xref: /linux/drivers/gpu/drm/vc4/vc4_drv.h (revision d5b1a78a772f1e31a94f8babfa964152ec5e9aa5)
1c8b75bcaSEric Anholt /*
2c8b75bcaSEric Anholt  * Copyright (C) 2015 Broadcom
3c8b75bcaSEric Anholt  *
4c8b75bcaSEric Anholt  * This program is free software; you can redistribute it and/or modify
5c8b75bcaSEric Anholt  * it under the terms of the GNU General Public License version 2 as
6c8b75bcaSEric Anholt  * published by the Free Software Foundation.
7c8b75bcaSEric Anholt  */
8c8b75bcaSEric Anholt 
9c8b75bcaSEric Anholt #include "drmP.h"
10c8b75bcaSEric Anholt #include "drm_gem_cma_helper.h"
11c8b75bcaSEric Anholt 
12c8b75bcaSEric Anholt struct vc4_dev {
13c8b75bcaSEric Anholt 	struct drm_device *dev;
14c8b75bcaSEric Anholt 
15c8b75bcaSEric Anholt 	struct vc4_hdmi *hdmi;
16c8b75bcaSEric Anholt 	struct vc4_hvs *hvs;
17c8b75bcaSEric Anholt 	struct vc4_crtc *crtc[3];
18d3f5168aSEric Anholt 	struct vc4_v3d *v3d;
1948666d56SDerek Foreman 
2048666d56SDerek Foreman 	struct drm_fbdev_cma *fbdev;
21c826a6e1SEric Anholt 
22c826a6e1SEric Anholt 	/* The kernel-space BO cache.  Tracks buffers that have been
23c826a6e1SEric Anholt 	 * unreferenced by all other users (refcounts of 0!) but not
24c826a6e1SEric Anholt 	 * yet freed, so we can do cheap allocations.
25c826a6e1SEric Anholt 	 */
26c826a6e1SEric Anholt 	struct vc4_bo_cache {
27c826a6e1SEric Anholt 		/* Array of list heads for entries in the BO cache,
28c826a6e1SEric Anholt 		 * based on number of pages, so we can do O(1) lookups
29c826a6e1SEric Anholt 		 * in the cache when allocating.
30c826a6e1SEric Anholt 		 */
31c826a6e1SEric Anholt 		struct list_head *size_list;
32c826a6e1SEric Anholt 		uint32_t size_list_size;
33c826a6e1SEric Anholt 
34c826a6e1SEric Anholt 		/* List of all BOs in the cache, ordered by age, so we
35c826a6e1SEric Anholt 		 * can do O(1) lookups when trying to free old
36c826a6e1SEric Anholt 		 * buffers.
37c826a6e1SEric Anholt 		 */
38c826a6e1SEric Anholt 		struct list_head time_list;
39c826a6e1SEric Anholt 		struct work_struct time_work;
40c826a6e1SEric Anholt 		struct timer_list time_timer;
41c826a6e1SEric Anholt 	} bo_cache;
42c826a6e1SEric Anholt 
43c826a6e1SEric Anholt 	struct vc4_bo_stats {
44c826a6e1SEric Anholt 		u32 num_allocated;
45c826a6e1SEric Anholt 		u32 size_allocated;
46c826a6e1SEric Anholt 		u32 num_cached;
47c826a6e1SEric Anholt 		u32 size_cached;
48c826a6e1SEric Anholt 	} bo_stats;
49c826a6e1SEric Anholt 
50c826a6e1SEric Anholt 	/* Protects bo_cache and the BO stats. */
51c826a6e1SEric Anholt 	struct mutex bo_lock;
52*d5b1a78aSEric Anholt 
53*d5b1a78aSEric Anholt 	/* Sequence number for the last job queued in job_list.
54*d5b1a78aSEric Anholt 	 * Starts at 0 (no jobs emitted).
55*d5b1a78aSEric Anholt 	 */
56*d5b1a78aSEric Anholt 	uint64_t emit_seqno;
57*d5b1a78aSEric Anholt 
58*d5b1a78aSEric Anholt 	/* Sequence number for the last completed job on the GPU.
59*d5b1a78aSEric Anholt 	 * Starts at 0 (no jobs completed).
60*d5b1a78aSEric Anholt 	 */
61*d5b1a78aSEric Anholt 	uint64_t finished_seqno;
62*d5b1a78aSEric Anholt 
63*d5b1a78aSEric Anholt 	/* List of all struct vc4_exec_info for jobs to be executed.
64*d5b1a78aSEric Anholt 	 * The first job in the list is the one currently programmed
65*d5b1a78aSEric Anholt 	 * into ct0ca/ct1ca for execution.
66*d5b1a78aSEric Anholt 	 */
67*d5b1a78aSEric Anholt 	struct list_head job_list;
68*d5b1a78aSEric Anholt 	/* List of the finished vc4_exec_infos waiting to be freed by
69*d5b1a78aSEric Anholt 	 * job_done_work.
70*d5b1a78aSEric Anholt 	 */
71*d5b1a78aSEric Anholt 	struct list_head job_done_list;
72*d5b1a78aSEric Anholt 	/* Spinlock used to synchronize the job_list and seqno
73*d5b1a78aSEric Anholt 	 * accesses between the IRQ handler and GEM ioctls.
74*d5b1a78aSEric Anholt 	 */
75*d5b1a78aSEric Anholt 	spinlock_t job_lock;
76*d5b1a78aSEric Anholt 	wait_queue_head_t job_wait_queue;
77*d5b1a78aSEric Anholt 	struct work_struct job_done_work;
78*d5b1a78aSEric Anholt 
79*d5b1a78aSEric Anholt 	/* The binner overflow memory that's currently set up in
80*d5b1a78aSEric Anholt 	 * BPOA/BPOS registers.  When overflow occurs and a new one is
81*d5b1a78aSEric Anholt 	 * allocated, the previous one will be moved to
82*d5b1a78aSEric Anholt 	 * vc4->current_exec's free list.
83*d5b1a78aSEric Anholt 	 */
84*d5b1a78aSEric Anholt 	struct vc4_bo *overflow_mem;
85*d5b1a78aSEric Anholt 	struct work_struct overflow_mem_work;
86*d5b1a78aSEric Anholt 
87*d5b1a78aSEric Anholt 	struct {
88*d5b1a78aSEric Anholt 		uint32_t last_ct0ca, last_ct1ca;
89*d5b1a78aSEric Anholt 		struct timer_list timer;
90*d5b1a78aSEric Anholt 		struct work_struct reset_work;
91*d5b1a78aSEric Anholt 	} hangcheck;
92*d5b1a78aSEric Anholt 
93*d5b1a78aSEric Anholt 	struct semaphore async_modeset;
94c8b75bcaSEric Anholt };
95c8b75bcaSEric Anholt 
96c8b75bcaSEric Anholt static inline struct vc4_dev *
97c8b75bcaSEric Anholt to_vc4_dev(struct drm_device *dev)
98c8b75bcaSEric Anholt {
99c8b75bcaSEric Anholt 	return (struct vc4_dev *)dev->dev_private;
100c8b75bcaSEric Anholt }
101c8b75bcaSEric Anholt 
102c8b75bcaSEric Anholt struct vc4_bo {
103c8b75bcaSEric Anholt 	struct drm_gem_cma_object base;
104c826a6e1SEric Anholt 
105*d5b1a78aSEric Anholt 	/* seqno of the last job to render to this BO. */
106*d5b1a78aSEric Anholt 	uint64_t seqno;
107*d5b1a78aSEric Anholt 
108c826a6e1SEric Anholt 	/* List entry for the BO's position in either
109c826a6e1SEric Anholt 	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
110c826a6e1SEric Anholt 	 */
111c826a6e1SEric Anholt 	struct list_head unref_head;
112c826a6e1SEric Anholt 
113c826a6e1SEric Anholt 	/* Time in jiffies when the BO was put in vc4->bo_cache. */
114c826a6e1SEric Anholt 	unsigned long free_time;
115c826a6e1SEric Anholt 
116c826a6e1SEric Anholt 	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
117c826a6e1SEric Anholt 	struct list_head size_head;
118463873d5SEric Anholt 
119463873d5SEric Anholt 	/* Struct for shader validation state, if created by
120463873d5SEric Anholt 	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
121463873d5SEric Anholt 	 */
122463873d5SEric Anholt 	struct vc4_validated_shader_info *validated_shader;
123c8b75bcaSEric Anholt };
124c8b75bcaSEric Anholt 
125c8b75bcaSEric Anholt static inline struct vc4_bo *
126c8b75bcaSEric Anholt to_vc4_bo(struct drm_gem_object *bo)
127c8b75bcaSEric Anholt {
128c8b75bcaSEric Anholt 	return (struct vc4_bo *)bo;
129c8b75bcaSEric Anholt }
130c8b75bcaSEric Anholt 
131d3f5168aSEric Anholt struct vc4_v3d {
132d3f5168aSEric Anholt 	struct platform_device *pdev;
133d3f5168aSEric Anholt 	void __iomem *regs;
134d3f5168aSEric Anholt };
135d3f5168aSEric Anholt 
136c8b75bcaSEric Anholt struct vc4_hvs {
137c8b75bcaSEric Anholt 	struct platform_device *pdev;
138c8b75bcaSEric Anholt 	void __iomem *regs;
139c8b75bcaSEric Anholt 	void __iomem *dlist;
140c8b75bcaSEric Anholt };
141c8b75bcaSEric Anholt 
142c8b75bcaSEric Anholt struct vc4_plane {
143c8b75bcaSEric Anholt 	struct drm_plane base;
144c8b75bcaSEric Anholt };
145c8b75bcaSEric Anholt 
146c8b75bcaSEric Anholt static inline struct vc4_plane *
147c8b75bcaSEric Anholt to_vc4_plane(struct drm_plane *plane)
148c8b75bcaSEric Anholt {
149c8b75bcaSEric Anholt 	return (struct vc4_plane *)plane;
150c8b75bcaSEric Anholt }
151c8b75bcaSEric Anholt 
152c8b75bcaSEric Anholt enum vc4_encoder_type {
153c8b75bcaSEric Anholt 	VC4_ENCODER_TYPE_HDMI,
154c8b75bcaSEric Anholt 	VC4_ENCODER_TYPE_VEC,
155c8b75bcaSEric Anholt 	VC4_ENCODER_TYPE_DSI0,
156c8b75bcaSEric Anholt 	VC4_ENCODER_TYPE_DSI1,
157c8b75bcaSEric Anholt 	VC4_ENCODER_TYPE_SMI,
158c8b75bcaSEric Anholt 	VC4_ENCODER_TYPE_DPI,
159c8b75bcaSEric Anholt };
160c8b75bcaSEric Anholt 
161c8b75bcaSEric Anholt struct vc4_encoder {
162c8b75bcaSEric Anholt 	struct drm_encoder base;
163c8b75bcaSEric Anholt 	enum vc4_encoder_type type;
164c8b75bcaSEric Anholt 	u32 clock_select;
165c8b75bcaSEric Anholt };
166c8b75bcaSEric Anholt 
167c8b75bcaSEric Anholt static inline struct vc4_encoder *
168c8b75bcaSEric Anholt to_vc4_encoder(struct drm_encoder *encoder)
169c8b75bcaSEric Anholt {
170c8b75bcaSEric Anholt 	return container_of(encoder, struct vc4_encoder, base);
171c8b75bcaSEric Anholt }
172c8b75bcaSEric Anholt 
173d3f5168aSEric Anholt #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
174d3f5168aSEric Anholt #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
175c8b75bcaSEric Anholt #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
176c8b75bcaSEric Anholt #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
177c8b75bcaSEric Anholt 
178*d5b1a78aSEric Anholt struct vc4_exec_info {
179*d5b1a78aSEric Anholt 	/* Sequence number for this bin/render job. */
180*d5b1a78aSEric Anholt 	uint64_t seqno;
181*d5b1a78aSEric Anholt 
182*d5b1a78aSEric Anholt 	/* Kernel-space copy of the ioctl arguments */
183*d5b1a78aSEric Anholt 	struct drm_vc4_submit_cl *args;
184*d5b1a78aSEric Anholt 
185*d5b1a78aSEric Anholt 	/* This is the array of BOs that were looked up at the start of exec.
186*d5b1a78aSEric Anholt 	 * Command validation will use indices into this array.
187*d5b1a78aSEric Anholt 	 */
188*d5b1a78aSEric Anholt 	struct drm_gem_cma_object **bo;
189*d5b1a78aSEric Anholt 	uint32_t bo_count;
190*d5b1a78aSEric Anholt 
191*d5b1a78aSEric Anholt 	/* Pointers for our position in vc4->job_list */
192*d5b1a78aSEric Anholt 	struct list_head head;
193*d5b1a78aSEric Anholt 
194*d5b1a78aSEric Anholt 	/* List of other BOs used in the job that need to be released
195*d5b1a78aSEric Anholt 	 * once the job is complete.
196*d5b1a78aSEric Anholt 	 */
197*d5b1a78aSEric Anholt 	struct list_head unref_list;
198*d5b1a78aSEric Anholt 
199*d5b1a78aSEric Anholt 	/* Current unvalidated indices into @bo loaded by the non-hardware
200*d5b1a78aSEric Anholt 	 * VC4_PACKET_GEM_HANDLES.
201*d5b1a78aSEric Anholt 	 */
202*d5b1a78aSEric Anholt 	uint32_t bo_index[2];
203*d5b1a78aSEric Anholt 
204*d5b1a78aSEric Anholt 	/* This is the BO where we store the validated command lists, shader
205*d5b1a78aSEric Anholt 	 * records, and uniforms.
206*d5b1a78aSEric Anholt 	 */
207*d5b1a78aSEric Anholt 	struct drm_gem_cma_object *exec_bo;
208*d5b1a78aSEric Anholt 
209*d5b1a78aSEric Anholt 	/**
210*d5b1a78aSEric Anholt 	 * This tracks the per-shader-record state (packet 64) that
211*d5b1a78aSEric Anholt 	 * determines the length of the shader record and the offset
212*d5b1a78aSEric Anholt 	 * it's expected to be found at.  It gets read in from the
213*d5b1a78aSEric Anholt 	 * command lists.
214*d5b1a78aSEric Anholt 	 */
215*d5b1a78aSEric Anholt 	struct vc4_shader_state {
216*d5b1a78aSEric Anholt 		uint32_t addr;
217*d5b1a78aSEric Anholt 		/* Maximum vertex index referenced by any primitive using this
218*d5b1a78aSEric Anholt 		 * shader state.
219*d5b1a78aSEric Anholt 		 */
220*d5b1a78aSEric Anholt 		uint32_t max_index;
221*d5b1a78aSEric Anholt 	} *shader_state;
222*d5b1a78aSEric Anholt 
223*d5b1a78aSEric Anholt 	/** How many shader states the user declared they were using. */
224*d5b1a78aSEric Anholt 	uint32_t shader_state_size;
225*d5b1a78aSEric Anholt 	/** How many shader state records the validator has seen. */
226*d5b1a78aSEric Anholt 	uint32_t shader_state_count;
227*d5b1a78aSEric Anholt 
228*d5b1a78aSEric Anholt 	bool found_tile_binning_mode_config_packet;
229*d5b1a78aSEric Anholt 	bool found_start_tile_binning_packet;
230*d5b1a78aSEric Anholt 	bool found_increment_semaphore_packet;
231*d5b1a78aSEric Anholt 	bool found_flush;
232*d5b1a78aSEric Anholt 	uint8_t bin_tiles_x, bin_tiles_y;
233*d5b1a78aSEric Anholt 	struct drm_gem_cma_object *tile_bo;
234*d5b1a78aSEric Anholt 	uint32_t tile_alloc_offset;
235*d5b1a78aSEric Anholt 
236*d5b1a78aSEric Anholt 	/**
237*d5b1a78aSEric Anholt 	 * Computed addresses pointing into exec_bo where we start the
238*d5b1a78aSEric Anholt 	 * bin thread (ct0) and render thread (ct1).
239*d5b1a78aSEric Anholt 	 */
240*d5b1a78aSEric Anholt 	uint32_t ct0ca, ct0ea;
241*d5b1a78aSEric Anholt 	uint32_t ct1ca, ct1ea;
242*d5b1a78aSEric Anholt 
243*d5b1a78aSEric Anholt 	/* Pointer to the unvalidated bin CL (if present). */
244*d5b1a78aSEric Anholt 	void *bin_u;
245*d5b1a78aSEric Anholt 
246*d5b1a78aSEric Anholt 	/* Pointers to the shader recs.  These paddr gets incremented as CL
247*d5b1a78aSEric Anholt 	 * packets are relocated in validate_gl_shader_state, and the vaddrs
248*d5b1a78aSEric Anholt 	 * (u and v) get incremented and size decremented as the shader recs
249*d5b1a78aSEric Anholt 	 * themselves are validated.
250*d5b1a78aSEric Anholt 	 */
251*d5b1a78aSEric Anholt 	void *shader_rec_u;
252*d5b1a78aSEric Anholt 	void *shader_rec_v;
253*d5b1a78aSEric Anholt 	uint32_t shader_rec_p;
254*d5b1a78aSEric Anholt 	uint32_t shader_rec_size;
255*d5b1a78aSEric Anholt 
256*d5b1a78aSEric Anholt 	/* Pointers to the uniform data.  These pointers are incremented, and
257*d5b1a78aSEric Anholt 	 * size decremented, as each batch of uniforms is uploaded.
258*d5b1a78aSEric Anholt 	 */
259*d5b1a78aSEric Anholt 	void *uniforms_u;
260*d5b1a78aSEric Anholt 	void *uniforms_v;
261*d5b1a78aSEric Anholt 	uint32_t uniforms_p;
262*d5b1a78aSEric Anholt 	uint32_t uniforms_size;
263*d5b1a78aSEric Anholt };
264*d5b1a78aSEric Anholt 
265*d5b1a78aSEric Anholt static inline struct vc4_exec_info *
266*d5b1a78aSEric Anholt vc4_first_job(struct vc4_dev *vc4)
267*d5b1a78aSEric Anholt {
268*d5b1a78aSEric Anholt 	if (list_empty(&vc4->job_list))
269*d5b1a78aSEric Anholt 		return NULL;
270*d5b1a78aSEric Anholt 	return list_first_entry(&vc4->job_list, struct vc4_exec_info, head);
271*d5b1a78aSEric Anholt }
272*d5b1a78aSEric Anholt 
273c8b75bcaSEric Anholt /**
274463873d5SEric Anholt  * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
275463873d5SEric Anholt  * setup parameters.
276463873d5SEric Anholt  *
277463873d5SEric Anholt  * This will be used at draw time to relocate the reference to the texture
278463873d5SEric Anholt  * contents in p0, and validate that the offset combined with
279463873d5SEric Anholt  * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
280463873d5SEric Anholt  * Note that the hardware treats unprovided config parameters as 0, so not all
281463873d5SEric Anholt  * of them need to be set up for every texure sample, and we'll store ~0 as
282463873d5SEric Anholt  * the offset to mark the unused ones.
283463873d5SEric Anholt  *
284463873d5SEric Anholt  * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
285463873d5SEric Anholt  * Setup") for definitions of the texture parameters.
286463873d5SEric Anholt  */
287463873d5SEric Anholt struct vc4_texture_sample_info {
288463873d5SEric Anholt 	bool is_direct;
289463873d5SEric Anholt 	uint32_t p_offset[4];
290463873d5SEric Anholt };
291463873d5SEric Anholt 
292463873d5SEric Anholt /**
293463873d5SEric Anholt  * struct vc4_validated_shader_info - information about validated shaders that
294463873d5SEric Anholt  * needs to be used from command list validation.
295463873d5SEric Anholt  *
296463873d5SEric Anholt  * For a given shader, each time a shader state record references it, we need
297463873d5SEric Anholt  * to verify that the shader doesn't read more uniforms than the shader state
298463873d5SEric Anholt  * record's uniform BO pointer can provide, and we need to apply relocations
299463873d5SEric Anholt  * and validate the shader state record's uniforms that define the texture
300463873d5SEric Anholt  * samples.
301463873d5SEric Anholt  */
302463873d5SEric Anholt struct vc4_validated_shader_info {
303463873d5SEric Anholt 	uint32_t uniforms_size;
304463873d5SEric Anholt 	uint32_t uniforms_src_size;
305463873d5SEric Anholt 	uint32_t num_texture_samples;
306463873d5SEric Anholt 	struct vc4_texture_sample_info *texture_samples;
307463873d5SEric Anholt };
308463873d5SEric Anholt 
309463873d5SEric Anholt /**
310c8b75bcaSEric Anholt  * _wait_for - magic (register) wait macro
311c8b75bcaSEric Anholt  *
312c8b75bcaSEric Anholt  * Does the right thing for modeset paths when run under kdgb or similar atomic
313c8b75bcaSEric Anholt  * contexts. Note that it's important that we check the condition again after
314c8b75bcaSEric Anholt  * having timed out, since the timeout could be due to preemption or similar and
315c8b75bcaSEric Anholt  * we've never had a chance to check the condition before the timeout.
316c8b75bcaSEric Anholt  */
317c8b75bcaSEric Anholt #define _wait_for(COND, MS, W) ({ \
318c8b75bcaSEric Anholt 	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
319c8b75bcaSEric Anholt 	int ret__ = 0;							\
320c8b75bcaSEric Anholt 	while (!(COND)) {						\
321c8b75bcaSEric Anholt 		if (time_after(jiffies, timeout__)) {			\
322c8b75bcaSEric Anholt 			if (!(COND))					\
323c8b75bcaSEric Anholt 				ret__ = -ETIMEDOUT;			\
324c8b75bcaSEric Anholt 			break;						\
325c8b75bcaSEric Anholt 		}							\
326c8b75bcaSEric Anholt 		if (W && drm_can_sleep())  {				\
327c8b75bcaSEric Anholt 			msleep(W);					\
328c8b75bcaSEric Anholt 		} else {						\
329c8b75bcaSEric Anholt 			cpu_relax();					\
330c8b75bcaSEric Anholt 		}							\
331c8b75bcaSEric Anholt 	}								\
332c8b75bcaSEric Anholt 	ret__;								\
333c8b75bcaSEric Anholt })
334c8b75bcaSEric Anholt 
335c8b75bcaSEric Anholt #define wait_for(COND, MS) _wait_for(COND, MS, 1)
336c8b75bcaSEric Anholt 
337c8b75bcaSEric Anholt /* vc4_bo.c */
338c826a6e1SEric Anholt struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
339c8b75bcaSEric Anholt void vc4_free_object(struct drm_gem_object *gem_obj);
340c826a6e1SEric Anholt struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
341c826a6e1SEric Anholt 			     bool from_cache);
342c8b75bcaSEric Anholt int vc4_dumb_create(struct drm_file *file_priv,
343c8b75bcaSEric Anholt 		    struct drm_device *dev,
344c8b75bcaSEric Anholt 		    struct drm_mode_create_dumb *args);
345c8b75bcaSEric Anholt struct dma_buf *vc4_prime_export(struct drm_device *dev,
346c8b75bcaSEric Anholt 				 struct drm_gem_object *obj, int flags);
347d5bc60f6SEric Anholt int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
348d5bc60f6SEric Anholt 			struct drm_file *file_priv);
349463873d5SEric Anholt int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
350463873d5SEric Anholt 			       struct drm_file *file_priv);
351d5bc60f6SEric Anholt int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
352d5bc60f6SEric Anholt 		      struct drm_file *file_priv);
353463873d5SEric Anholt int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
354463873d5SEric Anholt int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
355463873d5SEric Anholt void *vc4_prime_vmap(struct drm_gem_object *obj);
356c826a6e1SEric Anholt void vc4_bo_cache_init(struct drm_device *dev);
357c826a6e1SEric Anholt void vc4_bo_cache_destroy(struct drm_device *dev);
358c826a6e1SEric Anholt int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
359c8b75bcaSEric Anholt 
360c8b75bcaSEric Anholt /* vc4_crtc.c */
361c8b75bcaSEric Anholt extern struct platform_driver vc4_crtc_driver;
3621f43710aSDave Airlie int vc4_enable_vblank(struct drm_device *dev, unsigned int crtc_id);
3631f43710aSDave Airlie void vc4_disable_vblank(struct drm_device *dev, unsigned int crtc_id);
364c8b75bcaSEric Anholt void vc4_cancel_page_flip(struct drm_crtc *crtc, struct drm_file *file);
365c8b75bcaSEric Anholt int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
366c8b75bcaSEric Anholt 
367c8b75bcaSEric Anholt /* vc4_debugfs.c */
368c8b75bcaSEric Anholt int vc4_debugfs_init(struct drm_minor *minor);
369c8b75bcaSEric Anholt void vc4_debugfs_cleanup(struct drm_minor *minor);
370c8b75bcaSEric Anholt 
371c8b75bcaSEric Anholt /* vc4_drv.c */
372c8b75bcaSEric Anholt void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
373c8b75bcaSEric Anholt 
374*d5b1a78aSEric Anholt /* vc4_gem.c */
375*d5b1a78aSEric Anholt void vc4_gem_init(struct drm_device *dev);
376*d5b1a78aSEric Anholt void vc4_gem_destroy(struct drm_device *dev);
377*d5b1a78aSEric Anholt int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
378*d5b1a78aSEric Anholt 			struct drm_file *file_priv);
379*d5b1a78aSEric Anholt int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
380*d5b1a78aSEric Anholt 			 struct drm_file *file_priv);
381*d5b1a78aSEric Anholt int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
382*d5b1a78aSEric Anholt 		      struct drm_file *file_priv);
383*d5b1a78aSEric Anholt void vc4_submit_next_job(struct drm_device *dev);
384*d5b1a78aSEric Anholt int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
385*d5b1a78aSEric Anholt 		       uint64_t timeout_ns, bool interruptible);
386*d5b1a78aSEric Anholt void vc4_job_handle_completed(struct vc4_dev *vc4);
387*d5b1a78aSEric Anholt 
388c8b75bcaSEric Anholt /* vc4_hdmi.c */
389c8b75bcaSEric Anholt extern struct platform_driver vc4_hdmi_driver;
390c8b75bcaSEric Anholt int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
391c8b75bcaSEric Anholt 
392*d5b1a78aSEric Anholt /* vc4_irq.c */
393*d5b1a78aSEric Anholt irqreturn_t vc4_irq(int irq, void *arg);
394*d5b1a78aSEric Anholt void vc4_irq_preinstall(struct drm_device *dev);
395*d5b1a78aSEric Anholt int vc4_irq_postinstall(struct drm_device *dev);
396*d5b1a78aSEric Anholt void vc4_irq_uninstall(struct drm_device *dev);
397*d5b1a78aSEric Anholt void vc4_irq_reset(struct drm_device *dev);
398*d5b1a78aSEric Anholt 
399c8b75bcaSEric Anholt /* vc4_hvs.c */
400c8b75bcaSEric Anholt extern struct platform_driver vc4_hvs_driver;
401c8b75bcaSEric Anholt void vc4_hvs_dump_state(struct drm_device *dev);
402c8b75bcaSEric Anholt int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
403c8b75bcaSEric Anholt 
404c8b75bcaSEric Anholt /* vc4_kms.c */
405c8b75bcaSEric Anholt int vc4_kms_load(struct drm_device *dev);
406c8b75bcaSEric Anholt 
407c8b75bcaSEric Anholt /* vc4_plane.c */
408c8b75bcaSEric Anholt struct drm_plane *vc4_plane_init(struct drm_device *dev,
409c8b75bcaSEric Anholt 				 enum drm_plane_type type);
410c8b75bcaSEric Anholt u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
411c8b75bcaSEric Anholt u32 vc4_plane_dlist_size(struct drm_plane_state *state);
412463873d5SEric Anholt 
413d3f5168aSEric Anholt /* vc4_v3d.c */
414d3f5168aSEric Anholt extern struct platform_driver vc4_v3d_driver;
415d3f5168aSEric Anholt int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
416d3f5168aSEric Anholt int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
417*d5b1a78aSEric Anholt int vc4_v3d_set_power(struct vc4_dev *vc4, bool on);
418*d5b1a78aSEric Anholt 
419*d5b1a78aSEric Anholt /* vc4_validate.c */
420*d5b1a78aSEric Anholt int
421*d5b1a78aSEric Anholt vc4_validate_bin_cl(struct drm_device *dev,
422*d5b1a78aSEric Anholt 		    void *validated,
423*d5b1a78aSEric Anholt 		    void *unvalidated,
424*d5b1a78aSEric Anholt 		    struct vc4_exec_info *exec);
425*d5b1a78aSEric Anholt 
426*d5b1a78aSEric Anholt int
427*d5b1a78aSEric Anholt vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
428*d5b1a78aSEric Anholt 
429*d5b1a78aSEric Anholt struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
430*d5b1a78aSEric Anholt 				      uint32_t hindex);
431*d5b1a78aSEric Anholt 
432*d5b1a78aSEric Anholt int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
433*d5b1a78aSEric Anholt 
434*d5b1a78aSEric Anholt bool vc4_check_tex_size(struct vc4_exec_info *exec,
435*d5b1a78aSEric Anholt 			struct drm_gem_cma_object *fbo,
436*d5b1a78aSEric Anholt 			uint32_t offset, uint8_t tiling_format,
437*d5b1a78aSEric Anholt 			uint32_t width, uint32_t height, uint8_t cpp);
438d3f5168aSEric Anholt 
439463873d5SEric Anholt /* vc4_validate_shader.c */
440463873d5SEric Anholt struct vc4_validated_shader_info *
441463873d5SEric Anholt vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
442