1 // SPDX-License-Identifier: GPL-2.0+ 2 /* Copyright (C) 2018 Broadcom */ 3 4 /** 5 * DOC: Broadcom V3D scheduling 6 * 7 * The shared DRM GPU scheduler is used to coordinate submitting jobs 8 * to the hardware. Each DRM fd (roughly a client process) gets its 9 * own scheduler entity, which will process jobs in order. The GPU 10 * scheduler will schedule the clients with a FIFO scheduling algorithm. 11 * 12 * For simplicity, and in order to keep latency low for interactive 13 * jobs when bulk background jobs are queued up, we submit a new job 14 * to the HW only when it has completed the last one, instead of 15 * filling up the CT[01]Q FIFOs with jobs. Similarly, we use 16 * `drm_sched_job_add_dependency()` to manage the dependency between bin 17 * and render, instead of having the clients submit jobs using the HW's 18 * semaphores to interlock between them. 19 */ 20 21 #include <linux/sched/clock.h> 22 #include <linux/kthread.h> 23 24 #include <drm/drm_syncobj.h> 25 26 #include "v3d_drv.h" 27 #include "v3d_regs.h" 28 #include "v3d_trace.h" 29 30 #define V3D_CSD_CFG012_WG_COUNT_SHIFT 16 31 32 static struct v3d_job * 33 to_v3d_job(struct drm_sched_job *sched_job) 34 { 35 return container_of(sched_job, struct v3d_job, base); 36 } 37 38 static struct v3d_bin_job * 39 to_bin_job(struct drm_sched_job *sched_job) 40 { 41 return container_of(sched_job, struct v3d_bin_job, base.base); 42 } 43 44 static struct v3d_render_job * 45 to_render_job(struct drm_sched_job *sched_job) 46 { 47 return container_of(sched_job, struct v3d_render_job, base.base); 48 } 49 50 static struct v3d_tfu_job * 51 to_tfu_job(struct drm_sched_job *sched_job) 52 { 53 return container_of(sched_job, struct v3d_tfu_job, base.base); 54 } 55 56 static struct v3d_csd_job * 57 to_csd_job(struct drm_sched_job *sched_job) 58 { 59 return container_of(sched_job, struct v3d_csd_job, base.base); 60 } 61 62 static struct v3d_cpu_job * 63 to_cpu_job(struct drm_sched_job *sched_job) 64 { 65 return container_of(sched_job, struct v3d_cpu_job, base.base); 66 } 67 68 static void 69 v3d_sched_job_free(struct drm_sched_job *sched_job) 70 { 71 struct v3d_job *job = to_v3d_job(sched_job); 72 73 v3d_job_cleanup(job); 74 } 75 76 void 77 v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info, 78 unsigned int count) 79 { 80 if (query_info->queries) { 81 unsigned int i; 82 83 for (i = 0; i < count; i++) 84 drm_syncobj_put(query_info->queries[i].syncobj); 85 86 kvfree(query_info->queries); 87 } 88 } 89 90 void 91 v3d_performance_query_info_free(struct v3d_performance_query_info *query_info, 92 unsigned int count) 93 { 94 if (query_info->queries) { 95 unsigned int i; 96 97 for (i = 0; i < count; i++) { 98 drm_syncobj_put(query_info->queries[i].syncobj); 99 kvfree(query_info->queries[i].kperfmon_ids); 100 } 101 102 kvfree(query_info->queries); 103 } 104 } 105 106 static void 107 v3d_cpu_job_free(struct drm_sched_job *sched_job) 108 { 109 struct v3d_cpu_job *job = to_cpu_job(sched_job); 110 111 v3d_timestamp_query_info_free(&job->timestamp_query, 112 job->timestamp_query.count); 113 114 v3d_performance_query_info_free(&job->performance_query, 115 job->performance_query.count); 116 117 v3d_job_cleanup(&job->base); 118 } 119 120 static void 121 v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job) 122 { 123 struct v3d_perfmon *perfmon = v3d->global_perfmon; 124 125 if (!perfmon) 126 perfmon = job->perfmon; 127 128 if (perfmon == v3d->active_perfmon) 129 return; 130 131 if (perfmon != v3d->active_perfmon) 132 v3d_perfmon_stop(v3d, v3d->active_perfmon, true); 133 134 if (perfmon && v3d->active_perfmon != perfmon) 135 v3d_perfmon_start(v3d, perfmon); 136 } 137 138 static void 139 v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue) 140 { 141 struct v3d_dev *v3d = job->v3d; 142 struct v3d_file_priv *file = job->file->driver_priv; 143 struct v3d_stats *global_stats = &v3d->queue[queue].stats; 144 struct v3d_stats *local_stats = &file->stats[queue]; 145 u64 now = local_clock(); 146 unsigned long flags; 147 148 /* 149 * We only need to disable local interrupts to appease lockdep who 150 * otherwise would think v3d_job_start_stats vs v3d_stats_update has an 151 * unsafe in-irq vs no-irq-off usage problem. This is a false positive 152 * because all the locks are per queue and stats type, and all jobs are 153 * completely one at a time serialised. More specifically: 154 * 155 * 1. Locks for GPU queues are updated from interrupt handlers under a 156 * spin lock and started here with preemption disabled. 157 * 158 * 2. Locks for CPU queues are updated from the worker with preemption 159 * disabled and equally started here with preemption disabled. 160 * 161 * Therefore both are consistent. 162 * 163 * 3. Because next job can only be queued after the previous one has 164 * been signaled, and locks are per queue, there is also no scope for 165 * the start part to race with the update part. 166 */ 167 if (IS_ENABLED(CONFIG_LOCKDEP)) 168 local_irq_save(flags); 169 else 170 preempt_disable(); 171 172 write_seqcount_begin(&local_stats->lock); 173 local_stats->start_ns = now; 174 write_seqcount_end(&local_stats->lock); 175 176 write_seqcount_begin(&global_stats->lock); 177 global_stats->start_ns = now; 178 write_seqcount_end(&global_stats->lock); 179 180 if (IS_ENABLED(CONFIG_LOCKDEP)) 181 local_irq_restore(flags); 182 else 183 preempt_enable(); 184 } 185 186 static void 187 v3d_stats_update(struct v3d_stats *stats, u64 now) 188 { 189 write_seqcount_begin(&stats->lock); 190 stats->enabled_ns += now - stats->start_ns; 191 stats->jobs_completed++; 192 stats->start_ns = 0; 193 write_seqcount_end(&stats->lock); 194 } 195 196 void 197 v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue) 198 { 199 struct v3d_dev *v3d = job->v3d; 200 struct v3d_file_priv *file = job->file->driver_priv; 201 struct v3d_stats *global_stats = &v3d->queue[queue].stats; 202 u64 now = local_clock(); 203 unsigned long flags; 204 205 /* See comment in v3d_job_start_stats() */ 206 if (IS_ENABLED(CONFIG_LOCKDEP)) 207 local_irq_save(flags); 208 else 209 preempt_disable(); 210 211 /* Don't update the local stats if the file context has already closed */ 212 if (file) 213 v3d_stats_update(&file->stats[queue], now); 214 else 215 drm_dbg(&v3d->drm, "The file descriptor was closed before job completion\n"); 216 217 v3d_stats_update(global_stats, now); 218 219 if (IS_ENABLED(CONFIG_LOCKDEP)) 220 local_irq_restore(flags); 221 else 222 preempt_enable(); 223 } 224 225 static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job) 226 { 227 struct v3d_bin_job *job = to_bin_job(sched_job); 228 struct v3d_dev *v3d = job->base.v3d; 229 struct drm_device *dev = &v3d->drm; 230 struct dma_fence *fence; 231 unsigned long irqflags; 232 233 if (unlikely(job->base.base.s_fence->finished.error)) { 234 spin_lock_irqsave(&v3d->job_lock, irqflags); 235 v3d->bin_job = NULL; 236 spin_unlock_irqrestore(&v3d->job_lock, irqflags); 237 return NULL; 238 } 239 240 /* Lock required around bin_job update vs 241 * v3d_overflow_mem_work(). 242 */ 243 spin_lock_irqsave(&v3d->job_lock, irqflags); 244 v3d->bin_job = job; 245 /* Clear out the overflow allocation, so we don't 246 * reuse the overflow attached to a previous job. 247 */ 248 V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0); 249 spin_unlock_irqrestore(&v3d->job_lock, irqflags); 250 251 v3d_invalidate_caches(v3d); 252 253 fence = v3d_fence_create(v3d, V3D_BIN); 254 if (IS_ERR(fence)) 255 return NULL; 256 257 if (job->base.irq_fence) 258 dma_fence_put(job->base.irq_fence); 259 job->base.irq_fence = dma_fence_get(fence); 260 261 trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno, 262 job->start, job->end); 263 264 v3d_job_start_stats(&job->base, V3D_BIN); 265 v3d_switch_perfmon(v3d, &job->base); 266 267 /* Set the current and end address of the control list. 268 * Writing the end register is what starts the job. 269 */ 270 if (job->qma) { 271 V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma); 272 V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms); 273 } 274 if (job->qts) { 275 V3D_CORE_WRITE(0, V3D_CLE_CT0QTS, 276 V3D_CLE_CT0QTS_ENABLE | 277 job->qts); 278 } 279 V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start); 280 V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end); 281 282 return fence; 283 } 284 285 static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job) 286 { 287 struct v3d_render_job *job = to_render_job(sched_job); 288 struct v3d_dev *v3d = job->base.v3d; 289 struct drm_device *dev = &v3d->drm; 290 struct dma_fence *fence; 291 292 if (unlikely(job->base.base.s_fence->finished.error)) { 293 v3d->render_job = NULL; 294 return NULL; 295 } 296 297 v3d->render_job = job; 298 299 /* Can we avoid this flush? We need to be careful of 300 * scheduling, though -- imagine job0 rendering to texture and 301 * job1 reading, and them being executed as bin0, bin1, 302 * render0, render1, so that render1's flush at bin time 303 * wasn't enough. 304 */ 305 v3d_invalidate_caches(v3d); 306 307 fence = v3d_fence_create(v3d, V3D_RENDER); 308 if (IS_ERR(fence)) 309 return NULL; 310 311 if (job->base.irq_fence) 312 dma_fence_put(job->base.irq_fence); 313 job->base.irq_fence = dma_fence_get(fence); 314 315 trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno, 316 job->start, job->end); 317 318 v3d_job_start_stats(&job->base, V3D_RENDER); 319 v3d_switch_perfmon(v3d, &job->base); 320 321 /* XXX: Set the QCFG */ 322 323 /* Set the current and end address of the control list. 324 * Writing the end register is what starts the job. 325 */ 326 V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start); 327 V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end); 328 329 return fence; 330 } 331 332 static struct dma_fence * 333 v3d_tfu_job_run(struct drm_sched_job *sched_job) 334 { 335 struct v3d_tfu_job *job = to_tfu_job(sched_job); 336 struct v3d_dev *v3d = job->base.v3d; 337 struct drm_device *dev = &v3d->drm; 338 struct dma_fence *fence; 339 340 if (unlikely(job->base.base.s_fence->finished.error)) { 341 v3d->tfu_job = NULL; 342 return NULL; 343 } 344 345 v3d->tfu_job = job; 346 347 fence = v3d_fence_create(v3d, V3D_TFU); 348 if (IS_ERR(fence)) 349 return NULL; 350 351 if (job->base.irq_fence) 352 dma_fence_put(job->base.irq_fence); 353 job->base.irq_fence = dma_fence_get(fence); 354 355 trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno); 356 357 v3d_job_start_stats(&job->base, V3D_TFU); 358 359 V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia); 360 V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis); 361 V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica); 362 V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua); 363 V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa); 364 if (v3d->ver >= V3D_GEN_71) 365 V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc); 366 V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios); 367 V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]); 368 if (v3d->ver >= V3D_GEN_71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) { 369 V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]); 370 V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]); 371 V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]); 372 } 373 /* ICFG kicks off the job. */ 374 V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC); 375 376 return fence; 377 } 378 379 static struct dma_fence * 380 v3d_csd_job_run(struct drm_sched_job *sched_job) 381 { 382 struct v3d_csd_job *job = to_csd_job(sched_job); 383 struct v3d_dev *v3d = job->base.v3d; 384 struct drm_device *dev = &v3d->drm; 385 struct dma_fence *fence; 386 int i, csd_cfg0_reg; 387 388 if (unlikely(job->base.base.s_fence->finished.error)) { 389 v3d->csd_job = NULL; 390 return NULL; 391 } 392 393 v3d->csd_job = job; 394 395 v3d_invalidate_caches(v3d); 396 397 fence = v3d_fence_create(v3d, V3D_CSD); 398 if (IS_ERR(fence)) 399 return NULL; 400 401 if (job->base.irq_fence) 402 dma_fence_put(job->base.irq_fence); 403 job->base.irq_fence = dma_fence_get(fence); 404 405 trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno); 406 407 v3d_job_start_stats(&job->base, V3D_CSD); 408 v3d_switch_perfmon(v3d, &job->base); 409 410 csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver); 411 for (i = 1; i <= 6; i++) 412 V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]); 413 414 /* Although V3D 7.1 has an eighth configuration register, we are not 415 * using it. Therefore, make sure it remains unused. 416 * 417 * XXX: Set the CFG7 register 418 */ 419 if (v3d->ver >= V3D_GEN_71) 420 V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0); 421 422 /* CFG0 write kicks off the job. */ 423 V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]); 424 425 return fence; 426 } 427 428 static void 429 v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job) 430 { 431 struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd; 432 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); 433 struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect); 434 struct drm_v3d_submit_csd *args = &indirect_csd->job->args; 435 struct v3d_dev *v3d = job->base.v3d; 436 u32 num_batches, *wg_counts; 437 438 v3d_get_bo_vaddr(bo); 439 v3d_get_bo_vaddr(indirect); 440 441 wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset); 442 443 if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0) 444 return; 445 446 args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT; 447 args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT; 448 args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT; 449 450 num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) * 451 (wg_counts[0] * wg_counts[1] * wg_counts[2]); 452 453 /* V3D 7.1.6 and later don't subtract 1 from the number of batches */ 454 if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6)) 455 args->cfg[4] = num_batches - 1; 456 else 457 args->cfg[4] = num_batches; 458 459 WARN_ON(args->cfg[4] == ~0); 460 461 for (int i = 0; i < 3; i++) { 462 /* 0xffffffff indicates that the uniform rewrite is not needed */ 463 if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) { 464 u32 uniform_idx = indirect_csd->wg_uniform_offsets[i]; 465 ((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i]; 466 } 467 } 468 469 v3d_put_bo_vaddr(indirect); 470 v3d_put_bo_vaddr(bo); 471 } 472 473 static void 474 v3d_timestamp_query(struct v3d_cpu_job *job) 475 { 476 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query; 477 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); 478 u8 *value_addr; 479 480 v3d_get_bo_vaddr(bo); 481 482 for (int i = 0; i < timestamp_query->count; i++) { 483 value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset; 484 *((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull; 485 486 drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj, 487 job->base.done_fence); 488 } 489 490 v3d_put_bo_vaddr(bo); 491 } 492 493 static void 494 v3d_reset_timestamp_queries(struct v3d_cpu_job *job) 495 { 496 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query; 497 struct v3d_timestamp_query *queries = timestamp_query->queries; 498 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); 499 u8 *value_addr; 500 501 v3d_get_bo_vaddr(bo); 502 503 for (int i = 0; i < timestamp_query->count; i++) { 504 value_addr = ((u8 *)bo->vaddr) + queries[i].offset; 505 *((u64 *)value_addr) = 0; 506 507 drm_syncobj_replace_fence(queries[i].syncobj, NULL); 508 } 509 510 v3d_put_bo_vaddr(bo); 511 } 512 513 static void write_to_buffer_32(u32 *dst, unsigned int idx, u32 value) 514 { 515 dst[idx] = value; 516 } 517 518 static void write_to_buffer_64(u64 *dst, unsigned int idx, u64 value) 519 { 520 dst[idx] = value; 521 } 522 523 static void 524 write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64 value) 525 { 526 if (do_64bit) 527 write_to_buffer_64(dst, idx, value); 528 else 529 write_to_buffer_32(dst, idx, value); 530 } 531 532 static void 533 v3d_copy_query_results(struct v3d_cpu_job *job) 534 { 535 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query; 536 struct v3d_timestamp_query *queries = timestamp_query->queries; 537 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); 538 struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]); 539 struct v3d_copy_query_results_info *copy = &job->copy; 540 struct dma_fence *fence; 541 u8 *query_addr; 542 bool available, write_result; 543 u8 *data; 544 int i; 545 546 v3d_get_bo_vaddr(bo); 547 v3d_get_bo_vaddr(timestamp); 548 549 data = ((u8 *)bo->vaddr) + copy->offset; 550 551 for (i = 0; i < timestamp_query->count; i++) { 552 fence = drm_syncobj_fence_get(queries[i].syncobj); 553 available = fence ? dma_fence_is_signaled(fence) : false; 554 555 write_result = available || copy->do_partial; 556 if (write_result) { 557 query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset; 558 write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr)); 559 } 560 561 if (copy->availability_bit) 562 write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u); 563 564 data += copy->stride; 565 566 dma_fence_put(fence); 567 } 568 569 v3d_put_bo_vaddr(timestamp); 570 v3d_put_bo_vaddr(bo); 571 } 572 573 static void 574 v3d_reset_performance_queries(struct v3d_cpu_job *job) 575 { 576 struct v3d_performance_query_info *performance_query = &job->performance_query; 577 struct v3d_file_priv *v3d_priv = job->base.file->driver_priv; 578 struct v3d_dev *v3d = job->base.v3d; 579 struct v3d_perfmon *perfmon; 580 581 for (int i = 0; i < performance_query->count; i++) { 582 for (int j = 0; j < performance_query->nperfmons; j++) { 583 perfmon = v3d_perfmon_find(v3d_priv, 584 performance_query->queries[i].kperfmon_ids[j]); 585 if (!perfmon) { 586 DRM_DEBUG("Failed to find perfmon."); 587 continue; 588 } 589 590 v3d_perfmon_stop(v3d, perfmon, false); 591 592 memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64)); 593 594 v3d_perfmon_put(perfmon); 595 } 596 597 drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL); 598 } 599 } 600 601 static void 602 v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data, 603 unsigned int query) 604 { 605 struct v3d_performance_query_info *performance_query = 606 &job->performance_query; 607 struct v3d_file_priv *v3d_priv = job->base.file->driver_priv; 608 struct v3d_performance_query *perf_query = 609 &performance_query->queries[query]; 610 struct v3d_dev *v3d = job->base.v3d; 611 unsigned int i, j, offset; 612 613 for (i = 0, offset = 0; 614 i < performance_query->nperfmons; 615 i++, offset += DRM_V3D_MAX_PERF_COUNTERS) { 616 struct v3d_perfmon *perfmon; 617 618 perfmon = v3d_perfmon_find(v3d_priv, 619 perf_query->kperfmon_ids[i]); 620 if (!perfmon) { 621 DRM_DEBUG("Failed to find perfmon."); 622 continue; 623 } 624 625 v3d_perfmon_stop(v3d, perfmon, true); 626 627 if (job->copy.do_64bit) { 628 for (j = 0; j < perfmon->ncounters; j++) 629 write_to_buffer_64(data, offset + j, 630 perfmon->values[j]); 631 } else { 632 for (j = 0; j < perfmon->ncounters; j++) 633 write_to_buffer_32(data, offset + j, 634 perfmon->values[j]); 635 } 636 637 v3d_perfmon_put(perfmon); 638 } 639 } 640 641 static void 642 v3d_copy_performance_query(struct v3d_cpu_job *job) 643 { 644 struct v3d_performance_query_info *performance_query = &job->performance_query; 645 struct v3d_copy_query_results_info *copy = &job->copy; 646 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); 647 struct dma_fence *fence; 648 bool available, write_result; 649 u8 *data; 650 651 v3d_get_bo_vaddr(bo); 652 653 data = ((u8 *)bo->vaddr) + copy->offset; 654 655 for (int i = 0; i < performance_query->count; i++) { 656 fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj); 657 available = fence ? dma_fence_is_signaled(fence) : false; 658 659 write_result = available || copy->do_partial; 660 if (write_result) 661 v3d_write_performance_query_result(job, data, i); 662 663 if (copy->availability_bit) 664 write_to_buffer(data, performance_query->ncounters, 665 copy->do_64bit, available ? 1u : 0u); 666 667 data += copy->stride; 668 669 dma_fence_put(fence); 670 } 671 672 v3d_put_bo_vaddr(bo); 673 } 674 675 static const v3d_cpu_job_fn cpu_job_function[] = { 676 [V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect, 677 [V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query, 678 [V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries, 679 [V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results, 680 [V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries, 681 [V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query, 682 }; 683 684 static struct dma_fence * 685 v3d_cpu_job_run(struct drm_sched_job *sched_job) 686 { 687 struct v3d_cpu_job *job = to_cpu_job(sched_job); 688 struct v3d_dev *v3d = job->base.v3d; 689 690 if (job->job_type >= ARRAY_SIZE(cpu_job_function)) { 691 DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type); 692 return NULL; 693 } 694 695 v3d_job_start_stats(&job->base, V3D_CPU); 696 trace_v3d_cpu_job_begin(&v3d->drm, job->job_type); 697 698 cpu_job_function[job->job_type](job); 699 700 trace_v3d_cpu_job_end(&v3d->drm, job->job_type); 701 v3d_job_update_stats(&job->base, V3D_CPU); 702 703 return NULL; 704 } 705 706 static struct dma_fence * 707 v3d_cache_clean_job_run(struct drm_sched_job *sched_job) 708 { 709 struct v3d_job *job = to_v3d_job(sched_job); 710 struct v3d_dev *v3d = job->v3d; 711 712 v3d_job_start_stats(job, V3D_CACHE_CLEAN); 713 714 v3d_clean_caches(v3d); 715 716 v3d_job_update_stats(job, V3D_CACHE_CLEAN); 717 718 return NULL; 719 } 720 721 static enum drm_gpu_sched_stat 722 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job) 723 { 724 enum v3d_queue q; 725 726 mutex_lock(&v3d->reset_lock); 727 728 /* block scheduler */ 729 for (q = 0; q < V3D_MAX_QUEUES; q++) 730 drm_sched_stop(&v3d->queue[q].sched, sched_job); 731 732 if (sched_job) 733 drm_sched_increase_karma(sched_job); 734 735 /* get the GPU back into the init state */ 736 v3d_reset(v3d); 737 738 for (q = 0; q < V3D_MAX_QUEUES; q++) 739 drm_sched_resubmit_jobs(&v3d->queue[q].sched); 740 741 /* Unblock schedulers and restart their jobs. */ 742 for (q = 0; q < V3D_MAX_QUEUES; q++) { 743 drm_sched_start(&v3d->queue[q].sched, 0); 744 } 745 746 mutex_unlock(&v3d->reset_lock); 747 748 return DRM_GPU_SCHED_STAT_NOMINAL; 749 } 750 751 static void 752 v3d_sched_skip_reset(struct drm_sched_job *sched_job) 753 { 754 struct drm_gpu_scheduler *sched = sched_job->sched; 755 756 spin_lock(&sched->job_list_lock); 757 list_add(&sched_job->list, &sched->pending_list); 758 spin_unlock(&sched->job_list_lock); 759 } 760 761 static enum drm_gpu_sched_stat 762 v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q, 763 u32 *timedout_ctca, u32 *timedout_ctra) 764 { 765 struct v3d_job *job = to_v3d_job(sched_job); 766 struct v3d_dev *v3d = job->v3d; 767 u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q)); 768 u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q)); 769 770 /* If the current address or return address have changed, then the GPU 771 * has probably made progress and we should delay the reset. This 772 * could fail if the GPU got in an infinite loop in the CL, but that 773 * is pretty unlikely outside of an i-g-t testcase. 774 */ 775 if (*timedout_ctca != ctca || *timedout_ctra != ctra) { 776 *timedout_ctca = ctca; 777 *timedout_ctra = ctra; 778 779 v3d_sched_skip_reset(sched_job); 780 return DRM_GPU_SCHED_STAT_NOMINAL; 781 } 782 783 return v3d_gpu_reset_for_timeout(v3d, sched_job); 784 } 785 786 static enum drm_gpu_sched_stat 787 v3d_bin_job_timedout(struct drm_sched_job *sched_job) 788 { 789 struct v3d_bin_job *job = to_bin_job(sched_job); 790 791 return v3d_cl_job_timedout(sched_job, V3D_BIN, 792 &job->timedout_ctca, &job->timedout_ctra); 793 } 794 795 static enum drm_gpu_sched_stat 796 v3d_render_job_timedout(struct drm_sched_job *sched_job) 797 { 798 struct v3d_render_job *job = to_render_job(sched_job); 799 800 return v3d_cl_job_timedout(sched_job, V3D_RENDER, 801 &job->timedout_ctca, &job->timedout_ctra); 802 } 803 804 static enum drm_gpu_sched_stat 805 v3d_generic_job_timedout(struct drm_sched_job *sched_job) 806 { 807 struct v3d_job *job = to_v3d_job(sched_job); 808 809 return v3d_gpu_reset_for_timeout(job->v3d, sched_job); 810 } 811 812 static enum drm_gpu_sched_stat 813 v3d_csd_job_timedout(struct drm_sched_job *sched_job) 814 { 815 struct v3d_csd_job *job = to_csd_job(sched_job); 816 struct v3d_dev *v3d = job->base.v3d; 817 u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver)); 818 819 /* If we've made progress, skip reset, add the job to the pending 820 * list, and let the timer get rearmed. 821 */ 822 if (job->timedout_batches != batches) { 823 job->timedout_batches = batches; 824 825 v3d_sched_skip_reset(sched_job); 826 return DRM_GPU_SCHED_STAT_NOMINAL; 827 } 828 829 return v3d_gpu_reset_for_timeout(v3d, sched_job); 830 } 831 832 static const struct drm_sched_backend_ops v3d_bin_sched_ops = { 833 .run_job = v3d_bin_job_run, 834 .timedout_job = v3d_bin_job_timedout, 835 .free_job = v3d_sched_job_free, 836 }; 837 838 static const struct drm_sched_backend_ops v3d_render_sched_ops = { 839 .run_job = v3d_render_job_run, 840 .timedout_job = v3d_render_job_timedout, 841 .free_job = v3d_sched_job_free, 842 }; 843 844 static const struct drm_sched_backend_ops v3d_tfu_sched_ops = { 845 .run_job = v3d_tfu_job_run, 846 .timedout_job = v3d_generic_job_timedout, 847 .free_job = v3d_sched_job_free, 848 }; 849 850 static const struct drm_sched_backend_ops v3d_csd_sched_ops = { 851 .run_job = v3d_csd_job_run, 852 .timedout_job = v3d_csd_job_timedout, 853 .free_job = v3d_sched_job_free 854 }; 855 856 static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = { 857 .run_job = v3d_cache_clean_job_run, 858 .timedout_job = v3d_generic_job_timedout, 859 .free_job = v3d_sched_job_free 860 }; 861 862 static const struct drm_sched_backend_ops v3d_cpu_sched_ops = { 863 .run_job = v3d_cpu_job_run, 864 .timedout_job = v3d_generic_job_timedout, 865 .free_job = v3d_cpu_job_free 866 }; 867 868 static int 869 v3d_queue_sched_init(struct v3d_dev *v3d, const struct drm_sched_backend_ops *ops, 870 enum v3d_queue queue, const char *name) 871 { 872 struct drm_sched_init_args args = { 873 .num_rqs = DRM_SCHED_PRIORITY_COUNT, 874 .credit_limit = 1, 875 .timeout = msecs_to_jiffies(500), 876 .dev = v3d->drm.dev, 877 }; 878 879 args.ops = ops; 880 args.name = name; 881 882 return drm_sched_init(&v3d->queue[queue].sched, &args); 883 } 884 885 int 886 v3d_sched_init(struct v3d_dev *v3d) 887 { 888 int ret; 889 890 ret = v3d_queue_sched_init(v3d, &v3d_bin_sched_ops, V3D_BIN, "v3d_bin"); 891 if (ret) 892 return ret; 893 894 ret = v3d_queue_sched_init(v3d, &v3d_render_sched_ops, V3D_RENDER, 895 "v3d_render"); 896 if (ret) 897 goto fail; 898 899 ret = v3d_queue_sched_init(v3d, &v3d_tfu_sched_ops, V3D_TFU, "v3d_tfu"); 900 if (ret) 901 goto fail; 902 903 if (v3d_has_csd(v3d)) { 904 ret = v3d_queue_sched_init(v3d, &v3d_csd_sched_ops, V3D_CSD, 905 "v3d_csd"); 906 if (ret) 907 goto fail; 908 909 ret = v3d_queue_sched_init(v3d, &v3d_cache_clean_sched_ops, 910 V3D_CACHE_CLEAN, "v3d_cache_clean"); 911 if (ret) 912 goto fail; 913 } 914 915 ret = v3d_queue_sched_init(v3d, &v3d_cpu_sched_ops, V3D_CPU, "v3d_cpu"); 916 if (ret) 917 goto fail; 918 919 return 0; 920 921 fail: 922 v3d_sched_fini(v3d); 923 return ret; 924 } 925 926 void 927 v3d_sched_fini(struct v3d_dev *v3d) 928 { 929 enum v3d_queue q; 930 931 for (q = 0; q < V3D_MAX_QUEUES; q++) { 932 if (v3d->queue[q].sched.ready) 933 drm_sched_fini(&v3d->queue[q].sched); 934 } 935 } 936