xref: /linux/drivers/gpu/drm/vc4/vc4_drv.h (revision bdd1a21b52557ea8f61d0a5dc2f77151b576eb70)
1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3  * Copyright (C) 2015 Broadcom
4  */
5 #ifndef _VC4_DRV_H_
6 #define _VC4_DRV_H_
7 
8 #include <linux/delay.h>
9 #include <linux/refcount.h>
10 #include <linux/uaccess.h>
11 
12 #include <drm/drm_atomic.h>
13 #include <drm/drm_debugfs.h>
14 #include <drm/drm_device.h>
15 #include <drm/drm_encoder.h>
16 #include <drm/drm_gem_cma_helper.h>
17 #include <drm/drm_managed.h>
18 #include <drm/drm_mm.h>
19 #include <drm/drm_modeset_lock.h>
20 
21 #include "uapi/drm/vc4_drm.h"
22 
23 struct drm_device;
24 struct drm_gem_object;
25 
26 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
27  * this.
28  */
29 enum vc4_kernel_bo_type {
30 	/* Any kernel allocation (gem_create_object hook) before it
31 	 * gets another type set.
32 	 */
33 	VC4_BO_TYPE_KERNEL,
34 	VC4_BO_TYPE_V3D,
35 	VC4_BO_TYPE_V3D_SHADER,
36 	VC4_BO_TYPE_DUMB,
37 	VC4_BO_TYPE_BIN,
38 	VC4_BO_TYPE_RCL,
39 	VC4_BO_TYPE_BCL,
40 	VC4_BO_TYPE_KERNEL_CACHE,
41 	VC4_BO_TYPE_COUNT
42 };
43 
44 /* Performance monitor object. The perform lifetime is controlled by userspace
45  * using perfmon related ioctls. A perfmon can be attached to a submit_cl
46  * request, and when this is the case, HW perf counters will be activated just
47  * before the submit_cl is submitted to the GPU and disabled when the job is
48  * done. This way, only events related to a specific job will be counted.
49  */
50 struct vc4_perfmon {
51 	/* Tracks the number of users of the perfmon, when this counter reaches
52 	 * zero the perfmon is destroyed.
53 	 */
54 	refcount_t refcnt;
55 
56 	/* Number of counters activated in this perfmon instance
57 	 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
58 	 */
59 	u8 ncounters;
60 
61 	/* Events counted by the HW perf counters. */
62 	u8 events[DRM_VC4_MAX_PERF_COUNTERS];
63 
64 	/* Storage for counter values. Counters are incremented by the HW
65 	 * perf counter values every time the perfmon is attached to a GPU job.
66 	 * This way, perfmon users don't have to retrieve the results after
67 	 * each job if they want to track events covering several submissions.
68 	 * Note that counter values can't be reset, but you can fake a reset by
69 	 * destroying the perfmon and creating a new one.
70 	 */
71 	u64 counters[];
72 };
73 
74 struct vc4_dev {
75 	struct drm_device base;
76 
77 	unsigned int irq;
78 
79 	struct vc4_hvs *hvs;
80 	struct vc4_v3d *v3d;
81 	struct vc4_dpi *dpi;
82 	struct vc4_vec *vec;
83 	struct vc4_txp *txp;
84 
85 	struct vc4_hang_state *hang_state;
86 
87 	/* The kernel-space BO cache.  Tracks buffers that have been
88 	 * unreferenced by all other users (refcounts of 0!) but not
89 	 * yet freed, so we can do cheap allocations.
90 	 */
91 	struct vc4_bo_cache {
92 		/* Array of list heads for entries in the BO cache,
93 		 * based on number of pages, so we can do O(1) lookups
94 		 * in the cache when allocating.
95 		 */
96 		struct list_head *size_list;
97 		uint32_t size_list_size;
98 
99 		/* List of all BOs in the cache, ordered by age, so we
100 		 * can do O(1) lookups when trying to free old
101 		 * buffers.
102 		 */
103 		struct list_head time_list;
104 		struct work_struct time_work;
105 		struct timer_list time_timer;
106 	} bo_cache;
107 
108 	u32 num_labels;
109 	struct vc4_label {
110 		const char *name;
111 		u32 num_allocated;
112 		u32 size_allocated;
113 	} *bo_labels;
114 
115 	/* Protects bo_cache and bo_labels. */
116 	struct mutex bo_lock;
117 
118 	/* Purgeable BO pool. All BOs in this pool can have their memory
119 	 * reclaimed if the driver is unable to allocate new BOs. We also
120 	 * keep stats related to the purge mechanism here.
121 	 */
122 	struct {
123 		struct list_head list;
124 		unsigned int num;
125 		size_t size;
126 		unsigned int purged_num;
127 		size_t purged_size;
128 		struct mutex lock;
129 	} purgeable;
130 
131 	uint64_t dma_fence_context;
132 
133 	/* Sequence number for the last job queued in bin_job_list.
134 	 * Starts at 0 (no jobs emitted).
135 	 */
136 	uint64_t emit_seqno;
137 
138 	/* Sequence number for the last completed job on the GPU.
139 	 * Starts at 0 (no jobs completed).
140 	 */
141 	uint64_t finished_seqno;
142 
143 	/* List of all struct vc4_exec_info for jobs to be executed in
144 	 * the binner.  The first job in the list is the one currently
145 	 * programmed into ct0ca for execution.
146 	 */
147 	struct list_head bin_job_list;
148 
149 	/* List of all struct vc4_exec_info for jobs that have
150 	 * completed binning and are ready for rendering.  The first
151 	 * job in the list is the one currently programmed into ct1ca
152 	 * for execution.
153 	 */
154 	struct list_head render_job_list;
155 
156 	/* List of the finished vc4_exec_infos waiting to be freed by
157 	 * job_done_work.
158 	 */
159 	struct list_head job_done_list;
160 	/* Spinlock used to synchronize the job_list and seqno
161 	 * accesses between the IRQ handler and GEM ioctls.
162 	 */
163 	spinlock_t job_lock;
164 	wait_queue_head_t job_wait_queue;
165 	struct work_struct job_done_work;
166 
167 	/* Used to track the active perfmon if any. Access to this field is
168 	 * protected by job_lock.
169 	 */
170 	struct vc4_perfmon *active_perfmon;
171 
172 	/* List of struct vc4_seqno_cb for callbacks to be made from a
173 	 * workqueue when the given seqno is passed.
174 	 */
175 	struct list_head seqno_cb_list;
176 
177 	/* The memory used for storing binner tile alloc, tile state,
178 	 * and overflow memory allocations.  This is freed when V3D
179 	 * powers down.
180 	 */
181 	struct vc4_bo *bin_bo;
182 
183 	/* Size of blocks allocated within bin_bo. */
184 	uint32_t bin_alloc_size;
185 
186 	/* Bitmask of the bin_alloc_size chunks in bin_bo that are
187 	 * used.
188 	 */
189 	uint32_t bin_alloc_used;
190 
191 	/* Bitmask of the current bin_alloc used for overflow memory. */
192 	uint32_t bin_alloc_overflow;
193 
194 	/* Incremented when an underrun error happened after an atomic commit.
195 	 * This is particularly useful to detect when a specific modeset is too
196 	 * demanding in term of memory or HVS bandwidth which is hard to guess
197 	 * at atomic check time.
198 	 */
199 	atomic_t underrun;
200 
201 	struct work_struct overflow_mem_work;
202 
203 	int power_refcount;
204 
205 	/* Set to true when the load tracker is supported. */
206 	bool load_tracker_available;
207 
208 	/* Set to true when the load tracker is active. */
209 	bool load_tracker_enabled;
210 
211 	/* Mutex controlling the power refcount. */
212 	struct mutex power_lock;
213 
214 	struct {
215 		struct timer_list timer;
216 		struct work_struct reset_work;
217 	} hangcheck;
218 
219 	struct drm_modeset_lock ctm_state_lock;
220 	struct drm_private_obj ctm_manager;
221 	struct drm_private_obj hvs_channels;
222 	struct drm_private_obj load_tracker;
223 
224 	/* List of vc4_debugfs_info_entry for adding to debugfs once
225 	 * the minor is available (after drm_dev_register()).
226 	 */
227 	struct list_head debugfs_list;
228 
229 	/* Mutex for binner bo allocation. */
230 	struct mutex bin_bo_lock;
231 	/* Reference count for our binner bo. */
232 	struct kref bin_bo_kref;
233 };
234 
235 static inline struct vc4_dev *
236 to_vc4_dev(struct drm_device *dev)
237 {
238 	return container_of(dev, struct vc4_dev, base);
239 }
240 
241 struct vc4_bo {
242 	struct drm_gem_cma_object base;
243 
244 	/* seqno of the last job to render using this BO. */
245 	uint64_t seqno;
246 
247 	/* seqno of the last job to use the RCL to write to this BO.
248 	 *
249 	 * Note that this doesn't include binner overflow memory
250 	 * writes.
251 	 */
252 	uint64_t write_seqno;
253 
254 	bool t_format;
255 
256 	/* List entry for the BO's position in either
257 	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
258 	 */
259 	struct list_head unref_head;
260 
261 	/* Time in jiffies when the BO was put in vc4->bo_cache. */
262 	unsigned long free_time;
263 
264 	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
265 	struct list_head size_head;
266 
267 	/* Struct for shader validation state, if created by
268 	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
269 	 */
270 	struct vc4_validated_shader_info *validated_shader;
271 
272 	/* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
273 	 * for user-allocated labels.
274 	 */
275 	int label;
276 
277 	/* Count the number of active users. This is needed to determine
278 	 * whether we can move the BO to the purgeable list or not (when the BO
279 	 * is used by the GPU or the display engine we can't purge it).
280 	 */
281 	refcount_t usecnt;
282 
283 	/* Store purgeable/purged state here */
284 	u32 madv;
285 	struct mutex madv_lock;
286 };
287 
288 static inline struct vc4_bo *
289 to_vc4_bo(struct drm_gem_object *bo)
290 {
291 	return container_of(to_drm_gem_cma_obj(bo), struct vc4_bo, base);
292 }
293 
294 struct vc4_fence {
295 	struct dma_fence base;
296 	struct drm_device *dev;
297 	/* vc4 seqno for signaled() test */
298 	uint64_t seqno;
299 };
300 
301 static inline struct vc4_fence *
302 to_vc4_fence(struct dma_fence *fence)
303 {
304 	return container_of(fence, struct vc4_fence, base);
305 }
306 
307 struct vc4_seqno_cb {
308 	struct work_struct work;
309 	uint64_t seqno;
310 	void (*func)(struct vc4_seqno_cb *cb);
311 };
312 
313 struct vc4_v3d {
314 	struct vc4_dev *vc4;
315 	struct platform_device *pdev;
316 	void __iomem *regs;
317 	struct clk *clk;
318 	struct debugfs_regset32 regset;
319 };
320 
321 struct vc4_hvs {
322 	struct platform_device *pdev;
323 	void __iomem *regs;
324 	u32 __iomem *dlist;
325 
326 	struct clk *core_clk;
327 
328 	/* Memory manager for CRTCs to allocate space in the display
329 	 * list.  Units are dwords.
330 	 */
331 	struct drm_mm dlist_mm;
332 	/* Memory manager for the LBM memory used by HVS scaling. */
333 	struct drm_mm lbm_mm;
334 	spinlock_t mm_lock;
335 
336 	struct drm_mm_node mitchell_netravali_filter;
337 
338 	struct debugfs_regset32 regset;
339 
340 	/* HVS version 5 flag, therefore requires updated dlist structures */
341 	bool hvs5;
342 };
343 
344 struct vc4_plane {
345 	struct drm_plane base;
346 };
347 
348 static inline struct vc4_plane *
349 to_vc4_plane(struct drm_plane *plane)
350 {
351 	return container_of(plane, struct vc4_plane, base);
352 }
353 
354 enum vc4_scaling_mode {
355 	VC4_SCALING_NONE,
356 	VC4_SCALING_TPZ,
357 	VC4_SCALING_PPF,
358 };
359 
360 struct vc4_plane_state {
361 	struct drm_plane_state base;
362 	/* System memory copy of the display list for this element, computed
363 	 * at atomic_check time.
364 	 */
365 	u32 *dlist;
366 	u32 dlist_size; /* Number of dwords allocated for the display list */
367 	u32 dlist_count; /* Number of used dwords in the display list. */
368 
369 	/* Offset in the dlist to various words, for pageflip or
370 	 * cursor updates.
371 	 */
372 	u32 pos0_offset;
373 	u32 pos2_offset;
374 	u32 ptr0_offset;
375 	u32 lbm_offset;
376 
377 	/* Offset where the plane's dlist was last stored in the
378 	 * hardware at vc4_crtc_atomic_flush() time.
379 	 */
380 	u32 __iomem *hw_dlist;
381 
382 	/* Clipped coordinates of the plane on the display. */
383 	int crtc_x, crtc_y, crtc_w, crtc_h;
384 	/* Clipped area being scanned from in the FB. */
385 	u32 src_x, src_y;
386 
387 	u32 src_w[2], src_h[2];
388 
389 	/* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
390 	enum vc4_scaling_mode x_scaling[2], y_scaling[2];
391 	bool is_unity;
392 	bool is_yuv;
393 
394 	/* Offset to start scanning out from the start of the plane's
395 	 * BO.
396 	 */
397 	u32 offsets[3];
398 
399 	/* Our allocation in LBM for temporary storage during scaling. */
400 	struct drm_mm_node lbm;
401 
402 	/* Set when the plane has per-pixel alpha content or does not cover
403 	 * the entire screen. This is a hint to the CRTC that it might need
404 	 * to enable background color fill.
405 	 */
406 	bool needs_bg_fill;
407 
408 	/* Mark the dlist as initialized. Useful to avoid initializing it twice
409 	 * when async update is not possible.
410 	 */
411 	bool dlist_initialized;
412 
413 	/* Load of this plane on the HVS block. The load is expressed in HVS
414 	 * cycles/sec.
415 	 */
416 	u64 hvs_load;
417 
418 	/* Memory bandwidth needed for this plane. This is expressed in
419 	 * bytes/sec.
420 	 */
421 	u64 membus_load;
422 };
423 
424 static inline struct vc4_plane_state *
425 to_vc4_plane_state(struct drm_plane_state *state)
426 {
427 	return container_of(state, struct vc4_plane_state, base);
428 }
429 
430 enum vc4_encoder_type {
431 	VC4_ENCODER_TYPE_NONE,
432 	VC4_ENCODER_TYPE_HDMI0,
433 	VC4_ENCODER_TYPE_HDMI1,
434 	VC4_ENCODER_TYPE_VEC,
435 	VC4_ENCODER_TYPE_DSI0,
436 	VC4_ENCODER_TYPE_DSI1,
437 	VC4_ENCODER_TYPE_SMI,
438 	VC4_ENCODER_TYPE_DPI,
439 };
440 
441 struct vc4_encoder {
442 	struct drm_encoder base;
443 	enum vc4_encoder_type type;
444 	u32 clock_select;
445 
446 	void (*pre_crtc_configure)(struct drm_encoder *encoder, struct drm_atomic_state *state);
447 	void (*pre_crtc_enable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
448 	void (*post_crtc_enable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
449 
450 	void (*post_crtc_disable)(struct drm_encoder *encoder, struct drm_atomic_state *state);
451 	void (*post_crtc_powerdown)(struct drm_encoder *encoder, struct drm_atomic_state *state);
452 };
453 
454 static inline struct vc4_encoder *
455 to_vc4_encoder(struct drm_encoder *encoder)
456 {
457 	return container_of(encoder, struct vc4_encoder, base);
458 }
459 
460 struct vc4_crtc_data {
461 	/* Bitmask of channels (FIFOs) of the HVS that the output can source from */
462 	unsigned int hvs_available_channels;
463 
464 	/* Which output of the HVS this pixelvalve sources from. */
465 	int hvs_output;
466 };
467 
468 struct vc4_pv_data {
469 	struct vc4_crtc_data	base;
470 
471 	/* Depth of the PixelValve FIFO in bytes */
472 	unsigned int fifo_depth;
473 
474 	/* Number of pixels output per clock period */
475 	u8 pixels_per_clock;
476 
477 	enum vc4_encoder_type encoder_types[4];
478 	const char *debugfs_name;
479 
480 };
481 
482 struct vc4_crtc {
483 	struct drm_crtc base;
484 	struct platform_device *pdev;
485 	const struct vc4_crtc_data *data;
486 	void __iomem *regs;
487 
488 	/* Timestamp at start of vblank irq - unaffected by lock delays. */
489 	ktime_t t_vblank;
490 
491 	u8 lut_r[256];
492 	u8 lut_g[256];
493 	u8 lut_b[256];
494 
495 	struct drm_pending_vblank_event *event;
496 
497 	struct debugfs_regset32 regset;
498 };
499 
500 static inline struct vc4_crtc *
501 to_vc4_crtc(struct drm_crtc *crtc)
502 {
503 	return container_of(crtc, struct vc4_crtc, base);
504 }
505 
506 static inline const struct vc4_crtc_data *
507 vc4_crtc_to_vc4_crtc_data(const struct vc4_crtc *crtc)
508 {
509 	return crtc->data;
510 }
511 
512 static inline const struct vc4_pv_data *
513 vc4_crtc_to_vc4_pv_data(const struct vc4_crtc *crtc)
514 {
515 	const struct vc4_crtc_data *data = vc4_crtc_to_vc4_crtc_data(crtc);
516 
517 	return container_of(data, struct vc4_pv_data, base);
518 }
519 
520 struct vc4_crtc_state {
521 	struct drm_crtc_state base;
522 	/* Dlist area for this CRTC configuration. */
523 	struct drm_mm_node mm;
524 	bool feed_txp;
525 	bool txp_armed;
526 	unsigned int assigned_channel;
527 
528 	struct {
529 		unsigned int left;
530 		unsigned int right;
531 		unsigned int top;
532 		unsigned int bottom;
533 	} margins;
534 
535 	/* Transitional state below, only valid during atomic commits */
536 	bool update_muxing;
537 };
538 
539 #define VC4_HVS_CHANNEL_DISABLED ((unsigned int)-1)
540 
541 static inline struct vc4_crtc_state *
542 to_vc4_crtc_state(struct drm_crtc_state *crtc_state)
543 {
544 	return container_of(crtc_state, struct vc4_crtc_state, base);
545 }
546 
547 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
548 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
549 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
550 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
551 
552 #define VC4_REG32(reg) { .name = #reg, .offset = reg }
553 
554 struct vc4_exec_info {
555 	/* Sequence number for this bin/render job. */
556 	uint64_t seqno;
557 
558 	/* Latest write_seqno of any BO that binning depends on. */
559 	uint64_t bin_dep_seqno;
560 
561 	struct dma_fence *fence;
562 
563 	/* Last current addresses the hardware was processing when the
564 	 * hangcheck timer checked on us.
565 	 */
566 	uint32_t last_ct0ca, last_ct1ca;
567 
568 	/* Kernel-space copy of the ioctl arguments */
569 	struct drm_vc4_submit_cl *args;
570 
571 	/* This is the array of BOs that were looked up at the start of exec.
572 	 * Command validation will use indices into this array.
573 	 */
574 	struct drm_gem_cma_object **bo;
575 	uint32_t bo_count;
576 
577 	/* List of BOs that are being written by the RCL.  Other than
578 	 * the binner temporary storage, this is all the BOs written
579 	 * by the job.
580 	 */
581 	struct drm_gem_cma_object *rcl_write_bo[4];
582 	uint32_t rcl_write_bo_count;
583 
584 	/* Pointers for our position in vc4->job_list */
585 	struct list_head head;
586 
587 	/* List of other BOs used in the job that need to be released
588 	 * once the job is complete.
589 	 */
590 	struct list_head unref_list;
591 
592 	/* Current unvalidated indices into @bo loaded by the non-hardware
593 	 * VC4_PACKET_GEM_HANDLES.
594 	 */
595 	uint32_t bo_index[2];
596 
597 	/* This is the BO where we store the validated command lists, shader
598 	 * records, and uniforms.
599 	 */
600 	struct drm_gem_cma_object *exec_bo;
601 
602 	/**
603 	 * This tracks the per-shader-record state (packet 64) that
604 	 * determines the length of the shader record and the offset
605 	 * it's expected to be found at.  It gets read in from the
606 	 * command lists.
607 	 */
608 	struct vc4_shader_state {
609 		uint32_t addr;
610 		/* Maximum vertex index referenced by any primitive using this
611 		 * shader state.
612 		 */
613 		uint32_t max_index;
614 	} *shader_state;
615 
616 	/** How many shader states the user declared they were using. */
617 	uint32_t shader_state_size;
618 	/** How many shader state records the validator has seen. */
619 	uint32_t shader_state_count;
620 
621 	bool found_tile_binning_mode_config_packet;
622 	bool found_start_tile_binning_packet;
623 	bool found_increment_semaphore_packet;
624 	bool found_flush;
625 	uint8_t bin_tiles_x, bin_tiles_y;
626 	/* Physical address of the start of the tile alloc array
627 	 * (where each tile's binned CL will start)
628 	 */
629 	uint32_t tile_alloc_offset;
630 	/* Bitmask of which binner slots are freed when this job completes. */
631 	uint32_t bin_slots;
632 
633 	/**
634 	 * Computed addresses pointing into exec_bo where we start the
635 	 * bin thread (ct0) and render thread (ct1).
636 	 */
637 	uint32_t ct0ca, ct0ea;
638 	uint32_t ct1ca, ct1ea;
639 
640 	/* Pointer to the unvalidated bin CL (if present). */
641 	void *bin_u;
642 
643 	/* Pointers to the shader recs.  These paddr gets incremented as CL
644 	 * packets are relocated in validate_gl_shader_state, and the vaddrs
645 	 * (u and v) get incremented and size decremented as the shader recs
646 	 * themselves are validated.
647 	 */
648 	void *shader_rec_u;
649 	void *shader_rec_v;
650 	uint32_t shader_rec_p;
651 	uint32_t shader_rec_size;
652 
653 	/* Pointers to the uniform data.  These pointers are incremented, and
654 	 * size decremented, as each batch of uniforms is uploaded.
655 	 */
656 	void *uniforms_u;
657 	void *uniforms_v;
658 	uint32_t uniforms_p;
659 	uint32_t uniforms_size;
660 
661 	/* Pointer to a performance monitor object if the user requested it,
662 	 * NULL otherwise.
663 	 */
664 	struct vc4_perfmon *perfmon;
665 
666 	/* Whether the exec has taken a reference to the binner BO, which should
667 	 * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet.
668 	 */
669 	bool bin_bo_used;
670 };
671 
672 /* Per-open file private data. Any driver-specific resource that has to be
673  * released when the DRM file is closed should be placed here.
674  */
675 struct vc4_file {
676 	struct {
677 		struct idr idr;
678 		struct mutex lock;
679 	} perfmon;
680 
681 	bool bin_bo_used;
682 };
683 
684 static inline struct vc4_exec_info *
685 vc4_first_bin_job(struct vc4_dev *vc4)
686 {
687 	return list_first_entry_or_null(&vc4->bin_job_list,
688 					struct vc4_exec_info, head);
689 }
690 
691 static inline struct vc4_exec_info *
692 vc4_first_render_job(struct vc4_dev *vc4)
693 {
694 	return list_first_entry_or_null(&vc4->render_job_list,
695 					struct vc4_exec_info, head);
696 }
697 
698 static inline struct vc4_exec_info *
699 vc4_last_render_job(struct vc4_dev *vc4)
700 {
701 	if (list_empty(&vc4->render_job_list))
702 		return NULL;
703 	return list_last_entry(&vc4->render_job_list,
704 			       struct vc4_exec_info, head);
705 }
706 
707 /**
708  * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
709  * setup parameters.
710  *
711  * This will be used at draw time to relocate the reference to the texture
712  * contents in p0, and validate that the offset combined with
713  * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
714  * Note that the hardware treats unprovided config parameters as 0, so not all
715  * of them need to be set up for every texure sample, and we'll store ~0 as
716  * the offset to mark the unused ones.
717  *
718  * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
719  * Setup") for definitions of the texture parameters.
720  */
721 struct vc4_texture_sample_info {
722 	bool is_direct;
723 	uint32_t p_offset[4];
724 };
725 
726 /**
727  * struct vc4_validated_shader_info - information about validated shaders that
728  * needs to be used from command list validation.
729  *
730  * For a given shader, each time a shader state record references it, we need
731  * to verify that the shader doesn't read more uniforms than the shader state
732  * record's uniform BO pointer can provide, and we need to apply relocations
733  * and validate the shader state record's uniforms that define the texture
734  * samples.
735  */
736 struct vc4_validated_shader_info {
737 	uint32_t uniforms_size;
738 	uint32_t uniforms_src_size;
739 	uint32_t num_texture_samples;
740 	struct vc4_texture_sample_info *texture_samples;
741 
742 	uint32_t num_uniform_addr_offsets;
743 	uint32_t *uniform_addr_offsets;
744 
745 	bool is_threaded;
746 };
747 
748 /**
749  * __wait_for - magic wait macro
750  *
751  * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
752  * important that we check the condition again after having timed out, since the
753  * timeout could be due to preemption or similar and we've never had a chance to
754  * check the condition before the timeout.
755  */
756 #define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
757 	const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
758 	long wait__ = (Wmin); /* recommended min for usleep is 10 us */	\
759 	int ret__;							\
760 	might_sleep();							\
761 	for (;;) {							\
762 		const bool expired__ = ktime_after(ktime_get_raw(), end__); \
763 		OP;							\
764 		/* Guarantee COND check prior to timeout */		\
765 		barrier();						\
766 		if (COND) {						\
767 			ret__ = 0;					\
768 			break;						\
769 		}							\
770 		if (expired__) {					\
771 			ret__ = -ETIMEDOUT;				\
772 			break;						\
773 		}							\
774 		usleep_range(wait__, wait__ * 2);			\
775 		if (wait__ < (Wmax))					\
776 			wait__ <<= 1;					\
777 	}								\
778 	ret__;								\
779 })
780 
781 #define _wait_for(COND, US, Wmin, Wmax)	__wait_for(, (COND), (US), (Wmin), \
782 						   (Wmax))
783 #define wait_for(COND, MS)		_wait_for((COND), (MS) * 1000, 10, 1000)
784 
785 /* vc4_bo.c */
786 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
787 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
788 			     bool from_cache, enum vc4_kernel_bo_type type);
789 int vc4_dumb_create(struct drm_file *file_priv,
790 		    struct drm_device *dev,
791 		    struct drm_mode_create_dumb *args);
792 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
793 			struct drm_file *file_priv);
794 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
795 			       struct drm_file *file_priv);
796 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
797 		      struct drm_file *file_priv);
798 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
799 			 struct drm_file *file_priv);
800 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
801 			 struct drm_file *file_priv);
802 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
803 			     struct drm_file *file_priv);
804 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
805 		       struct drm_file *file_priv);
806 int vc4_bo_cache_init(struct drm_device *dev);
807 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
808 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
809 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
810 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
811 
812 /* vc4_crtc.c */
813 extern struct platform_driver vc4_crtc_driver;
814 int vc4_crtc_disable_at_boot(struct drm_crtc *crtc);
815 int vc4_crtc_init(struct drm_device *drm, struct vc4_crtc *vc4_crtc,
816 		  const struct drm_crtc_funcs *crtc_funcs,
817 		  const struct drm_crtc_helper_funcs *crtc_helper_funcs);
818 void vc4_crtc_destroy(struct drm_crtc *crtc);
819 int vc4_page_flip(struct drm_crtc *crtc,
820 		  struct drm_framebuffer *fb,
821 		  struct drm_pending_vblank_event *event,
822 		  uint32_t flags,
823 		  struct drm_modeset_acquire_ctx *ctx);
824 struct drm_crtc_state *vc4_crtc_duplicate_state(struct drm_crtc *crtc);
825 void vc4_crtc_destroy_state(struct drm_crtc *crtc,
826 			    struct drm_crtc_state *state);
827 void vc4_crtc_reset(struct drm_crtc *crtc);
828 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
829 void vc4_crtc_get_margins(struct drm_crtc_state *state,
830 			  unsigned int *left, unsigned int *right,
831 			  unsigned int *top, unsigned int *bottom);
832 
833 /* vc4_debugfs.c */
834 void vc4_debugfs_init(struct drm_minor *minor);
835 #ifdef CONFIG_DEBUG_FS
836 void vc4_debugfs_add_file(struct drm_device *drm,
837 			  const char *filename,
838 			  int (*show)(struct seq_file*, void*),
839 			  void *data);
840 void vc4_debugfs_add_regset32(struct drm_device *drm,
841 			      const char *filename,
842 			      struct debugfs_regset32 *regset);
843 #else
844 static inline void vc4_debugfs_add_file(struct drm_device *drm,
845 					const char *filename,
846 					int (*show)(struct seq_file*, void*),
847 					void *data)
848 {
849 }
850 
851 static inline void vc4_debugfs_add_regset32(struct drm_device *drm,
852 					    const char *filename,
853 					    struct debugfs_regset32 *regset)
854 {
855 }
856 #endif
857 
858 /* vc4_drv.c */
859 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
860 
861 /* vc4_dpi.c */
862 extern struct platform_driver vc4_dpi_driver;
863 
864 /* vc4_dsi.c */
865 extern struct platform_driver vc4_dsi_driver;
866 
867 /* vc4_fence.c */
868 extern const struct dma_fence_ops vc4_fence_ops;
869 
870 /* vc4_gem.c */
871 int vc4_gem_init(struct drm_device *dev);
872 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
873 			struct drm_file *file_priv);
874 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
875 			 struct drm_file *file_priv);
876 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
877 		      struct drm_file *file_priv);
878 void vc4_submit_next_bin_job(struct drm_device *dev);
879 void vc4_submit_next_render_job(struct drm_device *dev);
880 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
881 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
882 		       uint64_t timeout_ns, bool interruptible);
883 void vc4_job_handle_completed(struct vc4_dev *vc4);
884 int vc4_queue_seqno_cb(struct drm_device *dev,
885 		       struct vc4_seqno_cb *cb, uint64_t seqno,
886 		       void (*func)(struct vc4_seqno_cb *cb));
887 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
888 			  struct drm_file *file_priv);
889 
890 /* vc4_hdmi.c */
891 extern struct platform_driver vc4_hdmi_driver;
892 
893 /* vc4_vec.c */
894 extern struct platform_driver vc4_vec_driver;
895 
896 /* vc4_txp.c */
897 extern struct platform_driver vc4_txp_driver;
898 
899 /* vc4_irq.c */
900 void vc4_irq_enable(struct drm_device *dev);
901 void vc4_irq_disable(struct drm_device *dev);
902 int vc4_irq_install(struct drm_device *dev, int irq);
903 void vc4_irq_uninstall(struct drm_device *dev);
904 void vc4_irq_reset(struct drm_device *dev);
905 
906 /* vc4_hvs.c */
907 extern struct platform_driver vc4_hvs_driver;
908 void vc4_hvs_stop_channel(struct drm_device *dev, unsigned int output);
909 int vc4_hvs_get_fifo_from_output(struct drm_device *dev, unsigned int output);
910 int vc4_hvs_atomic_check(struct drm_crtc *crtc, struct drm_atomic_state *state);
911 void vc4_hvs_atomic_enable(struct drm_crtc *crtc, struct drm_atomic_state *state);
912 void vc4_hvs_atomic_disable(struct drm_crtc *crtc, struct drm_atomic_state *state);
913 void vc4_hvs_atomic_flush(struct drm_crtc *crtc, struct drm_atomic_state *state);
914 void vc4_hvs_dump_state(struct drm_device *dev);
915 void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel);
916 void vc4_hvs_mask_underrun(struct drm_device *dev, int channel);
917 
918 /* vc4_kms.c */
919 int vc4_kms_load(struct drm_device *dev);
920 
921 /* vc4_plane.c */
922 struct drm_plane *vc4_plane_init(struct drm_device *dev,
923 				 enum drm_plane_type type);
924 int vc4_plane_create_additional_planes(struct drm_device *dev);
925 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
926 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
927 void vc4_plane_async_set_fb(struct drm_plane *plane,
928 			    struct drm_framebuffer *fb);
929 
930 /* vc4_v3d.c */
931 extern struct platform_driver vc4_v3d_driver;
932 extern const struct of_device_id vc4_v3d_dt_match[];
933 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
934 int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used);
935 void vc4_v3d_bin_bo_put(struct vc4_dev *vc4);
936 int vc4_v3d_pm_get(struct vc4_dev *vc4);
937 void vc4_v3d_pm_put(struct vc4_dev *vc4);
938 
939 /* vc4_validate.c */
940 int
941 vc4_validate_bin_cl(struct drm_device *dev,
942 		    void *validated,
943 		    void *unvalidated,
944 		    struct vc4_exec_info *exec);
945 
946 int
947 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
948 
949 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
950 				      uint32_t hindex);
951 
952 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
953 
954 bool vc4_check_tex_size(struct vc4_exec_info *exec,
955 			struct drm_gem_cma_object *fbo,
956 			uint32_t offset, uint8_t tiling_format,
957 			uint32_t width, uint32_t height, uint8_t cpp);
958 
959 /* vc4_validate_shader.c */
960 struct vc4_validated_shader_info *
961 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
962 
963 /* vc4_perfmon.c */
964 void vc4_perfmon_get(struct vc4_perfmon *perfmon);
965 void vc4_perfmon_put(struct vc4_perfmon *perfmon);
966 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
967 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
968 		      bool capture);
969 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
970 void vc4_perfmon_open_file(struct vc4_file *vc4file);
971 void vc4_perfmon_close_file(struct vc4_file *vc4file);
972 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
973 			     struct drm_file *file_priv);
974 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
975 			      struct drm_file *file_priv);
976 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
977 				 struct drm_file *file_priv);
978 
979 #endif /* _VC4_DRV_H_ */
980