1 // SPDX-License-Identifier: GPL-2.0+ 2 /* Copyright (C) 2018 Broadcom */ 3 4 /** 5 * DOC: Broadcom V3D scheduling 6 * 7 * The shared DRM GPU scheduler is used to coordinate submitting jobs 8 * to the hardware. Each DRM fd (roughly a client process) gets its 9 * own scheduler entity, which will process jobs in order. The GPU 10 * scheduler will round-robin between clients to submit the next job. 11 * 12 * For simplicity, and in order to keep latency low for interactive 13 * jobs when bulk background jobs are queued up, we submit a new job 14 * to the HW only when it has completed the last one, instead of 15 * filling up the CT[01]Q FIFOs with jobs. Similarly, we use 16 * drm_sched_job_add_dependency() to manage the dependency between bin and 17 * render, instead of having the clients submit jobs using the HW's 18 * semaphores to interlock between them. 19 */ 20 21 #include <linux/sched/clock.h> 22 #include <linux/kthread.h> 23 24 #include <drm/drm_syncobj.h> 25 26 #include "v3d_drv.h" 27 #include "v3d_regs.h" 28 #include "v3d_trace.h" 29 30 #define V3D_CSD_CFG012_WG_COUNT_SHIFT 16 31 32 static struct v3d_job * 33 to_v3d_job(struct drm_sched_job *sched_job) 34 { 35 return container_of(sched_job, struct v3d_job, base); 36 } 37 38 static struct v3d_bin_job * 39 to_bin_job(struct drm_sched_job *sched_job) 40 { 41 return container_of(sched_job, struct v3d_bin_job, base.base); 42 } 43 44 static struct v3d_render_job * 45 to_render_job(struct drm_sched_job *sched_job) 46 { 47 return container_of(sched_job, struct v3d_render_job, base.base); 48 } 49 50 static struct v3d_tfu_job * 51 to_tfu_job(struct drm_sched_job *sched_job) 52 { 53 return container_of(sched_job, struct v3d_tfu_job, base.base); 54 } 55 56 static struct v3d_csd_job * 57 to_csd_job(struct drm_sched_job *sched_job) 58 { 59 return container_of(sched_job, struct v3d_csd_job, base.base); 60 } 61 62 static struct v3d_cpu_job * 63 to_cpu_job(struct drm_sched_job *sched_job) 64 { 65 return container_of(sched_job, struct v3d_cpu_job, base.base); 66 } 67 68 static void 69 v3d_sched_job_free(struct drm_sched_job *sched_job) 70 { 71 struct v3d_job *job = to_v3d_job(sched_job); 72 73 v3d_job_cleanup(job); 74 } 75 76 void 77 v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info, 78 unsigned int count) 79 { 80 if (query_info->queries) { 81 unsigned int i; 82 83 for (i = 0; i < count; i++) 84 drm_syncobj_put(query_info->queries[i].syncobj); 85 86 kvfree(query_info->queries); 87 } 88 } 89 90 void 91 v3d_performance_query_info_free(struct v3d_performance_query_info *query_info, 92 unsigned int count) 93 { 94 if (query_info->queries) { 95 unsigned int i; 96 97 for (i = 0; i < count; i++) { 98 drm_syncobj_put(query_info->queries[i].syncobj); 99 kvfree(query_info->queries[i].kperfmon_ids); 100 } 101 102 kvfree(query_info->queries); 103 } 104 } 105 106 static void 107 v3d_cpu_job_free(struct drm_sched_job *sched_job) 108 { 109 struct v3d_cpu_job *job = to_cpu_job(sched_job); 110 111 v3d_timestamp_query_info_free(&job->timestamp_query, 112 job->timestamp_query.count); 113 114 v3d_performance_query_info_free(&job->performance_query, 115 job->performance_query.count); 116 117 v3d_job_cleanup(&job->base); 118 } 119 120 static void 121 v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job) 122 { 123 if (job->perfmon != v3d->active_perfmon) 124 v3d_perfmon_stop(v3d, v3d->active_perfmon, true); 125 126 if (job->perfmon && v3d->active_perfmon != job->perfmon) 127 v3d_perfmon_start(v3d, job->perfmon); 128 } 129 130 static void 131 v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue) 132 { 133 struct v3d_dev *v3d = job->v3d; 134 struct v3d_file_priv *file = job->file->driver_priv; 135 struct v3d_stats *global_stats = &v3d->queue[queue].stats; 136 struct v3d_stats *local_stats = &file->stats[queue]; 137 u64 now = local_clock(); 138 unsigned long flags; 139 140 /* 141 * We only need to disable local interrupts to appease lockdep who 142 * otherwise would think v3d_job_start_stats vs v3d_stats_update has an 143 * unsafe in-irq vs no-irq-off usage problem. This is a false positive 144 * because all the locks are per queue and stats type, and all jobs are 145 * completely one at a time serialised. More specifically: 146 * 147 * 1. Locks for GPU queues are updated from interrupt handlers under a 148 * spin lock and started here with preemption disabled. 149 * 150 * 2. Locks for CPU queues are updated from the worker with preemption 151 * disabled and equally started here with preemption disabled. 152 * 153 * Therefore both are consistent. 154 * 155 * 3. Because next job can only be queued after the previous one has 156 * been signaled, and locks are per queue, there is also no scope for 157 * the start part to race with the update part. 158 */ 159 if (IS_ENABLED(CONFIG_LOCKDEP)) 160 local_irq_save(flags); 161 else 162 preempt_disable(); 163 164 write_seqcount_begin(&local_stats->lock); 165 local_stats->start_ns = now; 166 write_seqcount_end(&local_stats->lock); 167 168 write_seqcount_begin(&global_stats->lock); 169 global_stats->start_ns = now; 170 write_seqcount_end(&global_stats->lock); 171 172 if (IS_ENABLED(CONFIG_LOCKDEP)) 173 local_irq_restore(flags); 174 else 175 preempt_enable(); 176 } 177 178 static void 179 v3d_stats_update(struct v3d_stats *stats, u64 now) 180 { 181 write_seqcount_begin(&stats->lock); 182 stats->enabled_ns += now - stats->start_ns; 183 stats->jobs_completed++; 184 stats->start_ns = 0; 185 write_seqcount_end(&stats->lock); 186 } 187 188 void 189 v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue) 190 { 191 struct v3d_dev *v3d = job->v3d; 192 struct v3d_file_priv *file = job->file->driver_priv; 193 struct v3d_stats *global_stats = &v3d->queue[queue].stats; 194 struct v3d_stats *local_stats = &file->stats[queue]; 195 u64 now = local_clock(); 196 unsigned long flags; 197 198 /* See comment in v3d_job_start_stats() */ 199 if (IS_ENABLED(CONFIG_LOCKDEP)) 200 local_irq_save(flags); 201 else 202 preempt_disable(); 203 204 v3d_stats_update(local_stats, now); 205 v3d_stats_update(global_stats, now); 206 207 if (IS_ENABLED(CONFIG_LOCKDEP)) 208 local_irq_restore(flags); 209 else 210 preempt_enable(); 211 } 212 213 static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job) 214 { 215 struct v3d_bin_job *job = to_bin_job(sched_job); 216 struct v3d_dev *v3d = job->base.v3d; 217 struct drm_device *dev = &v3d->drm; 218 struct dma_fence *fence; 219 unsigned long irqflags; 220 221 if (unlikely(job->base.base.s_fence->finished.error)) 222 return NULL; 223 224 /* Lock required around bin_job update vs 225 * v3d_overflow_mem_work(). 226 */ 227 spin_lock_irqsave(&v3d->job_lock, irqflags); 228 v3d->bin_job = job; 229 /* Clear out the overflow allocation, so we don't 230 * reuse the overflow attached to a previous job. 231 */ 232 V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0); 233 spin_unlock_irqrestore(&v3d->job_lock, irqflags); 234 235 v3d_invalidate_caches(v3d); 236 237 fence = v3d_fence_create(v3d, V3D_BIN); 238 if (IS_ERR(fence)) 239 return NULL; 240 241 if (job->base.irq_fence) 242 dma_fence_put(job->base.irq_fence); 243 job->base.irq_fence = dma_fence_get(fence); 244 245 trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno, 246 job->start, job->end); 247 248 v3d_job_start_stats(&job->base, V3D_BIN); 249 v3d_switch_perfmon(v3d, &job->base); 250 251 /* Set the current and end address of the control list. 252 * Writing the end register is what starts the job. 253 */ 254 if (job->qma) { 255 V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma); 256 V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms); 257 } 258 if (job->qts) { 259 V3D_CORE_WRITE(0, V3D_CLE_CT0QTS, 260 V3D_CLE_CT0QTS_ENABLE | 261 job->qts); 262 } 263 V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start); 264 V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end); 265 266 return fence; 267 } 268 269 static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job) 270 { 271 struct v3d_render_job *job = to_render_job(sched_job); 272 struct v3d_dev *v3d = job->base.v3d; 273 struct drm_device *dev = &v3d->drm; 274 struct dma_fence *fence; 275 276 if (unlikely(job->base.base.s_fence->finished.error)) 277 return NULL; 278 279 v3d->render_job = job; 280 281 /* Can we avoid this flush? We need to be careful of 282 * scheduling, though -- imagine job0 rendering to texture and 283 * job1 reading, and them being executed as bin0, bin1, 284 * render0, render1, so that render1's flush at bin time 285 * wasn't enough. 286 */ 287 v3d_invalidate_caches(v3d); 288 289 fence = v3d_fence_create(v3d, V3D_RENDER); 290 if (IS_ERR(fence)) 291 return NULL; 292 293 if (job->base.irq_fence) 294 dma_fence_put(job->base.irq_fence); 295 job->base.irq_fence = dma_fence_get(fence); 296 297 trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno, 298 job->start, job->end); 299 300 v3d_job_start_stats(&job->base, V3D_RENDER); 301 v3d_switch_perfmon(v3d, &job->base); 302 303 /* XXX: Set the QCFG */ 304 305 /* Set the current and end address of the control list. 306 * Writing the end register is what starts the job. 307 */ 308 V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start); 309 V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end); 310 311 return fence; 312 } 313 314 static struct dma_fence * 315 v3d_tfu_job_run(struct drm_sched_job *sched_job) 316 { 317 struct v3d_tfu_job *job = to_tfu_job(sched_job); 318 struct v3d_dev *v3d = job->base.v3d; 319 struct drm_device *dev = &v3d->drm; 320 struct dma_fence *fence; 321 322 fence = v3d_fence_create(v3d, V3D_TFU); 323 if (IS_ERR(fence)) 324 return NULL; 325 326 v3d->tfu_job = job; 327 if (job->base.irq_fence) 328 dma_fence_put(job->base.irq_fence); 329 job->base.irq_fence = dma_fence_get(fence); 330 331 trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno); 332 333 v3d_job_start_stats(&job->base, V3D_TFU); 334 335 V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia); 336 V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis); 337 V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica); 338 V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua); 339 V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa); 340 if (v3d->ver >= 71) 341 V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc); 342 V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios); 343 V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]); 344 if (v3d->ver >= 71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) { 345 V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]); 346 V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]); 347 V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]); 348 } 349 /* ICFG kicks off the job. */ 350 V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC); 351 352 return fence; 353 } 354 355 static struct dma_fence * 356 v3d_csd_job_run(struct drm_sched_job *sched_job) 357 { 358 struct v3d_csd_job *job = to_csd_job(sched_job); 359 struct v3d_dev *v3d = job->base.v3d; 360 struct drm_device *dev = &v3d->drm; 361 struct dma_fence *fence; 362 int i, csd_cfg0_reg; 363 364 v3d->csd_job = job; 365 366 v3d_invalidate_caches(v3d); 367 368 fence = v3d_fence_create(v3d, V3D_CSD); 369 if (IS_ERR(fence)) 370 return NULL; 371 372 if (job->base.irq_fence) 373 dma_fence_put(job->base.irq_fence); 374 job->base.irq_fence = dma_fence_get(fence); 375 376 trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno); 377 378 v3d_job_start_stats(&job->base, V3D_CSD); 379 v3d_switch_perfmon(v3d, &job->base); 380 381 csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver); 382 for (i = 1; i <= 6; i++) 383 V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]); 384 385 /* Although V3D 7.1 has an eighth configuration register, we are not 386 * using it. Therefore, make sure it remains unused. 387 * 388 * XXX: Set the CFG7 register 389 */ 390 if (v3d->ver >= 71) 391 V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0); 392 393 /* CFG0 write kicks off the job. */ 394 V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]); 395 396 return fence; 397 } 398 399 static void 400 v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job) 401 { 402 struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd; 403 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); 404 struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect); 405 struct drm_v3d_submit_csd *args = &indirect_csd->job->args; 406 u32 *wg_counts; 407 408 v3d_get_bo_vaddr(bo); 409 v3d_get_bo_vaddr(indirect); 410 411 wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset); 412 413 if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0) 414 return; 415 416 args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT; 417 args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT; 418 args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT; 419 args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) * 420 (wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1; 421 422 for (int i = 0; i < 3; i++) { 423 /* 0xffffffff indicates that the uniform rewrite is not needed */ 424 if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) { 425 u32 uniform_idx = indirect_csd->wg_uniform_offsets[i]; 426 ((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i]; 427 } 428 } 429 430 v3d_put_bo_vaddr(indirect); 431 v3d_put_bo_vaddr(bo); 432 } 433 434 static void 435 v3d_timestamp_query(struct v3d_cpu_job *job) 436 { 437 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query; 438 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); 439 u8 *value_addr; 440 441 v3d_get_bo_vaddr(bo); 442 443 for (int i = 0; i < timestamp_query->count; i++) { 444 value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset; 445 *((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull; 446 447 drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj, 448 job->base.done_fence); 449 } 450 451 v3d_put_bo_vaddr(bo); 452 } 453 454 static void 455 v3d_reset_timestamp_queries(struct v3d_cpu_job *job) 456 { 457 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query; 458 struct v3d_timestamp_query *queries = timestamp_query->queries; 459 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); 460 u8 *value_addr; 461 462 v3d_get_bo_vaddr(bo); 463 464 for (int i = 0; i < timestamp_query->count; i++) { 465 value_addr = ((u8 *)bo->vaddr) + queries[i].offset; 466 *((u64 *)value_addr) = 0; 467 468 drm_syncobj_replace_fence(queries[i].syncobj, NULL); 469 } 470 471 v3d_put_bo_vaddr(bo); 472 } 473 474 static void write_to_buffer_32(u32 *dst, unsigned int idx, u32 value) 475 { 476 dst[idx] = value; 477 } 478 479 static void write_to_buffer_64(u64 *dst, unsigned int idx, u64 value) 480 { 481 dst[idx] = value; 482 } 483 484 static void 485 write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64 value) 486 { 487 if (do_64bit) 488 write_to_buffer_64(dst, idx, value); 489 else 490 write_to_buffer_32(dst, idx, value); 491 } 492 493 static void 494 v3d_copy_query_results(struct v3d_cpu_job *job) 495 { 496 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query; 497 struct v3d_timestamp_query *queries = timestamp_query->queries; 498 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); 499 struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]); 500 struct v3d_copy_query_results_info *copy = &job->copy; 501 struct dma_fence *fence; 502 u8 *query_addr; 503 bool available, write_result; 504 u8 *data; 505 int i; 506 507 v3d_get_bo_vaddr(bo); 508 v3d_get_bo_vaddr(timestamp); 509 510 data = ((u8 *)bo->vaddr) + copy->offset; 511 512 for (i = 0; i < timestamp_query->count; i++) { 513 fence = drm_syncobj_fence_get(queries[i].syncobj); 514 available = fence ? dma_fence_is_signaled(fence) : false; 515 516 write_result = available || copy->do_partial; 517 if (write_result) { 518 query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset; 519 write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr)); 520 } 521 522 if (copy->availability_bit) 523 write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u); 524 525 data += copy->stride; 526 527 dma_fence_put(fence); 528 } 529 530 v3d_put_bo_vaddr(timestamp); 531 v3d_put_bo_vaddr(bo); 532 } 533 534 static void 535 v3d_reset_performance_queries(struct v3d_cpu_job *job) 536 { 537 struct v3d_performance_query_info *performance_query = &job->performance_query; 538 struct v3d_file_priv *v3d_priv = job->base.file->driver_priv; 539 struct v3d_dev *v3d = job->base.v3d; 540 struct v3d_perfmon *perfmon; 541 542 for (int i = 0; i < performance_query->count; i++) { 543 for (int j = 0; j < performance_query->nperfmons; j++) { 544 perfmon = v3d_perfmon_find(v3d_priv, 545 performance_query->queries[i].kperfmon_ids[j]); 546 if (!perfmon) { 547 DRM_DEBUG("Failed to find perfmon."); 548 continue; 549 } 550 551 v3d_perfmon_stop(v3d, perfmon, false); 552 553 memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64)); 554 555 v3d_perfmon_put(perfmon); 556 } 557 558 drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL); 559 } 560 } 561 562 static void 563 v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data, 564 unsigned int query) 565 { 566 struct v3d_performance_query_info *performance_query = 567 &job->performance_query; 568 struct v3d_file_priv *v3d_priv = job->base.file->driver_priv; 569 struct v3d_performance_query *perf_query = 570 &performance_query->queries[query]; 571 struct v3d_dev *v3d = job->base.v3d; 572 unsigned int i, j, offset; 573 574 for (i = 0, offset = 0; 575 i < performance_query->nperfmons; 576 i++, offset += DRM_V3D_MAX_PERF_COUNTERS) { 577 struct v3d_perfmon *perfmon; 578 579 perfmon = v3d_perfmon_find(v3d_priv, 580 perf_query->kperfmon_ids[i]); 581 if (!perfmon) { 582 DRM_DEBUG("Failed to find perfmon."); 583 continue; 584 } 585 586 v3d_perfmon_stop(v3d, perfmon, true); 587 588 if (job->copy.do_64bit) { 589 for (j = 0; j < perfmon->ncounters; j++) 590 write_to_buffer_64(data, offset + j, 591 perfmon->values[j]); 592 } else { 593 for (j = 0; j < perfmon->ncounters; j++) 594 write_to_buffer_32(data, offset + j, 595 perfmon->values[j]); 596 } 597 598 v3d_perfmon_put(perfmon); 599 } 600 } 601 602 static void 603 v3d_copy_performance_query(struct v3d_cpu_job *job) 604 { 605 struct v3d_performance_query_info *performance_query = &job->performance_query; 606 struct v3d_copy_query_results_info *copy = &job->copy; 607 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]); 608 struct dma_fence *fence; 609 bool available, write_result; 610 u8 *data; 611 612 v3d_get_bo_vaddr(bo); 613 614 data = ((u8 *)bo->vaddr) + copy->offset; 615 616 for (int i = 0; i < performance_query->count; i++) { 617 fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj); 618 available = fence ? dma_fence_is_signaled(fence) : false; 619 620 write_result = available || copy->do_partial; 621 if (write_result) 622 v3d_write_performance_query_result(job, data, i); 623 624 if (copy->availability_bit) 625 write_to_buffer(data, performance_query->ncounters, 626 copy->do_64bit, available ? 1u : 0u); 627 628 data += copy->stride; 629 630 dma_fence_put(fence); 631 } 632 633 v3d_put_bo_vaddr(bo); 634 } 635 636 static const v3d_cpu_job_fn cpu_job_function[] = { 637 [V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect, 638 [V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query, 639 [V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries, 640 [V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results, 641 [V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries, 642 [V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query, 643 }; 644 645 static struct dma_fence * 646 v3d_cpu_job_run(struct drm_sched_job *sched_job) 647 { 648 struct v3d_cpu_job *job = to_cpu_job(sched_job); 649 struct v3d_dev *v3d = job->base.v3d; 650 651 v3d->cpu_job = job; 652 653 if (job->job_type >= ARRAY_SIZE(cpu_job_function)) { 654 DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type); 655 return NULL; 656 } 657 658 v3d_job_start_stats(&job->base, V3D_CPU); 659 trace_v3d_cpu_job_begin(&v3d->drm, job->job_type); 660 661 cpu_job_function[job->job_type](job); 662 663 trace_v3d_cpu_job_end(&v3d->drm, job->job_type); 664 v3d_job_update_stats(&job->base, V3D_CPU); 665 666 return NULL; 667 } 668 669 static struct dma_fence * 670 v3d_cache_clean_job_run(struct drm_sched_job *sched_job) 671 { 672 struct v3d_job *job = to_v3d_job(sched_job); 673 struct v3d_dev *v3d = job->v3d; 674 675 v3d_job_start_stats(job, V3D_CACHE_CLEAN); 676 677 v3d_clean_caches(v3d); 678 679 v3d_job_update_stats(job, V3D_CACHE_CLEAN); 680 681 return NULL; 682 } 683 684 static enum drm_gpu_sched_stat 685 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job) 686 { 687 enum v3d_queue q; 688 689 mutex_lock(&v3d->reset_lock); 690 691 /* block scheduler */ 692 for (q = 0; q < V3D_MAX_QUEUES; q++) 693 drm_sched_stop(&v3d->queue[q].sched, sched_job); 694 695 if (sched_job) 696 drm_sched_increase_karma(sched_job); 697 698 /* get the GPU back into the init state */ 699 v3d_reset(v3d); 700 701 for (q = 0; q < V3D_MAX_QUEUES; q++) 702 drm_sched_resubmit_jobs(&v3d->queue[q].sched); 703 704 /* Unblock schedulers and restart their jobs. */ 705 for (q = 0; q < V3D_MAX_QUEUES; q++) { 706 drm_sched_start(&v3d->queue[q].sched, 0); 707 } 708 709 mutex_unlock(&v3d->reset_lock); 710 711 return DRM_GPU_SCHED_STAT_NOMINAL; 712 } 713 714 /* If the current address or return address have changed, then the GPU 715 * has probably made progress and we should delay the reset. This 716 * could fail if the GPU got in an infinite loop in the CL, but that 717 * is pretty unlikely outside of an i-g-t testcase. 718 */ 719 static enum drm_gpu_sched_stat 720 v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q, 721 u32 *timedout_ctca, u32 *timedout_ctra) 722 { 723 struct v3d_job *job = to_v3d_job(sched_job); 724 struct v3d_dev *v3d = job->v3d; 725 u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q)); 726 u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q)); 727 728 if (*timedout_ctca != ctca || *timedout_ctra != ctra) { 729 *timedout_ctca = ctca; 730 *timedout_ctra = ctra; 731 return DRM_GPU_SCHED_STAT_NOMINAL; 732 } 733 734 return v3d_gpu_reset_for_timeout(v3d, sched_job); 735 } 736 737 static enum drm_gpu_sched_stat 738 v3d_bin_job_timedout(struct drm_sched_job *sched_job) 739 { 740 struct v3d_bin_job *job = to_bin_job(sched_job); 741 742 return v3d_cl_job_timedout(sched_job, V3D_BIN, 743 &job->timedout_ctca, &job->timedout_ctra); 744 } 745 746 static enum drm_gpu_sched_stat 747 v3d_render_job_timedout(struct drm_sched_job *sched_job) 748 { 749 struct v3d_render_job *job = to_render_job(sched_job); 750 751 return v3d_cl_job_timedout(sched_job, V3D_RENDER, 752 &job->timedout_ctca, &job->timedout_ctra); 753 } 754 755 static enum drm_gpu_sched_stat 756 v3d_generic_job_timedout(struct drm_sched_job *sched_job) 757 { 758 struct v3d_job *job = to_v3d_job(sched_job); 759 760 return v3d_gpu_reset_for_timeout(job->v3d, sched_job); 761 } 762 763 static enum drm_gpu_sched_stat 764 v3d_csd_job_timedout(struct drm_sched_job *sched_job) 765 { 766 struct v3d_csd_job *job = to_csd_job(sched_job); 767 struct v3d_dev *v3d = job->base.v3d; 768 u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver)); 769 770 /* If we've made progress, skip reset and let the timer get 771 * rearmed. 772 */ 773 if (job->timedout_batches != batches) { 774 job->timedout_batches = batches; 775 return DRM_GPU_SCHED_STAT_NOMINAL; 776 } 777 778 return v3d_gpu_reset_for_timeout(v3d, sched_job); 779 } 780 781 static const struct drm_sched_backend_ops v3d_bin_sched_ops = { 782 .run_job = v3d_bin_job_run, 783 .timedout_job = v3d_bin_job_timedout, 784 .free_job = v3d_sched_job_free, 785 }; 786 787 static const struct drm_sched_backend_ops v3d_render_sched_ops = { 788 .run_job = v3d_render_job_run, 789 .timedout_job = v3d_render_job_timedout, 790 .free_job = v3d_sched_job_free, 791 }; 792 793 static const struct drm_sched_backend_ops v3d_tfu_sched_ops = { 794 .run_job = v3d_tfu_job_run, 795 .timedout_job = v3d_generic_job_timedout, 796 .free_job = v3d_sched_job_free, 797 }; 798 799 static const struct drm_sched_backend_ops v3d_csd_sched_ops = { 800 .run_job = v3d_csd_job_run, 801 .timedout_job = v3d_csd_job_timedout, 802 .free_job = v3d_sched_job_free 803 }; 804 805 static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = { 806 .run_job = v3d_cache_clean_job_run, 807 .timedout_job = v3d_generic_job_timedout, 808 .free_job = v3d_sched_job_free 809 }; 810 811 static const struct drm_sched_backend_ops v3d_cpu_sched_ops = { 812 .run_job = v3d_cpu_job_run, 813 .timedout_job = v3d_generic_job_timedout, 814 .free_job = v3d_cpu_job_free 815 }; 816 817 int 818 v3d_sched_init(struct v3d_dev *v3d) 819 { 820 int hw_jobs_limit = 1; 821 int job_hang_limit = 0; 822 int hang_limit_ms = 500; 823 int ret; 824 825 ret = drm_sched_init(&v3d->queue[V3D_BIN].sched, 826 &v3d_bin_sched_ops, NULL, 827 DRM_SCHED_PRIORITY_COUNT, 828 hw_jobs_limit, job_hang_limit, 829 msecs_to_jiffies(hang_limit_ms), NULL, 830 NULL, "v3d_bin", v3d->drm.dev); 831 if (ret) 832 return ret; 833 834 ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched, 835 &v3d_render_sched_ops, NULL, 836 DRM_SCHED_PRIORITY_COUNT, 837 hw_jobs_limit, job_hang_limit, 838 msecs_to_jiffies(hang_limit_ms), NULL, 839 NULL, "v3d_render", v3d->drm.dev); 840 if (ret) 841 goto fail; 842 843 ret = drm_sched_init(&v3d->queue[V3D_TFU].sched, 844 &v3d_tfu_sched_ops, NULL, 845 DRM_SCHED_PRIORITY_COUNT, 846 hw_jobs_limit, job_hang_limit, 847 msecs_to_jiffies(hang_limit_ms), NULL, 848 NULL, "v3d_tfu", v3d->drm.dev); 849 if (ret) 850 goto fail; 851 852 if (v3d_has_csd(v3d)) { 853 ret = drm_sched_init(&v3d->queue[V3D_CSD].sched, 854 &v3d_csd_sched_ops, NULL, 855 DRM_SCHED_PRIORITY_COUNT, 856 hw_jobs_limit, job_hang_limit, 857 msecs_to_jiffies(hang_limit_ms), NULL, 858 NULL, "v3d_csd", v3d->drm.dev); 859 if (ret) 860 goto fail; 861 862 ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched, 863 &v3d_cache_clean_sched_ops, NULL, 864 DRM_SCHED_PRIORITY_COUNT, 865 hw_jobs_limit, job_hang_limit, 866 msecs_to_jiffies(hang_limit_ms), NULL, 867 NULL, "v3d_cache_clean", v3d->drm.dev); 868 if (ret) 869 goto fail; 870 } 871 872 ret = drm_sched_init(&v3d->queue[V3D_CPU].sched, 873 &v3d_cpu_sched_ops, NULL, 874 DRM_SCHED_PRIORITY_COUNT, 875 1, job_hang_limit, 876 msecs_to_jiffies(hang_limit_ms), NULL, 877 NULL, "v3d_cpu", v3d->drm.dev); 878 if (ret) 879 goto fail; 880 881 return 0; 882 883 fail: 884 v3d_sched_fini(v3d); 885 return ret; 886 } 887 888 void 889 v3d_sched_fini(struct v3d_dev *v3d) 890 { 891 enum v3d_queue q; 892 893 for (q = 0; q < V3D_MAX_QUEUES; q++) { 894 if (v3d->queue[q].sched.ready) 895 drm_sched_fini(&v3d->queue[q].sched); 896 } 897 } 898