xref: /linux/drivers/gpu/drm/vc4/vc4_drv.h (revision e3b9f1e81de2083f359bacd2a94bf1c024f2ede0)
1 /*
2  * Copyright (C) 2015 Broadcom
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License version 2 as
6  * published by the Free Software Foundation.
7  */
8 
9 #include <linux/reservation.h>
10 #include <drm/drmP.h>
11 #include <drm/drm_encoder.h>
12 #include <drm/drm_gem_cma_helper.h>
13 
14 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
15  * this.
16  */
17 enum vc4_kernel_bo_type {
18 	/* Any kernel allocation (gem_create_object hook) before it
19 	 * gets another type set.
20 	 */
21 	VC4_BO_TYPE_KERNEL,
22 	VC4_BO_TYPE_V3D,
23 	VC4_BO_TYPE_V3D_SHADER,
24 	VC4_BO_TYPE_DUMB,
25 	VC4_BO_TYPE_BIN,
26 	VC4_BO_TYPE_RCL,
27 	VC4_BO_TYPE_BCL,
28 	VC4_BO_TYPE_KERNEL_CACHE,
29 	VC4_BO_TYPE_COUNT
30 };
31 
32 struct vc4_dev {
33 	struct drm_device *dev;
34 
35 	struct vc4_hdmi *hdmi;
36 	struct vc4_hvs *hvs;
37 	struct vc4_v3d *v3d;
38 	struct vc4_dpi *dpi;
39 	struct vc4_dsi *dsi1;
40 	struct vc4_vec *vec;
41 
42 	struct vc4_hang_state *hang_state;
43 
44 	/* The kernel-space BO cache.  Tracks buffers that have been
45 	 * unreferenced by all other users (refcounts of 0!) but not
46 	 * yet freed, so we can do cheap allocations.
47 	 */
48 	struct vc4_bo_cache {
49 		/* Array of list heads for entries in the BO cache,
50 		 * based on number of pages, so we can do O(1) lookups
51 		 * in the cache when allocating.
52 		 */
53 		struct list_head *size_list;
54 		uint32_t size_list_size;
55 
56 		/* List of all BOs in the cache, ordered by age, so we
57 		 * can do O(1) lookups when trying to free old
58 		 * buffers.
59 		 */
60 		struct list_head time_list;
61 		struct work_struct time_work;
62 		struct timer_list time_timer;
63 	} bo_cache;
64 
65 	u32 num_labels;
66 	struct vc4_label {
67 		const char *name;
68 		u32 num_allocated;
69 		u32 size_allocated;
70 	} *bo_labels;
71 
72 	/* Protects bo_cache and bo_labels. */
73 	struct mutex bo_lock;
74 
75 	/* Purgeable BO pool. All BOs in this pool can have their memory
76 	 * reclaimed if the driver is unable to allocate new BOs. We also
77 	 * keep stats related to the purge mechanism here.
78 	 */
79 	struct {
80 		struct list_head list;
81 		unsigned int num;
82 		size_t size;
83 		unsigned int purged_num;
84 		size_t purged_size;
85 		struct mutex lock;
86 	} purgeable;
87 
88 	uint64_t dma_fence_context;
89 
90 	/* Sequence number for the last job queued in bin_job_list.
91 	 * Starts at 0 (no jobs emitted).
92 	 */
93 	uint64_t emit_seqno;
94 
95 	/* Sequence number for the last completed job on the GPU.
96 	 * Starts at 0 (no jobs completed).
97 	 */
98 	uint64_t finished_seqno;
99 
100 	/* List of all struct vc4_exec_info for jobs to be executed in
101 	 * the binner.  The first job in the list is the one currently
102 	 * programmed into ct0ca for execution.
103 	 */
104 	struct list_head bin_job_list;
105 
106 	/* List of all struct vc4_exec_info for jobs that have
107 	 * completed binning and are ready for rendering.  The first
108 	 * job in the list is the one currently programmed into ct1ca
109 	 * for execution.
110 	 */
111 	struct list_head render_job_list;
112 
113 	/* List of the finished vc4_exec_infos waiting to be freed by
114 	 * job_done_work.
115 	 */
116 	struct list_head job_done_list;
117 	/* Spinlock used to synchronize the job_list and seqno
118 	 * accesses between the IRQ handler and GEM ioctls.
119 	 */
120 	spinlock_t job_lock;
121 	wait_queue_head_t job_wait_queue;
122 	struct work_struct job_done_work;
123 
124 	/* List of struct vc4_seqno_cb for callbacks to be made from a
125 	 * workqueue when the given seqno is passed.
126 	 */
127 	struct list_head seqno_cb_list;
128 
129 	/* The memory used for storing binner tile alloc, tile state,
130 	 * and overflow memory allocations.  This is freed when V3D
131 	 * powers down.
132 	 */
133 	struct vc4_bo *bin_bo;
134 
135 	/* Size of blocks allocated within bin_bo. */
136 	uint32_t bin_alloc_size;
137 
138 	/* Bitmask of the bin_alloc_size chunks in bin_bo that are
139 	 * used.
140 	 */
141 	uint32_t bin_alloc_used;
142 
143 	/* Bitmask of the current bin_alloc used for overflow memory. */
144 	uint32_t bin_alloc_overflow;
145 
146 	struct work_struct overflow_mem_work;
147 
148 	int power_refcount;
149 
150 	/* Mutex controlling the power refcount. */
151 	struct mutex power_lock;
152 
153 	struct {
154 		struct timer_list timer;
155 		struct work_struct reset_work;
156 	} hangcheck;
157 
158 	struct semaphore async_modeset;
159 };
160 
161 static inline struct vc4_dev *
162 to_vc4_dev(struct drm_device *dev)
163 {
164 	return (struct vc4_dev *)dev->dev_private;
165 }
166 
167 struct vc4_bo {
168 	struct drm_gem_cma_object base;
169 
170 	/* seqno of the last job to render using this BO. */
171 	uint64_t seqno;
172 
173 	/* seqno of the last job to use the RCL to write to this BO.
174 	 *
175 	 * Note that this doesn't include binner overflow memory
176 	 * writes.
177 	 */
178 	uint64_t write_seqno;
179 
180 	bool t_format;
181 
182 	/* List entry for the BO's position in either
183 	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
184 	 */
185 	struct list_head unref_head;
186 
187 	/* Time in jiffies when the BO was put in vc4->bo_cache. */
188 	unsigned long free_time;
189 
190 	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
191 	struct list_head size_head;
192 
193 	/* Struct for shader validation state, if created by
194 	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
195 	 */
196 	struct vc4_validated_shader_info *validated_shader;
197 
198 	/* normally (resv == &_resv) except for imported bo's */
199 	struct reservation_object *resv;
200 	struct reservation_object _resv;
201 
202 	/* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
203 	 * for user-allocated labels.
204 	 */
205 	int label;
206 
207 	/* Count the number of active users. This is needed to determine
208 	 * whether we can move the BO to the purgeable list or not (when the BO
209 	 * is used by the GPU or the display engine we can't purge it).
210 	 */
211 	refcount_t usecnt;
212 
213 	/* Store purgeable/purged state here */
214 	u32 madv;
215 	struct mutex madv_lock;
216 };
217 
218 static inline struct vc4_bo *
219 to_vc4_bo(struct drm_gem_object *bo)
220 {
221 	return (struct vc4_bo *)bo;
222 }
223 
224 struct vc4_fence {
225 	struct dma_fence base;
226 	struct drm_device *dev;
227 	/* vc4 seqno for signaled() test */
228 	uint64_t seqno;
229 };
230 
231 static inline struct vc4_fence *
232 to_vc4_fence(struct dma_fence *fence)
233 {
234 	return (struct vc4_fence *)fence;
235 }
236 
237 struct vc4_seqno_cb {
238 	struct work_struct work;
239 	uint64_t seqno;
240 	void (*func)(struct vc4_seqno_cb *cb);
241 };
242 
243 struct vc4_v3d {
244 	struct vc4_dev *vc4;
245 	struct platform_device *pdev;
246 	void __iomem *regs;
247 	struct clk *clk;
248 };
249 
250 struct vc4_hvs {
251 	struct platform_device *pdev;
252 	void __iomem *regs;
253 	u32 __iomem *dlist;
254 
255 	/* Memory manager for CRTCs to allocate space in the display
256 	 * list.  Units are dwords.
257 	 */
258 	struct drm_mm dlist_mm;
259 	/* Memory manager for the LBM memory used by HVS scaling. */
260 	struct drm_mm lbm_mm;
261 	spinlock_t mm_lock;
262 
263 	struct drm_mm_node mitchell_netravali_filter;
264 };
265 
266 struct vc4_plane {
267 	struct drm_plane base;
268 };
269 
270 static inline struct vc4_plane *
271 to_vc4_plane(struct drm_plane *plane)
272 {
273 	return (struct vc4_plane *)plane;
274 }
275 
276 enum vc4_encoder_type {
277 	VC4_ENCODER_TYPE_NONE,
278 	VC4_ENCODER_TYPE_HDMI,
279 	VC4_ENCODER_TYPE_VEC,
280 	VC4_ENCODER_TYPE_DSI0,
281 	VC4_ENCODER_TYPE_DSI1,
282 	VC4_ENCODER_TYPE_SMI,
283 	VC4_ENCODER_TYPE_DPI,
284 };
285 
286 struct vc4_encoder {
287 	struct drm_encoder base;
288 	enum vc4_encoder_type type;
289 	u32 clock_select;
290 };
291 
292 static inline struct vc4_encoder *
293 to_vc4_encoder(struct drm_encoder *encoder)
294 {
295 	return container_of(encoder, struct vc4_encoder, base);
296 }
297 
298 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
299 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
300 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
301 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
302 
303 struct vc4_exec_info {
304 	/* Sequence number for this bin/render job. */
305 	uint64_t seqno;
306 
307 	/* Latest write_seqno of any BO that binning depends on. */
308 	uint64_t bin_dep_seqno;
309 
310 	struct dma_fence *fence;
311 
312 	/* Last current addresses the hardware was processing when the
313 	 * hangcheck timer checked on us.
314 	 */
315 	uint32_t last_ct0ca, last_ct1ca;
316 
317 	/* Kernel-space copy of the ioctl arguments */
318 	struct drm_vc4_submit_cl *args;
319 
320 	/* This is the array of BOs that were looked up at the start of exec.
321 	 * Command validation will use indices into this array.
322 	 */
323 	struct drm_gem_cma_object **bo;
324 	uint32_t bo_count;
325 
326 	/* List of BOs that are being written by the RCL.  Other than
327 	 * the binner temporary storage, this is all the BOs written
328 	 * by the job.
329 	 */
330 	struct drm_gem_cma_object *rcl_write_bo[4];
331 	uint32_t rcl_write_bo_count;
332 
333 	/* Pointers for our position in vc4->job_list */
334 	struct list_head head;
335 
336 	/* List of other BOs used in the job that need to be released
337 	 * once the job is complete.
338 	 */
339 	struct list_head unref_list;
340 
341 	/* Current unvalidated indices into @bo loaded by the non-hardware
342 	 * VC4_PACKET_GEM_HANDLES.
343 	 */
344 	uint32_t bo_index[2];
345 
346 	/* This is the BO where we store the validated command lists, shader
347 	 * records, and uniforms.
348 	 */
349 	struct drm_gem_cma_object *exec_bo;
350 
351 	/**
352 	 * This tracks the per-shader-record state (packet 64) that
353 	 * determines the length of the shader record and the offset
354 	 * it's expected to be found at.  It gets read in from the
355 	 * command lists.
356 	 */
357 	struct vc4_shader_state {
358 		uint32_t addr;
359 		/* Maximum vertex index referenced by any primitive using this
360 		 * shader state.
361 		 */
362 		uint32_t max_index;
363 	} *shader_state;
364 
365 	/** How many shader states the user declared they were using. */
366 	uint32_t shader_state_size;
367 	/** How many shader state records the validator has seen. */
368 	uint32_t shader_state_count;
369 
370 	bool found_tile_binning_mode_config_packet;
371 	bool found_start_tile_binning_packet;
372 	bool found_increment_semaphore_packet;
373 	bool found_flush;
374 	uint8_t bin_tiles_x, bin_tiles_y;
375 	/* Physical address of the start of the tile alloc array
376 	 * (where each tile's binned CL will start)
377 	 */
378 	uint32_t tile_alloc_offset;
379 	/* Bitmask of which binner slots are freed when this job completes. */
380 	uint32_t bin_slots;
381 
382 	/**
383 	 * Computed addresses pointing into exec_bo where we start the
384 	 * bin thread (ct0) and render thread (ct1).
385 	 */
386 	uint32_t ct0ca, ct0ea;
387 	uint32_t ct1ca, ct1ea;
388 
389 	/* Pointer to the unvalidated bin CL (if present). */
390 	void *bin_u;
391 
392 	/* Pointers to the shader recs.  These paddr gets incremented as CL
393 	 * packets are relocated in validate_gl_shader_state, and the vaddrs
394 	 * (u and v) get incremented and size decremented as the shader recs
395 	 * themselves are validated.
396 	 */
397 	void *shader_rec_u;
398 	void *shader_rec_v;
399 	uint32_t shader_rec_p;
400 	uint32_t shader_rec_size;
401 
402 	/* Pointers to the uniform data.  These pointers are incremented, and
403 	 * size decremented, as each batch of uniforms is uploaded.
404 	 */
405 	void *uniforms_u;
406 	void *uniforms_v;
407 	uint32_t uniforms_p;
408 	uint32_t uniforms_size;
409 };
410 
411 static inline struct vc4_exec_info *
412 vc4_first_bin_job(struct vc4_dev *vc4)
413 {
414 	return list_first_entry_or_null(&vc4->bin_job_list,
415 					struct vc4_exec_info, head);
416 }
417 
418 static inline struct vc4_exec_info *
419 vc4_first_render_job(struct vc4_dev *vc4)
420 {
421 	return list_first_entry_or_null(&vc4->render_job_list,
422 					struct vc4_exec_info, head);
423 }
424 
425 static inline struct vc4_exec_info *
426 vc4_last_render_job(struct vc4_dev *vc4)
427 {
428 	if (list_empty(&vc4->render_job_list))
429 		return NULL;
430 	return list_last_entry(&vc4->render_job_list,
431 			       struct vc4_exec_info, head);
432 }
433 
434 /**
435  * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
436  * setup parameters.
437  *
438  * This will be used at draw time to relocate the reference to the texture
439  * contents in p0, and validate that the offset combined with
440  * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
441  * Note that the hardware treats unprovided config parameters as 0, so not all
442  * of them need to be set up for every texure sample, and we'll store ~0 as
443  * the offset to mark the unused ones.
444  *
445  * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
446  * Setup") for definitions of the texture parameters.
447  */
448 struct vc4_texture_sample_info {
449 	bool is_direct;
450 	uint32_t p_offset[4];
451 };
452 
453 /**
454  * struct vc4_validated_shader_info - information about validated shaders that
455  * needs to be used from command list validation.
456  *
457  * For a given shader, each time a shader state record references it, we need
458  * to verify that the shader doesn't read more uniforms than the shader state
459  * record's uniform BO pointer can provide, and we need to apply relocations
460  * and validate the shader state record's uniforms that define the texture
461  * samples.
462  */
463 struct vc4_validated_shader_info {
464 	uint32_t uniforms_size;
465 	uint32_t uniforms_src_size;
466 	uint32_t num_texture_samples;
467 	struct vc4_texture_sample_info *texture_samples;
468 
469 	uint32_t num_uniform_addr_offsets;
470 	uint32_t *uniform_addr_offsets;
471 
472 	bool is_threaded;
473 };
474 
475 /**
476  * _wait_for - magic (register) wait macro
477  *
478  * Does the right thing for modeset paths when run under kdgb or similar atomic
479  * contexts. Note that it's important that we check the condition again after
480  * having timed out, since the timeout could be due to preemption or similar and
481  * we've never had a chance to check the condition before the timeout.
482  */
483 #define _wait_for(COND, MS, W) ({ \
484 	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
485 	int ret__ = 0;							\
486 	while (!(COND)) {						\
487 		if (time_after(jiffies, timeout__)) {			\
488 			if (!(COND))					\
489 				ret__ = -ETIMEDOUT;			\
490 			break;						\
491 		}							\
492 		if (W && drm_can_sleep())  {				\
493 			msleep(W);					\
494 		} else {						\
495 			cpu_relax();					\
496 		}							\
497 	}								\
498 	ret__;								\
499 })
500 
501 #define wait_for(COND, MS) _wait_for(COND, MS, 1)
502 
503 /* vc4_bo.c */
504 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
505 void vc4_free_object(struct drm_gem_object *gem_obj);
506 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
507 			     bool from_cache, enum vc4_kernel_bo_type type);
508 int vc4_dumb_create(struct drm_file *file_priv,
509 		    struct drm_device *dev,
510 		    struct drm_mode_create_dumb *args);
511 struct dma_buf *vc4_prime_export(struct drm_device *dev,
512 				 struct drm_gem_object *obj, int flags);
513 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
514 			struct drm_file *file_priv);
515 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
516 			       struct drm_file *file_priv);
517 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
518 		      struct drm_file *file_priv);
519 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
520 			 struct drm_file *file_priv);
521 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
522 			 struct drm_file *file_priv);
523 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
524 			     struct drm_file *file_priv);
525 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
526 		       struct drm_file *file_priv);
527 int vc4_fault(struct vm_fault *vmf);
528 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
529 struct reservation_object *vc4_prime_res_obj(struct drm_gem_object *obj);
530 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
531 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
532 						 struct dma_buf_attachment *attach,
533 						 struct sg_table *sgt);
534 void *vc4_prime_vmap(struct drm_gem_object *obj);
535 int vc4_bo_cache_init(struct drm_device *dev);
536 void vc4_bo_cache_destroy(struct drm_device *dev);
537 int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
538 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
539 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
540 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
541 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
542 
543 /* vc4_crtc.c */
544 extern struct platform_driver vc4_crtc_driver;
545 int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
546 bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
547 			     bool in_vblank_irq, int *vpos, int *hpos,
548 			     ktime_t *stime, ktime_t *etime,
549 			     const struct drm_display_mode *mode);
550 
551 /* vc4_debugfs.c */
552 int vc4_debugfs_init(struct drm_minor *minor);
553 
554 /* vc4_drv.c */
555 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
556 
557 /* vc4_dpi.c */
558 extern struct platform_driver vc4_dpi_driver;
559 int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused);
560 
561 /* vc4_dsi.c */
562 extern struct platform_driver vc4_dsi_driver;
563 int vc4_dsi_debugfs_regs(struct seq_file *m, void *unused);
564 
565 /* vc4_fence.c */
566 extern const struct dma_fence_ops vc4_fence_ops;
567 
568 /* vc4_gem.c */
569 void vc4_gem_init(struct drm_device *dev);
570 void vc4_gem_destroy(struct drm_device *dev);
571 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
572 			struct drm_file *file_priv);
573 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
574 			 struct drm_file *file_priv);
575 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
576 		      struct drm_file *file_priv);
577 void vc4_submit_next_bin_job(struct drm_device *dev);
578 void vc4_submit_next_render_job(struct drm_device *dev);
579 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
580 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
581 		       uint64_t timeout_ns, bool interruptible);
582 void vc4_job_handle_completed(struct vc4_dev *vc4);
583 int vc4_queue_seqno_cb(struct drm_device *dev,
584 		       struct vc4_seqno_cb *cb, uint64_t seqno,
585 		       void (*func)(struct vc4_seqno_cb *cb));
586 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
587 			  struct drm_file *file_priv);
588 
589 /* vc4_hdmi.c */
590 extern struct platform_driver vc4_hdmi_driver;
591 int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
592 
593 /* vc4_vec.c */
594 extern struct platform_driver vc4_vec_driver;
595 int vc4_vec_debugfs_regs(struct seq_file *m, void *unused);
596 
597 /* vc4_irq.c */
598 irqreturn_t vc4_irq(int irq, void *arg);
599 void vc4_irq_preinstall(struct drm_device *dev);
600 int vc4_irq_postinstall(struct drm_device *dev);
601 void vc4_irq_uninstall(struct drm_device *dev);
602 void vc4_irq_reset(struct drm_device *dev);
603 
604 /* vc4_hvs.c */
605 extern struct platform_driver vc4_hvs_driver;
606 void vc4_hvs_dump_state(struct drm_device *dev);
607 int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
608 
609 /* vc4_kms.c */
610 int vc4_kms_load(struct drm_device *dev);
611 
612 /* vc4_plane.c */
613 struct drm_plane *vc4_plane_init(struct drm_device *dev,
614 				 enum drm_plane_type type);
615 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
616 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
617 void vc4_plane_async_set_fb(struct drm_plane *plane,
618 			    struct drm_framebuffer *fb);
619 
620 /* vc4_v3d.c */
621 extern struct platform_driver vc4_v3d_driver;
622 int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
623 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
624 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
625 
626 /* vc4_validate.c */
627 int
628 vc4_validate_bin_cl(struct drm_device *dev,
629 		    void *validated,
630 		    void *unvalidated,
631 		    struct vc4_exec_info *exec);
632 
633 int
634 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
635 
636 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
637 				      uint32_t hindex);
638 
639 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
640 
641 bool vc4_check_tex_size(struct vc4_exec_info *exec,
642 			struct drm_gem_cma_object *fbo,
643 			uint32_t offset, uint8_t tiling_format,
644 			uint32_t width, uint32_t height, uint8_t cpp);
645 
646 /* vc4_validate_shader.c */
647 struct vc4_validated_shader_info *
648 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
649