xref: /linux/drivers/gpu/drm/v3d/v3d_sched.c (revision f58817c852e9c9eb8116c24d8271a35159636605)
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2018 Broadcom */
3 
4 /**
5  * DOC: Broadcom V3D scheduling
6  *
7  * The shared DRM GPU scheduler is used to coordinate submitting jobs
8  * to the hardware.  Each DRM fd (roughly a client process) gets its
9  * own scheduler entity, which will process jobs in order.  The GPU
10  * scheduler will round-robin between clients to submit the next job.
11  *
12  * For simplicity, and in order to keep latency low for interactive
13  * jobs when bulk background jobs are queued up, we submit a new job
14  * to the HW only when it has completed the last one, instead of
15  * filling up the CT[01]Q FIFOs with jobs.  Similarly, we use
16  * drm_sched_job_add_dependency() to manage the dependency between bin and
17  * render, instead of having the clients submit jobs using the HW's
18  * semaphores to interlock between them.
19  */
20 
21 #include <linux/sched/clock.h>
22 #include <linux/kthread.h>
23 
24 #include <drm/drm_syncobj.h>
25 
26 #include "v3d_drv.h"
27 #include "v3d_regs.h"
28 #include "v3d_trace.h"
29 
30 #define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
31 
32 static struct v3d_job *
33 to_v3d_job(struct drm_sched_job *sched_job)
34 {
35 	return container_of(sched_job, struct v3d_job, base);
36 }
37 
38 static struct v3d_bin_job *
39 to_bin_job(struct drm_sched_job *sched_job)
40 {
41 	return container_of(sched_job, struct v3d_bin_job, base.base);
42 }
43 
44 static struct v3d_render_job *
45 to_render_job(struct drm_sched_job *sched_job)
46 {
47 	return container_of(sched_job, struct v3d_render_job, base.base);
48 }
49 
50 static struct v3d_tfu_job *
51 to_tfu_job(struct drm_sched_job *sched_job)
52 {
53 	return container_of(sched_job, struct v3d_tfu_job, base.base);
54 }
55 
56 static struct v3d_csd_job *
57 to_csd_job(struct drm_sched_job *sched_job)
58 {
59 	return container_of(sched_job, struct v3d_csd_job, base.base);
60 }
61 
62 static struct v3d_cpu_job *
63 to_cpu_job(struct drm_sched_job *sched_job)
64 {
65 	return container_of(sched_job, struct v3d_cpu_job, base.base);
66 }
67 
68 static void
69 v3d_sched_job_free(struct drm_sched_job *sched_job)
70 {
71 	struct v3d_job *job = to_v3d_job(sched_job);
72 
73 	v3d_job_cleanup(job);
74 }
75 
76 void
77 v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
78 			      unsigned int count)
79 {
80 	if (query_info->queries) {
81 		unsigned int i;
82 
83 		for (i = 0; i < count; i++)
84 			drm_syncobj_put(query_info->queries[i].syncobj);
85 
86 		kvfree(query_info->queries);
87 	}
88 }
89 
90 void
91 v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
92 				unsigned int count)
93 {
94 	if (query_info->queries) {
95 		unsigned int i;
96 
97 		for (i = 0; i < count; i++)
98 			drm_syncobj_put(query_info->queries[i].syncobj);
99 
100 		kvfree(query_info->queries);
101 	}
102 }
103 
104 static void
105 v3d_cpu_job_free(struct drm_sched_job *sched_job)
106 {
107 	struct v3d_cpu_job *job = to_cpu_job(sched_job);
108 
109 	v3d_timestamp_query_info_free(&job->timestamp_query,
110 				      job->timestamp_query.count);
111 
112 	v3d_performance_query_info_free(&job->performance_query,
113 					job->performance_query.count);
114 
115 	v3d_job_cleanup(&job->base);
116 }
117 
118 static void
119 v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
120 {
121 	if (job->perfmon != v3d->active_perfmon)
122 		v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
123 
124 	if (job->perfmon && v3d->active_perfmon != job->perfmon)
125 		v3d_perfmon_start(v3d, job->perfmon);
126 }
127 
128 static void
129 v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
130 {
131 	struct v3d_dev *v3d = job->v3d;
132 	struct v3d_file_priv *file = job->file->driver_priv;
133 	struct v3d_stats *global_stats = &v3d->queue[queue].stats;
134 	struct v3d_stats *local_stats = &file->stats[queue];
135 	u64 now = local_clock();
136 
137 	preempt_disable();
138 
139 	write_seqcount_begin(&local_stats->lock);
140 	local_stats->start_ns = now;
141 	write_seqcount_end(&local_stats->lock);
142 
143 	write_seqcount_begin(&global_stats->lock);
144 	global_stats->start_ns = now;
145 	write_seqcount_end(&global_stats->lock);
146 
147 	preempt_enable();
148 }
149 
150 static void
151 v3d_stats_update(struct v3d_stats *stats, u64 now)
152 {
153 	write_seqcount_begin(&stats->lock);
154 	stats->enabled_ns += now - stats->start_ns;
155 	stats->jobs_completed++;
156 	stats->start_ns = 0;
157 	write_seqcount_end(&stats->lock);
158 }
159 
160 void
161 v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue)
162 {
163 	struct v3d_dev *v3d = job->v3d;
164 	struct v3d_file_priv *file = job->file->driver_priv;
165 	struct v3d_stats *global_stats = &v3d->queue[queue].stats;
166 	struct v3d_stats *local_stats = &file->stats[queue];
167 	u64 now = local_clock();
168 
169 	preempt_disable();
170 	v3d_stats_update(local_stats, now);
171 	v3d_stats_update(global_stats, now);
172 	preempt_enable();
173 }
174 
175 static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
176 {
177 	struct v3d_bin_job *job = to_bin_job(sched_job);
178 	struct v3d_dev *v3d = job->base.v3d;
179 	struct drm_device *dev = &v3d->drm;
180 	struct dma_fence *fence;
181 	unsigned long irqflags;
182 
183 	if (unlikely(job->base.base.s_fence->finished.error))
184 		return NULL;
185 
186 	/* Lock required around bin_job update vs
187 	 * v3d_overflow_mem_work().
188 	 */
189 	spin_lock_irqsave(&v3d->job_lock, irqflags);
190 	v3d->bin_job = job;
191 	/* Clear out the overflow allocation, so we don't
192 	 * reuse the overflow attached to a previous job.
193 	 */
194 	V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
195 	spin_unlock_irqrestore(&v3d->job_lock, irqflags);
196 
197 	v3d_invalidate_caches(v3d);
198 
199 	fence = v3d_fence_create(v3d, V3D_BIN);
200 	if (IS_ERR(fence))
201 		return NULL;
202 
203 	if (job->base.irq_fence)
204 		dma_fence_put(job->base.irq_fence);
205 	job->base.irq_fence = dma_fence_get(fence);
206 
207 	trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
208 			    job->start, job->end);
209 
210 	v3d_job_start_stats(&job->base, V3D_BIN);
211 	v3d_switch_perfmon(v3d, &job->base);
212 
213 	/* Set the current and end address of the control list.
214 	 * Writing the end register is what starts the job.
215 	 */
216 	if (job->qma) {
217 		V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
218 		V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
219 	}
220 	if (job->qts) {
221 		V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
222 			       V3D_CLE_CT0QTS_ENABLE |
223 			       job->qts);
224 	}
225 	V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
226 	V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
227 
228 	return fence;
229 }
230 
231 static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
232 {
233 	struct v3d_render_job *job = to_render_job(sched_job);
234 	struct v3d_dev *v3d = job->base.v3d;
235 	struct drm_device *dev = &v3d->drm;
236 	struct dma_fence *fence;
237 
238 	if (unlikely(job->base.base.s_fence->finished.error))
239 		return NULL;
240 
241 	v3d->render_job = job;
242 
243 	/* Can we avoid this flush?  We need to be careful of
244 	 * scheduling, though -- imagine job0 rendering to texture and
245 	 * job1 reading, and them being executed as bin0, bin1,
246 	 * render0, render1, so that render1's flush at bin time
247 	 * wasn't enough.
248 	 */
249 	v3d_invalidate_caches(v3d);
250 
251 	fence = v3d_fence_create(v3d, V3D_RENDER);
252 	if (IS_ERR(fence))
253 		return NULL;
254 
255 	if (job->base.irq_fence)
256 		dma_fence_put(job->base.irq_fence);
257 	job->base.irq_fence = dma_fence_get(fence);
258 
259 	trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
260 			    job->start, job->end);
261 
262 	v3d_job_start_stats(&job->base, V3D_RENDER);
263 	v3d_switch_perfmon(v3d, &job->base);
264 
265 	/* XXX: Set the QCFG */
266 
267 	/* Set the current and end address of the control list.
268 	 * Writing the end register is what starts the job.
269 	 */
270 	V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
271 	V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
272 
273 	return fence;
274 }
275 
276 static struct dma_fence *
277 v3d_tfu_job_run(struct drm_sched_job *sched_job)
278 {
279 	struct v3d_tfu_job *job = to_tfu_job(sched_job);
280 	struct v3d_dev *v3d = job->base.v3d;
281 	struct drm_device *dev = &v3d->drm;
282 	struct dma_fence *fence;
283 
284 	fence = v3d_fence_create(v3d, V3D_TFU);
285 	if (IS_ERR(fence))
286 		return NULL;
287 
288 	v3d->tfu_job = job;
289 	if (job->base.irq_fence)
290 		dma_fence_put(job->base.irq_fence);
291 	job->base.irq_fence = dma_fence_get(fence);
292 
293 	trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
294 
295 	v3d_job_start_stats(&job->base, V3D_TFU);
296 
297 	V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
298 	V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
299 	V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
300 	V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
301 	V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
302 	if (v3d->ver >= 71)
303 		V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
304 	V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
305 	V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
306 	if (v3d->ver >= 71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
307 		V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
308 		V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
309 		V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
310 	}
311 	/* ICFG kicks off the job. */
312 	V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
313 
314 	return fence;
315 }
316 
317 static struct dma_fence *
318 v3d_csd_job_run(struct drm_sched_job *sched_job)
319 {
320 	struct v3d_csd_job *job = to_csd_job(sched_job);
321 	struct v3d_dev *v3d = job->base.v3d;
322 	struct drm_device *dev = &v3d->drm;
323 	struct dma_fence *fence;
324 	int i, csd_cfg0_reg;
325 
326 	v3d->csd_job = job;
327 
328 	v3d_invalidate_caches(v3d);
329 
330 	fence = v3d_fence_create(v3d, V3D_CSD);
331 	if (IS_ERR(fence))
332 		return NULL;
333 
334 	if (job->base.irq_fence)
335 		dma_fence_put(job->base.irq_fence);
336 	job->base.irq_fence = dma_fence_get(fence);
337 
338 	trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
339 
340 	v3d_job_start_stats(&job->base, V3D_CSD);
341 	v3d_switch_perfmon(v3d, &job->base);
342 
343 	csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
344 	for (i = 1; i <= 6; i++)
345 		V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
346 
347 	/* Although V3D 7.1 has an eighth configuration register, we are not
348 	 * using it. Therefore, make sure it remains unused.
349 	 *
350 	 * XXX: Set the CFG7 register
351 	 */
352 	if (v3d->ver >= 71)
353 		V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0);
354 
355 	/* CFG0 write kicks off the job. */
356 	V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
357 
358 	return fence;
359 }
360 
361 static void
362 v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
363 {
364 	struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
365 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
366 	struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
367 	struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
368 	struct v3d_dev *v3d = job->base.v3d;
369 	u32 num_batches, *wg_counts;
370 
371 	v3d_get_bo_vaddr(bo);
372 	v3d_get_bo_vaddr(indirect);
373 
374 	wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
375 
376 	if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
377 		return;
378 
379 	args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
380 	args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
381 	args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
382 
383 	num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
384 		      (wg_counts[0] * wg_counts[1] * wg_counts[2]);
385 
386 	/* V3D 7.1.6 and later don't subtract 1 from the number of batches */
387 	if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6))
388 		args->cfg[4] = num_batches - 1;
389 	else
390 		args->cfg[4] = num_batches;
391 
392 	WARN_ON(args->cfg[4] == ~0);
393 
394 	for (int i = 0; i < 3; i++) {
395 		/* 0xffffffff indicates that the uniform rewrite is not needed */
396 		if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
397 			u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
398 			((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
399 		}
400 	}
401 
402 	v3d_put_bo_vaddr(indirect);
403 	v3d_put_bo_vaddr(bo);
404 }
405 
406 static void
407 v3d_timestamp_query(struct v3d_cpu_job *job)
408 {
409 	struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
410 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
411 	u8 *value_addr;
412 
413 	v3d_get_bo_vaddr(bo);
414 
415 	for (int i = 0; i < timestamp_query->count; i++) {
416 		value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
417 		*((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
418 
419 		drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
420 					  job->base.done_fence);
421 	}
422 
423 	v3d_put_bo_vaddr(bo);
424 }
425 
426 static void
427 v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
428 {
429 	struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
430 	struct v3d_timestamp_query *queries = timestamp_query->queries;
431 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
432 	u8 *value_addr;
433 
434 	v3d_get_bo_vaddr(bo);
435 
436 	for (int i = 0; i < timestamp_query->count; i++) {
437 		value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
438 		*((u64 *)value_addr) = 0;
439 
440 		drm_syncobj_replace_fence(queries[i].syncobj, NULL);
441 	}
442 
443 	v3d_put_bo_vaddr(bo);
444 }
445 
446 static void
447 write_to_buffer(void *dst, u32 idx, bool do_64bit, u64 value)
448 {
449 	if (do_64bit) {
450 		u64 *dst64 = (u64 *)dst;
451 
452 		dst64[idx] = value;
453 	} else {
454 		u32 *dst32 = (u32 *)dst;
455 
456 		dst32[idx] = (u32)value;
457 	}
458 }
459 
460 static void
461 v3d_copy_query_results(struct v3d_cpu_job *job)
462 {
463 	struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
464 	struct v3d_timestamp_query *queries = timestamp_query->queries;
465 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
466 	struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
467 	struct v3d_copy_query_results_info *copy = &job->copy;
468 	struct dma_fence *fence;
469 	u8 *query_addr;
470 	bool available, write_result;
471 	u8 *data;
472 	int i;
473 
474 	v3d_get_bo_vaddr(bo);
475 	v3d_get_bo_vaddr(timestamp);
476 
477 	data = ((u8 *)bo->vaddr) + copy->offset;
478 
479 	for (i = 0; i < timestamp_query->count; i++) {
480 		fence = drm_syncobj_fence_get(queries[i].syncobj);
481 		available = fence ? dma_fence_is_signaled(fence) : false;
482 
483 		write_result = available || copy->do_partial;
484 		if (write_result) {
485 			query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
486 			write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
487 		}
488 
489 		if (copy->availability_bit)
490 			write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
491 
492 		data += copy->stride;
493 
494 		dma_fence_put(fence);
495 	}
496 
497 	v3d_put_bo_vaddr(timestamp);
498 	v3d_put_bo_vaddr(bo);
499 }
500 
501 static void
502 v3d_reset_performance_queries(struct v3d_cpu_job *job)
503 {
504 	struct v3d_performance_query_info *performance_query = &job->performance_query;
505 	struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
506 	struct v3d_dev *v3d = job->base.v3d;
507 	struct v3d_perfmon *perfmon;
508 
509 	for (int i = 0; i < performance_query->count; i++) {
510 		for (int j = 0; j < performance_query->nperfmons; j++) {
511 			perfmon = v3d_perfmon_find(v3d_priv,
512 						   performance_query->queries[i].kperfmon_ids[j]);
513 			if (!perfmon) {
514 				DRM_DEBUG("Failed to find perfmon.");
515 				continue;
516 			}
517 
518 			v3d_perfmon_stop(v3d, perfmon, false);
519 
520 			memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
521 
522 			v3d_perfmon_put(perfmon);
523 		}
524 
525 		drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
526 	}
527 }
528 
529 static void
530 v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data, u32 query)
531 {
532 	struct v3d_performance_query_info *performance_query = &job->performance_query;
533 	struct v3d_copy_query_results_info *copy = &job->copy;
534 	struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
535 	struct v3d_dev *v3d = job->base.v3d;
536 	struct v3d_perfmon *perfmon;
537 	u64 counter_values[V3D_MAX_COUNTERS];
538 
539 	for (int i = 0; i < performance_query->nperfmons; i++) {
540 		perfmon = v3d_perfmon_find(v3d_priv,
541 					   performance_query->queries[query].kperfmon_ids[i]);
542 		if (!perfmon) {
543 			DRM_DEBUG("Failed to find perfmon.");
544 			continue;
545 		}
546 
547 		v3d_perfmon_stop(v3d, perfmon, true);
548 
549 		memcpy(&counter_values[i * DRM_V3D_MAX_PERF_COUNTERS], perfmon->values,
550 		       perfmon->ncounters * sizeof(u64));
551 
552 		v3d_perfmon_put(perfmon);
553 	}
554 
555 	for (int i = 0; i < performance_query->ncounters; i++)
556 		write_to_buffer(data, i, copy->do_64bit, counter_values[i]);
557 }
558 
559 static void
560 v3d_copy_performance_query(struct v3d_cpu_job *job)
561 {
562 	struct v3d_performance_query_info *performance_query = &job->performance_query;
563 	struct v3d_copy_query_results_info *copy = &job->copy;
564 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
565 	struct dma_fence *fence;
566 	bool available, write_result;
567 	u8 *data;
568 
569 	v3d_get_bo_vaddr(bo);
570 
571 	data = ((u8 *)bo->vaddr) + copy->offset;
572 
573 	for (int i = 0; i < performance_query->count; i++) {
574 		fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
575 		available = fence ? dma_fence_is_signaled(fence) : false;
576 
577 		write_result = available || copy->do_partial;
578 		if (write_result)
579 			v3d_write_performance_query_result(job, data, i);
580 
581 		if (copy->availability_bit)
582 			write_to_buffer(data, performance_query->ncounters,
583 					copy->do_64bit, available ? 1u : 0u);
584 
585 		data += copy->stride;
586 
587 		dma_fence_put(fence);
588 	}
589 
590 	v3d_put_bo_vaddr(bo);
591 }
592 
593 static const v3d_cpu_job_fn cpu_job_function[] = {
594 	[V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
595 	[V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
596 	[V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
597 	[V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
598 	[V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
599 	[V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
600 };
601 
602 static struct dma_fence *
603 v3d_cpu_job_run(struct drm_sched_job *sched_job)
604 {
605 	struct v3d_cpu_job *job = to_cpu_job(sched_job);
606 	struct v3d_dev *v3d = job->base.v3d;
607 
608 	v3d->cpu_job = job;
609 
610 	if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
611 		DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type);
612 		return NULL;
613 	}
614 
615 	v3d_job_start_stats(&job->base, V3D_CPU);
616 	trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
617 
618 	cpu_job_function[job->job_type](job);
619 
620 	trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
621 	v3d_job_update_stats(&job->base, V3D_CPU);
622 
623 	return NULL;
624 }
625 
626 static struct dma_fence *
627 v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
628 {
629 	struct v3d_job *job = to_v3d_job(sched_job);
630 	struct v3d_dev *v3d = job->v3d;
631 
632 	v3d_job_start_stats(job, V3D_CACHE_CLEAN);
633 
634 	v3d_clean_caches(v3d);
635 
636 	v3d_job_update_stats(job, V3D_CACHE_CLEAN);
637 
638 	return NULL;
639 }
640 
641 static enum drm_gpu_sched_stat
642 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
643 {
644 	enum v3d_queue q;
645 
646 	mutex_lock(&v3d->reset_lock);
647 
648 	/* block scheduler */
649 	for (q = 0; q < V3D_MAX_QUEUES; q++)
650 		drm_sched_stop(&v3d->queue[q].sched, sched_job);
651 
652 	if (sched_job)
653 		drm_sched_increase_karma(sched_job);
654 
655 	/* get the GPU back into the init state */
656 	v3d_reset(v3d);
657 
658 	for (q = 0; q < V3D_MAX_QUEUES; q++)
659 		drm_sched_resubmit_jobs(&v3d->queue[q].sched);
660 
661 	/* Unblock schedulers and restart their jobs. */
662 	for (q = 0; q < V3D_MAX_QUEUES; q++) {
663 		drm_sched_start(&v3d->queue[q].sched, true);
664 	}
665 
666 	mutex_unlock(&v3d->reset_lock);
667 
668 	return DRM_GPU_SCHED_STAT_NOMINAL;
669 }
670 
671 /* If the current address or return address have changed, then the GPU
672  * has probably made progress and we should delay the reset.  This
673  * could fail if the GPU got in an infinite loop in the CL, but that
674  * is pretty unlikely outside of an i-g-t testcase.
675  */
676 static enum drm_gpu_sched_stat
677 v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
678 		    u32 *timedout_ctca, u32 *timedout_ctra)
679 {
680 	struct v3d_job *job = to_v3d_job(sched_job);
681 	struct v3d_dev *v3d = job->v3d;
682 	u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
683 	u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
684 
685 	if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
686 		*timedout_ctca = ctca;
687 		*timedout_ctra = ctra;
688 		return DRM_GPU_SCHED_STAT_NOMINAL;
689 	}
690 
691 	return v3d_gpu_reset_for_timeout(v3d, sched_job);
692 }
693 
694 static enum drm_gpu_sched_stat
695 v3d_bin_job_timedout(struct drm_sched_job *sched_job)
696 {
697 	struct v3d_bin_job *job = to_bin_job(sched_job);
698 
699 	return v3d_cl_job_timedout(sched_job, V3D_BIN,
700 				   &job->timedout_ctca, &job->timedout_ctra);
701 }
702 
703 static enum drm_gpu_sched_stat
704 v3d_render_job_timedout(struct drm_sched_job *sched_job)
705 {
706 	struct v3d_render_job *job = to_render_job(sched_job);
707 
708 	return v3d_cl_job_timedout(sched_job, V3D_RENDER,
709 				   &job->timedout_ctca, &job->timedout_ctra);
710 }
711 
712 static enum drm_gpu_sched_stat
713 v3d_generic_job_timedout(struct drm_sched_job *sched_job)
714 {
715 	struct v3d_job *job = to_v3d_job(sched_job);
716 
717 	return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
718 }
719 
720 static enum drm_gpu_sched_stat
721 v3d_csd_job_timedout(struct drm_sched_job *sched_job)
722 {
723 	struct v3d_csd_job *job = to_csd_job(sched_job);
724 	struct v3d_dev *v3d = job->base.v3d;
725 	u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
726 
727 	/* If we've made progress, skip reset and let the timer get
728 	 * rearmed.
729 	 */
730 	if (job->timedout_batches != batches) {
731 		job->timedout_batches = batches;
732 		return DRM_GPU_SCHED_STAT_NOMINAL;
733 	}
734 
735 	return v3d_gpu_reset_for_timeout(v3d, sched_job);
736 }
737 
738 static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
739 	.run_job = v3d_bin_job_run,
740 	.timedout_job = v3d_bin_job_timedout,
741 	.free_job = v3d_sched_job_free,
742 };
743 
744 static const struct drm_sched_backend_ops v3d_render_sched_ops = {
745 	.run_job = v3d_render_job_run,
746 	.timedout_job = v3d_render_job_timedout,
747 	.free_job = v3d_sched_job_free,
748 };
749 
750 static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
751 	.run_job = v3d_tfu_job_run,
752 	.timedout_job = v3d_generic_job_timedout,
753 	.free_job = v3d_sched_job_free,
754 };
755 
756 static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
757 	.run_job = v3d_csd_job_run,
758 	.timedout_job = v3d_csd_job_timedout,
759 	.free_job = v3d_sched_job_free
760 };
761 
762 static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
763 	.run_job = v3d_cache_clean_job_run,
764 	.timedout_job = v3d_generic_job_timedout,
765 	.free_job = v3d_sched_job_free
766 };
767 
768 static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
769 	.run_job = v3d_cpu_job_run,
770 	.timedout_job = v3d_generic_job_timedout,
771 	.free_job = v3d_cpu_job_free
772 };
773 
774 int
775 v3d_sched_init(struct v3d_dev *v3d)
776 {
777 	int hw_jobs_limit = 1;
778 	int job_hang_limit = 0;
779 	int hang_limit_ms = 500;
780 	int ret;
781 
782 	ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
783 			     &v3d_bin_sched_ops, NULL,
784 			     DRM_SCHED_PRIORITY_COUNT,
785 			     hw_jobs_limit, job_hang_limit,
786 			     msecs_to_jiffies(hang_limit_ms), NULL,
787 			     NULL, "v3d_bin", v3d->drm.dev);
788 	if (ret)
789 		return ret;
790 
791 	ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
792 			     &v3d_render_sched_ops, NULL,
793 			     DRM_SCHED_PRIORITY_COUNT,
794 			     hw_jobs_limit, job_hang_limit,
795 			     msecs_to_jiffies(hang_limit_ms), NULL,
796 			     NULL, "v3d_render", v3d->drm.dev);
797 	if (ret)
798 		goto fail;
799 
800 	ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
801 			     &v3d_tfu_sched_ops, NULL,
802 			     DRM_SCHED_PRIORITY_COUNT,
803 			     hw_jobs_limit, job_hang_limit,
804 			     msecs_to_jiffies(hang_limit_ms), NULL,
805 			     NULL, "v3d_tfu", v3d->drm.dev);
806 	if (ret)
807 		goto fail;
808 
809 	if (v3d_has_csd(v3d)) {
810 		ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
811 				     &v3d_csd_sched_ops, NULL,
812 				     DRM_SCHED_PRIORITY_COUNT,
813 				     hw_jobs_limit, job_hang_limit,
814 				     msecs_to_jiffies(hang_limit_ms), NULL,
815 				     NULL, "v3d_csd", v3d->drm.dev);
816 		if (ret)
817 			goto fail;
818 
819 		ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
820 				     &v3d_cache_clean_sched_ops, NULL,
821 				     DRM_SCHED_PRIORITY_COUNT,
822 				     hw_jobs_limit, job_hang_limit,
823 				     msecs_to_jiffies(hang_limit_ms), NULL,
824 				     NULL, "v3d_cache_clean", v3d->drm.dev);
825 		if (ret)
826 			goto fail;
827 	}
828 
829 	ret = drm_sched_init(&v3d->queue[V3D_CPU].sched,
830 			     &v3d_cpu_sched_ops, NULL,
831 			     DRM_SCHED_PRIORITY_COUNT,
832 			     1, job_hang_limit,
833 			     msecs_to_jiffies(hang_limit_ms), NULL,
834 			     NULL, "v3d_cpu", v3d->drm.dev);
835 	if (ret)
836 		goto fail;
837 
838 	return 0;
839 
840 fail:
841 	v3d_sched_fini(v3d);
842 	return ret;
843 }
844 
845 void
846 v3d_sched_fini(struct v3d_dev *v3d)
847 {
848 	enum v3d_queue q;
849 
850 	for (q = 0; q < V3D_MAX_QUEUES; q++) {
851 		if (v3d->queue[q].sched.ready)
852 			drm_sched_fini(&v3d->queue[q].sched);
853 	}
854 }
855