xref: /linux/drivers/gpu/drm/vc4/vc4_drv.h (revision 2dbc0838bcf24ca59cabc3130cf3b1d6809cdcd4)
1 /* SPDX-License-Identifier: GPL-2.0-only */
2 /*
3  * Copyright (C) 2015 Broadcom
4  */
5 
6 #include <linux/mm_types.h>
7 #include <drm/drmP.h>
8 #include <drm/drm_util.h>
9 #include <drm/drm_encoder.h>
10 #include <drm/drm_gem_cma_helper.h>
11 #include <drm/drm_atomic.h>
12 #include <drm/drm_syncobj.h>
13 
14 #include "uapi/drm/vc4_drm.h"
15 
16 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
17  * this.
18  */
19 enum vc4_kernel_bo_type {
20 	/* Any kernel allocation (gem_create_object hook) before it
21 	 * gets another type set.
22 	 */
23 	VC4_BO_TYPE_KERNEL,
24 	VC4_BO_TYPE_V3D,
25 	VC4_BO_TYPE_V3D_SHADER,
26 	VC4_BO_TYPE_DUMB,
27 	VC4_BO_TYPE_BIN,
28 	VC4_BO_TYPE_RCL,
29 	VC4_BO_TYPE_BCL,
30 	VC4_BO_TYPE_KERNEL_CACHE,
31 	VC4_BO_TYPE_COUNT
32 };
33 
34 /* Performance monitor object. The perform lifetime is controlled by userspace
35  * using perfmon related ioctls. A perfmon can be attached to a submit_cl
36  * request, and when this is the case, HW perf counters will be activated just
37  * before the submit_cl is submitted to the GPU and disabled when the job is
38  * done. This way, only events related to a specific job will be counted.
39  */
40 struct vc4_perfmon {
41 	/* Tracks the number of users of the perfmon, when this counter reaches
42 	 * zero the perfmon is destroyed.
43 	 */
44 	refcount_t refcnt;
45 
46 	/* Number of counters activated in this perfmon instance
47 	 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
48 	 */
49 	u8 ncounters;
50 
51 	/* Events counted by the HW perf counters. */
52 	u8 events[DRM_VC4_MAX_PERF_COUNTERS];
53 
54 	/* Storage for counter values. Counters are incremented by the HW
55 	 * perf counter values every time the perfmon is attached to a GPU job.
56 	 * This way, perfmon users don't have to retrieve the results after
57 	 * each job if they want to track events covering several submissions.
58 	 * Note that counter values can't be reset, but you can fake a reset by
59 	 * destroying the perfmon and creating a new one.
60 	 */
61 	u64 counters[0];
62 };
63 
64 struct vc4_dev {
65 	struct drm_device *dev;
66 
67 	struct vc4_hdmi *hdmi;
68 	struct vc4_hvs *hvs;
69 	struct vc4_v3d *v3d;
70 	struct vc4_dpi *dpi;
71 	struct vc4_dsi *dsi1;
72 	struct vc4_vec *vec;
73 	struct vc4_txp *txp;
74 
75 	struct vc4_hang_state *hang_state;
76 
77 	/* The kernel-space BO cache.  Tracks buffers that have been
78 	 * unreferenced by all other users (refcounts of 0!) but not
79 	 * yet freed, so we can do cheap allocations.
80 	 */
81 	struct vc4_bo_cache {
82 		/* Array of list heads for entries in the BO cache,
83 		 * based on number of pages, so we can do O(1) lookups
84 		 * in the cache when allocating.
85 		 */
86 		struct list_head *size_list;
87 		uint32_t size_list_size;
88 
89 		/* List of all BOs in the cache, ordered by age, so we
90 		 * can do O(1) lookups when trying to free old
91 		 * buffers.
92 		 */
93 		struct list_head time_list;
94 		struct work_struct time_work;
95 		struct timer_list time_timer;
96 	} bo_cache;
97 
98 	u32 num_labels;
99 	struct vc4_label {
100 		const char *name;
101 		u32 num_allocated;
102 		u32 size_allocated;
103 	} *bo_labels;
104 
105 	/* Protects bo_cache and bo_labels. */
106 	struct mutex bo_lock;
107 
108 	/* Purgeable BO pool. All BOs in this pool can have their memory
109 	 * reclaimed if the driver is unable to allocate new BOs. We also
110 	 * keep stats related to the purge mechanism here.
111 	 */
112 	struct {
113 		struct list_head list;
114 		unsigned int num;
115 		size_t size;
116 		unsigned int purged_num;
117 		size_t purged_size;
118 		struct mutex lock;
119 	} purgeable;
120 
121 	uint64_t dma_fence_context;
122 
123 	/* Sequence number for the last job queued in bin_job_list.
124 	 * Starts at 0 (no jobs emitted).
125 	 */
126 	uint64_t emit_seqno;
127 
128 	/* Sequence number for the last completed job on the GPU.
129 	 * Starts at 0 (no jobs completed).
130 	 */
131 	uint64_t finished_seqno;
132 
133 	/* List of all struct vc4_exec_info for jobs to be executed in
134 	 * the binner.  The first job in the list is the one currently
135 	 * programmed into ct0ca for execution.
136 	 */
137 	struct list_head bin_job_list;
138 
139 	/* List of all struct vc4_exec_info for jobs that have
140 	 * completed binning and are ready for rendering.  The first
141 	 * job in the list is the one currently programmed into ct1ca
142 	 * for execution.
143 	 */
144 	struct list_head render_job_list;
145 
146 	/* List of the finished vc4_exec_infos waiting to be freed by
147 	 * job_done_work.
148 	 */
149 	struct list_head job_done_list;
150 	/* Spinlock used to synchronize the job_list and seqno
151 	 * accesses between the IRQ handler and GEM ioctls.
152 	 */
153 	spinlock_t job_lock;
154 	wait_queue_head_t job_wait_queue;
155 	struct work_struct job_done_work;
156 
157 	/* Used to track the active perfmon if any. Access to this field is
158 	 * protected by job_lock.
159 	 */
160 	struct vc4_perfmon *active_perfmon;
161 
162 	/* List of struct vc4_seqno_cb for callbacks to be made from a
163 	 * workqueue when the given seqno is passed.
164 	 */
165 	struct list_head seqno_cb_list;
166 
167 	/* The memory used for storing binner tile alloc, tile state,
168 	 * and overflow memory allocations.  This is freed when V3D
169 	 * powers down.
170 	 */
171 	struct vc4_bo *bin_bo;
172 
173 	/* Size of blocks allocated within bin_bo. */
174 	uint32_t bin_alloc_size;
175 
176 	/* Bitmask of the bin_alloc_size chunks in bin_bo that are
177 	 * used.
178 	 */
179 	uint32_t bin_alloc_used;
180 
181 	/* Bitmask of the current bin_alloc used for overflow memory. */
182 	uint32_t bin_alloc_overflow;
183 
184 	/* Incremented when an underrun error happened after an atomic commit.
185 	 * This is particularly useful to detect when a specific modeset is too
186 	 * demanding in term of memory or HVS bandwidth which is hard to guess
187 	 * at atomic check time.
188 	 */
189 	atomic_t underrun;
190 
191 	struct work_struct overflow_mem_work;
192 
193 	int power_refcount;
194 
195 	/* Set to true when the load tracker is active. */
196 	bool load_tracker_enabled;
197 
198 	/* Mutex controlling the power refcount. */
199 	struct mutex power_lock;
200 
201 	struct {
202 		struct timer_list timer;
203 		struct work_struct reset_work;
204 	} hangcheck;
205 
206 	struct semaphore async_modeset;
207 
208 	struct drm_modeset_lock ctm_state_lock;
209 	struct drm_private_obj ctm_manager;
210 	struct drm_private_obj load_tracker;
211 
212 	/* List of vc4_debugfs_info_entry for adding to debugfs once
213 	 * the minor is available (after drm_dev_register()).
214 	 */
215 	struct list_head debugfs_list;
216 };
217 
218 static inline struct vc4_dev *
219 to_vc4_dev(struct drm_device *dev)
220 {
221 	return (struct vc4_dev *)dev->dev_private;
222 }
223 
224 struct vc4_bo {
225 	struct drm_gem_cma_object base;
226 
227 	/* seqno of the last job to render using this BO. */
228 	uint64_t seqno;
229 
230 	/* seqno of the last job to use the RCL to write to this BO.
231 	 *
232 	 * Note that this doesn't include binner overflow memory
233 	 * writes.
234 	 */
235 	uint64_t write_seqno;
236 
237 	bool t_format;
238 
239 	/* List entry for the BO's position in either
240 	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
241 	 */
242 	struct list_head unref_head;
243 
244 	/* Time in jiffies when the BO was put in vc4->bo_cache. */
245 	unsigned long free_time;
246 
247 	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
248 	struct list_head size_head;
249 
250 	/* Struct for shader validation state, if created by
251 	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
252 	 */
253 	struct vc4_validated_shader_info *validated_shader;
254 
255 	/* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
256 	 * for user-allocated labels.
257 	 */
258 	int label;
259 
260 	/* Count the number of active users. This is needed to determine
261 	 * whether we can move the BO to the purgeable list or not (when the BO
262 	 * is used by the GPU or the display engine we can't purge it).
263 	 */
264 	refcount_t usecnt;
265 
266 	/* Store purgeable/purged state here */
267 	u32 madv;
268 	struct mutex madv_lock;
269 };
270 
271 static inline struct vc4_bo *
272 to_vc4_bo(struct drm_gem_object *bo)
273 {
274 	return (struct vc4_bo *)bo;
275 }
276 
277 struct vc4_fence {
278 	struct dma_fence base;
279 	struct drm_device *dev;
280 	/* vc4 seqno for signaled() test */
281 	uint64_t seqno;
282 };
283 
284 static inline struct vc4_fence *
285 to_vc4_fence(struct dma_fence *fence)
286 {
287 	return (struct vc4_fence *)fence;
288 }
289 
290 struct vc4_seqno_cb {
291 	struct work_struct work;
292 	uint64_t seqno;
293 	void (*func)(struct vc4_seqno_cb *cb);
294 };
295 
296 struct vc4_v3d {
297 	struct vc4_dev *vc4;
298 	struct platform_device *pdev;
299 	void __iomem *regs;
300 	struct clk *clk;
301 	struct debugfs_regset32 regset;
302 };
303 
304 struct vc4_hvs {
305 	struct platform_device *pdev;
306 	void __iomem *regs;
307 	u32 __iomem *dlist;
308 
309 	/* Memory manager for CRTCs to allocate space in the display
310 	 * list.  Units are dwords.
311 	 */
312 	struct drm_mm dlist_mm;
313 	/* Memory manager for the LBM memory used by HVS scaling. */
314 	struct drm_mm lbm_mm;
315 	spinlock_t mm_lock;
316 
317 	struct drm_mm_node mitchell_netravali_filter;
318 	struct debugfs_regset32 regset;
319 };
320 
321 struct vc4_plane {
322 	struct drm_plane base;
323 };
324 
325 static inline struct vc4_plane *
326 to_vc4_plane(struct drm_plane *plane)
327 {
328 	return (struct vc4_plane *)plane;
329 }
330 
331 enum vc4_scaling_mode {
332 	VC4_SCALING_NONE,
333 	VC4_SCALING_TPZ,
334 	VC4_SCALING_PPF,
335 };
336 
337 struct vc4_plane_state {
338 	struct drm_plane_state base;
339 	/* System memory copy of the display list for this element, computed
340 	 * at atomic_check time.
341 	 */
342 	u32 *dlist;
343 	u32 dlist_size; /* Number of dwords allocated for the display list */
344 	u32 dlist_count; /* Number of used dwords in the display list. */
345 
346 	/* Offset in the dlist to various words, for pageflip or
347 	 * cursor updates.
348 	 */
349 	u32 pos0_offset;
350 	u32 pos2_offset;
351 	u32 ptr0_offset;
352 	u32 lbm_offset;
353 
354 	/* Offset where the plane's dlist was last stored in the
355 	 * hardware at vc4_crtc_atomic_flush() time.
356 	 */
357 	u32 __iomem *hw_dlist;
358 
359 	/* Clipped coordinates of the plane on the display. */
360 	int crtc_x, crtc_y, crtc_w, crtc_h;
361 	/* Clipped area being scanned from in the FB. */
362 	u32 src_x, src_y;
363 
364 	u32 src_w[2], src_h[2];
365 
366 	/* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
367 	enum vc4_scaling_mode x_scaling[2], y_scaling[2];
368 	bool is_unity;
369 	bool is_yuv;
370 
371 	/* Offset to start scanning out from the start of the plane's
372 	 * BO.
373 	 */
374 	u32 offsets[3];
375 
376 	/* Our allocation in LBM for temporary storage during scaling. */
377 	struct drm_mm_node lbm;
378 
379 	/* Set when the plane has per-pixel alpha content or does not cover
380 	 * the entire screen. This is a hint to the CRTC that it might need
381 	 * to enable background color fill.
382 	 */
383 	bool needs_bg_fill;
384 
385 	/* Mark the dlist as initialized. Useful to avoid initializing it twice
386 	 * when async update is not possible.
387 	 */
388 	bool dlist_initialized;
389 
390 	/* Load of this plane on the HVS block. The load is expressed in HVS
391 	 * cycles/sec.
392 	 */
393 	u64 hvs_load;
394 
395 	/* Memory bandwidth needed for this plane. This is expressed in
396 	 * bytes/sec.
397 	 */
398 	u64 membus_load;
399 };
400 
401 static inline struct vc4_plane_state *
402 to_vc4_plane_state(struct drm_plane_state *state)
403 {
404 	return (struct vc4_plane_state *)state;
405 }
406 
407 enum vc4_encoder_type {
408 	VC4_ENCODER_TYPE_NONE,
409 	VC4_ENCODER_TYPE_HDMI,
410 	VC4_ENCODER_TYPE_VEC,
411 	VC4_ENCODER_TYPE_DSI0,
412 	VC4_ENCODER_TYPE_DSI1,
413 	VC4_ENCODER_TYPE_SMI,
414 	VC4_ENCODER_TYPE_DPI,
415 };
416 
417 struct vc4_encoder {
418 	struct drm_encoder base;
419 	enum vc4_encoder_type type;
420 	u32 clock_select;
421 };
422 
423 static inline struct vc4_encoder *
424 to_vc4_encoder(struct drm_encoder *encoder)
425 {
426 	return container_of(encoder, struct vc4_encoder, base);
427 }
428 
429 struct vc4_crtc_data {
430 	/* Which channel of the HVS this pixelvalve sources from. */
431 	int hvs_channel;
432 
433 	enum vc4_encoder_type encoder_types[4];
434 	const char *debugfs_name;
435 };
436 
437 struct vc4_crtc {
438 	struct drm_crtc base;
439 	struct platform_device *pdev;
440 	const struct vc4_crtc_data *data;
441 	void __iomem *regs;
442 
443 	/* Timestamp at start of vblank irq - unaffected by lock delays. */
444 	ktime_t t_vblank;
445 
446 	/* Which HVS channel we're using for our CRTC. */
447 	int channel;
448 
449 	u8 lut_r[256];
450 	u8 lut_g[256];
451 	u8 lut_b[256];
452 	/* Size in pixels of the COB memory allocated to this CRTC. */
453 	u32 cob_size;
454 
455 	struct drm_pending_vblank_event *event;
456 
457 	struct debugfs_regset32 regset;
458 };
459 
460 static inline struct vc4_crtc *
461 to_vc4_crtc(struct drm_crtc *crtc)
462 {
463 	return (struct vc4_crtc *)crtc;
464 }
465 
466 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
467 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
468 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
469 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
470 
471 #define VC4_REG32(reg) { .name = #reg, .offset = reg }
472 
473 struct vc4_exec_info {
474 	/* Sequence number for this bin/render job. */
475 	uint64_t seqno;
476 
477 	/* Latest write_seqno of any BO that binning depends on. */
478 	uint64_t bin_dep_seqno;
479 
480 	struct dma_fence *fence;
481 
482 	/* Last current addresses the hardware was processing when the
483 	 * hangcheck timer checked on us.
484 	 */
485 	uint32_t last_ct0ca, last_ct1ca;
486 
487 	/* Kernel-space copy of the ioctl arguments */
488 	struct drm_vc4_submit_cl *args;
489 
490 	/* This is the array of BOs that were looked up at the start of exec.
491 	 * Command validation will use indices into this array.
492 	 */
493 	struct drm_gem_cma_object **bo;
494 	uint32_t bo_count;
495 
496 	/* List of BOs that are being written by the RCL.  Other than
497 	 * the binner temporary storage, this is all the BOs written
498 	 * by the job.
499 	 */
500 	struct drm_gem_cma_object *rcl_write_bo[4];
501 	uint32_t rcl_write_bo_count;
502 
503 	/* Pointers for our position in vc4->job_list */
504 	struct list_head head;
505 
506 	/* List of other BOs used in the job that need to be released
507 	 * once the job is complete.
508 	 */
509 	struct list_head unref_list;
510 
511 	/* Current unvalidated indices into @bo loaded by the non-hardware
512 	 * VC4_PACKET_GEM_HANDLES.
513 	 */
514 	uint32_t bo_index[2];
515 
516 	/* This is the BO where we store the validated command lists, shader
517 	 * records, and uniforms.
518 	 */
519 	struct drm_gem_cma_object *exec_bo;
520 
521 	/**
522 	 * This tracks the per-shader-record state (packet 64) that
523 	 * determines the length of the shader record and the offset
524 	 * it's expected to be found at.  It gets read in from the
525 	 * command lists.
526 	 */
527 	struct vc4_shader_state {
528 		uint32_t addr;
529 		/* Maximum vertex index referenced by any primitive using this
530 		 * shader state.
531 		 */
532 		uint32_t max_index;
533 	} *shader_state;
534 
535 	/** How many shader states the user declared they were using. */
536 	uint32_t shader_state_size;
537 	/** How many shader state records the validator has seen. */
538 	uint32_t shader_state_count;
539 
540 	bool found_tile_binning_mode_config_packet;
541 	bool found_start_tile_binning_packet;
542 	bool found_increment_semaphore_packet;
543 	bool found_flush;
544 	uint8_t bin_tiles_x, bin_tiles_y;
545 	/* Physical address of the start of the tile alloc array
546 	 * (where each tile's binned CL will start)
547 	 */
548 	uint32_t tile_alloc_offset;
549 	/* Bitmask of which binner slots are freed when this job completes. */
550 	uint32_t bin_slots;
551 
552 	/**
553 	 * Computed addresses pointing into exec_bo where we start the
554 	 * bin thread (ct0) and render thread (ct1).
555 	 */
556 	uint32_t ct0ca, ct0ea;
557 	uint32_t ct1ca, ct1ea;
558 
559 	/* Pointer to the unvalidated bin CL (if present). */
560 	void *bin_u;
561 
562 	/* Pointers to the shader recs.  These paddr gets incremented as CL
563 	 * packets are relocated in validate_gl_shader_state, and the vaddrs
564 	 * (u and v) get incremented and size decremented as the shader recs
565 	 * themselves are validated.
566 	 */
567 	void *shader_rec_u;
568 	void *shader_rec_v;
569 	uint32_t shader_rec_p;
570 	uint32_t shader_rec_size;
571 
572 	/* Pointers to the uniform data.  These pointers are incremented, and
573 	 * size decremented, as each batch of uniforms is uploaded.
574 	 */
575 	void *uniforms_u;
576 	void *uniforms_v;
577 	uint32_t uniforms_p;
578 	uint32_t uniforms_size;
579 
580 	/* Pointer to a performance monitor object if the user requested it,
581 	 * NULL otherwise.
582 	 */
583 	struct vc4_perfmon *perfmon;
584 };
585 
586 /* Per-open file private data. Any driver-specific resource that has to be
587  * released when the DRM file is closed should be placed here.
588  */
589 struct vc4_file {
590 	struct {
591 		struct idr idr;
592 		struct mutex lock;
593 	} perfmon;
594 };
595 
596 static inline struct vc4_exec_info *
597 vc4_first_bin_job(struct vc4_dev *vc4)
598 {
599 	return list_first_entry_or_null(&vc4->bin_job_list,
600 					struct vc4_exec_info, head);
601 }
602 
603 static inline struct vc4_exec_info *
604 vc4_first_render_job(struct vc4_dev *vc4)
605 {
606 	return list_first_entry_or_null(&vc4->render_job_list,
607 					struct vc4_exec_info, head);
608 }
609 
610 static inline struct vc4_exec_info *
611 vc4_last_render_job(struct vc4_dev *vc4)
612 {
613 	if (list_empty(&vc4->render_job_list))
614 		return NULL;
615 	return list_last_entry(&vc4->render_job_list,
616 			       struct vc4_exec_info, head);
617 }
618 
619 /**
620  * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
621  * setup parameters.
622  *
623  * This will be used at draw time to relocate the reference to the texture
624  * contents in p0, and validate that the offset combined with
625  * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
626  * Note that the hardware treats unprovided config parameters as 0, so not all
627  * of them need to be set up for every texure sample, and we'll store ~0 as
628  * the offset to mark the unused ones.
629  *
630  * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
631  * Setup") for definitions of the texture parameters.
632  */
633 struct vc4_texture_sample_info {
634 	bool is_direct;
635 	uint32_t p_offset[4];
636 };
637 
638 /**
639  * struct vc4_validated_shader_info - information about validated shaders that
640  * needs to be used from command list validation.
641  *
642  * For a given shader, each time a shader state record references it, we need
643  * to verify that the shader doesn't read more uniforms than the shader state
644  * record's uniform BO pointer can provide, and we need to apply relocations
645  * and validate the shader state record's uniforms that define the texture
646  * samples.
647  */
648 struct vc4_validated_shader_info {
649 	uint32_t uniforms_size;
650 	uint32_t uniforms_src_size;
651 	uint32_t num_texture_samples;
652 	struct vc4_texture_sample_info *texture_samples;
653 
654 	uint32_t num_uniform_addr_offsets;
655 	uint32_t *uniform_addr_offsets;
656 
657 	bool is_threaded;
658 };
659 
660 /**
661  * _wait_for - magic (register) wait macro
662  *
663  * Does the right thing for modeset paths when run under kdgb or similar atomic
664  * contexts. Note that it's important that we check the condition again after
665  * having timed out, since the timeout could be due to preemption or similar and
666  * we've never had a chance to check the condition before the timeout.
667  */
668 #define _wait_for(COND, MS, W) ({ \
669 	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
670 	int ret__ = 0;							\
671 	while (!(COND)) {						\
672 		if (time_after(jiffies, timeout__)) {			\
673 			if (!(COND))					\
674 				ret__ = -ETIMEDOUT;			\
675 			break;						\
676 		}							\
677 		if (W && drm_can_sleep())  {				\
678 			msleep(W);					\
679 		} else {						\
680 			cpu_relax();					\
681 		}							\
682 	}								\
683 	ret__;								\
684 })
685 
686 #define wait_for(COND, MS) _wait_for(COND, MS, 1)
687 
688 /* vc4_bo.c */
689 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
690 void vc4_free_object(struct drm_gem_object *gem_obj);
691 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
692 			     bool from_cache, enum vc4_kernel_bo_type type);
693 int vc4_dumb_create(struct drm_file *file_priv,
694 		    struct drm_device *dev,
695 		    struct drm_mode_create_dumb *args);
696 struct dma_buf *vc4_prime_export(struct drm_device *dev,
697 				 struct drm_gem_object *obj, int flags);
698 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
699 			struct drm_file *file_priv);
700 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
701 			       struct drm_file *file_priv);
702 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
703 		      struct drm_file *file_priv);
704 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
705 			 struct drm_file *file_priv);
706 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
707 			 struct drm_file *file_priv);
708 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
709 			     struct drm_file *file_priv);
710 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
711 		       struct drm_file *file_priv);
712 vm_fault_t vc4_fault(struct vm_fault *vmf);
713 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
714 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
715 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
716 						 struct dma_buf_attachment *attach,
717 						 struct sg_table *sgt);
718 void *vc4_prime_vmap(struct drm_gem_object *obj);
719 int vc4_bo_cache_init(struct drm_device *dev);
720 void vc4_bo_cache_destroy(struct drm_device *dev);
721 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
722 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
723 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
724 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
725 
726 /* vc4_crtc.c */
727 extern struct platform_driver vc4_crtc_driver;
728 bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
729 			     bool in_vblank_irq, int *vpos, int *hpos,
730 			     ktime_t *stime, ktime_t *etime,
731 			     const struct drm_display_mode *mode);
732 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
733 void vc4_crtc_txp_armed(struct drm_crtc_state *state);
734 void vc4_crtc_get_margins(struct drm_crtc_state *state,
735 			  unsigned int *right, unsigned int *left,
736 			  unsigned int *top, unsigned int *bottom);
737 
738 /* vc4_debugfs.c */
739 int vc4_debugfs_init(struct drm_minor *minor);
740 #ifdef CONFIG_DEBUG_FS
741 void vc4_debugfs_add_file(struct drm_device *drm,
742 			  const char *filename,
743 			  int (*show)(struct seq_file*, void*),
744 			  void *data);
745 void vc4_debugfs_add_regset32(struct drm_device *drm,
746 			      const char *filename,
747 			      struct debugfs_regset32 *regset);
748 #else
749 static inline void vc4_debugfs_add_file(struct drm_device *drm,
750 					const char *filename,
751 					int (*show)(struct seq_file*, void*),
752 					void *data)
753 {
754 }
755 
756 static inline void vc4_debugfs_add_regset32(struct drm_device *drm,
757 					    const char *filename,
758 					    struct debugfs_regset32 *regset)
759 {
760 }
761 #endif
762 
763 /* vc4_drv.c */
764 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
765 
766 /* vc4_dpi.c */
767 extern struct platform_driver vc4_dpi_driver;
768 
769 /* vc4_dsi.c */
770 extern struct platform_driver vc4_dsi_driver;
771 
772 /* vc4_fence.c */
773 extern const struct dma_fence_ops vc4_fence_ops;
774 
775 /* vc4_gem.c */
776 void vc4_gem_init(struct drm_device *dev);
777 void vc4_gem_destroy(struct drm_device *dev);
778 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
779 			struct drm_file *file_priv);
780 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
781 			 struct drm_file *file_priv);
782 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
783 		      struct drm_file *file_priv);
784 void vc4_submit_next_bin_job(struct drm_device *dev);
785 void vc4_submit_next_render_job(struct drm_device *dev);
786 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
787 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
788 		       uint64_t timeout_ns, bool interruptible);
789 void vc4_job_handle_completed(struct vc4_dev *vc4);
790 int vc4_queue_seqno_cb(struct drm_device *dev,
791 		       struct vc4_seqno_cb *cb, uint64_t seqno,
792 		       void (*func)(struct vc4_seqno_cb *cb));
793 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
794 			  struct drm_file *file_priv);
795 
796 /* vc4_hdmi.c */
797 extern struct platform_driver vc4_hdmi_driver;
798 
799 /* vc4_vec.c */
800 extern struct platform_driver vc4_vec_driver;
801 
802 /* vc4_txp.c */
803 extern struct platform_driver vc4_txp_driver;
804 
805 /* vc4_irq.c */
806 irqreturn_t vc4_irq(int irq, void *arg);
807 void vc4_irq_preinstall(struct drm_device *dev);
808 int vc4_irq_postinstall(struct drm_device *dev);
809 void vc4_irq_uninstall(struct drm_device *dev);
810 void vc4_irq_reset(struct drm_device *dev);
811 
812 /* vc4_hvs.c */
813 extern struct platform_driver vc4_hvs_driver;
814 void vc4_hvs_dump_state(struct drm_device *dev);
815 void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel);
816 void vc4_hvs_mask_underrun(struct drm_device *dev, int channel);
817 
818 /* vc4_kms.c */
819 int vc4_kms_load(struct drm_device *dev);
820 
821 /* vc4_plane.c */
822 struct drm_plane *vc4_plane_init(struct drm_device *dev,
823 				 enum drm_plane_type type);
824 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
825 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
826 void vc4_plane_async_set_fb(struct drm_plane *plane,
827 			    struct drm_framebuffer *fb);
828 
829 /* vc4_v3d.c */
830 extern struct platform_driver vc4_v3d_driver;
831 extern const struct of_device_id vc4_v3d_dt_match[];
832 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
833 int vc4_v3d_pm_get(struct vc4_dev *vc4);
834 void vc4_v3d_pm_put(struct vc4_dev *vc4);
835 
836 /* vc4_validate.c */
837 int
838 vc4_validate_bin_cl(struct drm_device *dev,
839 		    void *validated,
840 		    void *unvalidated,
841 		    struct vc4_exec_info *exec);
842 
843 int
844 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
845 
846 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
847 				      uint32_t hindex);
848 
849 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
850 
851 bool vc4_check_tex_size(struct vc4_exec_info *exec,
852 			struct drm_gem_cma_object *fbo,
853 			uint32_t offset, uint8_t tiling_format,
854 			uint32_t width, uint32_t height, uint8_t cpp);
855 
856 /* vc4_validate_shader.c */
857 struct vc4_validated_shader_info *
858 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
859 
860 /* vc4_perfmon.c */
861 void vc4_perfmon_get(struct vc4_perfmon *perfmon);
862 void vc4_perfmon_put(struct vc4_perfmon *perfmon);
863 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
864 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
865 		      bool capture);
866 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
867 void vc4_perfmon_open_file(struct vc4_file *vc4file);
868 void vc4_perfmon_close_file(struct vc4_file *vc4file);
869 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
870 			     struct drm_file *file_priv);
871 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
872 			      struct drm_file *file_priv);
873 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
874 				 struct drm_file *file_priv);
875