1 // SPDX-License-Identifier: GPL-2.0+ 2 /* Copyright (C) 2018 Broadcom */ 3 4 /** 5 * DOC: Broadcom V3D scheduling 6 * 7 * The shared DRM GPU scheduler is used to coordinate submitting jobs 8 * to the hardware. Each DRM fd (roughly a client process) gets its 9 * own scheduler entity, which will process jobs in order. The GPU 10 * scheduler will schedule the clients with a FIFO scheduling algorithm. 11 * 12 * For simplicity, and in order to keep latency low for interactive 13 * jobs when bulk background jobs are queued up, we submit a new job 14 * to the HW only when it has completed the last one, instead of 15 * filling up the CT[01]Q FIFOs with jobs. Similarly, we use 16 * `drm_sched_job_add_dependency()` to manage the dependency between bin 17 * and render, instead of having the clients submit jobs using the HW's 18 * semaphores to interlock between them. 19 */ 20 21 #include <linux/sched/clock.h> 22 #include <linux/kthread.h> 23 24 #include <drm/drm_syncobj.h> 25 26 #include "v3d_drv.h" 27 #include "v3d_regs.h" 28 #include "v3d_trace.h" 29 30 #define V3D_CSD_CFG012_WG_COUNT_SHIFT 16 31 32 static struct v3d_job * 33 to_v3d_job(struct drm_sched_job *sched_job) 34 { 35 return container_of(sched_job, struct v3d_job, base); 36 } 37 38 static struct v3d_bin_job * 39 to_bin_job(struct drm_sched_job *sched_job) 40 { 41 return container_of(sched_job, struct v3d_bin_job, base.base); 42 } 43 44 static struct v3d_render_job * 45 to_render_job(struct drm_sched_job *sched_job) 46 { 47 return container_of(sched_job, struct v3d_render_job, base.base); 48 } 49 50 static struct v3d_tfu_job * 51 to_tfu_job(struct drm_sched_job *sched_job) 52 { 53 return container_of(sched_job, struct v3d_tfu_job, base.base); 54 } 55 56 static struct v3d_csd_job * 57 to_csd_job(struct drm_sched_job *sched_job) 58 { 59 return container_of(sched_job, struct v3d_csd_job, base.base); 60 } 61 62 static struct v3d_cpu_job * 63 to_cpu_job(struct drm_sched_job *sched_job) 64 { 65 return container_of(sched_job, struct v3d_cpu_job, base.base); 66 } 67 68 static void 69 v3d_sched_job_free(struct drm_sched_job *sched_job) 70 { 71 struct v3d_job *job = to_v3d_job(sched_job); 72 73 v3d_job_cleanup(job); 74 } 75 76 void 77 v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info, 78 unsigned int count) 79 { 80 if (query_info->queries) { 81 unsigned int i; 82 83 for (i = 0; i < count; i++) 84 drm_syncobj_put(query_info->queries[i].syncobj); 85 86 kvfree(query_info->queries); 87 } 88 } 89 90 void 91 v3d_performance_query_info_free(struct v3d_performance_query_info *query_info, 92 unsigned int count) 93 { 94 if (query_info->queries) { 95 unsigned int i; 96 97 for (i = 0; i < count; i++) { 98 drm_syncobj_put(query_info->queries[i].syncobj); 99 kvfree(query_info->queries[i].kperfmon_ids); 100 } 101 102 kvfree(query_info->queries); 103 } 104 } 105 106 static void 107 v3d_cpu_job_free(struct drm_sched_job *sched_job) 108 { 109 struct v3d_cpu_job *job = to_cpu_job(sched_job); 110 111 v3d_timestamp_query_info_free(&job->timestamp_query, 112 job->timestamp_query.count); 113 114 v3d_performance_query_info_free(&job->performance_query, 115 job->performance_query.count); 116 117 v3d_job_cleanup(&job->base); 118 } 119 120 static void 121 v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job) 122 { 123 struct v3d_perfmon *perfmon = v3d->global_perfmon; 124 125 if (!perfmon) 126 perfmon = job->perfmon; 127 128 if (perfmon == v3d->active_perfmon) 129 return; 130 131 if (perfmon != v3d->active_perfmon) 132 v3d_perfmon_stop(v3d, v3d->active_perfmon, true); 133 134 if (perfmon && v3d->active_perfmon != perfmon) 135 v3d_perfmon_start(v3d, perfmon); 136 } 137 138 static void 139 v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue) 140 { 141 struct v3d_dev *v3d = job->v3d; 142 struct v3d_file_priv *file = job->file->driver_priv; 143 struct v3d_stats *global_stats = &v3d->queue[queue].stats; 144 struct v3d_stats *local_stats = &file->stats[queue]; 145 u64 now = local_clock(); 146 unsigned long flags; 147 148 /* 149 * We only need to disable local interrupts to appease lockdep who 150 * otherwise would think v3d_job_start_stats vs v3d_stats_update has an 151 * unsafe in-irq vs no-irq-off usage problem. This is a false positive 152 * because all the locks are per queue and stats type, and all jobs are 153 * completely one at a time serialised. More specifically: 154 * 155 * 1. Locks for GPU queues are updated from interrupt handlers under a 156 * spin lock and started here with preemption disabled. 157 * 158 * 2. Locks for CPU queues are updated from the worker with preemption 159 * disabled and equally started here with preemption disabled. 160 * 161 * Therefore both are consistent. 162 * 163 * 3. Because next job can only be queued after the previous one has 164 * been signaled, and locks are per queue, there is also no scope for 165 * the start part to race with the update part. 166 */ 167 if (IS_ENABLED(CONFIG_LOCKDEP)) 168 local_irq_save(flags); 169 else 170 preempt_disable(); 171 172 write_seqcount_begin(&local_stats->lock); 173 local_stats->start_ns = now; 174 write_seqcount_end(&local_stats->lock); 175 176 write_seqcount_begin(&global_stats->lock); 177 global_stats->start_ns = now; 178 write_seqcount_end(&global_stats->lock); 179 180 if (IS_ENABLED(CONFIG_LOCKDEP)) 181 local_irq_restore(flags); 182 else 183 preempt_enable(); 184 } 185 186 static void 187 v3d_stats_update(struct v3d_stats *stats, u64 now) 188 { 189 write_seqcount_begin(&stats->lock); 190 stats->enabled_ns += now - stats->start_ns; 191 stats->jobs_completed++; 192 stats->start_ns = 0; 193 write_seqcount_end(&stats->lock); 194 } 195 196 void 197 v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue) 198 { 199 struct v3d_dev *v3d = job->v3d; 200 struct v3d_file_priv *file = job->file->driver_priv; 201 struct v3d_stats *global_stats = &v3d->queue[queue].stats; 202 struct v3d_stats *local_stats = &file->stats[queue]; 203 u64 now = local_clock(); 204 unsigned long flags; 205 206 /* See comment in v3d_job_start_stats() */ 207 if (IS_ENABLED(CONFIG_LOCKDEP)) 208 local_irq_save(flags); 209 else 210 preempt_disable(); 211 212 v3d_stats_update(local_stats, now); 213 v3d_stats_update(global_stats, now); 214 215 if (IS_ENABLED(CONFIG_LOCKDEP)) 216 local_irq_restore(flags); 217 else 218 preempt_enable(); 219 } 220 221 static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job) 222 { 223 struct v3d_bin_job *job = to_bin_job(sched_job); 224 struct v3d_dev *v3d = job->base.v3d; 225 struct drm_device *dev = &v3d->drm; 226 struct dma_fence *fence; 227 unsigned long irqflags; 228 229 if (unlikely(job->base.base.s_fence->finished.error)) 230 return NULL; 231 232 /* Lock required around bin_job update vs 233 * v3d_overflow_mem_work(). 234 */ 235 spin_lock_irqsave(&v3d->job_lock, irqflags); 236 v3d->bin_job = job; 237 /* Clear out the overflow allocation, so we don't 238 * reuse the overflow attached to a previous job. 239 */ 240 V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0); 241 spin_unlock_irqrestore(&v3d->job_lock, irqflags); 242 243 v3d_invalidate_caches(v3d); 244 245 fence = v3d_fence_create(v3d, V3D_BIN); 246 if (IS_ERR(fence)) 247 return NULL; 248 249 if (job->base.irq_fence) 250 dma_fence_put(job->base.irq_fence); 251 job->base.irq_fence = dma_fence_get(fence); 252 253 trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno, 254 job->start, job->end); 255 256 v3d_job_start_stats(&job->base, V3D_BIN); 257 v3d_switch_perfmon(v3d, &job->base); 258 259 /* Set the current and end address of the control list. 260 * Writing the end register is what starts the job. 261 */ 262 if (job->qma) { 263 V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma); 264 V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms); 265 } 266 if (job->qts) { 267 V3D_CORE_WRITE(0, V3D_CLE_CT0QTS, 268 V3D_CLE_CT0QTS_ENABLE | 269 job->qts); 270 } 271 V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start); 272 V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end); 273 274 return fence; 275 } 276 277 static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job) 278 { 279 struct v3d_render_job *job = to_render_job(sched_job); 280 struct v3d_dev *v3d = job->base.v3d; 281 struct drm_device *dev = &v3d->drm; 282 struct dma_fence *fence; 283 284 if (unlikely(job->base.base.s_fence->finished.error)) 285 return NULL; 286 287 v3d->render_job = job; 288 289 /* Can we avoid this flush? We need to be careful of 290 * scheduling, though -- imagine job0 rendering to texture and 291 * job1 reading, and them being executed as bin0, bin1, 292 * render0, render1, so that render1's flush at bin time 293 * wasn't enough. 294 */ 295 v3d_invalidate_caches(v3d); 296 297 fence = v3d_fence_create(v3d, V3D_RENDER); 298 if (IS_ERR(fence)) 299 return NULL; 300 301 if (job->base.irq_fence) 302 dma_fence_put(job->base.irq_fence); 303 job->base.irq_fence = dma_fence_get(fence); 304 305 trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno, 306 job->start, job->end); 307 308 v3d_job_start_stats(&job->base, V3D_RENDER); 309 v3d_switch_perfmon(v3d, &job->base); 310 311 /* XXX: Set the QCFG */ 312 313 /* Set the current and end address of the control list. 314 * Writing the end register is what starts the job. 315 */ 316 V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start); 317 V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end); 318 319 return fence; 320 } 321 322 static struct dma_fence * 323 v3d_tfu_job_run(struct drm_sched_job *sched_job) 324 { 325 struct v3d_tfu_job *job = to_tfu_job(sched_job); 326 struct v3d_dev *v3d = job->base.v3d; 327 struct drm_device *dev = &v3d->drm; 328 struct dma_fence *fence; 329 330 fence = v3d_fence_create(v3d, V3D_TFU); 331 if (IS_ERR(fence)) 332 return NULL; 333 334 v3d->tfu_job = job; 335 if (job->base.irq_fence) 336 dma_fence_put(job->base.irq_fence); 337 job->base.irq_fence = dma_fence_get(fence); 338 339 trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno); 340 341 v3d_job_start_stats(&job->base, V3D_TFU); 342 343 V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia); 344 V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis); 345 V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica); 346 V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua); 347 V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa); 348 if (v3d->ver >= 71) 349 V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc); 350 V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios); 351 V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]); 352 if (v3d->ver >= 71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) { 353 V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]); 354 V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]); 355 V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]); 356 } 357 /* ICFG kicks off the job. */ 358 V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC); 359 360 return fence; 361 } 362 363 static struct dma_fence * 364 v3d_csd_job_run(struct drm_sched_job *sched_job) 365 { 366 struct v3d_csd_job *job = to_csd_job(sched_job); 367 struct v3d_dev *v3d = job->base.v3d; 368 struct drm_device *dev = &v3d->drm; 369 struct dma_fence *fence; 370 int i, csd_cfg0_reg; 371 372 v3d->csd_job = job; 373 374 v3d_invalidate_caches(v3d); 375 376 fence = v3d_fence_create(v3d, V3D_CSD); 377 if (IS_ERR(fence)) 378 return NULL; 379 380 if (job->base.irq_fence) 381 dma_fence_put(job->base.irq_fence); 382 job->base.irq_fence = dma_fence_get(fence); 383 384 trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno); 385 386 v3d_job_start_stats(&job->base, V3D_CSD); 387 v3d_switch_perfmon(v3d, &job->base); 388 389 csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver); 390 for (i = 1; i <= 6; i++) 391 V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]); 392 393 /* Although V3D 7.1 has an eighth configuration register, we are not 394 * using it. Therefore, make sure it remains unused. 395 * 396 * XXX: Set the CFG7 register 397 */ 398 if (v3d->ver >= 71) 399 V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0); 400 401 /* CFG0 write kicks off the job. */ 402 V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]); 403 404 return fence; 405 } 406 407 static void 408 v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job) 409 { 410 struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd; 411 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); 412 struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect); 413 struct drm_v3d_submit_csd *args = &indirect_csd->job->args; 414 u32 *wg_counts; 415 416 v3d_get_bo_vaddr(bo); 417 v3d_get_bo_vaddr(indirect); 418 419 wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset); 420 421 if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0) 422 return; 423 424 args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT; 425 args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT; 426 args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT; 427 args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) * 428 (wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1; 429 430 for (int i = 0; i < 3; i++) { 431 /* 0xffffffff indicates that the uniform rewrite is not needed */ 432 if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) { 433 u32 uniform_idx = indirect_csd->wg_uniform_offsets[i]; 434 ((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i]; 435 } 436 } 437 438 v3d_put_bo_vaddr(indirect); 439 v3d_put_bo_vaddr(bo); 440 } 441 442 static void 443 v3d_timestamp_query(struct v3d_cpu_job *job) 444 { 445 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query; 446 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); 447 u8 *value_addr; 448 449 v3d_get_bo_vaddr(bo); 450 451 for (int i = 0; i < timestamp_query->count; i++) { 452 value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset; 453 *((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull; 454 455 drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj, 456 job->base.done_fence); 457 } 458 459 v3d_put_bo_vaddr(bo); 460 } 461 462 static void 463 v3d_reset_timestamp_queries(struct v3d_cpu_job *job) 464 { 465 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query; 466 struct v3d_timestamp_query *queries = timestamp_query->queries; 467 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); 468 u8 *value_addr; 469 470 v3d_get_bo_vaddr(bo); 471 472 for (int i = 0; i < timestamp_query->count; i++) { 473 value_addr = ((u8 *)bo->vaddr) + queries[i].offset; 474 *((u64 *)value_addr) = 0; 475 476 drm_syncobj_replace_fence(queries[i].syncobj, NULL); 477 } 478 479 v3d_put_bo_vaddr(bo); 480 } 481 482 static void write_to_buffer_32(u32 *dst, unsigned int idx, u32 value) 483 { 484 dst[idx] = value; 485 } 486 487 static void write_to_buffer_64(u64 *dst, unsigned int idx, u64 value) 488 { 489 dst[idx] = value; 490 } 491 492 static void 493 write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64 value) 494 { 495 if (do_64bit) 496 write_to_buffer_64(dst, idx, value); 497 else 498 write_to_buffer_32(dst, idx, value); 499 } 500 501 static void 502 v3d_copy_query_results(struct v3d_cpu_job *job) 503 { 504 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query; 505 struct v3d_timestamp_query *queries = timestamp_query->queries; 506 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); 507 struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]); 508 struct v3d_copy_query_results_info *copy = &job->copy; 509 struct dma_fence *fence; 510 u8 *query_addr; 511 bool available, write_result; 512 u8 *data; 513 int i; 514 515 v3d_get_bo_vaddr(bo); 516 v3d_get_bo_vaddr(timestamp); 517 518 data = ((u8 *)bo->vaddr) + copy->offset; 519 520 for (i = 0; i < timestamp_query->count; i++) { 521 fence = drm_syncobj_fence_get(queries[i].syncobj); 522 available = fence ? dma_fence_is_signaled(fence) : false; 523 524 write_result = available || copy->do_partial; 525 if (write_result) { 526 query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset; 527 write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr)); 528 } 529 530 if (copy->availability_bit) 531 write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u); 532 533 data += copy->stride; 534 535 dma_fence_put(fence); 536 } 537 538 v3d_put_bo_vaddr(timestamp); 539 v3d_put_bo_vaddr(bo); 540 } 541 542 static void 543 v3d_reset_performance_queries(struct v3d_cpu_job *job) 544 { 545 struct v3d_performance_query_info *performance_query = &job->performance_query; 546 struct v3d_file_priv *v3d_priv = job->base.file->driver_priv; 547 struct v3d_dev *v3d = job->base.v3d; 548 struct v3d_perfmon *perfmon; 549 550 for (int i = 0; i < performance_query->count; i++) { 551 for (int j = 0; j < performance_query->nperfmons; j++) { 552 perfmon = v3d_perfmon_find(v3d_priv, 553 performance_query->queries[i].kperfmon_ids[j]); 554 if (!perfmon) { 555 DRM_DEBUG("Failed to find perfmon."); 556 continue; 557 } 558 559 v3d_perfmon_stop(v3d, perfmon, false); 560 561 memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64)); 562 563 v3d_perfmon_put(perfmon); 564 } 565 566 drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL); 567 } 568 } 569 570 static void 571 v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data, 572 unsigned int query) 573 { 574 struct v3d_performance_query_info *performance_query = 575 &job->performance_query; 576 struct v3d_file_priv *v3d_priv = job->base.file->driver_priv; 577 struct v3d_performance_query *perf_query = 578 &performance_query->queries[query]; 579 struct v3d_dev *v3d = job->base.v3d; 580 unsigned int i, j, offset; 581 582 for (i = 0, offset = 0; 583 i < performance_query->nperfmons; 584 i++, offset += DRM_V3D_MAX_PERF_COUNTERS) { 585 struct v3d_perfmon *perfmon; 586 587 perfmon = v3d_perfmon_find(v3d_priv, 588 perf_query->kperfmon_ids[i]); 589 if (!perfmon) { 590 DRM_DEBUG("Failed to find perfmon."); 591 continue; 592 } 593 594 v3d_perfmon_stop(v3d, perfmon, true); 595 596 if (job->copy.do_64bit) { 597 for (j = 0; j < perfmon->ncounters; j++) 598 write_to_buffer_64(data, offset + j, 599 perfmon->values[j]); 600 } else { 601 for (j = 0; j < perfmon->ncounters; j++) 602 write_to_buffer_32(data, offset + j, 603 perfmon->values[j]); 604 } 605 606 v3d_perfmon_put(perfmon); 607 } 608 } 609 610 static void 611 v3d_copy_performance_query(struct v3d_cpu_job *job) 612 { 613 struct v3d_performance_query_info *performance_query = &job->performance_query; 614 struct v3d_copy_query_results_info *copy = &job->copy; 615 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); 616 struct dma_fence *fence; 617 bool available, write_result; 618 u8 *data; 619 620 v3d_get_bo_vaddr(bo); 621 622 data = ((u8 *)bo->vaddr) + copy->offset; 623 624 for (int i = 0; i < performance_query->count; i++) { 625 fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj); 626 available = fence ? dma_fence_is_signaled(fence) : false; 627 628 write_result = available || copy->do_partial; 629 if (write_result) 630 v3d_write_performance_query_result(job, data, i); 631 632 if (copy->availability_bit) 633 write_to_buffer(data, performance_query->ncounters, 634 copy->do_64bit, available ? 1u : 0u); 635 636 data += copy->stride; 637 638 dma_fence_put(fence); 639 } 640 641 v3d_put_bo_vaddr(bo); 642 } 643 644 static const v3d_cpu_job_fn cpu_job_function[] = { 645 [V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect, 646 [V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query, 647 [V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries, 648 [V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results, 649 [V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries, 650 [V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query, 651 }; 652 653 static struct dma_fence * 654 v3d_cpu_job_run(struct drm_sched_job *sched_job) 655 { 656 struct v3d_cpu_job *job = to_cpu_job(sched_job); 657 struct v3d_dev *v3d = job->base.v3d; 658 659 v3d->cpu_job = job; 660 661 if (job->job_type >= ARRAY_SIZE(cpu_job_function)) { 662 DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type); 663 return NULL; 664 } 665 666 v3d_job_start_stats(&job->base, V3D_CPU); 667 trace_v3d_cpu_job_begin(&v3d->drm, job->job_type); 668 669 cpu_job_function[job->job_type](job); 670 671 trace_v3d_cpu_job_end(&v3d->drm, job->job_type); 672 v3d_job_update_stats(&job->base, V3D_CPU); 673 674 return NULL; 675 } 676 677 static struct dma_fence * 678 v3d_cache_clean_job_run(struct drm_sched_job *sched_job) 679 { 680 struct v3d_job *job = to_v3d_job(sched_job); 681 struct v3d_dev *v3d = job->v3d; 682 683 v3d_job_start_stats(job, V3D_CACHE_CLEAN); 684 685 v3d_clean_caches(v3d); 686 687 v3d_job_update_stats(job, V3D_CACHE_CLEAN); 688 689 return NULL; 690 } 691 692 static enum drm_gpu_sched_stat 693 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job) 694 { 695 enum v3d_queue q; 696 697 mutex_lock(&v3d->reset_lock); 698 699 /* block scheduler */ 700 for (q = 0; q < V3D_MAX_QUEUES; q++) 701 drm_sched_stop(&v3d->queue[q].sched, sched_job); 702 703 if (sched_job) 704 drm_sched_increase_karma(sched_job); 705 706 /* get the GPU back into the init state */ 707 v3d_reset(v3d); 708 709 for (q = 0; q < V3D_MAX_QUEUES; q++) 710 drm_sched_resubmit_jobs(&v3d->queue[q].sched); 711 712 /* Unblock schedulers and restart their jobs. */ 713 for (q = 0; q < V3D_MAX_QUEUES; q++) { 714 drm_sched_start(&v3d->queue[q].sched, 0); 715 } 716 717 mutex_unlock(&v3d->reset_lock); 718 719 return DRM_GPU_SCHED_STAT_NOMINAL; 720 } 721 722 /* If the current address or return address have changed, then the GPU 723 * has probably made progress and we should delay the reset. This 724 * could fail if the GPU got in an infinite loop in the CL, but that 725 * is pretty unlikely outside of an i-g-t testcase. 726 */ 727 static enum drm_gpu_sched_stat 728 v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q, 729 u32 *timedout_ctca, u32 *timedout_ctra) 730 { 731 struct v3d_job *job = to_v3d_job(sched_job); 732 struct v3d_dev *v3d = job->v3d; 733 u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q)); 734 u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q)); 735 736 if (*timedout_ctca != ctca || *timedout_ctra != ctra) { 737 *timedout_ctca = ctca; 738 *timedout_ctra = ctra; 739 return DRM_GPU_SCHED_STAT_NOMINAL; 740 } 741 742 return v3d_gpu_reset_for_timeout(v3d, sched_job); 743 } 744 745 static enum drm_gpu_sched_stat 746 v3d_bin_job_timedout(struct drm_sched_job *sched_job) 747 { 748 struct v3d_bin_job *job = to_bin_job(sched_job); 749 750 return v3d_cl_job_timedout(sched_job, V3D_BIN, 751 &job->timedout_ctca, &job->timedout_ctra); 752 } 753 754 static enum drm_gpu_sched_stat 755 v3d_render_job_timedout(struct drm_sched_job *sched_job) 756 { 757 struct v3d_render_job *job = to_render_job(sched_job); 758 759 return v3d_cl_job_timedout(sched_job, V3D_RENDER, 760 &job->timedout_ctca, &job->timedout_ctra); 761 } 762 763 static enum drm_gpu_sched_stat 764 v3d_generic_job_timedout(struct drm_sched_job *sched_job) 765 { 766 struct v3d_job *job = to_v3d_job(sched_job); 767 768 return v3d_gpu_reset_for_timeout(job->v3d, sched_job); 769 } 770 771 static enum drm_gpu_sched_stat 772 v3d_csd_job_timedout(struct drm_sched_job *sched_job) 773 { 774 struct v3d_csd_job *job = to_csd_job(sched_job); 775 struct v3d_dev *v3d = job->base.v3d; 776 u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver)); 777 778 /* If we've made progress, skip reset and let the timer get 779 * rearmed. 780 */ 781 if (job->timedout_batches != batches) { 782 job->timedout_batches = batches; 783 return DRM_GPU_SCHED_STAT_NOMINAL; 784 } 785 786 return v3d_gpu_reset_for_timeout(v3d, sched_job); 787 } 788 789 static const struct drm_sched_backend_ops v3d_bin_sched_ops = { 790 .run_job = v3d_bin_job_run, 791 .timedout_job = v3d_bin_job_timedout, 792 .free_job = v3d_sched_job_free, 793 }; 794 795 static const struct drm_sched_backend_ops v3d_render_sched_ops = { 796 .run_job = v3d_render_job_run, 797 .timedout_job = v3d_render_job_timedout, 798 .free_job = v3d_sched_job_free, 799 }; 800 801 static const struct drm_sched_backend_ops v3d_tfu_sched_ops = { 802 .run_job = v3d_tfu_job_run, 803 .timedout_job = v3d_generic_job_timedout, 804 .free_job = v3d_sched_job_free, 805 }; 806 807 static const struct drm_sched_backend_ops v3d_csd_sched_ops = { 808 .run_job = v3d_csd_job_run, 809 .timedout_job = v3d_csd_job_timedout, 810 .free_job = v3d_sched_job_free 811 }; 812 813 static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = { 814 .run_job = v3d_cache_clean_job_run, 815 .timedout_job = v3d_generic_job_timedout, 816 .free_job = v3d_sched_job_free 817 }; 818 819 static const struct drm_sched_backend_ops v3d_cpu_sched_ops = { 820 .run_job = v3d_cpu_job_run, 821 .timedout_job = v3d_generic_job_timedout, 822 .free_job = v3d_cpu_job_free 823 }; 824 825 int 826 v3d_sched_init(struct v3d_dev *v3d) 827 { 828 int hw_jobs_limit = 1; 829 int job_hang_limit = 0; 830 int hang_limit_ms = 500; 831 int ret; 832 833 ret = drm_sched_init(&v3d->queue[V3D_BIN].sched, 834 &v3d_bin_sched_ops, NULL, 835 DRM_SCHED_PRIORITY_COUNT, 836 hw_jobs_limit, job_hang_limit, 837 msecs_to_jiffies(hang_limit_ms), NULL, 838 NULL, "v3d_bin", v3d->drm.dev); 839 if (ret) 840 return ret; 841 842 ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched, 843 &v3d_render_sched_ops, NULL, 844 DRM_SCHED_PRIORITY_COUNT, 845 hw_jobs_limit, job_hang_limit, 846 msecs_to_jiffies(hang_limit_ms), NULL, 847 NULL, "v3d_render", v3d->drm.dev); 848 if (ret) 849 goto fail; 850 851 ret = drm_sched_init(&v3d->queue[V3D_TFU].sched, 852 &v3d_tfu_sched_ops, NULL, 853 DRM_SCHED_PRIORITY_COUNT, 854 hw_jobs_limit, job_hang_limit, 855 msecs_to_jiffies(hang_limit_ms), NULL, 856 NULL, "v3d_tfu", v3d->drm.dev); 857 if (ret) 858 goto fail; 859 860 if (v3d_has_csd(v3d)) { 861 ret = drm_sched_init(&v3d->queue[V3D_CSD].sched, 862 &v3d_csd_sched_ops, NULL, 863 DRM_SCHED_PRIORITY_COUNT, 864 hw_jobs_limit, job_hang_limit, 865 msecs_to_jiffies(hang_limit_ms), NULL, 866 NULL, "v3d_csd", v3d->drm.dev); 867 if (ret) 868 goto fail; 869 870 ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched, 871 &v3d_cache_clean_sched_ops, NULL, 872 DRM_SCHED_PRIORITY_COUNT, 873 hw_jobs_limit, job_hang_limit, 874 msecs_to_jiffies(hang_limit_ms), NULL, 875 NULL, "v3d_cache_clean", v3d->drm.dev); 876 if (ret) 877 goto fail; 878 } 879 880 ret = drm_sched_init(&v3d->queue[V3D_CPU].sched, 881 &v3d_cpu_sched_ops, NULL, 882 DRM_SCHED_PRIORITY_COUNT, 883 1, job_hang_limit, 884 msecs_to_jiffies(hang_limit_ms), NULL, 885 NULL, "v3d_cpu", v3d->drm.dev); 886 if (ret) 887 goto fail; 888 889 return 0; 890 891 fail: 892 v3d_sched_fini(v3d); 893 return ret; 894 } 895 896 void 897 v3d_sched_fini(struct v3d_dev *v3d) 898 { 899 enum v3d_queue q; 900 901 for (q = 0; q < V3D_MAX_QUEUES; q++) { 902 if (v3d->queue[q].sched.ready) 903 drm_sched_fini(&v3d->queue[q].sched); 904 } 905 } 906