xref: /linux/drivers/gpu/drm/v3d/v3d_sched.c (revision 983b32a29ea1e424caaf39d067c5883f6ab9aef3)
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2018 Broadcom */
3 
4 /**
5  * DOC: Broadcom V3D scheduling
6  *
7  * The shared DRM GPU scheduler is used to coordinate submitting jobs
8  * to the hardware.  Each DRM fd (roughly a client process) gets its
9  * own scheduler entity, which will process jobs in order.  The GPU
10  * scheduler will round-robin between clients to submit the next job.
11  *
12  * For simplicity, and in order to keep latency low for interactive
13  * jobs when bulk background jobs are queued up, we submit a new job
14  * to the HW only when it has completed the last one, instead of
15  * filling up the CT[01]Q FIFOs with jobs.  Similarly, we use
16  * drm_sched_job_add_dependency() to manage the dependency between bin and
17  * render, instead of having the clients submit jobs using the HW's
18  * semaphores to interlock between them.
19  */
20 
21 #include <linux/sched/clock.h>
22 #include <linux/kthread.h>
23 
24 #include <drm/drm_syncobj.h>
25 
26 #include "v3d_drv.h"
27 #include "v3d_regs.h"
28 #include "v3d_trace.h"
29 
30 #define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
31 
32 static struct v3d_job *
33 to_v3d_job(struct drm_sched_job *sched_job)
34 {
35 	return container_of(sched_job, struct v3d_job, base);
36 }
37 
38 static struct v3d_bin_job *
39 to_bin_job(struct drm_sched_job *sched_job)
40 {
41 	return container_of(sched_job, struct v3d_bin_job, base.base);
42 }
43 
44 static struct v3d_render_job *
45 to_render_job(struct drm_sched_job *sched_job)
46 {
47 	return container_of(sched_job, struct v3d_render_job, base.base);
48 }
49 
50 static struct v3d_tfu_job *
51 to_tfu_job(struct drm_sched_job *sched_job)
52 {
53 	return container_of(sched_job, struct v3d_tfu_job, base.base);
54 }
55 
56 static struct v3d_csd_job *
57 to_csd_job(struct drm_sched_job *sched_job)
58 {
59 	return container_of(sched_job, struct v3d_csd_job, base.base);
60 }
61 
62 static struct v3d_cpu_job *
63 to_cpu_job(struct drm_sched_job *sched_job)
64 {
65 	return container_of(sched_job, struct v3d_cpu_job, base.base);
66 }
67 
68 static void
69 v3d_sched_job_free(struct drm_sched_job *sched_job)
70 {
71 	struct v3d_job *job = to_v3d_job(sched_job);
72 
73 	v3d_job_cleanup(job);
74 }
75 
76 void
77 v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
78 			      unsigned int count)
79 {
80 	if (query_info->queries) {
81 		unsigned int i;
82 
83 		for (i = 0; i < count; i++)
84 			drm_syncobj_put(query_info->queries[i].syncobj);
85 
86 		kvfree(query_info->queries);
87 	}
88 }
89 
90 void
91 v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
92 				unsigned int count)
93 {
94 	if (query_info->queries) {
95 		unsigned int i;
96 
97 		for (i = 0; i < count; i++)
98 			drm_syncobj_put(query_info->queries[i].syncobj);
99 
100 		kvfree(query_info->queries);
101 	}
102 }
103 
104 static void
105 v3d_cpu_job_free(struct drm_sched_job *sched_job)
106 {
107 	struct v3d_cpu_job *job = to_cpu_job(sched_job);
108 
109 	v3d_timestamp_query_info_free(&job->timestamp_query,
110 				      job->timestamp_query.count);
111 
112 	v3d_performance_query_info_free(&job->performance_query,
113 					job->performance_query.count);
114 
115 	v3d_job_cleanup(&job->base);
116 }
117 
118 static void
119 v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
120 {
121 	if (job->perfmon != v3d->active_perfmon)
122 		v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
123 
124 	if (job->perfmon && v3d->active_perfmon != job->perfmon)
125 		v3d_perfmon_start(v3d, job->perfmon);
126 }
127 
128 static void
129 v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
130 {
131 	struct v3d_dev *v3d = job->v3d;
132 	struct v3d_file_priv *file = job->file->driver_priv;
133 	struct v3d_stats *global_stats = &v3d->queue[queue].stats;
134 	struct v3d_stats *local_stats = &file->stats[queue];
135 	u64 now = local_clock();
136 
137 	write_seqcount_begin(&local_stats->lock);
138 	local_stats->start_ns = now;
139 	write_seqcount_end(&local_stats->lock);
140 
141 	write_seqcount_begin(&global_stats->lock);
142 	global_stats->start_ns = now;
143 	write_seqcount_end(&global_stats->lock);
144 }
145 
146 static void
147 v3d_stats_update(struct v3d_stats *stats, u64 now)
148 {
149 	write_seqcount_begin(&stats->lock);
150 	stats->enabled_ns += now - stats->start_ns;
151 	stats->jobs_completed++;
152 	stats->start_ns = 0;
153 	write_seqcount_end(&stats->lock);
154 }
155 
156 void
157 v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue)
158 {
159 	struct v3d_dev *v3d = job->v3d;
160 	struct v3d_file_priv *file = job->file->driver_priv;
161 	struct v3d_stats *global_stats = &v3d->queue[queue].stats;
162 	struct v3d_stats *local_stats = &file->stats[queue];
163 	u64 now = local_clock();
164 
165 	v3d_stats_update(local_stats, now);
166 	v3d_stats_update(global_stats, now);
167 }
168 
169 static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
170 {
171 	struct v3d_bin_job *job = to_bin_job(sched_job);
172 	struct v3d_dev *v3d = job->base.v3d;
173 	struct drm_device *dev = &v3d->drm;
174 	struct dma_fence *fence;
175 	unsigned long irqflags;
176 
177 	if (unlikely(job->base.base.s_fence->finished.error))
178 		return NULL;
179 
180 	/* Lock required around bin_job update vs
181 	 * v3d_overflow_mem_work().
182 	 */
183 	spin_lock_irqsave(&v3d->job_lock, irqflags);
184 	v3d->bin_job = job;
185 	/* Clear out the overflow allocation, so we don't
186 	 * reuse the overflow attached to a previous job.
187 	 */
188 	V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
189 	spin_unlock_irqrestore(&v3d->job_lock, irqflags);
190 
191 	v3d_invalidate_caches(v3d);
192 
193 	fence = v3d_fence_create(v3d, V3D_BIN);
194 	if (IS_ERR(fence))
195 		return NULL;
196 
197 	if (job->base.irq_fence)
198 		dma_fence_put(job->base.irq_fence);
199 	job->base.irq_fence = dma_fence_get(fence);
200 
201 	trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
202 			    job->start, job->end);
203 
204 	v3d_job_start_stats(&job->base, V3D_BIN);
205 	v3d_switch_perfmon(v3d, &job->base);
206 
207 	/* Set the current and end address of the control list.
208 	 * Writing the end register is what starts the job.
209 	 */
210 	if (job->qma) {
211 		V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
212 		V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
213 	}
214 	if (job->qts) {
215 		V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
216 			       V3D_CLE_CT0QTS_ENABLE |
217 			       job->qts);
218 	}
219 	V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
220 	V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
221 
222 	return fence;
223 }
224 
225 static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
226 {
227 	struct v3d_render_job *job = to_render_job(sched_job);
228 	struct v3d_dev *v3d = job->base.v3d;
229 	struct drm_device *dev = &v3d->drm;
230 	struct dma_fence *fence;
231 
232 	if (unlikely(job->base.base.s_fence->finished.error))
233 		return NULL;
234 
235 	v3d->render_job = job;
236 
237 	/* Can we avoid this flush?  We need to be careful of
238 	 * scheduling, though -- imagine job0 rendering to texture and
239 	 * job1 reading, and them being executed as bin0, bin1,
240 	 * render0, render1, so that render1's flush at bin time
241 	 * wasn't enough.
242 	 */
243 	v3d_invalidate_caches(v3d);
244 
245 	fence = v3d_fence_create(v3d, V3D_RENDER);
246 	if (IS_ERR(fence))
247 		return NULL;
248 
249 	if (job->base.irq_fence)
250 		dma_fence_put(job->base.irq_fence);
251 	job->base.irq_fence = dma_fence_get(fence);
252 
253 	trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
254 			    job->start, job->end);
255 
256 	v3d_job_start_stats(&job->base, V3D_RENDER);
257 	v3d_switch_perfmon(v3d, &job->base);
258 
259 	/* XXX: Set the QCFG */
260 
261 	/* Set the current and end address of the control list.
262 	 * Writing the end register is what starts the job.
263 	 */
264 	V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
265 	V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
266 
267 	return fence;
268 }
269 
270 static struct dma_fence *
271 v3d_tfu_job_run(struct drm_sched_job *sched_job)
272 {
273 	struct v3d_tfu_job *job = to_tfu_job(sched_job);
274 	struct v3d_dev *v3d = job->base.v3d;
275 	struct drm_device *dev = &v3d->drm;
276 	struct dma_fence *fence;
277 
278 	fence = v3d_fence_create(v3d, V3D_TFU);
279 	if (IS_ERR(fence))
280 		return NULL;
281 
282 	v3d->tfu_job = job;
283 	if (job->base.irq_fence)
284 		dma_fence_put(job->base.irq_fence);
285 	job->base.irq_fence = dma_fence_get(fence);
286 
287 	trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
288 
289 	v3d_job_start_stats(&job->base, V3D_TFU);
290 
291 	V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
292 	V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
293 	V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
294 	V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
295 	V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
296 	if (v3d->ver >= 71)
297 		V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
298 	V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
299 	V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
300 	if (v3d->ver >= 71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
301 		V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
302 		V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
303 		V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
304 	}
305 	/* ICFG kicks off the job. */
306 	V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
307 
308 	return fence;
309 }
310 
311 static struct dma_fence *
312 v3d_csd_job_run(struct drm_sched_job *sched_job)
313 {
314 	struct v3d_csd_job *job = to_csd_job(sched_job);
315 	struct v3d_dev *v3d = job->base.v3d;
316 	struct drm_device *dev = &v3d->drm;
317 	struct dma_fence *fence;
318 	int i, csd_cfg0_reg, csd_cfg_reg_count;
319 
320 	v3d->csd_job = job;
321 
322 	v3d_invalidate_caches(v3d);
323 
324 	fence = v3d_fence_create(v3d, V3D_CSD);
325 	if (IS_ERR(fence))
326 		return NULL;
327 
328 	if (job->base.irq_fence)
329 		dma_fence_put(job->base.irq_fence);
330 	job->base.irq_fence = dma_fence_get(fence);
331 
332 	trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
333 
334 	v3d_job_start_stats(&job->base, V3D_CSD);
335 	v3d_switch_perfmon(v3d, &job->base);
336 
337 	csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
338 	csd_cfg_reg_count = v3d->ver < 71 ? 6 : 7;
339 	for (i = 1; i <= csd_cfg_reg_count; i++)
340 		V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
341 	/* CFG0 write kicks off the job. */
342 	V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
343 
344 	return fence;
345 }
346 
347 static void
348 v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
349 {
350 	struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
351 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
352 	struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
353 	struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
354 	struct v3d_dev *v3d = job->base.v3d;
355 	u32 num_batches, *wg_counts;
356 
357 	v3d_get_bo_vaddr(bo);
358 	v3d_get_bo_vaddr(indirect);
359 
360 	wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
361 
362 	if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
363 		return;
364 
365 	args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
366 	args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
367 	args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
368 
369 	num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
370 		      (wg_counts[0] * wg_counts[1] * wg_counts[2]);
371 
372 	/* V3D 7.1.6 and later don't subtract 1 from the number of batches */
373 	if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6))
374 		args->cfg[4] = num_batches - 1;
375 	else
376 		args->cfg[4] = num_batches;
377 
378 	WARN_ON(args->cfg[4] == ~0);
379 
380 	for (int i = 0; i < 3; i++) {
381 		/* 0xffffffff indicates that the uniform rewrite is not needed */
382 		if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
383 			u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
384 			((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
385 		}
386 	}
387 
388 	v3d_put_bo_vaddr(indirect);
389 	v3d_put_bo_vaddr(bo);
390 }
391 
392 static void
393 v3d_timestamp_query(struct v3d_cpu_job *job)
394 {
395 	struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
396 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
397 	u8 *value_addr;
398 
399 	v3d_get_bo_vaddr(bo);
400 
401 	for (int i = 0; i < timestamp_query->count; i++) {
402 		value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
403 		*((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
404 
405 		drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
406 					  job->base.done_fence);
407 	}
408 
409 	v3d_put_bo_vaddr(bo);
410 }
411 
412 static void
413 v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
414 {
415 	struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
416 	struct v3d_timestamp_query *queries = timestamp_query->queries;
417 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
418 	u8 *value_addr;
419 
420 	v3d_get_bo_vaddr(bo);
421 
422 	for (int i = 0; i < timestamp_query->count; i++) {
423 		value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
424 		*((u64 *)value_addr) = 0;
425 
426 		drm_syncobj_replace_fence(queries[i].syncobj, NULL);
427 	}
428 
429 	v3d_put_bo_vaddr(bo);
430 }
431 
432 static void
433 write_to_buffer(void *dst, u32 idx, bool do_64bit, u64 value)
434 {
435 	if (do_64bit) {
436 		u64 *dst64 = (u64 *)dst;
437 
438 		dst64[idx] = value;
439 	} else {
440 		u32 *dst32 = (u32 *)dst;
441 
442 		dst32[idx] = (u32)value;
443 	}
444 }
445 
446 static void
447 v3d_copy_query_results(struct v3d_cpu_job *job)
448 {
449 	struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
450 	struct v3d_timestamp_query *queries = timestamp_query->queries;
451 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
452 	struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
453 	struct v3d_copy_query_results_info *copy = &job->copy;
454 	struct dma_fence *fence;
455 	u8 *query_addr;
456 	bool available, write_result;
457 	u8 *data;
458 	int i;
459 
460 	v3d_get_bo_vaddr(bo);
461 	v3d_get_bo_vaddr(timestamp);
462 
463 	data = ((u8 *)bo->vaddr) + copy->offset;
464 
465 	for (i = 0; i < timestamp_query->count; i++) {
466 		fence = drm_syncobj_fence_get(queries[i].syncobj);
467 		available = fence ? dma_fence_is_signaled(fence) : false;
468 
469 		write_result = available || copy->do_partial;
470 		if (write_result) {
471 			query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
472 			write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
473 		}
474 
475 		if (copy->availability_bit)
476 			write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
477 
478 		data += copy->stride;
479 
480 		dma_fence_put(fence);
481 	}
482 
483 	v3d_put_bo_vaddr(timestamp);
484 	v3d_put_bo_vaddr(bo);
485 }
486 
487 static void
488 v3d_reset_performance_queries(struct v3d_cpu_job *job)
489 {
490 	struct v3d_performance_query_info *performance_query = &job->performance_query;
491 	struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
492 	struct v3d_dev *v3d = job->base.v3d;
493 	struct v3d_perfmon *perfmon;
494 
495 	for (int i = 0; i < performance_query->count; i++) {
496 		for (int j = 0; j < performance_query->nperfmons; j++) {
497 			perfmon = v3d_perfmon_find(v3d_priv,
498 						   performance_query->queries[i].kperfmon_ids[j]);
499 			if (!perfmon) {
500 				DRM_DEBUG("Failed to find perfmon.");
501 				continue;
502 			}
503 
504 			v3d_perfmon_stop(v3d, perfmon, false);
505 
506 			memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
507 
508 			v3d_perfmon_put(perfmon);
509 		}
510 
511 		drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
512 	}
513 }
514 
515 static void
516 v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data, u32 query)
517 {
518 	struct v3d_performance_query_info *performance_query = &job->performance_query;
519 	struct v3d_copy_query_results_info *copy = &job->copy;
520 	struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
521 	struct v3d_dev *v3d = job->base.v3d;
522 	struct v3d_perfmon *perfmon;
523 	u64 counter_values[V3D_MAX_COUNTERS];
524 
525 	for (int i = 0; i < performance_query->nperfmons; i++) {
526 		perfmon = v3d_perfmon_find(v3d_priv,
527 					   performance_query->queries[query].kperfmon_ids[i]);
528 		if (!perfmon) {
529 			DRM_DEBUG("Failed to find perfmon.");
530 			continue;
531 		}
532 
533 		v3d_perfmon_stop(v3d, perfmon, true);
534 
535 		memcpy(&counter_values[i * DRM_V3D_MAX_PERF_COUNTERS], perfmon->values,
536 		       perfmon->ncounters * sizeof(u64));
537 
538 		v3d_perfmon_put(perfmon);
539 	}
540 
541 	for (int i = 0; i < performance_query->ncounters; i++)
542 		write_to_buffer(data, i, copy->do_64bit, counter_values[i]);
543 }
544 
545 static void
546 v3d_copy_performance_query(struct v3d_cpu_job *job)
547 {
548 	struct v3d_performance_query_info *performance_query = &job->performance_query;
549 	struct v3d_copy_query_results_info *copy = &job->copy;
550 	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
551 	struct dma_fence *fence;
552 	bool available, write_result;
553 	u8 *data;
554 
555 	v3d_get_bo_vaddr(bo);
556 
557 	data = ((u8 *)bo->vaddr) + copy->offset;
558 
559 	for (int i = 0; i < performance_query->count; i++) {
560 		fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
561 		available = fence ? dma_fence_is_signaled(fence) : false;
562 
563 		write_result = available || copy->do_partial;
564 		if (write_result)
565 			v3d_write_performance_query_result(job, data, i);
566 
567 		if (copy->availability_bit)
568 			write_to_buffer(data, performance_query->ncounters,
569 					copy->do_64bit, available ? 1u : 0u);
570 
571 		data += copy->stride;
572 
573 		dma_fence_put(fence);
574 	}
575 
576 	v3d_put_bo_vaddr(bo);
577 }
578 
579 static const v3d_cpu_job_fn cpu_job_function[] = {
580 	[V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
581 	[V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
582 	[V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
583 	[V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
584 	[V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
585 	[V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
586 };
587 
588 static struct dma_fence *
589 v3d_cpu_job_run(struct drm_sched_job *sched_job)
590 {
591 	struct v3d_cpu_job *job = to_cpu_job(sched_job);
592 	struct v3d_dev *v3d = job->base.v3d;
593 
594 	v3d->cpu_job = job;
595 
596 	if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
597 		DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type);
598 		return NULL;
599 	}
600 
601 	v3d_job_start_stats(&job->base, V3D_CPU);
602 	trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
603 
604 	cpu_job_function[job->job_type](job);
605 
606 	trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
607 	v3d_job_update_stats(&job->base, V3D_CPU);
608 
609 	return NULL;
610 }
611 
612 static struct dma_fence *
613 v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
614 {
615 	struct v3d_job *job = to_v3d_job(sched_job);
616 	struct v3d_dev *v3d = job->v3d;
617 
618 	v3d_job_start_stats(job, V3D_CACHE_CLEAN);
619 
620 	v3d_clean_caches(v3d);
621 
622 	v3d_job_update_stats(job, V3D_CACHE_CLEAN);
623 
624 	return NULL;
625 }
626 
627 static enum drm_gpu_sched_stat
628 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
629 {
630 	enum v3d_queue q;
631 
632 	mutex_lock(&v3d->reset_lock);
633 
634 	/* block scheduler */
635 	for (q = 0; q < V3D_MAX_QUEUES; q++)
636 		drm_sched_stop(&v3d->queue[q].sched, sched_job);
637 
638 	if (sched_job)
639 		drm_sched_increase_karma(sched_job);
640 
641 	/* get the GPU back into the init state */
642 	v3d_reset(v3d);
643 
644 	for (q = 0; q < V3D_MAX_QUEUES; q++)
645 		drm_sched_resubmit_jobs(&v3d->queue[q].sched);
646 
647 	/* Unblock schedulers and restart their jobs. */
648 	for (q = 0; q < V3D_MAX_QUEUES; q++) {
649 		drm_sched_start(&v3d->queue[q].sched, true);
650 	}
651 
652 	mutex_unlock(&v3d->reset_lock);
653 
654 	return DRM_GPU_SCHED_STAT_NOMINAL;
655 }
656 
657 /* If the current address or return address have changed, then the GPU
658  * has probably made progress and we should delay the reset.  This
659  * could fail if the GPU got in an infinite loop in the CL, but that
660  * is pretty unlikely outside of an i-g-t testcase.
661  */
662 static enum drm_gpu_sched_stat
663 v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
664 		    u32 *timedout_ctca, u32 *timedout_ctra)
665 {
666 	struct v3d_job *job = to_v3d_job(sched_job);
667 	struct v3d_dev *v3d = job->v3d;
668 	u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
669 	u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
670 
671 	if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
672 		*timedout_ctca = ctca;
673 		*timedout_ctra = ctra;
674 		return DRM_GPU_SCHED_STAT_NOMINAL;
675 	}
676 
677 	return v3d_gpu_reset_for_timeout(v3d, sched_job);
678 }
679 
680 static enum drm_gpu_sched_stat
681 v3d_bin_job_timedout(struct drm_sched_job *sched_job)
682 {
683 	struct v3d_bin_job *job = to_bin_job(sched_job);
684 
685 	return v3d_cl_job_timedout(sched_job, V3D_BIN,
686 				   &job->timedout_ctca, &job->timedout_ctra);
687 }
688 
689 static enum drm_gpu_sched_stat
690 v3d_render_job_timedout(struct drm_sched_job *sched_job)
691 {
692 	struct v3d_render_job *job = to_render_job(sched_job);
693 
694 	return v3d_cl_job_timedout(sched_job, V3D_RENDER,
695 				   &job->timedout_ctca, &job->timedout_ctra);
696 }
697 
698 static enum drm_gpu_sched_stat
699 v3d_generic_job_timedout(struct drm_sched_job *sched_job)
700 {
701 	struct v3d_job *job = to_v3d_job(sched_job);
702 
703 	return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
704 }
705 
706 static enum drm_gpu_sched_stat
707 v3d_csd_job_timedout(struct drm_sched_job *sched_job)
708 {
709 	struct v3d_csd_job *job = to_csd_job(sched_job);
710 	struct v3d_dev *v3d = job->base.v3d;
711 	u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
712 
713 	/* If we've made progress, skip reset and let the timer get
714 	 * rearmed.
715 	 */
716 	if (job->timedout_batches != batches) {
717 		job->timedout_batches = batches;
718 		return DRM_GPU_SCHED_STAT_NOMINAL;
719 	}
720 
721 	return v3d_gpu_reset_for_timeout(v3d, sched_job);
722 }
723 
724 static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
725 	.run_job = v3d_bin_job_run,
726 	.timedout_job = v3d_bin_job_timedout,
727 	.free_job = v3d_sched_job_free,
728 };
729 
730 static const struct drm_sched_backend_ops v3d_render_sched_ops = {
731 	.run_job = v3d_render_job_run,
732 	.timedout_job = v3d_render_job_timedout,
733 	.free_job = v3d_sched_job_free,
734 };
735 
736 static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
737 	.run_job = v3d_tfu_job_run,
738 	.timedout_job = v3d_generic_job_timedout,
739 	.free_job = v3d_sched_job_free,
740 };
741 
742 static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
743 	.run_job = v3d_csd_job_run,
744 	.timedout_job = v3d_csd_job_timedout,
745 	.free_job = v3d_sched_job_free
746 };
747 
748 static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
749 	.run_job = v3d_cache_clean_job_run,
750 	.timedout_job = v3d_generic_job_timedout,
751 	.free_job = v3d_sched_job_free
752 };
753 
754 static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
755 	.run_job = v3d_cpu_job_run,
756 	.timedout_job = v3d_generic_job_timedout,
757 	.free_job = v3d_cpu_job_free
758 };
759 
760 int
761 v3d_sched_init(struct v3d_dev *v3d)
762 {
763 	int hw_jobs_limit = 1;
764 	int job_hang_limit = 0;
765 	int hang_limit_ms = 500;
766 	int ret;
767 
768 	ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
769 			     &v3d_bin_sched_ops, NULL,
770 			     DRM_SCHED_PRIORITY_COUNT,
771 			     hw_jobs_limit, job_hang_limit,
772 			     msecs_to_jiffies(hang_limit_ms), NULL,
773 			     NULL, "v3d_bin", v3d->drm.dev);
774 	if (ret)
775 		return ret;
776 
777 	ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
778 			     &v3d_render_sched_ops, NULL,
779 			     DRM_SCHED_PRIORITY_COUNT,
780 			     hw_jobs_limit, job_hang_limit,
781 			     msecs_to_jiffies(hang_limit_ms), NULL,
782 			     NULL, "v3d_render", v3d->drm.dev);
783 	if (ret)
784 		goto fail;
785 
786 	ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
787 			     &v3d_tfu_sched_ops, NULL,
788 			     DRM_SCHED_PRIORITY_COUNT,
789 			     hw_jobs_limit, job_hang_limit,
790 			     msecs_to_jiffies(hang_limit_ms), NULL,
791 			     NULL, "v3d_tfu", v3d->drm.dev);
792 	if (ret)
793 		goto fail;
794 
795 	if (v3d_has_csd(v3d)) {
796 		ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
797 				     &v3d_csd_sched_ops, NULL,
798 				     DRM_SCHED_PRIORITY_COUNT,
799 				     hw_jobs_limit, job_hang_limit,
800 				     msecs_to_jiffies(hang_limit_ms), NULL,
801 				     NULL, "v3d_csd", v3d->drm.dev);
802 		if (ret)
803 			goto fail;
804 
805 		ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
806 				     &v3d_cache_clean_sched_ops, NULL,
807 				     DRM_SCHED_PRIORITY_COUNT,
808 				     hw_jobs_limit, job_hang_limit,
809 				     msecs_to_jiffies(hang_limit_ms), NULL,
810 				     NULL, "v3d_cache_clean", v3d->drm.dev);
811 		if (ret)
812 			goto fail;
813 	}
814 
815 	ret = drm_sched_init(&v3d->queue[V3D_CPU].sched,
816 			     &v3d_cpu_sched_ops, NULL,
817 			     DRM_SCHED_PRIORITY_COUNT,
818 			     1, job_hang_limit,
819 			     msecs_to_jiffies(hang_limit_ms), NULL,
820 			     NULL, "v3d_cpu", v3d->drm.dev);
821 	if (ret)
822 		goto fail;
823 
824 	return 0;
825 
826 fail:
827 	v3d_sched_fini(v3d);
828 	return ret;
829 }
830 
831 void
832 v3d_sched_fini(struct v3d_dev *v3d)
833 {
834 	enum v3d_queue q;
835 
836 	for (q = 0; q < V3D_MAX_QUEUES; q++) {
837 		if (v3d->queue[q].sched.ready)
838 			drm_sched_fini(&v3d->queue[q].sched);
839 	}
840 }
841