xref: /linux/drivers/gpu/drm/vc4/vc4_drv.h (revision 1f2367a39f17bd553a75e179a747f9b257bc9478)
1 /*
2  * Copyright (C) 2015 Broadcom
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License version 2 as
6  * published by the Free Software Foundation.
7  */
8 
9 #include <linux/mm_types.h>
10 #include <linux/reservation.h>
11 #include <drm/drmP.h>
12 #include <drm/drm_util.h>
13 #include <drm/drm_encoder.h>
14 #include <drm/drm_gem_cma_helper.h>
15 #include <drm/drm_atomic.h>
16 #include <drm/drm_syncobj.h>
17 
18 #include "uapi/drm/vc4_drm.h"
19 
20 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
21  * this.
22  */
23 enum vc4_kernel_bo_type {
24 	/* Any kernel allocation (gem_create_object hook) before it
25 	 * gets another type set.
26 	 */
27 	VC4_BO_TYPE_KERNEL,
28 	VC4_BO_TYPE_V3D,
29 	VC4_BO_TYPE_V3D_SHADER,
30 	VC4_BO_TYPE_DUMB,
31 	VC4_BO_TYPE_BIN,
32 	VC4_BO_TYPE_RCL,
33 	VC4_BO_TYPE_BCL,
34 	VC4_BO_TYPE_KERNEL_CACHE,
35 	VC4_BO_TYPE_COUNT
36 };
37 
38 /* Performance monitor object. The perform lifetime is controlled by userspace
39  * using perfmon related ioctls. A perfmon can be attached to a submit_cl
40  * request, and when this is the case, HW perf counters will be activated just
41  * before the submit_cl is submitted to the GPU and disabled when the job is
42  * done. This way, only events related to a specific job will be counted.
43  */
44 struct vc4_perfmon {
45 	/* Tracks the number of users of the perfmon, when this counter reaches
46 	 * zero the perfmon is destroyed.
47 	 */
48 	refcount_t refcnt;
49 
50 	/* Number of counters activated in this perfmon instance
51 	 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
52 	 */
53 	u8 ncounters;
54 
55 	/* Events counted by the HW perf counters. */
56 	u8 events[DRM_VC4_MAX_PERF_COUNTERS];
57 
58 	/* Storage for counter values. Counters are incremented by the HW
59 	 * perf counter values every time the perfmon is attached to a GPU job.
60 	 * This way, perfmon users don't have to retrieve the results after
61 	 * each job if they want to track events covering several submissions.
62 	 * Note that counter values can't be reset, but you can fake a reset by
63 	 * destroying the perfmon and creating a new one.
64 	 */
65 	u64 counters[0];
66 };
67 
68 struct vc4_dev {
69 	struct drm_device *dev;
70 
71 	struct vc4_hdmi *hdmi;
72 	struct vc4_hvs *hvs;
73 	struct vc4_v3d *v3d;
74 	struct vc4_dpi *dpi;
75 	struct vc4_dsi *dsi1;
76 	struct vc4_vec *vec;
77 	struct vc4_txp *txp;
78 
79 	struct vc4_hang_state *hang_state;
80 
81 	/* The kernel-space BO cache.  Tracks buffers that have been
82 	 * unreferenced by all other users (refcounts of 0!) but not
83 	 * yet freed, so we can do cheap allocations.
84 	 */
85 	struct vc4_bo_cache {
86 		/* Array of list heads for entries in the BO cache,
87 		 * based on number of pages, so we can do O(1) lookups
88 		 * in the cache when allocating.
89 		 */
90 		struct list_head *size_list;
91 		uint32_t size_list_size;
92 
93 		/* List of all BOs in the cache, ordered by age, so we
94 		 * can do O(1) lookups when trying to free old
95 		 * buffers.
96 		 */
97 		struct list_head time_list;
98 		struct work_struct time_work;
99 		struct timer_list time_timer;
100 	} bo_cache;
101 
102 	u32 num_labels;
103 	struct vc4_label {
104 		const char *name;
105 		u32 num_allocated;
106 		u32 size_allocated;
107 	} *bo_labels;
108 
109 	/* Protects bo_cache and bo_labels. */
110 	struct mutex bo_lock;
111 
112 	/* Purgeable BO pool. All BOs in this pool can have their memory
113 	 * reclaimed if the driver is unable to allocate new BOs. We also
114 	 * keep stats related to the purge mechanism here.
115 	 */
116 	struct {
117 		struct list_head list;
118 		unsigned int num;
119 		size_t size;
120 		unsigned int purged_num;
121 		size_t purged_size;
122 		struct mutex lock;
123 	} purgeable;
124 
125 	uint64_t dma_fence_context;
126 
127 	/* Sequence number for the last job queued in bin_job_list.
128 	 * Starts at 0 (no jobs emitted).
129 	 */
130 	uint64_t emit_seqno;
131 
132 	/* Sequence number for the last completed job on the GPU.
133 	 * Starts at 0 (no jobs completed).
134 	 */
135 	uint64_t finished_seqno;
136 
137 	/* List of all struct vc4_exec_info for jobs to be executed in
138 	 * the binner.  The first job in the list is the one currently
139 	 * programmed into ct0ca for execution.
140 	 */
141 	struct list_head bin_job_list;
142 
143 	/* List of all struct vc4_exec_info for jobs that have
144 	 * completed binning and are ready for rendering.  The first
145 	 * job in the list is the one currently programmed into ct1ca
146 	 * for execution.
147 	 */
148 	struct list_head render_job_list;
149 
150 	/* List of the finished vc4_exec_infos waiting to be freed by
151 	 * job_done_work.
152 	 */
153 	struct list_head job_done_list;
154 	/* Spinlock used to synchronize the job_list and seqno
155 	 * accesses between the IRQ handler and GEM ioctls.
156 	 */
157 	spinlock_t job_lock;
158 	wait_queue_head_t job_wait_queue;
159 	struct work_struct job_done_work;
160 
161 	/* Used to track the active perfmon if any. Access to this field is
162 	 * protected by job_lock.
163 	 */
164 	struct vc4_perfmon *active_perfmon;
165 
166 	/* List of struct vc4_seqno_cb for callbacks to be made from a
167 	 * workqueue when the given seqno is passed.
168 	 */
169 	struct list_head seqno_cb_list;
170 
171 	/* The memory used for storing binner tile alloc, tile state,
172 	 * and overflow memory allocations.  This is freed when V3D
173 	 * powers down.
174 	 */
175 	struct vc4_bo *bin_bo;
176 
177 	/* Size of blocks allocated within bin_bo. */
178 	uint32_t bin_alloc_size;
179 
180 	/* Bitmask of the bin_alloc_size chunks in bin_bo that are
181 	 * used.
182 	 */
183 	uint32_t bin_alloc_used;
184 
185 	/* Bitmask of the current bin_alloc used for overflow memory. */
186 	uint32_t bin_alloc_overflow;
187 
188 	struct work_struct overflow_mem_work;
189 
190 	int power_refcount;
191 
192 	/* Mutex controlling the power refcount. */
193 	struct mutex power_lock;
194 
195 	struct {
196 		struct timer_list timer;
197 		struct work_struct reset_work;
198 	} hangcheck;
199 
200 	struct semaphore async_modeset;
201 
202 	struct drm_modeset_lock ctm_state_lock;
203 	struct drm_private_obj ctm_manager;
204 };
205 
206 static inline struct vc4_dev *
207 to_vc4_dev(struct drm_device *dev)
208 {
209 	return (struct vc4_dev *)dev->dev_private;
210 }
211 
212 struct vc4_bo {
213 	struct drm_gem_cma_object base;
214 
215 	/* seqno of the last job to render using this BO. */
216 	uint64_t seqno;
217 
218 	/* seqno of the last job to use the RCL to write to this BO.
219 	 *
220 	 * Note that this doesn't include binner overflow memory
221 	 * writes.
222 	 */
223 	uint64_t write_seqno;
224 
225 	bool t_format;
226 
227 	/* List entry for the BO's position in either
228 	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
229 	 */
230 	struct list_head unref_head;
231 
232 	/* Time in jiffies when the BO was put in vc4->bo_cache. */
233 	unsigned long free_time;
234 
235 	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
236 	struct list_head size_head;
237 
238 	/* Struct for shader validation state, if created by
239 	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
240 	 */
241 	struct vc4_validated_shader_info *validated_shader;
242 
243 	/* normally (resv == &_resv) except for imported bo's */
244 	struct reservation_object *resv;
245 	struct reservation_object _resv;
246 
247 	/* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
248 	 * for user-allocated labels.
249 	 */
250 	int label;
251 
252 	/* Count the number of active users. This is needed to determine
253 	 * whether we can move the BO to the purgeable list or not (when the BO
254 	 * is used by the GPU or the display engine we can't purge it).
255 	 */
256 	refcount_t usecnt;
257 
258 	/* Store purgeable/purged state here */
259 	u32 madv;
260 	struct mutex madv_lock;
261 };
262 
263 static inline struct vc4_bo *
264 to_vc4_bo(struct drm_gem_object *bo)
265 {
266 	return (struct vc4_bo *)bo;
267 }
268 
269 struct vc4_fence {
270 	struct dma_fence base;
271 	struct drm_device *dev;
272 	/* vc4 seqno for signaled() test */
273 	uint64_t seqno;
274 };
275 
276 static inline struct vc4_fence *
277 to_vc4_fence(struct dma_fence *fence)
278 {
279 	return (struct vc4_fence *)fence;
280 }
281 
282 struct vc4_seqno_cb {
283 	struct work_struct work;
284 	uint64_t seqno;
285 	void (*func)(struct vc4_seqno_cb *cb);
286 };
287 
288 struct vc4_v3d {
289 	struct vc4_dev *vc4;
290 	struct platform_device *pdev;
291 	void __iomem *regs;
292 	struct clk *clk;
293 };
294 
295 struct vc4_hvs {
296 	struct platform_device *pdev;
297 	void __iomem *regs;
298 	u32 __iomem *dlist;
299 
300 	/* Memory manager for CRTCs to allocate space in the display
301 	 * list.  Units are dwords.
302 	 */
303 	struct drm_mm dlist_mm;
304 	/* Memory manager for the LBM memory used by HVS scaling. */
305 	struct drm_mm lbm_mm;
306 	spinlock_t mm_lock;
307 
308 	struct drm_mm_node mitchell_netravali_filter;
309 };
310 
311 struct vc4_plane {
312 	struct drm_plane base;
313 };
314 
315 static inline struct vc4_plane *
316 to_vc4_plane(struct drm_plane *plane)
317 {
318 	return (struct vc4_plane *)plane;
319 }
320 
321 enum vc4_scaling_mode {
322 	VC4_SCALING_NONE,
323 	VC4_SCALING_TPZ,
324 	VC4_SCALING_PPF,
325 };
326 
327 struct vc4_plane_state {
328 	struct drm_plane_state base;
329 	/* System memory copy of the display list for this element, computed
330 	 * at atomic_check time.
331 	 */
332 	u32 *dlist;
333 	u32 dlist_size; /* Number of dwords allocated for the display list */
334 	u32 dlist_count; /* Number of used dwords in the display list. */
335 
336 	/* Offset in the dlist to various words, for pageflip or
337 	 * cursor updates.
338 	 */
339 	u32 pos0_offset;
340 	u32 pos2_offset;
341 	u32 ptr0_offset;
342 	u32 lbm_offset;
343 
344 	/* Offset where the plane's dlist was last stored in the
345 	 * hardware at vc4_crtc_atomic_flush() time.
346 	 */
347 	u32 __iomem *hw_dlist;
348 
349 	/* Clipped coordinates of the plane on the display. */
350 	int crtc_x, crtc_y, crtc_w, crtc_h;
351 	/* Clipped area being scanned from in the FB. */
352 	u32 src_x, src_y;
353 
354 	u32 src_w[2], src_h[2];
355 
356 	/* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
357 	enum vc4_scaling_mode x_scaling[2], y_scaling[2];
358 	bool is_unity;
359 	bool is_yuv;
360 
361 	/* Offset to start scanning out from the start of the plane's
362 	 * BO.
363 	 */
364 	u32 offsets[3];
365 
366 	/* Our allocation in LBM for temporary storage during scaling. */
367 	struct drm_mm_node lbm;
368 
369 	/* Set when the plane has per-pixel alpha content or does not cover
370 	 * the entire screen. This is a hint to the CRTC that it might need
371 	 * to enable background color fill.
372 	 */
373 	bool needs_bg_fill;
374 
375 	/* Mark the dlist as initialized. Useful to avoid initializing it twice
376 	 * when async update is not possible.
377 	 */
378 	bool dlist_initialized;
379 };
380 
381 static inline struct vc4_plane_state *
382 to_vc4_plane_state(struct drm_plane_state *state)
383 {
384 	return (struct vc4_plane_state *)state;
385 }
386 
387 enum vc4_encoder_type {
388 	VC4_ENCODER_TYPE_NONE,
389 	VC4_ENCODER_TYPE_HDMI,
390 	VC4_ENCODER_TYPE_VEC,
391 	VC4_ENCODER_TYPE_DSI0,
392 	VC4_ENCODER_TYPE_DSI1,
393 	VC4_ENCODER_TYPE_SMI,
394 	VC4_ENCODER_TYPE_DPI,
395 };
396 
397 struct vc4_encoder {
398 	struct drm_encoder base;
399 	enum vc4_encoder_type type;
400 	u32 clock_select;
401 };
402 
403 static inline struct vc4_encoder *
404 to_vc4_encoder(struct drm_encoder *encoder)
405 {
406 	return container_of(encoder, struct vc4_encoder, base);
407 }
408 
409 struct vc4_crtc_data {
410 	/* Which channel of the HVS this pixelvalve sources from. */
411 	int hvs_channel;
412 
413 	enum vc4_encoder_type encoder_types[4];
414 };
415 
416 struct vc4_crtc {
417 	struct drm_crtc base;
418 	const struct vc4_crtc_data *data;
419 	void __iomem *regs;
420 
421 	/* Timestamp at start of vblank irq - unaffected by lock delays. */
422 	ktime_t t_vblank;
423 
424 	/* Which HVS channel we're using for our CRTC. */
425 	int channel;
426 
427 	u8 lut_r[256];
428 	u8 lut_g[256];
429 	u8 lut_b[256];
430 	/* Size in pixels of the COB memory allocated to this CRTC. */
431 	u32 cob_size;
432 
433 	struct drm_pending_vblank_event *event;
434 };
435 
436 static inline struct vc4_crtc *
437 to_vc4_crtc(struct drm_crtc *crtc)
438 {
439 	return (struct vc4_crtc *)crtc;
440 }
441 
442 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
443 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
444 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
445 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
446 
447 struct vc4_exec_info {
448 	/* Sequence number for this bin/render job. */
449 	uint64_t seqno;
450 
451 	/* Latest write_seqno of any BO that binning depends on. */
452 	uint64_t bin_dep_seqno;
453 
454 	struct dma_fence *fence;
455 
456 	/* Last current addresses the hardware was processing when the
457 	 * hangcheck timer checked on us.
458 	 */
459 	uint32_t last_ct0ca, last_ct1ca;
460 
461 	/* Kernel-space copy of the ioctl arguments */
462 	struct drm_vc4_submit_cl *args;
463 
464 	/* This is the array of BOs that were looked up at the start of exec.
465 	 * Command validation will use indices into this array.
466 	 */
467 	struct drm_gem_cma_object **bo;
468 	uint32_t bo_count;
469 
470 	/* List of BOs that are being written by the RCL.  Other than
471 	 * the binner temporary storage, this is all the BOs written
472 	 * by the job.
473 	 */
474 	struct drm_gem_cma_object *rcl_write_bo[4];
475 	uint32_t rcl_write_bo_count;
476 
477 	/* Pointers for our position in vc4->job_list */
478 	struct list_head head;
479 
480 	/* List of other BOs used in the job that need to be released
481 	 * once the job is complete.
482 	 */
483 	struct list_head unref_list;
484 
485 	/* Current unvalidated indices into @bo loaded by the non-hardware
486 	 * VC4_PACKET_GEM_HANDLES.
487 	 */
488 	uint32_t bo_index[2];
489 
490 	/* This is the BO where we store the validated command lists, shader
491 	 * records, and uniforms.
492 	 */
493 	struct drm_gem_cma_object *exec_bo;
494 
495 	/**
496 	 * This tracks the per-shader-record state (packet 64) that
497 	 * determines the length of the shader record and the offset
498 	 * it's expected to be found at.  It gets read in from the
499 	 * command lists.
500 	 */
501 	struct vc4_shader_state {
502 		uint32_t addr;
503 		/* Maximum vertex index referenced by any primitive using this
504 		 * shader state.
505 		 */
506 		uint32_t max_index;
507 	} *shader_state;
508 
509 	/** How many shader states the user declared they were using. */
510 	uint32_t shader_state_size;
511 	/** How many shader state records the validator has seen. */
512 	uint32_t shader_state_count;
513 
514 	bool found_tile_binning_mode_config_packet;
515 	bool found_start_tile_binning_packet;
516 	bool found_increment_semaphore_packet;
517 	bool found_flush;
518 	uint8_t bin_tiles_x, bin_tiles_y;
519 	/* Physical address of the start of the tile alloc array
520 	 * (where each tile's binned CL will start)
521 	 */
522 	uint32_t tile_alloc_offset;
523 	/* Bitmask of which binner slots are freed when this job completes. */
524 	uint32_t bin_slots;
525 
526 	/**
527 	 * Computed addresses pointing into exec_bo where we start the
528 	 * bin thread (ct0) and render thread (ct1).
529 	 */
530 	uint32_t ct0ca, ct0ea;
531 	uint32_t ct1ca, ct1ea;
532 
533 	/* Pointer to the unvalidated bin CL (if present). */
534 	void *bin_u;
535 
536 	/* Pointers to the shader recs.  These paddr gets incremented as CL
537 	 * packets are relocated in validate_gl_shader_state, and the vaddrs
538 	 * (u and v) get incremented and size decremented as the shader recs
539 	 * themselves are validated.
540 	 */
541 	void *shader_rec_u;
542 	void *shader_rec_v;
543 	uint32_t shader_rec_p;
544 	uint32_t shader_rec_size;
545 
546 	/* Pointers to the uniform data.  These pointers are incremented, and
547 	 * size decremented, as each batch of uniforms is uploaded.
548 	 */
549 	void *uniforms_u;
550 	void *uniforms_v;
551 	uint32_t uniforms_p;
552 	uint32_t uniforms_size;
553 
554 	/* Pointer to a performance monitor object if the user requested it,
555 	 * NULL otherwise.
556 	 */
557 	struct vc4_perfmon *perfmon;
558 };
559 
560 /* Per-open file private data. Any driver-specific resource that has to be
561  * released when the DRM file is closed should be placed here.
562  */
563 struct vc4_file {
564 	struct {
565 		struct idr idr;
566 		struct mutex lock;
567 	} perfmon;
568 };
569 
570 static inline struct vc4_exec_info *
571 vc4_first_bin_job(struct vc4_dev *vc4)
572 {
573 	return list_first_entry_or_null(&vc4->bin_job_list,
574 					struct vc4_exec_info, head);
575 }
576 
577 static inline struct vc4_exec_info *
578 vc4_first_render_job(struct vc4_dev *vc4)
579 {
580 	return list_first_entry_or_null(&vc4->render_job_list,
581 					struct vc4_exec_info, head);
582 }
583 
584 static inline struct vc4_exec_info *
585 vc4_last_render_job(struct vc4_dev *vc4)
586 {
587 	if (list_empty(&vc4->render_job_list))
588 		return NULL;
589 	return list_last_entry(&vc4->render_job_list,
590 			       struct vc4_exec_info, head);
591 }
592 
593 /**
594  * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
595  * setup parameters.
596  *
597  * This will be used at draw time to relocate the reference to the texture
598  * contents in p0, and validate that the offset combined with
599  * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
600  * Note that the hardware treats unprovided config parameters as 0, so not all
601  * of them need to be set up for every texure sample, and we'll store ~0 as
602  * the offset to mark the unused ones.
603  *
604  * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
605  * Setup") for definitions of the texture parameters.
606  */
607 struct vc4_texture_sample_info {
608 	bool is_direct;
609 	uint32_t p_offset[4];
610 };
611 
612 /**
613  * struct vc4_validated_shader_info - information about validated shaders that
614  * needs to be used from command list validation.
615  *
616  * For a given shader, each time a shader state record references it, we need
617  * to verify that the shader doesn't read more uniforms than the shader state
618  * record's uniform BO pointer can provide, and we need to apply relocations
619  * and validate the shader state record's uniforms that define the texture
620  * samples.
621  */
622 struct vc4_validated_shader_info {
623 	uint32_t uniforms_size;
624 	uint32_t uniforms_src_size;
625 	uint32_t num_texture_samples;
626 	struct vc4_texture_sample_info *texture_samples;
627 
628 	uint32_t num_uniform_addr_offsets;
629 	uint32_t *uniform_addr_offsets;
630 
631 	bool is_threaded;
632 };
633 
634 /**
635  * _wait_for - magic (register) wait macro
636  *
637  * Does the right thing for modeset paths when run under kdgb or similar atomic
638  * contexts. Note that it's important that we check the condition again after
639  * having timed out, since the timeout could be due to preemption or similar and
640  * we've never had a chance to check the condition before the timeout.
641  */
642 #define _wait_for(COND, MS, W) ({ \
643 	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
644 	int ret__ = 0;							\
645 	while (!(COND)) {						\
646 		if (time_after(jiffies, timeout__)) {			\
647 			if (!(COND))					\
648 				ret__ = -ETIMEDOUT;			\
649 			break;						\
650 		}							\
651 		if (W && drm_can_sleep())  {				\
652 			msleep(W);					\
653 		} else {						\
654 			cpu_relax();					\
655 		}							\
656 	}								\
657 	ret__;								\
658 })
659 
660 #define wait_for(COND, MS) _wait_for(COND, MS, 1)
661 
662 /* vc4_bo.c */
663 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
664 void vc4_free_object(struct drm_gem_object *gem_obj);
665 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
666 			     bool from_cache, enum vc4_kernel_bo_type type);
667 int vc4_dumb_create(struct drm_file *file_priv,
668 		    struct drm_device *dev,
669 		    struct drm_mode_create_dumb *args);
670 struct dma_buf *vc4_prime_export(struct drm_device *dev,
671 				 struct drm_gem_object *obj, int flags);
672 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
673 			struct drm_file *file_priv);
674 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
675 			       struct drm_file *file_priv);
676 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
677 		      struct drm_file *file_priv);
678 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
679 			 struct drm_file *file_priv);
680 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
681 			 struct drm_file *file_priv);
682 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
683 			     struct drm_file *file_priv);
684 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
685 		       struct drm_file *file_priv);
686 vm_fault_t vc4_fault(struct vm_fault *vmf);
687 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
688 struct reservation_object *vc4_prime_res_obj(struct drm_gem_object *obj);
689 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
690 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
691 						 struct dma_buf_attachment *attach,
692 						 struct sg_table *sgt);
693 void *vc4_prime_vmap(struct drm_gem_object *obj);
694 int vc4_bo_cache_init(struct drm_device *dev);
695 void vc4_bo_cache_destroy(struct drm_device *dev);
696 int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
697 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
698 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
699 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
700 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
701 
702 /* vc4_crtc.c */
703 extern struct platform_driver vc4_crtc_driver;
704 int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
705 bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
706 			     bool in_vblank_irq, int *vpos, int *hpos,
707 			     ktime_t *stime, ktime_t *etime,
708 			     const struct drm_display_mode *mode);
709 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
710 void vc4_crtc_txp_armed(struct drm_crtc_state *state);
711 void vc4_crtc_get_margins(struct drm_crtc_state *state,
712 			  unsigned int *right, unsigned int *left,
713 			  unsigned int *top, unsigned int *bottom);
714 
715 /* vc4_debugfs.c */
716 int vc4_debugfs_init(struct drm_minor *minor);
717 
718 /* vc4_drv.c */
719 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
720 
721 /* vc4_dpi.c */
722 extern struct platform_driver vc4_dpi_driver;
723 int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused);
724 
725 /* vc4_dsi.c */
726 extern struct platform_driver vc4_dsi_driver;
727 int vc4_dsi_debugfs_regs(struct seq_file *m, void *unused);
728 
729 /* vc4_fence.c */
730 extern const struct dma_fence_ops vc4_fence_ops;
731 
732 /* vc4_gem.c */
733 void vc4_gem_init(struct drm_device *dev);
734 void vc4_gem_destroy(struct drm_device *dev);
735 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
736 			struct drm_file *file_priv);
737 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
738 			 struct drm_file *file_priv);
739 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
740 		      struct drm_file *file_priv);
741 void vc4_submit_next_bin_job(struct drm_device *dev);
742 void vc4_submit_next_render_job(struct drm_device *dev);
743 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
744 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
745 		       uint64_t timeout_ns, bool interruptible);
746 void vc4_job_handle_completed(struct vc4_dev *vc4);
747 int vc4_queue_seqno_cb(struct drm_device *dev,
748 		       struct vc4_seqno_cb *cb, uint64_t seqno,
749 		       void (*func)(struct vc4_seqno_cb *cb));
750 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
751 			  struct drm_file *file_priv);
752 
753 /* vc4_hdmi.c */
754 extern struct platform_driver vc4_hdmi_driver;
755 int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
756 
757 /* vc4_vec.c */
758 extern struct platform_driver vc4_vec_driver;
759 int vc4_vec_debugfs_regs(struct seq_file *m, void *unused);
760 
761 /* vc4_txp.c */
762 extern struct platform_driver vc4_txp_driver;
763 int vc4_txp_debugfs_regs(struct seq_file *m, void *unused);
764 
765 /* vc4_irq.c */
766 irqreturn_t vc4_irq(int irq, void *arg);
767 void vc4_irq_preinstall(struct drm_device *dev);
768 int vc4_irq_postinstall(struct drm_device *dev);
769 void vc4_irq_uninstall(struct drm_device *dev);
770 void vc4_irq_reset(struct drm_device *dev);
771 
772 /* vc4_hvs.c */
773 extern struct platform_driver vc4_hvs_driver;
774 void vc4_hvs_dump_state(struct drm_device *dev);
775 int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
776 
777 /* vc4_kms.c */
778 int vc4_kms_load(struct drm_device *dev);
779 
780 /* vc4_plane.c */
781 struct drm_plane *vc4_plane_init(struct drm_device *dev,
782 				 enum drm_plane_type type);
783 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
784 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
785 void vc4_plane_async_set_fb(struct drm_plane *plane,
786 			    struct drm_framebuffer *fb);
787 
788 /* vc4_v3d.c */
789 extern struct platform_driver vc4_v3d_driver;
790 int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
791 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
792 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
793 
794 /* vc4_validate.c */
795 int
796 vc4_validate_bin_cl(struct drm_device *dev,
797 		    void *validated,
798 		    void *unvalidated,
799 		    struct vc4_exec_info *exec);
800 
801 int
802 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
803 
804 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
805 				      uint32_t hindex);
806 
807 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
808 
809 bool vc4_check_tex_size(struct vc4_exec_info *exec,
810 			struct drm_gem_cma_object *fbo,
811 			uint32_t offset, uint8_t tiling_format,
812 			uint32_t width, uint32_t height, uint8_t cpp);
813 
814 /* vc4_validate_shader.c */
815 struct vc4_validated_shader_info *
816 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
817 
818 /* vc4_perfmon.c */
819 void vc4_perfmon_get(struct vc4_perfmon *perfmon);
820 void vc4_perfmon_put(struct vc4_perfmon *perfmon);
821 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
822 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
823 		      bool capture);
824 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
825 void vc4_perfmon_open_file(struct vc4_file *vc4file);
826 void vc4_perfmon_close_file(struct vc4_file *vc4file);
827 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
828 			     struct drm_file *file_priv);
829 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
830 			      struct drm_file *file_priv);
831 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
832 				 struct drm_file *file_priv);
833