xref: /linux/drivers/gpu/drm/vc4/vc4_drv.h (revision 36cb6253f9383fd9a59ee7b8458c6232ef48577c)
1c8b75bcaSEric Anholt /*
2c8b75bcaSEric Anholt  * Copyright (C) 2015 Broadcom
3c8b75bcaSEric Anholt  *
4c8b75bcaSEric Anholt  * This program is free software; you can redistribute it and/or modify
5c8b75bcaSEric Anholt  * it under the terms of the GNU General Public License version 2 as
6c8b75bcaSEric Anholt  * published by the Free Software Foundation.
7c8b75bcaSEric Anholt  */
8c8b75bcaSEric Anholt 
9c8b75bcaSEric Anholt #include "drmP.h"
10c8b75bcaSEric Anholt #include "drm_gem_cma_helper.h"
11c8b75bcaSEric Anholt 
12c8b75bcaSEric Anholt struct vc4_dev {
13c8b75bcaSEric Anholt 	struct drm_device *dev;
14c8b75bcaSEric Anholt 
15c8b75bcaSEric Anholt 	struct vc4_hdmi *hdmi;
16c8b75bcaSEric Anholt 	struct vc4_hvs *hvs;
17c8b75bcaSEric Anholt 	struct vc4_crtc *crtc[3];
18d3f5168aSEric Anholt 	struct vc4_v3d *v3d;
1948666d56SDerek Foreman 
2048666d56SDerek Foreman 	struct drm_fbdev_cma *fbdev;
21c826a6e1SEric Anholt 
2221461365SEric Anholt 	struct vc4_hang_state *hang_state;
2321461365SEric Anholt 
24c826a6e1SEric Anholt 	/* The kernel-space BO cache.  Tracks buffers that have been
25c826a6e1SEric Anholt 	 * unreferenced by all other users (refcounts of 0!) but not
26c826a6e1SEric Anholt 	 * yet freed, so we can do cheap allocations.
27c826a6e1SEric Anholt 	 */
28c826a6e1SEric Anholt 	struct vc4_bo_cache {
29c826a6e1SEric Anholt 		/* Array of list heads for entries in the BO cache,
30c826a6e1SEric Anholt 		 * based on number of pages, so we can do O(1) lookups
31c826a6e1SEric Anholt 		 * in the cache when allocating.
32c826a6e1SEric Anholt 		 */
33c826a6e1SEric Anholt 		struct list_head *size_list;
34c826a6e1SEric Anholt 		uint32_t size_list_size;
35c826a6e1SEric Anholt 
36c826a6e1SEric Anholt 		/* List of all BOs in the cache, ordered by age, so we
37c826a6e1SEric Anholt 		 * can do O(1) lookups when trying to free old
38c826a6e1SEric Anholt 		 * buffers.
39c826a6e1SEric Anholt 		 */
40c826a6e1SEric Anholt 		struct list_head time_list;
41c826a6e1SEric Anholt 		struct work_struct time_work;
42c826a6e1SEric Anholt 		struct timer_list time_timer;
43c826a6e1SEric Anholt 	} bo_cache;
44c826a6e1SEric Anholt 
45c826a6e1SEric Anholt 	struct vc4_bo_stats {
46c826a6e1SEric Anholt 		u32 num_allocated;
47c826a6e1SEric Anholt 		u32 size_allocated;
48c826a6e1SEric Anholt 		u32 num_cached;
49c826a6e1SEric Anholt 		u32 size_cached;
50c826a6e1SEric Anholt 	} bo_stats;
51c826a6e1SEric Anholt 
52c826a6e1SEric Anholt 	/* Protects bo_cache and the BO stats. */
53c826a6e1SEric Anholt 	struct mutex bo_lock;
54d5b1a78aSEric Anholt 
55d5b1a78aSEric Anholt 	/* Sequence number for the last job queued in job_list.
56d5b1a78aSEric Anholt 	 * Starts at 0 (no jobs emitted).
57d5b1a78aSEric Anholt 	 */
58d5b1a78aSEric Anholt 	uint64_t emit_seqno;
59d5b1a78aSEric Anholt 
60d5b1a78aSEric Anholt 	/* Sequence number for the last completed job on the GPU.
61d5b1a78aSEric Anholt 	 * Starts at 0 (no jobs completed).
62d5b1a78aSEric Anholt 	 */
63d5b1a78aSEric Anholt 	uint64_t finished_seqno;
64d5b1a78aSEric Anholt 
65d5b1a78aSEric Anholt 	/* List of all struct vc4_exec_info for jobs to be executed.
66d5b1a78aSEric Anholt 	 * The first job in the list is the one currently programmed
67d5b1a78aSEric Anholt 	 * into ct0ca/ct1ca for execution.
68d5b1a78aSEric Anholt 	 */
69d5b1a78aSEric Anholt 	struct list_head job_list;
70d5b1a78aSEric Anholt 	/* List of the finished vc4_exec_infos waiting to be freed by
71d5b1a78aSEric Anholt 	 * job_done_work.
72d5b1a78aSEric Anholt 	 */
73d5b1a78aSEric Anholt 	struct list_head job_done_list;
74d5b1a78aSEric Anholt 	/* Spinlock used to synchronize the job_list and seqno
75d5b1a78aSEric Anholt 	 * accesses between the IRQ handler and GEM ioctls.
76d5b1a78aSEric Anholt 	 */
77d5b1a78aSEric Anholt 	spinlock_t job_lock;
78d5b1a78aSEric Anholt 	wait_queue_head_t job_wait_queue;
79d5b1a78aSEric Anholt 	struct work_struct job_done_work;
80d5b1a78aSEric Anholt 
81b501baccSEric Anholt 	/* List of struct vc4_seqno_cb for callbacks to be made from a
82b501baccSEric Anholt 	 * workqueue when the given seqno is passed.
83b501baccSEric Anholt 	 */
84b501baccSEric Anholt 	struct list_head seqno_cb_list;
85b501baccSEric Anholt 
86d5b1a78aSEric Anholt 	/* The binner overflow memory that's currently set up in
87d5b1a78aSEric Anholt 	 * BPOA/BPOS registers.  When overflow occurs and a new one is
88d5b1a78aSEric Anholt 	 * allocated, the previous one will be moved to
89d5b1a78aSEric Anholt 	 * vc4->current_exec's free list.
90d5b1a78aSEric Anholt 	 */
91d5b1a78aSEric Anholt 	struct vc4_bo *overflow_mem;
92d5b1a78aSEric Anholt 	struct work_struct overflow_mem_work;
93d5b1a78aSEric Anholt 
94*36cb6253SEric Anholt 	int power_refcount;
95*36cb6253SEric Anholt 
96*36cb6253SEric Anholt 	/* Mutex controlling the power refcount. */
97*36cb6253SEric Anholt 	struct mutex power_lock;
98*36cb6253SEric Anholt 
99d5b1a78aSEric Anholt 	struct {
100d5b1a78aSEric Anholt 		struct timer_list timer;
101d5b1a78aSEric Anholt 		struct work_struct reset_work;
102d5b1a78aSEric Anholt 	} hangcheck;
103d5b1a78aSEric Anholt 
104d5b1a78aSEric Anholt 	struct semaphore async_modeset;
105c8b75bcaSEric Anholt };
106c8b75bcaSEric Anholt 
107c8b75bcaSEric Anholt static inline struct vc4_dev *
108c8b75bcaSEric Anholt to_vc4_dev(struct drm_device *dev)
109c8b75bcaSEric Anholt {
110c8b75bcaSEric Anholt 	return (struct vc4_dev *)dev->dev_private;
111c8b75bcaSEric Anholt }
112c8b75bcaSEric Anholt 
113c8b75bcaSEric Anholt struct vc4_bo {
114c8b75bcaSEric Anholt 	struct drm_gem_cma_object base;
115c826a6e1SEric Anholt 
116d5b1a78aSEric Anholt 	/* seqno of the last job to render to this BO. */
117d5b1a78aSEric Anholt 	uint64_t seqno;
118d5b1a78aSEric Anholt 
119c826a6e1SEric Anholt 	/* List entry for the BO's position in either
120c826a6e1SEric Anholt 	 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
121c826a6e1SEric Anholt 	 */
122c826a6e1SEric Anholt 	struct list_head unref_head;
123c826a6e1SEric Anholt 
124c826a6e1SEric Anholt 	/* Time in jiffies when the BO was put in vc4->bo_cache. */
125c826a6e1SEric Anholt 	unsigned long free_time;
126c826a6e1SEric Anholt 
127c826a6e1SEric Anholt 	/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
128c826a6e1SEric Anholt 	struct list_head size_head;
129463873d5SEric Anholt 
130463873d5SEric Anholt 	/* Struct for shader validation state, if created by
131463873d5SEric Anholt 	 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
132463873d5SEric Anholt 	 */
133463873d5SEric Anholt 	struct vc4_validated_shader_info *validated_shader;
134c8b75bcaSEric Anholt };
135c8b75bcaSEric Anholt 
136c8b75bcaSEric Anholt static inline struct vc4_bo *
137c8b75bcaSEric Anholt to_vc4_bo(struct drm_gem_object *bo)
138c8b75bcaSEric Anholt {
139c8b75bcaSEric Anholt 	return (struct vc4_bo *)bo;
140c8b75bcaSEric Anholt }
141c8b75bcaSEric Anholt 
142b501baccSEric Anholt struct vc4_seqno_cb {
143b501baccSEric Anholt 	struct work_struct work;
144b501baccSEric Anholt 	uint64_t seqno;
145b501baccSEric Anholt 	void (*func)(struct vc4_seqno_cb *cb);
146b501baccSEric Anholt };
147b501baccSEric Anholt 
148d3f5168aSEric Anholt struct vc4_v3d {
149001bdb55SEric Anholt 	struct vc4_dev *vc4;
150d3f5168aSEric Anholt 	struct platform_device *pdev;
151d3f5168aSEric Anholt 	void __iomem *regs;
152d3f5168aSEric Anholt };
153d3f5168aSEric Anholt 
154c8b75bcaSEric Anholt struct vc4_hvs {
155c8b75bcaSEric Anholt 	struct platform_device *pdev;
156c8b75bcaSEric Anholt 	void __iomem *regs;
157c8b75bcaSEric Anholt 	void __iomem *dlist;
158c8b75bcaSEric Anholt };
159c8b75bcaSEric Anholt 
160c8b75bcaSEric Anholt struct vc4_plane {
161c8b75bcaSEric Anholt 	struct drm_plane base;
162c8b75bcaSEric Anholt };
163c8b75bcaSEric Anholt 
164c8b75bcaSEric Anholt static inline struct vc4_plane *
165c8b75bcaSEric Anholt to_vc4_plane(struct drm_plane *plane)
166c8b75bcaSEric Anholt {
167c8b75bcaSEric Anholt 	return (struct vc4_plane *)plane;
168c8b75bcaSEric Anholt }
169c8b75bcaSEric Anholt 
170c8b75bcaSEric Anholt enum vc4_encoder_type {
171c8b75bcaSEric Anholt 	VC4_ENCODER_TYPE_HDMI,
172c8b75bcaSEric Anholt 	VC4_ENCODER_TYPE_VEC,
173c8b75bcaSEric Anholt 	VC4_ENCODER_TYPE_DSI0,
174c8b75bcaSEric Anholt 	VC4_ENCODER_TYPE_DSI1,
175c8b75bcaSEric Anholt 	VC4_ENCODER_TYPE_SMI,
176c8b75bcaSEric Anholt 	VC4_ENCODER_TYPE_DPI,
177c8b75bcaSEric Anholt };
178c8b75bcaSEric Anholt 
179c8b75bcaSEric Anholt struct vc4_encoder {
180c8b75bcaSEric Anholt 	struct drm_encoder base;
181c8b75bcaSEric Anholt 	enum vc4_encoder_type type;
182c8b75bcaSEric Anholt 	u32 clock_select;
183c8b75bcaSEric Anholt };
184c8b75bcaSEric Anholt 
185c8b75bcaSEric Anholt static inline struct vc4_encoder *
186c8b75bcaSEric Anholt to_vc4_encoder(struct drm_encoder *encoder)
187c8b75bcaSEric Anholt {
188c8b75bcaSEric Anholt 	return container_of(encoder, struct vc4_encoder, base);
189c8b75bcaSEric Anholt }
190c8b75bcaSEric Anholt 
191d3f5168aSEric Anholt #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
192d3f5168aSEric Anholt #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
193c8b75bcaSEric Anholt #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
194c8b75bcaSEric Anholt #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
195c8b75bcaSEric Anholt 
196d5b1a78aSEric Anholt struct vc4_exec_info {
197d5b1a78aSEric Anholt 	/* Sequence number for this bin/render job. */
198d5b1a78aSEric Anholt 	uint64_t seqno;
199d5b1a78aSEric Anholt 
200c4ce60dcSEric Anholt 	/* Last current addresses the hardware was processing when the
201c4ce60dcSEric Anholt 	 * hangcheck timer checked on us.
202c4ce60dcSEric Anholt 	 */
203c4ce60dcSEric Anholt 	uint32_t last_ct0ca, last_ct1ca;
204c4ce60dcSEric Anholt 
205d5b1a78aSEric Anholt 	/* Kernel-space copy of the ioctl arguments */
206d5b1a78aSEric Anholt 	struct drm_vc4_submit_cl *args;
207d5b1a78aSEric Anholt 
208d5b1a78aSEric Anholt 	/* This is the array of BOs that were looked up at the start of exec.
209d5b1a78aSEric Anholt 	 * Command validation will use indices into this array.
210d5b1a78aSEric Anholt 	 */
211d5b1a78aSEric Anholt 	struct drm_gem_cma_object **bo;
212d5b1a78aSEric Anholt 	uint32_t bo_count;
213d5b1a78aSEric Anholt 
214d5b1a78aSEric Anholt 	/* Pointers for our position in vc4->job_list */
215d5b1a78aSEric Anholt 	struct list_head head;
216d5b1a78aSEric Anholt 
217d5b1a78aSEric Anholt 	/* List of other BOs used in the job that need to be released
218d5b1a78aSEric Anholt 	 * once the job is complete.
219d5b1a78aSEric Anholt 	 */
220d5b1a78aSEric Anholt 	struct list_head unref_list;
221d5b1a78aSEric Anholt 
222d5b1a78aSEric Anholt 	/* Current unvalidated indices into @bo loaded by the non-hardware
223d5b1a78aSEric Anholt 	 * VC4_PACKET_GEM_HANDLES.
224d5b1a78aSEric Anholt 	 */
225d5b1a78aSEric Anholt 	uint32_t bo_index[2];
226d5b1a78aSEric Anholt 
227d5b1a78aSEric Anholt 	/* This is the BO where we store the validated command lists, shader
228d5b1a78aSEric Anholt 	 * records, and uniforms.
229d5b1a78aSEric Anholt 	 */
230d5b1a78aSEric Anholt 	struct drm_gem_cma_object *exec_bo;
231d5b1a78aSEric Anholt 
232d5b1a78aSEric Anholt 	/**
233d5b1a78aSEric Anholt 	 * This tracks the per-shader-record state (packet 64) that
234d5b1a78aSEric Anholt 	 * determines the length of the shader record and the offset
235d5b1a78aSEric Anholt 	 * it's expected to be found at.  It gets read in from the
236d5b1a78aSEric Anholt 	 * command lists.
237d5b1a78aSEric Anholt 	 */
238d5b1a78aSEric Anholt 	struct vc4_shader_state {
239d5b1a78aSEric Anholt 		uint32_t addr;
240d5b1a78aSEric Anholt 		/* Maximum vertex index referenced by any primitive using this
241d5b1a78aSEric Anholt 		 * shader state.
242d5b1a78aSEric Anholt 		 */
243d5b1a78aSEric Anholt 		uint32_t max_index;
244d5b1a78aSEric Anholt 	} *shader_state;
245d5b1a78aSEric Anholt 
246d5b1a78aSEric Anholt 	/** How many shader states the user declared they were using. */
247d5b1a78aSEric Anholt 	uint32_t shader_state_size;
248d5b1a78aSEric Anholt 	/** How many shader state records the validator has seen. */
249d5b1a78aSEric Anholt 	uint32_t shader_state_count;
250d5b1a78aSEric Anholt 
251d5b1a78aSEric Anholt 	bool found_tile_binning_mode_config_packet;
252d5b1a78aSEric Anholt 	bool found_start_tile_binning_packet;
253d5b1a78aSEric Anholt 	bool found_increment_semaphore_packet;
254d5b1a78aSEric Anholt 	bool found_flush;
255d5b1a78aSEric Anholt 	uint8_t bin_tiles_x, bin_tiles_y;
256d5b1a78aSEric Anholt 	struct drm_gem_cma_object *tile_bo;
257d5b1a78aSEric Anholt 	uint32_t tile_alloc_offset;
258d5b1a78aSEric Anholt 
259d5b1a78aSEric Anholt 	/**
260d5b1a78aSEric Anholt 	 * Computed addresses pointing into exec_bo where we start the
261d5b1a78aSEric Anholt 	 * bin thread (ct0) and render thread (ct1).
262d5b1a78aSEric Anholt 	 */
263d5b1a78aSEric Anholt 	uint32_t ct0ca, ct0ea;
264d5b1a78aSEric Anholt 	uint32_t ct1ca, ct1ea;
265d5b1a78aSEric Anholt 
266d5b1a78aSEric Anholt 	/* Pointer to the unvalidated bin CL (if present). */
267d5b1a78aSEric Anholt 	void *bin_u;
268d5b1a78aSEric Anholt 
269d5b1a78aSEric Anholt 	/* Pointers to the shader recs.  These paddr gets incremented as CL
270d5b1a78aSEric Anholt 	 * packets are relocated in validate_gl_shader_state, and the vaddrs
271d5b1a78aSEric Anholt 	 * (u and v) get incremented and size decremented as the shader recs
272d5b1a78aSEric Anholt 	 * themselves are validated.
273d5b1a78aSEric Anholt 	 */
274d5b1a78aSEric Anholt 	void *shader_rec_u;
275d5b1a78aSEric Anholt 	void *shader_rec_v;
276d5b1a78aSEric Anholt 	uint32_t shader_rec_p;
277d5b1a78aSEric Anholt 	uint32_t shader_rec_size;
278d5b1a78aSEric Anholt 
279d5b1a78aSEric Anholt 	/* Pointers to the uniform data.  These pointers are incremented, and
280d5b1a78aSEric Anholt 	 * size decremented, as each batch of uniforms is uploaded.
281d5b1a78aSEric Anholt 	 */
282d5b1a78aSEric Anholt 	void *uniforms_u;
283d5b1a78aSEric Anholt 	void *uniforms_v;
284d5b1a78aSEric Anholt 	uint32_t uniforms_p;
285d5b1a78aSEric Anholt 	uint32_t uniforms_size;
286d5b1a78aSEric Anholt };
287d5b1a78aSEric Anholt 
288d5b1a78aSEric Anholt static inline struct vc4_exec_info *
289d5b1a78aSEric Anholt vc4_first_job(struct vc4_dev *vc4)
290d5b1a78aSEric Anholt {
291d5b1a78aSEric Anholt 	if (list_empty(&vc4->job_list))
292d5b1a78aSEric Anholt 		return NULL;
293d5b1a78aSEric Anholt 	return list_first_entry(&vc4->job_list, struct vc4_exec_info, head);
294d5b1a78aSEric Anholt }
295d5b1a78aSEric Anholt 
296c8b75bcaSEric Anholt /**
297463873d5SEric Anholt  * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
298463873d5SEric Anholt  * setup parameters.
299463873d5SEric Anholt  *
300463873d5SEric Anholt  * This will be used at draw time to relocate the reference to the texture
301463873d5SEric Anholt  * contents in p0, and validate that the offset combined with
302463873d5SEric Anholt  * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
303463873d5SEric Anholt  * Note that the hardware treats unprovided config parameters as 0, so not all
304463873d5SEric Anholt  * of them need to be set up for every texure sample, and we'll store ~0 as
305463873d5SEric Anholt  * the offset to mark the unused ones.
306463873d5SEric Anholt  *
307463873d5SEric Anholt  * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
308463873d5SEric Anholt  * Setup") for definitions of the texture parameters.
309463873d5SEric Anholt  */
310463873d5SEric Anholt struct vc4_texture_sample_info {
311463873d5SEric Anholt 	bool is_direct;
312463873d5SEric Anholt 	uint32_t p_offset[4];
313463873d5SEric Anholt };
314463873d5SEric Anholt 
315463873d5SEric Anholt /**
316463873d5SEric Anholt  * struct vc4_validated_shader_info - information about validated shaders that
317463873d5SEric Anholt  * needs to be used from command list validation.
318463873d5SEric Anholt  *
319463873d5SEric Anholt  * For a given shader, each time a shader state record references it, we need
320463873d5SEric Anholt  * to verify that the shader doesn't read more uniforms than the shader state
321463873d5SEric Anholt  * record's uniform BO pointer can provide, and we need to apply relocations
322463873d5SEric Anholt  * and validate the shader state record's uniforms that define the texture
323463873d5SEric Anholt  * samples.
324463873d5SEric Anholt  */
325463873d5SEric Anholt struct vc4_validated_shader_info {
326463873d5SEric Anholt 	uint32_t uniforms_size;
327463873d5SEric Anholt 	uint32_t uniforms_src_size;
328463873d5SEric Anholt 	uint32_t num_texture_samples;
329463873d5SEric Anholt 	struct vc4_texture_sample_info *texture_samples;
330463873d5SEric Anholt };
331463873d5SEric Anholt 
332463873d5SEric Anholt /**
333c8b75bcaSEric Anholt  * _wait_for - magic (register) wait macro
334c8b75bcaSEric Anholt  *
335c8b75bcaSEric Anholt  * Does the right thing for modeset paths when run under kdgb or similar atomic
336c8b75bcaSEric Anholt  * contexts. Note that it's important that we check the condition again after
337c8b75bcaSEric Anholt  * having timed out, since the timeout could be due to preemption or similar and
338c8b75bcaSEric Anholt  * we've never had a chance to check the condition before the timeout.
339c8b75bcaSEric Anholt  */
340c8b75bcaSEric Anholt #define _wait_for(COND, MS, W) ({ \
341c8b75bcaSEric Anholt 	unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;	\
342c8b75bcaSEric Anholt 	int ret__ = 0;							\
343c8b75bcaSEric Anholt 	while (!(COND)) {						\
344c8b75bcaSEric Anholt 		if (time_after(jiffies, timeout__)) {			\
345c8b75bcaSEric Anholt 			if (!(COND))					\
346c8b75bcaSEric Anholt 				ret__ = -ETIMEDOUT;			\
347c8b75bcaSEric Anholt 			break;						\
348c8b75bcaSEric Anholt 		}							\
349c8b75bcaSEric Anholt 		if (W && drm_can_sleep())  {				\
350c8b75bcaSEric Anholt 			msleep(W);					\
351c8b75bcaSEric Anholt 		} else {						\
352c8b75bcaSEric Anholt 			cpu_relax();					\
353c8b75bcaSEric Anholt 		}							\
354c8b75bcaSEric Anholt 	}								\
355c8b75bcaSEric Anholt 	ret__;								\
356c8b75bcaSEric Anholt })
357c8b75bcaSEric Anholt 
358c8b75bcaSEric Anholt #define wait_for(COND, MS) _wait_for(COND, MS, 1)
359c8b75bcaSEric Anholt 
360c8b75bcaSEric Anholt /* vc4_bo.c */
361c826a6e1SEric Anholt struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
362c8b75bcaSEric Anholt void vc4_free_object(struct drm_gem_object *gem_obj);
363c826a6e1SEric Anholt struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
364c826a6e1SEric Anholt 			     bool from_cache);
365c8b75bcaSEric Anholt int vc4_dumb_create(struct drm_file *file_priv,
366c8b75bcaSEric Anholt 		    struct drm_device *dev,
367c8b75bcaSEric Anholt 		    struct drm_mode_create_dumb *args);
368c8b75bcaSEric Anholt struct dma_buf *vc4_prime_export(struct drm_device *dev,
369c8b75bcaSEric Anholt 				 struct drm_gem_object *obj, int flags);
370d5bc60f6SEric Anholt int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
371d5bc60f6SEric Anholt 			struct drm_file *file_priv);
372463873d5SEric Anholt int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
373463873d5SEric Anholt 			       struct drm_file *file_priv);
374d5bc60f6SEric Anholt int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
375d5bc60f6SEric Anholt 		      struct drm_file *file_priv);
37621461365SEric Anholt int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
37721461365SEric Anholt 			     struct drm_file *file_priv);
378463873d5SEric Anholt int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
379463873d5SEric Anholt int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
380463873d5SEric Anholt void *vc4_prime_vmap(struct drm_gem_object *obj);
381c826a6e1SEric Anholt void vc4_bo_cache_init(struct drm_device *dev);
382c826a6e1SEric Anholt void vc4_bo_cache_destroy(struct drm_device *dev);
383c826a6e1SEric Anholt int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
384c8b75bcaSEric Anholt 
385c8b75bcaSEric Anholt /* vc4_crtc.c */
386c8b75bcaSEric Anholt extern struct platform_driver vc4_crtc_driver;
3871f43710aSDave Airlie int vc4_enable_vblank(struct drm_device *dev, unsigned int crtc_id);
3881f43710aSDave Airlie void vc4_disable_vblank(struct drm_device *dev, unsigned int crtc_id);
389c8b75bcaSEric Anholt void vc4_cancel_page_flip(struct drm_crtc *crtc, struct drm_file *file);
390c8b75bcaSEric Anholt int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
391c8b75bcaSEric Anholt 
392c8b75bcaSEric Anholt /* vc4_debugfs.c */
393c8b75bcaSEric Anholt int vc4_debugfs_init(struct drm_minor *minor);
394c8b75bcaSEric Anholt void vc4_debugfs_cleanup(struct drm_minor *minor);
395c8b75bcaSEric Anholt 
396c8b75bcaSEric Anholt /* vc4_drv.c */
397c8b75bcaSEric Anholt void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
398c8b75bcaSEric Anholt 
399d5b1a78aSEric Anholt /* vc4_gem.c */
400d5b1a78aSEric Anholt void vc4_gem_init(struct drm_device *dev);
401d5b1a78aSEric Anholt void vc4_gem_destroy(struct drm_device *dev);
402d5b1a78aSEric Anholt int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
403d5b1a78aSEric Anholt 			struct drm_file *file_priv);
404d5b1a78aSEric Anholt int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
405d5b1a78aSEric Anholt 			 struct drm_file *file_priv);
406d5b1a78aSEric Anholt int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
407d5b1a78aSEric Anholt 		      struct drm_file *file_priv);
408d5b1a78aSEric Anholt void vc4_submit_next_job(struct drm_device *dev);
409d5b1a78aSEric Anholt int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
410d5b1a78aSEric Anholt 		       uint64_t timeout_ns, bool interruptible);
411d5b1a78aSEric Anholt void vc4_job_handle_completed(struct vc4_dev *vc4);
412b501baccSEric Anholt int vc4_queue_seqno_cb(struct drm_device *dev,
413b501baccSEric Anholt 		       struct vc4_seqno_cb *cb, uint64_t seqno,
414b501baccSEric Anholt 		       void (*func)(struct vc4_seqno_cb *cb));
415d5b1a78aSEric Anholt 
416c8b75bcaSEric Anholt /* vc4_hdmi.c */
417c8b75bcaSEric Anholt extern struct platform_driver vc4_hdmi_driver;
418c8b75bcaSEric Anholt int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
419c8b75bcaSEric Anholt 
420d5b1a78aSEric Anholt /* vc4_irq.c */
421d5b1a78aSEric Anholt irqreturn_t vc4_irq(int irq, void *arg);
422d5b1a78aSEric Anholt void vc4_irq_preinstall(struct drm_device *dev);
423d5b1a78aSEric Anholt int vc4_irq_postinstall(struct drm_device *dev);
424d5b1a78aSEric Anholt void vc4_irq_uninstall(struct drm_device *dev);
425d5b1a78aSEric Anholt void vc4_irq_reset(struct drm_device *dev);
426d5b1a78aSEric Anholt 
427c8b75bcaSEric Anholt /* vc4_hvs.c */
428c8b75bcaSEric Anholt extern struct platform_driver vc4_hvs_driver;
429c8b75bcaSEric Anholt void vc4_hvs_dump_state(struct drm_device *dev);
430c8b75bcaSEric Anholt int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
431c8b75bcaSEric Anholt 
432c8b75bcaSEric Anholt /* vc4_kms.c */
433c8b75bcaSEric Anholt int vc4_kms_load(struct drm_device *dev);
434c8b75bcaSEric Anholt 
435c8b75bcaSEric Anholt /* vc4_plane.c */
436c8b75bcaSEric Anholt struct drm_plane *vc4_plane_init(struct drm_device *dev,
437c8b75bcaSEric Anholt 				 enum drm_plane_type type);
438c8b75bcaSEric Anholt u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
439c8b75bcaSEric Anholt u32 vc4_plane_dlist_size(struct drm_plane_state *state);
440b501baccSEric Anholt void vc4_plane_async_set_fb(struct drm_plane *plane,
441b501baccSEric Anholt 			    struct drm_framebuffer *fb);
442463873d5SEric Anholt 
443d3f5168aSEric Anholt /* vc4_v3d.c */
444d3f5168aSEric Anholt extern struct platform_driver vc4_v3d_driver;
445d3f5168aSEric Anholt int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
446d3f5168aSEric Anholt int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
447d5b1a78aSEric Anholt 
448d5b1a78aSEric Anholt /* vc4_validate.c */
449d5b1a78aSEric Anholt int
450d5b1a78aSEric Anholt vc4_validate_bin_cl(struct drm_device *dev,
451d5b1a78aSEric Anholt 		    void *validated,
452d5b1a78aSEric Anholt 		    void *unvalidated,
453d5b1a78aSEric Anholt 		    struct vc4_exec_info *exec);
454d5b1a78aSEric Anholt 
455d5b1a78aSEric Anholt int
456d5b1a78aSEric Anholt vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
457d5b1a78aSEric Anholt 
458d5b1a78aSEric Anholt struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
459d5b1a78aSEric Anholt 				      uint32_t hindex);
460d5b1a78aSEric Anholt 
461d5b1a78aSEric Anholt int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
462d5b1a78aSEric Anholt 
463d5b1a78aSEric Anholt bool vc4_check_tex_size(struct vc4_exec_info *exec,
464d5b1a78aSEric Anholt 			struct drm_gem_cma_object *fbo,
465d5b1a78aSEric Anholt 			uint32_t offset, uint8_t tiling_format,
466d5b1a78aSEric Anholt 			uint32_t width, uint32_t height, uint8_t cpp);
467d3f5168aSEric Anholt 
468463873d5SEric Anholt /* vc4_validate_shader.c */
469463873d5SEric Anholt struct vc4_validated_shader_info *
470463873d5SEric Anholt vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
471