STATE with no VC4 V3D probed\n"); 86 return -ENODEV; 87 } 88 89 spin_lock_irqsave(&vc4->job_lock, irqflags); 90 kernel_state = vc4->hang_state; 91 if (!kernel_state) { 92 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 93 return -ENOENT; 94 } 95 state = &kernel_state->user_state; 96 97 /* If the user's array isn't big enough, just return the 98 * required array size. 99 */ 100 if (get_state->bo_count < state->bo_count) { 101 get_state->bo_count = state->bo_count; 102 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 103 return 0; 104 } 105 106 vc4->hang_state = NULL; 107 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 108 109 /* Save the user's BO pointer, so we don't stomp it with the memcpy. */ 110 state->bo = get_state->bo; 111 memcpy(get_state, state, sizeof(*state)); 112 113 bo_state = kzalloc_objs(*bo_state, state->bo_count); 114 if (!bo_state) { 115 ret = -ENOMEM; 116 goto err_free; 117 } 118 119 for (i = 0; i < state->bo_count; i++) { 120 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]); 121 u32 handle; 122 123 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i], 124 &handle); 125 126 if (ret) { 127 state->bo_count = i; 128 goto err_delete_handle; 129 } 130 bo_state[i].handle = handle; 131 bo_state[i].paddr = vc4_bo->base.dma_addr; 132 bo_state[i].size = vc4_bo->base.base.size; 133 } 134 135 if (copy_to_user(u64_to_user_ptr(get_state->bo), 136 bo_state, 137 state->bo_count * sizeof(*bo_state))) 138 ret = -EFAULT; 139 140 err_delete_handle: 141 if (ret) { 142 for (i = 0; i < state->bo_count; i++) 143 drm_gem_handle_delete(file_priv, bo_state[i].handle); 144 } 145 146 err_free: 147 vc4_free_hang_state(dev, kernel_state); 148 kfree(bo_state); 149 150 return ret; 151 } 152 153 static void 154 vc4_save_hang_state(struct drm_device *dev) 155 { 156 struct vc4_dev *vc4 = to_vc4_dev(dev); 157 struct drm_vc4_get_hang_state *state; 158 struct vc4_hang_state *kernel_state; 159 struct vc4_exec_info *exec[2]; 160 struct vc4_bo *bo; 161 unsigned long irqflags; 162 unsigned int i, j, k, unref_list_count; 163 164 kernel_state = kzalloc_objs(*kernel_state, 1); 165 if (!kernel_state) 166 return; 167 168 state = &kernel_state->user_state; 169 170 spin_lock_irqsave(&vc4->job_lock, irqflags); 171 exec[0] = vc4_first_bin_job(vc4); 172 exec[1] = vc4_first_render_job(vc4); 173 if (!exec[0] && !exec[1]) 174 goto err_free_state; 175 176 /* Get the bos from both binner and renderer into hang state. */ 177 state->bo_count = 0; 178 for (i = 0; i < 2; i++) { 179 if (!exec[i]) 180 continue; 181 182 unref_list_count = 0; 183 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) 184 unref_list_count++; 185 state->bo_count += exec[i]->bo_count + unref_list_count; 186 } 187 188 kernel_state->bo = kzalloc_objs(*kernel_state->bo, state->bo_count, 189 GFP_ATOMIC); 190 191 if (!kernel_state->bo) 192 goto err_free_state; 193 194 k = 0; 195 for (i = 0; i < 2; i++) { 196 if (!exec[i]) 197 continue; 198 199 for (j = 0; j < exec[i]->bo_count; j++) { 200 bo = to_vc4_bo(exec[i]->bo[j]); 201 202 /* Retain BOs just in case they were marked purgeable. 203 * This prevents the BO from being purged before 204 * someone had a chance to dump the hang state. 205 */ 206 WARN_ON(!refcount_read(&bo->usecnt)); 207 refcount_inc(&bo->usecnt); 208 drm_gem_object_get(exec[i]->bo[j]); 209 kernel_state->bo[k++] = exec[i]->bo[j]; 210 } 211 212 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) { 213 /* No need to retain BOs coming from the ->unref_list 214 * because they are naturally unpurgeable. 215 */ 216 drm_gem_object_get(&bo->base.base); 217 kernel_state->bo[k++] = &bo->base.base; 218 } 219 } 220 221 WARN_ON_ONCE(k != state->bo_count); 222 223 if (exec[0]) 224 state->start_bin = exec[0]->ct0ca; 225 if (exec[1]) 226 state->start_render = exec[1]->ct1ca; 227 228 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 229 230 state->ct0ca = V3D_READ(V3D_CTNCA(0)); 231 state->ct0ea = V3D_READ(V3D_CTNEA(0)); 232 233 state->ct1ca = V3D_READ(V3D_CTNCA(1)); 234 state->ct1ea = V3D_READ(V3D_CTNEA(1)); 235 236 state->ct0cs = V3D_READ(V3D_CTNCS(0)); 237 state->ct1cs = V3D_READ(V3D_CTNCS(1)); 238 239 state->ct0ra0 = V3D_READ(V3D_CT00RA0); 240 state->ct1ra0 = V3D_READ(V3D_CT01RA0); 241 242 state->bpca = V3D_READ(V3D_BPCA); 243 state->bpcs = V3D_READ(V3D_BPCS); 244 state->bpoa = V3D_READ(V3D_BPOA); 245 state->bpos = V3D_READ(V3D_BPOS); 246 247 state->vpmbase = V3D_READ(V3D_VPMBASE); 248 249 state->dbge = V3D_READ(V3D_DBGE); 250 state->fdbgo = V3D_READ(V3D_FDBGO); 251 state->fdbgb = V3D_READ(V3D_FDBGB); 252 state->fdbgr = V3D_READ(V3D_FDBGR); 253 state->fdbgs = V3D_READ(V3D_FDBGS); 254 state->errstat = V3D_READ(V3D_ERRSTAT); 255 256 /* We need to turn purgeable BOs into unpurgeable ones so that 257 * userspace has a chance to dump the hang state before the kernel 258 * decides to purge those BOs. 259 * Note that BO consistency at dump time cannot be guaranteed. For 260 * example, if the owner of these BOs decides to re-use them or mark 261 * them purgeable again there's nothing we can do to prevent it. 262 */ 263 for (i = 0; i < kernel_state->user_state.bo_count; i++) { 264 struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]); 265 266 if (bo->madv == __VC4_MADV_NOTSUPP) 267 continue; 268 269 mutex_lock(&bo->madv_lock); 270 if (!WARN_ON(bo->madv == __VC4_MADV_PURGED)) 271 bo->madv = VC4_MADV_WILLNEED; 272 refcount_dec(&bo->usecnt); 273 mutex_unlock(&bo->madv_lock); 274 } 275 276 spin_lock_irqsave(&vc4->job_lock, irqflags); 277 if (vc4->hang_state) { 278 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 279 vc4_free_hang_state(dev, kernel_state); 280 } else { 281 vc4->hang_state = kernel_state; 282 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 283 } 284 285 return; 286 287 err_free_state: 288 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 289 kfree(kernel_state); 290 } 291 292 static void 293 vc4_reset(struct drm_device *dev) 294 { 295 struct vc4_dev *vc4 = to_vc4_dev(dev); 296 297 DRM_INFO("Resetting GPU.\n"); 298 299 mutex_lock(&vc4->power_lock); 300 if (vc4->power_refcount) { 301 /* Power the device off and back on the by dropping the 302 * reference on runtime PM. 303 */ 304 pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev); 305 pm_runtime_get_sync(&vc4->v3d->pdev->dev); 306 } 307 mutex_unlock(&vc4->power_lock); 308 309 vc4_irq_reset(dev); 310 311 /* Rearm the hangcheck -- another job might have been waiting 312 * for our hung one to get kicked off, and vc4_irq_reset() 313 * would have started it. 314 */ 315 vc4_queue_hangcheck(dev); 316 } 317 318 static void 319 vc4_reset_work(struct work_struct *work) 320 { 321 struct vc4_dev *vc4 = 322 container_of(work, struct vc4_dev, hangcheck.reset_work); 323 324 vc4_save_hang_state(&vc4->base); 325 326 vc4_reset(&vc4->base); 327 } 328 329 static void 330 vc4_hangcheck_elapsed(struct timer_list *t) 331 { 332 struct vc4_dev *vc4 = timer_container_of(vc4, t, hangcheck.timer); 333 struct drm_device *dev = &vc4->base; 334 uint32_t ct0ca, ct1ca; 335 unsigned long irqflags; 336 struct vc4_exec_info *bin_exec, *render_exec; 337 338 spin_lock_irqsave(&vc4->job_lock, irqflags); 339 340 bin_exec = vc4_first_bin_job(vc4); 341 render_exec = vc4_first_render_job(vc4); 342 343 /* If idle, we can stop watching for hangs. */ 344 if (!bin_exec && !render_exec) { 345 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 346 return; 347 } 348 349 ct0ca = V3D_READ(V3D_CTNCA(0)); 350 ct1ca = V3D_READ(V3D_CTNCA(1)); 351 352 /* If we've made any progress in execution, rearm the timer 353 * and wait. 354 */ 355 if ((bin_exec && ct0ca != bin_exec->last_ct0ca) || 356 (render_exec && ct1ca != render_exec->last_ct1ca)) { 357 if (bin_exec) 358 bin_exec->last_ct0ca = ct0ca; 359 if (render_exec) 360 render_exec->last_ct1ca = ct1ca; 361 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 362 vc4_queue_hangcheck(dev); 363 return; 364 } 365 366 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 367 368 /* We've gone too long with no progress, reset. This has to 369 * be done from a work struct, since resetting can sleep and 370 * this timer hook isn't allowed to. 371 */ 372 schedule_work(&vc4->hangcheck.reset_work); 373 } 374 375 static void 376 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end) 377 { 378 struct vc4_dev *vc4 = to_vc4_dev(dev); 379 380 /* Set the current and end address of the control list. 381 * Writing the end register is what starts the job. 382 */ 383 V3D_WRITE(V3D_CTNCA(thread), start); 384 V3D_WRITE(V3D_CTNEA(thread), end); 385 } 386 387 int 388 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns, 389 bool interruptible) 390 { 391 struct vc4_dev *vc4 = to_vc4_dev(dev); 392 int ret = 0; 393 unsigned long timeout_expire; 394 DEFINE_WAIT(wait); 395 396 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 397 return -ENODEV; 398 399 if (vc4->finished_seqno >= seqno) 400 return 0; 401 402 if (timeout_ns == 0) 403 return -ETIME; 404 405 timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns); 406 407 trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns); 408 for (;;) { 409 prepare_to_wait(&vc4->job_wait_queue, &wait, 410 interruptible ? TASK_INTERRUPTIBLE : 411 TASK_UNINTERRUPTIBLE); 412 413 if (interruptible && signal_pending(current)) { 414 ret = -ERESTARTSYS; 415 break; 416 } 417 418 if (vc4->finished_seqno >= seqno) 419 break; 420 421 if (timeout_ns != ~0ull) { 422 if (time_after_eq(jiffies, timeout_expire)) { 423 ret = -ETIME; 424 break; 425 } 426 schedule_timeout(timeout_expire - jiffies); 427 } else { 428 schedule(); 429 } 430 } 431 432 finish_wait(&vc4->job_wait_queue, &wait); 433 trace_vc4_wait_for_seqno_end(dev, seqno); 434 435 return ret; 436 } 437 438 static void 439 vc4_flush_caches(struct drm_device *dev) 440 { 441 struct vc4_dev *vc4 = to_vc4_dev(dev); 442 443 /* Flush the GPU L2 caches. These caches sit on top of system 444 * L3 (the 128kb or so shared with the CPU), and are 445 * non-allocating in the L3. 446 */ 447 V3D_WRITE(V3D_L2CACTL, 448 V3D_L2CACTL_L2CCLR); 449 450 V3D_WRITE(V3D_SLCACTL, 451 VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) | 452 VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) | 453 VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) | 454 VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC)); 455 } 456 457 static void 458 vc4_flush_texture_caches(struct drm_device *dev) 459 { 460 struct vc4_dev *vc4 = to_vc4_dev(dev); 461 462 V3D_WRITE(V3D_L2CACTL, 463 V3D_L2CACTL_L2CCLR); 464 465 V3D_WRITE(V3D_SLCACTL, 466 VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) | 467 VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC)); 468 } 469 470 /* Sets the registers for the next job to be actually be executed in 471 * the hardware. 472 * 473 * The job_lock should be held during this. 474 */ 475 void 476 vc4_submit_next_bin_job(struct drm_device *dev) 477 { 478 struct vc4_dev *vc4 = to_vc4_dev(dev); 479 struct vc4_exec_info *exec; 480 481 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 482 return; 483 484 again: 485 exec = vc4_first_bin_job(vc4); 486 if (!exec) 487 return; 488 489 vc4_flush_caches(dev); 490 491 /* Only start the perfmon if it was not already started by a previous 492 * job. 493 */ 494 if (exec->perfmon && vc4->active_perfmon != exec->perfmon) 495 vc4_perfmon_start(vc4, exec->perfmon); 496 497 /* Either put the job in the binner if it uses the binner, or 498 * immediately move it to the to-be-rendered queue. 499 */ 500 if (exec->ct0ca != exec->ct0ea) { 501 trace_vc4_submit_cl(dev, false, exec->seqno, exec->ct0ca, 502 exec->ct0ea); 503 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea); 504 } else { 505 struct vc4_exec_info *next; 506 507 vc4_move_job_to_render(dev, exec); 508 next = vc4_first_bin_job(vc4); 509 510 /* We can't start the next bin job if the previous job had a 511 * different perfmon instance attached to it. The same goes 512 * if one of them had a perfmon attached to it and the other 513 * one doesn't. 514 */ 515 if (next && next->perfmon == exec->perfmon) 516 goto again; 517 } 518 } 519 520 void 521 vc4_submit_next_render_job(struct drm_device *dev) 522 { 523 struct vc4_dev *vc4 = to_vc4_dev(dev); 524 struct vc4_exec_info *exec = vc4_first_render_job(vc4); 525 526 if (!exec) 527 return; 528 529 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 530 return; 531 532 /* A previous RCL may have written to one of our textures, and 533 * our full cache flush at bin time may have occurred before 534 * that RCL completed. Flush the texture cache now, but not 535 * the instructions or uniforms (since we don't write those 536 * from an RCL). 537 */ 538 vc4_flush_texture_caches(dev); 539 540 trace_vc4_submit_cl(dev, true, exec->seqno, exec->ct1ca, exec->ct1ea); 541 submit_cl(dev, 1, exec->ct1ca, exec->ct1ea); 542 } 543 544 void 545 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec) 546 { 547 struct vc4_dev *vc4 = to_vc4_dev(dev); 548 bool was_empty = list_empty(&vc4->render_job_list); 549 550 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 551 return; 552 553 list_move_tail(&exec->head, &vc4->render_job_list); 554 if (was_empty) 555 vc4_submit_next_render_job(dev); 556 } 557 558 static void 559 vc4_attach_fences(struct vc4_exec_info *exec) 560 { 561 struct vc4_bo *bo; 562 unsigned i; 563 564 for (i = 0; i < exec->bo_count; i++) { 565 bo = to_vc4_bo(exec->bo[i]); 566 dma_resv_add_fence(bo->base.base.resv, exec->fence, 567 DMA_RESV_USAGE_READ); 568 } 569 570 for (i = 0; i < exec->rcl_write_bo_count; i++) { 571 bo = to_vc4_bo(&exec->rcl_write_bo[i]->base); 572 dma_resv_add_fence(bo->base.base.resv, exec->fence, 573 DMA_RESV_USAGE_WRITE); 574 } 575 } 576 577 /* Takes the reservation lock on all the BOs being referenced, so that 578 * at queue submit time we can update the reservations. 579 * 580 * We don't lock the RCL the tile alloc/state BOs, or overflow memory 581 * (all of which are on exec->unref_list). They're entirely private 582 * to vc4, so we don't attach dma-buf fences to them. 583 */ 584 static int 585 vc4_lock_bo_reservations(struct vc4_exec_info *exec, 586 struct drm_exec *exec_ctx) 587 { 588 int ret; 589 590 /* Reserve space for our shared (read-only) fence references, 591 * before we commit the CL to the hardware. 592 */ 593 drm_exec_init(exec_ctx, DRM_EXEC_INTERRUPTIBLE_WAIT, exec->bo_count); 594 drm_exec_until_all_locked(exec_ctx) { 595 ret = drm_exec_prepare_array(exec_ctx, exec->bo, 596 exec->bo_count, 1); 597 } 598 599 if (ret) { 600 drm_exec_fini(exec_ctx); 601 return ret; 602 } 603 604 return 0; 605 } 606 607 /* Queues a struct vc4_exec_info for execution. If no job is 608 * currently executing, then submits it. 609 * 610 * Unlike most GPUs, our hardware only handles one command list at a 611 * time. To queue multiple jobs at once, we'd need to edit the 612 * previous command list to have a jump to the new one at the end, and 613 * then bump the end address. That's a change for a later date, 614 * though. 615 */ 616 static int 617 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec, 618 struct drm_exec *exec_ctx, 619 struct drm_syncobj *out_sync) 620 { 621 struct vc4_dev *vc4 = to_vc4_dev(dev); 622 struct vc4_exec_info *renderjob; 623 uint64_t seqno; 624 unsigned long irqflags; 625 struct vc4_fence *fence; 626 627 fence = kzalloc_obj(*fence); 628 if (!fence) 629 return -ENOMEM; 630 fence->dev = dev; 631 632 spin_lock_irqsave(&vc4->job_lock, irqflags); 633 634 seqno = ++vc4->emit_seqno; 635 exec->seqno = seqno; 636 637 dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock, 638 vc4->dma_fence_context, exec->seqno); 639 fence->seqno = exec->seqno; 640 exec->fence = &fence->base; 641 642 if (out_sync) 643 drm_syncobj_replace_fence(out_sync, exec->fence); 644 645 vc4_attach_fences(exec); 646 647 drm_exec_fini(exec_ctx); 648 649 list_add_tail(&exec->head, &vc4->bin_job_list); 650 651 /* If no bin job was executing and if the render job (if any) has the 652 * same perfmon as our job attached to it (or if both jobs don't have 653 * perfmon activated), then kick ours off. Otherwise, it'll get 654 * started when the previous job's flush/render done interrupt occurs. 655 */ 656 renderjob = vc4_first_render_job(vc4); 657 if (vc4_first_bin_job(vc4) == exec && 658 (!renderjob || renderjob->perfmon == exec->perfmon)) { 659 vc4_submit_next_bin_job(dev); 660 vc4_queue_hangcheck(dev); 661 } 662 663 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 664 665 return 0; 666 } 667 668 /** 669 * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects 670 * referenced by the job. 671 * @dev: DRM device 672 * @file_priv: DRM file for this fd 673 * @exec: V3D job being set up 674 * 675 * The command validator needs to reference BOs by their index within 676 * the submitted job's BO list. This does the validation of the job's 677 * BO list and reference counting for the lifetime of the job. 678 */ 679 static int 680 vc4_cl_lookup_bos(struct drm_device *dev, 681 struct drm_file *file_priv, 682 struct vc4_exec_info *exec) 683 { 684 struct drm_vc4_submit_cl *args = exec->args; 685 int ret = 0; 686 int i; 687 688 exec->bo_count = args->bo_handle_count; 689 690 if (!exec->bo_count) { 691 /* See comment on bo_index for why we have to check 692 * this. 693 */ 694 DRM_DEBUG("Rendering requires BOs to validate\n"); 695 return -EINVAL; 696 } 697 698 ret = drm_gem_objects_lookup(file_priv, u64_to_user_ptr(args->bo_handles), 699 exec->bo_count, &exec->bo); 700 701 if (ret) 702 goto fail_put_bo; 703 704 for (i = 0; i < exec->bo_count; i++) { 705 ret = vc4_bo_inc_usecnt(to_vc4_bo(exec->bo[i])); 706 if (ret) 707 goto fail_dec_usecnt; 708 } 709 710 return 0; 711 712 fail_dec_usecnt: 713 /* Decrease usecnt on acquired objects. 714 * We cannot rely on vc4_complete_exec() to release resources here, 715 * because vc4_complete_exec() has no information about which BO has 716 * had its ->usecnt incremented. 717 * To make things easier we just free everything explicitly and set 718 * exec->bo to NULL so that vc4_complete_exec() skips the 'BO release' 719 * step. 720 */ 721 for (i-- ; i >= 0; i--) 722 vc4_bo_dec_usecnt(to_vc4_bo(exec->bo[i])); 723 724 fail_put_bo: 725 /* Release any reference to acquired objects. */ 726 for (i = 0; i < exec->bo_count && exec->bo[i]; i++) 727 drm_gem_object_put(exec->bo[i]); 728 729 kvfree(exec->bo); 730 exec->bo = NULL; 731 return ret; 732 } 733 734 static int 735 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec) 736 { 737 struct drm_vc4_submit_cl *args = exec->args; 738 struct vc4_dev *vc4 = to_vc4_dev(dev); 739 void *temp = NULL; 740 void *bin; 741 int ret = 0; 742 uint32_t bin_offset = 0; 743 uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size, 744 16); 745 uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size; 746 uint32_t exec_size = uniforms_offset + args->uniforms_size; 747 uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) * 748 args->shader_rec_count); 749 struct vc4_bo *bo; 750 751 if (shader_rec_offset < args->bin_cl_size || 752 uniforms_offset < shader_rec_offset || 753 exec_size < uniforms_offset || 754 args->shader_rec_count >= (UINT_MAX / 755 sizeof(struct vc4_shader_state)) || 756 temp_size < exec_size) { 757 DRM_DEBUG("overflow in exec arguments\n"); 758 ret = -EINVAL; 759 goto fail; 760 } 761 762 /* Allocate space where we'll store the copied in user command lists 763 * and shader records. 764 * 765 * We don't just copy directly into the BOs because we need to 766 * read the contents back for validation, and I think the 767 * bo->vaddr is uncached access. 768 */ 769 temp = kvmalloc_array(temp_size, 1, GFP_KERNEL); 770 if (!temp) { 771 drm_err(dev, "Failed to allocate storage for copying " 772 "in bin/render CLs.\n"); 773 ret = -ENOMEM; 774 goto fail; 775 } 776 bin = temp + bin_offset; 777 exec->shader_rec_u = temp + shader_rec_offset; 778 exec->uniforms_u = temp + uniforms_offset; 779 exec->shader_state = temp + exec_size; 780 exec->shader_state_size = args->shader_rec_count; 781 782 if (copy_from_user(bin, 783 u64_to_user_ptr(args->bin_cl), 784 args->bin_cl_size)) { 785 ret = -EFAULT; 786 goto fail; 787 } 788 789 if (copy_from_user(exec->shader_rec_u, 790 u64_to_user_ptr(args->shader_rec), 791 args->shader_rec_size)) { 792 ret = -EFAULT; 793 goto fail; 794 } 795 796 if (copy_from_user(exec->uniforms_u, 797 u64_to_user_ptr(args->uniforms), 798 args->uniforms_size)) { 799 ret = -EFAULT; 800 goto fail; 801 } 802 803 bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL); 804 if (IS_ERR(bo)) { 805 drm_err(dev, "Couldn't allocate BO for binning\n"); 806 ret = PTR_ERR(bo); 807 goto fail; 808 } 809 exec->exec_bo = &bo->base; 810 811 list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head, 812 &exec->unref_list); 813 814 exec->ct0ca = exec->exec_bo->dma_addr + bin_offset; 815 816 exec->bin_u = bin; 817 818 exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset; 819 exec->shader_rec_p = exec->exec_bo->dma_addr + shader_rec_offset; 820 exec->shader_rec_size = args->shader_rec_size; 821 822 exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset; 823 exec->uniforms_p = exec->exec_bo->dma_addr + uniforms_offset; 824 exec->uniforms_size = args->uniforms_size; 825 826 ret = vc4_validate_bin_cl(dev, 827 exec->exec_bo->vaddr + bin_offset, 828 bin, 829 exec); 830 if (ret) 831 goto fail; 832 833 ret = vc4_validate_shader_recs(dev, exec); 834 if (ret) 835 goto fail; 836 837 if (exec->found_tile_binning_mode_config_packet) { 838 ret = vc4_v3d_bin_bo_get(vc4, &exec->bin_bo_used); 839 if (ret) 840 goto fail; 841 } 842 843 fail: 844 kvfree(temp); 845 return ret; 846 } 847 848 static void 849 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec) 850 { 851 struct vc4_dev *vc4 = to_vc4_dev(dev); 852 unsigned long irqflags; 853 unsigned i; 854 855 /* If we got force-completed because of GPU reset rather than 856 * through our IRQ handler, signal the fence now. 857 */ 858 if (exec->fence) { 859 dma_fence_signal(exec->fence); 860 dma_fence_put(exec->fence); 861 } 862 863 if (exec->bo) { 864 for (i = 0; i < exec->bo_count; i++) { 865 struct vc4_bo *bo = to_vc4_bo(exec->bo[i]); 866 867 vc4_bo_dec_usecnt(bo); 868 drm_gem_object_put(exec->bo[i]); 869 } 870 kvfree(exec->bo); 871 } 872 873 while (!list_empty(&exec->unref_list)) { 874 struct vc4_bo *bo = list_first_entry(&exec->unref_list, 875 struct vc4_bo, unref_head); 876 list_del(&bo->unref_head); 877 drm_gem_object_put(&bo->base.base); 878 } 879 880 /* Free up the allocation of any bin slots we used. Jobs that ran to 881 * completion had their slots released in vc4_irq_finish_render_job(). 882 * Only jobs that never completed still have slots to be released here. 883 */ 884 spin_lock_irqsave(&vc4->job_lock, irqflags); 885 vc4->bin_alloc_used &= ~exec->bin_slots; 886 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 887 888 /* Let anyone waiting on the binner pool retry. */ 889 wake_up_all(&vc4->job_wait_queue); 890 891 /* Release the reference on the binner BO if needed. */ 892 if (exec->bin_bo_used) 893 vc4_v3d_bin_bo_put(vc4); 894 895 /* Release the reference we had on the perf monitor. */ 896 vc4_perfmon_put(exec->perfmon); 897 898 vc4_v3d_pm_put(vc4); 899 900 kfree(exec); 901 } 902 903 void 904 vc4_job_handle_completed(struct vc4_dev *vc4) 905 { 906 unsigned long irqflags; 907 908 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 909 return; 910 911 spin_lock_irqsave(&vc4->job_lock, irqflags); 912 while (!list_empty(&vc4->job_done_list)) { 913 struct vc4_exec_info *exec = 914 list_first_entry(&vc4->job_done_list, 915 struct vc4_exec_info, head); 916 list_del(&exec->head); 917 918 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 919 vc4_complete_exec(&vc4->base, exec); 920 spin_lock_irqsave(&vc4->job_lock, irqflags); 921 } 922 923 spin_unlock_irqrestore(&vc4->job_lock, irqflags); 924 } 925 926 /* Scheduled when any job has been completed, this walks the list of 927 * jobs that had completed and unrefs their BOs and frees their exec 928 * structs. 929 */ 930 static void 931 vc4_job_done_work(struct work_struct *work) 932 { 933 struct vc4_dev *vc4 = 934 container_of(work, struct vc4_dev, job_done_work); 935 936 vc4_job_handle_completed(vc4); 937 } 938 939 static int 940 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev, 941 uint64_t seqno, 942 uint64_t *timeout_ns) 943 { 944 unsigned long start = jiffies; 945 int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true); 946 947 if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) { 948 uint64_t delta = jiffies_to_nsecs(jiffies - start); 949 950 if (*timeout_ns >= delta) 951 *timeout_ns -= delta; 952 } 953 954 return ret; 955 } 956 957 int 958 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, 959 struct drm_file *file_priv) 960 { 961 struct vc4_dev *vc4 = to_vc4_dev(dev); 962 struct drm_vc4_wait_seqno *args = data; 963 964 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 965 return -ENODEV; 966 967 return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno, 968 &args->timeout_ns); 969 } 970 971 int 972 vc4_wait_bo_ioctl(struct drm_device *dev, void *data, 973 struct drm_file *file_priv) 974 { 975 struct vc4_dev *vc4 = to_vc4_dev(dev); 976 int ret; 977 struct drm_vc4_wait_bo *args = data; 978 unsigned long timeout_jiffies = 979 usecs_to_jiffies(div_u64(args->timeout_ns, 1000)); 980 ktime_t start = ktime_get(); 981 u64 delta_ns; 982 983 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 984 return -ENODEV; 985 986 if (args->pad != 0) 987 return -EINVAL; 988 989 ret = drm_gem_dma_resv_wait(file_priv, args->handle, 990 true, timeout_jiffies); 991 992 /* Decrement the user's timeout, in case we got interrupted 993 * such that the ioctl will be restarted. 994 */ 995 delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start)); 996 if (delta_ns < args->timeout_ns) 997 args->timeout_ns -= delta_ns; 998 else 999 args->timeout_ns = 0; 1000 1001 return ret; 1002 } 1003 1004 /** 1005 * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4. 1006 * @dev: DRM device 1007 * @data: ioctl argument 1008 * @file_priv: DRM file for this fd 1009 * 1010 * This is the main entrypoint for userspace to submit a 3D frame to 1011 * the GPU. Userspace provides the binner command list (if 1012 * applicable), and the kernel sets up the render command list to draw 1013 * to the framebuffer described in the ioctl, using the command lists 1014 * that the 3D engine's binner will produce. 1015 */ 1016 int 1017 vc4_submit_cl_ioctl(struct drm_device *dev, void *data, 1018 struct drm_file *file_priv) 1019 { 1020 struct vc4_dev *vc4 = to_vc4_dev(dev); 1021 struct vc4_file *vc4file = file_priv->driver_priv; 1022 struct drm_vc4_submit_cl *args = data; 1023 struct drm_syncobj *out_sync = NULL; 1024 struct vc4_exec_info *exec; 1025 struct drm_exec exec_ctx; 1026 struct dma_fence *in_fence; 1027 int ret = 0; 1028 1029 trace_vc4_submit_cl_ioctl(dev, args->bin_cl_size, 1030 args->shader_rec_size, 1031 args->bo_handle_count); 1032 1033 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 1034 return -ENODEV; 1035 1036 if (!vc4->v3d) { 1037 DRM_DEBUG("VC4_SUBMIT_CL with no VC4 V3D probed\n"); 1038 return -ENODEV; 1039 } 1040 1041 if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR | 1042 VC4_SUBMIT_CL_FIXED_RCL_ORDER | 1043 VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X | 1044 VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) { 1045 DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags); 1046 return -EINVAL; 1047 } 1048 1049 if (args->pad2 != 0) { 1050 DRM_DEBUG("Invalid pad: 0x%08x\n", args->pad2); 1051 return -EINVAL; 1052 } 1053 1054 exec = kzalloc_objs(*exec, 1); 1055 if (!exec) 1056 return -ENOMEM; 1057 1058 exec->dev = vc4; 1059 1060 ret = vc4_v3d_pm_get(vc4); 1061 if (ret) { 1062 kfree(exec); 1063 return ret; 1064 } 1065 1066 exec->args = args; 1067 INIT_LIST_HEAD(&exec->unref_list); 1068 1069 ret = vc4_cl_lookup_bos(dev, file_priv, exec); 1070 if (ret) 1071 goto fail; 1072 1073 if (args->perfmonid) { 1074 exec->perfmon = vc4_perfmon_find(vc4file, 1075 args->perfmonid); 1076 if (!exec->perfmon) { 1077 ret = -ENOENT; 1078 goto fail; 1079 } 1080 } 1081 1082 if (args->in_sync) { 1083 ret = drm_syncobj_find_fence(file_priv, args->in_sync, 1084 0, 0, &in_fence); 1085 if (ret) 1086 goto fail; 1087 1088 /* When the fence (or fence array) is exclusively from our 1089 * context we can skip the wait since jobs are executed in 1090 * order of their submission through this ioctl and this can 1091 * only have fences from a prior job. 1092 */ 1093 if (!dma_fence_match_context(in_fence, 1094 vc4->dma_fence_context)) { 1095 ret = dma_fence_wait(in_fence, true); 1096 if (ret) { 1097 dma_fence_put(in_fence); 1098 goto fail; 1099 } 1100 } 1101 1102 dma_fence_put(in_fence); 1103 } 1104 1105 if (exec->args->bin_cl_size != 0) { 1106 ret = vc4_get_bcl(dev, exec); 1107 if (ret) 1108 goto fail; 1109 } else { 1110 exec->ct0ca = 0; 1111 exec->ct0ea = 0; 1112 } 1113 1114 ret = vc4_get_rcl(dev, exec); 1115 if (ret) 1116 goto fail; 1117 1118 ret = vc4_lock_bo_reservations(exec, &exec_ctx); 1119 if (ret) 1120 goto fail; 1121 1122 if (args->out_sync) { 1123 out_sync = drm_syncobj_find(file_priv, args->out_sync); 1124 if (!out_sync) { 1125 ret = -EINVAL; 1126 goto fail_unreserve; 1127 } 1128 1129 /* We replace the fence in out_sync in vc4_queue_submit since 1130 * the render job could execute immediately after that call. 1131 * If it finishes before our ioctl processing resumes the 1132 * render job fence could already have been freed. 1133 */ 1134 } 1135 1136 /* Clear this out of the struct we'll be putting in the queue, 1137 * since it's part of our stack. 1138 */ 1139 exec->args = NULL; 1140 1141 ret = vc4_queue_submit(dev, exec, &exec_ctx, out_sync); 1142 1143 /* The syncobj isn't part of the exec data and we need to free our 1144 * reference even if job submission failed. 1145 */ 1146 if (out_sync) 1147 drm_syncobj_put(out_sync); 1148 1149 if (ret) 1150 goto fail_unreserve; 1151 1152 /* Return the seqno for our job. */ 1153 args->seqno = vc4->emit_seqno; 1154 1155 return 0; 1156 1157 fail_unreserve: 1158 drm_exec_fini(&exec_ctx); 1159 fail: 1160 vc4_complete_exec(&vc4->base, exec); 1161 1162 return ret; 1163 } 1164 1165 static void vc4_gem_destroy(struct drm_device *dev, void *unused); 1166 int vc4_gem_init(struct drm_device *dev) 1167 { 1168 struct vc4_dev *vc4 = to_vc4_dev(dev); 1169 int ret; 1170 1171 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 1172 return -ENODEV; 1173 1174 vc4->dma_fence_context = dma_fence_context_alloc(1); 1175 1176 INIT_LIST_HEAD(&vc4->bin_job_list); 1177 INIT_LIST_HEAD(&vc4->render_job_list); 1178 INIT_LIST_HEAD(&vc4->job_done_list); 1179 spin_lock_init(&vc4->job_lock); 1180 1181 INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work); 1182 timer_setup(&vc4->hangcheck.timer, vc4_hangcheck_elapsed, 0); 1183 1184 INIT_WORK(&vc4->job_done_work, vc4_job_done_work); 1185 1186 ret = drmm_mutex_init(dev, &vc4->power_lock); 1187 if (ret) 1188 return ret; 1189 1190 INIT_LIST_HEAD(&vc4->purgeable.list); 1191 1192 ret = drmm_mutex_init(dev, &vc4->purgeable.lock); 1193 if (ret) 1194 return ret; 1195 1196 return drmm_add_action_or_reset(dev, vc4_gem_destroy, NULL); 1197 } 1198 1199 static void vc4_gem_destroy(struct drm_device *dev, void *unused) 1200 { 1201 struct vc4_dev *vc4 = to_vc4_dev(dev); 1202 1203 /* Waiting for exec to finish would need to be done before 1204 * unregistering V3D. 1205 */ 1206 WARN_ON(vc4->emit_seqno != vc4->finished_seqno); 1207 1208 /* V3D should already have disabled its interrupt and cleared 1209 * the overflow allocation registers. Now free the object. 1210 */ 1211 if (vc4->bin_bo) { 1212 drm_gem_object_put(&vc4->bin_bo->base.base); 1213 vc4->bin_bo = NULL; 1214 } 1215 1216 if (vc4->hang_state) 1217 vc4_free_hang_state(dev, vc4->hang_state); 1218 } 1219 1220 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data, 1221 struct drm_file *file_priv) 1222 { 1223 struct vc4_dev *vc4 = to_vc4_dev(dev); 1224 struct drm_vc4_gem_madvise *args = data; 1225 struct drm_gem_object *gem_obj; 1226 struct vc4_bo *bo; 1227 int ret; 1228 1229 if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) 1230 return -ENODEV; 1231 1232 switch (args->madv) { 1233 case VC4_MADV_DONTNEED: 1234 case VC4_MADV_WILLNEED: 1235 break; 1236 default: 1237 return -EINVAL; 1238 } 1239 1240 if (args->pad != 0) 1241 return -EINVAL; 1242 1243 gem_obj = drm_gem_object_lookup(file_priv, args->handle); 1244 if (!gem_obj) { 1245 DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle); 1246 return -ENOENT; 1247 } 1248 1249 bo = to_vc4_bo(gem_obj); 1250 1251 /* Only BOs exposed to userspace can be purged. */ 1252 if (bo->madv == __VC4_MADV_NOTSUPP) { 1253 DRM_DEBUG("madvise not supported on this BO\n"); 1254 ret = -EINVAL; 1255 goto out_put_gem; 1256 } 1257 1258 /* Not sure it's safe to purge imported BOs. Let's just assume it's 1259 * not until proven otherwise. 1260 */ 1261 if (drm_gem_is_imported(gem_obj)) { 1262 DRM_DEBUG("madvise not supported on imported BOs\n"); 1263 ret = -EINVAL; 1264 goto out_put_gem; 1265 } 1266 1267 mutex_lock(&bo->madv_lock); 1268 1269 if (args->madv == VC4_MADV_DONTNEED && bo->madv == VC4_MADV_WILLNEED && 1270 !refcount_read(&bo->usecnt)) { 1271 /* If the BO is about to be marked as purgeable, is not used 1272 * and is not already purgeable or purged, add it to the 1273 * purgeable list. 1274 */ 1275 vc4_bo_add_to_purgeable_pool(bo); 1276 } else if (args->madv == VC4_MADV_WILLNEED && 1277 bo->madv == VC4_MADV_DONTNEED && 1278 !refcount_read(&bo->usecnt)) { 1279 /* The BO has not been purged yet, just remove it from 1280 * the purgeable list. 1281 */ 1282 vc4_bo_remove_from_purgeable_pool(bo); 1283 } 1284 1285 /* Save the purged state. */ 1286 args->retained = bo->madv != __VC4_MADV_PURGED; 1287 1288 /* Update internal madv state only if the bo was not purged. */ 1289 if (bo->madv != __VC4_MADV_PURGED) 1290 bo->madv = args->madv; 1291 1292 mutex_unlock(&bo->madv_lock); 1293 1294 ret = 0; 1295 1296 out_put_gem: 1297 drm_gem_object_put(gem_obj); 1298 1299 return ret; 1300 } 1301