1 /* SPDX-License-Identifier: GPL-2.0-only */ 2 /* 3 * Copyright (C) 2015 Broadcom 4 */ 5 6 #include <linux/mm_types.h> 7 #include <drm/drmP.h> 8 #include <drm/drm_util.h> 9 #include <drm/drm_encoder.h> 10 #include <drm/drm_gem_cma_helper.h> 11 #include <drm/drm_atomic.h> 12 #include <drm/drm_syncobj.h> 13 14 #include "uapi/drm/vc4_drm.h" 15 16 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to 17 * this. 18 */ 19 enum vc4_kernel_bo_type { 20 /* Any kernel allocation (gem_create_object hook) before it 21 * gets another type set. 22 */ 23 VC4_BO_TYPE_KERNEL, 24 VC4_BO_TYPE_V3D, 25 VC4_BO_TYPE_V3D_SHADER, 26 VC4_BO_TYPE_DUMB, 27 VC4_BO_TYPE_BIN, 28 VC4_BO_TYPE_RCL, 29 VC4_BO_TYPE_BCL, 30 VC4_BO_TYPE_KERNEL_CACHE, 31 VC4_BO_TYPE_COUNT 32 }; 33 34 /* Performance monitor object. The perform lifetime is controlled by userspace 35 * using perfmon related ioctls. A perfmon can be attached to a submit_cl 36 * request, and when this is the case, HW perf counters will be activated just 37 * before the submit_cl is submitted to the GPU and disabled when the job is 38 * done. This way, only events related to a specific job will be counted. 39 */ 40 struct vc4_perfmon { 41 /* Tracks the number of users of the perfmon, when this counter reaches 42 * zero the perfmon is destroyed. 43 */ 44 refcount_t refcnt; 45 46 /* Number of counters activated in this perfmon instance 47 * (should be less than DRM_VC4_MAX_PERF_COUNTERS). 48 */ 49 u8 ncounters; 50 51 /* Events counted by the HW perf counters. */ 52 u8 events[DRM_VC4_MAX_PERF_COUNTERS]; 53 54 /* Storage for counter values. Counters are incremented by the HW 55 * perf counter values every time the perfmon is attached to a GPU job. 56 * This way, perfmon users don't have to retrieve the results after 57 * each job if they want to track events covering several submissions. 58 * Note that counter values can't be reset, but you can fake a reset by 59 * destroying the perfmon and creating a new one. 60 */ 61 u64 counters[0]; 62 }; 63 64 struct vc4_dev { 65 struct drm_device *dev; 66 67 struct vc4_hdmi *hdmi; 68 struct vc4_hvs *hvs; 69 struct vc4_v3d *v3d; 70 struct vc4_dpi *dpi; 71 struct vc4_dsi *dsi1; 72 struct vc4_vec *vec; 73 struct vc4_txp *txp; 74 75 struct vc4_hang_state *hang_state; 76 77 /* The kernel-space BO cache. Tracks buffers that have been 78 * unreferenced by all other users (refcounts of 0!) but not 79 * yet freed, so we can do cheap allocations. 80 */ 81 struct vc4_bo_cache { 82 /* Array of list heads for entries in the BO cache, 83 * based on number of pages, so we can do O(1) lookups 84 * in the cache when allocating. 85 */ 86 struct list_head *size_list; 87 uint32_t size_list_size; 88 89 /* List of all BOs in the cache, ordered by age, so we 90 * can do O(1) lookups when trying to free old 91 * buffers. 92 */ 93 struct list_head time_list; 94 struct work_struct time_work; 95 struct timer_list time_timer; 96 } bo_cache; 97 98 u32 num_labels; 99 struct vc4_label { 100 const char *name; 101 u32 num_allocated; 102 u32 size_allocated; 103 } *bo_labels; 104 105 /* Protects bo_cache and bo_labels. */ 106 struct mutex bo_lock; 107 108 /* Purgeable BO pool. All BOs in this pool can have their memory 109 * reclaimed if the driver is unable to allocate new BOs. We also 110 * keep stats related to the purge mechanism here. 111 */ 112 struct { 113 struct list_head list; 114 unsigned int num; 115 size_t size; 116 unsigned int purged_num; 117 size_t purged_size; 118 struct mutex lock; 119 } purgeable; 120 121 uint64_t dma_fence_context; 122 123 /* Sequence number for the last job queued in bin_job_list. 124 * Starts at 0 (no jobs emitted). 125 */ 126 uint64_t emit_seqno; 127 128 /* Sequence number for the last completed job on the GPU. 129 * Starts at 0 (no jobs completed). 130 */ 131 uint64_t finished_seqno; 132 133 /* List of all struct vc4_exec_info for jobs to be executed in 134 * the binner. The first job in the list is the one currently 135 * programmed into ct0ca for execution. 136 */ 137 struct list_head bin_job_list; 138 139 /* List of all struct vc4_exec_info for jobs that have 140 * completed binning and are ready for rendering. The first 141 * job in the list is the one currently programmed into ct1ca 142 * for execution. 143 */ 144 struct list_head render_job_list; 145 146 /* List of the finished vc4_exec_infos waiting to be freed by 147 * job_done_work. 148 */ 149 struct list_head job_done_list; 150 /* Spinlock used to synchronize the job_list and seqno 151 * accesses between the IRQ handler and GEM ioctls. 152 */ 153 spinlock_t job_lock; 154 wait_queue_head_t job_wait_queue; 155 struct work_struct job_done_work; 156 157 /* Used to track the active perfmon if any. Access to this field is 158 * protected by job_lock. 159 */ 160 struct vc4_perfmon *active_perfmon; 161 162 /* List of struct vc4_seqno_cb for callbacks to be made from a 163 * workqueue when the given seqno is passed. 164 */ 165 struct list_head seqno_cb_list; 166 167 /* The memory used for storing binner tile alloc, tile state, 168 * and overflow memory allocations. This is freed when V3D 169 * powers down. 170 */ 171 struct vc4_bo *bin_bo; 172 173 /* Size of blocks allocated within bin_bo. */ 174 uint32_t bin_alloc_size; 175 176 /* Bitmask of the bin_alloc_size chunks in bin_bo that are 177 * used. 178 */ 179 uint32_t bin_alloc_used; 180 181 /* Bitmask of the current bin_alloc used for overflow memory. */ 182 uint32_t bin_alloc_overflow; 183 184 /* Incremented when an underrun error happened after an atomic commit. 185 * This is particularly useful to detect when a specific modeset is too 186 * demanding in term of memory or HVS bandwidth which is hard to guess 187 * at atomic check time. 188 */ 189 atomic_t underrun; 190 191 struct work_struct overflow_mem_work; 192 193 int power_refcount; 194 195 /* Set to true when the load tracker is active. */ 196 bool load_tracker_enabled; 197 198 /* Mutex controlling the power refcount. */ 199 struct mutex power_lock; 200 201 struct { 202 struct timer_list timer; 203 struct work_struct reset_work; 204 } hangcheck; 205 206 struct semaphore async_modeset; 207 208 struct drm_modeset_lock ctm_state_lock; 209 struct drm_private_obj ctm_manager; 210 struct drm_private_obj load_tracker; 211 212 /* List of vc4_debugfs_info_entry for adding to debugfs once 213 * the minor is available (after drm_dev_register()). 214 */ 215 struct list_head debugfs_list; 216 }; 217 218 static inline struct vc4_dev * 219 to_vc4_dev(struct drm_device *dev) 220 { 221 return (struct vc4_dev *)dev->dev_private; 222 } 223 224 struct vc4_bo { 225 struct drm_gem_cma_object base; 226 227 /* seqno of the last job to render using this BO. */ 228 uint64_t seqno; 229 230 /* seqno of the last job to use the RCL to write to this BO. 231 * 232 * Note that this doesn't include binner overflow memory 233 * writes. 234 */ 235 uint64_t write_seqno; 236 237 bool t_format; 238 239 /* List entry for the BO's position in either 240 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list 241 */ 242 struct list_head unref_head; 243 244 /* Time in jiffies when the BO was put in vc4->bo_cache. */ 245 unsigned long free_time; 246 247 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */ 248 struct list_head size_head; 249 250 /* Struct for shader validation state, if created by 251 * DRM_IOCTL_VC4_CREATE_SHADER_BO. 252 */ 253 struct vc4_validated_shader_info *validated_shader; 254 255 /* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i 256 * for user-allocated labels. 257 */ 258 int label; 259 260 /* Count the number of active users. This is needed to determine 261 * whether we can move the BO to the purgeable list or not (when the BO 262 * is used by the GPU or the display engine we can't purge it). 263 */ 264 refcount_t usecnt; 265 266 /* Store purgeable/purged state here */ 267 u32 madv; 268 struct mutex madv_lock; 269 }; 270 271 static inline struct vc4_bo * 272 to_vc4_bo(struct drm_gem_object *bo) 273 { 274 return (struct vc4_bo *)bo; 275 } 276 277 struct vc4_fence { 278 struct dma_fence base; 279 struct drm_device *dev; 280 /* vc4 seqno for signaled() test */ 281 uint64_t seqno; 282 }; 283 284 static inline struct vc4_fence * 285 to_vc4_fence(struct dma_fence *fence) 286 { 287 return (struct vc4_fence *)fence; 288 } 289 290 struct vc4_seqno_cb { 291 struct work_struct work; 292 uint64_t seqno; 293 void (*func)(struct vc4_seqno_cb *cb); 294 }; 295 296 struct vc4_v3d { 297 struct vc4_dev *vc4; 298 struct platform_device *pdev; 299 void __iomem *regs; 300 struct clk *clk; 301 struct debugfs_regset32 regset; 302 }; 303 304 struct vc4_hvs { 305 struct platform_device *pdev; 306 void __iomem *regs; 307 u32 __iomem *dlist; 308 309 /* Memory manager for CRTCs to allocate space in the display 310 * list. Units are dwords. 311 */ 312 struct drm_mm dlist_mm; 313 /* Memory manager for the LBM memory used by HVS scaling. */ 314 struct drm_mm lbm_mm; 315 spinlock_t mm_lock; 316 317 struct drm_mm_node mitchell_netravali_filter; 318 struct debugfs_regset32 regset; 319 }; 320 321 struct vc4_plane { 322 struct drm_plane base; 323 }; 324 325 static inline struct vc4_plane * 326 to_vc4_plane(struct drm_plane *plane) 327 { 328 return (struct vc4_plane *)plane; 329 } 330 331 enum vc4_scaling_mode { 332 VC4_SCALING_NONE, 333 VC4_SCALING_TPZ, 334 VC4_SCALING_PPF, 335 }; 336 337 struct vc4_plane_state { 338 struct drm_plane_state base; 339 /* System memory copy of the display list for this element, computed 340 * at atomic_check time. 341 */ 342 u32 *dlist; 343 u32 dlist_size; /* Number of dwords allocated for the display list */ 344 u32 dlist_count; /* Number of used dwords in the display list. */ 345 346 /* Offset in the dlist to various words, for pageflip or 347 * cursor updates. 348 */ 349 u32 pos0_offset; 350 u32 pos2_offset; 351 u32 ptr0_offset; 352 u32 lbm_offset; 353 354 /* Offset where the plane's dlist was last stored in the 355 * hardware at vc4_crtc_atomic_flush() time. 356 */ 357 u32 __iomem *hw_dlist; 358 359 /* Clipped coordinates of the plane on the display. */ 360 int crtc_x, crtc_y, crtc_w, crtc_h; 361 /* Clipped area being scanned from in the FB. */ 362 u32 src_x, src_y; 363 364 u32 src_w[2], src_h[2]; 365 366 /* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */ 367 enum vc4_scaling_mode x_scaling[2], y_scaling[2]; 368 bool is_unity; 369 bool is_yuv; 370 371 /* Offset to start scanning out from the start of the plane's 372 * BO. 373 */ 374 u32 offsets[3]; 375 376 /* Our allocation in LBM for temporary storage during scaling. */ 377 struct drm_mm_node lbm; 378 379 /* Set when the plane has per-pixel alpha content or does not cover 380 * the entire screen. This is a hint to the CRTC that it might need 381 * to enable background color fill. 382 */ 383 bool needs_bg_fill; 384 385 /* Mark the dlist as initialized. Useful to avoid initializing it twice 386 * when async update is not possible. 387 */ 388 bool dlist_initialized; 389 390 /* Load of this plane on the HVS block. The load is expressed in HVS 391 * cycles/sec. 392 */ 393 u64 hvs_load; 394 395 /* Memory bandwidth needed for this plane. This is expressed in 396 * bytes/sec. 397 */ 398 u64 membus_load; 399 }; 400 401 static inline struct vc4_plane_state * 402 to_vc4_plane_state(struct drm_plane_state *state) 403 { 404 return (struct vc4_plane_state *)state; 405 } 406 407 enum vc4_encoder_type { 408 VC4_ENCODER_TYPE_NONE, 409 VC4_ENCODER_TYPE_HDMI, 410 VC4_ENCODER_TYPE_VEC, 411 VC4_ENCODER_TYPE_DSI0, 412 VC4_ENCODER_TYPE_DSI1, 413 VC4_ENCODER_TYPE_SMI, 414 VC4_ENCODER_TYPE_DPI, 415 }; 416 417 struct vc4_encoder { 418 struct drm_encoder base; 419 enum vc4_encoder_type type; 420 u32 clock_select; 421 }; 422 423 static inline struct vc4_encoder * 424 to_vc4_encoder(struct drm_encoder *encoder) 425 { 426 return container_of(encoder, struct vc4_encoder, base); 427 } 428 429 struct vc4_crtc_data { 430 /* Which channel of the HVS this pixelvalve sources from. */ 431 int hvs_channel; 432 433 enum vc4_encoder_type encoder_types[4]; 434 const char *debugfs_name; 435 }; 436 437 struct vc4_crtc { 438 struct drm_crtc base; 439 struct platform_device *pdev; 440 const struct vc4_crtc_data *data; 441 void __iomem *regs; 442 443 /* Timestamp at start of vblank irq - unaffected by lock delays. */ 444 ktime_t t_vblank; 445 446 /* Which HVS channel we're using for our CRTC. */ 447 int channel; 448 449 u8 lut_r[256]; 450 u8 lut_g[256]; 451 u8 lut_b[256]; 452 /* Size in pixels of the COB memory allocated to this CRTC. */ 453 u32 cob_size; 454 455 struct drm_pending_vblank_event *event; 456 457 struct debugfs_regset32 regset; 458 }; 459 460 static inline struct vc4_crtc * 461 to_vc4_crtc(struct drm_crtc *crtc) 462 { 463 return (struct vc4_crtc *)crtc; 464 } 465 466 #define V3D_READ(offset) readl(vc4->v3d->regs + offset) 467 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset) 468 #define HVS_READ(offset) readl(vc4->hvs->regs + offset) 469 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset) 470 471 #define VC4_REG32(reg) { .name = #reg, .offset = reg } 472 473 struct vc4_exec_info { 474 /* Sequence number for this bin/render job. */ 475 uint64_t seqno; 476 477 /* Latest write_seqno of any BO that binning depends on. */ 478 uint64_t bin_dep_seqno; 479 480 struct dma_fence *fence; 481 482 /* Last current addresses the hardware was processing when the 483 * hangcheck timer checked on us. 484 */ 485 uint32_t last_ct0ca, last_ct1ca; 486 487 /* Kernel-space copy of the ioctl arguments */ 488 struct drm_vc4_submit_cl *args; 489 490 /* This is the array of BOs that were looked up at the start of exec. 491 * Command validation will use indices into this array. 492 */ 493 struct drm_gem_cma_object **bo; 494 uint32_t bo_count; 495 496 /* List of BOs that are being written by the RCL. Other than 497 * the binner temporary storage, this is all the BOs written 498 * by the job. 499 */ 500 struct drm_gem_cma_object *rcl_write_bo[4]; 501 uint32_t rcl_write_bo_count; 502 503 /* Pointers for our position in vc4->job_list */ 504 struct list_head head; 505 506 /* List of other BOs used in the job that need to be released 507 * once the job is complete. 508 */ 509 struct list_head unref_list; 510 511 /* Current unvalidated indices into @bo loaded by the non-hardware 512 * VC4_PACKET_GEM_HANDLES. 513 */ 514 uint32_t bo_index[2]; 515 516 /* This is the BO where we store the validated command lists, shader 517 * records, and uniforms. 518 */ 519 struct drm_gem_cma_object *exec_bo; 520 521 /** 522 * This tracks the per-shader-record state (packet 64) that 523 * determines the length of the shader record and the offset 524 * it's expected to be found at. It gets read in from the 525 * command lists. 526 */ 527 struct vc4_shader_state { 528 uint32_t addr; 529 /* Maximum vertex index referenced by any primitive using this 530 * shader state. 531 */ 532 uint32_t max_index; 533 } *shader_state; 534 535 /** How many shader states the user declared they were using. */ 536 uint32_t shader_state_size; 537 /** How many shader state records the validator has seen. */ 538 uint32_t shader_state_count; 539 540 bool found_tile_binning_mode_config_packet; 541 bool found_start_tile_binning_packet; 542 bool found_increment_semaphore_packet; 543 bool found_flush; 544 uint8_t bin_tiles_x, bin_tiles_y; 545 /* Physical address of the start of the tile alloc array 546 * (where each tile's binned CL will start) 547 */ 548 uint32_t tile_alloc_offset; 549 /* Bitmask of which binner slots are freed when this job completes. */ 550 uint32_t bin_slots; 551 552 /** 553 * Computed addresses pointing into exec_bo where we start the 554 * bin thread (ct0) and render thread (ct1). 555 */ 556 uint32_t ct0ca, ct0ea; 557 uint32_t ct1ca, ct1ea; 558 559 /* Pointer to the unvalidated bin CL (if present). */ 560 void *bin_u; 561 562 /* Pointers to the shader recs. These paddr gets incremented as CL 563 * packets are relocated in validate_gl_shader_state, and the vaddrs 564 * (u and v) get incremented and size decremented as the shader recs 565 * themselves are validated. 566 */ 567 void *shader_rec_u; 568 void *shader_rec_v; 569 uint32_t shader_rec_p; 570 uint32_t shader_rec_size; 571 572 /* Pointers to the uniform data. These pointers are incremented, and 573 * size decremented, as each batch of uniforms is uploaded. 574 */ 575 void *uniforms_u; 576 void *uniforms_v; 577 uint32_t uniforms_p; 578 uint32_t uniforms_size; 579 580 /* Pointer to a performance monitor object if the user requested it, 581 * NULL otherwise. 582 */ 583 struct vc4_perfmon *perfmon; 584 }; 585 586 /* Per-open file private data. Any driver-specific resource that has to be 587 * released when the DRM file is closed should be placed here. 588 */ 589 struct vc4_file { 590 struct { 591 struct idr idr; 592 struct mutex lock; 593 } perfmon; 594 }; 595 596 static inline struct vc4_exec_info * 597 vc4_first_bin_job(struct vc4_dev *vc4) 598 { 599 return list_first_entry_or_null(&vc4->bin_job_list, 600 struct vc4_exec_info, head); 601 } 602 603 static inline struct vc4_exec_info * 604 vc4_first_render_job(struct vc4_dev *vc4) 605 { 606 return list_first_entry_or_null(&vc4->render_job_list, 607 struct vc4_exec_info, head); 608 } 609 610 static inline struct vc4_exec_info * 611 vc4_last_render_job(struct vc4_dev *vc4) 612 { 613 if (list_empty(&vc4->render_job_list)) 614 return NULL; 615 return list_last_entry(&vc4->render_job_list, 616 struct vc4_exec_info, head); 617 } 618 619 /** 620 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture 621 * setup parameters. 622 * 623 * This will be used at draw time to relocate the reference to the texture 624 * contents in p0, and validate that the offset combined with 625 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO. 626 * Note that the hardware treats unprovided config parameters as 0, so not all 627 * of them need to be set up for every texure sample, and we'll store ~0 as 628 * the offset to mark the unused ones. 629 * 630 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit 631 * Setup") for definitions of the texture parameters. 632 */ 633 struct vc4_texture_sample_info { 634 bool is_direct; 635 uint32_t p_offset[4]; 636 }; 637 638 /** 639 * struct vc4_validated_shader_info - information about validated shaders that 640 * needs to be used from command list validation. 641 * 642 * For a given shader, each time a shader state record references it, we need 643 * to verify that the shader doesn't read more uniforms than the shader state 644 * record's uniform BO pointer can provide, and we need to apply relocations 645 * and validate the shader state record's uniforms that define the texture 646 * samples. 647 */ 648 struct vc4_validated_shader_info { 649 uint32_t uniforms_size; 650 uint32_t uniforms_src_size; 651 uint32_t num_texture_samples; 652 struct vc4_texture_sample_info *texture_samples; 653 654 uint32_t num_uniform_addr_offsets; 655 uint32_t *uniform_addr_offsets; 656 657 bool is_threaded; 658 }; 659 660 /** 661 * _wait_for - magic (register) wait macro 662 * 663 * Does the right thing for modeset paths when run under kdgb or similar atomic 664 * contexts. Note that it's important that we check the condition again after 665 * having timed out, since the timeout could be due to preemption or similar and 666 * we've never had a chance to check the condition before the timeout. 667 */ 668 #define _wait_for(COND, MS, W) ({ \ 669 unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \ 670 int ret__ = 0; \ 671 while (!(COND)) { \ 672 if (time_after(jiffies, timeout__)) { \ 673 if (!(COND)) \ 674 ret__ = -ETIMEDOUT; \ 675 break; \ 676 } \ 677 if (W && drm_can_sleep()) { \ 678 msleep(W); \ 679 } else { \ 680 cpu_relax(); \ 681 } \ 682 } \ 683 ret__; \ 684 }) 685 686 #define wait_for(COND, MS) _wait_for(COND, MS, 1) 687 688 /* vc4_bo.c */ 689 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size); 690 void vc4_free_object(struct drm_gem_object *gem_obj); 691 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size, 692 bool from_cache, enum vc4_kernel_bo_type type); 693 int vc4_dumb_create(struct drm_file *file_priv, 694 struct drm_device *dev, 695 struct drm_mode_create_dumb *args); 696 struct dma_buf *vc4_prime_export(struct drm_device *dev, 697 struct drm_gem_object *obj, int flags); 698 int vc4_create_bo_ioctl(struct drm_device *dev, void *data, 699 struct drm_file *file_priv); 700 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data, 701 struct drm_file *file_priv); 702 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data, 703 struct drm_file *file_priv); 704 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data, 705 struct drm_file *file_priv); 706 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data, 707 struct drm_file *file_priv); 708 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data, 709 struct drm_file *file_priv); 710 int vc4_label_bo_ioctl(struct drm_device *dev, void *data, 711 struct drm_file *file_priv); 712 vm_fault_t vc4_fault(struct vm_fault *vmf); 713 int vc4_mmap(struct file *filp, struct vm_area_struct *vma); 714 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma); 715 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev, 716 struct dma_buf_attachment *attach, 717 struct sg_table *sgt); 718 void *vc4_prime_vmap(struct drm_gem_object *obj); 719 int vc4_bo_cache_init(struct drm_device *dev); 720 void vc4_bo_cache_destroy(struct drm_device *dev); 721 int vc4_bo_inc_usecnt(struct vc4_bo *bo); 722 void vc4_bo_dec_usecnt(struct vc4_bo *bo); 723 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo); 724 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo); 725 726 /* vc4_crtc.c */ 727 extern struct platform_driver vc4_crtc_driver; 728 bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id, 729 bool in_vblank_irq, int *vpos, int *hpos, 730 ktime_t *stime, ktime_t *etime, 731 const struct drm_display_mode *mode); 732 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc); 733 void vc4_crtc_txp_armed(struct drm_crtc_state *state); 734 void vc4_crtc_get_margins(struct drm_crtc_state *state, 735 unsigned int *right, unsigned int *left, 736 unsigned int *top, unsigned int *bottom); 737 738 /* vc4_debugfs.c */ 739 int vc4_debugfs_init(struct drm_minor *minor); 740 #ifdef CONFIG_DEBUG_FS 741 void vc4_debugfs_add_file(struct drm_device *drm, 742 const char *filename, 743 int (*show)(struct seq_file*, void*), 744 void *data); 745 void vc4_debugfs_add_regset32(struct drm_device *drm, 746 const char *filename, 747 struct debugfs_regset32 *regset); 748 #else 749 static inline void vc4_debugfs_add_file(struct drm_device *drm, 750 const char *filename, 751 int (*show)(struct seq_file*, void*), 752 void *data) 753 { 754 } 755 756 static inline void vc4_debugfs_add_regset32(struct drm_device *drm, 757 const char *filename, 758 struct debugfs_regset32 *regset) 759 { 760 } 761 #endif 762 763 /* vc4_drv.c */ 764 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index); 765 766 /* vc4_dpi.c */ 767 extern struct platform_driver vc4_dpi_driver; 768 769 /* vc4_dsi.c */ 770 extern struct platform_driver vc4_dsi_driver; 771 772 /* vc4_fence.c */ 773 extern const struct dma_fence_ops vc4_fence_ops; 774 775 /* vc4_gem.c */ 776 void vc4_gem_init(struct drm_device *dev); 777 void vc4_gem_destroy(struct drm_device *dev); 778 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data, 779 struct drm_file *file_priv); 780 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, 781 struct drm_file *file_priv); 782 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data, 783 struct drm_file *file_priv); 784 void vc4_submit_next_bin_job(struct drm_device *dev); 785 void vc4_submit_next_render_job(struct drm_device *dev); 786 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec); 787 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, 788 uint64_t timeout_ns, bool interruptible); 789 void vc4_job_handle_completed(struct vc4_dev *vc4); 790 int vc4_queue_seqno_cb(struct drm_device *dev, 791 struct vc4_seqno_cb *cb, uint64_t seqno, 792 void (*func)(struct vc4_seqno_cb *cb)); 793 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data, 794 struct drm_file *file_priv); 795 796 /* vc4_hdmi.c */ 797 extern struct platform_driver vc4_hdmi_driver; 798 799 /* vc4_vec.c */ 800 extern struct platform_driver vc4_vec_driver; 801 802 /* vc4_txp.c */ 803 extern struct platform_driver vc4_txp_driver; 804 805 /* vc4_irq.c */ 806 irqreturn_t vc4_irq(int irq, void *arg); 807 void vc4_irq_preinstall(struct drm_device *dev); 808 int vc4_irq_postinstall(struct drm_device *dev); 809 void vc4_irq_uninstall(struct drm_device *dev); 810 void vc4_irq_reset(struct drm_device *dev); 811 812 /* vc4_hvs.c */ 813 extern struct platform_driver vc4_hvs_driver; 814 void vc4_hvs_dump_state(struct drm_device *dev); 815 void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel); 816 void vc4_hvs_mask_underrun(struct drm_device *dev, int channel); 817 818 /* vc4_kms.c */ 819 int vc4_kms_load(struct drm_device *dev); 820 821 /* vc4_plane.c */ 822 struct drm_plane *vc4_plane_init(struct drm_device *dev, 823 enum drm_plane_type type); 824 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist); 825 u32 vc4_plane_dlist_size(const struct drm_plane_state *state); 826 void vc4_plane_async_set_fb(struct drm_plane *plane, 827 struct drm_framebuffer *fb); 828 829 /* vc4_v3d.c */ 830 extern struct platform_driver vc4_v3d_driver; 831 extern const struct of_device_id vc4_v3d_dt_match[]; 832 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4); 833 int vc4_v3d_pm_get(struct vc4_dev *vc4); 834 void vc4_v3d_pm_put(struct vc4_dev *vc4); 835 836 /* vc4_validate.c */ 837 int 838 vc4_validate_bin_cl(struct drm_device *dev, 839 void *validated, 840 void *unvalidated, 841 struct vc4_exec_info *exec); 842 843 int 844 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec); 845 846 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec, 847 uint32_t hindex); 848 849 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec); 850 851 bool vc4_check_tex_size(struct vc4_exec_info *exec, 852 struct drm_gem_cma_object *fbo, 853 uint32_t offset, uint8_t tiling_format, 854 uint32_t width, uint32_t height, uint8_t cpp); 855 856 /* vc4_validate_shader.c */ 857 struct vc4_validated_shader_info * 858 vc4_validate_shader(struct drm_gem_cma_object *shader_obj); 859 860 /* vc4_perfmon.c */ 861 void vc4_perfmon_get(struct vc4_perfmon *perfmon); 862 void vc4_perfmon_put(struct vc4_perfmon *perfmon); 863 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon); 864 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon, 865 bool capture); 866 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id); 867 void vc4_perfmon_open_file(struct vc4_file *vc4file); 868 void vc4_perfmon_close_file(struct vc4_file *vc4file); 869 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data, 870 struct drm_file *file_priv); 871 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data, 872 struct drm_file *file_priv); 873 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data, 874 struct drm_file *file_priv); 875